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KISS Notes for A World of Girls!

Planning to guide your troop on a Brownie Journey? KISS (Keep It Short and Sweet) Notes for the Girl Scout Brownies A World of Girls! Journey are a helpful resource.
Through this Journey, Brownies will earn four awards: Hear a Story, Change a Story, Tell a Story and Better World for Girls! Award! Brownies earn these awards once
they have learned about the many roles that are open to them and the possibilities they have within those roles.

The purpose of KISS Notes is to provide an overview of the Journey your girls have chosen. On the following pages you will find a snapshot of the Journey sessions
corresponding with each award in this Journey. There are three types of activities for each session: Active Discussion, Hands-on Activity and Guest Speaker/Side Trip.
Choose one or more activity from each category to achieve the session goal. As girls successfully meet the session goals, they will earn the Journey Awards and benefit
from the Girl Scout Leadership Experience. At the end of the booklet you will find some helpful hints for planning the Change a Story Project*. In-depth details on the
Journey and how each award is earned can be found in the Adult How-To Guide and the Girl Book.

Remember:
1. Use your imagination! It’s your Journey! Customize it with input from your girls.
2. If you haven’t already, watch this six-minute video that takes a lighthearted approach to showing how adults partner with girls during the Girl Scout Leadership
Experience: http://www.youtube.com/watch?v=qnStDynsIng&feature=youtu.be.
3. The sample sessions in the How-To Guide provide a framework for exploring the Journey. Troops are free to modify or substitute activities.
4. It is not necessary to do every suggested activity in a session, but the leader is responsible for ensuring that girls achieve the session goals.
5. You may wish to use the same sample session over the course of two or more meetings. “Session” does not equal “meeting.”
6. You do NOT have to do everything yourself. Connect with parents, other community members and older Girl Scouts for help.
7. Girl Scout Journeys come to life when troops make the Journey experience their own. Girls and Adults customize Journeys by taking advantage of a variety of
resources:
a. Trips and Tours 2009: a great resource Girl Scouts can use to find ideas for trips and tours in and around the state of Missouri. Ask for a copy of this book in
the Emerson Resource Center
b. Local experts or organizations who can build on the Journey theme
8. During the Journey, you can supplement activities using the Brownie Girl’s Guide to Girl Scouting skill-building badges such as:
a. Letterboxer - learn how to have fun adventures by finding and hiding letterboxes
b. Inventor - think like an inventor
c. Pets - care for pets
d. Making Games - create new games and share them with others
e. Making Friends - learn how to be a good friend
9. Use the Journey Session Worksheet at the end of the KISS Notes to organize and plan your troop meetings.
10. The Adult How-To Guide provides helpful discussion prompts, detailed activity descriptions and different options for the Journey.
11. The Girls’ Book provides a fun, engaging content ranging from fictional tales, games and puzzles to real-life stories about women. Girls can participate and learn from
these activities in any Girl Scout Pathway (e.g. troop, event or series).
12. GSUSA provides fun and interactive map you can use to customize your Journey. The map will provide you with ideas for including your other Girl Scout activities in
your Journey. The map can be found here: http://www.girlscouts.org/program/journeys/maps.asp.

Need more help? Contact the Emerson Resource Center. This mini library has all your Journey resource needs.
Award Journey Session Active Discussions Hands-on Activities Guest Speaker or National
Side Trip Leadership
Outcomes
Session 1 (p. 28-35) • A Circle of Adventure - Begin with a • Create a Team Passport to remind Brownies will
Hear a Girls Around discussion about what it means to
be a “sister” to all the Brownies in
girls of all the stories they learn
about on this Journey
Discover
the World critical thinking
Story Goal: Brownies ex-
the group
• Our Globe (or Map) of Girls - Girls
• Play Games Around the Globe,
Banyoka and Cencio Mollo Invite a storyteller, and positive val-

