Professional Documents
Culture Documents
P E R I W I N K L E 'S
WATERDEEP - TAKANO - BAANINFSTREE
Periwinkle's seeks to provide the discerning adventurer with the ideal supplies from the best armour and weaponsmiths in Faerün. We
use our expertise to select the best materials, designs, and enchantments, so that when you purchase at Periwinkle's, you can rest
assured that you are purchasing the best item available - because we believe in customer satisfaction. And when you use an item
purchased from Periwinkle's, you know that you can rely on it to provide the optimum service in the most demanding conditions -
because we believe in customer survivability.
WEAPONS
3 LIGHT WEAPONS SIMPLE RANGED WEAPONS 27
ᛊᛏᛃᚨᚱᚾᚹᛖᚱᚲᛖᛊ
exclusive dealer
Sj.P.L.
.
1
Yearly Catalogue 1384 DR
IMPORTANT
Please read carefully before ordering!
i. Size
Most of our products are available in Small, Medium, and Large size. A few items are available in only one or
two sizes. Please read the item description carefully before ordering. Using a weapon not made for your size
category is difficult, and may be dangerous to you and others around you. Armour must be made for your size
category or it will not fit properly. Some armour and most clothing must be made to precise measurements
made by a qualified tailor and submitted to Perwinkle's along with your order. If you are of an especially tiny or
huge size category, or if you have extra limbs or unusual proportions, please let us know and we may be able
to order your item at a custom fit.
ii. Weight
The weight listed for each product is for that product at medium size. The weight of your product will be less
if ordered to a small size and more if ordered to a large size. For precise weights please contact a Periwinkle's
representative for more information.
iii. Proficiency
Please ensure that you have the right training to use the product you intend to use. Using an item without
proper training can be dangerous to you and others around you. If you are unsure of weather you will be able
to use an item ably, please consult with a class trainer or weapons master.
iv. Durability
All of our items are made to exacting specifications and must pass rigorous quality tests before we feature
them in our catalogue. However, some items are naturally fragile (such as potions) as a result of their
construction and not from poor workmanship. Most of our items are of a "superb" durability. This means that,
according to our tests, these items are of good construction and are exceptionally sturdy for their type. Items
with "solid", "average", or "fragile" durability should be treated with the appropriate care.
v. Liability
Periwinkle's cannot be liable for injury or death that is due to (a) improper use of an item (b) use of certain
dangerous items which may cause injury as a matter of course (c) using an item without proper training or (d)
using an item that was not designed for the user. There are many risks incidental to the use of our products
and to the adventuring profession. The consumer must assume all of these risks with the purchase and use of
the item.
vi. Guarantee
Periwinkle's gaurantees each of our products to operate at the specified standards in each product's
description. If you find that an item does not meet or exceed your expectations, you may return the product
or the unused portion of the product to a Periwinkle's location for a replacement or a full refund, minus
shipping charges and subject to a 5% restocking fee. This gaurantee applies to all products herein listed, except
for single-use items such as potions. If you are at all unsatisfied with your product, we want to know and we
want to help. Contact a Periwinkle's representative and we will assist you in any way we can.
2
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Dagger Dagger +1
1d4 + 0 1d4 + 1
Damage Type Damage Type
A dagger is a double-edged blade used for
Piercing / Slashing Piercing / Slashing
stabbing or thrusting. They often fulfil the role
A dagger imbued with an enchantment,
Critical 19/20 x2 of a secondary defence weapon in close combat. Critical 19/20 x2 enhancing its damage dealt and chance to hit.
In most cases, a tang extends into the handle
Hit Bonus 1 along the centreline of the blade. Hit Bonus 1
Type simple Type simple
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. 10 ft. 1 superb 300 Range Inc. 10 ft. 1 magical 2,300
Damage Damage
Acid Punching Dagger Adamantite Dagger
1d4 + 0 1d4 + 0
Damage Type Damage Type
Range Inc. 10 ft. 1 superb 2,300 Range Inc. 10 ft. 1 superb 3,000
Damage Damage
Dagger of Venom Dagger of Wounding
1d4 + 0 1d4 + 0
Damage Type Damage Type
The favoured weapon of many assassins, a
Piercing / Slashing Piercing
dagger of venom may deal 1d10 constitution
This powerfully enchanted dagger deals
Critical 19/20 x2 damage as a poison effect to a struck victim. The Critical 19/20 x2 constitution damage on every successful strike.
poison is a magical by-product of the dagger and
Hit Bonus 1 can be invoked once daily. Hit Bonus 1
Type simple Type simple
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. 10 ft. 1 magical 4,300 Range Inc. 10 ft. 1 magical 8,300
3
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Flight Basic Stjarnwerkes Flight Return
1d4 + 0 1d4 + 0
Damage Type Damage Type
Piercing Piercing
A standard Stjarnwerkes dagger with an
A standard Stjarnwerkes dagger designed for
Critical 19/20 x2 Critical 19/20 x2 enchantment that returns it to the hand of the
throwing. Sold in stacks of ten.
wielder when thrown.
Hit Bonus 1 Hit Bonus 1
Type simple Type simple
Style thrown Style thrown
Size sm/md/lg Stack Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. 20 ft. 10 1 superb 1,500 Range Inc. 15 ft. 1 superb 2,300
Damage Damage
Wish Lily
1d3 + 0 1d4 + 2
Damage Type This small returning throwing dagger has a Damage Type
A highly polished blade with an ivory handle,
potent enchantment that allows the wearer to
Piercing Piercing the Lily is a blade specially crafted for elven
invoke it as per the 9th level spell "Wish". Please
diplomats. It bears a potent enchantment which
Critical 19/20 x2 note that the weapon only has one wish charge, Critical 19/20 x2 can lower a target's will save by 6 for 1d4 rounds.
and that you only live twice. However, with or
Hit Bonus 2 Hit Bonus 2 You are guaranteed to make the neighbour
without the wish, the Wish does grant a +1 luck
envious.
bonus to all saving throws.
Type simple Type simple
Style thrown Style thrown
Size small Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. 20 ft. 1 superb 52,400 Range Inc. 20 ft. 1 superb 15,200
4
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Shortsword Short Sword +1
1d6 + 0 1d6 + 1
Damage Type Damage Type
Piercing Piercing
A high quality short sword by Stjarnwerkes.
An enchanted shortsword, giving the wielder +1
Critical 19/20 x2 Short swords are small swords designed for Critical 19/20 x2 to hit and damage with this weapon.
thrusting and two-weapon combat.
Hit Bonus 1 Hit Bonus 1
Type martial Type martial
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 2 superb 310 Range Inc. none 2 superb 2,300
Damage Damage
Stjarnwerkes Kukri Stjarnwerkes Gemini
1d4 + 0 1d6 + 2
Damage Type Damage Type
Piercing A kukri is a one-edged short sword. The balance Piercing A pair of well-enchanted short swords, and one
of a kukri allows for a more concentrated strike, of Periwinkle's most popular weapons. When
Critical 18/20 x2 making this weapon far more likely to score Critical 19/20 x2 wielded in tandem, they each gain +2 to hit and
Hit Bonus 1 critical hits. Hit Bonus 2 damage.
Range Inc. none 2 superb 305 Range Inc. none 2 magical 18,600
Damage
Halfling Luckblade
1d4 + 2
This kukri, fashioned by halfling weaponsmiths
Damage Type and perfected by halfling magicians, bears a
powerful enchantment that adds +1 to all the
Piercing/Slashing
saving throws of the wielder, as if endowed with
Critical 18/20 x2 the luck of all halflings. Furthermore, the power
of the blade allows the wielder to do-over a roll
Hit Bonus 2 for one action per day, effectively reversing time
and potentially changing the outcome of the
Type martial
action.
Style light
Size sm/md/lg Weight Durability Price
5
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Handaxe Woodsunderer
1d6 + 0 1d6 + 0
Damage Type Damage Type
This enchanted hatchet splits wood with ease. It
Slashing The handaxe, or hatchet, is a small axe originally Slashing grants the wielder a significantly improved
designed for woodcutting. Use by dwarven chance to sunder a wooden shield or break a
Critical x3 warriors has expanded the popularity of this Critical x3 wooden weapon. It is also adept at breaking
Hit Bonus 1 weapon in combat. Hit Bonus 2 through undergrowth, doors, and anything
made of wood.
Type martial Type martial
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 2 superb 305 Range Inc. none 2 magical 8,000
Damage Damage
Stjarnwerkes Throwing Axe Stjarnwerkes Axe Return
1d6 + 0 1d6 + 0
Damage Type Damage Type
A group of ten well=made throwing axes. Due to
Slashing the superb quality of these axes, we guarantee Slashing
A well-made throwing axe, with an
that you will never manage to break all ten - if
Critical x2 Critical x2 enchantment that returns it to the hand of the
for whatever reason you run out, contact a
wielder when thrown.
