You are on page 1of 15
The Plot to Assa ssinate 1940-45 Hitler eee eee Copyright © 1978, Silaions LonyTRODUCTION 2.4 General Coarse of Pay 23 How to Pay te Game 0GAME EQUIPMENT: 32.Gnne Chars, Tabs and Paying Ae 33 Sample Unis 41 Rendominr Chis 42aled Unis 443 German Unit Pacement SOSEQUENCE OF PLAY 3 The Coop. Tum (0TH RANDOMIZER 61 Cut Type 72.German Unit Aienent 17.3 Fen and Eoeny Amignment Cite ‘The Assignment Table OSTACKING overeat Trough Unite 0 MOVEMENT 93 Bit of Unis Stats Sab Moveret Al 100 HARASSMENT 102 Which Units Moy Harass 103 Whek Unite May Be Haase Open the magazine to the center; bend Publications ne, New York 106 Retreats and Advances 103 Harasment Tables M10 20NES OF CONTROL 1t Which Unite Have Zones 113 Ets of Zoe of Contl on Movement 1A Rese of Zones of Cnt oo Retreat 115 Other Ext 129 RECRUTIMENT 121 Which Unit May Be Recast 122 Reeratnent Meshanse 123 kes of Recruitment, 124 Efe of Semi Reciment 127 Abwehr Unit Sasplcon 124 ORW Panis 128°Tee Reculmest Tale 1.1 Which Unis May investigate 13:2 Invergnton Limatons 133 Investigation Elects MOIRTERROGATION 143 Interogron REssRs 1SOSTATUS ADIUSTMENT 184 Proedoret 153 feof Neuaizaton and Mask 1 ALLIED UNITS 174 Ald Unit Pscement 172 Zones of Intuence 180 COUP SEQUENCE 162 Abnete MovemertInephase 18a Other Enos WAS Death of Hier RA Eto of Loyalty Chits Daring the Coup 194 GAME NoTES 24 RULES SUMMARY. REMOVING THE RULES FROM THIS ISSUE: ‘open the staples with # penknife RI [1.0] INTRODUCTION ‘lot to Assassnate Hilr isan SPI Pover Politics Secs game. Ite a simlation of the attempts by various members of the German helrarchy 10 ssassnate Hier and seize the reins of govern ment. ‘The Plaping pieces represent various historia! personages who were involved (or might have been invaved) inthe plot, and who fought the plot. The map is an abstract representation of the fess of poitial importance tothe plot. The game infor two players [2.0] PLAYER ORIENTATION [2.1] GENERAL COURSE OF PLAY Plot to Assassinate Hee is 2 two-player {mein which the Players vi for politcal control of "Greater Germany" during World War IL. The trate or Abe Player attempts to sssasinate Hille, and themaineadershipof the Naxs and the SS, while the SS Player attempts to destroy the Pabitie underground and ensire Nazi conttl of Germany. Before the Abwehr Player declares his Coup, play proceeds in Game-Turas, cach representing sit months, in which both Players maneuver thelr {is harass opposing units, and attempt to recruit ‘omaligned untstotheircaue. In adtion, the Paaer attempts to Investigate and Interrogate rembets of the Plt, After the Coup i declared, play proceeds in sim taneous phases during which both Players move Sd harass, until either the Coep fails succeeds [22|DEFINITIONS OF TERMS Tes suggested thatthe Players familiarize them selves with the flloming terms before seading the rules Party Afflaton: Fach of che units in the game belongs ro one "Paty" or another—the Paty Al lation ofa given unit ean readily be determined by its color. The various parts are: SS, Abweht, (OKW, Nex, Civilian, and Aled ‘Area: An Area is 2 group of exes on the map ‘which is tines distinct color, A border isthe hersde at which the color changes. Each of the sees on the map is named Game-Tua Sequence: The Game-Tura Sequence isthe Sequence of Pay tha the Players use Before (Coup is declared Coup-Tura Sequence: Ths isthe Sequence of Play thats used after a Coup has been succesfully teclared. Reerlted and Un-Reersited Sides: All Ns, Gian and. OKW units (withthe exception of Files) have two sides; the font ot Recruited” sido, and the back or "Un-aerited” side. Such Unit are displayed Un-recruftd side wp unt they tre Recruited by one Player o the othe. a which point they are flipped over to show their Recruited Fae Suspected and Unsuspected siden: All Abuehr ‘nits (and Goerdser) nave two sides; « Suspected Ssdeand an Unsuspected side All Abwehe units are splayed Unsuspected side up until they come Unde suspicion ‘TwosLetter Area Code: Each Area onthe board is given a two letter cede in addition osname. The fvorleter cade oan Area i printed in that Area on the map, and is Used to identify areas at various timer in the game German Units This term is used in the rues to refer to all non-A! units. serewiatver; lift out the rules and close the staples. R2 Mfectiveness Rating: The fest number on a unit ouster. Iereprevents the general effectiveness of “iit in tems of what the person represented could do in the plot. Defensive Strengths The second aumber onthe unit ‘ounter It indleates the abstract abiliy of the potson the unit represents to withstand pressu tell as the extent of his connections with the oveenment (and thus his ability t0 pul strings then in a tight spot Movement Allowance: The third aumber on the tit counter. I represents the power of the person In terms of his ability to move around wartime Germany. Also the ability to "throw his weight ‘round 1s the hase numberof heres unit may ‘move and/or the numberof ines it may harass i Randomizer: A cup or other receptacle from which Randomizer chit are occasionally drawn. The Randomizer ehits represent information about nits inthe game, and grant thee posessors cert sbi, 23) HOW TO PLAY THE GAME Setting Up the Game ‘The SS Player sets up his wits ist. He places one ‘SSunitineach'"S8" marked hex, and one Naz unit in cach "Nai" marked hex. He places all remaining SS and Nazi units in common setap heres. ‘Then the Abwehr Player sets up his units. He places cone Abwohr unit in each "Absohr" marked hex, fone Civilian nit in each “Cran” hex, and one ‘OKW unit in exch "OKW” hes. Then he places all remaining Abrehs, Civilian and OKW units in ‘common ftp hexes thatthe SS Player didnt use, ‘The Players place al the Randomizer Chit into & cup, and ean Player draws ten chit Assigument and Alled Placement After the Playershave set up thei nits, they begin the firs urn, tn the Game, tars are known as “"GameTurn.” until a Coup (pron. koo) Is de fared, when they become "Coup Turns". At the beginsingf the turn, before either Player performs any fuetions with his unis, housekeeping inter ‘hase occurs during which Allied units are placed fon the board, German units are sent on “Assigament” andthe Players draw hits from the Randomizer. ‘Thefirst thing the Payers dois rll on the Assign ‘ent Table using two die. This wil diret the Players tod two things—t0 send am Allied unit to some aes (termined bythe Tebe), and to send a Certain number of German units fo some ates on the board ‘The Abwehe Player takes a unit from the Allied Unit Holding Bex, and places icin any ex in the area indieated bythe Table. A German sit may ‘hot eoveout of a area that contains an Allied unit ‘until the Allied unit ix destroyed, ‘The Players then send SS or Abwehr units on Assignment from Berlin to. some ares outside Berlin. The Party affiation of, the numberof, and theareatowhich the unis ae sent ate determined by the Assignment Table. The Enemy Payer picks which units are sent, The Party Afiition of the units sent may be changed by Randomizer chit "The Abwelr Player Moves and Harsases ‘The Abwohe Player now motes any oral of his suits, Movement is in iit sequence; he must Tish moving one unt before he can begin moving ‘nother. ‘A unit can more as many hexes and/or harass as ‘any times as ite Movement Allowance allows; ia other words, Harassment (which i something ike ‘combat costs one Morernent Point, and occurs uring the Movement and Harassment Phase. Harassment is resolved via a differential system; essentially this means that the Harassing Player Subtracts the Defense Strength of the amit being Harassed from the Effeivencss Rating of the Harassing uni, and, keeping this number in ming, refers the Harassment Table. The Table wil give ‘resol which s explained atts bottom; the Payers Immediately exeete the result then proceed With further movement ‘The Abwebr Player Recrots Neutral Units Now that he has completed his movement, the [Abwohr Player may (0 get neutral people that is ‘nis that have not yet declared for ether Payer t9 join is eause, Reeultment is resalved in much the Same way that Harassment i, using a difereatial system fa unit is suocesflly recruited, the recruiting Player henceforth has complete control over that ‘nit he may move and harass witht forthe rst of the game ‘The SS Player Moves and Harnses ‘The SS Player now mores and Harssss with his unis ja the same way thatthe Abwohe Player di swith his. ‘The SS Player Recruls Newtral Unis ‘The SS can now recruit neural units inthe same way the Abweht Player di. ‘The SS Player Investigates Abwehr-Contrlled Unie [At this point the SS Player may Investigate any Abwohe or Abwthr-contoled unis. Investigating tnits must be adjacent to the units they are Investigating, Investigation uses a strength ratio Strength ofthe unit being investigating expressing the result as a ratio~2 to, 3 00 1, ete. ‘The SS Player announces which units are engaged in the Investigation: then, bs revealing the Loyalty CChits oan ofthese units, che Abwehs Player ca reduce the Investigation ratio, Then the Payers Fefee to the Investigation Table, and follow the results given by i. ‘The SS Player Interogates Units During Investigation, some units may be sen to the Interrogation Cll. Ai this point nthe Game Turn, the $8 Payer must roll adie for each wit in the Intereogation Cell, and refer each die rll to the Interrogation Table, He follows the diectons gen by that table for each unit. In Summary The Players wil find it useful to refer to the Sequence of Play (42) during the game, inorder fo Keep rack ofthe flow of Play. The Sequence of Play [5 the core ofthe rules, a it informs the Players exactly what they must do and when they must do ‘ec Players can refer tothe Roles Summary (19.0) st the back ofthe rles, which contain the highlights of the rules, and’ should answer most rules ‘Uestions given a general knowledge of the geme. ‘The Game-Turn Sequence is followed for maximum of