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Ace2015 Mobileappdevenvironments PDF
Ace2015 Mobileappdevenvironments PDF
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Using Cognitive Load Theory to select an Environment for Teaching
Mobile Apps Development
Raina Mason Graham Cooper
Southern Cross University Southern Cross University
raina.mason@scu.edu.au graham.cooper@scu.edu.au
knowledge
Prior
required
schema
Complexity of
elements
physical
Relevant
Distractors
palettes
Windows/
Prompts/hints
search
Guiding
Groupings
1 Turn off intro help low low low low low yes no yes
screen
2 second help screen low low low low low no no no
close
3 Create new project low low low low low no yes yes
4 Name project low low low low low yes yes no
5 Add button Drag and drop low low medium medium medium no no yes
6 Change label of button in properties low low medium medium medium no no yes
palette
7 Add textbox drag and drop low low medium medium medium no no yes
8 Rename textbox low mediu low medium medium no no yes
m
9 Go to blocks To start editing medium low low medium medium no no yes
code
10 Go to Button 1 to choose event medium low medium low low no no yes
associated with
Button 1
11 Choose click event "When Button1 low low medium medium low no no yes
click do .."
12 Go to Textbox blocks to choose action medium low medium low low no no yes
associated with
Label 1
13 Choose set text block "set label1.text to low low medium medium medium no no yes
.."
14 Go to text blocks to choose string medium low medium low low no no yes
block
15 Choose string block go to text, choose medium mediu medium low medium no no yes
first option m
(string), drag and
drop to right
position.
16 set value to "Hello low low low medium low no no no
World"
17 Connect Emulator Connect menu - medium low medium medium low no no yes
emulator
18 Test application click on button in low low low low low no no no
app
Counts: low 12 16 8 9 11 2 2 14
medium 12 4 20 18 14 11% 11% 78%
high 0 0 0 0 0
Average (weighted): 1.33 1.11 1.56 1.50 1.39