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Dynamic Arrays
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RusanCrosha
UN Basic Recipient
Dynamic Arrays #1
14th October 2016, 01:01 AM
Hello everyone. I've been doing some poking around the core rule
book the last few days, and I've gotten somewhat stuck in
understanding how dynamic arrays work.
I guess what it comes down to is, how many power points do you
have to play with when determining what's invested where with
your Dynamic Effects? Are you limited to splitting the points from
Value X among all of the Dynamic effects? Or does it also include
the +1 (for base array effect)/+2 (for dynamic alternate effect)
points invested in the array? Or is there some other factor that I'm
missing in my calculations?
Tags: None
Ysariel
MCRN Admiral
Note the base power isn't dynamic, so if you want to use the base
Damage power, it's all or nothing: you get Damage 10 and it can't
share points with the other slots. You can make the base power
dynamic too for another 1pp.
FuzzyBoots
MCRN Admiral
Lastly, you get the question of what happens when you have
Extras, Flaws, Quirks, and multiple powers in a slot. This was
clarified in 2E that if a power has any ranks, all Extras, Flaws, and
Quirks (although they were called Drawbacks then and Flat Extras
"Feats") must also be on. And one of the ORQ answers clarified
that if there are multiple powers in a slot, every power needs to
have at least one rank if any of them do (this becomes especially
relevant for things like Senses where you might have 10 different
senses in that one "slot"). Some GMs will enforce proportionality
too to prevent someone from building the above Speed/Quickness
dynamic power as one "slot" in a dynamic array.
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flynnarrel
UN Basic Recipient
EX/
Flight 6, Dynamic
DAE: Blast 6
EDIT: Which Fuzzy explains nicely in the above post also. (I shoulda
read that more clearly)
badpenny
UN Basic Recipient
This is for 2e, but pretty much can be brought into 3e whole cloth.
So, if you wanted to faster than the eye could see, you'd allocate 4
points to Concealment, and you'd have 6 points to allocate to
Speed (which would bring you down to 500 mph). Run through
walls at full speed would be Permeate 3/Speed 7, etc.
RusanCrosha
UN Basic Recipient
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