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Criminal Organization Creation

80 Points

++** Size **++


The total size of your organization, deciding the Henchmen Points you get (Separate
from normal creation points) and the maximum number of Henchmen you get.

Small - 5 Points
You can have up to 10 Henchmen. You get 33 Points to spend on them.

Medium - 15 Points
You can have up to 25 Henchmen. You get 55 Points to spend on them.

Large - 35 Points
You can have up to 60 Henchmen. You get 90 Points to spend on them.

Huge - 70 Points
You can have up to 100 Henchmen. You get 300 Points to spend on them.

++** Henchmen Traits **++


Traits given to your Henchmen.

Well Trained - 5 Points


You gain an additional 25 points to spend on Henchmen.

Initiation Test - 10 Points


Henchmen gain +2 to an ability score of your choosing. Officers and above gain +4.

Loyal - 20 Points
Henchmen are payed 5% Less. Interrogation rarely succeeds.

Mutated - 30 Points
Henchmen of Officer rank or higher gain a random power, or boost to their ability
scores.

++** Henchmen Equipment **++


How well your Henchmen are equipped.

Improvised Weapons and Handguns - 0 Points


Your Henchmen are armed with improvised weapons (Folding Knives, Bats, Etc) Cheap
handguns (Jennings/Hi-point shit) and Civilian Vehicles (Bicycles, Cars, Trucks)

Black market Weapons and Firearms - 5 Points


Your Henchmen are armed with black market weaponry (Machetes, Batons, Maces, Etc)
and Firearms (Shotguns, Decent Handguns) and Specialized Vehicles (Motorbikes,
Bulletproof Cars, Vans)

Military Hardware - 20 Points


Your Henchmen are armed with Military Hardware (Humvees, Bullet-proof vests,
Assault Rifles, Grenades, Stun-guns)

++** Headquarters **++


Where is your main-base situated?

Run-down Location - 5 Points


A Warehouse that's falling apart, a junkyard, a decrepit radio tower. Few to no
defenses. Costs 1,000$ A Month to maintain.

Civilian Structure - 10 Points


A Civilian Structure; A restaurant, Bar, a Firm. Something that isn't very notable,
but isn't run down. Few to no defenses. Costs 1,200$ A Month to maintain.

Prominent Location/Landmark - 20 Points


A Prominent Landmark; The Empire State Building, The Statue of Liberty, etc.
Defenses Vary. Costs 3,500$ A Month to maintain.

Custom-Built Location - Varies


Your Location is customized completely. The Point-cost is negotiable, and the
monthly maintenance cost varies.

Tax Evasion - 5 Points


You negate any costs that property taxes might have cost you; Reduce the monthly
maintanence by 300/900/2000/Varies.

++** Notoriety **++


How well is your organization known already? Are they already quite famous, or are
they a shadowy group? (Consider this a measure of difficulty)

Notorious - +25 Points


Your organization is known by Heros, Authorities, and Civilians alike. You will
need all your wits about you to survive.

Locally Known - +10 Points


Your organization is known well by the locals, but the Authorities and Heros are
not well aware of your existence.

Secretive - 0 Points
Your organization is very secretive. No secrets, nor knowledge about its members
have leaked out as of yet.

Born in the Darkness - 10 Points


You were born in the darkness. Molded by it. Nobody knows anything of your
organization, and even the members are not entirely aware (Save for your
Lieutenants) of its full description.
You also have countermeasures in place to keep your organization well hidden,
although a dedicated search would overcome these.

Identity-less - 15 Points
This affects only you, instead of your organization. You have, through skillful
planning and preparation, erased your identity. You have no S/N, no cards tied to
your name, no accounts of you, and a fake alias you now
use as your name. Not even the members of your organization know your face, name,
or your past. (You must devise a system which you can use to communicate with the
members of the organization, of course.
Bodyguards will never reveal your identity if this is taken, although they
automatically know it.)

++** Income Source **++


What sort of Illicit Activities do you engage in to rake in the profits? Multiple
options may be taken. The more dangerous and risque a crime is, and the more
Henchmen you assign
to it, the more notoriety you are going to attract from Heros and the Authorities.
Smuggling Weapons - 15 Points 10,000$ A Month Profit per Henchmen
Your organization smuggles weaponry from abroad and sells it within the state,
bypassing laws and taxation.

Smuggling Alcohol - 10 Points 8,000$ A Month Profit per Henchmen


Your organization smuggles or produces alcohol to illegally redistribute it.

Smuggling Drugs - 25 Points - 16,000$ A Month Profit per Henchmen


Your organization smuggles, produces, and then deals drugs onto the streets. Often
dangerous for the dealers.

Prostitution Ring - 15 Points - 7,000$ A Month Profit per Henchmen


You assign Henchmen as Pimps to collect money from local whores, in return for
protection.

Underground Gambling - 25 Points - 6,000$ A Month Profit per Henchmen


Your organization holds illegal gambling competitions. Quite safe, but not greatly
profitable.

Human Trafficking - 20 Points - 30,000$ A Month Profit per Henchmen


Your organization engages in the kidnapping, transporting, and trafficking of human
sex and labor slaves, selling both off and on shores.

Child Trafficking - 15 Points - 35,000$ A Month Profit per Henchmen


Your organization caters to pedophiles by kidnapping and trafficking child sex
slaves. Expect Brutal Retaliation if discovered.

Small Business Extortion - 10 Points - 5,500$ A Month Profit per Henchmen.


Your organization extorts local businesses for protection money.

Corporation Extortion - 25 Points - 6,500$ A Month Profit per Henchmen


Your organization bribes, blackmails, and extorts large companies and corporations
for money. Profitable, but more ballsy corporations may retaliate.

Assassination - 15 Points - Varies


Your organization accepts contracts for the assassination of certain individuals.
You will receive a random number of monthly contracts with a flat reward. Quite
dangerous for the henchmen you assign to it.

Fencing Operation - 15 Points - 5,600$ A Month Profit per Henchmen


Your organization consorts with local thieves and burglars to buy stolen goods and
sell them elsewhere.

Organ Trafficking - 25 Points - 25,000$ A Month Profit per Henchmen


Your organization kidnaps and harvests the organs of local citizens. You can
choose, monthly, whether you want to remove vital organs or non-vital ones.

Information Extortion - 5 Points - 5,100$ A Month Profit per Henchmen


Your organization blackmails local politicians or figures of prominence in return
for bribes.

Henchmen Creation
Your Henchmen are somewhat unique, to a degree, and here you can decide how many
you have and their level.
Mook - 1 Point - 5,000$ A Month Salary
A Standard Human, with no special skills, abilities, feats, or powers.

Gook - 1 Point - 5,000$ A Month Salary


The Above, but with slanty eyes.

Officer - 5 Points - 8,000$ A Month Salary


A Power Level 1 Human. Counts as Power Level 3 for determining their maximum
bonuses. You decide their stats and quirks personally. Good for leading Mooks.

Lieutenant - 20 Points - 12,000$ A Month Salary


A Power Level 3 Human. Counts as Power Level 8 for determining their maximum
bonuses. You decide their stats and quirks personally. Watch them carefully; While
strong, they can always turn traitor.

Bodyguard - 20 Points - 15,000$ A Month Salary


A Power Level 4 Human. Counts as Power Level 8 for determining their maximum
bonuses. You decide their stats and quirks personally.
Bodyguards will rarely, if ever turn traitor, but they cannot be assigned any task
except for protecting you.

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