Professional Documents
Culture Documents
Guide for scouts on covering football matches by “Megafeed” application (ver. 3.2.1)
Company – Megafeed
Country Manager – Region representative, person who is responsible for match spreading
between the scouts in his region
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Part 1.1: Pre match responsibilities
Scout needs to fully charge his/her Android device and additional cell phone. He needs to be reachable
at least from 2 hours before the kick-off time and 1 hour after the match end. The method of being
online is not so important, so it can be on Skype or by phone.
IMPORTANT NOTE 1: battery charge and availability are very important and problems with this will lead
to 100% fee cut.
Picture 1: Log in
IMPORTANT NOTE 2: be attentive to choose REAL type if you are going to cover a real match, or TEST –
to take a training.
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After logging in Scout will face the list of available matches. He must select and open the match that is
going to cover (picture 2).
After selecting the match Scout will need to confirm that he is on the venue by clicking In position
button, or if there are some unexpected reasons to be late Scout must send Will be late message, and
after receiving a call from Supporter must tell why is he going to be late and tell approximate time to be
in stadium (picture 3).
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As soon as Scout reports that he/she is in position application will ask to select weather and pitch
conditions, which can be chosen from drop down lists (picture 4).
After this Scout can see the screen with the main buttons with red background, which means that the
market is closed and the system is in Bet Stop mode (picture 5).
15 minutes before the match Scout presses Bet Start button on the screen, it goes green, which means
market is open and the system is in Bet Start mode (picture 6).
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Picture 6: Bet Start mode
IMPORTANT NOTE 3: not opening market in time will lead to fee cuts.
Picture 7: Menu
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Picture 8: Match start
To be sure that match start will be sent in time, before the match start when the referee is checking
everything to be ok to start the match, Scout needs to push Match start and then wait for the referee to
blow the whistle and confirm the start of the game by pressing Send exactly at that moment.
IMPORTANT NOTE 4: delaying match start will lead to 100% fee cut, so Scout must be very accurate and
start the match using the method mentioned above. Server receives “Match start” event only when one
pushes “Send”.
IMPORTANT NOTE 5: the same procedure must be done to start Second half, 1st and 2nd overtimes.
IMPORTANT NOTE 6: Pay attention that you need to choose kick-off team, otherwise system will not let
you start the match.
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Picture 9: End match
IMPORTANT NOTE 7: make sure that you will send the right command, because there will not be any
possibility to change it. Sending Overtime instead of End match or vice versa will lead up to 100% fee cut.
Bellow you can check the list of all the system messages from Free text menu with their description.
Game suspended – if the match is stopped, Scout needs to send this message followed with
appropriate reason,
Kick-off delayed – it’s the kick-off time, but teams are not on the pitch,
Direct penalty shootout – need to be sent when teams are going to play penalty shootout
directly after 90 minutes (means missing overtime),
Very long injury break possible – Scout need to send this massage if the process of medical help
for the injured player takes a longer time than usual and match is not restarted yet,
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Water break – when it’s hot, sometimes referees gives a break during the match for about one
minute to drink water. In that cases Scout needs to send this message,
Referee injured
Players are fighting – if there is a big fight between players, Scout needs to send this message
followed by BetStop,
Field player as goalkeeper, HOME – field player will play as goalkeeper for Home team,
Field player as goalkeeper, AWAY – field player will play as goalkeeper for Away team,
Yellow card for bench player HOME – yellow card for home team bench player,
Yellow card for bench player AWAY – yellow card for away team bench player,
Red card for bench player, HOME – red card for home team bench player,
Red card for bench player, AWAY – red card for away team bench player,
Red card for coach, HOME – red card for home team coach,
Red card for coach, AWAY – red card for away team coach,
Injury, no more subs, HOME team – home team will play with 1 less player because of injury and
no more substitutions are allowed,
Injury, no more subs, AWAY team – home team will play with 1 less player because of injury and
no more substitutions are allowed,
Red card but game continues 11 vs 11 – red card, but the player can be substituted and teams
will continue play with 11 players,
Incorrect Goal Score
Incorrect RC Score
Incorrect PEN Score
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Picture 11: Pre-game events
On the right side of pop-up Scout must choose jersey colors of the teams. Scout can wait until he will see
and will be sure about colors of team jerseys.