Hit Bonus 1 Periwinkle's dealer and we will send you a fresh Hit Bonus 1
stack at no charge.
Type martial Type martial
Style light Style light
Size sm/md/lg Stack Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. 10 ft. 10 2 ea. superb 300o Range Inc. 10 ft. 2 superb 3,30o
Damage
Dwarven Thrower
1d6 + 2
Damage Type
This throwing axe is inscribed with mystical
Slashing
runes by dwarven mages. It seeks out the merest
Critical x2 gaps in an opponent's armour, returns to the
hand of the wielder when thrown, and does
Hit Bonus 3 additional damage on each strike.
Type martial
Style light
Size sm/md/lg Weight Durability Price
6
Yearly Catalogue 1384 DR
Damage Damage
Light Mace +1 Holy Mace
1d6 + 1 1d6 + 0
Damage Type Damage Type
Bludgeoning Bludgeoning
The mace is a shafted weapon which ends in a The Holy Mace deals exceptional damage to evil
Critical x2 steel bearing. This mace is imbued with a light Critical x2 creatures of this world, pounding them with an
enchantment, offering +1 to hit and damage. additional 2d6 damage.
Hit Bonus 1 Hit Bonus 2
Type simple Type simple
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 4 superb 2,300 Range Inc. none 4 divine 8,300
Damage Damage
Icehound Stjarnwerkes Sickle
1d6 + 1 1d6 + 0
Damage Type Damage Type
The Icehound is a rare weapon made by skilled The sickle is a simple curved blade on a short
Bludgeoning Slashing
craftsmen in Icewind Dale. The head is imbued shaft. A development of farmer's tools that were
Critical x2 with a powerful enchantment that deals an Critical x2 used in warfare, the sickle remains one of the
additional 1d6 points of frost damage on each more powerful weapons for its size. A sickle is
Hit Bonus 2 attack. Hit Bonus 1 also useful for tripping opponents.
Type simple Type simple
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 4 magical 8,300 Range Inc. none 2 superb 310
Damage
The Naked Chef
1d6 + 0
Damage Type This sickle's natural wooden shaft is carved with
an intricate pattern of ivy. Though somewhat
Slashing
awkward to grip, the carving grants an
Critical x2 enchantment that makes the blade glow gently
when it nears growing plants which are edible or
Hit Bonus -1 have healing properties for humanoids. This is a
highly useful item for aspiring alchemists.
Type simple
Style light
Size sm/md/lg Weight Durability Price
7
Yearly Catalogue 1384 DR
Damage Damage
Climbing Kama Stjarnwerkes Sai
1d6 + 0 1d4 + 0
Damage Type Damage Type
A ninja's staple, the kama is a shafted weapon The sai is a weapon derived from ancient
Piercing similar to a pick. This model is specially adapted Piercing oriental agricultural tools. A cross between a
for climbing cliffs and walls, offering +2 to most trident and a short sword, the sideblades of the
Critical x2 climbing checks if the user has a dexterity of 10 Critical x2 sai are effective at wrenching opponent's
Hit Bonus 1 or higher. The kama is also adept at tripping Hit Bonus 1 weapons from their grasp. Offers +2 to disarm
opponents. checks.
Type exotic Type exotic
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 2 superb 550 Range Inc. none 2 superb 300
Damage Damage
Stjarnwerkes Siangham Blade of the Immortal
1d6 + 0 1d4 + 0
Damage Type A siangham is a short, heavy piercing weapon Damage Type
that looks like a cross between dart and spear.
A sai soaked in the blood of a deadly warrior (we
Piercing Easily concealed in one's clothing, many martial Piercing
have plenty in stock). The enchantment allows
arts proficients employ a siangham in
Critical x2 Critical x2 the wielder to regenerate a hit point for each
combination with unarmed strikes to surprise or
point of damage done with the weapon, up to
Hit Bonus 1 unsettle an opponent. A well-made siangham Hit Bonus 2 two per round.
such as this can be deadly in the hands of a
Type exotic trained user. Type exotic
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 2 superb 300 Range Inc. none 2 magical 9,300
8
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Scramaseax Stjarnwerkes Hulthan +2
1d6 + 0 1d6 + 1
Damage Type Damage Type
Range Inc. none 1.5 magical 310 Range Inc. none 3 magical 9,000
Damage Damage
Samurai Wakizashi Ninja-To
1d6 + 0 1d6 + 0
Damage Type Damage Type
The ninja-to is similar to the wakizashi, but
Slashing Slashing slightly shorter and broader. It is the favoured
The same short sword that is given to young
weapon of ninjas, hence the name. Special
Critical 19/20 x2 samurai by their families. The wakizashi is a one- Critical 19/20 x2 training is required to draw the weapon, which
edged blade resembling a short katana.
Hit Bonus 2 Hit Bonus 1 is normally kept concealed in a locking sheath
that resembles a harmless rod when not in use.
Type martial Type exotic
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 3 superb 960 Range Inc. none 3 superb 310
Damage
Manto-To
1d6 + 1
Damage Type
The name sounds silly, but this weapon is
Slashing
designed for serious business. Enchanted light-
Critical 18/20 x2 refracting materials surround the weapon
handle and it's sheath, making it nigh invisible
Hit Bonus 3 until drawn.
Type exotic
Style light
Size sm/md/lg Weight Durability Price
9
Yearly Catalogue 1384 DR
Damage Damage
Bagh Nakh Nekode
1d4 + 0 1d4 + 0
Damage Type These small weapons of south oriental design Damage Type When a kama would only get in the way, ninja
are slipped over the hand like gloves. Each turn to the nekode to aid in climbing while
Piercing/Slashing Piercing
"hand" bears three sharp claw-like blades which offering some combat ability in a pinch. Nekode
Critical x2 can be punched towards an opponent. Trained Critical x2 are similar to bagh nakh, but have spikes in the
users can use them in conjunction with martial palm rather than blades at the knuckles. Offers
Hit Bonus 1 arts styles. Great for Halloween costumes. Hit Bonus 1 +2 to climb checks when equipped. Cannot be
Cannot be disarmed. disarmed.
Type exotic Type exotic
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 2 superb 310 Range Inc. none 2 superb 300
Damage Damage
Heavy Shuriken Butterfly Sword
1d3 + 0 1d6 + 0
Damage Type Damage Type
The butterfly sword is an expertly made short
Slashing A large shuriken adapted for melee use. The Slashing sword from the far east. Favoured by court
shuriken is a spiked disc. These are designed to officials for whom a larger weapon would be
Critical x2 be rotated swiftly around a finger when drawn. Critical 19/20 x2 cumbersome, butterfly swords are designed to
Hit Bonus 1 Offers a non-magical +1 deflection bonus to AC. Hit Bonus 1 be aesthetically exquisite as well as deadly when
required.
Type exotic Type exotic
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 2 superb 300 Range Inc. none 3 superb 520
Damage
Big Stick
1d3 + 0
A short stave that resembles a walking stick.
Damage Type Were it not for the enchantment, this stave
would liably have little to no combat power. As
Bludgeoning it is, it allows powerful wizards to channel spell
power through the stave, exchanging spells for
Critical 19/20 x2 raw melee attack power in emergencies. At the
Hit Bonus 0 user's option, the user can exchange an arcane
spell for 1d3 force damage per spell level.
Type simple Together with the attack, this is a full round
action.
Style light
Size sm/md/lg Weight Durability Price
10
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Longsword Longsword +1
1d8 + 0 1d8 + 1
Damage Type Longswords are some of the most common Damage Type
weapons in Faerun. Worn by common soldiers,
Slashing Slashing
powerful kings, and wandering bards alike, a
This longsword has a gentle but useful +1
Critical 19/20 x2 well-made longsword is an adventuring staple. Critical 19/20 x2 enchantment.
Easily wielded in one or both hands, the
Hit Bonus 1 longsword has a two edged blade that offers Hit Bonus 1
high versatility in combat.
Type martial Type martial
Style 1-handed Style 1-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 4 superb 400 Range Inc. none 4 superb 2,300
Damage Damage
The Rosehipster +2 Mirroseln
1d8 + 0 1d8 + 0
Damage Type Damage Type This ranger's blade, when used to reflect the
The perfect coming-of-age gift for a female tracks of an unknown beast or humanoid,
Slashing Slashing
friend with wanderlust, the blade of roses reveals an image of the creature in the surface of
Critical 19/20 x2 imbues the wielder with a +2 enchantment Critical 19/20 x2 the blade to aid tracking. The enchantment
bonus to their charisma score, even when requires that the blade be issued a command
Hit Bonus 1 sheathed. Hit Bonus 1 word that is a divine cantrip. Those unable to
cast divine spells cannot use the enchantment.
