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Converted from:
“Dawn of Defiance” by Wizards of the Coast
Conversion by Jeff Greening
STAR WARS: DAWN OF DEFIANCE
Episode III
QUEEN OF AIR & DARKNESS
The search for the truth continues. Darga the Hutt, fleeing his palace on
Cato Neimoidia, has traveled to the planet Bespin to seek refuge. Bespin,
home to the famous resort and mining outpost known as Cloud City,
remains free of Imperial rule for the time being, and the city teems with
criminals and gamblers.
Cloud City Wing Guards (the security The Cloud City Wing Guard keeps a close
forces of Cloud City) stand watch over eye on anyone acting suspicious,
most of the major thoroughfares in the especially this close to the Cloud City
city, and rarely is one very far from the Sabacc Tournament. They are always on
heroes. Many of the businessmen and the lookout for someone possessing
nobles walking through the corridors weapons, but in order to maintain a
of the city have their own security pleasant atmosphere for the tourist trade,
escort, but they seem to pay no they rarely shake down visitors unless
attention to the heroes, regardless of there is a clear reason to do so. The
their appearances or species. Most atmosphere in the city is one of buzzing
residents on Cloud City are too anticipation, as the tournament has drawn
concerned about their own wealth or visitors from all corners of the galaxy, as it
recreation to spend much time does every year. The heroes are likely to
worrying about galactic politics, and learn that the tournament is just days
there is no visible Imperial presence in away, and that hundreds of players have
the city. already arrived to buy into the event.
A Wretched Hive 10
Queen of air & Darkness
A Few Wrong Questions
Once the heroes have made their way However, even this much effort proves
through customs, their most likely mostly fruitless. The heroes discover a
course of action is to seek out Darga spaceport log entry for the arrival of a
the Hutt. Knowing that he was headed luxury yacht called the Glorious Chariot,
to Bespin in his personal luxury yacht, whose port of origin is registered as Cato
the heroes will want to know whether Neimoidia, but the docking information
he is here, and if so, where the slimy seems to have been erased, with no ability
Hutt is hiding. The most straight- to retrieve it. Though the heroes will
forward method is to make Streetwise probably suspect that Darga is on Cloud
checks, but regardless of the check City (no departure information was given
results, the information provided is for the Glorious Chariot), they have no
always the same: no one has seen or idea where the ship is. With all of the
heard from Darga the Hutt. Most luxury vessels arriving at Cloud City for the
citizens don’t know the first thing tournament, finding a specific yacht is
about the crime lord, and they seem going to prove nearly impossible, and the
affronted that the heroes would heroes should realize that doing so could
suspect them of associating with take weeks even under the best of
criminal types. conditions.
Digging deeper turns up few leads. If the heroes become discouraged at their
Computer-savvy heroes might try to difficulties (as they likely will), an event
break into the Cloud City computer unfolds that should give them hope. When
system to see if any record of Darga’s they make contact with Captain Okeefe,
arrival is in the spaceport logs. The she tells them that a message was
city’s central computer system is one delivered electronically to the Banshee,
of the most sophisticated central addressed to them. The message simply
computers in existence. Accessing the states, “If you are wise, you will stop
computer requires two Daunting asking so many questions. It is a long drop
[1111] computers checks from through the clouds, and enemies of the
anyone who accesses it from a location Hutt have a bad habit of vanishing.”
other than a designated high-security Captain Okeefe tells the heroes that her
area, but if the heroes manage to droid copilot, Crash, has managed to trace
sneak into or break into a Wing Guard the message back to a computer terminal
security post, they can access the in one of the more industrial areas of
central computer with a single Hard Cloud City, and can give them directions
[111] computers check. using the city’s map if they want to find
the person who sent the message.