IMPORTANT NOTE 8: jersey colors will be received by server only when Scout pushes Send button. Not
sending jersey colors properly will lead to fee cuts.
On the left side is the list of all pre-game events. Scout needs to send every event as soon as it takes
place:
Players are coming out – need to be sent before every half start, as soon as players are coming
out from tunnel,
Players lined up – need to be sent while players are lined up to welcome crowd before the start
of the game,
National anthem singing – being sent when national anthems are being played (mostly happens
before national teams matches),
Shake hands – need to be sent when players salute each other,
Prize giving ceremony – need to be sent if there is a prize giving ceremony,
Coin flipping – the situation when referee and team captains are flipping coin to choose kick-off
team and pitch sides,
Photo taking – when the teams stand for photo taking,
Minute of silence – need to be sent if there is a minute of silence,
Game about to start – when players are in their places and everything is ok to start the match
(means that the game will start in 5-10 seconds),
After pushing one of this buttons, it will change his background color, and pushing it one more time
Scout will undo that event.
IMPORTANT NOTE 9: Not sending pre-game events properly will lead to fee cuts.
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Part 2.7: Stop match (active only during the match)
Scout needs to stop match if it is suspended because of bad weather or another reason, and it will be
continued after a while.
IMPORTANT NOTE 10: Scout can skip setting numbers for substituting players if there are many
substitutions at the same time or it is hard to see correct numbers, but he needs to do his best to give as
much information as possible.
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Picture 13: Stoppage time
Stoppage time must be sent during last minute of each half. If there is no clear indication of Stoppage
time Scout must send 0 minutes.
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Part 3: On screen buttons
On the main screen of application there are the buttons that are being used during the match. That
buttons are active only during the match (except Bet Start/Bet Stop buttons that are active all the time
until the end of the match).
Application uses two touch system to send an event or the option of possible event. Scout can see
statistics of each event on the sides of event name.
IMPORTANT NOTE 11: ball safe doesn’t mean just possessing the ball. Be sure that there is no any
danger to lose the ball and only then send ball safe.
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Part 3.1.2: Attack
Send Attack as soon as the team possesses the ball on the opponents’ part of the field in the zone
before getting near opponents’ penalty area (picture 16).
IMPORTANT NOTE 12: attack for a team can’t be preceded right after attack/dangerous attack for other
team. That means that between two attacks must be at least one ball safe.
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IMPORTANT NOTE 13: dangerous attack for a team can’t be preceded right after dangerous
attack/attack for other team. That means that between two dangerous attacks must be at least one ball
safe.
IMPORTANT NOTE 14: not following the rules mentioned in IMPORTANT NOTE 10 and IMPORTANT
NOTE 11 will lead to fee cuts.
As soon as the ball crosses the goal line Scout must push on Goal button, which will automatically
generate Bet Stop mode and open a pop-up to choose the team which scored the goal (picture 18).
After choosing the scoring team Scout will face another pop-up to confirm/undo goal (picture 19).
Do not hurry to confirm the goal because there will not be way back after confirmation of the goal by
pressing Scored. Make sure that referee will show to the center of the field and the goal will be counted
and continue by pressing Scored button. As soon as match is restarted press Bet Start and continue with
coverage.
If the goal is disallowed by referee because of offside or some other reason, push Undo button, open the
market by pressing Bet Start and enter the right command.
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IMPORTANT NOTE 15: make sure that you will not open the market with the wrong score in the system.
Contact Supporter in Bet Stop mode if you can’t solve the issue yourself. Even one second of Bet Start
mode with the wrong score will lead to 100% fee cut.