nine Game-Turns, Atsome point, the Plager sith to the Coup Sequence. ‘The Abwebr Player Declares a Coup At almost any tim inthe game, the Abwehr Player can attempt to declare Coup. Ithe fis, hecan ry gain later. Tf he succweds, Ply immediately fitch to 4 different sequeace of play (43) ‘The Abwehr Player attempis to declare a Coup by rolling @ die and referring to tho Walkyrie Table (pron. vailkora—in Nore mythology the Walkyrie chose those who would die in batle) He can increas hischance of successfully declaring 2 Coup bby revealing Fuhrer Access chit 1 the Coup is suocessflly declared, the Abwehe Player moves a certain numberof units—fom (v0 tofive determined bythe Walkyre Table, Once he has moved these unis, the Coup i iniated. Both Players Move and Harase Both Players mote and harass at this point, Festthe Abwehe Player goes: he mores and harasses with fone uni, until thst unit hat completly finished, ‘Then the $5 Player moves and Harasses with one unit Then the Abmehe Player ean move one unit and soon, back and forth. Each unit in the game an only be moved once per tun. ‘Once a units bare been moved, the Payers remor all Nentralied and Masked markers, and begin al ‘ver again. They go thtough this sequence sx times (anima. ‘Winning the Game Essentially, the 8S Player has to wipe out al ofthe [Abwehr units to win, and vie verse. Additionally, the Abwel Player usullyhas toil iter inorder tohavea shor at winang; however, itis no steely ocesary [fether Player manages to wipe out the ther before sx Coup- Turns ae played, he wins I ‘ethoe Player has won by the end of six turns, Ger- tan i considered to collapse into confusion, and the Allis win Summary [Now tha the layers know what the game is basi. ally about, iis suggested tht they proceed (0 read {he rules I'may be helpful to Tay out the counters nd the map i an easly visible postin, and to ‘amine them and the chats as the rules are read, [3.0] GAME EQUIPMENT 8.4) THE MAP ‘The Game-Mapi 22”x34", and depicts Berlin and ‘ose of Europe in sn abstract political manner. A hexagonal pid superimposed on the map to regularine movement and locate the plying pieces. ‘Thereis no Terrain pers, but certain hex have special properties, The sal of the map ie abstract, find the se of the various Areas on the map is oughly equivalent to their plea importance to the game. [3.21GAME CHARTS, TABLES, ‘AND PLAYING AIDS {3.21} The several Tables are used to facilitate various aspect of play, There are the Assignment ‘Table the Randomizer Table, the Harassment and CCoup Harassment Tables, the Recruitment Table, the Investigation Table, the Interrogation Table, adn the Walkyre Table. [3.22] In addition, there are several ‘racks These fre the Game-Turm Record Track, the Coup-Tusn Record Track and the Movement Point Record Track {3.23] Finally, theresre several holding horesom the rap which the Players may find fepful while playing. These are the SS Player Chit Holding Box, {he Abweht Plyee Chit Holding Bor, the SS Gen: tral Retirement Box, the Abwebt General Re- firemen Box, the Aid Uait Halding Box and the Interrogation Call (33) SAMPLE UNrrs FRONT/ABWEHR R3 Skorseny, O80 85 Major General; under Seellenerg in Foreign Se. of RSHA Lames Han Heinich ‘Chief of Reich Chancellery ig reewity Xeteaor A Wot at Sac Hla Name Le Debnaa sett $e Bly | [stb | recente: me Movemne | hy | sly governor Miniserw/oPontaio | fal Effectiveness |» G-7 Be, ‘of north Ital 345, t Higienes | 8. 7 Bt Alowance iy Defense Seth Roeder, Manned PopiteJobannes Petes Somes weaft] Mevinotere [gg] [ig] monies [ipa be ‘mdeianceminster | "Sy entity NeLeaon AL _—— : Nine ——f>Dohnaayt # ange, Kurt ron Kae Movement ee SSGeneral; MayorofStuttgare | 1084 reese [B[T}8Lttowoce | ge | suceet etacnas | AA ee tating + 7 Bohemia-Moravia Prot. fe} Defend enh S etch Jue “Sepp” Wagner lseph ow Scams | ly | 18 H | cauteterotivesspoatia. | we - onumandec of Waffen TS outhandSiesia | eh ee 445 | © sspanzer division 263 Southam Sie (6) ce er Hanke, Cat Speer, Albert jauleiter of L. Silesia; ‘and War Production io tetas 1+ 2-6-3 4-45 J named Himmlcrs sucesso ad fo Defense Strengih Fi] Resse Karttermann Re eee 5 | deputyProtectorot oe sn Hentity Nrtoang SE as wo MA] ex-MayorotLeiprie; | 20, AR Name- 1, Guderian ‘Best, Kert Werner Gerda | Commissioner of Prices | e*7ai, 6] Ss Liestemant Genera: S53 Jisuspected) tunsuspectea) [9 1 5 : ‘RechCommisioner ibenmar Pa) og isbn Defense renee mM] cxsocatbemceratic | BL, Ribbentrop, Joachim von, . member of Reichstag “3 Pl : 8) tr | ech Minst of vox orig Aas, ork von Water, ze pig 2M Oblendors, O10 stattmenber Deptof Er wet] oats, [gy | LEB Stari” LOL Chit tsecion (Front) eee ass ‘of SHA | sits, Hatzmth roe (ack) 20,98 | ojstadisorintorcen 7 Sctionof Abwehr self | "istics! | NAZLUNITS me} Recruited Unreruted Hawel Uhich From) ack) | a MY formerambassadorto # ‘Heydrich, Reinhard Hitler, Adolf 25-4 Lemncuestaadl elt] TSS” | gg | |p| costs Big | Pesto ot Beni irr} es Moravia, 1941-1942 Berliniawyer as Schllenborg, Walter Bormann Marta a ee a : 8.7.7 | Genccnconot thes a an sottesterier [2m Mt Mactr,Heinish Holldor, Count I wat $8 General 7 walttichechwon [an ol tinal | actor beeps SS General Mae! ARWEHR UNITS voicePresarberin | MT | suspecea Vasspected ve oe amo ‘back slienbronner, Eat ating, Hermann ea] “Seca: ef] Somme fo ol fo Al “ero [a Bee | suceted Heaseh Beate | commandersnchit | rae | | Baar! | ChisforAdwehr | Ha a a5Chiet of RSHA, z of Luftwaffe Wy 99.9 91919 Sondcegge, Colonel Note, tar #1é Colne $ : loan Hanson # ciapeConimisiones ¥ Gictsitecs — ye es Soe HA | SoS] ciminarace, | Sy soniriierORW; | Elaadl 4 ‘SSGeneral (a are aI718 Century StuctpnagelCol-Gen, B45] operated 1982 1944; to vin ane a Kaniiinechvon | anf | | igi] Opt 104 ge] wren faa) aca Beta” Shad | | ayn on 877 $-3-7 of France Hrommcscentite TE] ae] chetat Oster, Major-Gen- Hane [7 8 ‘ommander-in-Chief | tam Directed partisansin ccAimeeCitorsat | 36 AY | gee] Commenter ch Ta Tl | preparation ord Day iertceaseeon | Huy | | Ps sche ° Interalile Once, oe oT stated 1940-1941; es- bine iad cP) pommel | ceil gee icdiarc Bar | ottincens [Sar] [Bes | “Sassen” [iat | | Fat | Seiciames Behe | chicot aap a pacman 65-7 | subrersioninthe abwenr S131 Sabrent = Bonet, os MajorFablanvon | 410, a Par Ditch Eo sidedecampasines | a] et | _Abwehragent 3 toArmy Group Center 5-3-7 3) = Wiuiden A) SR. Fa] [ak] musttities [ans csounmncams tate | cates) 6] eee cee |e ae aac os (exon Beck hGentudne -— Seen fe ia ChistotGenerat Stam | gi a | ercocieateetag | rn aa aso mallet. coe Ba | chemectoonne | Ging] |B fee 4-4-5 ta} Mtn Caom Joh, Ott ; eiatet oe . ee BL] tanger: Abwehragent | 208 gt| coe “ NaziLoyalty Chi ~ (4]5 3-4-5 Governor in France 4-5 314): Gow Gadesan Ge. tens TroteeuSet Adam sgrcorcesead | a4, we A] ronmnomecemcat: [20 A at cetera | PT | ART cyentsay cu x ‘etrager | Bay | | fa 26-3 6k unde Fld Hansen, Georg ManbalGerdvon | gs 3 aR) Sous, fa] feck] cmt, [tee CR] accom 630 | eee |e | alizesy| revecag Bee Mansi Feld Mantazichon [ye &] [J : state | oommanmats,. | Stat | [sf] oxwuoay cm oxwontts ws [203 | OBa RY a a bor] — Steatnbes Ctonet SAR] acotetitettey | Sa | [rater] pumezmencn ie | cunusschenk, Gratvon | $c gran | deputy ee | GT access tome) See | MCsctorsittt | a Ga Reserve Army ‘Schulenberg, Licutenant Tate Dieofvon dee . He] Mstenewemerom (ase ] [tact] Pe Dicttrona Trav | Trea we Aide-de-Camp Wea Reserve Ary oa tne to Stauffenberg_ a 163 Bz chor, Gene aut | ayanetcne Remisavon ak Arrest tals8) Gaeta a suseousis [Art| Army Grup Geter Frond Jade Amit Koptaeae [ae] [a 2] open sme sk z | Dowie Co Ct ‘Grenther vom Kluge ane est network in northern Supreme Commanderot | Tg) (9) | FranceOOin Pari er enya feel ant Chit Teterboro] oneal hs, co ent | ny Ase 5 Chief Signals Officer | a] | 2.38 eee assign oul) Raga | etthe Wermacht i 8) sor Selene — Ramm, z sengeeery Boemy | nea Asigamen soumetes | Sit | | SaB| ons Taos | Ae | pesamr| natn Cndt.AmmyGroupe | Ma (51 MARKERS. Front) (ack) Semi | Senu-Reerult Marker Reert oal:8) _Abwebr/SS Control Mr (oral 12) Mask/Neutelled Mr Mask eset Neut Game ‘Tara/Coup-Tum | Coup Tura Marker Tum Tone) Move | Morement Point Point | Record Marker tone) [3.4) GAME PARTS INVENTORY ‘A-complete game should included the following pert ‘One Game-Map (22" x 34" ‘One Set Die-Cit Counters (200 pieces) One Rules Folder One Die (not included with subscription edition) ‘One Game Bor (not included with subscription ction) any ofthese parts are damaged ot missing please SPI Customer Service Simulations Publications, Inc AF East 23rd Stoet, New York, N.Y, 10010 Questions regarding any ambiguities in the cules will be answered. if accompanied ty a self ‘dressed, stamped envelope. Send rules questions {othe above addres and mask the envelope "Rules (Questions: The Plt to Astssinate Her”. Phrase your questions so they ean be answered bya yes/no fr one word answer. [4.0] INITIAL SET-UP [4.1] RANDOMIZER CHITS Al of the Randomizer Chits are placed in receptacle (a cup is nie) and mixed. Bach Player Aras tenchits and places them in his Chit Holding Box. A Player may always examine his own chit, ‘but may not examine thore ofthe opposing Player ‘The remaining chite are left inthe cup for further tue during ply. Alternatively, the. Randomizer shits cam Be placed face down inthe large holding box on the map. (4.2) ALLIED UNITS ‘The Allied units are placed face-down inthe Aled Unit Holding Box and mixed. No Allied wits are placed on the map atthe beginning ofthe gum [43] GERMAN UNIT PLACEMENT [4.31] Himsnlr, Hier, Goerdeler and Canaris each his specified set-up hex on the board, marked with his name. Each is placed in the appropriate hex [4.32}TheS Plyerthen places one SS unit each ‘hex on the board marked withthe SS runes, end one Naat unit in each svasttarmarked hex [4.33]"Then the SS Player places ll remaining SS find Nazi units on °X" marked heres [4.34] After the SS Player has set-up, the Abwehe Plager places one Civian unit on each Civilian symbol hex, one