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Temp Pot Dev points Norm Race Misc Total Names: Hakon the Zilzynaste of Oussarn BG Op1 Consitution

Total Names: Hakon the Zilzynaste of Oussarn BG Op1 Consitution +20 Flaw 1
Co 79+20 9.8 23 -5 0 18 Race: Dark Elf BG Op2 Silent as Night +30 Stalk Hide Flaw 2
Ag 100 10 25 10 0 35 Height: 6'5'' BG Op3 No Shadow Flaw 3
Sd 95 9 15 -20 0 -5 Weight: 185 BG Op4 Flaw 4
Me 91 8.6 11 5 0 16 Eye Color: Light blue BG Op 5 Flaw 5
Re 92 8.7 12 5 0 17 Hair Color White BG Op 6 Flaw 6
Str 94 14 0 0 14 Profession: Nightblade
Qu 97 19 10 0 29
Pr 86 1.3 8 10 0 18 Training
Em 91 1.6 11 10 0 21
In 93 1.8 13 -5 0 8 Max HP 81
Ap 76 Max PP 4.7
Luck 84 Dev P 46.1 2 remain Lang

Exp 17,425

Skills Attributes Cost Total Ranks Rank 5s to 10 Rank 2s to 10 Rank 1s to 10 Misc Misc Stat Total!!!

Academic Surgery SD/Em/In 6 1 1 8 13

Athletics Body Dev Co 3/8 9 9 18 63


Swimming Ag 3 1 1 35 40
Climbing Ag 3/7 1 1 35 40
Contortions Ag/SD 1/3 1 1 15 20

Animal Animal Handling Em/Pr 2/5 1 1 19.5 24.5


Riding 1 Em 2/5 1 1 21 26

Combat Weapon 1 (Kynac) Ag/Ag/St/Qu3 out of 9 4 4 28.25 48.25


Two weapon Combo St 14 14
Man. Armor Leather AG 2/* 1 1 35 40
Disarm Foe Ag 2/5 2 2 35 45
Brawling Re/In 1 1 12.5 17.5

Craft First Aid SD/Em 2 out of 6 1 1 8 13

Deadly Ambush 3 2 2 10
Silent Kill Ag/In 1/3 2 2 21.5 31.5

Linguistic Acting Pr/Em 2/5 3 3 19.5 34.5

Power Skills Spell List Aquisition 4/* 0


Spell Mastery 3/5 0

Subterfuge Stalk/hide Ag/Si 1/5 3 3 30 35 80


Disguise Pr/SD 1/3 3 3 6.5 21.5

Social Skills Streetwise Pr/In 1/3 2 2 13 23

Survival Skills Gen. Perception In/In/Re 2/7 1 1 11 16


Money
Platinum 2
Gold 20
Silver 34
Copper 93
Tin 2
Iron

Weapon Special effects


Long Kynac Stalk +10, +4 ambush
Kynac OB +15, +10 Parry
Kynac OB +10, Coming out of hide +10 OB, Thrown +20 OB

Equipment
Ring of Ore Finger
1 Platinum = 100 Gold
1 Gold = 100 Silver
1 silver = 100 copper
1 copper = 4 tin
1 tin = 2 iron

Akbutege 1 to 10
Reglen 50
Rewek 2 to 20
Yevethalion 5 to 50
Cusamar 15 to 60
Combat Sheet Item Crit Table Max Hp
Current HP
Weapon 1 48.25 Long Kynac (sin) Slash
Weapon 2 48.25 Kynac Puncture Max PP
Weapon 3 48.25 Kynac Puncture Current PP
Weapon 4
Weapon 5
Weapon 6 AT

DB
Weapon Page/Book
Weapon Crit Table RR
Essence
Channeling
Mentalism
Poison
Disease
81
56

4.7
4.7

10

Bonus Stat Total


20 11.66667 31.66667

-5 Sdep 1 Rounds
-5 Rec 3x D8
-5 Rec Sle Double
10 Stat De D10+6
100
Known Spell List Spells In spell list
Racial Dark Elf Drow Fairy Fire
Spotlight

Prosaic Entertainment Law 1 - Store


2 - Disguise
3 - Prat Fall
4 - Balance
5 - Spotlight

Tricks of the Trade 1 - Detect magic


2 - Signet
3 - Ignite
4 - Store Spell
5 - Familiar

Base List Distractions 1 - Nightvision


2 - Confusion
3 - Dark Control
4 - Water Vision
5 - Darkness

How to Learn spells. The way to learn a spell is first acquire the spell list.
After the spell list is acquired you have to spend development
Example. It costs 3 points to learn a spell list. So every 3 point
So you decide you want to spend 15 developmental points to
That equals out to 5 spends (3x5=15 developmental points to
5 ranks or spends at 5% a piece gives you 25% chance to learn
Now you only have one fail roll per level for the chance to lear
If you have a 25% chance to learn the spell list, it means you h
of the spell list. Like.. A… Or.. B… Or…C

Example 2. Spell lists are like books. You can look at the book
Sure you can attempt to skim over the book but it doesn't me
To learn the book you have to spend time studying everything
and every incantation that must be done to make you perform
book to know the past. However, with a spell list, theres differ
A chapter is different from B chapter and it takes time to learn
Just like the A list is different from B list. The problem with spe
apart book. Every chapter can be found, just in different locati

How to cast a spell and its cost. Spell lists have numbers next to each spell. That spell list is the
Spell level tells you how easy it is to actually cast that spell itse
If you’re a level 5 character, any spell that is level 5 has no bon
If the spell is a lower level, the spell cost remains the same bu
So that means if you cast a level one spell, and your level 5 yo
Okay, so you are casting a level 1 spell. The level is the amoun
So a level 5 spell is a 5 power point cost and a level 50 is a 50 p
This has one exception. Prosaic spell lists. Prosaic spell lists are
To make life easier in your profession. Example, Sharpen blade
Any person can learn these spell lists but they cost half the am
However, casting them are half of the level to cast. Example, a
Level 1 would be .5 power points to cast.

