You are on page 1of 16

Empires: D6 Edition

The Celts

Daniel Hernandez Ceciliano (order #19298776)


2

The Celtic Army


This ruleset is devised for use with the Ancient Celtic
Armies.

When using the Celt ruleset, a player can only choose units
and upgrades from this ruleset not from the Empires D6
Rulebook unless stated otherwise.

Contents Page Number

Celtic Special Rules 3

Celtic Warriors 6

Celtic Warrior Bands 7

Celtic Light Cavalry 8

Carpentom 9

Noblemen on Foot 10

Noblemen on Horseback 11

Uiros Uiramos and their Bodyguards 11

Unique Characters 14

Daniel Hernandez Ceciliano (order #19298776)


3

Celt Special Rules

The Celts were hardy people ruled by strong Kings. They were seen as a belligerent people
by the Romans who saw their lack of organisation and professionalism as a sign of inferior
intellect. Whilst they did not have the professionalism of the Romans they tended to
become frenzied in battle making them unpredictable and dangerous.

Gaesum

A throwing spear with a small metal tip that throws 10” and hits on a 5+. A Celtic unit can
both throw their spears and charge an enemy in the same turn.

Lancae

A throwing spear with a long metal tip designed for punching through armour. Throws 10”
and hits on a 5+RM (Regardless of Modifiers) against cavalry units only. A Celtic unit can
both throw their spears and charge an enemy in the same turn.

Great Skirmishers

Any infantry units that consist of twenty troops or less can be given the Skirmish special
rule (point cost applies).

Hit and Run

After the Melee Step is completed (including Bravery Tests), any Celtic cavalry unit which
is still in combat can pull away from its attacker and move 12” away in any direction other
than through the enemy unit; the cavalry unit can then reface up to 90°. The enemy unit
remains stationary and cannot reface.

Daniel Hernandez Ceciliano (order #19298776)


4

Poor Bravery

The Bravery Test for all Celtic units (unless stated otherwise) is taken at 40% not 25%
remaining models of the original unit size. i.e. A Celtic Warrior unit of 10 troops will run
when they have lost 6 of their own unit.

Ringmail

Ringmail is a crude armour type where metal rings were sewn onto material such as
leather. Ringmail counts as Light Armour.

Chainmail

Chainmail links metal rings together to form solid protection. Chainmail counts as Heavy
Armour.

Small Round Shield

A Celtic unit that has a small shield, gains a +1 modifier against enemy melee attacks only.

Spear

A spear has a -1 melee skill modifier against cavalry units, and denies a charge bonus from
both infantry and cavalry units from the front arc only.

Furor Celtica

When charging with any Celtic unit, the front rank always gains two attacks. This applies
for the first round of combat only.

Daniel Hernandez Ceciliano (order #19298776)


5

Feared

If the enemy charge a feared celtic unit, that enemy suffers the Poor Bravery special rule
until the combat is finished. The Never Fall Back rule supercedes Feared.

Sword

Most Celtic warriors would carry a short weapon. Empires classes these weapons as
Swords which give no additional bonus in combat.

Carpentom

Celtic chariots have a maximum unit composition of one, therefore move, shoot and
charge individually. Each Carpentom has three lives.

Daniel Hernandez Ceciliano (order #19298776)


6

Celtic Warriors

Celtic Warriors were renowned for their bloodlust during battle. With javelins and spears
raining down on the enemy the warriors would roar across the battlefield taking the
enemy’s heads as they went. They were proud of their fighting skills and covered
themselves with woad and war trophies – usually the heads of the enemy – so that all could
see their triumphs and tremble.

