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Shadow d20 Notes: Pathfinder Unchained gave us a more interesting and fun
action economy.
http://www.d20pfsrd.com/gamemastering/other-rules/unchained-action-
economy
Summary
Every character gets "3" actions a round and one "Reaction". These
"Actions" can then be spent on different actions that cost different amount
of actions to activate (ie Simple[1], Complex[2-3], and Move[1]). Reactions
are used to make AoO's or use immediate effects (yes this means casting
feather fall now eats up your AoO. Also means if you take a Reaction to
make an AoO you can't also do an immediate action now). Quick translation
from old to new rules.
This system really seems to add more mobility to characters and more fun
options especially martial with a slight debuff to casters as spells take more
actions to use. My take right now is a little more power at low level and less
power at higher level. Plus easier for new players because the number of
attacks does not change from level 1 to level 20. You can under this system
do some of the following for characters.
Load a Heavy Crossbow (2 Actions) and shoot (1 action) all in 1 round.
Move 30ft (1 action) to a creature and get two attacks (1 action per
attack) at level 1 at +0/-5!
Not move at all and get 3 attacks (1 action per attack) at level 1 at
+0/-5/-10!
5ft step twice (1 action per step) and get a single attack (1 action)
If you have two weapon fighting you can move 30ft (1 action) and you
attack with both weapons (1 action) and then can make a single
second attack (1 action) at -5. Hence why our normal house rule of
lowering TWF penalties is not in effect this game.
Cast a 1 round action spell using 3 actions so that it goes off on the
same round you started casting. Also why our houserule of making 1
round spells into full-round actions are not in effect for this game.
Standard Action spells cost 2 actions and swift action spells cost 1
action.
A paladin could lay on hands himself 3 times (1 action per LOH) in the
same round. Or LOH x2 (1 action per LOH) and activate smite (1
action).
Another example using a level 6 paladin normally could activate
smite, 5ft step and then get two attacks you can't in the new
system. This would cost 1 action to activate smite, 1 action to 5ft
step, and 1 action to attack.
A Warpriest can use fervor 2 times (1 action each to a max of 2 spells a
round) in the same round to get two spell buffs up and still attack or
move (1 action). Or activate both his Sacred Weapon & Sacred Armor
(1 action each) ability & get an attack off still (1 action).
Special Note: For spellcasters a unique ability in this new system
allows them to cast 3 spells every 2 rounds. This is accomplished
because spellcasting is a Complex action that allows spells to be
started on 1 round and finished on the next. Meaning at end of first
round you cast one spell (2 acts) and use your 3rd act to start casting a
new spell. Next round you use 1 act to finish the spell and can still use
your 2 acts to cast another spell.
Conditions