Type martial Type martial
Style 1-handed Style 1-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 3 superb 18,200 Range Inc. none 3 superb 9,300
Damage Damage
The Master's Hand +3 The Arm of Lloth +3
1d8 + 0 1d8 + 3
Damage Type Damage Type
Normally, darksteel weapons from the
Slashing Crafted especially for those with leadership Slashing underdark disintegrate almost instantly in
skills, this blade offers party and squadron sunlight. Not so for this heavily enchanted drow
Critical 19/20 x2 leaders a +1 morale bonus to any actions made Critical 19/20 x2 blade. It bears a deathly aura, however, and may
Hit Bonus 1 by their entire party in combat, when drawn. Hit Bonus 3 make those around you nervous, should they be
weak of heart.
Type martial Type martial
Style 1-handed Style 1-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 4 superb 20,000 Range Inc. none 4 superb 18,100
11
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Falchion Stjarnwerkes Rapier
1d8 + 0 1d6 + 0
Damage Type Damage Type A rapier is a thin, light one-edged blade made
from top-quality steel. The rapier is favoured by
A falchion is similar to a longsword, but has one
Slashing Slashing those who find the heavier falchions and
edge rather than two. This gives the blade
longswords cumbersome, and prefer to fight
Critical x3 slightly more cutting power but less versatility. Critical 18/20 x2 with finesse more than brute strength. The
Though the longsword is preferred by most
Hit Bonus 1 Hit Bonus 1 thinness of the blade tends to make it more
adventurers, many prefer the falchion.
deadly than bulkier weapons when it strikes
Type martial Type martial vulnerable areas.
Range Inc. none 4 superb 300 Range Inc. none 2 superb 300
Damage Damage
The Fallen Moon +2 The Quantum Entropy
1d8 + 1 1d6 + 1
This rapier is specially ordered from an
Damage Type Damage Type extraplanar merchant (who would prefer to
remain anonymous). We're not entirely sure
Slashing This cold iron scimitar bears an enchantment Slashing
what it does, though we are assured that most of
that aids it in repelling enemy attacks. An
Critical 18/20 x2 Critical 18/20 x2 its properties are beneficial. If the buyer is
additional +2 to hit is granted vs an enemy that
disturbed or harmed by the effects, it can be
Hit Bonus 1 has done damage to the wielder. Hit Bonus 1 returned by them or their nearest living relative
Type martial Type martial for a full refund. Only recommended for those
of chaotic alignment.
Style 1-handed Style 1-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 4 superb 8,300 Range Inc. none 2 superb 29,500
Damage
Speedsteel Rapier
1d6 + 0
Damage Type
Type martial
Style 1-handed
Size sm/md/lg Weight Durability Price
12
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Heavy Mace Stjarnwerkes Flail
1d8 + 0 1d8 + 0
Damage Type Damage Type
Flails are composed of a shaft and head, much
Bludgeoning Bludgeoning like a mace, except that the head and shaft are
A heavy mace is identical in construction to the
separated by a chain. This serves to make the
Critical x2 light mace, but with more weight to the head, Critical x2 weapon lighter, less expensive, and more
improving the damage significantly.
Hit Bonus 1 Hit Bonus 1 durable, though the technique of using a fail is
somewhat more complex.
Type simple Type martial
Style 1-handed Style 1-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 8 superb 300 Range Inc. none 5 superb 350
Damage Damage
Annabel The Flailing
1d6 + 2 1d6 + 0
Damage Type Damage Type
If you are tired of your friends considering clubs
Bludgeoning coarse and unsophisticated, this weapon is for Bludgeoning
A small flail that can be used as a flotation
you. Made of the finest iron with a premium
Critical x2 Critical x2 device in the case of water landings - because
leather grip, the Annabel has been the choice
few halfling warriors can swim.
Hit Bonus 2 weapon for Waterdeep law enforcement for Hit Bonus 0
over fifty years.
Type simple Type martial
Style 1-handed Style 1-handed
Size sm/md/lg Weight Durability Price Size small Weight Durability Price
Range Inc. none 5 superb 8,300 Range Inc. none 3 superb 330
Damage
Porta-Mace
1d8 + 0
Damage Type
A mace that can fit in a lady's purse, by request
Bludgeoning of a notable Waterdeep client. The enchantment
contracts the mace into a light, compact form
Critical x2 and restores it to its natural form when
Hit Bonus 1 commanded. Please note that the enchantment
does not make the mace lighter in combat use.
Type simple
Style 1-handed
Size sm/md/lg Weight Durability Price
13
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Warhammer Stjarnwerkes Morningstar
1d8 + 0 1d8 + 0
Damage Type Damage Type
A warhammer is a shafted hammer, usually
Bludgeoning Bludgeon-Piercing
made of iron or steel-shod iron. Stjarnwerkes A morningstar is a shafted, spiked ball of iron.
Critical x3 hammers are made to exacting specifications Critical x2 This simple weapon is crafted by Stjarnwerkes in
and have a steel composite shaft for maximum solid Calishite steel for superb durability.
Hit Bonus 1 force and durability. Hit Bonus 1
Type martial Type simple
Style 1-handed Style 1-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 5 superb 300 Range Inc. none 6 superb 300
Damage Damage
Hammer of Zig Method No. 3
1d8 + 0 1d8 + 2
We're not sure what 1 and 2 might be, but this
Damage Type Damage Type Lantan-made morningstar is the international
standard in shafted bludgeoning weapons. In
Bludgeoning Bludgeon-Piercing
addition to considerable attack and damage
For great justice! Smites extremely evil
Critical x3 Critical x3 bonuses vs other morningstars, the Method No.
humanoids for an extra 1d6 damage.
3 incorporates the ability to cast the spell
Hit Bonus 1 Hit Bonus 2 "Command" as per the level one Cleric spell, at a
save DC of 10 + INT (of the wielder), up to once
Type martial Type simple
per day.
Style 1-handed Style 1-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 5 magical 10,300 Range Inc. none 6 magical 18,800
Damage
The Thorn of Sune
1d8 - 1
Damage Type
For the girl who has everything, consider this
Bludgeoning weapon - with a bight pink, sparkly head, she
can be fairy, fighter, and oh, so feminine, all at
Critical x3 once. Once per day, an enchantment may be
Hit Bonus 1 used as per the Fascinate spell to dazzle your
opponents.
Type simple
Style 1-handed
Size sm/md/lg Weight Durability Price
14
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Battleaxe Jet Axe +2
1d8 + 0 1d8 + 2
The marketing division at weaponsmiths
Damage Type Damage Type Revelin-U accidentally drank some of their
homemade tea during the production of this
The axe is next to the longsword as an
Slashing Slashing weapon and fell ill for weeks. So, the makers
adventuring must-have. Axes are fashioned as a
simply called it "Jet Axe" and the name stuck. Jet-
Critical x3 shaft topped with a steel cleaving blade. Axes Critical x3 black with neon green accents, this axe is sure to
are heavier than swords, but particularly deadly
Hit Bonus 1 Hit Bonus 2 please the youngest and richest of buyers. Plus,
against lightly armed opponents.
it smells really, really good. NOTE: equipping
Type martial Type martial this weapon does not enable you to fly or
procreate beyond your normal capacity.
Style 1-handed Style 1-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 6 superb 300 Range Inc. none 6 superb 8,400
Damage Damage
Searsong +2 Dwarven Hunter
1d8 + 0 1d10 + 1 This blade forms a link with the soul of the
wielder, providing a deep connection when in
Damage Type Damage Type combat. The weapon becomes stronger when
the warrior's determination and focus
Slashing Slashing
This red-bladed axe bears a fire enchantment strengthens. Normally, this occurs in a situation
Critical x3 that sears the enemy for +2 fire damage on a Critical x3 where the warrior is facing a common foe.
successful hit. Do not use for chopping wood. Against any enemy for which the wielder would
Hit Bonus 2 Hit Bonus 1 gain +1 against that enemy's race or class, this
weapon grants an additional +2 to both hit and
Type martial Type exotic
damage. May be used as a 2-handed martial
Style 1-handed Style 1-handed weapon.
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 6 magical 8,400 Range Inc. none 8 magical 14,700
Damage
The Wrath of Cael
1d8 + 0 Cael was a renowned dwarven warrior. It is said
that he swore vengeance on the murderers of
Damage Type his godson, and hunted them down to his own
death. A lesson of deep friendship and great self-
Slashing
sacrifice, we naturally wanted to find a weapon
Critical x3 that encapsulated the strength of Cael, even if
you have no friends or selfless thoughts. The
Hit Bonus 1 Wrath of Cael can be invoked against a specific
Type martial opponent. Against that opponent and that one
only, the Wrath acts as a +5 weapon until that
Style 1-handed individual is defeated.