IMPORTANT NOTE 16: while sending a goal be sure that match status is dangerous attack. Missing
dangerous attack before the goal will lead to fee cuts.
There will be two options to choose before confirming the red card. Push 2xYC if the player receives red
card by the second yellow card or RC if it’s a direct red card and confirm it by pressing Send. If you sent
red card by mistake or it was dismissed by referee just press Cancel. After all inputs Scout needs to open
the market by pressing Bet Start.
IMPORTANT NOTE 17: as in case of goal, any second of open market with wrong score of red cards will
lead to 100% fee cut.
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Picture 21: Possible penalty
If a penalty is awarded, choose the team that will take the penalty and confirm it by pushing Send
button.
After confirmation application will open another pop-up to enter further information (picture 22).
Push on Scored button if the penalty was scored, on Missed – if it was missed. If the penalty was
disallowed Scout needs to push Undo button.
If the foul that caused penalty was followed by a yellow/red card for the player that made the tackle,
Scout needs to send it before sending information about penalty. If Scout sends red card application
opens red cards pop-up (shown in picture 20) to choose whether it was direct red card or red card with
second yellow card.
IMPORTANT NOTE 18: while sending a penalty be sure that match status is dangerous attack. Missing
dangerous attack before the penalty will lead to fee cuts.
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Part 3.5: Possible yellow card
While there is a foul that can be punished with a yellow card Scout needs to push on the Pos. YC button.
After pop-up opening (picture 23) Scout can choose the team which player receives yellow card, cancel
it, or by pushing Possible Red Card button redirected to red card pop-up (picture 20), which will be
followed with automatic bet stop.
IMPORTANT NOTE 19: if you missed a yellow card during the match Scout needs to inform about that
Supporter, then enter it by the method mentioned above.
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IMPORTANT NOTE 20: any time when ball goes out from the back goal line and there is a possibility that
referee can award a corner kick, immediately send possible corner to avoid any kind of delays. If there is
not a corner and referee awards goal kick for defending team, you can easily cancel possible corner and
continue coverage with sending ball safe and goal kick.
IMPORTANT NOTE 21: while sending a corner kick be sure that match status is dangerous attack.
Missing dangerous attack before the corner will lead to fee cuts.
If during free kick referee shows a yellow or red card Scout can push on the corresponding button from
the free kick pop-up, which will redirect him to the pop-ups shown in the pictures 20 and 23. After
entering information on cards Scout will be returned to the free kick’s pop-up. If the free kick is
disallowed Scout can easily close the pop-up with Cancel button.
IMPORTANT NOTE 22: while sending a goal kick be sure that match status is ball safe. Missing ball safe
before the goal kick will lead to fee cuts.
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Part 3.9: Event list
Scout can check the event list by dragging the main screen of application from the left edge to the right.
After that Scout can see the list of events sent by him in ascending sequence (picture 26).
Every event has 3 types of status: Sent – green check, Pending – red cross, System problems – yellow
exclamation mark.
Pending status means that the event is not received by the system because of connection problems of
Scout’s device, so he must fix it as soon as possible.
System problems status means that the event is not received by the system because of technical issues.
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Part 4.1: Offside
If a player is caught offside Scout needs to set the position from where the free kick will be taken and
push on FK Offside button.
IMPORTANT NOTE 23: pay attention that FK Offside event must not be sent to the team player who was
caught offside, but for the team that will restart the game with a free kick.
IMPORTANT NOTE 24: before FK Offside be sure that you have sent ball safe for the team that will
restart the game.
IMPORTANT NOTE 25: make sure that match status is dangerous attack while sending shots.
By second phone Scout can receive calls from Supporter and needs to answer to every call as soon as
possible.
If Scout needs to ask/tell something to Supporter, or Supporter wants to check some information
probably he will write a text message that can be seen and answered from the message button on the
top right corner of the main screen (picture 28).
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Picture 28: Chat with Support
IMPORTANT NOTE 27: not answering supporters’ calls or speaking in disrespectful manner will lead to
fee cuts.
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