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Gamemaster should be open to the idea world. Oak is probably the definition of
of Psychic characters in the game but by a Character with Pokemon Study but
no means allow the character to break other characters qualify as well, such as
his game. For example, don’t let your Tracy Sketchum. While he does not have
psychic characters just control gym the professionalism of
leader’s minds into giving him badges. Professor Oak, he has
Non-Psychic NPCs can withstand a great understanding
attacks from Psychics through of Pokemon habits,
determination and an iron will. skill, and habitats to
further his career in
Survival – Survival is the knowledge of Pokemon sketching.
surviving outside of civilization and Same goes for Todd,
away from the cities’ influence. Brock, a a Pokemon
wonderful cook and well-to-do photographer.
outdoorsman, would be an expert in this Pokemon Study is
Merit, investing more points into it. Ash, considered a Merit
though living outside for most of his life, Skill. This Merit costs
would have a few points invested in 2 Character Points
Survival, but no where near Brock’s and is repeatable.
expertise. Survival is considered a Merit When this Merit is selected again, add a
Skill. This Merit costs 2 Character point to the skill. Example: Professor
Points and is repeatable. When this Oak has invested 6 points into the
Merit is selected again, add a point to the Pokemon Study skill. He has a Pokemon
skill. Example: Brock has invested 6 Study Merit of 3.
points into the Survival skill. He has a
Survival Merit of 3. Breeding – Pokemon Breeding is
knowledge of when this Pokemon breeds
Medical – The Medical skill is a broad with this Pokemon, this Pokemon is
categorization of know-hows around a produced with these characteristics.
Pokemon Center, improv First Aid, and Breeders strive to create perfect
curing ailments. Nurse Joy would be an examples of Pokemon species. It is said
example of a character based around the that Pokemon professors contract
Medical skill. Medical is considered a Pokemon breeders for starters to give
Merit Skill. This Merit costs 2 Character away. Brock is an example of a
Points and is repeatable. When this Pokemon Breeder. Breeding is
Merit is selected again, add a point to the considered a Merit Skill. This Merit
skill. Example: Joy has invested 6 points costs 2 Character Points and is
into the Medical skill. She has a Medical repeatable. When this Merit is selected
Merit of 3. again, add a point to the skill. Example:
Brock has invested 6 points into the
Pokemon Study – Pokemon Study is Breeding skill. He has a Breeding Merit
also a broad categorization of a skill. It of 3.
can represent Professor Oak’s
professional and formal knowledge of all Coordination – Coordination is the act
things pokemon or perhaps Ash’s nitty of competing and winning Pokemon
and gritty understanding out in the Contests. A contest requires
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synchronicity between a coordinator and and Speed. The Attack stat represents
a pokemon, achieving the best possible the offensives capabilities of a pokemon.
show for a panel of judges. Coordination The Defense stat represents the physical
is considered a Merit Skill. This Merit hardiness of a pokemon. Special Attack
costs 2 Character Points and is represents the affinity for elemental and
repeatable. When this Merit is selected special attacks. The Special Defense
again, add a point to the skill. Example: represents a pokemon’s resistance
May has invested 6 points into the against Special Attacks. Speed
Coordination skill. She has a represents both a Pokemon aim and
Coordination Merit of 3. evasiveness.
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Example: Battling and Catching Pokemon
Meowth needs a Hit Point value, a
Power Pool to draw attacks from, Battling Pokemon
Accuracies, and Evasions. Eugene
calculates it up like so: More often than not, pokemon trainers
20 (Atk) + 10 (Def) = 30. Meowth’s HP are included in events called simply
is 30. “battles” where two trainers pit their
10 (S.Atk) + 10 (S.Def) + 20 (Spd) = 40. respective pokemon against each other
Mewoth’s Power Pool is 40. one at a time. The object of the battle is
20 (Atk) + 20 (Spd) = 40. Meowth adds to knock out the opponent’s pokemon
a 4 to all physical attack rolls for one at a time until said opponent runs
accuracy. out of pokemon to send out.
10 (S.Atk) + 20 (Spd) = 30. Meowth
adds a 3 to all special attack rolls for At the beginning of the battle, each
accuracy. trainer (usually in secret) decides which
10 (Def) + 20 (Spd) = 30. Meowth adds pokemon to call out. Then in the first
a 3 to all physical defense rolls for turn, they decide on their attacks to use.
evasion. The pokemon with the highest Speed stat
10 (S.Def) + 20 (Spd) = 30. Meowth goes first in the turn. This can change
adds a 3 to all special defense rolls to turn-by-turn through status afflicting
evasion. attacks like String Shot.
