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Final Na Talaga To 2.0
Final Na Talaga To 2.0
VOCABULARY OF GRADE 11
GAS STUDENTS
ARCEGA, DANICA
COLANDOG, ANGELICA
COSTIN, MARIE-CHRIS
COTORNO, KENNETH
DELOS SANTOS, JOWARD
FAJARDO, RAY-ANN
PAGULAYAN, HAZEL ANNE
RAMADA, JHON PAUL
SABAO, WILMER
VILLA, BRIX JEROME
Submitted to:
JOHN MARK E. BURGOS .PH, D
1
ACKNOWLEDGEMENTS
The researchers would like to express the gratitude to the research adviser John
Mark E. Burgos .Ph, D for his guidance as well as his thoughtful comments, generosity,
The researchers are thankful to one of the teachers of all Gas 11 students in Reading
and Writing for this semester, To Mrs. Maricel Apelo, for helping the researchers for
implementing the post-test and doing the intervention of this study to the Grade 11 Gas
Students.
Mr. Amiel Vijandre and Mrs. Gina Nipas, panel members, for the comments and
To the Assistant Principal, Mr. Oliver C. Sanchez, who approved our permit to
conduct this study and collect the data to all the Grade 11 Gas Students.
Lastly, to all the teachers who guided the researchers and validated the title of this
study and the students who have accepted to fill the questionnaires for devoting time to
2
GAS STUDENTS
ABSTRACT
Philippines, the government has decided to include the English subject into the curriculum
starting kindergarten to enhance students' ability on the use of the language. Vocabulary
has a huge role to communicate ideas. Students who have enough vocabulary will be able
to understand teachers' explanations better and will help them write and speak well. That
is why teachers should be aware of the techniques they use to help the students. The goal
words, this study aims to know the effectiveness of crossword puzzle in enhancing the
English Vocabulary of the Gas 11 Students. To achieve the main objective of this research
implementing the questionnaire designed for the respondents which is the Grade 11 Gas
students. Moreover, the questionnaire explore the student’s vocabulary for the use of
crossword puzzle. In general, this study describes the process of using crossword puzzle in
enhancing the student’s vocabulary. The results showed that there is significant difference
in using crossword puzzle to improve the vocabulary knowledge based on the findings,
Therefore, the effectiveness of crossword puzzle can help the students to gain new words
used in teaching vocabulary. Also it recommends that teachers should find more ways to
3
Table of Contents
Page
Acknowledgement……………………………………………………………….. I
Abstract………………………………………………………………………… II
Table of Contents……………………………………………………………… III
Chapter One: Background of the study
Introduction………………………………………………………………… 7
Statement of the Problem…………………………………………………… 10
Hypothesis………………………………………………………………….... 10
Theoretical Framework………………………………………………………. 10
Paradigm of the Study……………………………………………...……… 11
Significance of the Study…………………………………………...………. 12
Scope and Delimitation……………………………………………………… 13
Definition of terms ………………………………………………...……….. 13
Chapter Two: Review of Related Literature
Foreign……………………………………………………………………. 14
Local………………………………………………………………...…… 19
Chapter Three: Methodology
Research Design………………………………………………………… 22
Respondents……………………………………………………………… 22
Sampling Procedure……………………………………………………… 23
Validation of Instruments…………….………………………………….. 24
Data Gathering Procedure………………………………..………………. 24
Statistical Analysis of Data........................................…... 25
Chapter Four: Presentation, Analysis and Interpretation of Data................. 27
Chapter Five: Summary, Conclusions and Recommendations
Summary of Findings……………………………………………………. 30
Conclusions………………………...…………………………………… 31
Recommendations………………………………………………………. 32
Bibliography……………………………………………………………………… 33
4
Letters……………………………….………………………………………. 36
Appendices...............................................................37
5
Chapter I
Introduction
Posted along the corridors of one of the colleges in the Philippines are the words
"Speak English and talk to the world." English is one of the international languages being
learned worldwide. In the Philippines, the government has decided to include the English
subject into the curriculum starting kindergarten to enhance students' ability on the use of
the language. Most students nowadays, including Malinta National High School - SHS, use
gadgets such as cellphone, tablet, laptops, etc. for learning. They depend on these devices
as a research tool during projects, group work and for emergency reports.