Knowing that the Ugnaughts were If the heroes agree to the exchange, the
responsible for the missing gas, but not Ugnaughts share one piece of information
knowing which ones, the Parliament with the heroes in good faith—they know
had no choice but to issue tougher that Darga has been dealing with the
restrictions on all Ugnaughts. Over Empire, and they believe that a
time, the situation has degenerated to transaction is about to take place. If the
the point where the Ugnaughts’ heroes take care of their problem, Fyren
reputation is close to being ruined. and Krygg agree to share the rest of what
they know. To get them started, the two
Fyren explains that, when they noticed Ugnaughts tell the heroes that they have
the heroes searching for Darga, he sent tracked the source of the Tibanna gas
them a message to dissuade them being sold on the black market to one of
from seeking the Hutt further. Fyren their gas storage areas in the bowels of
says that he was just trying to stop the city. They give the heroes directions
them from getting too involved in for getting there, but they also provide a
dealings with the Hutt, but Krygg warning: The Wing Guard rarely goes into
accuses his companion of leaving a those depths, so the heroes will be on
trail for the heroes to follow, hoping their own down there.
they would come to assist. Fyren
admits that he finds it fortunate that Discovering the Bought Ugnaughts
the heroes have come, and if they will Following the directions given to them by
help the Parliament of Guilds root out Fyren and Krygg, the heroes can make
the Ugnaughts on Darga’s payroll, he their way to one of the Tibanna gas
and Krygg will provide information that storage areas. When they enter the
could help them in their search for the storage area, read the following
missing Hutt. The Ugnaughts explain description aloud:
that they were considering dealing
with their criminal comrades The air is damp, and the acrid smell
themselves, but they believe that the of smoke is thick here. The corridors
heroes are more suited to (and likely are cramped, clearly designed for
more experienced in) dealing with workers of smaller stature, and heavy
those in Darga’s employ. Fyren explains machinery, some of it rusting and
that they don’t necessarily want the extremely aged, litters the area. The
heroes to kill the Ugnaughts that Darga sound of metal-on-metal is almost
has bought, but that such losses would deafening in places, and many of the
be understandable if the heroes found machines look corroded and covered
no peaceful way to resolve the in a green-tinted sludge, byproducts
situation. of the Tibanna gas spin-sealing
process. Unlike the rest of the city,
11 Queen of Air & Darkness
this area seems more like an aging
factory than a luxury resort.
The Tibanna gas storage chambers are If the heroes try to talk to the Ugnaughts,
unguarded, though the heroes they are wary, having been caught doing
eventually stop seeing anyone Human something illegal—not to mention being in
or Ugnaught—moving through these the employ of a Hutt crime lord—they are
corridors well before they find who extremely paranoid about outsiders.
they are looking for. When the heroes
move into a spin-sealing chamber, However, if the heroes are not initially
allow them to make Hard [111] hostile, the Ugnaughts avoid going for
Perception checks to hear over the their weapons. The boss, clearly the
sound of the heavy machinery that lies ringleader of this gang of thieves, believes
ahead. Those who succeed overhear a that the other Ugnaughts on Cloud City are
grunting conversation between several too set in their ways and doesn’t believe
Ugnaughts. Any heroes who speak the that they would lift a hand against him. If
Ugnaught language can tell that there the heroes pursue any reasonable course
are workers ahead, arguing with one of discussion (including using Charm or
another over the amount of Tibanna Deception), feel free to let the situation
gas to siphon from a shipment going develop naturally. Bribery is unlikely to
out this afternoon. They are clearly work; the Ugnaughts know that they
working with machinery as well, and wouldn’t be able to spend the credits if
the sounds fill the corridor almost the Parliament of Guilds or Figg &
completely. Associates got its hands on them. The
Ugnaughts are unwilling to turn
If the heroes approach cautiously and themselves in to the Parliament of Guilds,
are not spotted, they can see further and if there is any hint that the heroes are
evidence that they have found their there to facilitate such a turn of events,
quarry. The Ugnaughts have connected the encounter can turn hostile in a hurry.
a small pump to one of the massive
Tibanna gas storage tanks (which is If hostilities break out run the encounter
clearly labeled in Basic, Bocce, and a as follows:
dozen other languages) and are
transferring the gas into dozens of
smaller containers, each small enough
for an Ugnaught to carry.