After that, choose your pokemon’s When the attack is declared, a 1d10 is
attacks and special abilities. The move rolled. Then add your Speed stat ÷ 10
list for each pokemon is drawn directly (using the example above, Meowth
from the games themselves (Generation would add a 2 to his roll). Then add the
IV). By using a website like Bulbapedia, respective Attack stat ÷ 10. (Attack for
you can easily look up the attacks each physical attacks, Special Attack for
pokemon can learn and at what levels. special attacks.)
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beats that, it’s a normal critical attack. If roll a 1d10, saying that natural wins.
a triple critical is achieved, it deals triple Eugene wins with a 7, so Meowth goes
damage. If the defender beats the first.
attacker, then it is just double damage
and so on and so forth.) Eugene elects to use Meowth’s Scratch
attack against Caterpie. He rolls a 1d10
The defending pokemon rolls a 1d10 in and gets a 9, adds his physical Accuracy
response and adds their Speed ÷ 10 and (a +4), and gets 13. Noah responds and
their respective Defense stat ÷ 10. The rolls a 1d10 and gets a 3 which, with
pokemon with the higher total succeeds Caterpie’s physical evasion (a +4),
in either attacking or evading/blocking. equals 7. Meowth connects his scratch
attack against Caterpie.
If the defender rolls a 10 on their defense
roll, a counter critical is announced. The When an attack hits an enemy, the power
defender can make a free attack against of the attack comes into play. You take
the pokemon that attacked him, just like the power of the attack and add the
a normal turn. After the counter critical respective attack stat (Attack for
is resolved, turns go as normal. physical attacks, Special Attack for
special attacks) ÷ 10 and add it together.
This free attack, as the result of a The defending pokemon takes his
counter critical, can be used in other respective defense stat ÷ 10 and
ways too. If the pokemon that is subtracts it from the attacker’s power.
countering is asleep, it can attempt to
wake up for free. Example:
Meowth’s Scratch attack has a power of
Example: 5. Coupled with his Attack of 20 (so,
Eugene encounters Noah, a bug trainer +2), his attack’s total power is 7!
that hails from Viridian City. Eugene Caterpie’s Defense of 20 (so, -2)
chooses Meowth (with the stats above) dwindles Meowth’s attack to a power of
and Noah chooses his Caterpie with the 5. Caterpie takes 5 damage.
following stats:
Caterpie, level 5. If the attacking pokemon is using an
HP: 30 PP: 40 attack that harbors the defending
Attack: 10 pokemon’s weakness type, refer to the
Defense: 20 chart near the back page.
Special Attacks: 10
Special Defense: 10 Occasionally, a type of attack called a
Speed: 20 Status attack is implemented in battle.
Move List: These attacks attack a pokemon’s stats
Tackle - 5 power - 1 pp. or status, hindering them beyond
String Shot - 6 accu -5 Spd (in relation practical use.
to defense rolls) - 5 pp.
In a status attack, it is usually coupled
(For this particular battle, Meowth and with an Affliction number, which
Caterpie have the same Speed stat. To represents its accuracy and overall
determine turn order, Eugene and Noah potency. If this is used, the attacker rolls
5
a 1d10. If he rolls equal to or below the Afflictions and Status Attacks
Accuracy number, it connects and the
defender suffers its effects. More on this Certain attacks do not
later. deal direct damage to a
pokemon’s Hit Points.
Example: Some pokemon like to
On his next turn, Noah orders Caterpie undermine and destroy a
to use his String Shot attack. With an pokemon’s defenses and
Accuracy number of 6, Noah must roll a attacks before
1, 2, 3, 4, 5, or 6. He rolls a 1d10 and commencing the real
rolls a 3! Meowth suffers a -5 to Speed battle.
in relation to dodging until the end of the
battle. A Status attack does not
work like a regular attack. A Status
After the attack is resolved, the attack is coupled with an Accuracy
defending pokemon deducts the damage number, usually noted by a number and
dealt from its current Hit Point total. “accu” next to it. When the Status attack
After both pokemon’s turns have been is used, the attacker rolls a 1d10 and
resolved and completed, each pokemon refers to his accuracy number. If he
deducts the PP used for each attack in rolled equal to or lower than the number,
their round from their Power Pool total. the attack hits and the defender suffers
the consequences.
Example:
Caterpie’s HP drops from 30 to 25 due There are many different status
to Meowth’s Scratch attack. After afflictions in the game that can be done
Caterpie’s attack, each attack is to pokemon.
accounted for in their Power Pool total.
Meowth used a simple scratch so his PP Burned: When a pokemon is burned, it
drops from 40 to 39. Caterpie, having is singed by a pokemon’s vicious fire
attempted a String Shot, deducts 5 from attack. At the end of each turn, the burnt
his PP, dropping it from 40 to 35. The pokemon takes damage equal to half of
next turn begins. the attacker’s Special Attack stat ÷ 10.