15
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Shortspear Stjarnwerkes Javelin
1d6 + 0 1d6 + 0
Damage Type Damage Type
Range Inc. 20 ft. 3 superb 300 Range Inc. 30 ft. 2 superb 300
Damage Damage
Ascension +2 Stjarnwerkes Darts
1d6 + 1 1d4 + 0
Damage Type Damage Type
Range Inc. 20 ft. 3 magical 8,300 Range Inc. 20 ft. 50 25 superb 300
Damage
Darts of Seeking +3
1d4 + 1
Damage Type
The dart of seeking, when thrown, triggers a
Piercing
powerful enchantment that seeks out the vital
Critical x2 areas of a target and weak spots in their armour.
Do not throw anywhere near friends and allies
Hit Bonus 5 you want to keep. Sold in stacks of fifty.
Type simple
Style thrown
Size sm/md/lg Stack Weight Durability Price
16
Yearly Catalogue 1384 DR
HAND-AND-A-HALF SWORDS
Damage Damage
Stjarnwerkes Bastard Samurai Katana
1d10 + 0 1d10 + 0
Damage Type Damage Type
The bastard sword is somewhat larger and
Slashing Slashing
heavier than a longsword, so much so that to The same exceptional katana as crafted for the
Critical 19/20 x2 wield it in one hand rather than two requires Critical 19/20 x2 lords of Wa. Katana may be used as a 2-handed
special training. It can, however, be wielded as a martial weapon.
Hit Bonus 1 two-handed martial weapon. Hit Bonus 1
Type exotic Type exotic
Style 1-handed Style 1-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 6 superb 340 Range Inc. none 6 superb 700
Damage Damage
Ghostblade Katana +1
1d10 + 3 This mysterious blade is crafted by an order of
1d10 + 1
weaponsmith monks who believe that neutrality
Damage Type is the only way of existence. It may be odd to Damage Type
craft a weapon on the basis of such a philosophy,
Slashing Slashing
but we're not going to argue. This curious
An enchanted katana from one of the finest
Critical 19/20 x3 weapon, though the size and weight of any Critical 19/20 x2 weaponsmiths in Takano on the island of Wa.
other bastard sword, has a nearly invisible blade.
Hit Bonus 3 When used in combat, the blade only fully Hit Bonus 2
materializes when the antagonist is of a non-
Type exotic Type exotic
neutral alignment. But in those events, it is a
Style 1-handed potent weapon indeed. Style 1-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 6 divine 16,400 Range Inc. none 6 magical 2,600
17
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Greatsword Stjarnwerkes Nagamaki
1d12 + 0 1d10 + 0
Damage Type Damage Type
A greatsword is an exceptionally large sword A nagamaki is a large variant of the katana. Like
Slashing designed to be wielded in two hands at all times. Slashing polearms, it is designed as an anti-cavalry
Favoured by knights, paladins, and worthy weapon, though nearly half the weapon is blade,
Critical 19/20 x2 warriors across Faerun, the Stjarnwerkes Critical 19/20 x2 making it as effective in close quarters as the
Hit Bonus 1 Greatsword is the pinnacle of achievement in Hit Bonus 1 katana. It is somewhat heavier but less
unenchanted melee weaponry. expensive than the katana.
Type martial Type martial
Style 2-handed Style 2-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 8 superb 360 Range Inc. none 10 superb 600
Damage Damage
Greatsword +2 Spirit Sword +1
1d12 + 2 1d10 + 0
Damage Type Damage Type
A weapon favoured by the Spirit Folk of Kara-
Slashing Slashing
Tur. The sword damages incorporeal beings as
This greatsword bears an enchantment that
Critical 19/20 x2 Critical 19/20 x2 ably as corporeal ones, bypassing any damage
improves its damage markedly.
reduction they gain via phase shifting, planar
Hit Bonus 2 Hit Bonus 1 incongruency, or corporeal instability.
Type martial Type martial
Style 2-handed Style 2-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 8 magical 8,300 Range Inc. none 10 magical 2,400
Damage
Vorpal Sword
2d6 + 0
Damage Type
Slashing
Guaranteed to go snicker-snack on any
Critical 19/20 x2 opponent with a head....about 5% of the time,
anyway.
Hit Bonus 1
Type martial
Style 2-handed
Size sm/md/lg Weight Durability Price
18
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Heavy Flail Stjarnwerkes Greatclub
1d10 + 0 1d10 + 0
Damage Type Damage Type
A greatsword is an exceptionally large sword
Bludgeoning designed to be wielded in two hands at all times. Bludgeoning The greatclub is a large club designed to be held
Favoured by knights, paladins, and worthy in two hands. Stjarnwerkes clubs are iron-shod
Critical 19/20 x2 warriors across Faerun, the Stjarnwerkes Critical x2 and expertly fashioned for optimum balance and
Hit Bonus 1 Greatsword is the pinnacle of achievement in Hit Bonus 1 speed.
unenchanted melee weaponry.
Type martial Type martial
Style 2-handed Style 2-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 10 superb 350 Range Inc. none 8 superb 300
Damage Damage
Flail of Power Oolala
1d10 + 0 1d10 + 1
Originally made for a resident ogre of
Damage Type This enchanted weapon enhances the flow of Damage Type Baaninfstree, this exact replica bears the same
strength from the wielder to the weapon's head, enchantment. The club boots the verbal alacrity
Bludgeoning Bludgeoning
making the weapon feel lighter and faster in of the wielder via Intersynaptic Language
Critical 19/20 x2 combat. Uses double the base strength bonus of Critical x2 Pattern Enhancement (TM). The result is that
the wielder for damage rolls (rather than 1.5x). the wielder gains a significant +2 advantage with
Hit Bonus 1 Those of average or worse strength will not get Hit Bonus 1 all language based checks (usually Charisma)
much benefit from the weapon, however. and allows the wielder to be heard clearly in all
Type martial Type martial
circumstances (except magical silence).
Style 2-handed Style 2-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 10 magical 8,700 Range Inc. none 10 magical 8,000
Damage
Bat of the Dead
1d10 + 0
The bat of the dead, crafted by the Solar
Damage Type Shepherds of the Marylebone Nether, is made of
soft, light willow-wood and is much lighter than
Bludgeoning
most weapons of its size. Though technically
Critical x2 unenchanted, the design is particularly effective
against creatures not of this world. This weapon
Hit Bonus 2 negates all damage resistance and has triple the
standard threat range vs undead and evil
Type martial
outsiders.
Style 2-handed
Size sm/md/lg Weight Durability Price
19
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Longspear Stjarnwerkes Ranseur
1d8 + 1 2d4 + 0
Damage Type Damage Type The ranseur is an advanced polearm developed
Though the longspear is largely out of date, we for anti-cavalry battleground tactics. The heavily
Piercing Piercing
offer this richly decorated, lightly enchanted weighted blade cleaves through tight armour,
Critical x3 model for city guards. The longspear is a reach Critical x3 and a hook on the rear of the blade is effective
weapon-you strike at enemies twice as far away at disarming opponents. The ranseur is a reach
Hit Bonus 1 as you would with most weapons. Hit Bonus 1 weapon-you strike at enemies twice as far away
as you would with most weapons.
Type simple Type martial
Style 2-handed Style 2-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 9 superb 300 Range Inc. none 12 superb 300
Damage Damage
Stjarnwerkes Glaive The Flying Star
1d10 + 0 1d12 + 0
Damage Type The glaive is a simple polearm that incorporates Damage Type
a shaft topped by a short one-edged blade. This
A copy of a weapon favoured by a tribe of
Slashing slashing weapon is longer, lighter and slightly Slashing
barbarian elves of the Chondalwood. It features
more effective in raw damage vs the piercing
Critical x3 Critical x3 a thick shaft and a double-bladed peak that
ranseur, but lacks the ranseur's disarming
makes it a cross between a glaive and a greataxe.
