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INTERACTION DESIGN

(IxD)
Windyasari Septriani
INTERACTION DESIGN
FOUNDER OF IxD
DEFINITION OF IxD
5 ELEMENTS OF IxD
5 CORE CONCEPTS OF IxD
PRACTICE
Bill Moggridge, Founder of IDEO
Bill Verplank, Formerly worked at IDEO & XEROX, lecturer
HOW DO YOU
FEEL AS
CUSTOMERS ?
Are you happy?
NOW HOW DO
YOU FEEL AS
CUSTOMERS ?
Are you happy?
IxD
“The connection and conversation between people
and a product.”
INTERACTION:
Swipe the card

FEEDBACK:
Beep sound (if any)

RESULTS CONSTRAINTS
Users know they can The beep sound not clear
play the game Sometimes takes 2-3 swipes
FEEDBACK: INTERACTION:
Coins fit into its place Insert Coins
with the sounds

RESULTS
Users know they can CONSTRAINTS
play the game Users need to carry the coins

It’s not just what it looks like
and feels like. Design is how it
works.
Steve Jobs
5 ELEMENTS OF
INTERACTION DESIGN
5 ELEMENTS OF INTERACTION DESIGN

1. WORDS Type: Enable Interaction


5 ELEMENTS OF INTERACTION DESIGN

2. VISUAL Type: Enable Interaction


5 ELEMENTS OF INTERACTION DESIGN

3. SPACE Type: Enable Interaction


5 ELEMENTS OF INTERACTION DESIGN

4. TIME Type: Define Interaction


5 ELEMENTS OF INTERACTION DESIGN

5. BEHAVIOUR
Type: Define Interaction
5 CORE CONCEPTS OF
INTERACTION DESIGN
5 CORE CONCEPTS OF INTERACTION DESIGN

1. GOAL DRIVEN DESIGN


5 CORE CONCEPTS OF INTERACTION DESIGN

2. USABILITY
5 CORE CONCEPTS OF INTERACTION DESIGN

3. AFFORDANCES &
SIGNIFIERS
UPGRADE UPGRADE
Affordances Signifiers
Affordances
Signifiers
5 CORE CONCEPTS OF INTERACTION DESIGN

4. LEARNABILITY
Familiarity
Predictability

Consistency
5 CORE CONCEPTS OF INTERACTION DESIGN

5. FEEDBACK &
RESPONSE TIME
Thank You !
5 ELEMENTS OF IxD 5 CORE CONCEPTS OF IxD
1.WORDS 1.GOAL DRIVEN DESIGN
2.VISUAL 2.USABILITY / EASY TO USE
3.SPACE (PHYSICAL SPACE) 3.AFFORDANCES & SIGNIFIERS
4.TIME 4.LEARNABILITY
5.BEHAVIOUR 5.FEEDBACK & RESPONSE TIME

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