Even though the students have devices which are truly helpful for their academic’s
activities, they only limit their education and they become weak in learning new words for
the reason they sometimes only read articles according to what information they need. By
scanning online, they gain little and it does not retain on their minds.
Wilkins (1972) stated that "while without grammar very little can be conveyed, without
Vocabulary has a huge role to communicate ideas. Students who have enough vocabulary
will be able to understand teachers' explanations better and will help them write and speak
well. Without enough understanding of words, students cannot freely understand or express
their own ideas. “To master a language, the learners must learn thousands of words” (Allen,
1983). It means a person should have numerous vocabularies to support their ability to
speak in English language. Some educators and instructors have been dealing with this
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problem by having various methods in teaching vocabulary. In fact, games have a crucial
role in improving the students’ ability to think, speak, and learn. Many studies revealed
that games are beneficial in vocabulary learning since it helps students to enhance their
ability to memorize words and their motivation. It encourages also the interaction between
teacher and classmates and most importantly, it improves their communicative skills (Ali
and Elham 2015). There are various games that can attract students, among those games’
crossword puzzle is seems to be more attractive. Crossword puzzle is a game in which the
students must fill in all the blank square to form a single word, those word are provided by
the given clue in which can complete the sentence (Orawiwatnakul, 2013). Several studies
revealed the Effectiveness of word games. One example of it is the research that was made
by Franklin, et al, (2003). It was found out that crossword puzzle can increase the
Teachers know that each student has a different characteristic and that they should
choose the best method of teaching to make sure that they support the students' skill in
listening, speaking, reading and writing. Many of the teachers use lecturing as a mode of
instruction to teach vocabulary however the effectiveness has been questioned due to lack
of interaction.
Learning vocabulary should be fun and interesting while making sure that it is
effective. One technique is by using word games. Word games will make students learn
new unfamiliar words and help them to sustain their interest. Crossword puzzle is the main
technique that has been chosen by the researchers. Crossword puzzle can make students be
7
To know the effectiveness of this mode, the researchers have invited twenty (20)
students to participate in the study. Participants were randomly selected from different
sections and they were asked various questions regarding the probability of the use of
crossword puzzle and if it has their interest or not. After the brief interviews, the result was
sixteen (16) out of twenty (20) students confirmed that playing crossword puzzle gains
their interest and that they consider it as an effective way to learn new vocabulary and
As mentioned above, due to availability of the gadgets and devices many students
who are not dedicated to acquire new vocabulary will consider crossword puzzle as an old
game and that there is newer word games, they could play
Therefore, the researchers suggest that a game must be included as one of the major
techniques in teaching vocabulary of the English language as the game will motivate the
vocabulary through filling out the hidden words and rewriting them will be achieved.
Moreover, unlike the lecturing method, the students are involved in the learning process
enhancing the English vocabulary proficiency of GAS 11 students. It seeks to answer the
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3. Is there any significant difference between the scores in the Pre-test and Post-
test?
Hypothesis
Theoretical Framework
Socio Cultural Theory (1962), according to Lev Vygotsky cited that Cognitive
Development posits that information from the external world is transformed and
cultures. Cognitive deals with mechanical aspects of learning vocabulary and are not
related to mental processing (Schmitt, 2000). These strategies include repetition, taking
notes, high lighting new words. Socio-cultural environment plays an important role in how
they develop cognitively. In Vygotsky’s view, the acquisition of language is a crucial part
to others using different language. It tries to explain the awareness as the result of
socialization. This means that we talk to our friends, family and we talk to them for the
cognitive development. That language has an important role on every human and vital in
vocabulary through socialize and it can be relating in this study the effectiveness of using
9
Fig.1 Paradigm of the Study
The researcher’s gathered the score in pre-test and post-test of the students and
identify the difference between the score of pre-test and post-test. So that, the researcher
used pre-test and post-test, questionnaire, statistical analysis and intervention. As a result,
it shows that using games can enhance the ability of students regarding to their vocabulary.
Therefore, the researcher recommends to the teacher’s to use games to create context to
PROCESS OUTPUT
INPUT
enhancing Students Vocabulary among Grade 11 Gas Students of Malinta National High
10
In this research, the following will benefit from this study:
Students. Will benefit from this research by enhancing their ability to speak and improve
their knowledge about their vocabulary using word games (Mubaslat, 2012).