Abwehr unit on each Abwehr ‘Symbol hex, and one OKW unit on each OKW symbol hex. Note that there are six OKW-symbol exer outelde of Beri, [4.35}Then the Abwehr Payer places ll remaining bweh, OKW and Civil units on "X" marked heres that were not used hy the 8S Player [436) All OKW, Civillan and Nazi units bepin Unrecrited side up. All Abwehr nits begin suspected sie up, [8,37] At the beginning ofthe game, the SS Player ‘ontrolsall§S anits and Hitler, The Abwehr Payer ‘controls all Abwehr units and Goerdeer [5.0] SEQUENCE OF PLAY [sa] THE TURNS Plot to Ansastnate Hitler is divided into Game: “Turns and Coup-Turns. Normally play proceeds in Game-Turas undl the Abwebr Player sucessfully declares 2 Coup, at which point play switches orer {to Coup-Tuens. The Game is maximum of rine Gamers and sx Coup-Tuens long, but it may be resolved log before all the turns ae played out Im each Game"Tura, each Player will be given & chance tomove, Herass, Recruit and perform other functions necessary to the continuance of play. In cach Coup-Tur, each Player will beable fo move fod Harter, but wil not be able to. Recrlt, Investigate, of interrogate Each Game-Turn is dived ito Player-Turas; the Abwehr Player alvays pays the first Payet-Tarn, tnd the SS Player, the second, Fach PayerTara is further divided into Phases Each Coup-Turn ie divided into Phases, during which both Players perform functions simutar neously [8.2] THE GAME-TURN A. THE ASSIGNMENT INTER-PHASE Daring this Phase, the Players Rist refer to che ‘Assignment Table, and then to the Randomizer ‘Table. Units are sent on Assignment and. Allied units are placed on the map. B. THE ABWEHR PLAYER-TURN 1. Movement and Harasement Phase: During this Phase, the Player may_move and engage in Harassment wth ay oral fis units, Each units ‘moved individually, and must complete is movement before any other unit may be moved 2. Recruitment Phase: During this Phase, the Player may atiompe to Recruit un-Recrited OKW, Nazi snd Cillian unis. 5 Status Adjustment Phase: During this Phase, ‘he Player may adjust thestatus of is its; he may remove Mask and Neutralied markers, and may attempt to bring units out of General Retirement. (©. THE S$ PLAYER-TURN 4, Movement and Harasement Phase: The SS Player moves and Harases asin Step B, 1 abore 2, Recruitment Phase: The SS Player recruits sin Step By 2 abore. 5. Investigation Phas: The SS Player may attempt to Investigate units he has fendi unite adjocent 4. Interrogation Phases During this Phase, the Player mast Intrrogate any unis in the Intero- gation Cell 5. Status Adjustment Phase: The SS Player adjusts the Status of his unit, asin Step B, 3 above. R5 D, GAME-TURN INDICATION INTER-PHASE The Game-Turn matter is advanced one box to signal the end of one Game-Turnand the begining of another, [5.3] THE COUP-TURN Almost surely, at some point in the game, the ‘Abwehe Player wil uecessully call a Coup At his point, regular play is suspended, and the Players begin the fist Coup-Tarn A. SIMULTANEOUS PLAYER-TURN 1. Movement and Harassment Phase; During this Phase, both Players more and Hara with heir units. The Abwehr Player is the fst Payer to move ‘unit once he fas inished moving Chat unt the SS Player moves a unit. This sequence i continsed tun all units have been moved 2 Staas Adjustment Phase: This sidentcal tothe ‘corresponding Phase in the Game-Tuen Sequence, xcept that applies to bath Payer, and that 20 tit come out of General Retirement ding the Coup-Turn B. COUP-TURN INDICATION INTER-PHASE The Coup-Tuen Markers advanced one box on the Coup-Turn Track to signal the end of one Coup-Turn and the beginning of the ne. [6.0] THE RANDOMIZER GENERAL RULE: At the beginning of the game, © number of “Randomizer Chis” are placed in x cup and mixed Gee SetUp, 40). At various times in the game, Payers. are require 1o- pick cits fort the randomizer cup. (6.1 curr TYPES There are six types of Randomizer chits, each of which has a different function These functions ate (described elewhere inthe rules, The chit types ae Enemy and Friendly Assigment chits, Teal chits, uber access chit, AID/Arrest hits, Double: Cros cits, and Loyalty cits. [6.2] DRAWING CHITS [6.21]. At various times in the game, Players wil be directed 1 draw e number of chits from the Randomizer cup. This is accomplished simply by picking the indicated numberof cits at random from the Randomizer After drawing, the Plajer thay examine his cits, and then place the hits face oven inhis Chit Holding Box; A Player may always ‘examine his ovn cits, but may aot examine those ofthe opposing Player [6.22] Rather than placing his hits face down (and then having to seazch through hs pile ehitby-chit ‘when looking for eit) the Players may choose to Teave the chits face up and place a piece of paper ‘over the Chit Holding box Thus, the Owning Player ‘ay peck under his sheet of paper and examine is ‘onachits. When the Enemy Payer must take a pik from the Chit Holding Box, the paper should be removed, and the Enemy Player should take the his with his eyes closed, 16.23} During the Assignment Inter-Phase, the Abwehr Paver must eolla die and cross-reference the dieoll withthe curreat Game-Turs on the Randominer Table. (This acer after Assignment) ‘This crose-eferencing will yield a number. [6.24] the numberis preceeded by an S, the SS Player draws that somber of chite rom the Randomizer. fits preceeded by an A he Abwedr Player draws thet number of chit [6.25] 1 « "5" resis, no hits are drawn, Re [6.26] 1F at some point in the game a Player is directed to draw chits from the Randomirer and there are’ not enough hits remaining. in the Randomizer, he instead leks the ehite fom the Chit Holding Bor of the Enemy Player. (6.27) The Randomizer Table (sce the map) [7.0] ASSIGNMENT GENERAL RULE: Dring the Assignment Inter Phase, an Allied unit ray placed on the map, and one of more Abweht fr SS units may be forced to move to some Area tutside of Bein, PROCEDURE: ‘The Abvehr Player rolls a die twice, and cross-references his twodie-ols onthe Assignment ‘Table. The fist die-ol determines the row fo be ‘used, and the second determines the column, Two results are yield; the fist (op) result is Known ae the “Aled Placement Result", and the second (bottom) as the "German Assignment Result Example: The Abwehr Plier rolls a to and a three. Cross-rferencing these rolls on the Table resulisin an Allicd Placement Result of “EE, and 2 German Assgament Result of "2/Ab/BR a 8) (7.1) ALLIED UNIT PLACEMENT (7.11) The Abwehe Player picks unit at random from the Allied Unit Holding Box oe set-up, 4.2), and places it in the Area indieated by the tor leter area cofe of the Allied Placement Result, The ‘Abwenr Piayer may place the Allied Unt in any unoccupied hex of the ares, (7.12] tthe Abwehe Player is dnected to place the Allied unit in an Area Which has no tnoceupied exes, he must oll again onthe Assignment Teble foradiffeent Aled Placement Result. He doesnot roll again for the German Assignment Result {743} I there are no Allied units inthe Allied Uait Holding Box, the Abwehr Player ignores the Alli Placement Result and no Aled uit x placed that [7.14] If the Atti units tobe placed in an Ares rade impassable by Miltary Advance (se 16.0, he ‘ignores the Allied Placement Result and no Allied unit is placed that turn (7.18}zZones. of Control have no effect_on Placement; Ali units may be placed in the Zone of Control of another unit 172] GERMAN UNIT ASSIGNMENT (7.21) During the Assignment Inter Phase, German tani resent on Assigament from Berlin to areas tutside of Bern. These uit are simply picked up from the hex in which they are situated, end paced in thei destination hex [7.22] The fest umber ofthe German Assigament Results the number of German usits that are seat ‘on Assigament. The frst evo letters indicate the party aliation ofthe unit seat; "SS" means SS, ‘Ab means Abwehr. The last two lters are the rea cage forthe Area fo which the nits are seat. For instance, ia the Example under Procedure, ‘2/A/BR" means that wo Abwehr units must be sent on Assignment fo Berne [7.23] If Abwehs units are sent on Asigament, the SS Payer picks and place the unts sen; #85 units sesenton Assignment, the Abwehr player does 30 (7.24) The units tobe sent on Assignment must be ‘taken from the Belin are; unite may notbe sent on Assignment if they are ouside of Belin during the Assignment Inter Phase (7.25 Units sent on Assignment may be placed in any unoccupied hex in the destination are, the choice being made bythe placing Player. Zanes of ontrot have noeffet on placement, nor do Zones of Influence (se 1.0, 17.0. Units may be placed in such Zones, However,Zones olaluence doprevent ‘Germar units fom leaving the area in whigh they extend. See 17.0. [7.26] Only Abwehe and 8S units may be seat on Assigament; OKW, Civilian, and Nazi nits may never be sent on Assignment, even f controled by fone Player or the hee. Caer and Himmlet may be sent om Assignment 7.27] Masked and/or Neutralized units may never he sent on Assignment, nor may units in General Retirement (7.28}1€ there are no unvecupied exes in the ‘estinadion area, the Players toll agein on the “Assignment Tablefor a German Assignment Result onl: the Alliod Placement Rest remains a it was (7.29) 1F tse Players are directed to send waits on Assignment 10 an Area made impassable by Miltary Advance aoe 16.0, they instead ignore the result, and no units are seat om Assignment, (7.3| ENEMY AND FRIENDLY ASSIGNMENT cHITS [7.31] During the course ofthe game, Players may aceamulate Assignment chits which are labled tlthee “Frendiy® or “Enemy” Assignment Chis These chits allow the Players to alter the German Assignment Reval 1732] Pagers may only reveal and use Assignment shits during the. Assignment TaterPhare. Afr boing revealed, Assignment chite ate selurued to ‘the Randomizer. [7.4] FRIENDLY ASSIGNMENT CHITS [7] 1 « Player's units are bout to be sent on Assignment, that Player can reveal 4 Friendly ‘Assignment chitithe's