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Robot Combat: Custom

all bonuses are in addition to the pilot's own HtH combat ability and attribute bonuses (do not add the pilot's physical
abilities outside of the PA)

Power Armor (flying and ground-based)

+1 extra attack/action per melee round, plus those of the pilot; +1 additional attack/round at lvls 3, 6, 10, 12
critical strike is same as the pilot's
+1 initiative (+2 initiative flying)
+2 strike w/energy and long-range weapons
+2 strike HtH
+2 parry
+2 dodge on ground (+4 flying or leaping)
+2 disarm
+3 pull punch
+3 roll w/punch
Punch damage: as per robotic or augmented PS
Power Punch: double punch damage, two atks
Tear or Pry: 1d4 md
Kick damage: as per robotic or augmented PS
Body Block/Ram: same as punch damage
Full Speed Run Ram: double punch damage, 50% (60% flying) chance to knock opponent off feet if same size or
smaller (reduce by half if opponent is twice as big), victim takes md and is knocked off feet, losing initiative and two
melee atks

Robots (vehicular, heavy and light)

+1 extra attack/action per melee round, plus those of the pilot; +1 additional attack/round at lvls 3, 6, 8, 11, 15 (max of
+4 attacks vehicular robots and max of +5 attacks heavy robots)
crit strk is same as the pilot's
+1 initiative (+2 initiative light robots)
+1 strk w/energy and long-range weapons in addition to WP bonus (+2 strike vehicular robots)
+2 strike HtH (+1 strike vehicular robots)
+3 parry (+1 parry vehicular robots)
+1 dodge when stationary (+2 dodge light robots)
+2 dodge in motion, running or leaping (+3 dodge light robots)
+1 disarm giant-sized opp (no bonus vehicular robots)
+2 pull punch (no bonus vehicular robots, +3 pull punch light robots)
+3 roll w/punch (+1 roll w/punch vehicular robots)
Punch damage: as per robot PS
Power Punch: double punch damage, two attacks
Tear or Pry: 1d4 md (1d6 md heavy robots, not possible vehicular robots)
Kick damage: as per robot PS
Body Block/Ram: same as punch damage
Full Speed Run Ram: double punch damage (triple punch damage vehicular robots), 80% (70% light robots) chance to
knock opponent off feet if same size or smaller, victim takes md and is knocked off feet, losing initiative and two melee
attacks
Stomp: 1d6 md (1d4 md light robots) only effective against objects smaller than 1/3 the robot's total height

file:///C/Users/Morgoth/Documents/RPGs/Palladium/Campaign/Robot%20Combat,%20Custom%20rules.txt[9/27/2015 7:01:25 PM]

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