Teachers. Will benefit from this research by teaching English vocabulary using games to
attract their students to the lesson and to create context to make their discussion less boring
and enjoyable. According to a study (Mubaslat, 2012) applying games in the lessons
facilitate the English lessons and achieve all the educational goals.
Gamers. Gamers will benefit from this research by activate parts of the brain that deal with
language and word findings which forces the brain to exercise, work and be active. (Devi,
2012)
The study focused on the Effectiveness of English vocabulary using word games on
mobile phone. This study involves Gas 11 students of Malinta National High School Senior
High School for the School year 2018- 2019. This study does not include Grade 12 students
and other strands and Schools outside of Malinta National High School-Senior High School
Definition of Terms
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Crossword Puzzle- Is a word game in which you must guest the answers and write the
words with the given clues. A puzzle consisting of a grid of squares and blanks into which
words crossing vertically and horizontally (Cambridge dictionary). Also, to fill the white
squares with letters, forming words, by solving clues which lead to the answers
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CHAPTER II
FOREIGN
English language is very important in our life. However, learning English will open
common in the world in terms of language and it is essential in education and every field
language learning and games is one of the strategies in improving English lexicon. His
respondents gathered are the First-year middle school pupils at 'Khoula Bent Azouar' in
Biskra Algeria. Moreover, teachers have many to introduced English lexicon. In Nadia
Yahoui's study, the research tool that Yahoui used is Questionnaire, that gathering data
through asking written question to the teachers to get their opinion if games is really
important in field of education, another tool is interview design for First year middle school
pupils, this time its check if students learned to use games in their class. The study of
of the students. This study can be relating if there is an effectiveness of games in vocabulary
and the research tool that will be used is Questionnaire. In Nadia's study, one hundred
percent (100%) confirm that learners really have difficulties with vocabulary mystery. It
shows that they have difficulties in catching up the words. One of the reasons why students
have difficult in learning is that lack of background or more importance in reading books
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rather than speaking. In his study sixty- seven percent (67%) that learners are aware of the
importance of vocabulary while thirty- three percent (33%) claims that games are important
and provide good learning skills. Therefore, the results obtained from the study show the
significance and the effectiveness of games. The Results appeared in study of Yahoui that
important and the most difficult skill in any language. Many students nowadays are
suffering or having a difficulty understanding English language. In fact, many students feel
that vocabulary learning is boring since they must memorize unfamiliar words and spelling
without changing their learning habits, such as writing words on paper, learning by heart
then, encourages students to practice the target language using an infinite range of
individual, pair and group work activities. One of these activities is learning through games
since it is claimed that it can help students to learn and practice the vocabulary easily and
effectively in an amusing classroom atmosphere. Crossword puzzle can help the students
to get out on this problem. According to Darfilal (2015) the title of their study is The
Effectiveness of Using Language Games in Teaching Vocabulary the Case of Third Year
Middle School Learners which is undertaken in Maghnia, Wilaya of Tlemcen it deals with
the Third-year learners of El_AidAal- Khalifamiddle School. They took a sample of thirty-
two learners from ninety-four and randomly chosen in one from three classes. The research
tool that will be used in this study are observation and questionnaire. Then, they confirmed
that the language games are having a great effect in the students ‘skills. It improves the
students’ vocabulary and memorization. The study of Darfilal is parallel to this study in
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that this study deals with crossword puzzle in enhancing students’ vocabulary while
Darfilal’s study is using language games in teaching vocabulary also he uses random
sampling and questionnaire to collect the data that is similar also to this study.
context. A research that was conducted by Ayesha Perveen, Muhammad Asif and Sidra
Mehmood (2016) in virtual University, Lahore, Pakistan with the sample of 150 students
of class 8 from various public sectors Schools of Lahore. Their research entitled was
Enhancing vocabulary is important in learning other languages and helps us learn their
culture. The study of Perveen et. Al. (2016) used the Questionnaire and Evaluation
Checklist. In their research, they used different questionnaires to students’ like circle-
rotation, charades, listing, mini gameshow and sketching. Five English teachers collected
the data. The result of the evaluation was shown in the pie graph. The study of Perveen is
parallel to this study in testing the effectiveness of games in vocabulary and can be relate
using the same tools which is the questionnaire to gather information. As a result of their
research, the researcher concluded that games help students remember words and phrases.