Hit Bonus 1 capacity. The glaive is a reach weapon-you strike Hit Bonus 1 Requires a strength of 14 to use.
at enemies twice as far away as you would with
Type simple most weapons. Type martial
Style 2-handed Style 2-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 10 superb 300 Range Inc. none 14 superb 550
Damage
Protector
1d8 - 1
Damage Type
Type martial
Style 2-handed
Size sm/md/lg Weight Durability Price
20
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Naginata Stjarnwerkes Halberd
1d10 + 0 1d10 + 0
Damage Type The naginata is a long, heavy polearm common Damage Type The halberd is an advanced polearm that is
in Kara-Tur. It is similar to the western glaive. designed to be useful both against cavalry and
Slashing The naginata is somewhat more cumbersome Piercing/Slashing infantry alike. It bears both an axe-like blade as
than a glaive, but once the wielder is well as a spear-like point for thrusting. Thus, it
Critical 19/20 x2 accustomed to its weight, it is a powerful Critical x3 can deal either slashing or piercing damage, at
Hit Bonus 1 weapon. The naginata is a reach weapon-you Hit Bonus 1 the wielder's option. Unlike many polearms of
strike at enemies twice as far away as you would this length, the halberd is not a reach weapon,
Type martial with most weapons. Type martial which is seen by some as an advantage.
Range Inc. none 14 superb 350 Range Inc. none 12 superb 350
Damage Damage
Crim +1 The Vicious
1d10 + 0 1d12 + 0
Damage Type Damage Type A weapon originally ordered specially for the
Named for a powerful corporate executive, this
renowned warrior, Fax Halliseran. It's damage
Slashing is the choice weapon for many sohei looking to Piercing/Slashing
and threat range are unparalleled among
make their mark in the secular world. A light
Critical 19/20 x2 Critical 19/20 x2 unenchanted polearms, thanks to an expertly
enchantment makes this weapon very effective
crafted barbed blade that hews wounds with
Hit Bonus 1 at parrying opponents, granting a +1 shield Hit Bonus 1 remarkable power and efficiency. Requires a
bonus to ac.
strength of 14 to use.
Type martial Type martial
Style 2-handed Style 2-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 13 magical 2,350 Range Inc. none 15 magical 600
Damage
Gnomish Army Knife
1d8 + 0
Damage Type
Piercing/Slashing
A halberd in a can. This magically retracting
Critical x3 halberd fits into a small cylinder for portable
use. This weapon is only available in small size.
Hit Bonus 1
Type martial
Style 2-handed
Size small Weight Durability Price
21
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Greataxe Stjarnwerkes Sasumata
1d12 + 0 1d4 + 0
Damage Type Damage Type
The sasumata is a specialized polearm designed
Slashing The greataxe is a large poled axe with a double Bludgeon (nonlethal)
to catch, rather than harm, opponents. The
head. Stjarnwerkes greataxes are made by
Critical x3 Critical x3 sasumata can initiate grapples and pull
expert dwarven crafters of the best materials
opponents to the ground more effectively than
Hit Bonus 1 available. Guaranteed not to shatter. Hit Bonus 1 most weapons.
Type martial Type martial
Style 2-handed Style 2-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 12 superb 300 Range Inc. none 8 superb 350
Damage Damage
Shift +2 Elfbane +1
1d12 + 0 1d12 + 0
Damage Type Damage Type
The blades of this magical greataxe solidify into
Slashing/Bludgeon Slashing A favourite of dwarves during the wars with
a surface when a lack of resistance is detected,
elfkind centuries ago, this weapon is especially
Critical 19/20 x3 adapting from a slashing to a bludgeoning Critical x3 deadly against elves, dealing an additional 2d6
weapon. Needles to say, it is particularly deadly
Hit Bonus 1 Hit Bonus 1 damage vs any elf successfully hit.
to undead.
Type martial Type martial
Style 2-handed Style 2-handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 12 magical 8,500 Range Inc. none 12 magical 2,400
22
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Quarterstaff Wizard's Staff +1
1d6 + 0 1d4 + 0
Damage Type Damage Type
This lean staff has very little combat power, but
Bludgeoning The quarterstaff is one of the oldest and Bludgeoning
it has a useful spell-storing ability designed for
simplest weapons in existence. It is a highly
Critical x2 Critical x2 adventuring wizards. The spellcaster may
effective weapon, however, in the hands of a
release the spell at any time onto the staff's
Hit Bonus 1 trained user. Hit Bonus 1 target as a free action.
Type simple Type simple
Style double Style double
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 4 superb 300 Range Inc. none 4 superb 2,000
Damage Damage
Martial Staff Smiting Staff
1d6 + 1 1d6 + 2
Damage Type Damage Type
Bludgeoning Bludgeoning
This heavy quarterstaff requires martial training
This enchanted staff has double the usual
Critical x2 to use. The steel-shod ends make this a very Critical x4 critical damage, as well as +2 to hit and damage.
effective weapon.
Hit Bonus 1 Hit Bonus 2
Type martial Type martial
Style double Style double
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 8 superb 1,000 Range Inc. none 5 superb 12,700
Damage
Staff of Striking +2
1d6 + 0
Damage Type
The staff of striking is imbued with a lightening
Bludgeoning
spell from the cloudmasters of the plane of air.
Critical x2 The staff can be charged at any time at the will
of the wielder, and when charged deals an extra
Hit Bonus 2 1d6 in electricity damage.
Type martial
Style double
Size sm/md/lg Weight Durability Price
23
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Chain Stjarnwerkes Kusari-Gama
1d6 + 0 1d6 + 0
The Stjarnwerkes chain is a remarkably versatile
Damage Type weapon and tool. Think of all the occasions Damage Type
when adventuring when you use chains and The kusari-gama features a Stjarnwerkes kama
Bludgeoning Bludgeon/Slashing
ropes, and all the times when a little extra reach at one end and a Stjarnwerkes chain at the
Critical x2 to your weapon makes all the difference. The Critical x2 other. One gains the advantages of both
Stjarnwerkes chain is made of adamantine and weapons! The kama should not be removed
Hit Bonus 1 does 1d6 damage and has two ends, or can be Hit Bonus 1 except by a trained weaponsmith.
used as a reach weapon. You can always attach
Type exotic Type exotic
another weapon to one end!
Style double Style double
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 5 superb 705 Range Inc. none 5 superb 694
Damage Damage
Stjarnwerkes Chijiriki Chain +2
1d6 + 0 1d6 + 2
Damage Type Damage Type
The chijiriki features a Stjarnwerkes shortspear
Bludgeon/Piercing Bludgeoning
at one end and a Stjarnwerkes chain at the
Critical x2 other. One gains the advantages of both Critical x2 An enchanted variant of the Stjarnwerkes chain.
weapons! The shortspear should not be removed
Hit Bonus 1 except by a trained weaponsmith. Hit Bonus 2
Type exotic Type exotic
Style double Style double
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 5 superb 694 Range Inc. none 5 superb 8,600
Note: wielding a double weapon is roughly equivalent to dual wielding with a light weapon in your off hand. Many of these weapons cannot be
used as ordinary 2-handed weapons the way a quarterstaff can. Unless otherwise noted, each weapon does equal damage at each end.
24
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Dire Flail Stjarnwerkes Double Axe
1d8 + 0 1d8 + 0
Damage Type Damage Type
Bludgeoning Slashing
This orcish weapon incorporates an axe at both
A dire flail has two individual heads, one on
Critical x2 Critical 19/20 x2 ends of a long shaft. Those of orcish blood can
each end of a shaft.
usually treat these as martial weapons.
Hit Bonus 1 Hit Bonus 1
Type exotic Type exotic
Style double Style double
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 10 superb 700 Range Inc. none 15 superb 700
Damage Damage
Stjarnwerkes Double Sword Stjarnwerkes Double Katana
1d8 + 0 2d4 + 0
Damage Type Damage Type
Slashing Slashing
The double katana is a highly rare item which is
The double sword has two blades with a central
Critical 19/20 x2 Critical 19/20 x2 occasionally used by Takano police officials.
hilt.
They look great.
Hit Bonus 1 Hit Bonus 1
Type exotic Type exotic
Style double Style double
Size sm/md/lg Weight Durability Price Size sm/md Weight Durability Price
Range Inc. none 10 superb 700 Range Inc. none 9 superb 1,300
Damage
Stjarnwerkes Double Scimitar
2d3 + 0
Damage Type
Type exotic
Style double
Size sm/md/lg Weight Durability Price
25
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Hooked Hammer Stjarnwerkes Ugroshe
1d6 + 0 1d8 + 0
Damage Type A hooked hammer employs a hook on one end Damage Type
and a hammer on the other. The hook is adept
Bludgeoning Slashing
at tripping opponents and deals 1d4 piercing The dwarven ugroshe has an axe head on one
Critical x3 damage with a x4 critical. This weapon may be Critical x3 end and a spear-like piercing tip at the other.
used in one hand as a warhammer. The weapon The piercing end does 1d6 damage.
Hit Bonus 1 is gnomish in origin and most gnomes may treat Hit Bonus 1
this as a martial weapon.
