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Soft Systems Methodology For Personalized Learning Environment
Soft Systems Methodology For Personalized Learning Environment
2014–2:17pm] [1–23]
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LDMJ140003.3d (LDM) [PREPRINTER stage]
Article
Uday Nair
University of Sheffield Management School, UK
Abstract
There are two sides to a coin when it comes to implementing technology at universities; on one
side, there is the university using technologies via the virtual learning environment that seems to
be outdated with the digital needs of the students, and on the other side, while implementing
technology at the university learning environment the focus is primarily on the technology more
than the learning process students undergo. This paper looks at using soft systems methodology
as a ‘potential approach’ towards (a) bringing the two sides of the coin together by working with
different stakeholders at the university and (b) identifying the needs and requirements for a
personalized learning environment that would satisfy the learning needs and styles of learners,
thereby shifting the paradigm from institution/tutor-centric to a learner-centric approach. This
paper also highlights some criticisms towards the existing e-learning system in place at univer-
sities, and the role a systems approach could play in the design of online learning environments.
Keywords
Personalized learning environment, systems approach, action research, soft systems methodology,
learning, technology integration, learning process
In last five decades, research has been undertaken in the field of e-learning and e-learning
systems design that has led to a complete transformation of all forms of education that we
encounter now in the 21st century (Brown, 2000; Garrison and Anderson, 2003). The last
three decades of e-learning could be summarized as follows: during the 1970s the focus was
on corporate education and in-house training wherein the course content was designed in a
top-down manner, managed by incorporating performance databases. In the 1980s the
e-learning focus was on a personal level of education wherein learning systems provided
users with self-tutoring capabilities. The 1990s, in particular the early part of that decade,
focused on web-based e-learning for reasons such as easy authoring, easy development and
Corresponding author:
Uday Nair, University of Sheffield Management School, Conduit Road, Sheffield, S101FL, UK.
Email: uday.nair@sheffield.ac.uk
delivery of learning contents, easy publication and sharing of contents and ease of creating
learning communities (Nair, 2013; Tanaka, 2005). However, today there has been an
increase in the use of different internet technologies for delivery of education to a wider
community of learners around the world (Welsh et al., 2003) and this milestone can very
much be attributed to Web 2.0 and the devices associated with it.
In this digital age, with the help of Web 2.0, learners with different learning styles are
exposed to different social-software tools and services that enable them to not only create
their own contents through their own learning experience but also to consume the contents
derived from the experience of their peers, tutors and experts. However, the learning systems
put in place at universities (the epitome of education and learning) are centralized in nature
and carry with them a ‘one-size-fits-all’ approach. Acampora et al. (2011) argues that these
‘Learning Management Systems’ (LMSs) could be seen to be nothing more than launch pads
for third-party content that the organization would purchase/outsource (from BlackBoard,
etc.). The current generation of e-learning products is designed to help organizations(like
universities) collect, organize, manage, maintain, reuse and target instructional contents that
are a mere ‘digitized version’ of the contents used in a traditional classroom (Carr, 2012;
Dehoney and Reeves, 1998; Ismail, 2002; Nair, 2013; Rivera and Rice, 2002; Schott et al.,
2003; Wong, 2007). Hence, such products could be seen as mere content repositories and
data sources by their creators and users respectively (e.g. teacher and students) (Nair, 2013;
O’Neil et al., 2004).
However, when it comes to learning and the learning process, it tends to be optimum
when it is assisted and personalized (Alonso et al., 2005; Apple, 2008; Escobar-Rodriguez
and Monge-Lozano, 2012; Krumm, 2009). To give an example, in the olden days, the
wealthy engaged tutors for their children, who thereby received efficient personalized edu-
cation. Computers could be argued as potential survivors of the education system because
they could be used to personalize learning and the learning experience (Alonso et al., 2005).
Such systems could be stretched to design our learning according to our needs and wants, to
record the progress we make and to tell us if part of our thought process is wrong so that it
can be corrected in due time (Baker, 1993). Bennett et al. (2012) and Junco (2012) point out
Web 2.0’s emphasis on active participation, user generation of content and collaboration
that seems to fit well with the kinds of creative and critical activities associated with higher
education (HE), with the ways students learn through exposure to multiple perspectives, and
with the communication and teamwork skills graduates wants to develop.