It helps students to remember words better and faster. It can develop the communicative
English Language plays an important role in our lives. It is a general rule, since it
is a universal language. Learning English is important. According to Ben Sola (2012), there
are different principles for dealing with high and low frequency vocabulary. They can use
it in crossword puzzles. The direct approach of teaching includes word building such as
crossword puzzles activities. Vocabulary learning goes with communicative skills such as
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listening to stories His respondents were 60 students from different faculties who were
However, learning vocabulary through game had attained a lot of attention, the
value of educational games has gain popularity in language education since they help to
In Ben Sola's, study the research tool they used is Questionnaire. It is one way of
gathering data by asking structured questions to the teachers asking their opinions if the
game is significant in the field of education another tool is interview designed for the sixty
(60) students.
technologies has a big impact in changes in teaching (PAVLIK 2015) mobile phone serves
as a tool to every student in their studies. Vocabulary teaching is the heart of improving
proficiency competence in the language. In the past decades, there’s a rapid growth of the
mobile user that has an application of mobile vocabulary. Al Saleem (2014) aimed to
examine the effects in journalizing via WhatsApp and afterwards improved in the students
writing. The number of participants in the study is fifty (50) first year students from an
English language teaching department at a state university in Turkey. The participants were
enrolled in a course called Lexica competence in the Spring Sem of the year 2013 to 2014.
The participants were divided into 2 groups randomly control group (n=25) and
experimental group n=25.Each question correctly answered in the test will be given 1 point
in the test for both pretest and post-test. T-test was used to determine whether the
differences between inter and intra groups. At the start of the study the participants of 2
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groups were tested on their knowledge of selected fifty (50) idioms. The participants of
experimental group were asked how frequent they used the WhatsApp or other mobile
application. It was frequently used. On the other hand, the control group was given printed
handouts including traditional activities idioms while the experimental group took the
MMS messages in WhatsApp. Results of this study indicate that both the participants in
the control and the experimental groups significantly improved their knowledge in areas of
the target idioms, independent of the activity type used in their respective group. However,
based on the posttest results, participants in the experimental group who learned idioms
using the mobile application achieved significantly better than their counterparts in the
control group with traditional activities, indicating that use of the mobile application was
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design research with the use of experimental group and control group. There are forty- four
(44) in the control group and forty- three (43) in experimental group. Findings reveal that
the pre- test of control group has a mean of 11.93 while the experimental group has a mean
of 12.03. The post-test has a result of 22.13 for the mean of control group, 35.20 for the
mean of experimental group. The result shows that engaging students in board games has
engaging students in games as a part of improving their vocabulary. The study of Viray is
parallel to this study in that it is about engaging the students through board games to have
a good impact on their academic performances. He used a quasi- experimental design that
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is divided to control and experimental group. Also, he uses the pre- test and the post- test
University in San Jose del Monte. In testing the Effectiveness of a game as a reinforcement
activity, a pre- test and post- test experimental design was utilized. According to Gutierrez
(2014), he used the pre- test and post- test to determine that there is a significant increase
in the performance of the students. He used Cronbach's alpha. He used to group the control
group their post- test is 28.45 while their pre- test is 19. 225. In experimental group, the
computed value (13.934) is greater than the critical value (2.021) which means that there
is a significant difference between the pre- test and the post- test. The study of Gutierrez is
parallel to this study because it deals about the Effectiveness of a game to reinforce the
student’s activity while in this study, it uses crossword puzzle to enhance student’s
vocabulary. He also uses the pre- test and the post- test experimental design to find out that
language. However, test results daily communication and English proficiency exams shows
that the students have difficulty in learning vocabulary. Their descriptive- evaluative study
assessed the vocabulary learning and the strategies used along the context clues, word
analysis and dictionary skills of 100 randomly selected second year education students of
