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iBSBORNEr

YOU AND YOUR CHILD

NUMBER GAMES
Learning about numbers
Games are an ideal way to introduce your child to Help your child become aware of the importance
early number Most children need repeated
skills. of numbers in everyday life. While on an outing you
practice with numbers in order to master these skills. could count the number of red cars that go past or
and, in this book, the games to play on the opened read the individual numerals on buses, house doors
pages offer a relaxed context in which to do this. and so on.
Children who have fun and enjoy their first
encounters with numbers will be much more likely to
develop a positive, confident attitude towards maths.

Early number skills

Youngchildren are aware of numbers from a very


age and there are many ways to build on this.
early Developing the power of estimation is also
Number rhymes and songs are an amusing way of a usefulskill. Ask your child to guess how many

familiarizing small children oranges there are in a bag. for instance, then
with the names of number count them out together. Remember to keep all
symbols. Making and your comments positive to build up confidence.
looking at patterns is also
an entertaining and useful Number games
exercise, preparing
children for number Many children can recite numbers at a very early
patterns at a later stage. age. This is not the same as being able to count, as
Even such everyday they also need to be able to match number words to

activities as sorting things into groups, is an essential objects.


part of learning to count. By differentiating between When number games, children can have
playing
various objects, children will start to think about number words
fun while starting to learn that
sameness and difference and how things can be represent a corresponding number of objects. Many
categorized. Let your child do such jobs as sorting of the games in this book are designed to help

out the cutlery after washing the dishes or sorting out children to recognize the numerals up to ten, to
the washing into piles. name them and to understand what they represent.
Another basic concept that children need to If items have to be counted up at the end of the
grasp is that the number of objects in a group game, line them up in rows and see which one is the
does not change when they are arranged in longest. Then count them out together.
different ways. This is known as "conservation of
number" and your child can be introduced to this
by playing Count the spots on page 6 and
Jungle safari on page 22. Knowing where a
number comes in relation to other numbers is
also a useful skill and children can have a
practice at this in Spiders go home on page 16
and also in Cups and saucers on page 12.
Becoming familiar with ordinal numbers, first
second, third and so on, enables children to When using plastic numbers, it is a good idea to

know where things come in order. By racing place them on a piece of plain paper where they can

teddy bears (pagelS) children will have a good be clearly seen, and will relate more easily to a
introduction to these numbers.
written number.
If your child finds it

difficult to pick up a single


Making the games card from a pile, spread
them out face down on the
Before you start some of the
floor instead, to be picked
games, you will need to make
up at random.
a few items. This is a
Give children all the
valuable activity in itself and
help and support they
will afford opportunities for
need to create a relaxed
talking about numbers.
atmosphere.
If your child's pencil control
good, you could draw
is fairly Having fun
any numbers needed in
pencil, for your child to trace
You can work through this book from beginning to

over in felt-tip pen. This is


end or dip into it at random, bearing in mind that
good practice for learning to the simpler games come at the beginning. However
write numbers at a later you choose to use it, the emphasis should always
stage. be on having fun. If your child finds a game which
Allow your child to help you she enjoys and wants to play again and again, she
will be reinforcing the skills she has acquired. If
use a ruler when you are
measuring. Explain what you are doing and she becomes bored or tired before a game is
let her try to find the numbers you need and
finished, stop the game or change the activity to

mark the right place with a pencil. shorten it.


Children learn at very
different rates and have
Playing the games different attention spans.
The most effective way to

Most of the games are played on the opened help your child is to be
pages of the book, using dice, counters or cards. guided by her natural
While playing the games, encourage your child to attention span and to
do your counting as well as her own. Count out recognize her individual
loud together slowly and deliberately. learning pace.

a
Candles on the cake
You will need:
stiff paper in two
different colours

To make the candles To make


the cards

Copy the
numbers
shown here.
Learning notes

This game is an excellent


way to introduce your cliild

to the nunnber symbols "0",

M) U^ "1" and "2", and to what they

mean. He will learn by


counting out the candles that
numbers of objects
correspond to the symbols.

Hint

You could use unlit real


cake candles.