Learning could be defined as a ‘process’ a student undergoes within a given learning
environment. The infusion of technology in such an environment needs to be grounded
on strong design principles, developed systemically and theoretically, keeping the learner
and the process the learner goes through at the centre (Davies, 2012; Escobar-Rodriguez and
Monge-Lozano, 2012; Garrett and Jokirvirta, 2004; Herrington et al., 2005; Hiltz, 1990;
Ismail, 2002; Junco, 2012; Junco et al., 2012; Moskaliuk et al., 2012; Shieh, 2012). Hence it
could be argued that the ‘systemic learning design’ could be used as a way for integrating
technology into the existing learning process for creating a personalized learning environ-
ment (PLE). Systemic design of the learning environment could help eliminate some of the
criticism of Web 2.0-based distributed learning systems, used within educational settings
alongside traditional centralized LMS (Dickson, 2004; Garrett and Jokirvirta, 2004;
Herrington et al., 2005; Jenkins et al., 2005).
The proposed ‘systemic approach’ is underpinned by systems thinking and adopts a soft
systems methodology (SSM; Checkland and Scholes, 2003); this approach could help one to
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understand and clarify how some Web 2.0 powered technologies could be infused into the
learning processes currently undertaken at the universities, which would in turn support
formal/informal learning among learners(Checkland, 1981; Checkland and Scholes, 2003;
Churchman, 1984; Gagne et al., 1988; Senge, 1990) and thereby enabling practitioners to
address issues such as at what level, how and where appropriate technologies could be
introduced within a learner-centric setting via the use of process modelling (UNESCO,
1981).
be one of the reasons for less engagement in the classroom, lack of motivation, high level
absenteeism and more. In order to reduce this and improve the learning/teaching experience
of students/tutors respectively, it becomes quintessential to bridge the digital divide, even
though arguably it cannot guarantee better performance, but some research (such as Apple,
2008; Escobar- Rodriguez and Monge-Lozano, 2012; Krumm, 2009) cites that an effective
integration of personalized technologies into the current teaching practices at educational
establishments could lead to high level of motivation and student achievements.
With the current technological advancements of Web 2.0 taking place, students are
demanding a paradigm shift from a centralized ‘one size fits all’ approach to a much de-
centralized ‘learner-centred’ systems approach (Fiedler and Valjataga, 2010; Wilson, 2008).
In order to bridge the digital divide, different attributes of Web 2.0 provide all the necessary
tools for creating an environment that is personalized, using the latest software/hardware to
support the learning process at universities to enable students to create their own ‘PLE’
catered to each individual’s learning needs and wants (Ally, 2004).
A PLE could largely be described as a collection of tools (including devices/applications),
social communities, online resources and services, all of which constitute an individual’s
educational platform (as shown in Figure 1), which the learner (in Figure 1 the author
looks at himself as a learner) could use to direct their own learning and develop their own
competencies, together with extending their educational goals (Fiedler and Valjataga, 2010;
Lombardi, 2007). A PLE could be perceived as a single user’s e-learning system
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(van Harmelen, 2006), which tends to adopt a learner-centric approach in contrast with the
teacher-centric LMS put in place at universities.
Based on Figure 1, the use of such/similar Web 2.0 tools within a pedagogically driven
learning environment could enable and empower learners to generate/share/organize con-
tents and communicate them with their peers/experts synchronously/asynchronously within
the community of learners represented in the PLE network (Chatterjee et al., 2011; Wheeler,
2010). Such PLEs are expected to have a profound effect on the learning systems currently
used for teaching and learning, on different pedagogic approaches adopted at universities, on
the design principles of learning systems and on the instructional design models (Dick et al.,
2005; Morrison et al., 2004; Yavuz, 2007) put in place to support learning/knowledge devel-
opment. One of the reasons for the emergence and widespread interest of the PLE could be
attributed to the changing tide of how people are using technology to learn, to meet social
demands and to gain competencies to prosper within the society of which we are all a part
(Attwell, 2007; Chatterjee et al., 2011; Garrison and Anderson, 2003).