the Sorsogon State College. The study utilized survey- questionnaire, teacher made test
and unstructured interview in gathering data to determine the vocabulary learning strategies
of teacher education students. Teacher made test containing 20 items for context clues, 10
items word analysis and 10 items for dictionary skills was also designing to access the
18
vocabulary performance. It is concluded that the different strategies in learning vocabulary
are most often used by teacher Education students. There is a significant moderate positive
relationship between the student’s frequency use of learning strategies and the vocabulary
performance along context clues and word analysis. The study of Carranza et.al.is parallel
to this study whereas it is about using a different strategy to the students to learn
vocabulary. In their study they proven that there is a significant relationship between the
She learns of a new food, reads a new place name in the news, hears about a new disease,
corrects his/her pronunciation of a word or learns to use it more precisely. Indeed, the range
of a person’s vocabulary in the best style index of his/her development. Her aims to
determine the levels of the word vocabulary and contextualized vocabulary ability 71 BSN
students in La Salle University. The study made use of quantitative analysis method. The
respondents of the study were 71 students enrolled in the two blocked sections of English
1. The research instruments used in the study was the adapted and revised mental exercises
on word and contextualized vocabulary of Angkay. The two tests were composed of 50
items. The word vocabulary test has 50 words with 4 choices for each. The contextualized
list is composed of 50 words used in context using sentence with four choices. To conclude
in the group of respondents, the use of words in isolation and that the teaching of
vocabulary can be effectively performed by using words in contexts. The study of Tizon is
parallel to this study in that the point of her study is about vocabulary. Her study use
quantitative analysis method and it is to find out the levels of the word vocabulary and
19
contextualized vocabulary ability of the students. While on this study needs to prove that
as a measure of reading skills of Filipino children) the study made use of two sets of
participants that were selected through convenience sampling they are elementary students
grade 3&4 pupils selected public and private school within the metro Manila area a total
of 582 pupils participated in the research, 238 of who were involve in the development of
the preliminary form while the remaining 344 took part in the development of the polished
form. The present study used a quantitative study class-sectional explanatory design.
Across sectional explanatory research would entail the gathering of data from the
respondents during a single point in time with the objective of developing an instrument
that would measure a phenomenon and explaining the nature of the phenomenon.
Moreover, this was also a descriptive normative research as it made use of the constructed
test and determines its usefulness to explain the current condition as regards to the
data for the completion of the project several instruments were used the researcher after
the consultation with experts develop four different instruments. They are follows:
preliminary and polished form for vocabulary and the preliminary and polished form for
reading comprehension. The polished forms of the instruments were also subjected to
confirmatory factor analysis. It was extensively evaluating the factor structure of the
instruments multiple indices were used the traditional chi-square was evaluated so there is
a significance between the reading comprehension and vocabulary to help one Filipino
child student to success. The study of Cabuyit is parallel to this study in engaging the use
20
of vocabulary in learning process, in his study the vocabulary is used in Reading
comprehension, while in this study the vocabulary is used to test the effectiveness of
Crossword Puzzle in learning of the students. The study of Ryan Francis Cabuyit is parallel
to this study for the reason of they using a pre- test and post-test to collect data and he use
randomization to his respondents, and his respondents are students that live in metro
Manila area this research is very fully developed by the help of his research design, this
study used a quantitative study cross sectional explanatory design. Moreover, this was also
descriptive normative research as it made use of the constructed test and determines its
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CHAPTER III
RESEARCH DESIGN
The research design that was used in this study is Experimental Design whereas a
blueprint of the procedure that enables the researcher to test hypothesis between
independent and dependent variables. According to Gutierrez (2014), “In testing the
design will be utilized” in this study to test the effectiveness of crossword puzzle in
student’s vocabulary.
RESPONDENTS
Table 1:
(GAS)
A 27 20%
B 27 20%
C 27 20%
D 27 20%
E 27 20%
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The Grade 11 Gas students of Malinta National High School- Senior High School shows
the different sections and the total number of the students in each section with their
corresponding percentage.