Cost Shooting Melee


Celtic Warriors (min 20) Movement Special Rules
each skill skill

Gaesum, Poor
Bravery,
Great Skirmishers,
Veteran 15 5+ (Gaesum) 5+ 7 Spear, Furor Celtica,
Sword

Celtic Warrior upgrades Modifier

1 Lancae +1pt per model Grants Lancae rule

4 Good Sandals +1pt per model +1" manoeuvring

4 Poisoned Weapon +1pt per model Reroll up to 3 failed melee hits per turn

4 Determination +1pt per model +1" charge

4 Small Round Shield +1pt per model +1 to enemy melee skill

Daniel Hernandez Ceciliano (order #19298776)


7

Celtic Warrior Bands

Celtic Warrior Bands were elite warriors, they prided themselves on wearing the most
fearsome woad and huge horned and plumed helmets or spiked hair to make themselves as
imposing as possible on the battlefield. This was the rank every warrior aspired to. In close
combat with their war axes they would fearlessly hack at anything that stood in their way,
their intention to cut the enemy into a thousand pieces

Celtic Warrior Band Cost Shooting Melee


Movement Special Rules
(min 10) each skill skill

Gaesum,
Great Skirmishers,
Spear, Furor Celtica,
Elite 20 5+ (Gaesum) 4+ 7 Small Round Shield,
Carnyx, Feared,
Sword

Celtic Warrior Bands upgrades Modifier

1 Lancae +1pt per model Grants Lancae rule

2 Axe +1pt per model Enemy receives no bonus from Light Armour

4 Poisoned Weapon +1pt per model Reroll up to 3 failed melee hits per turn

4 Determination +1pt per model +1" charge

4 Good Sandals +1pt per model +1" manoeuvring

Daniel Hernandez Ceciliano (order #19298776)


8

Celtic Light Cavalry

The Celtic light cavalry tended to use small shaggy coated ponies which were sturdy beasts.
Some of the wealthier Celts would use Cobs, these were larger than the ponies and so
quicker and more agile, however they tended to also be less controllable and there was a
risk of being thrown in the midst of battle. The cavalry often worked with the chariots,
breaking the enemy ranks and then closing in for the kill using the height and speed of their
rides to full advantage.

Celtic Light Cavalry Cost Shooting Melee


Movement Special Rules
(min 10) each skill skill

Gaesum,
Spear, Small Round
Shield, Hit and Run,
Elite 22 5+ (Gaesum) 5+ 12
Sword, Poor Bravery,
Carnyx

Celtic Light Cavalry upgrades Modifier

1 Lancae +1pt per model Grants Lancae rule

2 Axe +1pt per model Enemy receives no bonus from Light Armour

4 Poisoned Weapon +1pt per model Reroll up to 3 failed melee hits per turn

Replace Horse with*:

4 Bay Horse 2pts per model Increase Movement speed by 2”

4 Cobby Horse 2pts per model Increase charge range by 2”

4 Draught Horse 2pts per model Grants the Furor Celtica special rule

*A unit can take both the Poisoned Weapon upgrade and a different horse upgrade.

Daniel Hernandez Ceciliano (order #19298776)


9

Carpentom

The lightweight chariots were pulled by sturdy ponies the charioteers practised constantly
and took pride in their manoeuvrability and the speed with which they could turn their
chariot in any terrain. They would dash into the enemy lines helping to break them up and
causing chaos and confusion. The spearmen used the chariots as mobile platforms meaning
they could quickly get into position but could also continue to harrass the enemy en route.

Shooting
Carpentom Cost each Melee skill Movement Special Rules
skill
(max of 1 in a unit)

Gaesum, Lancae,
2+RM Spear, Small Round
(2 Attacks Shield, Hit and Run,
Elite 30 5+ (Gaesum) 12
per Melee Sword, Feared, Light
Step) Armour

Carpentom Special Rules

Any Celtic unit within 8” of the Carpentom loses the Poor Bravery rule whilst it is in range.

A Capentom is not affected by difficult terrain.

Carpentom upgrades Modifier

4 Poisoned Weapon +1pt per model Reroll up to 3 failed melee hits per turn

Replace Horse
with*:

4 Bay Horse 2pts per model Increase Movement speed by 2”

4 Cobby Horse 2pts per model Increase charge range by 2”

4 Draught Horse 2pts per model Grants the Furor Celtica special rule

*A unit can take both the Poisoned Weapon upgrade and a different horse upgrade.

Daniel Hernandez Ceciliano (order #19298776)


10

Noblemen on Foot

The nobles fought in two ways, either on foot, or on horseback. The nobles who fought on
foot were vicious men often competing against one another in battle they were a powerful
enemy. Using long bladed swords it is said they often had to stop mid battle to straighten
their blades such was the ferocity of their attack.