• The Cloud City Sabacc Tournament is You are responsible only for observing
held annually, and it is one of the most this transaction and making sure that
highly publicized sabacc tournaments the Hutt’s agent does nothing to
in the galaxy. endanger the secrecy of the
arrangement. Under no circum-
• This year, the tournament is being stances are you to interfere with the
held at the Royal Casino, though past transaction. Once the transaction is
tournaments have been held in other complete, send a confirmation
casinos and even at the Yerith Bespin message to Coruscant standard relay
hotel. 88-ShenXesh-3, then return to
Chandrila. No further instructions will
• The buy-in for the sabacc follow.
tournament is 10,000 credits per
person, with the winner taking the
entire prize at the end of the Queen of Air & Darkness 24
tournament.
Queen of air & darkness
With the message received, the heroes roughly in the same locale, you need not
now know what to look for. If they can worry about splitting the party up. They all
discover which of the sabacc players is will be present for most scenes.
Darga’s agent, and if they can observe
the details of the transaction, they can
likely find out where the Hutt is hiding
and perhaps discover the depth of his
involvement in the Sarlacc Project. The
fact that the Empire refers to the
transaction by the Sarlacc codename At some point during the heroes’
should indicate to the heroes that they quest to find their particular niche in
are on the right track. the Cloud City Sabacc Tournament,
Captain Okeefe contacts them via
If the heroes are still having trouble comlink to relay a short message.
deciding what to do, don’t be afraid to According to Okeefe, her droid
remind them that their mission is to copilot was able to tap into the city’s
discover the Hutt’s involvement in the central computer to keep an eye on
Sarlacc Project. Knowing that a all communications and sensor data
payment from the Empire is going to flowing through spaceport control.
take place during the tournament gives Moments ago, an Imperial I-class
them a chance to dig deeper into the Star Destroyer whose transponder
façade surrounding the project. From identified it as the Assiduous
this point on, the heroes know that dropped out of hyperspace on the
they need to be present at the edge of the system, escorting a
tournament to learn more about the Gallofree Yards Medium Transport
dealings between the Hutt and the (callsign Shackles of Nizon). The Star
Empire. Several ways that they can Destroyer launched a single Theta-
become involved in the tournament class shuttle, which set a course for
are described below. Note that not all Bespin. The Assiduous promptly
of the heroes need to follow the same jumped to lightspeed, leaving the
path; some might act as bystanders, Medium Transport behind. Though
others might work security, and Okeefe doesn’t think that a single
another hero might participate in the shuttle will bring much trouble, she
tournament. Since all of the events warns the heroes to be on the
surrounding the tournament take place lookout for an Imperial presence.
Rogues Gallery
You may wish to keep a list of generic
NPCs to flesh out the tournament’s
competitors. Most of these NPCs can Creeska is a Rodian gambler who has
simply be names with a species and a made a name for himself as an
personality attached, because their exceptionally aggressive competitor.
statistics will not matter for the Though he is friendly—and surprisingly
challenges in this adventure. However, likable, for a Rodian—he never wants to
five gamblers should be of particular back down from a bluff and has used his
interest to the heroes. Over the course gambling muscle to intimidate his
of the tournament, these competitors opponents into making mistakes. Creeska
should stand out as exceptional players wears a bulky jacket made of Krayt dragon
and beings of interest. Any one of leather (or so he claims; in truth, it is
them could be Darga’s agent, though merely dewback hide) and is quite
one—Koroma Moro—is a bit less generous in sharing his winnings with
suspect because he is known to be in others in the casino. Creeska is also a
Switch’s employ. Before the cheater and should provide a chance for
tournament ends, the heroes should heroes working as security guards to catch
have gathered enough information to him cheating on the final day of the
narrow down the possibilities a bit. tournament.