One of the mission statements of the PLE is to recognize learning as a continuing process
and the role played by individuals to organize their own learning, and to provide tools to
support that process. This is accepting the fact that everybody uses different learning styles,
different intelligences, put in different contexts, different subjects, different knowledge
domains and responds to different individual learning aims and goals (Ally, 2004; Attwell,
2007; Nair and Singh, 2013; Wong, 2007).
The key to understanding the PLE does not lay in the understanding of a particular type
of technology (e.g. for the use of social media in the classroom) so much as in understanding
the thinking behind the underlying concept (Fiedler and Valjataga, 2010). Broadly speaking,
the PLE is a highly integrated element of a user’s framework, using different tools for their
personal use of the internet, and is not a separate space on the internet (Davis, 2004; Fiedler
and Valjataga, 2010).
The existing concept of PLE could be characterized using the dimensions highlighted in
Table 1, derived from van Harmelen (2006) and Siragusa et al. (2007).
Overall, PLEs are a new approach to learning and are not solely technical solutions. They
are pedagogically driven, technically facilitated conceptual solutions but the question still
remains whether they can be institutionalized. If yes, then how? The answer to this could be
explored through the lens of SSM powered by the systems approach backed by action research.
The systems approach is about holistic ‘thinking’ and action research is about ‘action’.
Education and teaching are applied disciplines wherein research needs to be relevant to
practice (Tsoi, 2004). It is essential for ideas, principles and methods developed in a research
environment to be tested in practice in a closed/open environment. However, in a traditional
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university environment, it is difficult to get a new approach accepted and to be put into
practice. As a result, many proposed methods are theoretically sound but unproven in
practice. Under these circumstances, in order to bridge the gap between theory and practice,
an action research-based approach could be adopted, wherein the researcher works closely
with different stakeholders, by becoming deeply involved with the processes that take place
in an organization (Peters and Robinson, 1984; Sanford, 1970). The four basic elements of
action research (Checkland, 1981) are
R
Elements of action research ¼ (plan, act, observe, reflect)
Based on the elements of action research, researchers are able to apply tools and methods
from the social and behavioural sciences to practical problems with the dual intentions of
improving the practice and contributing to theory and knowledge in the area (PLE) being
studied (Argyris and Schon, 1989; Galliers, 1991).
To conduct an action research, the researcher would start with conceptualizing and
particularizing the problem. Several interventions are made and constant evaluations of
the situation (perceived as a system) are made throughout the interaction with the situation.
During/around the time of interventions, actual data and pertinent observations are col-
lected in various forms. If a problem is identified, modifications of old/new strategies are
carried out until a sufficient understanding of the problem is achieved. Through an iterative
process, the researcher working with the practitioner in the host environment will act
together on a particular cycle of activities that includes problem diagnosis, action interven-
tions and reflective learning (Argyris and Schon, 1989; Checkalnd,1981; Sanford, 1970). The
experience gained through this practice would help the researcher to develop and refine the
theories, algorithms and methodologies (Argyris and Schon, 1989; Checkalnd,1981; Eden
and Huxham, 1996); this in turn would help the practitioner to gain a better insight into the
problem situation to act upon. One major advantage of the researcher and practitioner
working together is that it helps the researcher overcome the problem of persuading prac-
titioners to adopt new methodologies, methods and techniques. In order to devise a tech-
nique for adopting the concept of the PLE (using action research) in any learning
environment, it becomes vital for all stakeholders to work together in cohesion to create a
collaborative and engaging atmosphere for the design and development of a PLE.
In our day-to-day lives, any problem could be classified as ‘hard’ or ‘soft’ (Checkland and
Scholes, 2003). Hard problems are ‘structured’, ‘systematic’ and to some extent are ‘techno-
logically oriented’. On the other hand, Soft problems are ‘unstructured’ and ‘socially’ and
‘politically oriented’ (Tsoi, 2004). In order to tackle soft problems, Checkland (1981) and
Checkland and Scholes (2003) gave us the SSM, a systemic approach to tackle problems/
issues, issues which cannot be clearly defined and are messy in nature.