Award plore how stories and


games can link them
discuss the ways they are • Taste Jordan’s Refreshments at book editor or
author to discuss
ues when they are
able to recognize
connected to other girls around the snack time
to the wide world of with the girls the stereotypes.
world • Act out A Great Place poem with
Brownies earn this girls. • Story Time: “Flying into Shali’s clues they can find
fun gestures Brownies
award by finding a Desert Home” - Girls discuss what in stories.
clue in a story that Connect when
they learned about Shali’s home
represents a change they recognize
in Jordan
they can make in the importance
their world. of being part of a
Or, take a side trip larger community.
to:
• local library Brownies Take
• local theater Action when they
• outdoor stage recognize they
have important
Session 2 (p. 36-43) • Girls in My World - Girls learn what • Team Passport - add the next
roles and respon-
Girls in Our they have in common with their story
sibilities in their
“sister” Brownies • Play Overlapping Worlds - Have fun
World • Girl Worlds in Stories - Girls discuss jumping rope while identifying
communities.
Goal: Girls explore “girl worlds”
their favorite female characters
how stories about • Draw Me and My Girl Worlds - Girls
• Shali’s Story: Finding Clues for
women and girls often draw and discuss different groups
Change - Girls consider the clues
hold clues about ac- of women and girls in their world
they read in Shali’s story
tions they can take • Celebrate earning the Hear a Story
• More Story Clues All Around - Girls
to make the world a Award
discuss clues they have found in
better place.
other stories they have read
Award Journey Session Active Discussions Hands-on Activities National
Leadership
Outcomes
Session 3 (p. 44-49) • Our World of Girls - Girls name one new thing • Team Passport - Add the next story
• Role-playing: Positive Change - Girls
Change From Story they have learned on the Journey so far
• Circle ‘Round the Story - Girls create a team choose a story with positive change
Brownies will Discover
positive values when
Clues to Story and act it out
a Story Change
story by taking turns adding one sentence at a
time • Run a relay race in Two Story Relay -
they begin to apply
the Girl Scout Law and
Award Goal: Girls use the
lessons stories teach
• Sweet, Spicy, Smooth and Bright - Using
different types of peppers, girls contemplate
Girls create a story from a set of words
• Create a model Bookmobile
Promise in various
contexts.
Brownies earn this them to explore how how they are the same yet different
award when they act their actions can lead Brownies Connect
on a clue to change to new stories. by showing empathy
things for the better toward others and ap-
for girls in their world. plying basic strategies
to resolve conflicts.
Session 4 (p. 50-61) • Stretching Toward Our Best - Girls share what • Create a Bento Box or Thai Lettuce
they are best at wraps for snack time (Let’s Face It...No,
Planning for Brownies Take Action
• Story Time: Dancing with Chosita - Girls Let’s Eat It) when they are able to
Change a Story discuss positive ways they can make changes • Role-play: Saying How It Feels To Me - develop a basic plan to
Goal: Girls choose a in their world Girls learn to communicate their solve a problem.
clue for change that • Choosing Our Change and Getting Started On feelings while being respectful to
will benefit girls in It - Girls choose what their Change a Story others
their community. Project* will be
• What If - Girls consider what effect their
project would have on communities in other
parts of the world
• How Will the Story End? - Girls consider how
their project will affect a single girl in their
community
Session 5 &6 (p. 62-77) • From Uh-oh to AHA - Girls discover that the • Carry It Out! - Girls present their
Change a Story: size of the project does not matter when it Change a Story Project*
comes to making a change • Create a special self-portrait to see
Making it • A Girl Scout Story - Girls talk about the clues what girls have in common and what
Happen they hear in the Girl Scout Story and discuss makes each one unique (Drawing
Goal: Girls carry out the changes that were made in the story Ourselves)
their Team project to • My Favorite Part - Girls review what they have • Role-play: Story Charades and the
benefit girls in their liked about the Journey so far Power of Stories - Girls act out their
community. favorite stories
• Celebrate earning the Change a Story
Award
Award Journey Session Active Discussions Hands-on Activities National Leadership
Outcomes
Brownies Discover when they are able
Tell a Story Session 7 & 8 (p. 78-87) • Ads Among Us - Girls discuss types
Planning and of ads they see in the media and
• Create Your Own Ads - Girls gain
an understanding of advertise- to consider other viewpoints and
Award Telling Our
how girls are portrayed in the ads; ments when they create their own
girls then compare those ads to the • Leave Time for Creativity - Girls
decide what to do or whom to believe.