got ond). This allows hm to pick which of his units ate going to be sent on ‘Assignment, and to place them inthe desGnation area as he wishes. [742] Example: In the example under Procedure, the 85 Player was directed to place two Abwett lis in Berne. If the Abwehr Player reveals a Friendly Assignment chit he, rather than the SS Player, nay choot whist units ar to be sent. and ‘wherein Berne they are to be placed (75) ENEMY ASSIGNMENT cHITS [7811 Ifa Play's units are about to be seat on Assignment, he can reveal an Enemy Assignment hit This switches the Pety Afton ofthe units hich must be sent on Askigament In essence, if thefistive eters ofthe German Placement Result were formerly "Ab", they become "SS", and ice 17-52} sample: 1f, in the Example in 64, the ‘Abyehr Player had revealed an Enemy Astigament CChitrather than a Friendly one, e808 units would have tobe placed in Berne. The Abweh picks and places the units rent [7.83] After one Player has revealed an Enemy Assignment Chit the other may then reveal ether typerof Assignment Chit If he reals an Enemy Assignment chit, the units switch back to thei ‘original Party Afliation, If he reveal a Friendly hit the effect areas per 7.4 except that the effect of the frst Enemy Assignment Chit sill holds (7.54)Players may continue t@ reveal Enemy Assignment chit, switching the Paty Aiiaion of the units tobe sent om Assignment back and forth, until 1) one Player runs out of such ehis, 2) one Player decides not to reveal any more chit, or 3) 8 Faiendly Assignment chit it revealed, No further chits can be fevealed and the Assignment takes place. (7.6) THE ASSIGNMENT TABLE (see the map) [8.0] STACKING GENERAL RULE: "Nomore than one anit may be present in one hex at the end of any Phare [8.1] MOVEMENT THROUGH UNITS {8.11} Units may fresty more through Friendly unite ‘uring the Morement Phase, a long as they do not fend their Movement snd Harassment Phase Stocked with any other nit [8.12] Units may not move through hexes contain Ing non-neutraized Enemy units, unrecraited unis or semi-recruited units. However nits may Freely move trough Neutalized nits of any party ablation, (8.13} Although certain units may move through Ihexescontainingether tits ee above), unit may never pause ins hex containing any other unit in fonder fo Havass a thie unit. A unit murt aways Harass from a hex containing no gther unit [9.0] MOVEMENT GENERAL RULE During the Movement and Harassment Phase of his Player‘Turn, the Phasing Player may move and ‘engage in Harassment wth ome al, none of his tunis, a5 he ses ft. During the Movement and Harassment Phase of the Coap-Tarn, both Players ‘nay moe some, llor none oftheir unite as they sce fi sequentially. Units may be moved in ny itectian or combination of diretions ited only by thelr Movement Allowance and the rules of Morementand of Zones of Contra, The Movernet Allowance of each uaitis printed on the lower Fighthand corner of that unit PROCEDURE: Units ate mored one at time, tracing a path of contiguous heres through the hex ged. As a unit feters each hex, it expends one Movement Point of AsMovement Allowance, and every time t Harases an enemy unit, it expends one Movement Point. [9.1] RESTRICTIONS ON MOVEMENT [P.1t]Movernent may never take place oat of fequence. A Player's units may only be moved during his own Morement and Harassment Phase Jn the Game-Tuen, or during the Simultancoas Morement and Harassment Phase of the Coup ‘Turn. During the Enemy Player's Movement and Harsesment Phase, and during all ther Phases of se Game-Turn and. Coup-Turn, Friendly units ‘may not be moved. (Exception: see Retreats, 10. [9.2] A unit may never expend more Movement Pointsinasingle Movement Phase thanitis alowed by its Morement Allowance. Unusued Movement Points may notbeaceumulated from urn to turn ot transferred 0 other units [9.13] Movement through the hex grid mast be ‘ongcative her afer consecutive her, its may not skip hexes (exception; see Teatl, 95) [9.14] Each units moved individually. A nit must complete its movement (and harassment) before fny other unit may be moved. Only one unit may ‘engage in movement andor Harassment at any one time: Movements strcly sequential, unit by unt. [9-15] Unitsmay freely moveactoss Borde hexsides (Gor definition ares, 2; exception: during Coup Sequence, 18.26, Homever, Zones of Contra donot extend across Border hexskes. (9.2) HEADQUARTERS [9.21] There is no “terain™ per se on the map; Dowever, Headquarters have important effects [9.22] For all purposes, Gestapo HO, SS Garrison HQ, Fuhrer HQ and Rastenburg HQ are fends to the SS and Hitler only: Foreign Office and ‘Communications HO are endly to the Nass and Grilians only; ad Abwehe HQ, OKW HQ and ‘OBbeimat HO are friendly to the Abwehr and OKW only. [9.23] Example: Gestapo HO is never friendly toa Nazi unit, even if that unt is coatrlled bythe SS. 19.24} Units may freely move through Friendly “Hoadguartershotes, but may never enter Untiend Iy Headquarters, except ata result of Adtance Aer Harassment (and then only under certain circum: stances, see 106) 19.28] Headquarters hexes do mot have Zones of Contra 93) EFFECTS OF UNIT STATUS [9.31] Unvecruted and Semi-Recruited unite may never be moved by either Plajer. 19.32] Masked and Neuttalizd units may not be moves . [9.33] Units which ave zero as their Movement Allowance may not be moved except when freed to retreat) Hitler fs an exception (See 9.8), [94] MOVEMENT AIDS [9.41] To facilitate Movement and Harassment, Movement Point Record Track is included on the board While moving a single wit, the Phasing Player masTind ithepfulto advance the Movement Point Record marker one box along the rack every time the unit expends one Movement Point. Thus the Players wil not lose track of how many Monement Points the moving unit has expended [9.42] Players may fd it diffeult to remember ‘whieh unite have moved and) which have not, ‘expecially during the Coup Sequence, It i Suggested that they poston all units inthe hex gr {alfacing north, sap); then, once aunts mowed i facing should be turned one hexside. Thus, the Payers will be able to see which units have been ‘moved and which have not simply by examining the facing of the units 195) TRAVEL, [9.51] “Travel” saspecal kind ofmovernent which allows unite to transfer from one hex to another ‘witout passing through the intervening hexss. Te ‘mainly represents the proper authorization travel torand within the hinterlands, via plane, train and soon. A Payet may make his units Travel if he has fone o more Travel chit. {952} Once 2 Travel chit has been used and revealed, it is returned. to. the Randomizer By revealing one Travelchit,a Player enables one of hisuits to Travel once He ean reveal any mamber of Travel shits in oe Phase, and unit may Travel very time a chit i revealed (9.4) Travel may occur between 1) any Friendly Headquarters hex and any unoccupied hex ouside ‘he Belin ares or 2] any hex outside the Bevin area and a Friendly Headquarters hex. The Traveling sis simply pkad op and place se {9.55] Units an combine regular movement snd ‘Travel in the same Movement and Harassment Phase. A unit may move, engage in Travel, and ‘move againife likes; Travel requires ne Movernent Points to be expended. from the Movement Allowance of a unit [956] A nit may engage in Travel any number of limes in one Movement and Harassment Phase, as ig a the Phang Player eve Tec [9571 Zones of Control have no effect on Travel ‘units may Travel (9 and/or from controlled ees. [958] 8S units may Travel from the Rastenburg HO in Prussia to any Friendly HO hes in Berlin (or ice ‘ets orto aay unoeeupied hex outside of Berlin and Prussia, [959] Hitler may never Travel wo ‘60 [9.6 MOVEMENT OF HITLER [9.61] At the beginning of the SS Movement and Harassment Phase, the S$ Plaec rolls di: 1, 2,3 = Hitler moves to (or stays a0 the Fuhrer HO Gin ‘Berlin 4, 5, 6 = Hier moves to (or stays at) the Rastenburg HO Gn Praia). {9.62} The 8S Player may choose which hex inthe appropriate HO to place iter in. all the hexesin the HO Hie is moving to are occupied, Hitler sayy pt [9.63] Attho beginning of Game-Turn Eight, Hitler ‘stomatal moves the Fubree HO (or if there, femain there) For the remainder of the game, 80 fells for Hitler Movement are made, as Prussia has toon overrun bythe Russians. all hexes of Fuhrer HUQ are cevupied by unis at that Ue, one sccupying nit (the choice of the SS Player) ix ‘etretod one es from the Fuhrer HO, and Hier placed inthe vacated hex. [10.0] HARASSMENT GENERAL RULE: During the Movement and Harassment Phase, Friendly. units may engage in Harassment Essentially, a unit expends one Movement Point from its Movement Allowance everytime it Harasss an enemy unit. Harassment represents setons taken by individuals inthe game to bring ‘other individuals into Line. PROCEDURE: ‘Subtract the adjusted Defense Strength of the unit ‘bing Haresced from the Efectivenes Raingfthe Horassing unit {0 yield a single number. Thie ‘number f known as the "Haresement Dilfer ial”. Fiad the Differential on the top of the frassment Table and rol a de, eros relerening the differential with the diell to yield single result. 