Noblemen on Foot Cost Shooting Melee


Movement Special Rules
(min 10) each skill skill

Gaesum, Never Fall


Back, Furor Celtica,
5+ (Gaesum, Long Sword, Small
Elite 28 4+ 6
Lancae) Round Shield, Lancae,
Feared, Carnyx

Noblemen on Foot upgrades Modifier

1 Chainmail Armour +2pts per model +2 to enemy melee skill

1 Ringmail Armour +1pt per model +1 to enemy melee skill

2 Two Handed Axe +2pts per model -2 melee skill (lose any shield upgrade)

4 Poisoned Weapon +1pt per model Reroll up to 3 failed melee hits per turn

4 Determination +1pt per model +1" charge

4 Good Sandals +1pt per model +1" manoeuvring

Daniel Hernandez Ceciliano (order #19298776)


11

Noblemen on Horseback

Nobles on horseback tended to be a little more restrained than their counterparts on foot.
Riding the big bay horses which while fast where not able to carry heavy loads the rider had
to balance the number of weapons taken with the strength and mobility of his horse.
Nobles on horseback would often use either a small round lightweight shield or dispense
with the shield altogether in favour of weapons. These nobles would incite their own troops
and would challenge the enemy leaders to duels in an attempt to intimidate the enemy.

Noblemen on Horseback Cost Shooting Melee


Movement Special Rules
(min 10) each skill skill

Gaesum, Never Fall


Back, Long Sword,
5+ (Gaesum, Small Round Shield,
Elite 32 4+ 12
Lancae) Lancae, Feared,
Carnyx

Noblemen on Horseback upgrades Modifier

1 Chainmail Armour +2pts per model +2 to enemy melee skill


1 Ringmail Armour +1pt per model +1 to enemy melee skill
2 Axe Free Enemy receives no bonus from Light Armour
4 Poisoned Weapon +1pt per model Reroll up to 3 failed melee hits per turn

Replace Horse
with*:

4 Bay Horse 2pts per model Increase Movement speed by 2”

4 Cobby Horse 2pts per model Increase charge range by 2”

4 Draught Horse 2pts per model Grants the Furor Celtica special rule

*A unit can take both the Poisoned Weapon upgrade and a different horse upgrade.

Daniel Hernandez Ceciliano (order #19298776)


12

Uiros Uiramos and their Bodyguards

Celtic leader’s and Kings were voted into power rather than inheriting it. When a leader
became old, weak or even heavily scarred he would stand down and a meeting would be
held amongst the people to decide which of the nobles would take his place. The leader
was expected to lead his troops into battle and fight side by side with them.

Cost for each


Uiros Uiramos
extra
and their
Bodyguard Shooting skill Melee skill
Bodyguards Movement Special Rules
(max 19 Uiros/guard Uiros/guard
(min 10)
Bodyguards)

Gaesum, Never Fall Back, Furor


Leader on Foot
Celtica, Long Sword, Small Round
and 9 4+ (Gaesum,
40 3+/4+ 6 Shield, Lancae, Feared, Carnyx, No
Bodyguards Lancae)
enemy charge bonus from enemy
400pts
flank or rear charges

Gaesum, Never Fall Back, Furor


Leader on Celtica, Long Sword, Small Round
Horseback and 4+ (Gaesum, Shield, Lancae, Feared, Carnyx, No
44 3+/4+ 12
9 Bodyguards Lancae) enemy charge bonus from enemy
440pts flank or rear charges

Unless stated otherwise, a Uiros Uiramos follows the same rules as a Leader from the Empires
ruleset.

Uiros Uiramos Special Rule

Any Celtic unit within 10” of the leader’s unit loses the Poor Bravery rule whilst he/she is in
range.

