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Moorhuhn Kart 2
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Build: May 11 2004 18:27:37
Version 1.00

Started at: 2019-10-27 15:13:27


Windows version: 6.01 build 1db1
Starting in directory C:\Users\Nazarene\Documents\Crazy Chicken Kart 2\
Executable: C:\Users\Nazarene\Documents\Crazy Chicken Kart 2\Crazy Chicken Kart
2.exe
Program path: C:\Users\Nazarene\Documents\Crazy Chicken Kart 2\
OleInitialize ok
GameParameters::Load
GameParameters::Load ok
available video modes:
0: 1366x768x32 60Hz format: 1536
1: 320x200x16 60Hz format: 512 (EXCLUSIVE)
2: 320x200x32 60Hz format: 1536 (EXCLUSIVE)
3: 320x240x16 60Hz format: 512 (EXCLUSIVE)
4: 320x240x32 60Hz format: 1536 (EXCLUSIVE)
5: 400x300x16 60Hz format: 512 (EXCLUSIVE)
6: 400x300x32 60Hz format: 1536 (EXCLUSIVE)
7: 512x384x16 60Hz format: 512 (EXCLUSIVE)
8: 512x384x32 60Hz format: 1536 (EXCLUSIVE)
9: 640x400x16 60Hz format: 512 (EXCLUSIVE)
10: 640x400x32 60Hz format: 1536 (EXCLUSIVE)
11: 640x480x16 60Hz format: 512 (EXCLUSIVE)
12: 640x480x32 60Hz format: 1536 (EXCLUSIVE)
13: 800x600x16 60Hz format: 512 (EXCLUSIVE)
14: 800x600x32 60Hz format: 1536 (EXCLUSIVE)
15: 1024x768x16 60Hz format: 512 (EXCLUSIVE)
16: 1024x768x32 60Hz format: 1536 (EXCLUSIVE)
17: 1280x600x16 60Hz format: 512 (EXCLUSIVE)
18: 1280x600x32 60Hz format: 1536 (EXCLUSIVE)
19: 1280x720x16 60Hz format: 512 (EXCLUSIVE)
20: 1280x720x32 60Hz format: 1536 (EXCLUSIVE)
21: 1280x768x16 60Hz format: 512 (EXCLUSIVE)
22: 1280x768x32 60Hz format: 1536 (EXCLUSIVE)
23: 1360x768x16 60Hz format: 512 (EXCLUSIVE)
24: 1360x768x32 60Hz format: 1536 (EXCLUSIVE)
25: 1366x768x16 60Hz format: 512 (EXCLUSIVE)
26: 1366x768x32 60Hz format: 1536 (EXCLUSIVE)
setting video mode 14
RenderWare v3.7.0 initialised.
Registered Sample Loading types
OggLoader
WavLoader

Registered Sample Stream types


OggStream

online functionality: 0
GameMK2::Init
GameParameters::Load
GameParameters::Load ok
Create New Texture: <PP>\menu\<TP>\title.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar1.bmp (null)
Create New Texture: <PP>\menu\<TP>\loading_bar2.bmp (null)
Create New Texture: <PP>\menu\<TP>\branding.png (null)
Registered Render Objects
Billboard
Clump
Fog
ParticleSystem
ProjectedTexture
Rain
RenderObjectsList
Snow

Registered Camera Controls


CarTargetCameraControl
DriverCameraControl
FreeCameraControl
SplineCameraControl
StartCameraControl

