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GAME MECHANINCS

Station 1: DUMBBEL

How to Play:

Begin to play by grabbing the bottles at the neck where they are taped together, one set
in each hand. Flip each set over and begin shaking or swirling them to transfer the gumballs
from one bottle to the other. The object is to transfer all of the gumballs from the half-filled
bottle into the empty one. If already done then place the bottle stacks on the table and remove
your hands from the bottles.

Rules:

1. You must start the game with your arms and hands at their sides. You can only touch the
bottles once the timer begins you onlybjave 1 minutes and 30 seconds.
2. You may not take the bottles apart or bang them on any surface, including your own body,
in order to move the gum balls.
3. The game is not over until you transfer all the gumballs into the other bottle, place the
bottles back on the table, and stand back with your hands and arms at their sides.

Station 2: CATERPILLAR

How to Play:

Divide into 4-8 people per group then have the players line up, in each group, one behind
another in a straight line, have each player place their legs around the waist or the person in
front of them and their feet be in the person’s lap, only the first player should have their feet
on the ground.
Using only their hands the object of the game is to scoot to the finish line. Then after the
entire caterpillar crosses the line then that team won.

Rules:

1. If one of the group members lands their feet on the ground then their group must start over.

Station 3: FACE VALUE

How to Play:

Start a charades race and give numbers. To start ask one member from each team to
come to you. Whisper the first number into their ear and return them to their group to be acted
out. Once a member of the group guesses the word correctly, someone new runs to the
instructor for the next word. The new member must tell the instructor the number they just
guessed to receive the next value from the list. Equivalent tounge= 1000 Eye blink = 500, Eye
bro =100, lips= 50

Rules:

1. Each team must have 5 members.


2. No gestures, whisperring or clapping.
3. No one can come up twice until everyone has acted out an item from the list.
4. 5 minutes is alloted, teams with more number of guess will win.
Station 4: CALAMANSI RELAY

How to Play:

Starting from a certain position, the member races to a designated spot and then back to
his teammates where she relays the calamansi thru the spoon.

Rules:

1. Each team must consist of 8 members.


2. Each member of a team will carry the calamansi with a plastic spoon in their mouth.
Hands must place at their back.
3. When calamansi falls, player must go nack again at the starting point.
4. The first team to finish wins.

Station 5: FIND THE COIN

How to Play:

In a basin full of flour, a coin is placed and is covered through mixing the flour together
with the coin, then the team must find the coin through blowing inside the basin and
retrieving the coin using their mouth.

Rules:

1. Team members should not use their hands while playing this game.
2. Their hands must be placed in their backs

Station 6: CHARADES

How to Play:

A player from Team A draws a phrase slip from Team B's basket. After he/she has had a
short time to review the slip, the timekeeper for team B notes the time and tells the player to
start. Team A then has three minutes to guess the phrase. If they figure it out, the timekeeper
records how long it took. If they do not figure it out in three minutes, the timekeeper
announces that the time is up, and records a time of three minutes then a player from Team B
draws a phrase slip from Team A's basket, and play proceeds as above.

Rules:

1. No team should write down any phrase unless at least three people on the team have heard
of it;
2. No phrase should be longer than seven words;
3. No phrase should consist solely of a proper name (i.e., it should also contain other words);
4. No foreign phrases are allowed.

There are gestures that be used for the game;

To Indicate Categories:
Book title: Unfold your hands as if they were a book.
Movie title: Pretend to crank an old-fashioned movie camera.
Play title: Pretend to pull the rope that opens a theater curtain.
Song title: Pretend to sing.
TV show: Draw a rectangle to outline the TV screen.
Quote or Phrase: Make quotation marks in the air with your fingers.

To Indicate Other Things:

Number of words in the title: Hold up the number of fingers.


Which word you're working on: Hold up the number of fingers again.
Number of syllables in the word: Lay the number of fingers on your arm.
Which syllable you're working on: Lay the number of fingers on your arm again.
Length of word: Make a "little" or "big" sign as if you were measuring a fish.
"The entire concept:" sweep your arms through the air.
"On the nose" (i.e., someone has made a correct guess): point at your nose with one hand,
while pointing at the person with your other hand.
"Sounds like": Cup one hand behind an ear.
"Longer version of :" Pretend to stretch a piece of elastic.
"Shorter version of:" Do a "karate chop" with your hand
"Plural": link your little fingers.
"Past tense": wave your hand over your shoulder toward your back.
A letter of the alphabet: move your hand in a chopping motion toward your arm (near the
top of your forearm if the letter is near the beginning of the alphabet, and near the bottom of
your arm if the letter is near the end of the alphabet).

The first team to finish all the stations win.

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