Bleed Cause a stabilized creature to resume dying. Create Water Creates 2 gallons/level of pure water. Detect Magic Detects spells and magic items within 60 ft. Detect Poison Detects poison in one creature or object. Enhanced Diplomacy Touched creature gains +2 on one Diplomacy or Intimidate check. Guidance Touched creature gains +1 on one attack roll, saving throw, or skill check. Light Object shines like a torch. Mending Makes minor repairs on an object. Purify Food and Drink Purifies 1 cu. ft./level of food or water. Read Magic Read scrolls and spellbooks. Resistance Touched creature gains +1 on saving throws. Spark Ignites flammable objects. Stabilize Cause a dying creature to stabilize. Virtue Touched creature gains 1 temporary hp.
1st-level Cleric/Oracle Spells
S Tier:
Spell Effect Description
Name Obscuring Range 20 ft. - 5 feet away has concealment (attacks have a Mist Effect cloud spreads in 20-ft. radius from you, 20% miss chance). 20 ft. high, stationary - >5 feet away have total concealment (50% miss Duration 1 min./level (D) chance, and the attacker cannot use sight to Saving Throw none; Spell Resistance no locate the target). - Moderate wind (11+ mph), such as from a gust - Vapor obscures all sight, including of wind spell, disperses the fog in 4 rounds darkvision, beyond 5 feet. - A strong wind (21+ mph) disperses the fog in 1 - This spell does not function underwater. round - A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell’s area - A wall of fire burns away the fog in the area into which it deals damage