10.) HARASSMENT AND MOVEMENT [10.11] Harassment oocute During the Movement and Harassment Phase, and a unit expends one Movement Point every time it Harasses ancther Uni, As units mart be moved in sit sequence, ‘nly one unt willbe Harassing at any one time, and thas there. is ao question of muliplesmit Harsssment 110.2] A unit may move, Haass, and move again ‘A unit may move as many hexes and engage in Harassment as many ties as the owning Player estes, as long as it doesnot exced its Movement Allowance, (10.2| WHICH UNIT MAY HARASS (20.21) A unit may only Harass enemy units ints Zone of Coattl 86 1.0) R7 (00.221 Masked and Neutralized units may never engage in Harassment [10.23] A unit may continue to Harass until it has ‘chausted is Movement Allowance. A unit mes not arass enemy uniift has no further Movement Points to expend [00.24] Harassment is always voluntary; unit is ‘ver forced to Harase another unit [10.25] Hider, Allied unite and unrecrited units ‘maynot engage in Harassment, asthey neither heve an effectvenes rating no a Movement Allowance. [03] WHICH UNITS MAY BE HARASSED [1031) Unrecruited units, semi-recrited units and ‘unsuspected Abwehr units may never be Harassed. (Excepsion; Coup, 18.38) [1032] A unit may be Harassed any number of times in one Movement and Harassment Phase [10.33] Masked. and Neutralized units may be Harassed (00.34) Units may not be Harassed ata diferent of les than zero, (00.4) BFPECTS OF HEADQUARTERS (ON HARASSMENT [Jo41} Each HO hex has an intrinsic Defense Strength of four which is added to the Defense Sirength of friendly unit present in that hex for Hirassmeat purposes only. [10S] EFFECTS OF HARASSMENT Only the lst Harassment result that occurs toa unit is applied, Fo instance, ia unit is Neutralized in one Harassment and forced to retreat in later one, {he unit retreats and the Newtralization marker is femoned. The unit is no longer Neutralize. (10) RETREATS AND ADVANCES (10.61) The Non-Harasing Phaser always retreats Harassed units [00.62] unit may neter retreat into an Enemy: ‘controlled he, orintoan Uniiendly Headgusrters ar off the map oF into an area made Impassable by Military Advance (se 16.0. 10468] 1F there is no hex into which a unit may retreat, itis sent into General Retirement (not liminated; its placed im the Friendly General Retirement bor, on the side of the map. [10.65] Ithereismore than one hex to which a unit ‘may retreat, the non-Harassing Player determines which he i retreats {30.66} Units [00.67 If hex is vacated asa result of Harassment (either because of retreat o because units sent to General Retirement), the Harassing unit_may ‘vance into the vacated ex, athe owning Payers ‘option. The advancing unit expends no Movement Points, and may ignore Zones of Contr [20.68] 1 » unit Harasses an Enemy anit i. the Enemy unit's Headquarters and retreats that unit, tho Harasing unit may mot advance into the vested hex ny etre across border. (20.69) Units may Harass vacant Unteiendly Headguartershexes; Neutralized and Mask rests sre tronted a no offs, I the Harassing unit gets 2 De" result on the Headguarers, it may advance ito the HO hex. [00.7] HARASSMENT TABLES (00.71) The Haressment Table (sce the map) {10.72} Tae Coup Harartnent Table (se the map) Re [11.0] ZONES OF CONTROL GENERAL RULE: ‘Thesixhexesimmedistly surrounding a single hex snstitute the Zone of Contol of ny unit in that thet Hexes upon which a unit exerts + Zone of Control ar called controll heres, and inhibit the movement of Enemy it (1.1) WHICH UNITS HAVE ZONES (14-11) Unecruited and Semi-Recrited units do i have Zones of Conta [11-12] Aled units do not have Zones of Contr (owever, they 40 have Zones of Influence. See 1d. [11,13] Masked and Neutealized units do not havea Zane of Conte. [01.14] All other uit exert a Zone of Control a a [412] WHERE ZONES EXTEND [01.21] Zones of Control do. not extend across Border hersides. Consequently, units may not arate, Recruit of Investigate across Border hetsides. [11.22}16 both Enemy and Friendly Zones of Control are exerted over the same hex, both Zones coexist an that hex smutuall controled by bth Players: There is no additional effect from having ‘more thancne unit exerting aZane of Contra into a Single hes [11.23] Neither Masked nor Newraize units have {Zone of Control In addition, units may feely pass ‘hrough « hex containing a Neutraized unit, though they may never enter a hex containing & Masket! unit [11.3] EFFECTS OF ZONES OF CONTROL ON MOVEMENT TWL3H}A nit may only move out of an Enemy-contolled hex on one of the folowing ecasons 1 It itis expending its fst Movement Point by oing 50; that, athe beginning of is movement. TAs a cesult of Advance or Retreat ater Harassment (or Recrutmend 2It the hex is ao longer Enemy-controled. A Friendly unit ean bring this about by Masking or Neutralizing all Enemy units adjacent to its hex. [01.32] A unit may never more from one enemy: ‘ontrlled hex to another. (Exception: Advance titer Harusement. See 10.5) [N14] EFFECTS OF ZONES OF CONTROL ON RETREAT 11.41] Units may never retreat iato or through Enemy units: Zones of Control [11.42] Units may advance asa result of Haras- rent into a vacated hex, regardless of Zones of Control, A unit may ignore Zones of Control for purpores of Advance after Harassment. [015] OTHER EFFECTS [11.51] The presence of a Zone of Control never mandates Harassment, Investigation, Interrogar tion or Rerultment. However, units may only Hares, Investigate and/or Reerult units 18 thelt Zones of Conteh [11.52] The presence of Zones of Control never flfct Friendly units in any a. [11.53] Friendly wits never negate Enemy Zones of Contra in any way. [12.0] RECRUITMENT GENERAL RULE Daring the Recruitment Phase, a Player may at tempt to Recruit unrecruited units to his cause PROCEDURE ‘Add the Effectiveness Ratings of all units at ‘emptingto Recruits single un Recruited nit, and ‘ubtrat from this otal the Defense Strength of the nit being Recruited. Find dhe column corte: sponding to this differential on the Recruitment Table, and roll edie. Crosszeference the dierll ‘vith the differential column to yield a result [124] WHICH UNITS MAY BE RECRUITED [12.111 Units whieh have akeady been recruited (ie, are Reerated-side up) may not be rerulte, taceptby the use ofa Double-Cross chit Gee 120) {12.12} The SS Player may always attempt to Re ‘crit un-Reeruited Nari nis [12.13] The Abwehr Player may always attempt to Recruit un-Recruited OKW anit [12.14] Either Player may attempt o Receit Ci Janunits, ihe has the Loyalty hit for the nit hes attempting to Recrut. The Player reveals the Loy. aly chit, and pols oa the Recruitment Table. The Loyalty chit is returned tothe Randomizer. Ifthe Player succesfully recruits the Chrilian unit, he places a contol marker of the appropriate side on the Civllan unit le, the SS Player places an SS Control Macker on the unit, and the Abwehr Payer places an Abwehr Control Marker). This helps the Prayers remember which Civilain unite are con felled by which Players [12.15] The Abwehr Payer may attempt to Recruit Naziunts, ihe has the Loyalty chit forthe unit heis stempting to Recrat. The same prosedure i ed 5 for 1214, If eis succesful, che Abweh Player ‘must place an Abwehr Conta! Marker on the Reerited unt. Note thatthe Abweke Plager never places control markers on Abwehr ot OKW anit {12.16| The SS Player may attempt to Recruit OKW tunis in the same manner. If he is succesful he ‘must place an $5 control marker on the Recruited Unit. Note that the SS Player never places SS CConirol Markers 5S oF Next units 12) RECRUITMENT MECHANICS [1221] A Player may attempt to Recruit any o al lun-Recrlted units that are preset in Friendly- ontolled exes. {12.22} Player may only atempt to Recruit @ {gen unitonce in one Recruitment Phase, and each Friendly uait may only engage in Recruitment once per Recruitment Phase [12.28] A anit expends no Movement Points to en tage in Recruitment. Reerutment does aot cost ‘Movement Points [12.24] Te only activity permitted during the Re- ‘tutment Phase ts Recruitment, No Movement, Harassment, Investigation or other action is a! Towed. Only the Phasing Player may attempt to Recruit units during his Rectuitment Phase [12.25] More than one unit can combine strengths Inanetforcto ecru a single unit Theoretically as ‘any as six diferent units may alempt to recruits ingle unit-one fom each hex surrounding that [12.26] A alt or group of units may not attempt to Recruit more than one un- Recruited unit in a single Recruitment resolution [12.27 fa units sucessfully Recruited in one Re- salient Phase, during that same Reerutment Phase, it may” attempt to Reeruit another tan-Recrited neural unt. This can lead toa kind of “snowballing” effet (22.28) Both Players may examine the reverse side ff all units at all mes, 123) EFFECTS OF RECRUITMENT 1231) Ifa result of “R” is achieved on the te- truitment Table, the Recruitment is succesful, and ‘he Recruited units fipped Recruited side-p, to sigs new status. Ts now, to all intents and iiposes, a "Feendly” unit, and ls controlled by fhe Recruiting Player [1232] Ifa roslt of “Ari obtained on the Table, all Recruiting units must retreat one hex (See 106, Retreat) (1233]1f a result of “Ep” ig obtained on the Recruitment Table, the aon-Phasing Player may pick one chit from the Randomizer cup [12.34] If result of “Se is obtained on the Table bythe SS Player, the Reerltment ie saecessfal, and ‘heanitis ipped over. In other words i is treated sean "R” rel Semt Reert 11235) Ifthe Abwehs Player obtainsaresltof"Se" onthe Recruitment Table the unt hes attempting 1 Recruit "Sem-Recrited" I has a Semi-Re itment marker placed on it, and remains Sn-Reeraited sie wp. (124) EFFECTS OF SEMI-RECRUITMANT 1241] Only the Abwebr Player may Semi-Recruit 1242] Once 2 uri has been Semi-Recrated, it aay not be Recruited again. 1243] The Abwohr Player may not move, engagein Harassment with or Reerlt with Semt Recruited nits The Somi Recruited nit merely remain th hex ie was placed in until a Coup is declare. [1244] A SemicRecrated anit has no Zone of Control [1245] f and when Hitler is killed, all Semi- Recruited units immediately become Recruited to the Abst Player [125] RECRUITMENT LIMITATIONS [n2SH]A Player may only Recruit ue-Recruited ‘units that are in Friendly-contolled hexes, Thus & Player may not Recruit across Border hexsies, [12.52] A Player may astempt to Recruit as many ‘nll be likes in one Recruitment Phase, as log {salle rules of Recruitment are obeyed. However, ‘otunitmay engage in Reerustment mors than once per Recruitment Phase [12.53] A Player may apt attempt Recruitment ata ferential of less than“. 