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DB2 = Rifts PhaseWorld

DB4 = Rifts Skraypers


GTTU = TMNT Guide to the Universe
MERC = Rifts Mercenaries
RBTC = Robotech
RDF = Robotech RDF Manual
RFT1 = Rifter 1
RFT4 = Rifter 4
RIA2 = Rifts Index & Adventures 2
RIFT = Rifts
SB1 - Rifts Sourcebook 1
SB3 = Rifts Mindwerks
SCRS = Robotech Southern Cross
TMNT = TMNT & Other Strangeness
WB5 = Rifts Triax & the NGR
WB6 = Rifts South America
WB13 = Rifts Lone Star
WB15 = Rifts Spirit West
WB17 = Rifts Warlords of Russia
ZNTD = Robotech Zentraedi

Cibolan Weapons (WB6) - pg139, pg141


Colombian Weapons (WB6) - pp22-24, pp25-27, pg27, pg31
Cyberworks Weapons (RFT4) - pg78, pp84-85
Gargoyle Weapons (WB5) - pp210-214
Kamnion Weapons (RFT1) - pg45
Manoan TW Weapons (WB6) - pp91-92, pg94, pp94-95, pg97
Other North American Weapons (RFT4) - pp85-86
PhaseWorld Weapons (DB2) - pp114-118, pp122-128, pg130, pg132, pg135, pg139
Republic Weapons (RFT1) - pg37
Russian Weapons (WB17) - pp177-186, pg224
Triax Weapons (WB5) - pg57, pg62, pg69, pp73-75, pg78, pp79-80, pg83, pg85, pg87,
pg104, pg108, pg114, pg116, pp141-151

6000cr std e-clip (RIFT)


1500cr recharge e-clip (RIFT)
8000cr long e-clip (RIFT)
2000cr recharge long e-clip (RIFT)
10000cr e-canister (RIFT)
2000cr recharge e-canister (RIFT)

MDC Constructed Ancient & Melee Weapons


Xiticix Short Sword (RIFT) - can parry MD atks, +2strk/parry w/WP Sword, 2d6sd
Xiticix Spear (RIFT) - can parry MD atks, +3 parry and +2strk thrown w/WP Spear,
2d6sd

MD Ancient & Melee Weapons


CS Vibro-Blades (WB13) - pp48-49
Daisho-10 Multiweapon (DB3) - pg61
High-Tech Arrowheads (SB1, WB15) - pg58 SB1, pg203 WB15
NA-LB1 Laser Bow (WB15) - pg203
NA-SW4 MDC Bow (WB15) - pg203
Native American Fetish Spirit Weapons (WB15) - pg93
Native American Fetish Weapons (WB15) - pg91
Tarlok Energy Melee Weapons (DB4) - pp117-119
Ugakwa Plasma Spear (SB3) - pg52
Vibro-Axe or Tomahawk (WB15) - 1d6+3md, 1600cr
Vibro-Garrote (RFT1) - pg41
Vibro-Knife (RFT4) - pg74
Vibro-Spear (WB15) - 2d6+2md, 2500cr
Vibro-Sword (DB3) - 2d6md

Robot, Power Armor and Giant Ancient-Style Weapons


Death-Knight Energy Axe (Robot & Power Armor Handguns) - pg136
Kreeghor Energy Axe or Sword (DB3) - pg76
Mecha-Knight Energy Sword (Robot & Power Armor Handguns) - pg134

Generic Energy Weapons


Lasers, Ion Blasters and Plasma Generators (TMNT) - ~2-12 shots, 150ft, 2d6sd mini-
laser, 4d6sd laser pistol, 6d6sd laser rifle, 5d6sd ion blaster pistol, 7d6sd ion
blaster rifle, 6d6-12d6 plasma generators

Techno-Wizard Ion Energy Weapons (RIFT) - handguns and rifles, PPE 10, Call
Lightning, Energy Bolt, 100cr ruby, 2d4hr build/convert, 10shots/charge, weapon
range unchanged, 3d6md/shot, recharge Call Lightning and Energy Bolt, 40000cr

Techno-Wizard Laser Energy Weapons (RIFT) - handguns and rifles, PPE 8, Globe of
Daylight, Energy Bolt, 100cr rose quartz, 2d4hr build/convert, 10shots/charge,
weapon range unchanged, 2d6md/shot, recharge Globe of Daylight and Energy Bolt,
30000cr