SSM is perceived as a learning cum inquiry process aiming to improve (or trying to solve
any complex problematical) human situation. The distinctive feature of SSM represented by
Equation (1) precipitated into seven stages to tackle soft problems engaging the researcher
with key stakeholders, as a part of a development process to bring about change within the
organization (such as universities implementing a PLE). As a methodology, SSM aims to
bring about improvements in the area of social concern by activating the people involved in a
Stage 6. Making
interventions
Stage 2. Problem
situation expressed as Stage 5. Comparison of
Rich Picture. the conceptual models
with real world situation.
The Real World
learning cycle that would ideally be never ending (Checkland, 1981; Checkland and
Scholes, 2003). SSM tends to be appropriate in complex situations that could be defined
in terms of input and output. SSM is also viewed as an evolving methodology that has been
steadily developed into a systemic process, articulated around the comparison between the
real world problem situation and conceptual model of that situation, looking at relevant
systems of purposeful activity. SSM has the potential to support individuals and groups to
gain awareness and control over a range of intentional learning activities and their environ-
ment, eventually leading to their overall development as personal learners living in problem
space.
SSM is a methodology and a method. The methodology is underpinned by action research
and systems thinking. The method of implementing SSM is highlighted by seven stages as
shown in Figure 2.
The different stages of implementing SSM (Figure 2) are explained in brief in the follow-
ing sections, starting with Stage 1: identifying the problem situation.
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Figure 4. A pictorial representation of a system wherein transformation is taking place from input to
output.
With the help of the rich picture (Figure 3), many more perspectives could emerge. All these
perspectives are valid and purposeful. Although many of the holons cited above may be un-
discussable within the aim of ‘implementing institutionalized PLE’ or in some cases could be
beyond the realm of understanding of the researcher, nevertheless they are all valid perspec-
tives held by those who may be/are affected by the situation and will affect the relevance/
success of the interventions made in the later stages. To give an example, if some teachers
and the members of the senior management team are not comfortable using ubiquitous
technologies (e.g. Facebook) for learning at universities because they belong/believe in the
old school method, they would not support the implementation of the PLE at institu-
tions and in such instances they might push to make the whole project (if undertaken) a
failure.
The basis of SSM is not to address all the perspectives coming to light, thereby reducing
the chances of making the whole process complex. SSM tells us to look at each arising
perspective and address it separately, understanding its implications on the system holistic-
ally, and based on the derived understanding one could seek to re-integrate the new per-
spectives into the existing system to gather a more thorough understanding and thereby
leading to make suggestions for future actions.
From the different perspectives identified in this stage, using the principles of action
research and working collaboratively with stakeholders of the problem situation, we could
choose some of the perspectives that could be deemed important, and put them through a
more structured and rigorous model development process starting with mnemonic
‘CATWOE’.
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(C)lient Students
(A)ctors Teachers, IT team, Department Examination Committee
(T)ransformation Teachers creating an online assessment to be undertaken
by students towards a module
(W)eltanschauung Students undertaking exams/assessments to get credits organized by the university
(O)wner Department Examination Committee
(E)nvironment In a computer lab/at home
According to Williams (2005), the model development process starts with the ‘T’ for
‘transformations’ in the CATWOE. The transformation for the chosen perspective deter-
mines what is actually getting transformed from the input to the output.
Once we have identified the transformation taking place, we could proceed to the other
key elements of CATWOE, which are represented in (in Table 2).
Considering one of the holons from the examples cited above, ‘PLE could support online
assessments at universities’ and using Table 2, CATWOE could be constructed as shown in
Table 3.
However for the same chosen holon, there could be different CATWOEs. The ‘Owner’
identified might not be the right owner; for example, the owner for the above chosen holon
could be the ‘Dean of the school or the VC of the University’, similarly the other component
of the CATWOE could change and we could have a totally different CATWOE, with a
different root definition leading to a different conceptual model all together. This is one of
the reasons why SSM is seen as an ‘iterative approach’, wherein one could try different things
out and see the changes happening and the implications of those changes on the system as a
whole. Hence, according to Checkland and Scholes (2003), it is advised to the keep the
elements of the CATWOE roughly in scale. For any holon, if the elements of the
CATWOE change so would the transformations taking place in the whole system.