To play the game I


Other ideas
This is a game for two. Shuffle the cards For very young children, draw
and place them face down. Each player, in I
candles on the cards so they can match the
turn, takes a card and puts candles on the i
number of candles to be put on the cake with
cake above, according to the number [
those on their card. Leave the "0" cards blank.
marked "0","1" or "2". You must have an
-
You could introduce a "taking away" exercise by
exact number to fill the last spaces. placing on the cake an equal number of candles
The game is over when all the spaces for of each colour. Players take away candles
the candles have been filled. Take off all the according to the number shown on the cards; an
candles and lay them in two lines according exact number must be turned up at the end. The
to colour. Whoever has the longest row is , winner is the first to take off all his candles.

the winner.
Count the spots
You will need: thick black rounded thin
plasticcounters ruler white cardboard
felt-tip pen scissors
1 colour per player

(you can use squares of thin cardboard) 4

W^

To make the cards

Cut thin whitecardboard Write "1" on three cards, "2"


into pieces 4cm by 5cm on three cards, "3" on three
(IVain by 2in). cards and "4" on the rest.
Learning notes

It takes
*
some
to realize that the
time for young children
number
a group does not change when they
of things in

are rearranged. The spots in this

matching game have been grouped


in different patterns, giving your child
practice at seeing numbers in

ways. Let your child touch


different
each spot as he counts them.

To play the game


This is for two to three players. Each player has 10 Another idea
counters. Later on, you could make
Shuffle the cards and place them face down between cards with spots grouped in

the players. The players take turns in taking a card and different patterns to be
matched with the spots on
then, according to the number shown, putting a counter
the page.
on the creature or flower with the same number of spots.
Cards are put back under the pile. If a player cannot find
a number to match, she misses a turn.
The game ends when all the creatures and flowers on the
page are "claimed". Add the counters to find the winner.

7
Win a prize
f You will need:
set of plastic numbers paper plastic or paper counters
(you can use magnetic bag in two different colours
numbers)
Learning notes
There is lots to look
number matching
at in this
game. The activity will help
your child to recognize
numbers from 1-9.

To play the game


This is a game for two picture. they can, a
If Collect the counters and
players. counter is put on the count them up to see who
Put tiie plastic numbers object they have won. has the most. You could
Intoa bag. The players The numbers are returned also lay them in two rows
take turns to pick out a to the bag. The game according to their colour
number and see if they finishes when all the and see who has the
can match it to one on the "prizes" have been won. longest line.
Pie in the oven
ou will need: one screw-on bottle top egg cup
playdough (one colour per person for dice
per person) dice

To make the pies


Hints

• If you have only


)nly one colotn

II playdough, make different


markings on the pies, or
colour them with some food
Roll a small piece of Mark a pattern around tfie colouring.
playdough into a ball and edge using the end of a
press it inside a bottle top. plastic straw. Make a pie •Use large buttons if you
Place a tiny ball of for each player using a don't want to make pies.
piaydougfi on top. different colour.

10
plastic
straw

© (0) (OO o

Hungry mouse
Cxo back I

To play the game


Place your pies on the table marked "Start".
Learning notes
The player rolls the dice and moves his
first
pie along the number of places shown by the While playing this game your child will

dice. He can count aloud as he goes. He start recognizing nunnbers from the
dot patterns on dice. Counting out
must then follow any instructions on the
skills are also required here. This will
square where he lands. The next player then
help your child to see the sequence of
has a turn. Whoever gets his pie in the oven
numbers.
first is the winner. An exact number on the
dice must be rolled to finish.

11
Cups and saucers
You will need: stiff paper 1 cotton ball rounded luler
cardboard scissors
^egg box pencil scrap of yarn

To make the cups To make the mouse


Mark in the eyes
with felt-tip pen.

Cut the egg box into Cut six strips of stiff Pull off one third of Cut out pink paper
six separate sections paper 5cm by 1cm a cotton ball and ears and glue them
and trim around (2in by y2in). Glue then tease it into a onto the head end.
each edge to make one end near the pear shape. Stick on a tiny paper
six cup shapes. top of the cup and nose and a scrap of
then bend the strip yarn for the tail.
back and glue it at
the base.