Daniel Hernandez Ceciliano (order #19298776)


13

Uiros Uiramos and Bodyguards upgrades Modifier

1 Chainmail Armour +2pts per model +2 to enemy melee skill

1 Ringmail Armour +1pt per model +1 to enemy melee skill

2 Axe Free Enemy receives no bonus from Light Armour

2 Two Handed Axe +2pts per model -2 melee skill (lose any shield upgrade)
Unique Long Sword
2 +5pts -1 melee skill and grants five attacks per turn
(Leader only)
4 Poisoned Weapon +1pt per model Reroll up to 3 failed melee hits per turn
5 Upgrade Uiros Uiramos +20pts Increase Leaders lives from 3 to 6
to Ri (Royalty)

If on foot, may upgrade


with:

4 Determination +1pt per model +1" charge

4 Good Sandals +1pt per model +1" manoeuvring

If on horseback may
replace Horse with*:

4 Bay Horse 2pts per model Increase Movement speed by 2”

4 Cobby Horse 2pts per model Increase charge range by 2”

*A unit can take both the Poisoned Weapon upgrade and a different horse upgrade.

Daniel Hernandez Ceciliano (order #19298776)


14

Vercingetorix

This powerful noble united the Gauls against Julius Caesar and won battles over the course
of the next few years, in one battle Caesar barely escaped with his life. Vercingetorix
harassed the Roman troops throughout Europe.

Vercingetorix Costs 200 points

Vercingetorix is an upgrade for a Ri. Vercingetorix follows the same stats as a Ri and comes
with these upgrades/Special Rules.

 Ringmail
 Unique Long Sword
 Kill the Roman!
 United We Stand

Kill the Roman! allows all of Vercingetorix’s army a -1 melee skill modifier when attacking a
Roman unit.

United We Stand negates the Poor Bravery rule when any Celtic unit is within 20” of
Vercingetorix’s unit.

In addition to the Celt units, Vercingetorix may field one squad of up to twenty veteran
Archers from the Empires rulebook; they cannot take any upgrade.

Daniel Hernandez Ceciliano (order #19298776)


15

Boadicea

In her powerful chariot with her daughters by her side Boadicea was a fearsome leader.
With a thirst for vengeance against the Romans who had destroyed her world Boadicea and
the Icenii tribe led the revolt in Britain against the Romans sacking Colchester in the process.

Boadicea Costs 150 points

Boadicea is an upgrade for a Ri. Boadicea follows the same stats as a Ri and comes with
these upgrades/Special Rules.

 Ringmail – provides the chariot with Light Armour;


 Unique Long Sword;
 Kill the Roman!
 Boadicea’s Chariot.

Kill the Roman! allows all of Boadicea’s army a -1 melee skill modifier when attacking a
Roman unit.

Boadicea’s Chariot is a unique chariot which is carrying her two daughters and herself; the
chariot follows these stats:

Cost
(included Shooting
Boadicea’s Chariot Melee skill Movement Special Rules
in skill
(min and max of 1)
Boadicea’s
points)

Gaesum, Lancae,
4+ (Gaesum 2+RM Small Round Shield,
and Lancae) (5 Attacks
Boadicea’s Chariot Hit and Run, Feared,
0 2 shooting from the 12
6 lives Furor Celtica, Bladed
attacks per Unique Long
turn Sword) Wheels

Unless stated otherwise, the chariot follows the special rules for a Carpentom.

Daniel Hernandez Ceciliano (order #19298776)


16

Brennus (4th Century BC)

Having laid siege to Capitol Hill in Rome and demanded a ransom from Caesar, Brennus
brought fear to the entire Roman Empire. Romans lived in fear of attack from the Celts and
worse still the Celts taking over Rome itself, with his cry of “Vae victis,” woe to the defeated,
no Roman could stop him.

Brennus Costs 100 points

Brennus is an upgrade for a Ri. Brennus follows the same stats as a Ri and comes with these
upgrades/Special Rules.

 Ringmail
 Unique Long Sword
 Down with Rome!

Down with Rome! – When a Roman unit runs from melee or shooting there running distance
is increased by 2”.

The Empires’ core rule set is registered copyright to Dominic Basta, who has given permission to the War of
Life Gaming System Organisation to use the rule set.
Registered copyright given in the UK by the UK Copyright Service. Registered copyright is international. All
Rights Reserved

Daniel Hernandez Ceciliano (order #19298776)

You might also like