The table shows the corresponding numbers of the respondents that the researchers will
need. In the first column, the sections are written to identified in which the sections they
belong. The second column indicates the number of totals of frequency each section
starting from A to E. The last columns show us the number of percentages of every room
with the total of 100 %. The formula that the researcher used in getting the respondents in
SAMPLING PROCEDURE
Instead of using all subject from the entire populations the researcher takes several
steps in gathering data. First, Slovins’s formula will be used to determine the appropriate
sample size that the researcher will need. This formula is used to calculate the sample size
(n) given the population size (N) and a margin of error (e). It is computed as n = N /
After applying the Slovins formula, the researcher will proceed to random sampling
in which the researcher will randomly select the respondents. Then, a simple random
sample of clusters is selected from the population. The study of Oriwiwatnakul (2013),
Crossword Puzzle as a learning tool for Vocabulary learning used the cluster sampling to
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VALIDATION OF INSTRUMENTS
The instruments that the researcherused are the Pre-test and Post-test,
Crossword Puzzle Exercises. To validate the questionnaire, the researcher will have the
teacher, an authority in this subject, to check the questionnaires. After editing the
questionnaires, the researchers will try the questionnaire, to other students which is not
included in the respondents. After they answer the questionnaire the researchers made some
changes and ask the authority to check for the final revisions.
The researchers will ask permission to the principal to conduct a study to Gas 11
students of Malinta National High School – SHS. The researchers will use the pre-test to
assess and to determine pre-existing subject knowledge of the students. The researchers
will be the one who will give the questionnaire and exercises to the participant to avoid
any misunderstanding. After the pre-test in all sections are done, researchers will get all
the scores of each section and then the mean to get the variance. While getting the mean
and variance of pre-test the intervention will happen. In intervention we will seek the help
of one of the English teachers that is currently handling GAS 11 students. She will be the
one who teach the vocabulary words that present in this study. The intervention will happen
in exactly two weeks before the teacher starts her main lesson of that day. In two weeks,
there will be two meetings in each section. After two weeks, the posttest will be implied.
The duration of time that the students will answer the questionnaire is 15 minutes. The
teacher is the one who distribute the posttest. The posttest will happen for one week with
the same question. When the posttest in all sections are done, the same procedure that
24
happened in pre-test will implied also in posttest. In which researchers will also get the
scores of each section then the mean, to get the variance. When the mean and variance is
done, the t-test will computed to get if the study have a significance difference. After
getting the result of t-test the computed value will compare to the tabular value.
When the data was collected, it will be analyze and tabulated. The following are
statistical tools will be the one that the researcher will use.Frequency distribution is a
display of data that specifies the percentage of observations that exist for each data point
frequency of survey responses and other data. To get the frequency and Percentage the
researcher get the overall total of the GAS 11 students each sections both girls and boys
then the researchers compute by the use of Slovin’s Formula to get the frequency and
percentage.
The mean is the average of the number Techopedia (2018), add up all the numbers,
then divide by how many numbers there are. In other words it is the sum divided by the
count. To calculate the mean, the researcher will use the following formula.
Variance
It is defined as a measurement of the spread between numbers in a data set. It’s the
one who measures how far each number in set is from mean and is calculated by taking the
differences between each number in the set in where σ2 is variance, χ is the value of an
25
individual data point, μ is the mean of data points, N is the total # of data points
(Investopedia.com).
T-test
It is used to compare two different set of values. It’s generally performed on a small
set of data also applied to normal distribution which has a small set of values
(tutorvista.com/t-test formula). T-test is used to identify if there is significant difference
between the scores of the pre-test and post-test. Also to determine the effectiveness of
crossword in vocabulary.
26
CHAPTER IV
PRESENTATION
This chapter represents the investigation of what have been mentioned in the Chapter
III concerning the Data Analysis of the Effectiveness of Crossword Puzzle in Vocabulary
of the Students, it deals with presenting and analyzing the gathered data to come up at the
end with the main findings concluded from the study. It contains the computation of the
pre-test and post-test by computing the mean and the variance, also the T-test and to answer
SECTIONS
(GAS) A B C D E
AVERAGE
In this table shows the average scores of GAS 11 Students for pre-test. Gas-11 A
got an average scores of 7.30, Gas-11 B 0.70, Gas-C 0.30, Gas-D 1.44 and Gas-E got 1.44
average score.
It shows that the scores for the pre-test of the students has a lowest scores, based
27
2. What are the scores of the students for the Post-test?
SECTIONS
(GAS) A B C D E
AVERAGE
In this table shows the average scores of GAS 11 Students for post-test. Gas 11-A got
an average scores of 11.67, Gas 11-B 13.41, Gas 11-C 13.19, Gas 11-D 13.17 and Gas 11-
Considering the gap of their average scores. It shows that the scores for the post-test of
3. Is there any significant difference between the scores in the Pre-test and Post-test?
Pre-test Post-test
28
The table shows the collective mean of Grade 11 Gas Students for the pre-test
including its mean of 2.16 and a variance of 1.65. It also shows the collective mean of the
post-test with the mean of 12.63 and a variance of 0.69. Also, it show the overall population
which is 135.