Techno-Wizard Plasma Energy Weapons (RIFT) - handguns and rifles, PPE 10, Fire
Bolt, Energy Bolt, 1000cr diamond, 3d4hr build/convert, 5shots/charge, weapon range
unchanged, 4d6md/shot, recharge Fire Bolt and Energy Bolt, 40000cr

Pistols
Daisho-10 Multiweapon (DB3) - pg61
ID-4 Ion Disruptor (SCRS) - 6lb, 400ft, 4shots/e-clip, 4d6md/shot, 10000cr
Lancer Laser Pistol (SCRS) - 8lb, 1000ft, 2d4md/shot 600ft, 1d4md/shot 600-1000ft,
1200cr

LP Nightstalker (SCRS) - 5lb, 1200ft, 20shots/e-clip, 2d4md/shot 600ft, 1d4md/shot


600-1200ft, 3200cr

Malkovitch Pistols (DB3) - pp58-59


Naruni Pistols and Submachineguns (DB3) - pp52-54
NE-28R Micro-Missle Wrist Launcher (DB3) - pg57

NE-4 Plasma Cartridge Pistol (MERC) - -2strk less than PS 17, 6lb, 500ft, 10shot
mag, 1d4x10md, 25000cr, 40cr/rnd

NG-56 Light Ion Pistol (MERC) - 3lb, 400ft, 6shot/e-clip, 12shot/long clip,
42shot/power pack, power pack 3lb recharges 4shots/hr, 2d6md, 5000cr, 60000cr power
pack

P-20 Pulse Laser (SCRS) - 4lb, 1200ft, 20shots/e-clip, 1d6md/shot, 2000cr


PB-60 Blast Pistol (DB3) - pg61
PPL-12 Panther Pulse Laser (SCRS) - 4.5lb, 1200ft, 12shots/e-clip, 1d6md/shot,
2000cr
Pre-Rifts Laser Pistol (RIA2) - 3lb, 1000ft, 20shots/e-clip, 6d6sd or 3d6md,
22000cr
RFL-100 Rapid-Fire Pulse Laser (SCRS) - 12lb, 800ft, 100shots/e-clip, 10 aimed
shots/rnd or burst, 1d6md/shot, 15000cr

Seeronian Pistols (DB4) - pp121-122


Tarlok Ripper Pistol (DB4) - pg120

Tri-Laser (SCRS) - 6.5lb, 800ft, 10shots/e-clip, 3d6md/shot, 3600cr


TX-5 Pump Pistol (SB1) - pg58
T'Zee Piranha Gun (DB3) - pg63
RDF Laser Pistol (RBTC) - 1.5lb, 200ft, 10shots/e-clip, 4d6sd/shot

TCRI Alien Variable Blasters (GTTU) - 600ft, 22 shots at max charge, 88 shots at
stun setting, built-in targeting screen gives +8strk with 2rnds concentration, stun
settings do dmg direct to hp of organic creatures, vic unconscious 1d4hr, recover
hp in less than 5min, does no real damage but can push things back, to be effective
must roll above target's AR
Stun setting, 1/4 power - 2d6 sd
Heavy stun, 1/2 power - 6d6sd
Laser Beam, 3/4 power - 4d6sd
Laser Blast, full power - 8d6sd

Triceraton Commando Sidearm (GTTU) - 600ft, 24 charges, optional 45lb 240 charge
power backpack, 3 shots/rnd, 6d6sd/shot

Zentraedi Laser Pistol (RBTC) - 300ft, unlimited payload, 1d6md/shot

Techno-Wizard Handguns
Laser Wrist Blasters (SB1) - pg109

Lightning Blaster (RIFT) - Ion Blaster, PPE 15, 5th lv Call Lightning, Energy Bolt,
500cr violet amethyst, 6d4hr build/convert, 2shots/charge, weapon range unchanged,
5d6md/shot, recharge Call Lightning and Energy Bolt, 80000cr

Robot, Power Armor and Giant Pistols


Bioroid Blaster, projectile (SCRS) - 4000ft, shots = atks/rnd, 1000rnds,
1d4x10md/round
Bioroid Laser Blaster (SCRS) - 4000ft, shots = atks/rnd, unlimited payload,
1d6x10md/shot

Bioroid Laser Weapon Drum (SCRS) - 4000ft, 3 aimed shots/rnd or 2 bursts/rnd,


unlimited payload, 6d6md/shot

Bioroid Weapon Drum, projectile (SCRS) - 4000ft, 3 aimed shots/rnd or 2 bursts/rnd,