112.54) Recruitments attempted ath differential of preser than “+7 are resolved on-the +7 colama. (126 DOUBLE-cROsS [A261] If the Phasing Player has e Double-Cross CChitand the Loyalty hit o a certin uit, he may frempt to rocrit the unit eoresponding to the yal chie~even if the unit hs previously been [Recruited by the Enemy Plager, |12.62} The Recruiting Player returns both cits to the Randomizer cup, and calculates his Recruit ‘ment Differential in the sormal manner. The Recruitment is esoled, [12.63] the Piayer succeeds in Recruiting he unit, he places a Control Marker of the appropiate fp ‘ontop ofthe unt. The Phasing Player now controls the tit he has Recruited completely, and the Enemy Player no longer has any control over I [12.64 Ifthe Phasing Player fails in Recrating the unit, the Enemy Player retains contol of i [12.65] Aa “Se” result is considered to be 4 sue- ssf result, regardless of which Player is the Phasing Player a Double-Cros; there ls mo such thing as a Semi-Recraitment in such circum stances, [12661 The ss Player may never recruit Abwehe ‘nis, and the Abwelt Player may never recruit SS ‘ni, even via DoubleCross, 12.67] Masked and neutralized units may be recruited [127] ABWEHR UNIT SUSPICION [02.71] Abwehe units, ike all ther units except S$ tnd Allied units, have to sides. However, all Abwehr unit are always controlled bythe Abweht Player; the sides merely delineate which Abweht ‘units have come under the suspicion ofthe SS and hich have not. [12:72 At the beginaing ofthe game, all Abwehr ‘nits begin Unsospected side up. Unsuspected side up Abvehr units may. not be Harassed or Trvestgated by the $8 Payer, [12.73] Any unsuspected Abwehr nit that engages in Recruitment and achieves an "R” or "Se" result ‘on the unit its Recruiting immediately falls under Suspicion, and is Mippe over tots Suspected side (12.74) Goerdeler is rested as an Abweh unit for this purpose, [12:35] Acany point inthe game, the SS Player may ‘reveal the Loyalty cit of any Abwehr anit. This unit 15 ipped over to show it Suspected side (un. suspected. previous) andthe Loyalty chit is retumed to the Randomize, (028) OKW PANIC [1281] At the end of any SS Stats Adjustment Phase ofa Game-Turn that there i an SS, Nari ot Chilian unit controled by the SS Player in an HO flendly to OKW units, the SS Payer vols die and cross-references the deol onthe table below. ‘Thenumberindicatedis the number af ORW ons controlled bythe Abwehr Player that "Panie” and ‘become unrecrited. [12.82] OKW PANICTABLE Die Nrof Panicked Rol ‘OKW Unis 1 1 2 2 3 2 4 3 5 3 ol 4 [12.83] The Abwehr Player may pick which OKW nls become unecruited. He may unrecrut ether [Recruited orSem-Recrulted units, Sem Reerulted units Become unecruied. by having the semi- recruitment marker removed; Reeulted units e- ome unreruited by being Mipped over to show ‘heir Unreruited sie, (12.84) The SS Player rolls adie once foreach unit he has present in an OKW HO hex at the end of rey Status Adjustment Phase in the Game-Tum Sequence, ORW units do not panic once s Coup Sequenee has been initiates, (129) THE RECRUTTMENT TABLE (see the map) [13.0] INVESTIGATION GENERAL RULE: During the lvestgstion Phase, the SS Pt attempt Lavestigntecnemy-coatalled un effort fo gain information (Randomizer shits PROCEDURE: ‘Total the Effectiveness Ratings of the Investigating nit, and compare the (otal of the Defense Strength ofthe unit being Investigated. State the ‘comparison asa strengeh ratio of the Efectiveness {otal tothe Delense Stength, rounding off in favor ofthe defender. Examples Unite whose total Efe: tiveness Ratings equal 26 are attempting, to Investigate a unit witha Defense Swength of . The Ratio is 26 to 9, rounded down (0 2 to 1 (34) WHICH UNITS MAY INVESTIGATE AND BE INVESTIGATED [13.11] Only he $5 Player may make Investge ‘ions; the Abwehr Player may never engage in n= vestigation. (13.12) The SS Place may only Investigate Abwehr controled units that ae suspected ide wp. {13.13} The 8S Player may only Investigate Enemy ‘unlis which are in the Zone of Consol of feendly luni). unit may never Investigate across & ‘Border hesside, as ts Zone dows not extend actos such & hesside.| [13.14] Masked end Neotraied nits may never Investigate (13.5]"The SS Player may only Investigate with Nazi and $$ units; other SScomtelled sits may not be involved in Investigation. (13.16) The $5 Player may aover attempt to tn. vestigate unrecruited or Allied unit, He may In vestigate Sem Recruited units (03.17 After the SS Player has announced which of his units are involved in one Investigation, the ‘Abweht Player can eval the Loyalty eit of sy of ‘helavestigatingunite, Thechits are retuned tothe Randomizer; units whose ehis have been evesed ‘may not Investigate. The Investigation proceds, but the Effectiveness Ratings of the units are not ded to the EMfeciveness total, (03.18]16 the Abwehr Player reveals any Loyalty hls the $§ Plyer can then reveal AUbi/Arrest his: Each ALU Arrest chit nllies the effet of ‘one of the Loyalty chit, (SS Payers choke. [13.49] Example: Himmler (EWtectiveness Rating 9), Hanke (Effectiveness Rating #) and Stocin (Et fectveness Rating 2) ate Investigating Bonheolr (Defense Strength 3. Before any chite are revealed, theratiois 1503, or Sto. Himmler’ chit cannot be revealed, as Leader units do aot have Loyalty chit The Abweht Player revels the chity for Hanke and Strcalin, but the $$ Player reveals one Alibi Arrest chit. The 8 Player chooses to nly Hanko’s cit. Thos the resulting rato is 13 to 3, rounded off to 410 1 [132] INVESTIGATION LIMITATIONS (13.21) Investigations may not be made at es than 2rot. [13.22] Ifthe ratio ofan Investigtion falls below 2 fo because of Loyalty chits revealed by the Abweh Player, the Investigation is not carried out. [13.23] Investigations carried out at a ratio of ‘sreaterthan Sto areresolved onthe to 1 coum, 13.24] No unit may attempt to Investigate more than once pet Investigation Phase; no unt may be Investigated more than once per" Iavestigation Phase [13.25] Units may combine their Etfectivenss Ratings when Investigating units. However, one or ‘more units may noe Investigate more than eae sit st one tr. (13.26) The 8S Player may make any number of In vestigations in one Investigation Phas, as Tong as be obeys the rules of Investigation, [03.27] No investigation gecurs during the Coup Sequence RO. (33) INVESTIGATION EFFECTS [0331] 1f « Newtraized or Masked unit is Using Investigatod, the Neutralizer or Masked marker Immediately removed (03.32]1¢ the tnestguion Table leds result of "4", the SS Player may pick one chit st random fiom the Abwehr Holing Box, not feom the Ras: Aomizer 113.3] 1f @ result of “N" ig obtained on the Investigation Fable, the unit being Investigated is [Neatealized {03.34 fa result of To" obtained on the Table, the unit being Investigated is immediately removed fom the map and placed inthe Interrogtion Col. (U3.35]10 a hex is vacated asa result of Imestigation, one of the Tuvestignting units may advance into thevacata hex, according tothe rules of Advance after Harasment 10.) (13.36) The Lavestgaien Table (ee map) [14.0] INTERROGATION GENERAL RULE: Interrogation may ony occur when unis ar placed inthe terrogation Cella result of Lavstgaion Interrogation represents questioning, tortore and soon bythe S$ in an atlempt to gui information (Gepresented by Randomizer chit) PROCEDURE: Roll adie foreach unit in the Interrogation Cell, unit by unit. Find the Defense Strength of particular unitat the top ofthe Interrogation Table, and cross-reference this withthe die-rol for that Unit to yoda result, [14.1] INTERROGATION [14.11] Ony nits inthe Ineerogation Cell may be Interrogated (04.12} Atl units in che Interrogation Cel must be Intereogated. {14.13} Only the S$ Player may engage in Intero- futon; the Abwehe Player may never do 40 [14.14] Units controlled bythe SS Player have 90 ‘eft on Interrogation; the only factors relevant to Inertogaion are the Defense Suength ofthe unit ‘being Interogated and the dieell [14.18] No Imerrogation occurs during the Coup. Sequence. 142] ALIBI/ARREST CHITS Ee [14.21 After the SS Player has announced that he about to lmerrogateaunitin the Interrogation Cel the Abwehr Player may reveal any of all of the ‘Alibi/Arrest his thate owas. These chits ae r= tumed f0 the Randonee, 114.23] Por every Alibi cht so revealed, “one” is ‘aided to the interrogation die-all For example, i ‘he Abwebr Player had revealed thre chit, thee would be added to the deol (14.23 A ie-oll greaterthan eights considered to be a dic-rol of eight. [14.24] An Alibi chit is aplid to one Interrogation resolution, (143) INTERROGATION RESULTS [14.31] If the tnerrogation Table yields a result of "$6, the unit being Interrogated eliminated (not sentio General Retiemen) and the SS Player ples ‘ss many chits from the Abwehe Chit Holding Bot “no the Randomizer) asthe Defense Strength ofthe R10 eliminated unit Example: 2 woit with a Defense ‘Strength of iseliminated; the SS Player draws five shits from the Abwehr Chit Holding Box [04.32] the Imerrogation Table yields a result of, "Ge", theunit ing Interrogatd is sent to Gener Retirement (04331 I the Interrogation Table is a result of heat being interrogated is retuened 10a ‘Wiendly Headquarters. The Abwehr Player may ‘choose the Headquarters hex in which torepace the ‘elurning anit i all Headquarter hoses are o= ‘upied, he may return the unit tothe nearest un ‘occupied bec [1438] The Interrogation Table (Gee the map) [15.0] STATUS ADJUSTMENT GENERAL RULE: ‘The Status Adjustment Phase is a housckeeping Phase in which a number of funetons are performed. [181] PROCEDURES, [18.11] Doring the Stats Adjustment Phase, the Phasing Player may remove Neutralizer and Mask ‘markers from friendly Unt [15.12] The Phasing Player coll defor etch unit In the Friendly Geaeral Retirement Bor. 1 or 2 = the unit sreturned tothe board at say unoccupied Friendly Headquarters hex; 3,4, Sor 6 = the unit remains in General Retirement. If sil Friendly Headguerters hexes are occupied returning units say be placed in the nearest unoccupied hex. [15.13]No rolls are made for units