The Computed Value of 74.79 is greater than Tabular Value of 2.23 at 0.05 level
of significance. The Alternates hypothesis is accepted and the Null hypothesis is rejected.
Vocabulary of the students. It shows that using crossword puzzle really helpful in
29
CHAPTER V
In this chapter enables to answer the statement of the problem, it contains the
researcher’s recommendation based on the result of this study. This part contains the
Summary of Findings
1. The average scores of GAS 11 Students for pre-test is for Gas-11 A got an average
scores of 7.30, Gas-11 B 0.70, Gas-C 0.30, Gas-D 1.44 and Gas-E got 1.44 average score.
By using the reliable instrument, the scores of the Grade 11 Gas Students was gathered
by using pre-test. It shows that the scores for the pre-test of the students has a lowest scores,
2. The average scores of GAS 11 Students for post-test is for Gas 11-A got an average
scores of 11.67, Gas 11-B 13.41, Gas 11-C 13.19, Gas 11-D 13.17 and Gas 11-E got an
Using the same instrument in getting the post-test of Grade 11 Gas Students.
Considering the gap of their average scores. It shows that the scores for the post-test of the
3. The computed value of 74.79 is geater than the tabular value of 2.23. Findings reveal
that there is a significant difference between the pre-test and post-test of Grade 11 Gas
Students. The result of t-test according to computed value and tabular value, it shows that
the computed value is greater than the tabular value at 0.05 margin of error.
30
Conclusion
puzzle in enhancing the English Vocabulary of the students. The findings of the scores for
the pretest shows that the vocabulary of the students is weak based on the scores given by
2. While the implementation of the posttest got a higher scores, it shows that after
engaging of the students to an intervention of the crossword games it reveals that games
3. Moreover, using t-test shows that there is significant difference between the
scores in the Pre-test and Post-test. The computed value is greater than the tabular value at
0.05 margin of error. The study reveals that the Crossword Puzzle was effective in
enhancing the English Vocabulary. Therefore, engaging students through crossword puzzle
games has a positive effect in enhancing the English vocabulary of the students. The
students. It shows that using crossword puzzle really helpful in increasing the vocabulary.
31
Recommendation
Based on the findings, the researchers recommend the following to the teachers.
1. Teachers should conduct a contest that have something to do with crossword puzzle
2. Teachers should find more ways to improve the students’ vocabulary through
activities during class. The implementation of crossword puzzle games can help the
32
Bibliography
Magazine:
Derakhshan A.& Khatir E.D. (2015). The Effectiveness of Using Games on English
Issue 3, 2015
of digital, social and mobile media. Contemporary Educational Technology, 6(2), 113-125.
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Cabuyit, RF. (2012). Vocabulary and Reading Comprehension as a Measure of Reading
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Viray, J. (2016). Engaging Students through Board Games: Measuring Its Effectiveness on
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https://www.simplypsychology.org/vygotsky.html.
35
36
Appendices
37
Appendix A
Table 1
38
Appendix B
Table 2
39
Appendix C
Table 3
40
Appendix D
Table 4
41
Appendix E
Table 5
42
Appendix F
Table 6
43
Appendix G
Table 7
44
Appendix H
Table 8
45
Appendix I
Table 9
46
Appendix J
Table 10
47
Appendix K
Where:
n = no. of samples
N = total population
e = error margin / margin of error
199 199
n=1+(199)(0.05)2 n=1.50 n=26.5 or 27
199
n= 1+(199)(0.0025)2 n= 132.6
199 132.6
n=1+0.50 n= 5
x̄ = ( Σ xi ) / n
Where:
48
Figure 4: T-test Formula
2.16−12.63 −10.47
t= 1.65 0.69
t= √0.02
√ +
13.5 13.5
−10.47 −10.47
t= t=
√0.01+0.01 0.14
t= -74.79
DEGREES OF FREEDOM
49
Table 5: Significant Difference
50