They do not take damage at the end of a
The battle continues until all of the counter critical turn. A Burn can usually
pokemon on one side is knocked out. be healed by a Burn Heal Potion.
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opponent! At the beginning of the
confused pokemon’s turn, roll 1d100. 1- Badly Poisoned: There’s poisoned.
50 means that the pokemon acts Then there’s REALLY poisoned. When
normally. A 51-75 means the pokemon a pokemon is badly poisoned, it takes
hits itself. A 76-100 means the pokemon damage equal to half of the attacker’s
is no longer under the effects of Special Stat ÷ 10. They do not take
confusion. For a counter critical, they damage at the end of a counter critical
automatically pass confusion to make an turn. Every subsequent turn, the damage
attack. increases like that in increments.
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After plugging in all of the numbers, you
R= X + HP + Defense - Status get what is called the Resistance
Ball Value Number. Take the resistance number that
you end up with and subtract it from
X represents the catch rate for a 100. You must roll that number (rounded
pokemon, which is predetermined. Catch down) or below on a 1d100 to confirm
rates usually vary from 1-100 with 100 capture.
being absolutely uncatchable. The lower
the rate, the easier it is to catch. The Example:
average is usually 30. While exploring the fields west of
Vermillion City, Eugene happens upon a
The HP value is determined by the Drowzee and seeing the fresh
amount of Hit Points the defending opportunity, releases Meowth. After a
pokemon has. If the pokemon is at or few moments of battling, Eugene pulls a
below the HP value on the right, use that Pokeball (a ball value of 1.1) and throws
number. Refer to the follow chart for the it at the Drowzee.
number to plug in:
The math goes like this:
HP Value Drowzee has a catch rate of 15. Easy
Full +20 enough, but no piece of cake. Meowth
¾ +10 has worn down this pokemon beyond all
½ -10 recognition, bringing it down to 1/4th of
¼ -20 its Hit Point Total. Drowzee has a
defense stat of 40 and no statuses. So it
The Status affect on the defending looks like this:
pokemon also comes into play when 37=15 + -20 + 40 - 0
determining the probability of capture. If 1.1
the defending pokemon is under the Subtracting 37 from 100, we get 63.
effects of the following status effects, Eugene must roll a 63 or lower on a
factor this into the formula. 1d100 to capture the Drowzee.
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Whenever a pokemon beats another Whenever a pokemon gains experience
pokemon of equal level, the experience points, those points are spent directly on
points gain come to 3. This 3 is modified stats. However, the experience points are
by a few variables within battle. If the spent only after a battle has been
victor had been a higher level than the concluded in its entirety: never in the
defeated pokemon, subtract the middle of battle.
difference from the experience point
total. If the victor was of a lower level Leveling Up
than the defeated pokemon, add the When a pokemon gains 10 experience
difference to the experience point total. points, it is considered one level higher.
When a pokemon goes through a level
Example: up, its superlative stats are refigured,
Meowth, now a level 15 pokemon, has reflecting the stats that were boosted
just beaten a level 12 Krabby pokemon throughout the level. Superlative stats
in battle. The difference in levels is 3 are never refigured before a level up.
(15-12 = 3). Because Krabby was a
lower level than Meowth, Meowth gains At every level, check to see if your
no experience points (3-3 = 0). pokemon learns a new move or possibly
evolves.
In the next battle, Meowth, still level 15,
beats a level 20 Horsea in battle. The The highest level a pokemon can achieve
difference between the two is 5 (20-15 = is 50.
5). Since Meowth was a lower level than
Horsea, Meowth gains 8 total experience Evolution
points (3+5 = 8).
Evolution has a very special place in the
Whenever two pokemon contribute to Pokemon universe. It is the reflection of
defeating one pokemon, the experience a pokemon’s inner strength and the
points are divided up between them. trainer’s determination as well.
Take the average level of the
contributing pokemon and continue as When a pokemon hits the prerequisite
normal. The experience points are level for evolution, it advances to the
divided up evenly between them. Round next stage in its evolution chain by one
down when necessary. stage.
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Charmelon to a Charizard, however, Every time a pokemon’s level rises to a
would get a +30 to Attack, Defense, and factor of 5 (5, 10, 15, 20, etc.), the owner
Special Attack, but a -30 to Speed. that owns that pokemon gains 2 merit
points to spend on skills, specialties, and
(Note: When a baby evolution evolves anything else.
into the basic stage of the evolutionary
chain, it gets a +10 to two stats.) Adventuring in the Pokemon
A pokemon can never be de-evolved World
back to a previous stage (unless someone
absolutely mystical happens). You can The world of Pokemon can be a very
choose to not evolve a pokemon. dangerous place, full of wonder and
excitement. As a trainer travels through
the world, obstacles may come up to
Character Merit
impede your progression through the
game.