12
To play the game
Other ideas Learning notes
This is a game for two players. Put an This is a good way to
upside down cup on eacti of the You could make tine
give your child an idea
saucers. The first player covers her game competitive by
about the value and
counting the number of
eyes while the other hides the mouse order of numbers.
guesses each player
under a cup. The first player then has takes to find a mouse.
to guess where the mouse is hiding,
while the second player gives clues.
For example, if the mouse is under
the number "5" a guess of "2" would If you don't want to make
mean the second player would say cups, use yogurt pots or
something similar. You can
"higher"; if the guess is "6" she would
use a large button instead of
say "lower", and so on until the mouse
a mouse.
is found. Players take turns guessing
and hiding.

13
Build a house bingo
You will need: ruler pencil
rounded
scissors
paper bag

To make the bricks


Learning notes
This number matching game will help your
child become familiar with the numbers
1-9. Try pointing out the differences
"6" and "9" each
between the numbers
time they occur; make sure they are the
right way up before matching them. You
can allow a little cheating with this game,
such as feeling the shape of the numbers
in the bag before pulling them out.

To play the game


This;s a game for 2 players. Each player player picks a number which matches the
has 15 red bricks. Players choose which number on a space on her house, she
brick
house on the double page they would like can cover the space with a red brick. The
to build. Put the plastic numbers in the number is put back into the bag give the -

bag. bag a shake between turns. The first player


Players then take turns pulling a number to build her house (that is, cover the brick
out of the bag. (They mustn't look.) If a spaces) is the winner.

15
Spiders go home
You will need:^^ ;^ small round

"^S dice ^^® ?^"°"^. thread


adhesive
tape rounded i
scissors f

Start

2 3

4 3

16
Learning notes
This game will help your child
understand the ordering of numbers.
As they move along a path by
progressing from numbers one to six,
children will begin to understand that
numbers occur in a particular order.

To make the baby spiders

Cut a small piece of tape and


then lay four lengths of thread
on the sticky side. Now press
on a small round button.

The holes
in the
buttons
are the
eyes.

Trim the legs so they are about


1cm (y2in) each side. Make one
spider for each player.

To play the game


This game is for two or three
players.
Each player chooses a path on
the spider's web and places a
baby spider on a "Start" place.
The players take turns throwing
the dice. In order to move to the
first position players must throw a
"1". To move to the next place on

the web they must throw a "2" and


so on until a "6" is thrown and a
baby spider reaches home. The
first player to do this is the winner.
Once children get the idea of
thisgame they can play it by

themselves, racing one spider


against another.

17
Teddy bear race
You will need: rounded dinner old newspaper
scissors plate
One teddy bear
per player

To make a spinner

With a piece of chalk, draw


around a dinner plate on
some hard flat ground. If
you are indoors, draw on a
piece of cardboard.

To make a path
Cut newspaper into rectangles that are
arge enough for teddies to sit on. Lay
two winding paths across the floor or
garden using an equal nunnber of sheets
- 15 or more.

18
chalk Outdoor counting games
plastic knife Throw and count

If it is a windy day, weigh the Players take turns throwing balls into a large
paper down with stones. cardboard box with a hole cut in its side. The balls
can be made from rolled up socks. Players have six
turns. Use a piece of string as a starting line. Count
up the "hits" and "misses".

You can mark a large cross


on the and "finish"
"start",
squares, and draw arrows
along the path.

<'-iUk>

Find and count

Give each player a sheet of paper with numbers 1 -6


written on it-space out the numbers well. Players
look around the garden and collect objects to match
the numbers on their sheet. They can find leaves,
To play the game twigs, fallen petals and so on. Make sure they know
that such objects as flower heads are not to be
This is a game for two players. collected.
Players take turns to spin the
knife and see which number the blade
end points to. They then move their
teddy that number of squares along
their chosen path. The first teddy to
reach the end of the path wins - an
exact number must be spun in order
to reach the end of the path.

Spotting game

Set tasks for your child when


out on a journey. Ask her
Learning notes to spot 2 horses,
10 red cars, 3
This active counting-out game will
white trucks
introduce such ordinal numbers as
and so on.
"first" and "second". Your child can

eventually play this game himself,


racing toys against each other.