How to list spells in your char sheet. First you have 2 columns. One row for spell lists you know and
you haven't learned yet. Now there should be a note next to e
of the spell and what book. You can also add short form comm
This will make it easy for you to know what this spell does in a
Spell List Have
Detections - Alist
Distractions - B lists
Phantom's Face - A lists
Phantom movements - A/B list
Sense Mastery A List

spell is first acquire the spell list.


acquired you have to spend developmental points for a 5% chance to learn.
points to learn a spell list. So every 3 points you spend to learn the spell list gets you 5%
want to spend 15 developmental points to learn that spell list.
5 spends (3x5=15 developmental points to spend)
t 5% a piece gives you 25% chance to learn that spell list.
one fail roll per level for the chance to learn the spell list.
hance to learn the spell list, it means you have to roll 75% or more to learn that section
.. A… Or.. B… Or…C

s are like books. You can look at the book but you don't know whats inside.
pt to skim over the book but it doesn't mean you know 100% what is there.
ou have to spend time studying everything. Every movement, every word
on that must be done to make you perform that spell, like studying a history
ast. However, with a spell list, theres different chapters just like a book.
nt from B chapter and it takes time to learn those seperately.
different from B list. The problem with spell lists are they are like a ripped
hapter can be found, just in different locations.

bers next to each spell. That spell list is the level.


how easy it is to actually cast that spell itself.
haracter, any spell that is level 5 has no bonus/reductions for casting.
r level, the spell cost remains the same but you get bonuses to casting. +10 per level.
u cast a level one spell, and your level 5 you get a +40 to your roll.
sting a level 1 spell. The level is the amount of power points it requires to cast as well.
a 5 power point cost and a level 50 is a 50 power point cost.
tion. Prosaic spell lists. Prosaic spell lists are spells that are made for one purpose.
n your profession. Example, Sharpen blade spell. Remove rust spell.
n these spell lists but they cost half the amount to learn as any other spell list.
em are half of the level to cast. Example, a level 5 would be 2.5 power points to cast.
power points to cast.

umns. One row for spell lists you know and the other are the spell lists of the spells
yet. Now there should be a note next to each spell list name to give you the location
at book. You can also add short form comment/notes to your spell.
sy for you to know what this spell does in a sticky situation instead of looking it up everytime.
Name:
Pet type: Sabertooth Tiger
Age: Socialite. 2weeks.

Hp: 69

Food: Meat

Color: Black with white stripes.


Eye Blue

Stages of Cat: Age:


Neonatal 0-2 weeks
Socialite 2-7 Weeks
Kitten 7-14 Weeks
Playful Kitten 3-14 Months
Influencial year -2 years
Adolescene 3rd year
Adulthood 4-Death.
Discription.
Unable to hardly move. Feeds continueously. Not recommended to being removed from mother
Grows thicker hair, begins to socialize with owner/pack. Treat how you want the kitten to be later.
Actively playing. More playing equals more strength tone built. More socialization equals more tame.
Begins pushing bounderies, curiously walks around. Still playing. Begins growing its saber teeth.
Saberteeth begins to sharpen and extend outword. Males become more aggressive, females alittle more passive.
Begins to hunt on its own, and feed its own way if need be. Traits become extremely apparent and are locked at this point.
Fully grown 5 and a half feet tall weighing almost 750lbs. Can carry human if trained.
alittle more passive.
t and are locked at this point.
Background. Born during a lunar eclipse, Hakon Zilzynaste Oussarn's parents had high hopes for their son. His
family would travel often, attempting to find artifacts of the past, whether they belonged to someone
or not. Even at a young age, Hakon would stumble upon important items accidently, sometimes
being unaware of them. He was happy to be of use to his family, but did not enjoy being creditted
highly for something he did not work for as hard as his family and coworkers.

Hakon would often hide himself while his family and team went off, not because he did not enjoy it,
but because he wanted to work for a reward. He would often sneak away from the lodgings of his
family to wander the town, learning about the world by sneaking into various theaters and institution
In his teenage years, he became more daring, and would often sneak into bad parts of town to see
illegal fights and other vices of society.

When he reached adulthood, he announced to his family that he would be leaving on his own in
search of a special treasure he would feel is worthy, be it that it was a long-lost artifact or a royal
family's heirloom. His family felt that this would be a fine challenge for him. They will welcome him
back only when he finds his treasure.
opes for their son. His
they belonged to someone
accidently, sometimes
ot enjoy being creditted

cause he did not enjoy it,


rom the lodgings of his
ous theaters and institutions.
bad parts of town to see

leaving on his own in


g-lost artifact or a royal
m. They will welcome him

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