Queen of Air & Darkness 28
Queen of air & darkness
Silas Draver Lady Mirana Fioro
Cool, suave, and sophisticated, Silas Looking somewhat out of place among the
Draver is the perfect image of the gamblers and card sharks, Lady Mirana
Human gambler. With long black hair Fioro is a Hapan woman who looks as
pulled back in a ponytail and a though she just stepped out of a royal
mustache that droops down both sides court. In truth, however, she is merely a
of his mouth, Silas always wears a con artist who specializes in running scams
confident smirk, and he always speaks while impersonating a Hapan noble. The
as though he knows something that word that best describes her attitude is
the person he’s talking to does not. “frosty”—she barely has a second word for
Draver is a savvy gambler who plays it anyone, and she rebuffs any advances.
close to his chest; he is also a con artist
who has managed to get several of his Mirana Fioro is also Darga the Hutt’s
cronies into the list of approved agent, and her sole purpose in entering
spectators. If he loses, he is planning the tournament is to receive the payment
on stealing the pot, and he has from the Imperial officer and obtain the
sabotaged three of the sabacc dealer information that Darga needs to take
droids to help further that scheme. He control of the Medium Transport delivered
has also paid a security guard by the Empire.
handsomely (and offered a percentage
of the prize to him as well) to overlook
the weapons carried by Draver and his
cronies
Koroma Moro is a starship captain who A quiet Neimoidian woman, Vorn Zaday is
also happens to be an exceptional a skilled sabacc player who is almost
gambler. He has hauled cargo for completely unknown to others on the
Switch in the past, and when Switch tournament circuit. Vorn was a minor
offered to front his entry fee, the dignitary in the Trade Federation who
Twi’lek knew it was too good an became quite skilled at the game while
opportunity to pass up. Koroma Moro playing with the officers aboard a
is a polite but secretive man who has Separatist starship during the Clone Wars.
had a number of unfortunate incidents She now lives on Cato Neimoidia, but she
with the authorities since the Empire has no connection to Darga the Hutt. Her
came to power. As such, he is always presence in the tournament is just a
cautious when approached by new coincidence, but it might be enough to
people, but if any of the heroes throw the heroes off of Mirana Fioro’s
mention Switch, Moro lets his guard trail.
down a bit, though he is still unwilling
to discuss the details of his relationship
with the droid crime lord.
On the first day of the tournament, any Do you know Darga the Hutt?
heroes working for Switch notice that “I’m not familiar with any Hutts.”
Zaday has been placed at the same (This is a lie. Darga brokered the deal
table as Captain Moro, and the two of between Zaday and the Empire, though
them seem to be doing an excellent she doesn’t want anyone to know that she
job of wiping out the rest of the would even associate with the Hutt.
gamblers. They each seem to be Heroes who see through her deception
winning about the same number of won’t be able to get this information out
hands, and as their piles of credits of her, though.)
grow, the other competitors look more
and more ashen. At some point during Do you know Lt. Arandis? / Are you
the first few days, a break is called for, affiliated with the Empire?
and Zaday goes to the bar for a drink, “I try to mind my own business. If you
sidling up next to the heroes to place don’t want someone kicking down your
her order. She nods and exchanges door at night, I’d suggest you consider the
pleasantries with the heroes, giving same plan.”
them an opportunity to ask her a few
questions.
Queen of Air & Darkness 34
Queen of air & darkness
End of the Day’s Events Interlude: Getting Too Close
By the end of the second day, only Between the first two days and the third
about 14 competitors remain in the day of the tournament, a message is
tournament, including Lt. Arandis, delivered to the heroes’ suite at the Yerith
Creeska, Silas Draver, Lady Fioro, Bespin while the tournament is taking
Captain Moro, and Vorn Zaday. Any place. The note reads simply, “I know what
heroes playing in the tournament need you’re here for. Meet me on Platform 13
to make an Average [11] Gambling 009 at 02:00.” The message bears no
checks, using what ever skill the GM name and is on a datapad resting in the
finds appropriate (Cool, Deception or middle of the floor. In truth, the pad was
Streetwise are all good candidates delivered by some of Silas Draver’s thugs,
depending on the Hero’s play style), who have noticed some (or all) of the
gaining appropriate 3 bonuses from heroes acting strangely during the
any Gambling talents they may have. tournament. Draver doesn’t like how the
Success ensures that the hero moves heroes have been meddling in the
on to the next round of the tournament so far and wants to get them
tournament, which will whittle the out of the way before the final day. He
remaining players down to a single, doesn’t really know why they’re present,
final table. but he suspects that they’re cheating
somehow.