19
New shoes
You wilt need: ballpoint pasta shells
pen wing paper
paper plate
fastener

To make the spinner

1cm
( ")

i
Turn over a large paper Cut a piece of thin Poke a hole in the middle
plate and on the back cardboard into a strip of the plate and in the
rule it into four sections. 10cm by 2cm (4in by %in). pointer 1cm (^ zin) from
Number the sections Snip one end of the strip straight edge. Use a
its

as shown. to make a point. ballpoint pen to do this.

20
thick black

\
felt-tip
pen

^^ 2 small bowls thin


cardboard Learning notes

This game is a lively


children to learn about pairs.
way for
It is

also an entertaining introduction


to odd numbers and to numbers
left over.

To play the game


Widen holes if the^ This game is for two over are kept in the players'
pointer does players. The idea of the bowls to be counted later.
not spin.
game is to fit on the For instance, a "4" turned
caterpillar's new "pairs" of up means two pairs of
shoes. shoes can be fitted: a three
Put a pile of pasta shells will mean one pair plus an

between the players, and odd one left over.

give them a bowl each. When the caterpillar has


Players take turns spinning all his shoes fitted, players

the pointer. They then take count up the number of


Push a paper fastener the number of pasta shells "odd" shoes they have each
through the pointer and the shown by the pointer and collected in their bowls.
micldle of the plate, and then place the "pasta" shoes, in Whoever has the smallest
open its wings. Make sure pairs, on the caterpillar's number of "odd" shoes is
the pointer spins smoothly. feet. Any odd shoes left the winner.

21
Jungle safari
You will need:

k thin white
cardboard

To make the cards


4
Learning notes
For young children, numbers
can seem very abstract. This
game which matches
number symbols with groups
of objects will help children
visualize numbers and to
understand their value.
Rabbit tails

You will need: LLXJJ Son'balls^''^ I I


^^'^ wh'^e cardboard

glue
yiuc p
(o\^ rounded felt-tip pens
PVAglue f^ ^ stiff white paperr qr.JRRnrc;
^y^. spreader ;,
scissors
'. 'i\i
(-

To make the rabbit tails To make the cards


^ Q O QQ

Cut two pieces of stiff white Let the glue dry Cut thin white cardboard into
paper 5cm by 4cm (2in by thoroughly. Now cut the 12 pieces 5cm by 4cm {2in
V 2\v\). Cover them with glue pieces into small squares by IVain). Draw large carrots
then spread and press a about 1cm by 1cm f :in on two of the cards: write "1"
white cotton ball on one by 2in). These are your
^
on four cards; "2" on three
piece, and a pink cotton ball rabbit tails. cards: 'S" on two cards and
on the other. 4" on the remaining one.

24
To play the game
This is a game for two players. Players

choose pink or white tails. The cards are


Other ideas
shuffled and placed face down in a pile.
Players take turns picking up a card and, Start with an equal For very young
according to the number shown, putting number of tails on the children,you could
"3" page, and then take
tails on the rabbits. For instance, if a use this picture to

card is turned up, three of the rabbits on them off according to play counting games.
the page can be given a tail. the number shown on For example, see how
If a carrot card is turned up, two tails
the cards. A carrot many white rabbits
card means you must there are, or how
have to be taken away. The game is over
put back two tails. The many are eating,
when all the rabbits have tails an exact
-
first one to remove all jumping, hiding, have
number has to be turned up to finish. Take her tails is the winner. floppy ears and so on.
off the tails and lay them in two rows by
colour. The longest row is the winner.

25
Cherry pie
You will need brown paper rounded scissors

small plate

To make the pie lid

Put the plate upside down on


a piece of brown paper. Now draw
around it and then cut out your
drawn circle.

Press firmly
along the
creases.

Fold the circle in half and then fold it


twice more, as shown. Open it up and
cut along the fold lines to make eight
pieces of pie lid.

To play the game


This is game for two or three
a dice
players. object of the game is to
The
see who can take off the last piece
from the pie shown here on the page.
Put all the pieces of the pie lid on
the pie. Players then take turns to
throw the dice and take off pieces of
pie lid according to the number shown.
An exact number must be thrown to
take off the last piece. You will find
that some games are very quick while
others take much longer.

