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GAME CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
MENU NAVIGATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
IN-GAME CONTROLS SUMMARY . . . . . . . . . . . . 4
GETTING STARTED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
MAIN MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
SINGLE PLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
CONNECT TO XBOX LIVE . . . . . . . . . . . . . . . . . . . . . . 6
OPTIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
THE GAME SCREENS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
ON-SCREEN HELP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
UNIT WINDOW. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
USING THE RADAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
THE CROSSHAIR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
TARGETING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
MARKERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
SHIPS AND SURFACE CRAFT . . . . . . . . . . . . . . . . . 12
AIRCRAFT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
AIRCRAFT WEAPON SYSTEMS . . . . . . . . . . . . . . . 15
SUBMARINES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
JAPANESE SUICIDE CRAFT . . . . . . . . . . . . . . . . . . . . 18
ADVANCED MANAGEMENT SYSTEMS . . . . 19
TACTICAL MAP SCREEN . . . . . . . . . . . . . . . . . . . . . . . 19
COMMAND MENU . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
FORMATIONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
REPAIRS. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
SUPPORT MANAGER. . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
NAVAL SUPPLY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27
MULTIPLAYER . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
HOSTING A GAME ON XBOX LIVE . . . . . . . . . . . 28
JOINING A GAME ON XBOX LIVE . . . . . . . . . . . . 28
MULTIPLAYER MODES . . . . . . . . . . . . . . . . . . . . . . . . . 29
CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
WARRANTY. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . 32
M /Q
Navigate
S /O Back
Change
Select
m/q D /H
Navigate Scroll
s/o
Change
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Jump in Jump in
/Q /Q
MSpeed MSpeed
Command Menu eed Command Menu
(Hold) (Hold)
S /O S /O
Steer Steer
eer
Clear Unit Clear Target
L,j L,j
Repair (Hold) Repair (Hold)
ld)
Select Target Select Target
Map
Map m/q D /H Pause m/q D /H Pause
Switch Unit Emerge / Dive
J /F J /F
s/o Camera s/o Camera
Switch Formation Switch Unit
C,h C,h
Binocular Periscope
AIRCRAFT
Bomb Mode (Hold) Fire Weapon
Lock on Target NOTE: You can swap the function of the left and right sticks over, if you wish.
Support Manager (Hold) Press the > button to open the Pause Menu, select OPTIONS, CONTROLS and
Naval Supply (Hold) Look Around then set MOVEMENT to either L or C. Also, you can invert the axis of the plane
(Hold) and camera controls here.
Jump in
/Q
MSpeed Command Menu
(Hold)
GETTING STARTED
S /O
Rudder MAIN MENU
Clear Target You can access all game modes from this menu and return here after you end
L,j a session.
Turbo Select Target
SINGLE PLAYER
Map You can dive straight into either the US or the JAPANESE CAMPAIGN or practice
s/o D /H Pause at the TRAINING GROUNDS. Alternatively, try your hand in the SKIRMISH mode
Switch Squad Pitch against, or in cooperation with, AI “players”.
J /F MULTIPLAYER
Roll
Pit your skills against other players and team up with your buddies in 5
C,h different multiplayer modes.
Cockpit
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FAMILY SETTINGS 2
These easy and flexible tools enable parents and caregivers to decide which
games young game players can access based on the content rating. And now,
LIVE Family Settings and Windows Vista Parental Controls work better 1 On-Screen Help 5 Target Info
together. Parents can restrict access to mature-rated content. Approve who 2 Unit Window 6 Markers
and how your family interacts with others online with the LIVE service.
And set time limits on how long they can play. For more information, go to 3 Radar/Compass 7 Objective Tracker
www.xbox.com/familysettings. 4 Crosshairs 8 Movement and Helm Controls
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1 = Ohka
2 = Torpedo
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Use the compass and direction of travel indicators to help you control the unit’s ACQUIRE UNIT CLOSEST TO CROSSHAIR AS TARGET
movement when operating a weapon. To select the unit closest to the crosshairs, press and hold A.
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STEERING S / F
No icon indicates your unit isn’t in a formation.
The heading you set the rudder on holds until you make another control input.
Any other orders set will override this. WEAPON SYSTEMS
SETTING SPEED M / Q The key to a warship’s power are its weapon systems.
A ship’s engines propel the craft fore (forwards) and aft (reverse). Once the Aim Weapon – C
speed is set, only another input from you or issuing other orders will change Fire Weapon – ^
this setting.
Change Weapon – ]
AIMING C
Use the C to look around your ship and to acquire targets. Click the C to use AA CROSSHAIR
the Binoculars to spot enemy units over a longer distance. The crosshair for the Anti-Aircraft (AA) and flak cannons differs from
those of other ship-borne ordnance in one crucial way – they are
dynamic. This means the crosshair’s appearance changes when your
shots are on target.
