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Go-Moku and Threat-Space Search: L.V. Allis H.J. Van Den Herik M.P.H. Huntjens
Go-Moku and Threat-Space Search: L.V. Allis H.J. Van Den Herik M.P.H. Huntjens
L.V. Allis
H.J. van den Herik M.P.H. Huntjens
3. Expert knowledge
●
e
In this section, three types of Go-Moku knowledge
and their applications are discussed. The first type
consists of a number of definitions important for all
players (humans and computers). We apply these ●
b ●
e
3 2 31 29 35 36
Levy, D.N.L., and Beal, D.F. (1989). Heuristic
Programming in Artificial Intelligence: the first 4 13 12 8 32 33 30
ter, England. 15
28 23 21
6 20
18 5 2 11 18 6
15 16 13 1 10 24 27 10 1 4
22 17 14 4 3 19 12 3 2 9
23 19 24 11 9 12 7 16 13 5 7 8
20 21 32 8 25 17 15
30 29 25 27 28 26 29 14
31 26
33
Diagram 6a: Victoria (B) vs. Neuron (W) Diagram 6d: Victoria (B) vs. Zero Club (W)
25
19
13 11 14 22
6 20 12 21
2 10 5 9 10 15 5 23
12 1 6 1 7 24
3 7 8 16 3 2 18
4 9 17 15 18 4 8
14 11 20 17
24 13 23 21 19 25 16
22
Diagram 6b: Victoria (B) vs. Xokk (W) Diagram 6e: Neuron (B) vs. Victoria (W)
25 10
23 9 21 18
21 20 4 6 14 15 12 7 13
1 8 11 17 19 20 5 17 1 6 15
2 22 3 13 19 25 3 2 14
10 7 9 5 16 24 4 11 8
18 16 12
22
23 24
26
Diagram 6c: Victoria (B) vs. Polygon (W) Diagram 6f: Xokk (B) vs. Victoria (W)
94
92 93
91 86 82
74 89 90 87 71 75 78
67 64 81 79 83
95 68 60 61 85 80 84
70 69 57 65 63 66 3 88 8 7
56 55 20 10 1 9 11 13 14
44 58 21 5 2 4 12 17 16
73 43 46 52 6 40 15 29 18 19
72 42 45 59 35 53 31 22 23
62 51 41 38 39 27 24 26
36 37 49 34 25 28
47 50 54 33 30 77
32 48 76
57 54
15 16 58 56
22 14 23 42 37 20 28 36
21 19 10 13 17 41
18 5 6 9 11 24 44 46
7 4 1 25 27 32 43 45 47
8 3 2 26 33 35 40
12 50 29 49 39 31 34 55
51 38
52 53 30 48