While a pokemon’s advancement during
a campaign is important to the game, it
Merit Skills
must also be reflected that the trainer
Merit Skills are the innate skills and
himself also gains experience, learning
education a trainer has. These skills can
new and different things along the way
be utilized in a number of different
in his journey.
ways.
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A Merit Skill is used as so: a player Example:
declares that his Trainer is using a Merit Using the above example, let’s assume
Skill to overcome a challenge or find out that Eugene did not beat the secret
information about a certain situation. difficulty number needed to open the
The Gamemaster (typically referred to as door himself. A little frustrated, the
a GM) decides whether or not that Merit player declares that he will call out his
Skill is appropriate (e.g., Pokemon Study Rhyhorn.
would allow you to track a certain
pokemon, but Medical would not help Rhyhorn emerges from his Pokeball.
you bake a cake). Eugene says that he has Rhyhorn smash
into the door, attempting to break it
To execute a Merit Skill check, roll 1 down. The GM decides that the door has
ten-sided die (or a 1d10) and add your a Defense stat of 60: sturdy, but nothing
Merit Skill total to the result. This result spectacular.
competes directly with a secret number
that result must beat in the GM’s head. Rhyhorn makes a simple tackle attack,
rolling a 1d10 and adding his Attack stat
Example: (+8) and gets a total of 14. The GM
Eugene has found his way into a Team makes an Evasion roll and gets a 12
Rocket base site and has found himself a total. The GM declares that the door has
door, preventing him from proceeding been destroyed as Rhyhorn tears through
further. As this is a hard door to beat, the it.
GM secretly decides that Eugene must
beat a 10 to open it.
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Index of Pokemon Species Beedrill – Bug/Flying - +30ATK/SPD
Listed below are the first 151 pokemon Pidgey – Flying - +10ATK/SPD
of the Kanto region (as this system of
rules only deals with that region—at the Pidgeotto – Flying - +20ATK/SPD
moment). The numbers given are what
the pokemon have as a bonus to their Pidgeot – Flying - +30ATK/SPD
stats. The second and third stage
evolutions’ gives bonuses to the Rattata – Normal - +10ATK/SPD
pokemon after evolving.
Raticate – Normal - +20ATK/SPD
List of Pokemon
Spearow – Flying - +10ATK/DEF
Bulbasaur – Grass/Poison - +10
Fearow – Flying - +20ATK/SAT
SAT/SDF
Ekans – Poison - +10SAT/SPD
Ivysaur – Grass/Poison - +20SAT/DEF
Arbok – Poison - +20ATK/SAT
Venusaur – Grass/Poison -
+30SAT/SDF/DEF –30SPD
Pikachu – Electric - +10SAT/SPD
Charmander – Fire - +10ATK/SAT
Raichu – Electric - +20SAT/ATK
Charmeleon – Fire - +20SAT/SPD
Sandshrew – Ground - +10ATK/DEF
Charizard – Fire/Flying -
Sandslash – Ground -
+30SAT/ATK/DEF –30 SPD
+20ATK/DEF/SPD –20SDF
Squirtle – Water - +10DEF/SAT
Nidoran (F) – Poison - +10DEF/SPD
Wartortle – Water - +20DEF/SAT
Nidorina – Poison - +20DEF/SPD
Blastoise – Water - +30SAT/DEF/SDF
Nidoqueen – Poison - +30DEF/SAT
–30 SPD
Nidoran – Poison - +10ATK/SPD
Caterpie – Bug - +10DEF/SPD
Nidorino – Poison - +20ATK/SPD
Metapod – Bug - +20DEF/SDF
Nidoking – Poison - +30ATK/DEF
Butterfree – Bug/Flying -
+30ATK/SPD
Clefairy – Normal - +10SAT/SDF
Weedle – Bug - +10 ATK/SPD
Clefable – Normal - +20SAT/SDF
Kakuna – Bug - +20ATK/DEF
Vulpix – Fire - +10SAT/SPD
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Ninetales – Fire - +20SAT/SPD Growlithe – Fire - +10SAT/SPD
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Golem – Rock/Ground - +30ATK/SPD Genegar – Ghost/Poison -
+30ATK/SAT
Ponyta – Fire - +10SAT/SPD
Onix – Rock/Ground - +20ATK/DEF
Rapidash – Fire - +20ATK/SAT/SPD –
20SDF Drowzee – Psychic - +10ATK/SAT
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Tangela – Grass - +20SAT/DEF Flareon – Fire - +20SAT/ATK
Ditto – Normal -
+10ATK/DEF/SAT/SDF/SPD
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