The three landing platforms overlap Given the odd hour at which this
slightly, allowing flying heroes encounter takes place, there should
(particularly those with jet packs), be few bystanders to witness the
heroes with climbing gear, or simply fight. If the heroes manage to
reckless heroes to move between subdue or kill all of the Wing Guard,
the platforms. The second platform they may face repercussions later if
is medium range above the bottom it is discovered that they were
platform, and the top platform is responsible. However, given the
medium range above the middle need for the heroes to move about
platform. The turbolift computer the city unhindered during the
requires a Hard [111] computers sabacc tournament, you should be
check it after it has been locked by careful about branding them as
the security chief. known criminals—at least until the
tournament is over and the heroes
41 A Wretched Hive find themselves on the wrong side
of Imperial (and Bespin) law.
Day 3: Final Tables
The third day of the Cloud City Sabacc Midway through the third day, a
Tournament opens with a much Devaronian male named Szygar loses a
smaller field of competitors, though it particularly rich pot, going broke and
seems that the number of bystanders getting eliminated from the tournament.
has not dwindled. When the heroes Szygar isn’t too pleased about his loss, and
arrive at the Royal Casino for the third he is particularly upset at Lt. Arandis, who
day of competition, read the following won the pot. Szygar accuses the officer of
text aloud: cheating, and while the Lieutenant sits
calmly at the table, Szygar begins ranting
The atmosphere in the Royal Casino is and yelling that Arandis has been cheating
much subdued compared to that of the whole time (which is not true).
the previous two days. Each of the
competitors seems to be silently lost Heroes on the security team notice right
in concentration, having survived the away that Szygar is shaking his finger at Lt.
free-for-all first rounds. With more Arandis and yelling, and as they watch, the
than half a million credits on the line, Devaronian slides a hold-out blaster from
few of the sabacc players seem to be his sleeve, levelling it at the Imperial
aware of anything outside their small officer. Though Szygar doesn’t fire right
tables. The crowd of onlookers, just away, the situation is precarious, and
as large today as it has been for the members of the security team will need to
first half of the tournament, produces deal with it. If a member of the security
a low murmur of conversation, but team can successfully pass an opposed
much of the wild revelry has died [21] Negotiate or Charm check against
down. A Bith band plays quiet, Szygar, he’s willing to lower the blaster. He
relaxing music in one corner of the still accuses Lt. Arandis of cheating,
sabacc floor, and the loudest sounds demanding that the officer be removed
are the clatter of credit chips and from the tournament and his winnings
sabacc cards at the tables. turned over to Szygar. If the heroes can
convince the Devaronian to leave
peacefully and turn over his blaster, they
As on the previous days, any heroes will have successfully stopped a potentially
working security can let their deadly situation. However, they do not
comrades smuggle weapons into the necessarily need to defuse the situation; if
casino if they so choose. With fewer they have the means, they can try to take
competitors, the security team has a Szygar down violently, as it is best for Lt.
bit easier time managing the crowd. Arandis to survive this encounter. His
However, on this day, they will have presence in the final round of the
to defuse a potentially deadly tournament will facilitate the revelation of
situation—one of the gamblers isn’t Lady Fioro as Darga’s agent.
going to accept his losses well. Queen of Air & Darkness 40
Queen of air & Darkness
Bystanders
The heroes in the crowd will have a Why are you playing in the tournament?
