You are on page 1of 2

Proposal Outline

Strong engagement, hands-on learning, critical thinking, and technology


are all things that we strive for when teaching our students. As we all know,
Mrs. Lopez our wonderful librarian has recently started allowing our students
to join her during recess to enjoy a learning experience involving Makerspaces.
If you are unaware of what a Makerspace is, it is defined as a physical or
virtual space of activity in which individuals collaborate to explore and solve
problems (Keengwe & Bull, 2017).

Makerspace is a place for students to allow their creativity to flourish


and create a sense of ownership in their own learning. This approach to
learning enhances collaboration in a unique way. Students are able to gain
confidence in their work while also creating an exciting and challenging
learning experience. In this outline, there are different phases that will take
place in order to create a Makerspace that will work in your classroom to
enhance a child’s overall learning experience. I am not quite certain that

Phase 1: Purpose

I. How are we students learning? What is a makerspace?


a) Hands-on learning
b) Student-centered
c) Enhanced student collaboration
d) Choice, Ownership, Voice, and Authentic Learning

Phase 2: Support
II. How do I begin? Who will help me create my makerspace?
a) Administrators
b) Staff
c) Teachers
d) Parents
e) Students

Phase 3: Creating a Makerspace

III. How do I create a Makerspace in my classroom?


a) Target learning objective
i) If aligned to standards, make students aware of outcome

b) Make room in your classroom for supplies


i) Find a free space in your room to set up an organized space for students

c) Find appropriate supplies needed for students


i) Search for supplies and ask for assistance from administrators

d) Introduce students to new learning space in the classroom

Phase 4: Reflect on Learning

IV. How do I measure learning experience?


A. Allow students time to present learning
B. Make students responsible for their own learning
C. Provide students opportunities for them to reflect on their learning
D. Allow students time to collaborate with one another on their
creations and learning outcomes
Keengwe, J., & Bull, P. H. (2017). Handbook of research on
transformative digital content and learning technologies. Hershey, PA:
Information Science Reference (an imprint of IGI Global).

You might also like