Registered Actions
AnimateUVAction
AnimatedTextureAction
WaterAction

loading World: <<LP>\objects\level.bsp> <data\MK2\level04\Textures8Bit\>


WorldUtil::ApplyAnisotropicFiltering Settings anisotropic filter to 16 (max. 16)
loading Clump: "data\MK2\level04\objects\skydome.dff"
("data\MK2\level04\Textures8Bit\")
Create New Texture: <PP>\Lensflares\<TP>\flare_01.bmp
<PP>\Lensflares\<TP>\flare_01.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_02.bmp
<PP>\Lensflares\<TP>\flare_02.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_03.bmp
<PP>\Lensflares\<TP>\flare_03.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_04.bmp
<PP>\Lensflares\<TP>\flare_04.bmp
Create New Texture: <PP>\Lensflares\<TP>\flare_05.bmp
<PP>\Lensflares\<TP>\flare_05.bmp
loading Clump: "<LP>\objects\Baeume.dff" ("data\MK2\level04\Textures8Bit\")
Available tracks:
1: Moorhuhn X
2: Winter
3: Island
4: Egypt
5: Factory
6: Mine
7: Castle
8: Swamp
Available championships:
1: User Defined
2: Random
3: Championship 1
4: Championship 2
Num available tracks: 8
Num available championship: 2
available phantom karts: 24
Create Font: <PP>\misc\fonts\<TP>\debug.bmp
font texture size: 256 x 128
Create Font: <PP>\misc\fonts\<TP>\fnt30px_white.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_yellow.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_orange.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\fnt30px_redoutline.png
font texture size: 512 x 512
Create Font: <PP>\misc\fonts\<TP>\logos.png
font texture size: 512 x 256
loading Clump: "data\MK2\level04\objects\camera.dff" ("")
Create New Texture: <PP>\Menu\<TP>\character_moorhuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_lesshuhn.png (null)
Create New Texture: <PP>\Menu\<TP>\character_moorfrosch.png (null)
Create New Texture: <PP>\Menu\<TP>\character_pumpkin.png (null)
Create New Texture: <PP>\Menu\<TP>\character_snowman.png (null)
Create New Texture: <PP>\Menu\<TP>\character_turtle.png (null)
Create New Texture: <PP>\Menu\<TP>\character_hank.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01.png (null)
Create New Texture: <PP>\Menu\<TP>\track_01_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02.png (null)
Create New Texture: <PP>\Menu\<TP>\track_02_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03.png (null)
Create New Texture: <PP>\Menu\<TP>\track_03_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04.png (null)
Create New Texture: <PP>\Menu\<TP>\track_04_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05.png (null)
Create New Texture: <PP>\Menu\<TP>\track_05_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06.png (null)
Create New Texture: <PP>\Menu\<TP>\track_06_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07.png (null)
Create New Texture: <PP>\Menu\<TP>\track_07_lock.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08.png (null)
Create New Texture: <PP>\Menu\<TP>\track_08_lock.png (null)
Casts:
display
Cast Members:
RenderWare
Ambient Light
Directional Light
Directional Light Objects
Fog
Skydome
Lensflares
Ambient Light Trees
karts
Cast Members:
Game Settings
misc
Cast Members:
Debug Display
Sample Manager
Sound Engine
Cameras|Spline Camera
objects
Cast Members:
Level Settings
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
SampleManager::CreateSample <PP>SFX\Kart\CAL_BRAKE.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_CRASH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_DROP.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE100.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE150.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_ENGINE50.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_JUMPLANDING.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERFAIL.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_POWERSTART.wav
SampleManager::CreateSample <PP>SFX\Kart\CAL_PUSH.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\kart\CAL_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\kart\CLH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMF_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CMH_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CML_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CPK_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Kart\CSM_SHOUT.wav
SampleManager::CreateSample <PP>SFX\kart\CTL_SHOUT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_CLICK.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_PRESELECT.wav
SampleManager::CreateSample <PP>SFX\Menu\MENU_TOGGLE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_CLOSE.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PBH_OPEN.wav
SampleManager::CreateSample <PP>SFX\PU\PFL_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PFP_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PGB_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_DISSOLVE.wav
SampleManager::CreateSample <PP>SFX\PU\PPS_END.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_FAIL.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_MOVE.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETSEARCH.wav
SampleManager::CreateSample <PP>SFX\PU\PSR_TARGETLOCKED.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PTC_ACTIVE.wav
SampleManager::CreateSample <PP>SFX\PU\PU_COLLECT.wav
SampleManager::CreateSample <PP>SFX\PU\PU_RESPAWN.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_ACTIVATE.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_HIT.wav
SampleManager::CreateSample <PP>SFX\PU\PXF_SCRATCH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FAILURE.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_FINISH.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START.wav
SampleManager::CreateSample <PP>SFX\Menu\RACE_START2.wav
SampleManager::CreateSample <PP>SFX\Track\UGBUMPYSTONE.wav
SampleManager::CreateSample <PP>SFX\Track\UGSAND.wav
SampleManager::CreateSample <PP>SFX\Track\TEY_WIND.wav
loading Clump: "<LP>Objects\water.dff" ("")
loading Clump: "data\MK2\Level04\Objects\clothing.dff" ("data\MK2\Level04\<TP>\")
***ERROR: Clump::LoadClump: Failed to load file
<data\MK2\Level04\Objects\clothing.dff>!
Create New Texture: <PP>\Menu\<TP>\raster.png (null)
Create New Texture: <PP>\Menu\<TP>\logo.png (null)
Create New Texture: <PP>\Menu\<TP>\line.png (null)
SampleManager::CreateStreamingSample <PP>\Menu\Music\MHK2Title.ogg
OggStream::Create: <PP>\Menu\Music\MHK2Title.ogg
StreamingSample::Loop Timer installed
GameMK2::Init done
StreamingSample::Stop Kill Timer
CloseRenderWindow
RenderWindow: Exit
MainProgram::Instance()->Exit()
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::DestroyAudioStream 975a248
stream->Destroy
StreamingSample::Destroy
StreamingSample::Destroy killing timer
StreamingSample::Destroy delete stream source
StreamingSample::Destroy ok
stream->Destroy ok
SoundEngine::Clear ok
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
GameParameters::Save
GameParameters::Save ok
MainProgram::Instance()->Exit() ok
InputController::Instance()->Exit() ok
renderWindow.Destroy()
RenderWindow Destroy
SoundEngine::Instance()->Exit()
SoundEngine::Exit
SoundEngine::Clear
destroy voices
destroy temporary voices
destroy cleanup voices
destroy stream
SoundEngine::Clear ok
SoundEngine::Exit ok
SampleManager::Instance()->Exit()
SampleManager::RemoveAllSamples
SampleManager::RemoveAllSamples ok
RwGraphics::Instance()->Exit()
RenderWare exited gracefully.
RwGraphics::Instance()->Exit() ok
renderWindow.Destroy() ok
RenderWindow: Exit 2
Exit2:: detach window
Exit2:: delete m_pMainWnd
Exit2:: delete m_pMainWnd ok

AfxPostQuitMesage
AfxPostQuitMesage ok

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