2000rnds, 5d6md/round

E-20 Gun Pod (SCRS) - 4000ft, unlimited payload, shots = atks/rnd, 1d4x10md/shot
Mindwerks Pistols (SB3) - pg34
Zentraedi Laser Pistol (RBTC) - 300ft, unlimited payload, 1d6md/shot

Rifles
ARCH-22 Pulse Rifle (SB1) - pg81
Arch-23 Laser Pulse (RFT4) - pg75
Arch-30 Laser/Ion Assassin (RFT4) - pg74
"Colonial" HI-Laser Rifle (DB3) - pg60
CP-40 Pulse Laser Rifle (WB13) - pp46-47
CV-212 Variable Light Laser Rifle (SB1) - pg57

LR-20 Laser Rifle (SCRS) - telescopic, thermo-imaging sight, 8lb, 2000ft,


20shots/e-clip, 2d6md/blast 999ft, 1d6md/blast 1000-2000ft, 5600cr

LR-30 Laser Assault Rifle (SCRS) - 9lb, 1400ft, 30shots/e-clip, 2d6md/shot 790ft,
1d6md 800-1400ft

Naruni Rifles (DB3) - pp54-55

NE-10 Plasma Cartridge Rifle (MERC) - 20lb, 1200ft, 20rnd mag, 1d4x10md/rnd,
40000cr, 40cr/rnd

NE-50 Particle Beam Rifle (MERC) - 13lb, 1200ft modified, 1600ft unmodified,
8shots/e-clip modified only, 16shots/long clip modified only, 24shots/Naruni clip
unmodified only, 1d4x10md, 45000cr

NG-E4 Plasma Ejector (MERC, SB1) - MERC pg99, SB1 pp56-57

NG-LG6 Laser Rifle & Grenade Launcher (MERC) - 19lb, 1600ft laser, 1100ft grenade,
10shots/e-clip, 20shots/long clip, 70shot/power pack, 4grenades pump action, reload
5sec, power pack 12lb recharge 4shots/hr, 3d6md/shot, 4d6md/grenade 12ft blast
radius, 20000cr, 70000cr power pack, 400cr grenade

PB-85 Blast Rifle (DB3) - pg62


PR-30 Pulse Rifle (SCRS) - 8lb, 1400ft, 30shots/e-clip, 2d6md/shot, 6000cr
Pre-Rifts Laser Rifle (RIA2) - 6lb, 2000ft, 20shots/e-clip, 1d6x10sd or 6d6md,
45000cr

RDF Heavy Laser Rifle (RBTC) - 9lb, 16lb backpack generator, 900ft,
20shots/backpack, 1d6md

RDF Light Laser Rifle (RBTC) - 7lb, 2000ft, 20shots/e-clip, 5d6sd/shot

Seeronian Rifles (DB4) - pg122


Tarlok Sidewinder Plasma Cannon (DB4) - pg120

Triceraton Armor-piercing Blaster (GTTU) - 2400ft, 36 charges, 1 shot/rnd, ignores


4 points of AR, 8d6sd/shot

Triceraton Commando-Issue Blaster (GTTU) - 110ft, 36 charges, optional 60lb 360


charge powered backpack, 12 shots/rnd, 7d6sd/shot

TX-11 Sniper Laser Rifle (SB1) - pp57-58


TX-16 Pump Rifle (SB1) - pg58
TX-30 Ion Pulse Rifle (SB1) - pg57
T'Zee Piranha Rifle (DB3) - pg63
Wilk's 457 Laser Pulse Rifle (SB1) - pg56

Zentraedi Assault Rifle (RBTC, ZNTD) - 4000ft, 200rnds, 4 short bursts, 2 long or
one full burst/rnd, 1d6md/short burst, 2d6md/long burst, 4d6/full burst, 50mdc

Zentraedi Blast Rifle (ZNTD) - 1640ft, 10shots/e-clip, shots = atks/rnd, 1d6x10md,


50mdc, may explode if hit during combat 38% of the time, or if a natural 1 is
rolled, 1D6x10md/shot left in the clip

Zentraedi Energy Rifle (ZNTD) - 3000ft, 20shots/e-clip, shots = atks/rnd,


4d6md/shot, 40mdc
Techno-Wizard Rifles
Xiticix TK-Rifle (RIFT) - Works very similar to the principles of technowizardry
and the TK- Machinegun. Mega-damage is 4D6 per blast. Range is 4000 feet (1200 m).
Pay load is 40 blasts before requiring 20 P.P.E. to recharge. The bayonet inflicts
2D6 S.D.C. as a normal blade weapon, but is often coated with Xiticix poison.