Brownies earn this Story of Change world they know create props and other materials Brownies Connect with others when
award when they Goal: Girls gain • Planning to Tell Our Story of for whatever storytelling method they begin to understand the meaning
teach others about confidence by telling Change they choose of diversity and appreciate the
the change they an audience the story - Girls choose the audience they • Shake It Out - Girls shake out their differences in others.
created in their of the change they want to present their Change a nerves before their presentation
community. made and inspiring Story Project* success to through dance, jumps or wiggles Brownies Take Action when they begin
that audience to keep • Zero in on Details - Girls decide how • Earn the Tell a Story Award to apply their basic advocacy skills.
the chances going. they want to present their Change
a Story Project*

Better Session 9 (p. 92-95)


Our Whole
• Our Whole Story - Girls discuss the • A Special Piece of the Whole -
team story they made with their Girls create a quilt square or mural
Brownies Discover increased
confidence in themselves.
World Story
quilt or mural
• Story Time: Story Swapping with
to illustrate the strengths each girl
has; the finished quilt or mural Brownies Connect when they have a
for Girls! Goal: Girls consider
their place in the
Latki - Girls consider different types becomes the Brownie Team Story
of storytelling
greater interest in participating in
community events, activities and social
Award world of girls.
• Plan a “Better World for Girls!” Cele- networks.
bration - Girls plan a party to
Brownies earn this
celebrate their Journey Brownies Take Action when they can
award when they
develop basic strategies to identify
use creative expres-
community issues and engage in
sion to show what it Session 10 (p. 96-103) • Introducing...Us - Girls tell what they • Play Follow the Leader community service.
means to them to be have learned about each other • Create new and different stories in
part of a larger world World of Girls • Sharing Our Story - Girls will present the Creation Station using different
of girls. Celebration the story each created mediums like writing, photography,
Goal: Girls create • Earning the Better World for Girls! music, dance and paint
works of art that ex- Award
press what it means • Our Stories Link Us - Girls reflect on
to belong to a world their connection with girls near and
of girls. far
Working on a Successful Change a Story Project
Girls Will:
• Do the planning
• Have the opportunity to work as a team
• Meet new people
• Share the fun information they’ve learned along their Journey
• Develop one, or more, creative ways to tell stories they’ve explored (song, dance, postcard, mural)
• Be empowered to advocate, educate and inspire others

*Examples of a Speak Out! Project


• Reading Buddy Afternoon: Brownies organize a day or two at the library during or after school to read stories to children in their community; girls ask others to
be reading buddies, too
• Family Fitness: Brownies create an exhibit to show families how much fun fitness is when it’s done as a family
• Healthy Food Fair: Brownies organize a fair with games and food-tasting stations
• Healthy Snack Cards: Brownies create postcards with healthy snack recipes to distribute in their communities
• Clean a Playground: Brownies clean their local playground and create posters to remind others not to leave trash in their playground
• Project Search: Great ideas for a Speak Out! Project can be found through an Internet search, for example, pinterest.com, www.makingfriends.com/ or
forgirls.girlscouts.org
• Interactive Map: This interactive map is a great way for you and your girls to find inspiration for your Take Action Project. The map allows you to see what other
girls, all over the world, are doing to make a difference. You can also contribute your own Take Action Project. Find the map at
forgirls.girlscouts.org/map-it-girls-changing-the-world/
• Reach out through social meda: Join the Eastern Missouri Facebook Group, “Our Journeys Journal.” Through this group you can connect with other leaders,
share Journey ideas and use teamwork to develop new and exciting Journey projects. Join our Facebook group.
Use this worksheet to organize and plan each of your Journey Sessions

Journey Session Worksheet


Daisy (K-1) Brownie (2-3) Junior (4-5) Cadette (6-8) Senior (9-10) Ambassador (11-12)
(Circle appropriate grade level)

Activity/Event/Award The 3 Leadership Key - Girl Scout Processes Ways to Expand this
Outcomes Circle processes girls will Activity
Circle outcomes girls will achieve experience Field trips, research,
community service, etc.
Discover 1. Girl Led
1. Girls develop a strong sense of self 2. Learning by Doing
2. Girls develop positive values
3. Cooperative Learning
3. Girls gain practical life skills
4. Girls seek challenges in the world
5. Girls develop critical thinking

Connect Journey Helpers


1. Girls develop healthy relationships Family/Friends Network
2. Girls promote cooperation and
team-building 1.
3. Girls can resolve conflicts
4. Girls advance diversity in a multi- 2.
cultural world
5. Girls feel connected to their 3.
communities locally and globally Materials/Supplies
Energy Break Needed
Take Action
1. Girls can identify community needs Snack & Stretches
2. Girls are resourceful problem
solvers
3. Girls advocate for themselves and
others, locally and globally
4. Girls educate and inspire others to
act
5. Girls feel empowered to make a dif-
ference in the world

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