Professional Documents
Culture Documents
Collaboration
Alberta education defines Collaboration as “working with others to achieve a common goal”
whereby students, exchange ideas, participate, and share responsibilities. Students should be
“adaptable, willing to compromise, and value the contribution of others.” Using ‘Minecraft:
Education edition’ would function as effective technology integration as students utilize a
familiar virtual setting to participate in class wide quests where there are no repercussions for
trial and error or for taking risks to achieve a common goal.
Communication
Communication is defined as “sharing ideas through oral, written or non-verbal media.” The
remind app is an easy and effective way to use technology to share ideas with others. As
teachers, we could use this app to communicate with students or parents to remind them on due
dates, tests, or field trips. This app also features one-on-one conversations between teachers and
students which make it easy to share information and ideas. Remind is a very effective tool in the
21st century because most parents and students have their own phones by their side at all times
so they won't miss the reminders.
Critical Thinking
Critical Thinking is defined in Alberta education as “using reasoning and criteria to
conceptualize, evaluate, or synthesize ideas” whereby students are continuously “reflecting upon
their thinking in order to improve it.” Interactive ‘spot the difference’ activities are examples of a
21st century student utilizing critical thinking as the activity relies upon a student’s ability to use
reason in comparatively evaluating photographs while continuously reflecting upon their own
thinking of what has already been identified, and what tactics they may try next.
Managing Information
Students should be able to access, interpret, evaluate, share, and organize information from any
source for a specific purpose. They must be able to use information effectively and ethically,
ensuring the information they consume is reliable, valid, and has integrity. Factile is one of many
online Jeopardy game creators. Our idea was that rather than the teacher create the end of unit
jeopardy game, the students could be assigned a list of learning objectives and work in teams to
create a jeopardy game they would share with their classmates. This would allow the students to
manage the course information and make critical thinking decisions about what information was
most important to understand for the unit test. One day of class time would be dedicated to the
student teams playing each other’s games, ensuring that ALL students got a comprehensive
review while the project itself would help develop their information management skills.
Problem Solving
Alberta education defines problem solving as “selecting strategies and resources to move from
what is known to what is sought,” whereby students “analyze situations, create plans of action,
and implement solutions.” Problem solving activities, such as the ipad game ‘Rocket math,’ is an
effective example of problem solving within the 21st century classroom. This game relies upon
utilizing effective strategies and mathematical resources in order to move from levels where
basic skills are already known, such as subtraction and addition, towards levels where the skills
are sought, such as multiplication. While partaking in ‘Rocket Math,’ the 21st century learner
must rely upon their own plans of action as well as the ability to quickly analyze the situation in
order to input solutions and continue onto the next level within space.
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And so, 21st Century Learners require 21st Century Teaching techniques.
And it is the effective use of technology in learning environments which will facilitate their
development of the eight Core Competencies.