chance to come face to face with “The money is, of course, no object for
Darga’s agent in the tournament, Lady me. But someone has to show this riff-raff
Mirana Fioro. The Hapan woman has that someone will always be their
been doing quite well so far, and it superior.”
already looks as though she will be one
of the competitors to make it to the What do you think of the tournament so
final table. At some point during the far?
third day, Lady Fioro takes a break and “I am surprised that some of these players
walks to one of the observation decks, have gotten so far. Of course, many things
which happens to be near where any surprise me here. I would have thought
heroes in the crowd are standing. The that my room in the famed Yerith Bespin
observation deck looks out over Cloud hotel would be a little nicer than the
City, and the orange-red of the setting peasant hovels on Hapes, but I can see
sun casts the entire deck in a bright that I was mistaken.”
glow.
How did you become so good at sabacc?
Lady Fioro looks radiant in this light, “My late husband taught me the game. He
and though she retains her unreadable was an exceptional player, but before his
exterior, some heroes might be death I had surpassed him.”
tempted to talk to her about the
competition. Although she keeps the Is there any particular strategy you favor?
conversation to a minimum, she is not “The only way to play sabacc is to play
precisely uncivil, and the heroes can aggressively. Anything less is certain to
learn a little more about her, which will fail.”
help confirm on the final day that she
is Darga’s agent and give the heroes a Do you know Darga the Hutt? / Have you
chance to follow her after the dealt with the Empire?
tournament is over. “Such nonsense. I’m here to play sabacc
and win, and that’s all.”
Below are answers to some common
questions the heroes might have for
Lady Fioro:
Based on their earlier interactions with They should realize what has transpired:
Lt. Arandis, the heroes should know Lt. Arandis transferred his winnings to Lady
that such a play was highly irregular for Fioro so that she would win the
him. Normally, he is conservative and tournament, and he also communicated
is not easily baited by bluffs, but his the frequency of the slave circuit for the
play at the end seemed to indicate that Shackles of Nizon. Lady Fioro is Darga’s
he had been tricked into wagering his agent, and the heroes should know this
entire stake. Not only does the loss now.
remove Lt. Arandis from the
tournament (a fact that he seems to Unfortunately, before they have a chance
show no remorse for), it also gives to confront her, they will have to deal with
Lady Fioro a significant advantage Silas Draver and his goons. If no heroes are
going into the final hands of the participating in the tournament at this
tournament, as his stake was quite point, this scenario can play out for
sizable. bystanders as well (especially if any heroes
who met Lt. Arandis on the first day are
Additionally, his behavior at the end of still present in the audience).
the hand should rouse the heroes’
suspicions, especially given that he
specifically arranged the cards to
produce the numeric sequence and
slid them into the neutral field to keep
them from randomizing. If the heroes Just before the heroes witness the
have not already figured it out, allow exchange between Lt. Arandis and
them to make a Knowledge Lady Fioro, Captain Okeefe contacts
(Education) or Computers check to them via comlink to say that
realize that the numeric sequence Imperial chatter has exploded to a
corresponds to a communications new high, and that the exchange
frequency used by starships, must be close to occurring. This
particularly slave circuits. should keep the heroes on the alert
for the final round of the
tournament, and it can help any
heroes who are struggling to identify
Darga’s agent.
The participating hero. Draver is not one to take losing kindly, and
as such he has prepared for this
Have these competitors Gambing contingency in advance. Draver draws a
checks; the player with the highest weapon, and several of his goons push
result wins the Cloud City Sabacc forward out of the crowd, threatening to
Tournament. Though this will kill Mandelbrot and many others if the
determine the winner, at least one datapad isn’t handed over. Surprisingly,
NPC does not have a chance to win: most of the tournament’s competitors and
Silas Draver. spectators abided by the “no weapons”
rule, so no-one is able to stop Draver and
his thugs. To demonstrate how serious he
is, Draver activates special programming
he had installed into three of the sabacc
dealer droids, revealing them to be armed
with blaster weapons.