26
Learning notes
This is a good game to start children
predicting numbers. Try to encourage
them to figure out what number they
need to roll in order to win the game.
The game also introduces the idea of
"taking away" as pieces are removed
and the rest are counted.

Other ideas
Players could keep a game
score by collecting a "cherry
stone" a small prize - each
-

time they win a game. After


L an agreed number of games,
say, five, the "cherry stones"
are counted up and whoever
has the most is the winner.

Try playing this game the other


way around and put the pieces
on the pie according to the
numbers on the dice.
Quack! Quack!
You will nei small ball thick black
of yarn -i: felt-tip pen
'
2 egg boxes tape

To make the
'i'fi!^y^"T^'iijfam]i mm
i!'
>

^v^--x2 teaspoons" cold water 2 clear white paper


plastic
greaseproof paper
2 cereal bowls / pencil tumblers
-t-

To play the game


This game is for two many teaspoons of water a
players. Each player has a player can put into her glass.
Learning notes
"pond" each, a bowl of The first one to fill her This watery game will help
water and a teaspoon. They tumbler to the level of the your child to count up to
take turns throwing the ball duck's bottom can shout ten. You can also use the
of yarn into a numbered "quack quack" and win the opportunity to explain the
section of the egg box. The game. Wear waterproof meanings of words such
number marked shows how as "more" and "less".
overalls for this game.

29
^ Q. o
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P -D T3

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^-1#%
Materials and equipment
Some of the games in this book involve making Thin cardboard can be bought in art
things as well as playing, and it can be fun for you supply stores and stationery stores.
and your child to cut, paint and glue together. You Stiff, thick paper is a good alternative,

can store your game pieces in envelopes and cover but make sure that the numbers can't
any cards with sticky-backed plastic for safe- be seen when the cards are face down.
keeping.
The specific things you need for each project are
the top of each page. Below
listed at is some general
advice on materials and equipment. Coloured papers can be saved from
used packaging. Unused wallpapers
will give you different colours and
Plastic numbers are often magnetic patterns when you need a contrast.
and can be bought in educational toy You can also colour stiff white paper
stores. You can always use small cards with paint mixed with a little PVA glue.
with numbers written on you don't if

own a set.

Paints should be water-based and


non-toxic. Mix or thin colours on old
Scissors should be rounded If you . plates, and use mugs for water as
use sharp scissors don't forget to put they are safer than glass containers.
them away after use. Try and draw
clear outlines for your child to cut. If

you are cutting out cards or paper Playdough is available from toy and
"bricks", a good idea to cut long
it is
stationery stores. You can also use a
strips and then let your child cut them uncooked pastry dyed with a
little
up into smaller separate pieces. food colouring, or mix flour, salt
little

and water to a playdough texture.

Felt-tip pens should be non-toxic


and washable. Use thick or thin ones Bags: is a good idea, when using
it

depending on the size of paper you bags for a game, to remind children
are using. Black numbers written on never to put any kind of bag over
white is very clear and easily their heads.
understood.

Glue: PVA glue (polyvinyl acetate) is a


safe glue for your child to use. You can
buy it in large stationery stores or
educational toy stores. It is washable,
but it is a good idea to wipe up spills as
soon as possible and to wear aprons or
overalls. If it is spilled on clothes, soak
them in cold water to make sure there
is no staining. PVA can also be used as
a paint thickener or varnish; it is white
but is clear when dry. Glue sticks are
good for using on small areas.
When gluing small pieces, such as
\J wool tails on mice, is a good idea to it

pour a little glue into an old saucer and


lightly dip in the pieces rather than use
a glue brush.
USBORNE f
YOU AND YOUR CHILD

NUMBER GAMES

This lively activity book promises hours of entertainment for parents


and their young children. Playing games v^ith dice, counters and
cards provides a lively and stiiTiulating introduction to early number
skills. Within an informal play atmosphere children will start to
recognize numerals from one to ten; to knov^ that numbers occur in
a particular order and to realize that each numeral represents a
corresponding number of objects.
All the games are and simply described, v/ith things
clearly
to make as well as play. Tips on all the activities will further assist
parents in helping their child gain confidence in early maths skills.

ISBN D-7MbD-iaTM-E
£3.95
ISBN 7460 1 294 2
JFMA JJASOND/93 r 7807A6"012949

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