ARTILLERY CROSSHAIR
Artillery are large caliber main guns, suitable for attacking
armored vessels, large cargo ships, land based fortifications as
well as other surface targets.
They cannot be aimed at airborne units. Firing the guns continuously will
decrease the accuracy of any following shots. Therefore, firing one shell at a
time might increase the chances of hitting the target.
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NOTE: The Target Lead Indicator can be turned off in the Options menu. The Unit Window details the health of the squadron leader, while the number
shows how many squadron members there are.
BOMB MODE Remember to keep an eye on your damage status in the unit window. To repair
Bombs are primed and aimed using the Bomb Mode. This crosshair damaged units automatically, order them to land.
is calibrated to compensate for your forward movement, so drop See Giving Orders to Squadrons section for details on controlling multiple
your bombs when the crosshair is on your target. aircraft in operations.
NOTE: The tell-tale ping of the Sonar shows that you’ve been spotted by an
enemy unit. To avoid detection, open the map < to check on the enemy unit’s
Sonar range (denoted by the green area).
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NOTE: If you do not surface manually, the sub surfaces automatically to refill 5
air supplies.
WEAPONS
Submarines are equipped with torpedoes as standard. Torpedoes can only be 4
launched at periscope depth or when surfaced. Most subs are also equipped 1
with deck-mounted AA guns; some larger subs may even sport an artillery
piece for use against armored targets. Deck-mounted weapons can only be 3
used when the sub is surfaced.
In order to hit an enemy submarine with torpedoes from your sub, you need
to first set it as a target with A. This will ensure that the torpedo travels at
the correct depth.
See Weapon Systems section for usage of ship-borne weapons systems.
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JAPANESE SUICIDE CRAFT
Suicide units are available only on the Japanese side.
1 Selected Unit 4 Ranges: Green - Sonar,
NOTE: Kamikaze attacks made by non kamikaze planes (including all US planes)
Bright - Visual Detection,
will do no damage. 2 Selected Unit Info Panel
Grey - Radar
TYPES 3 Cursor Unit Info 5 Filters
There are various ways to launch a suicide attack:
• Normal planes converted and loaded with explosives
• Motor boats converted and loaded with explosives
• Kaiten - a human guided torpedo
• Ohka - a rocket propelled human missile
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Jump Cursor between units C in direction of next unit Displays the failures suffered by the highlighted unit.
Move Cursor L
Select Unit A Button ISSUING ORDERS
To issue orders to a unit, it must first be selected. You’ll know that a unit
Order a selected Unit to Move the cursor to a location and is selected because it is highlighted and you can see its unit window in the
‘Move To’ a waypoint press the A button. bottom right corner of the screen.
In the Map Screen move the cursor over the unit and press A.
Attack an enemy unit with the Highlight the enemy unit with Alternatively, press the s/ o to cycle through the units (and formations)
selected unit cursor and press the A button. under your control.
Instruct a friendly ship to join Highlight the friendly ship with ORDERING UNITS TO A WAYPOINT
a formation with another ship cursor and press and hold the A Ordering units to a point on the map is a key part of reconnaissance and
button over the formation leader. protecting sea or airspace around your convoy, formation or battle group. Both
ships and planes can be used in this role.
Circle a friendly unit with a Highlight the friendly unit with
selected plane cursor and press and hold A. To set a waypoint
• Select the unit that you want to send to the waypoint.
Cancel the last command Press B when the unit is selected. • Use the L to move the cursor to the first waypoint and press A. A blue line
appears indicating the route that your unit will follow.
Cancel the current Press and hold B when the unit • You can repeat Step 2 to add additional waypoints - up to a maximum of
command queue is selected.
8 waypoints.
• It is possible to add a closing attack command to the queue. Your unit will
follow the plotted path until it gets in contact with its selected target. From
OBJECTIVES there on it will switch into direct attack.
Keep an eye on your mission objectives using z:
• White – Active Objective.
• Green – Completed Objective.
• Red – Failed Objective.
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AIRCRAFT
• Use the L to adjust the position of the unit in relation to the others in the
formation.
[DEFENSIVE] - Defensive Stance reflects the Combat Air Patrol (CAP); the
squadron guards the unit or position they are assigned to. Highlight the
• Press A to accept changes, and ensure the lead unit is underway so the
units can assume their new formation.
unit you want to assign to a CAP and then press and hold A over the unit or
position to guard. The squadron will chase incoming enemies up to a 2 mile LEAVING THE FORMATION
range. Attack planes will use their ordnance only on player selected targets.
• Select the unit that you want to leave the formation and press and hold the
X button and select O to select the Leave icon.
• The unit leaves the formation and will act on its own, in accordance with any
orders you might issue it.
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