You are on page 1of 4

TEAM BUILDING PROGRAM

Team Building Presentation Flyer:

TODAY’S
CHALLENGES THE RESULTS

PLANET LAZER
TEAM-BUILDING
 Lack of employee ambition PROGRAM  Increasing productivity
 Lack of productivity  Increasing self-esteem
 Loss of excitement for job *This program effectively breaks  Increasing team rapport
 High levels of stress and/or down communication barriers  Increasing time-management
anxiety in your current position skills
 Breakdown of open *It teaches participants how to  Increasing problem-solving
communication lines due to effectively communicate both skills
upward and downward through  Improve an organization’s
employee independence
hierarchy channels
 High levels of employee responsiveness to the business
turnover *It relieves stress and anxiety and environment
 Increased levels of competition allows people to take a break  Improve employee
 Boring company meeting that from their daily routine development
employees do not retain  Enhance employment security
information *Creates a positive stimulus to  Sharpen the company’s focus
spark employee creativity and on its customer
ambition

*Creates camaraderie between


co-workers

*Re-establishes team bonds that


disintegrate over time

A UNIQUE TOMORROW’S
SOLUTION SUCCESS
Team Building Session Material & Time Schedule
Team Building Session Material and Time Schedule:

Arrival and sign-in (10 minutes)

Introductions: (5 minutes)

 Introduction of Team Building Facilitator

Divide teams: (5 minutes)

 Split up people who have played before


 Split up managers / executives or players / coaches (if applicable)
 Split up men and women evenly (if applicable)

Brainstorming Session (using dry-erase board): (15 minutes)

 Why teams are important to their business / team


 What they want to accomplish with a team-building program (goals)
 Team Building benefits

Team Building Program: (Approximately 90 minutes and breaks down as follows)

1 st game: (11 minutes)

 Go over rules of all games for use of our arena(s)


 Regular game format
 No Briefing
 No strategic planning session
*Object of this game is to create anxiety in people who do not know how to play. They will have to rely on their
teammates to acquire enough knowledge to be able to play the basic format. This is a great example of how a new
person might not feel “part of the team.” It is also a great example of how the lack of knowledge or job responsibility
makes the entire team less effective and why they feel uncomfortable and weakened the team.

2 nd game: (16 minutes)

 Regular game format


 Players are fully briefed
 Teams have a 5-minute strategic planning session
*Object of this game is to compare to the last game. In this situation the players are fully aware of their objectives and
interact as a team. Their score should be much higher, representing the efficiency of a fully functional and coherent
team.

3 rd game: (21 minutes)

 Introduction to Energizer Game Format


 Chargers on
 Players are fully briefed
 Teams have a 10-minute strategic planning session
*This game we play the Energizer game format but leave the charging stations on for an easy transition to the
Energizer game format. This game requires a higher level of teamwork than the previous games and is effective for
showing the importance of communication!

4 th game: (11 minutes)

 Energizer Game Format


 Chargers off
 Players are not briefed again
 Teams have a 5-minute strategic planning session
*This game feeds off of the previous game. It will require participants to communicate effectively, have effective team
planning, and remember information from the previous game and work together.

5 th game: (21 minutes)

 Elimination game format


 Bases and chargers off
 Fully briefed
 Teams have a 10-minute strategic planning session
*This game will require teams to form a strategy that is both offensively and defensively minded. Thy will have to rely
on what they have learned in the previous 4 games as well as their own intuition. This game requires the highest
level of communication and teamwork to be successful.

Conclusion & Discussion: (25 minutes)

 A short conclusion to tie in what they learned during the session (as well as the facilitator’s observations).
 Additional information about effective teams and the importance of communication
 Team building benefits tied into each game they played
 Get both positive and negative feedback
 Ask to see if anybody has any questions

“The bad leader is he whom the people despise; the good leader is he whom the people praise; the great leader is
he whom the people say, “We did it ourselves.”
- Lao-Tzu
Conclusion

The human resource management, reports that teams in the workplace can increase productivity as much as 30%.
They also report an increase, on average, of 10% in customer satisfaction levels.

A 30% increase in productivity along with a 10% increase in customer satisfaction can create a tremendous
opportunity for your organization to set your goals higher than ever before.

Besides just statistics, the reports the following effect that team building can have on an organization:

 Increasing productivity
 Increasing self-esteem
 Increasing team rapport
 Increasing time-management skills
 Increasing problem-solving skills
 Improve an organization’s responsiveness to the business environment
 Improve employee development
 Enhance employment security
 Sharpen the company’s focus on its customer

“I hear and I forget. I see and I remember. I do and I understand.”


- Chinese Proverb

You might also like