Therefore, creating a relevant system could be considered as one of the ‘arts’ of SSM. In
SSM, the researcher has to constantly challenge their own assumption about (or self-reflec-
tion of) the situation in hand.
For example, in a typical e-learning-based virtual classroom there are a string of systems that
are associated with each other, such as those shown in Figure 5.
The conceptual models can be identified and derived (Figure 6) with the help of the rich
picture (Stage 2 and Figure 3).
In order to develop the conceptual models for the respective root definitions (Stage 3),
Checkland and Scholes (2003) cite some of the steps that can be followed, as shown in
Table 4.
Based on the holon ‘PLE could support online assessments at the universities’ and Table 4
combined, we could undertake the same steps as follows.
Step 1. Based on the transformations (‘T’) in the CATWOE, derive activities to carry out
the transformations.
For the holon selected, the transformation would be ‘creating an online assessment
system’ to be implemented in a university.
Some of the activities that could be included are creating assessment questions, collecting
and collating seminar synopsis documents, developing an online questionnaire, online
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simulations to carry out experiments, evaluating any additional resources required for stu-
dents to complete the assessments, deciding on an appropriate platform to host the exam
paper, identifying any potential problems that would arise, identifying who would be the
right contact person to deal with the problem, deciding on the feedback mechanism, creating
guidelines for students to undertake the exam, checking for any discrepancies in the exam-
ination process and creating a method to use plagiarism detection software.
Based on the earlier step we could take up some of the identified activities (Figure 7) for
simplistic understanding. The chosen activities (or all the activities in Step 1) would to some
extent be dependent or independent of each other at some point or another.
Step 3. Once the activities are derived, we could indicate dependencies (Figure 8) along
with the means of assessing performance and the aspects of environment identified in the
CATWOE.
Step 4. Checking whether the model demonstrates system properties such as the ones high-
lighted in the Table 4 and using Figure 9.
Following Step 4, we have by applying the systems constructs (from Table 4) defined the
conceptual process model for an ‘online assessment system’. In the above system the activity
of ‘Evaluate any resources needed’ could be further explored in the form of a sub-system to
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identify the right Web 2.0 tools that could be used to carried out the assessment. This is
represented in Figure 10.
At this stage, a decision could be made about how and where to integrate appropriate
technologies in to the system by looking at the process taking place within it, in order to
create a PLE for conducting online assessment (Figure 11).
This whole process is very much conceptual in nature. During this stage, it is not the
aim to make a model that would try to cover every aspect of the ‘real world’; rather, these
process models could be perceived as relevant for conducting an ‘enquiry’ into the whole
system with the purpose of defining and re-defining one’s own understanding of one of the
organizational systems (such as the online assessment system at universities) that is being
considered. Process modelling calls upon constant interaction with the problem situation
(which is ‘PLE could support online assessment at universities’). This process at this stage
is a ‘highly creative exercise’ wherein one has to make use of one’s abstract skills to
develop conceptual models (Checkland, 1981; Williams, 2005). Using these skills, one
tries to suspend reality to look at it from multiple perspectives to develop conceptual
models such as the one represented in Figure 11. Following the development of the con-
ceptual models, one could closely inspect the models to increase the rigour of the overall
inquiry.
In this stage, an ‘iterative approach’ is to be adopted for running the same process using
the different CATWOE processes, different holons and different scales (i.e. identifying any
sub-systems; Checkland, 1981; Checkland and Scholes, 2003; Churchman, 1984; Williams,
2005). On doing so one would start gaining insights into the complexity of the problem
situations in hand, by helping to find the multiples in any component of the CATWOE and
what implications are holistically on the derived models. Running through several different
CATWOEs and conceptual process models would help us to explore what ‘re-occurring
themes’ are emerging or another way to look at what contradictions are arising from the
conceptual models about the situation. Hence, using the principles of SSM multiple models
Figure 11. Integration of appropriate technology into the process undertaken by the system.
from multiple holons could be designed, giving us multiple insights to the same problem
situation, especially when working together with different stakeholders associated with the
problem situation.
