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-LEVEL-Proficiency -Features

- 1 - +2 -Sword Throw, Quick Draw


- 2 - +2 -Nimble
- 3 - +2 -Way of the Sword
- 4 - +2 -Ability Score Improvement
- 5 - +3 -Extra Attack
- 6 - +3 -Ability Score Improvement, Sword Throw Upgrade
- 7 - +3 -Way Feature
- 8 - +3 -Ability Score Improvement, Sword Guile
- 9 - +4 -
- 10 - +4 -Way Feature
- 11 - +4 -Sword Throw Upgrade
- 12 - +4 -Ability Score Improvement
- 13 - +5 -Extra Attack (2)
- 14 - +5 -*Sword Guile Upgrade
- 15 - +5 -Way Feature
- 16 - +5 -Ability Score Improvement
- 17 - +6 -
- 18 - +6 -Way Feature
- 19 - +6 -Ability Score Improvement
- 20 - +6 -

Hit Die: D12


Armor: Light armor
Weapons: Greatsword, Longsword, Rapier, Scimitar,
Shortsword, and any swords of other swords
Tools: None

Saving Throws:Strength, Dexterity


Skill:Choose two from Acrobatics, Athletics, Intimidation, Perception, and Sleight
of Hand

-:Sword Throw:-
At first level, you gain the ability to throw one handed swords in place of
making melee attacks. Throwing range is 10/30 and upgrades to 20/60 at sixth level
and again to 30/90 at eleventh level.

-:Quick Draw:-
At first level, you gain the ability to draw a sword if you threw one on
your round.

-:Nimble:-
At second level, you can take a bonus action on each of your turns in combat to
dash.

-:Extra Attack:-
Beginning at 5th level, you can attack twice, instead of
once, whenever you take the attack action on your turn.

-:Sword Guile:-
Upon reaching 8th level, you are a threat to non-magic missles. When a missile
attack is
aimed at you or an adjacent ally, you may use your reaction to attack it. The AC
for
the missile is its attack roll.

Damaging missiles reduce their possible damage by your class level+Dextarity


modifier+ Sword damage. Reducing a missile to 0 damage deflects it.
Missiles with health (Net, tiny creatures) take damage equal to your attack roll.

-:Way of the Sword:-


At Third level, you may choose a way to hone your skills.
Choose Three-Blade Style, Way of the many cuts, or 100 Sword Style, all
detailed at the end of the class description. The archetype you choose
grants you features at 3rd, 7th, 10th, 15th, and 18th levels.

--::Archetype: Three-Blade Style::--


-3rd Level: Whenever you attack, as a bonus action you may make up to two
additional
attacks.

-7th Level: When you are making an attack, you may forgo making the attack to gain
+1 Dodge bonus to AC for one round.

-10th Level: Your bonus action is two attacks rather than one granted you're
using the attack action in the given turn in combat.

-15th Level: When you attack you may choose to pommel instead of cut or stab.
A pommeling may be attempted as a free action once per turn upon a successful
attack.
You are proficient in pommeling. Pommeling deals bludgeoning damage.

-18th Level: Double damage for rounds equal to your strength modifier. Recharge
this
ability after a long rest.

--::Archetype: Way of the Many Cuts::--


-3rd Level: Many-Slash: When concecuatively dealing slashing damage to a target
that
has already been dealt slashing damage by you in a turn of combat, deal an
additional
1d6 slashing damage for each prior successful attack.

-7th Level: Throwing a sword 10 ft allows for a dc 15 Acrobatics skill


(+5 dc per 5 feet thrown) check. Allowing you, if passed, to catch the sword.

-10th Level: Attacking an enemy successfully allows you to reduce the damage you
would
do in order to add half of its value to your next attack-roll.You also gain the
ability to throw two-handed swords. This also allows you to throw a sword and Deal
Variant damage.

-15th Level:* You are able to throw a sword in such a way that it impales surfaces.
The depth and stability of the sword depends on the damage of the attack.
Successful
ranged attacks on an impaled sword grants an additional attack roll against an
adjacent enemy with advantage.

-18th Level:* You are able to ricochet your swords when thrown. Successfully
hitting
an enemycauses the sword to ricochet and hit an other enemy. All advantages and
disadvantages apply on the ricochetted attack. The distance of the ricochetted
attack
cannot measure farther than the original attack.

--::Archetype: 100 Sword Style::--


-3rd Level:* You may draw and stow swords as a free action. And are considered
armed
while within 5 ft of an unattended sword.

-7th Level:* You may move 5 ft in the direction of your sword throws as part of the

attack.

-10th Level:* you have advantage on strength saving throws while weilding two
swords
and advantage on dextarity saving throws if weilding only one sword. You have
Advantage on Wisdom saving throws if weilding no swords.

-15th Level:* While Adjacent to an unattended sword, you g

-:Ability Score Improvement:-


When you reach 4th level, and again at 6th, 8th, 12th, 16th, and 19th level,
you can increase one ability score o f your choice by 2, or you can increase two
ability scores o f your choice by 1. As normal, you can�t increase an ability
score above 20 using this feature.

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