Robot, Power Armor and Giant Rifles


AKG-47 Gun Pod (SCRS) - 55mm, 4000ft, 200rnd/clip, half rnd reload, 20 short
bursts, 10 long bursts, 5 full bursts, 3d6md short burst, 6d6md long burst, 1d6x10
full burst, short and long bursts = atks/rnd

Bioroid Teminator Heavy Laser Assault Rifle (SCRS) - 800ft, 50shots/e-clip,


5shots/rnd, 4d6md/shot

Chipwell Assault Suit Machinegun (MERC) - pg145

EP-1 Energy Weapon Pod, shoulder-mounted (RDF) - 1200ft, short burst only, bursts =
atks/rnd, unlimited payload, 1d4x10/burst, explodes when the gun or its power pack
loses half mdc, gun 100mdc, power pack 125mdc, explosion inflicts 4D6x10md to
everything within 60ft

EU-11 Gun Pod (SCRS) - 6000ft, unlimited payload, shots = atks/rnd, 1d4x10md/shot

GU-11 Gun Pod (RBTC) - 55mm, 4000ft, 200rnd/clip, half rnd reload, 20 short bursts,
10 long bursts, 5 full bursts, 3d6md short burst, 6d6md long burst, 1d6x10 full
burst, short and long bursts = atks/rnd

GU-12 Gun Pod (RDF) - 100mm, 4000ft, short burst only, 10rnds/burst, bursts =
atks/rnd, 100rnds/cartridge, one extra cartridge may be carried, 1d4x10md/burst,
30% chance of jamming after the first clip/100 rounds are fired, roll percentile
for each burst after the first 10 bursts

Kreeghor Energy Axe or Sword (DB3) - pg76


Mindwerks Rifles (SB3) - pp34-35
NAE-1D Ion Gun System (WB15) - pg200

NE-200 Plasma Cartridge Machinegun (MERC) - req PS 24, 70lb with magazine, 15lb
belt, 2000ft, 200shot/belt, 40shot/mag, 1d4x10md/rnd, 2d6x10md/10rnd burst,
95000cr, 40cr/rnd

Warlock Combat Armor Rifles (DB3) - pg66

Heavy MD Weapons
NE-1000 "Modified" Plasma Ejector Rifle - 22lb, 2000ft, 3000ft unmodified only,
8shot/e-clip, 16shot/long clip, 30shot/Naruni clip unmodified only, 6d6md/shot,
1d4x10md/shot unmodified only, 36000cr

NE-200 Plasma Cartridge Machinegun (MERC) - 70lb with magazine, 15lb belt, 2000ft,
200shot/belt, 1d4x10md/rnd, 2d6x10md/10rnd burst, 95000cr, 40cr/rnd

NE-74GL Grenade Launcher (DB3) - pg55


NE-800R (DB3) - pg57

NG-E12 Heavy Plasma Ejector (MERC) - 30lb, 2000ft, 6shot/e-clip, 12shot/long clip,
42shot/power pack, power pack 20lb recharge 4shot/hr, 1d6x10md, 80000cr, 80000cr
power pack
Tarlok Sidewinder Plasma Cannon (DB4) - pg120
V-81 Volcano Mark-I Plasma Discharger (DB3) - pp60-61
WI-23 Missle Launcher (MERC) - pg104
WI-40M Fire & Forget Super-Heavy Missle Launcher (MERC) - pp105-106
WI-GL4 Revolving Grenade Launcher (MERC) - pg104
WI-GL20 Automatic Grenade Launcher (MERC) - pg105

Robot, Power Armor and Giant Heavy Energy Weapons


AML-11 Autoloading Missle Launcher (DB3) - pg67

Angrar Rail Gun (MERC) - pg141

Death-Knight Particle Beam Cannon (MERC) - pg136

Gargoyle Stopper Energy Rifle (SB3) - pg101

GR-Gun (DB3) - pg70

Mecha-Knight Particle Beam Rifle (MERC) - pg134

NG-E4A Heavy Plasma Ejector (MERC) - 30lb, 2000ft, 6shot/e-clip, 12shot/long clip,
42shot/power pack, power pack 20lb recharge 4shot/hr, 1d6x10md, 80000cr, 80000cr
power pack

