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Might: 14

Speed: 10
Intellect: 10
First-tier paradoxes have the following abilities:
Effort: Your Effort is 1.
Aptitude: You have an Intellect Edge of 1, a
Might Edge of 0, and a Speed Edge of 0.
Expert Cypher Use: You can bear three
cyphers at a time.
Knowledgeable: You are trained in one area of
knowledge or technical expertise of your choice. (
Numenera Training: You are trained in general
topics regarding Numenera, which allows you
to attempt to understand and identify related
phenomena, including the effect of a particular
cypher.
Practiced With Light Weapons: You can use
light weapons without penalty. If you wield a
medium weapon, increase the difficulty of the
attack by one step. If you wield a heavy weapon,
increase it by two steps.
Additional Equipment: You have an oddity
that makes random insect noises when you
press a button.
Minor Effect Suggestions: The insect swarm
is particularly thick and angry, and everyone
within it suffers 1 point of damage this round.
Major Effect Suggestions: Everyone within
the insect swarm suffers 3 points of damage
this round.
Tier 1: Influence Insects (1 Intellect point).
Insects within short range will not harm you
or those you designate as allies for one hour.
Action to initiate.
Feed off pain: Any time a creature within
immediate range suffers at least 3 points of
damage in one attack, you can restore 1 point
to one of your Pools, up to its maximum. You
can feed off any creature in this way, whether
friend or foe. You never regain more than 1
point per round. Enabler.
Strengthened bones: You gain +5 to your
Might Pool.

Poison immunity: You are


immune to all poisons
Deformed face/appearance: All pleasant
interaction tasks are increased in difficulty by one
step
Covered in spiny needles/spikes: Any
creature striking you with its body automatically
suffers 1 point of damage. Enabler
Levitate Creature (2+ Intellect points): You
can temporarily bend the fundamental force
of gravity on a creature or object (no larger
than yourself) that is within long range. The
targets level can be no more than 2 above
your tier. On a successful attack, an affected
target floats an immediate distance over the
ground for one round. A levitating target
hovers just above the ground, able to take
actions, but unable to gain purchase through
physical contact.
Each round after the initial attack, you can
attempt to keep the target aloft by spending 1
additional Intellect point and succeeding at a
difficulty 2 Intellect task. If your concentration
lapses, the target drops back to the ground.
You cant directly move a levitating object
with this revision, but strong winds, a hearty
push by someone else, or other forces can
move the target. Action to initiate
Entangling Force (1+ Intellect point): A target
within short range is subject to a snare
constructed of semi-tangible lines of force
for one minute. The force snare is a level 2
construct. A target caught in the force snare
cannot move from its position, but it can attack
and defend normally. The target can also spend
its action attempting to break free. You can
apply Effrt to increase the level of the force
snare by 1 per level of Effrt applied. Action to
initiate
Cyphers

Crystal Nodule you can affix to a melee weapon


Stim Reduces difficulty of task by 3
A proximity mine
Cube with ruined city

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