When they finally reach the docking The air is thick with the smell of
bay they seek, they should realize that burning oil, and the sounds of
they are just in time. The Hutt and his repulsor engines firing up echoes
minions are still outside of the ship, through the hangar. To one side, six
which looms large in the docking bay, modified Z-95 Headhunters decorated
and it looks as though they have been with Huttese symbols idle while their
loading huge crates (filled with pilots go over them carefully before
contraband that Darga picked up takeoff. At the far end of the hangar,
during his stay in Cloud City) onto the the rear boarding ramp of a Luxury
yacht. There is no time to talk. The 3000 star yacht extends to the floor,
Empire is at the heroes’ heels, and while the bloated form of Darga the
Darga’s goons know better than to Hutt stands beside it, issuing orders
wait for their boss to give the order to to the pilots. A tall battle droid stands
attack. With the Hutt shouting vigilantly beside him, and in the
encouragement, Darga’s cronies and distance behind you the sounds of
the stormtroopers try to put an end to pursuit continue. At the sight of your
the heroes’ meddling. entrance, Darga barks orders at his
pilots, who draw weapons and turn to
fire at you.
Once the heroes get out of the When the encounter begins, allow the
atmosphere, they must contend with heroes to make Hard [111] Perception
the forces of the Empire. Though the or Computer checks to determine the
Assiduous is too far away to reach the various distances of the ships in the
Tibanna gas hauler, it has sent TIE encounter. Anyone succeeding the check
fighters to make sure that the Shackles can tell that, at the speed the Tibanna gas
of Nizon is destroyed one way or hauler is flying, it should reach the
another. When the heroes leave the Shackles of Nizon slave ship in about 30
atmosphere, they have only a limited seconds (or 5 rounds). When the
amount of time to destroy the Tibanna encounter begins, read the following text
gas hauler before it collides with the aloud:
Shackles of Nizon.
The end of The Queen of Air and If any heroes died during The Queen of Air
Darkness concludes the first story arc and Darkness, the gap between
in the Dawn of Defiance campaign. By adventures serves as a good place to
the end of this adventure, the heroes introduce new heroes. Additionally, if any
have learned that the Empire has been of the heroes have goals to be taken care
using slaves in the Sarlacc Project, and of during downtime—such as refurbishing
that they are in great need of large the interior of the Glorious Chariot,
quantities of Tibanna gas as well. They installing special modifications to their
have seen Valin Draco, if at a distance, ships, or constructing their own
and now find themselves known to the lightsabers—now is a good time to let
Empire. When the heroes return to the those things happen. With the extremely
Nebulon-B cruiser Resurgence, they fast pace of Star Wars adventures, it may
are welcomed by Captain Verana, who be difficult to find time for more mundane
debriefs the heroes and seems amazed activities during upcoming adventures.
at all they were able to accomplish. He
and his crew begin to analyze the data
in the Banshee’s sensor systems that
was brought back from Cato Neimoidia
and Bespin, and they continue the
search for the Sarlacc Project there.
80
Queen of Air & Darkness
Index 1: Stat Cards
Print and cut out for reference during encounters
Index 1: Stat Cards
82
Queen of Air & Darkness
Index 1: Stat Cards
Print and cut out for reference during encounters
Index 1: Stat Cards
84
Queen of Air & Darkness
Index 1: Stat Cards
Print and cut out for reference during encounters
Index 1: Stat Cards
86
Queen of Air & Darkness
Index 1: Stat Cards
Print and cut out for reference during encounters
Index 2: Maps
88
Queen of Air & Darkness
Index 2: Maps
Print and cut out for reference during encounters
Index 2: Maps
90
Queen of Air & Darkness
Index 2: Maps
Print and cut out for reference during encounters
Index 2: Maps
92
Queen of Air & Darkness
Index 2: Maps
Print and cut out for reference during encounters
Index 2: Maps
94
Queen of Air & Darkness
Index 2: Maps