Shemarrian Rail Gun (SB1) - pg91

TX-500 Borg Rail Gun (SB1) - pg57

USA-M31 Rail Gun (WB15) - pg198

Volcano Rifle (DB3) - pp65-66

VX-180 Maxi-Rail Gun (SB1) - pg42

WI-GL21 Automatic Grenade Launcher (MERC) - pg105

Explosives
mines deal damage to legs first

Blasting Cap (MERC) - 40cr


CS Explosives (WB13) - pp47-48
Dynamite (MERC) - 1d4x0ft throw, 2d4md/stick 10ft area, 130cr/stick
Grenade, cobalt (SCRS) - .5lb, 90ft, 12ft blast, 1d6md, 500cr
Grenade, fragmentation, NG (MERC) - ~120ft, 2d4md 20ft area, 160cr
Grenade, high explosive, NG (MERC) - ~120ft, 3d4md 6ft area, 120cr
Grenade, plasma, NG (MERC) - ~120ft, 4d6md 12ft area, 275cr
Grenade, smoke, NG (MERC) - ~120ft, 40ft smoke screen, 50cr
Iron Heart Torpedoes & Depth Charges (MERC) - pg117
Mine, anti-mecha, AM-1 (RDF) - 15ton trigger, 40ft blast radius, 150lb, 1dx10md
Mine, anti-mecha, AM-2 "Watch Dog" (RDF) - smart mine, launches missle, 20ft blast
radius, 300ft strike range, 275lb, 1d6x10md, programmable targets, strikes main
body
Mine, anti-personnel, NG or WI (MERC) - 100lb/trigger or trip wire, 4d6md 40ft
area, 600cr
Mine, anti-personnel, NG or WI, sensor (MERC) - detect human-size 6ft, detect
giant-size 12ft, 4d6md 40ft area, 1200cr
Mine, anti-vehicle, NG or WI Heavy, sensor (MERC) - under 400lb must step over
mine, detect under 400lb-5ton 3ft, detect 5-10ton 10ft, detect over 10ton 20ft,
2d6x10md 20ft area HE, 3d6x10md 30ft area plasma, 6000cr HE, 8000cr plasma
Mine, anti-vehicle, NG or WI Light, sensor (MERC) - under 400lb must step over
mine, detect under 400lb-5ton 3ft, detect 5-10ton 10ft, detect over 10ton 20ft,
5d6md 20ft area HE, 1d4x10md 30ft area plasma, 1000cr HE, 2000cr plasma
Mine, anti-vehicle, NG or WI Medium, sensor (MERC) - under 400lb must step over
mine, detect under 400lb-5ton 3ft, detect 5-10ton 10ft, detect over 10ton 20ft,
1d6x10md 20ft area HE, 2d4x10md 30ft area plasma, 3000cr HE, 4000cr plasma
Naruni K-HEX explosives (DB3) - pp55-56
Naruni K-HEX missles (DB3) - pg58
Naruni Micro-Missles (DB3) - pg56
Plastique, NG2 (MERC) - 1md/oz, 16md/lb, 20cr/oz
Plastique, NG4 (MERC) - 1d4md/oz, 1d4x10md/lb, 40cr/oz
Plastique, NG6 (MERC) - 1d6md/oz, 2d4x10+20md/lb, 60cr/oz
WI Sensor Controlled Anti-Vehicle Weapon Systems (MERC) - pg106

Special
Cattle Prod (HU) - pg342
CN-1 Net Gun (WB13) - pg51
CS Electro-Sttuers and Neural Mace (WB13) - pp49-50
CS Rope Pole (WB13) - pp50-51
Handjaw (RIA2) - wrist gauntlet, 30ft, clamps target, disarm or 1d4md, retrieve up
to 15lb
HW-19 Stun Pistol (DB3) - pg62

Putman Stun-Gun (SCRS) - sv vs toxin or 60% chance unconcisous or -10strk, parry or


doge 2d4rnds, 11lb, 200ft, 6shots/e-clip, full environmental body armor grants +10
to sv, 1500cr

Stun Pistol (blaster) (RBTC, RIFT) - sv vs toxins or vic is dazed 2d4rnds, -10strk,
parry, dodge, 100ft, 5shots/rnd, 10 charges, 4000cr, 1000cr/e-clip

Ugakwa Plasma Net (SB3) - pg52

Special Techno-Wizard Weapons


Splugorth Mental Incapacitor (SB1) - pg109
Splugorth Net Gun (SB-1) - pg109

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