Type exotic Type exotic
Style double Style double
Size sm/md Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. none 5 superb 700 Range Inc. none 10 superb 700
Damage Damage
Stjarnwerkes Lajatang Skullsplitter +1
1d8 + 0 1d6 + 0
Damage Type Damage Type
Range Inc. none 7 superb 800 Range Inc. none 6 magical 8,900
26
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Sling Stjarnwerkes Blowgun
1d4 + 0 1
Damage Type Damage Type
The sling is a simple an ancient weapon. The
Missile (Piercing) sling is twirled overhead, releasing a stone Missile (Piercing) The blowgun is a simple oriental weapon made
projectile, called a bullet, towards the opponent. of bamboo. Stjarnwerkes blowguns feature a
Critical x3 A sling, unlike most launchers, allows the Critical x2 rifled interior for added missile stability. The
Hit Bonus 1 wielder to add their strength bonus to the Hit Bonus 2 projectile fired from a blowgun is a small dart.
target.
Type simple Type simple
Style launcher Style launcher
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. 50 ft. 1 superb 250 Range Inc. 15 ft. 2 superb 200
Damage Damage
Halfling Sling +2 Eddy
1d4 + 0 1d2 + 0
Damage Type Damage Type
This strange blowgun is made from an unknown
Missile (Piercing) Missile (Piercing)
A halfling specialty, this weapon features a +4 to "naturally enchanted" wood that regularly
Critical x3 hit enchantment. This weapon is only available Critical x2 washes up on the coasts of Kozakura. The result
in small size. is a weapon that fires as easily underwater as
Hit Bonus 4 Hit Bonus 1 above it.
Type simple Type simple
Style launcher Style launcher
Size small Weight Durability Price Size sm/md Weight Durability Price
Range Inc. 50 ft. 1 magical 7,500 Range Inc. 15 ft. 3 magical 1,000
Damage
Sling of Bewilderment +1
1d4 + 0
Damage Type
Type simple
Style launcher
Size sm/md/lg Weight Durability Price
27
Yearly Catalogue 1384 DR
Damage Bonus
Homing Bullets +2 Bottomless Bullet Pouch
2
Hit Bonus 2
This bullet pouch contains a pocket of non-
dimensional space. The mouth of the pocket is
These enchanted bullets fire towards a target specially designed to draw bullets to the mouth.
with a force of their own. Aim carefully. You can store an unlimited number of bullets in
this container. Not recommended for other
items.
28
Yearly Catalogue 1384 DR
BOWS - SHORT
Damage Damage
Stjarnwerkes Shortbow Speedbow +3
1d6 + 0 1d6 + 0
The shortbow is a simple bow that is versatile
Damage Type and useful. One can easily fire a shortbow off the Damage Type
back of a horse, and pull it back with relative
Missile (Piercing) Missile (Piercing)
ease. Though the longbow is considered the This enchanted shortbow can be pulled and
Critical x3 superior weapon, many consider small size an Critical x3 released remarkably faster than the average
advantage. Stjarnwerkes shortbows are made of bow. Grants an extra attack per round.
Hit Bonus 1 composite materials for maximum flexibility Hit Bonus 2
and range. Please specify your height and
Type martial Type martial
strength for a custom fit.
Style launcher Style launcher
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. 70 ft. 2 superb 370 Range Inc. 70 ft. 2 magical 19,000
Damage Damage
Kao Oum +3 Bow of Secrecy
1d6 + 2 1d6 + 0
This slender shortbow from northern Kara-Tur
Damage Type seems ordinary, but has a powerful Damage Type
enchantment. When an arrow is released from
This unusual enchanted weapon confers
Missile (Piercing) the kao oum, a current of sound envelops the Missile (Piercing)
Invisibility on any arrow released from this
arrow. This current not only stabilizes the arrow
Critical x3 Critical x3 string. A favourite of rogues, using this bow for a
in flight, but causes a great thunderclap to break
sneak attack gives you +4 to your ensuing
Hit Bonus 2 forth when the arrow strikes its target. The Hit Bonus 1 "snipe" check to re-hide.
thunderclap does an additional 2d8 damage on
Type martial any critical hit and has a chance to deafen the Type martial
target.
Style launcher Style launcher
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. 100 ft. 2 magical 18,400 Range Inc. 80 ft. 2 magical 10,500
Damage
The Fool's Errand
1d6 + 1
Damage Type
This quaint bow is made on the isle of Lantan.
Missile (Piercing) Designed for people who have no aim, one
should fire this bow without ammunition into
Critical no critical the air. Seconds later, an arrow will materialize
Hit Bonus no hit roll falling from the sky at a random opponent in
your vicinity. Usually.
Type martial
Style launcher
Size sm/md/lg Weight Durability Price
29
Yearly Catalogue 1384 DR
BOWS - LONG
Damage Damage
Stjarnwerkes Longbow Odysseus' Lyre
1d8 + 0 1d8 + 0
The longbow is as much a work of art as a
Named for a famous traveller of ancient lore,
Damage Type weapon. Crafted from highly flexible but strong Damage Type soft ambient music emanates from the bow
materials and extending up to 9 feet long, the
when drawn. With time, the wielder may learn
Missile (Piercing) longbow is one of the most efficient ranged Missile (Piercing)
to shape the music with mental commands. This
weapons available. Stjarnwerkes longbows are
Critical x3 Critical x3 weapon may thus double as a bard's instrument.
crafted to the exacting specifications of elven
Note: though masterwork in quality, this
Hit Bonus 1 archers for the best in beauty and combat Hit Bonus 1 weapon is not considered a masterwork
efficiency, so that the user may add his strength
instrument for purposes of determining Perform
Type martial bonus to the damage dealt. Please specify your Type martial
checks.
height and strength for a custom fit.
Style launcher Style launcher
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Range Inc. 110 ft. 3 superb 400 Range Inc. 100 ft. 3 magical 1,200
Damage Damage
Goblin Striker +2 Elven Court Bow +3
2d4 + 1 1d8 + 3
Damage Type Damage Type
Missile (Piercing) Missile (Piercing) With +3 to hit and damage, a standard range of
This thick goblin-inspired bow is somewhat
150 ft., and at a weight of only 2 pounds, the
Critical x3 cumbersome but does "strikingly" high damage. Critical x3 Elven Court Bow is the pinnacle of elven
Requires a strength of 16 or higher to use.
Hit Bonus 0 Hit Bonus 3 bowcraft.
Range Inc. 90 ft. 4 superb 9,300 Range Inc. 150 ft. 2 magical 20,000
Damage
Yumi
1d8 + 0
The Yumi is a Wa bow made of laminated wood,
Damage Type specifically designed for fighting on horseback.
However, the tecnique of this bow has spread to
Missile (Piercing) include all archery in Wa and some of the
surrounding regions. This bow is off centre - the
Critical x3 top half of the bow is longer than the bottom
Hit Bonus 1 half. This is so the bottom of the bow does not
make contact with the horse when the rider
Type martial turns in the saddle. Offers +3 to Ride checks in
combat.
Style launcher
Size sm/md/lg Weight Durability Price
30
Yearly Catalogue 1384 DR
BOWS - ARROWS
31
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes PX Stjarnwerkes PXS
1d8 + 0 1d8 + 0
Damage Type Damage Type
The PXS is Stjarnwerkes' entry-level repeating
Missile (Piercing) Missile (Piercing) crossbow. The PXS "Periwinkle Xbow Special"
A simple crossbow made extra-effective via features a self-locking returning mechanism
Critical 19/20 x2 Stjarnwerkes technology. Critical 19/20 x2 that can be operated with a small lever, cutting
Hit Bonus 1 Hit Bonus 1 reloading time exponentially vs a standard light
crossbow. Uses clips of six bolts.
Type simple Type exotic
Style launcher Style launcher
Size sm/md Weight Durability Price Size sm/md Weight Durability Price
Range Inc. 80 ft. 6 superb 330 Range Inc. 80 ft. 6 superb 550
Damage Damage
Firetongue Stjarnwerkes PXR
1d8 + 1 1d8 + 0
Damage Type Damage Type
The string of this enchanted crossbow is made
The PXR "Periwinkle Xbow Reaver" is an
Missile (Piercing) from the hair of a fire giant. All the bolts fired Missile (Piercing)
advanced repeating light crossbow. In addition
from this crossbow burst in flame in flight,
Critical 19/20 x2 Critical 19/20 x2 to the technology of the PXS, the PXR adds a
occasionally exploding, for 2d6 fire damage
Stjarnwerkes scope and a lengthened barrel for
Hit Bonus 1 against an opponent and 2d6 + 1d10 fireball Hit Bonus 3 added precision. Uses clips of six bolts.
damage on critical hits.
