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Cleric Skills

0-Level Cleric/Oracle Spells

Spell Name Description


Bleed Cause a stabilized creature to resume dying.
Create Water Creates 2 gallons/level of pure water.
Detect Magic Detects spells and magic items within 60 ft.
Detect Poison Detects poison in one creature or object.
Enhanced Diplomacy Touched creature gains +2 on one Diplomacy or Intimidate check.
Guidance Touched creature gains +1 on one attack roll, saving throw, or skill check.
Light Object shines like a torch.
Mending Makes minor repairs on an object.
Purify Food and Drink Purifies 1 cu. ft./level of food or water.
Read Magic Read scrolls and spellbooks.
Resistance Touched creature gains +1 on saving throws.
Spark Ignites flammable objects.
Stabilize Cause a dying creature to stabilize.
Virtue Touched creature gains 1 temporary hp.

1st-level Cleric/Oracle Spells

S Tier:

Spell Effect Description


Name
Obscuring Range 20 ft. - 5 feet away has concealment (attacks have a
Mist Effect cloud spreads in 20-ft. radius from you, 20% miss chance).
20 ft. high, stationary - >5 feet away have total concealment (50% miss
Duration 1 min./level (D) chance, and the attacker cannot use sight to
Saving Throw none; Spell Resistance no locate the target).
- Moderate wind (11+ mph), such as from a gust
- Vapor obscures all sight, including of wind spell, disperses the fog in 4 rounds
darkvision, beyond 5 feet. - A strong wind (21+ mph) disperses the fog in 1
- This spell does not function underwater. round
- A fireball, flame strike, or similar spell burns
away the fog in the explosive or fiery spell’s area
- A wall of fire burns away the fog in the area into
which it deals damage

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