in General Retirement during the Coup Sequence; such units are considered eiminated. (45.14) A unit hat cettns fom Geseeal Rete= ments placed Unreruited or Unsuspected side up, ‘NoPlayercontrols OKW, Nazi ot Ciilan units that are returned until they are Recruited [IS)EFFECTS OF NEUTRALIZATION AND MASK [521] A Masked unit may not move, engage in Harassment, Reerut oe Tnestigate, Ithas no Zane of Contra (05.23] A Neutralzed unit may not perform any of the functions listed above, and it has no Zone of Contd. In adition, it oes not act asa baie in the hex i accupies; units may fenly ove through heaes containing Neutalized units. (See 8D, [16.0] MILITARY ADVANCE GENERAL RULE: Starting Game-Turn Six, the Allies begin. to aivance on Germany, making i difficult for ‘Germans tooperatein certain areas without geting shot ite.) Errecrs oF MILITARY ADVANCE [06.14] Prated on the map directly within those seasythich are afected by Miltary Advance, isthe {arm in which the become accupied, next their area name, These areas become oscapied at the Deginning of the wen indicated, [16.12] Miltary Advance is ‘rezen’ during the Coup Sequences thats, no areas become oocuped during the Coup Sequence [06.13] Any unit_preseat ia an area om the ‘Game-Turnin which that area becomes occupied is climinated (no seat to General Reiement). lied units present in auch areas ate returned tothe ‘led! Unit Holding Box for further Aled Placement, [06.14] Areas ecupie by Miltary Advance ae im- passable to all units. Units may never retreat into Fpassable areas [17.0] ALLIED UNITS GENERAL RULE: led units have an effect on units present in the fsrea in hich they are placed, [174] ALLIED UNIT PLACEMENT 7.1] Aled Units are placed on the map in accordance with the rules of Assignment ee 60) [i721 Z0NES OF INFLUENCE [17.21] Although Aled units have mo Zone of Control, they exert something known ss “Zone of Inuence” throughout the area in which they are placed, [17.22] NoGerman unit may leave a area in whieh there 63 Zone of Teucnee, except asa result of retreat, oe by “Travel.” [07.23]German units may move freely into and Dithin areas in which Allied units exert Zonet of Tafluence, bur may not leave such areas. [17.24} German units may Harass Allied units, but ray never Recruit, Investigate, or Interogate them. [37.28|1¢3 German unit obtains a result of "De" ‘when Harassing an Allied unit, the Allied uait i ‘estrosed and rtuened tthe Aled Unit Holding Bos. Once all Aled units in an Area have been destroyed, that Area no longer contains Zone of Tatluence, and thus German units may leave the [07.26] 1f2 German unit is forced to retreat when Harassing an Aled unit, it may retreat acost border herside, and thus fee iself of the Zone of Influence ofthe Allied uni [18.0] COUP SEQUENCE (GENERAL RULE "Atzome point in the gume, the Abwohr Payer wil declare # Coup, When he stcomsfullydocaree Coup, the Coup Sequences inated, an then forth play procets in CoupTars rather than GamerTurms (See Seggence of Play, 80). Sx {GoupTurs are played, ting whch he winner ot fhe pame i determined. Coup Tern [18.1) DECLARING A couP [18.11] The Abwehe Player may aterm to declare ‘aCoupattheend of any Phase ofa Game"Turn. He may not attempt to declare the Coup daring Phase. I he fas to declare « Coup atthe end of Phase, he must wait unl the nxt Phase is oret before atempting to declare @ Coup again, [18.12] After the Abwehr Player has announced ‘athe wishes todevlarea Coup he reveals as maay Fubeer Access chit a5 he wishes fo commit 10 the Coup Attempt. ‘The Fuhror Access chits are counted and returned (0 the Randomier. [18.13] die is rolled and the number of Fuhrer “Acces chi i added to the die rol, The resting ‘number is eosr-eferenced onthe Walkie Table to yield result [18.16] Note thatthe Abwehe Player may attempt to declare a coup without say Fuber Access chit homer, his chance of saccessfllydecating is sim. [18.15] the result yielded isin the form of three numbers separate by slashes, the Coup Attempt is cee |18.16| Ifthe result yekded by the Walkie Tables the Coup attempt has failed {18.17 The First number ina sucess! Coup result isthe Morement Penalty for Harassment, For the femainder of the game, Harassineut cost this umber of Movement Point [18:18] The second numbers the Coup Differentst Bonus, This bonus ir added to the Harassment Differential in all Harassment forthe remainder of Ahegame, Example if the Coap Difleential Bonus fers anda Harasiment sob resoled that would ‘ormallyceeut onthe +3 column, itis instead re solved on the +8 column, [182] ABWEHR MOVEMENT INTER-PHASE [18.21] Between the lst GameTurn and the fist CCoup-Turm is something known a the Abweht ‘Moverent IntesPhase During this Tneephase, the [Abweht Player maymove and Harass witha certain tamer of unit, [18.22] The third number of the Walkyele Tate res the number of Abwebr units that may be Inoved inthis Phase (18:23) The Harassment Differential Bonus and Movement Ponsity for Harasrment epply during this Interphase [18.24] Once the Abwetr Player hs Gnished roving his unit the Coup-Sequence bepins ‘mally, snd the est Coup Turn is nated (183) MOVEMENT EFFECTS DURING THE COUP [1831] During the Coup Sequence, movement is andled in a manner diffrent from that of the Game-Turn Sequence. There is 2 single Simul- ‘encous Movement and Harassment Phase, during hich beh Players moveandengagein Harassmeat with thee units, [18.32] The Abwehe Player i always the rst Player Inthe Coup Sequence. Hle may mone one unit (and g¢ fm Harascement with that uni as far athe wishes, within the limits of his Movement Allon: nce. Once the Abweh Player has finished moring is unit, the $$ Player may move one unit as be wishes [18.33] The Playerscontnuctoalternate movement ‘nthismannor—fst one Player mong ua, hen the other doing so~unti one Player has moved all tis units, or ome Payer anmounees that he does not wish to move any more units At this point, che remaining Plajer may move all of his unmoved tis [18.34] Players must conform to this sequence throughout the Coup Sequence: Once all unit have ‘oon moved, that Simultaneous Movement and ‘Harassment Phase i over and the Players proceed to the Status Adjustment Phase [18.35] Payers may not more Neutralzed or Masked units, regardless of whether they were rowed. before they were Neutralled/ Masked, However, units which have not heen moved and ‘come un-Nevtalized/ Masked daring the Mone- iment and Harassment Phase may then be mored, [18.36] During the Coup Sequence, units outside of the Belin area may not move into the Berlin area, except by Travel. They may not move across the Borin area border. Units may teey move out (and recat ou of the Berlin ate and unite may fresly mnove between areas outside of Beri, [18.4] OTHER EFFECTS [18.41] The Coup Harassment Table is used during the Coup-Sequence, rather than the normal one 118.42] During the Coup Sequence, all units in General Retirement are considered Eliminated, sau are notlled for duving the Status Adjustmeat Phase. 11843] Any unic forced to retreat when t cannot do s0 during the Coup Sequence is eliminated. [18.49] There is no OKW Panic (12.8) during the Coup Sequence, [1845] All Abwehr units are flipped to thee Suspected side as soon as the Coup succesfully declared. [18.46] Uneecruited and Semi-receuited units may bbe Harassed during the Coup Sequence. 85)DEATH OF HITLER [18S1) Hier may be eliminated in the same ‘manner as any unit—by am elimination result, or by being forced to retreat when he cannot [18.521 The SS Player alvays has the benefit ofthe ‘Coup Diferential Bons se 18.18) However if at the end of any Coup-Turm, Hitler has not been sll, the Coup Differential Bonus is reduced by two points for the Abwebe [18.53] Examples The Coup Differential Bonus iS. ‘Atthe end ofthe fist urn, Hiri sill alve. For the second tur, the Coup Diflerential Bonus is $ forthe 55, but forthe Abwebr. Ire Abwehr docs ‘ot Kill Hider on the second tur, the Bonus will Arop to 1. 108.54} The Coup Diflerential Bonus may never {op Below 0. [18.55] 1f the Abwohr Player climinatss Hider at ‘any poial, his Differential Bonus is immediatly hanged to his original Coup Differential Bonus. ‘Thus, in the example abot, ifthe Abwoh Player ‘alld Hier on the second tun, his Bonus would Ihave immediately gone back up to 5. {18.56} The Movement Penalty for Harassment ie lvays the same for all Players at al times It docs tot change [18.57] Assoon as Hider is killed, all SeriRecrited Uunitsimmediately become Recruited tthe Abwehr ‘layer. They ae ipped to thei ecrulted sie, and their Semi-Recruited matkers are removed (18.6) EFFECTS OF LOYALTY CHITS DURING ‘THE COUP [18.61] At any time during the Coup Sequence, ‘ither Player may reveal the Loyalty chit of any Enemy unit. The cits placed ontop of the wnt it corresponds to. For the remainder of the Coup-Turn, that unit may. not engage in Harassment. Ie may move, but may not Harass hits may mote revealed inthis manner during the [buch Movement Interphase, [18.63 At the end of the Coup-Turn in which the ‘hit was revealed, i is removed from the unit and feturned to the Randomizer [18.64} At any tine dung dhe Coup Sequence, the S88 Player_may revel the Loyalty chit of a ‘Semi-Recraited unit that as not yet been activated by ie death of Miter. ‘The unit immediatly ‘becomes Unrecruted. The chit s returned to the Randomize [18.7] WINNING THE GAME [18.71] The Abwebr Player immodiately win if, at ‘ny point in the Coup Sequence, there ate no'SS ‘nisin Berlin outside of Headquarters hexes Note ‘hat this applies only to SS units—other §5-con- felled unite are ierlevat [18.721 The SS Player immediately wins if, at any point in the Coup Sequence, there are no Abwent Unitsin Berlin ouside of Headquarters exes. Note {that OKW end other Abwehr-controlled writs are ierelevane to this erterion, (18.73 1 neither (Coup-Turns the Al tnd. both Players 10 have lost. Germany has collapsed into chaos, [18.74)1f the Abwehr Player never succesfully ‘declares Coup, the