Type simple Type exotic
Style launcher Style launcher
Size sm/md Weight Durability Price Size sm/md Weight Durability Price
Range Inc. 80 ft. 6 superb 8,850 Range Inc. 90 ft. 5 superb 6,500
Damage
Llewellyn's Mercy
2d8 + 0
Damage Type This repeating crossbow was contrived by a
ingenious halfling scholar who studied with the
Missile (Subdual) gnomes of Lantan. On launch, the crossbow
imbues ammunition with an enchantment that
Critical none coverts the bolt into a ray of magical energy.
Hit Bonus 1 The ray cleaves through an opponent, causing
massive subdual damage. Uses clips of five bolts.
Type exotic Only useable with non-magical ammunition.
Style launcher
Size sm/md Weight Durability Price
32
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes PX-H Stjarnwerkes PX-P
1d10 + 0 1d4 + 0
Damage Type Damage Type
The PX-P is a standard PX adapted to the
Missile (Piercing) Missile (Piercing) format of a hand crossbow. It does slightly less
The PX-H is a heavy crossbow made more
damage than a light crossbow but can be fired
Critical 19/20 x2 powerful thanks to Stjarnwerkes' expert Critical 19/20 x2 from one hand without penalties. One may also
construction.
Hit Bonus 1 Hit Bonus 1 fire two at once, but this is as difficult as dual-
weilding light weapons.
Type simple Type exotic
Style launcher Style launcher
Size sm/md Weight Durability Price Size sm/md Weight Durability Price
Range Inc. 120 ft. 8 superb 450 Range Inc. 30 ft. 4 superb 440
Damage Damage
Stjarnwerkes PXN Stjarnwerkes PXR-P
1d10 + 0 1d6 + 0
Damage Type Damage Type The PXR-P is a PXR adapted to the format of a
The PXN "Periwinkle Xbow Netherange" is a hand crossbow. It combines the technology of
Missile (Piercing) Missile (Piercing)
heavy crossbow purpose-built for sniping. With the PX-P and the PXR, offering a deadly
Critical 16/20 x2 a diamond-refracted scope, precision rifling, and Critical 19/20 x2 repeating hand crossbow that is easily concealed
a tripod for stable shooting, the PXN is the and easily fired in close quarters. May be
Hit Bonus 3 weapon of choice for long-ranged assassinations. Hit Bonus 1 reloaded with only one hand. Uses clips of four
bolts.
Type simple Type exotic
Style launcher Style launcher
Size sm/md Weight Durability Price Size sm/md Weight Durability Price
Range Inc. 200 ft. 10 superb 4,000 Range Inc. 35 ft. 4 superb 7,100
Damage
Stjarnwerkes PXL "Sleevebow"
1d4 + 1
Damage Type
This tiny crossbow fits under one's sleeve. It
Missile (Piercing) does not repeat but it may be folded for added
concealment. Simply draw your sleeve up over
Critical none the crossbow and flick your wrist forward to
Hit Bonus -1 unfold and fire the crossbow. Requires a full
round to reload and an additional round to fold.
Type simple
Style launcher
Size sm/md Weight Durability Price
33
Yearly Catalogue 1384 DR
CROSSBOWS - BOLTS
Please specifiy whether you want your bolts in standard cases (for a non-repeating crossbow) or in clips (for a repeating crossbow),
and if in clips, whether you require the usual size 5 clips or the size 4 (for the PXR-P only).
34
Yearly Catalogue 1384 DR
LAUNCHER ACCESSORIES
Stjarnwerkes Scope
Heart Sensor Pinnacle
Advanced
The Sjarnwerkes Scope advanced A rare gem that acts as a locator for A pinnacle is an invention designed
features a diamond-refracted humanoid creatures, giving the to aid light cavalry in melee. Fitted
tracking scope for the greatest weilder a good idea of the number, to the end of a bow or the nose of a
precision possible. Adds +1 to hit position, and distance of nearby crossbow, it allows you to do 1d4
and +20% to base range increment humanoids. Other mammalian melee damage without incurring an
to a ranged weapon not already creatures or especially large or attack of opportunity. Small size
fitted with a scope. Price includes small humanoids tend to be damage is estimated at 1d3. Price
expert installation. misreported or ignored by the gem. includes expert installation.
ded!
35
Yearly Catalogue 1384 DR
Damage Damage
Stjarnwerkes Musket Stjarnwerkes Pistol
1d12 + 0 1d10 + 0
Damage Type Damage Type The pistol is an advanced weapon from Lantan,
The musket is a modern weapon from Lantan. It
incorporating the best theories of controlled
Missile (Piercing) fires an iron projectile amazing distances and Missile (Piercing)
explosion weaponry in a compact form. Unlike
speeds using controlled explosion technology.
Critical x2 Critical x3 some pistols, the Stjarnwerkes pistol can be
Reloading the gun is a standard action which
reloaded quickly. Reloading the gun is a move
Hit Bonus 0 provokes attacks of opportunity. Uses standard Hit Bonus -1 action which provokes attacks of opportunity.
bullets.
Uses standard bullets.
Type exotic Type exotic
Style launcher Style launcher
Size sm/md Weight Durability Price Size sm/md Weight Durability Price
Range Inc. 25 ft. 4 superb 2,500 Range Inc. 50 ft. 3 superb 3,000
36
Yearly Catalogue 1384 DR
Type AC Type AC
Padded Armour Leather Armour
light 1 light 2
Grapple Damage Grapple Damage
none Padded armour is simple armour that slips over none Leather is made of panels of boiled leather
clothing and provides simple protection from strung together with soft leather straps. Leather
Armour Check Pen. glancing blows without encumbering or Armour Check Pen. armour is not as light as padded armour, but
0 inconveniencing the wearer. 0 offers twice the protection.
8 7
Movement Penalty Size Weight Durability Price Movement Penalty Size Weight Durability Price
Type AC Type AC
Chain Shirt Studded Leather Armour
light 4 light 3
Grapple Damage Grapple Damage
A chain shirt is a shirt made of interlocking steel
none 1
chains. Chain shirts make for some of the best Studded leather is much like leather armour but
Armour Check Pen. armour in this category as they allow the Armour Check Pen. incorporates small "studs" of metal embedded in
maximum amount of mobility common to the leather for added protection.
-2 humanoids. -1
Max Dexterity Bonus Max Dexterity Bonus
4 5
Movement Penalty Size Weight Durability Price Movement Penalty Size Weight Durability Price
Type AC Type AC
Mithral Chain Shirt Deepshadow Leather +2
light 4 light 3
Grapple Damage Grapple Damage
none none
This remarkeable armour blends in with the
Armour Check Pen. A chain shirt made of the finest mithral silver. Armour Check Pen. surroundings, providing +5 competence bonus
to hide checks.
0 0
Max Dexterity Bonus Max Dexterity Bonus
6 6
Movement Penalty Size Weight Durability Price Movement Penalty Size Weight Durability Price
37
Yearly Catalogue 1384 DR
Type AC Type AC
Scalemail Breastplate
medium 4 medium 5
Grapple Damage Grapple Damage
none Scale mail is made from layered scales of metal, none A breastplate is made of a solid piece of layered
or more rarely, animal scales. We buy metal sheetmetal that protects the chest. A breastplate
Armour Check Pen. because while it may not look as awesome, it's a Armour Check Pen. from Periwinkle's includes a pair of greaves and
-4 lot more useful. -4 a helmet.
3 3
Movement Penalty Size Weight Durability Price Movement Penalty Size Weight Durability Price
Type AC Type AC
Samurai Partial Lamellar Armour
medium 4 medium 5
Grapple Damage Grapple Damage This armour from mainland Kara-Tur is a
An oriental take on the breastplate, the Samurai variant on western splint mail, and is gradually
none none
Partial armour is the standard armour for the replacing splint mail as the favoured armour of
Armour Check Pen. knights of Wa. The quality is markedly higher Armour Check Pen. this type. Made of interlocking small strips of
than that of western armour of a similar type. metal, Lamellar armour is lighter and offers
-3 Includes greaves and a helmet. -4 much greater flexibility than splint mail.
Includes greaves and a helmet.
Max Dexterity Bonus Max Dexterity Bonus
4 3
Movement Penalty Size Weight Durability Price Movement Penalty Size Weight Durability Price
Type AC Type AC
Gish-Mor Druidplate
medium 4 medium 4
Grapple Damage Githyanki warriors wear the layered skins of Grapple Damage
their fallen foes as armour in battle. Due to the When worn by a druid or other shapeshifter,
none none
constant warring among the githyanki lately, a this armour melds into the new form's skin, so
Armour Check Pen. surplus of skins has made several suits of this Armour Check Pen. the wearer retains the AC bonus while shifted.
unique armour available to Periwinkle's. The The movement penalty scales to 1/3 of the form's
-2 suppleness and strength of this armour is quite -3 movement speed.
remarkeable.
