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Bounty Hunter (Mercenaries, 19)

Colonist (Phase World, 42) - pioneer type, inured to hardhip and horrors
Cowboy (New West, 110) - cowboy, duh... a hardy, western rancher
Gaucho (South America 2, 128)
Explorer (Warlords of Russia, 64) - wanderlusting, megaversal explorer
Gypsy O.C.C.'s (Triax & the NCR; Mystic Russia)
Huntsman-Trapper (Warlords of Russia, 66)
Merchant Marine (Coalition Navy, 30) - sailors, highly-trained militarily
Mining 'Borg/Prospector (New West, 113) - old-fashioned prospector or miner in
borg-form
Operator (Ultimate, 91) - master mechanic
Preacher (New West, 115) - traveling, wilderness preacher
Catholic Priest (Warlords of Russia, 208) - generic real world priest, no
magic

Criminal-types
Assassin, Master (Mercenaries, 23) - trained killer
Cyberoid (Japan, 78) - a high-tech 'net junkie, similar to a city rat
Forger (Mercenaries)
Freelance Spy (Mercenaries, 22) - traditional spy
Gambler (Juicer Uprising, 58) - well-connected, underworld gambler
Gambler, Professional (New West, 117) - old-west-style, traveling gambler
Raider, Pecos (Lone Star, 153) - thug/bandit
Safecracker (Mercenaries, 24)
Smuggler (Mercenaries, 25)

Military
Infantryman (Japan, 92) - well-trained, peasant soldiers
Merc Soldier (Ultimate, 81)
Special Forces (Mercenaries, 26) - highly trained professional soldier

Scientists
Body Fixer (Ultimate, 86) - rogue doctor, familiarity with DBs
CAF Scientist (Phase World, 60) - scientist with military training
Cyber-Doc (Ultimate, 89) - rogue doctor, specializing in bionics and cybernetics

Administrator (Australia, 105)


Bushman (Australia, 56)
Bushranger (Australia, 59)
City Trader (Australia, 67)
Cyber-Specter (Australia, 107)
Guide (Australia, 61)
Jackaroo (Australia, 63)
Merchant Trader (Australia, 65)
Outbacker Runabout O.C.C. (Australia, p.70)

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