One more advantage of doing process modelling is that it enables the researcher to under-
stand ‘control’ (Checkland, 1981; Checkland and Scholes, 2003), the ripple effect of changes
that could arise in the system during the process of integration of appropriate technology
into the perceived conceptual model derived for a ‘PLE that could support online assess-
ments at universities’. With the assistance of the control function ‘monitoring’ of the whole
system is also made available to the researcher. This could be represented as shown in
Figure 12.
This stage overall would help us to promptly look at the learning process of the learners
iteratively and, through the various insights gathered in the repetitive process, we could look
at integrating appropriate technology into the learning environment that could pave the way
for creating a PLE. By doing so we will be shifting the paradigm from a ‘technology-enabled
learning’ to a ‘learning process-enabled technology integration’ wherein the focus will be
primarily on the learning process and not on the technology.
From the next stage onwards the conceptual models developed in Stage 4 are compared
with the real world from which insights could be drawn and ideas for improvements could be
developed and determined. One could consider this as the real power house of the method-
ology (Williams, 2005).
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Some of the suggested ways to do this as per Checkland (1981) and Checkland and Scholes
(2003) are (a) unstructured discussions; (b) structured questioning of the model using a
matrix approach; (c) scenarios or dynamic modelling; (d) modelling the real world using
the same structures as the conceptual models. Another way to do this as per Williams (2005)
and one of the most commonly used techniques is to look at each components of the model
asking the following questions.
So for the holon ‘PLE could support online assessment at universities’ we could look at
the conceptual model developed in the Stage 4 along with the CATWOE, the root definition
worked at in Stage 3, and consider what actually happens in the real world. What is present?
What is missing? What behaves similarly? What technologies are used or could be used?
What is the behaviour/perception of the stakeholders towards the system? How is the system
Figure 14. Summary of Soft Systems Methodology (Checkland, 1981; Checkland and Scholes, 2003;
Fuchs, 2004; Senge, 1990; Williams, 2005).
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behaving for changing variables of the CATWOE? What does the evaluation of the system
reveal upon comparison with the real world?
One of the common mistakes made at this stage is that people confuse reality with the
model developed above. The purpose of this stage is to develop ‘insights’, in our case
developing insights about the potential of ‘PLE supporting online assessment at universities’.
From this stage on, the methodology tends to stop being systematic and starts swinging
back-and-forth through all the seven stages of SSM in order to gain more thorough insight
into the problem situation under consideration (Figures 10 and 11). On the basis of emergent
insights possible interventions could be explored. Conducting interventions could be done in
the following ways (Checkland and Scholes, 2003):
. Running through the model again using different CATWOE processes, different perspec-
tives and different scales (i.e. model sub-systems).
. Undertaking different systems analyses.
. Analysis of the ‘Owner’. Who fundamentally has the authority to take action?
. How do the various roles, norms and values present in the real world relate to the con-
ceptual model?
. How is power expressed in the situation being studied?
Conclusion
The overall purpose of using SSM for the design and development of the PLE is to spark
debate and discussion among the major stakeholders for working towards a way to bridge
the digital divide between the university as an institution and its learners. This would enable
academic institutions to develop learning environments to address the needs and styles of the
learners in a learner-centric personalized manner. It should be noted here that SSM must not
be viewed as a solution towards creating a PLE but could be perceived as a way for under-
taking an ‘enquiry’ into creating one or something close to one.
The key feature of SSM is that there is no set end to the process of applying it to the
learning environment. Hence, this would arguably help researchers shift the focus from
attractive technological features used randomly to the learning-process-enabled technology
integration applicable for learning environments at universities. This shift would be con-
stantly scrutinized, acutely investigated and thoroughly debated upon among the stake-
holders; this is fundamental for successful implementation of SSM grounded in action
research and guided by systems thinking. By maintaining this process one is developing a
way of continued commitment to discussion and learning within organizations working with
relevant stakeholders. These mutual discussions would enable various researchers to think
more about the learning process as a whole, while thinking about integrating technology into
such an environment in any organization.
The bottom line is that SSM in general is not to be considered as a necessary set of stages
for designing and developing a PLE but more along the lines of a pattern of thinking that
would direct attention towards the understanding of complex human activities, interacting
with complex internal and external factors, in a complex and messy environment.
Funding
This research received no specific grant from any funding agency in the public, commercial or not-for-
profit sectors.
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