Max Dexterity Bonus Max Dexterity Bonus
3 3
Movement Penalty Size Weight Durability Price Movement Penalty Size Weight Durability Price
38
Yearly Catalogue 1384 DR
Type AC Type AC
Spiked Banded Mail Half Plate
heavy 6 heavy 7
Grapple Damage Grapple Damage Half Plate is an extension of the breastplate
philosophy, expanded to cover roughly half of
1d3 none
the body in plate. The sheer quantity of metal
A suit of banded mail outfitted with spikes for
Armour Check Pen. Armour Check Pen. makes it rather hard to move around in,
grapple damage.
however. Includes breastplate, epaulettes, elbow
-6 -7 guards, gauntlets, tasses, and
greaves.
Max Dexterity Bonus Max Dexterity Bonus
1 0
Movement Penalty Size Weight Durability Price Movement Penalty Size Weight Durability Price
Type AC Type AC
Samurai Great Full Plate
heavy 7 heavy 8
Grapple Damage Grapple Damage
Full plate is fitted to the individual wearer for
1 Heavy armour is rare in Kara-Tur, but when it is none
maximum flexibility and protection. The suit
made it is made well. This Samurai Great
Armour Check Pen. Armour Check Pen. includes gauntlets, heavy leather boots, a
armour is fitted to the individual wearer, and is
visored helmet, and a thick layer of padding that
-5 more flexible than full plate. -6 is worn underneath the armor.
Max Dexterity Bonus Max Dexterity Bonus
2 1
Movement Penalty Size Weight Durability Price Movement Penalty Size Weight Durability Price
Note: Full Plate and Samurai Great armour require precise fittings that should be done at a Periwinkle's location or at an
associated armoursmith's.
39
Yearly Catalogue 1384 DR
Damage AC Damage AC
Buckler Light Steel Shield
none 1 1d3 1
Damage Type Damage Type Light steel shields are the most common and
The buckler is a small, well-crafted shield
cost-effective shields available. They offer
Missile (Piercing) designed to be strapped onto the forearm, Missile (Piercing)
significant protection and damage capability
leaving the hand mostly free. The buckler incurs
Critical - Critical x2 without being cumbersome. The light shield
an armour check penalty of -1 which is added to
incurs an armour check penalty of -1 which is
Hit Bonus - the armour check penalty of your suit while Hit Bonus 0 added to the armour check penalty of your suit
equipped.
while equipped.
Type - Type martial
Style light Style light
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
Damage AC Damage AC
Tower Shield Heavy Steel Shield
none 5 1d4 1
Damage Type The tower shield is a huge anti-missile shield, so Damage Type
Heavy steel shields are merely larger variants of
name for its use in fortress defence. A tower
Missile (Piercing) Missile (Piercing) the small steel shield. Most heavy shields are
shield of the same size category as the weilder
peaked or ovular rather than round. A heavy
Critical - can grant the weilder complete cover. The tower Critical x2 sheidl incurs an armour check penalty of -2
shield incurs an armour check penalty of -5
Hit Bonus - Hit Bonus 0 which is added to the ac check penalty of your
which is added to the armour check penalty of
suit while equipped.
your suit while equipped.
Type - Type martial
Style 1 handed Style 1 handed
Size sm/md/lg Weight Durability Price Size sm/md/lg Weight Durability Price
5 solid 10 10 solid 50
40
Yearly Catalogue 1384 DR
41
Yearly Catalogue 1384 DR
CLOTHING - STREETWEAR
Perfect for your next act, this suit The ideal suit for those long hours
As the courtier's suit, but even more
incorporates a range of gaudy in the library, this loose-fitting robe
over the top. Guaranteed to get you
materials and styles that is designed combined with sash and slippers
into the most exclusive clubs in
to impress while offering top will cure you of any desire to go
Faerun.
flexibility. outdoors.
42
Yearly Catalogue 1384 DR
A close-fitting suit for maximum Made to the same principles as the This premium suit offers the best in
mobility and stealth. When worn thieves' suit, this tight-fitting outfit protection and mobility. The high
without armour, the noise- moves in tandem with your skin for quality fabric is very adept at
dampening qualities of the suit offer the best noise reduction available. retaining mobility under a suit of
a +3 circumstance bonus to move Offers +6 to move silently checks armour, reducing the armour check
silently checks. Also, the deep black and +3 to all other dexterity-based penalty by one. This does not stack
tone of this suit ensures stealth in checks. We're not sure whether or with the bonus from masterwork
darkness, offering +2 to hide checks. not it aids in Charisma-based armour.
checks or not. Cannot be used when
encumbered.
43
Yearly Catalogue 1384 DR
CLOTHING - SHOES
44
Yearly Catalogue 1384 DR
Note: non-magical hats come standard with many of our clothing sets on pages 41 and 42.
45
Yearly Catalogue 1384 DR
This magical belt, designed for the This magical sash helps an unarmed
testing of high powered ranged The woundwrap is a magical
combatant hone his martial arts
weapons, creates a displacement bandage that is worn round one's
skills. The ki sash changes colour
wave around the wearer, causing waist. In times of emergency,
according to the number of
missles to ricochet away. The belt remove the woundwrap and place it
unarmed combat feats the
makes the wearer immune to all on the wound of an ally as a
character possesses. Moreover, it
projectile attacks, but not directed bandage. With a successful use of
grants the wearer the ability to
energy attacks or elemental damage the heal skill, the wound closes with
ignore a martial arts feat
from projectiles. magical aid of the woundwrap, up
prerequisite for the purposes of
to 1 hp / WIS bonus of wearer.
gaining that feat.
46
Yearly Catalogue 1384 DR
For those of you who just don't This high-quality cape from The perimour is a silly-looking
want to share the hedge. The spiny Periwinkle's nearly eliminates the bright pink cloak made of
carapace of this cape actually isn't chance of injury or death when enchanted satin. Your friends may
that dangerous, but it looks falling. Please handle with care, laugh, but with but a exaggerated
dangerous to unintelligent however; the slightest damage to swish of the folds, you will win them
creatures. In combat with animals, the fabric can result in its being over - for a few moments. Casts
it offers you a +1 circumstance ineffective. charm person, 20 charges.
bonus to AC. Any unarmed contact
with the cape deals 1 damage.
Charges Remaining: 20
Weight Durability Price Weight Durability Price Weight Durability Price
Note: most of our coats and capes should not be worn with armour spikes, as these may damage the fabric.
47
Yearly Catalogue 1384 DR
ROBES
Type AC
Robe of the Apprentice Robe of the Wanderer
robe 1
The robe of the apprentice, given to
training magi in rich Calishite Grapple Damage
Robes of the Wanderer are specially made to
circles, accentuates a wizard's none offer the protection of padded armour while
school affinity. When worn, this causing the wearer to suffer no arcane spell
robe makes the effective casting Armour Check Pen. faliure chance as a result. The robes protect vital
level of arcane spells of your areas of the body with a magical aura, creating a
favoured school an additional +1.
0
+1 magical deflection bonus to AC.
Max Dexterity Bonus
none
Weight Durability Price Movement Penalty Size Weight Durability Price
Type AC
Soustrom's Arcoat Robe of the Archmagi
robe 5 Robes of the Archmagi are favoured by highly
powerful magicians all over Faerun. Tailored to
This high-quality wizard's coat is Grapple Damage fit the wearer's body and mind, these robes over
warm, sturdy, and fashionable. It +18 spell resistance, +4 to all saving throws, and
provides excellent protection none
+2 to anti-spell resistance checks. NOTE: you
against cold effects (+4 to saves) must carefully specify your alignment when
Armour Check Pen.
without making the wearer hot in ordering. A robe worn by a creature of
warm weather. 0 incompatible alignment would result in highly
averse effects to both the creature and the item.
Max Dexterity Bonus
Also, this item fills a clothing slot plus the
none armour slot.
Note - also fills the Clothing slot. Note - also fills the Clothing slot. Note - also fills the Clothing slot.
48
Yearly Catalogue 1384 DR
BASIC SUPPLIES
49
Yearly Catalogue 1384 DR
ENCHANTED JEWELRY
50
Yearly Catalogue 1384 DR
Acting as the 1st level cleric spell Acting as the 2nd level cleric spell
Acting as the 3rd level cleric spell
"cure light wounds", this potion "cure moderate wounds", this
"cure serious wounds", this potion
magically aids the healing process potion magically aids the healing
magically aids the healing process
for minor wounds, scratches, process for more serious flesh
for serious wounds and fractures.
strained muscles, etc. wounds, sprains, and the like.
Charges remaining: 50
51
Yearly Catalogue 1384 DR
Charges remaining: 50
52