SS Payer automaticaly wins, [18.8] THE WALKYRIE TABLE {See the map.) [19.0] GAME NOTES [19.1 PLAYERS’ NOTES “Thebusie system ofPlot rather resembles an armor system. Therefore, Players must consider basic ime. However, this i @ have an effect on play that are not present in a normal wargame. The Player who juditousy mixes {food tactics with good use of chs will win more sften than the player whois excellent in one area, ‘nat weak in the other GENERAL TACTICS: “The first ad possibly the socond move for both Players shouldbe occupied with recuiting 28 many of the unrecruited units as posible. Remember Svhen recruiting that getting fener recruits at best ‘olds (47) is Better than a Tot af rerults a lower {185 CH through +4). Go forthe easiest recruits (OKW forthe Abweh, Nazis forthe SS) and save the Loyalty and DoubleCross chit for middle fzame play. Always mass your units on the Unrecraited unis with the highest effectiveness Fatings, a5 these are the most useful units. Before ‘eruiting, make sure tht there ya place for each bmi o reteat in many splay test game, Players have fost the initiative by losing strong units on ‘When placing the units during set-up, both Players should ty to place the warecruited units in such 3 ‘vay that a chan-reaton of reeuitment cam be set lupr an Abwehr unit recruits an ORW unit, which ‘reruits another OKW unit, and so on. By the thir tur, when conflict is inevitable, each Player should have solid fines of units infront of is O's. One hex-row within Berlin should be com pletely corered by Friendly Zones of Control. The Fist stacks should be directed st the center of Berlin, allowing tiendly unis contol of the cities area Detwoon the Fuhrer HO and the Abweht HO. Players should note tht a Masked ot Neutralize results offen more valuable than a retreat, as a Masked or Neutralied unit wil not be able to damage friendly frees in the next enemy tum, However, if possible, Players should always ty to ‘send eneny unite into General Retirement, puting thom out of action for several tur. Headquarters should be bypassed as much as posable, except when the $8 Player can cause OKW ‘important area of cout during the turns Hider ‘may more to Rastenburg; the Abwehr Player may attempt to torn the SS let flank in onder to get ‘cee to Peas Itisnotarays best to pull Assignment cits during Assiqament~ depending onthe area to which your tania being sent he avalaility of Travel cits tnd 50 on, it may be Best to save the Assignment his for later, Ifthe Assignment involves going into fn Allied unit's Zone of Influence or into an area blocked off frm Berlin by Military Advance, by all reans try and trump the other payee CChie-play may at frst be confusing. There can be such proliferation of hits that a player may be encouraged fo give up in dagust. Unfortnatel for ‘hae plaer, chit are one of the most important parts of the game. Loyalty chs are meant to be ‘arefullyhusbanded unl an opportunity to strike a ‘tong blow present itself They arenot meant ta be ‘thrown amessy nto the fas, fat, shoulda coup be imminent, they should be held off until it declared. Travel hits are the second. most Important chits in the game (to Fuhrer Access, of cours) allowing a player to leave Allied Zones of Influence, move into Bevin fom far-off areas, and send reinforcements to Prussia (0 get at Hier fa Rustenburg). Double-Cross hits allow such ‘personages as Bormann and Staufeaburg fo switeh Bes Rit ABWEHR TACTICS ‘Set-up isa very simple proves. Place all the 34-85 and +4-5'sinthe OKW setup heres outside Berlin, tnd cover your side of Berlin, Ie might He a good ‘des tose up 3 few 1.6.3 ORW units in HO exes, tnd then just Jeave them there, Yo protect those bexes. Try and make sure that +7 recuitments tay bo obtained on the most powerful OKW units. At the end of each turn, try 10 protect the ‘OKW-Abwehr HQ hexes a5 much a5 posible. Besides calling a Coup, on of the main goals ofthe [Abweht Player 8 «0 protect his headquarters ‘Should the $$ Player gan entrance to an HO hex, dye es off OKW panic. The S$ Player can attack from any sie (a common tactic 0 Travel to & province close toam HO, and then marchon it with Himmler, Bormann, et), so all avenues of ap- proach must be guarded. Ifthe Abwehr loses fs ‘OKW units, elves its advantage ove the SS. Once ‘theCoupis declared, HO's donot mater except a strategie positions ‘The Abwehr Player may find itusefl fo keep afew ‘Abwehr units Unsuspected side up, in positions ‘where he wishes to old the ie. As they may not be Hara thy wl be alo ol ponon af Is. Conaris is especially aseful Unsuspected ‘deupy ashe doesnot have Loyaly ci and may Haras with impunity ‘When you call the Coup, make sure that you have 2 ‘god shot at Hitler you dont gt hits by the end ‘tthe fist tun, the game's probably ore for you. IF Hitler is in Rastenburg, the Abwehr has te tendons advantage, asheis probably in an exposed Poston. But the Abwehr should also have enough ‘Travel chit, sof can gethisunits back into Bertin Gover the most effective SS units, if Hite i killed UW you don't Kill them, thy wil Kil you. ss TACTICS In your setup, you want to make sure you can rectul several Nazis. Your object nt fo begin by ‘wiping out Abwohr. That ean beattended tolater. It might bea good idea to place one or two powerful Unite neas the Prussia-Berlin border, By the end of the second turn, you should be ready to attack the center of the Bein area. ‘Thelmportance ofkexping the Fuhrer HQ area fee cof Abwebs units cannot be stressed 0 much. Tt might only decide the game. Another SS ploy which ‘rl lesen Aber chances of winning ito attack ‘Abwebr-OKW headquarters as often as possible. Once the OKW befias to pasie, the situation {eteriorates for the Abmehe” Double-Cros chit used on key OKW units tend to break the Abwehr sition. Remember that you have 16 usits which ‘re absolutely loyal, while the Abwehs only has 11 ‘The Abwehr Player will generally hae more chit, ‘han the SS player. The 9§ Player ean rectify this sd slate of affairs if he Inlerogates enough AAbwehr and OKW units. Fist, however, Be must Investigate them, Otherwise the Abwer Player with meostofthechits willbe a formidable opponent Indeed. ‘When the Coup scaled, all the SS candoissitback and hope that Hitlers not killed. Should he survive, the S$ Player's first priority istodefend him ageinst further attack. As Well, he should concentrate of tliminating Abwehe units and sending them out of Berlin DESIGN CREDITS Game Design: James F, Dunnigan Development: Fred Georgian, Greg Costikyan Research: Virginia Mulholland Playtesting: Eric Goldberg, Rick Umbaugh, Bary Lazaralk, Ron Finkelstein Production: Larry Catalano, Kate Higgins, ‘Manfred F. Milkuhn, Norman Peal, Kevin Zucker Physical Systems and Graphles: Redmond A. Simonsen R12 (19.2) DESIGNERS’ NOTES Confit exists in an assasination plot. tis ot, ‘obvious, the same kind of conict ose would find ina more conventional wargame, Thete fs usually ‘only one “attack” on the pat of the plotters. All of their other efforts are towards increasing their strength forthe one, all important, attack. The ‘ete’ forces, onthe other hand are able toatack ‘onstanly. Ther general knowledge chat a plot” ‘xis is far superior to thee specific knowledge of ‘who's tying todowhat (otherwise the plot wovld be tiamasked an eliminated) Therefore the ploters resuit (a form of attacking) while the ictem's forces investigate and (not s0 gent) interrogate ‘Given the “recrat/investigae™formsof “combat 4 game on an assassination plot appears less valk ‘The map is most unusual, mainly because it really operates “map” on which to deploy the reiatve political strengths of the contending forees, These forces themselves are represented by the key individuals fnvoWed in the plot. The quantified trengths represent theie ability to gt thelr wa. ‘The movement inthe gameis made relative 1 your ‘wmand theenemy’s power centers. These incladed ‘he people used inthe game as well as their headquarters organizations. ‘The hinterlands are depicted mainly necause they were someplace you ‘could be enled (Cemporariy) to. The movement ates of the playing: pices shows thelr relative bility to get Around. Movement, in this game, Is ‘erydlefintelyanelement of strength, The aft heard (outside combst situations) term “protect your ‘anks” takes on ral significance here. The Hiter Meme represents ie proce of Bile ke ‘vo most likely ares for asassination, He actually penta great deal of time in his Bevarian mountain ‘Stat the HerghoD, But this place was tough mat Tocrack. lewas easier to get shot at Hitler durig his frequent eaves to Berlin, Rastenburg and ote reas. Rather than create a complex "Hitler Movement” subgame, ve have used the two areas shown ae the chit "ling grounds” Harassment (or “overcun” if you wish) isthe way people do each other in without weapons, Calling t ‘harassment isnot the perfect erm. Bu i wild. We male harassment function of movement because the ability to move around was part of peson’s political power. Tr seems to work best this Way. The plotters have their recruitment "attacks". ‘Those canbe Detzayed with proper use of loyalty ‘hits. These ehits represent compromising inform: ation, or any other physieal or mental material that ‘would sway person's Toyaties.Posesion ofthese his comes fom politica activity. Or whatever ou ‘want to cll that activity which involves, words instead of guns. Sometimes violence ean produce the goods, [20.0] RULES SUMMARY theres any cont between the summaryand the rain body of the ules, the later are to be ‘onsidered the final authori. (40) INITIAL SET-UP Ten Randomizer chits are drawa by each Player ‘The S5 Player places the SS and Nazi units in ‘correspondingly marked hexes, one per ex with fuera 5S and Nas units in common hexes. The [Abwehr Payer does likewise with Absebs, Chlian and ORW units All Nazi, Cilian and ORW units begin Unecruted side up; all Abwehr units begin Unsuspected side up, [5.0] SEQUENCE OF PLAY [8.2] THE GAME-TURN A. THE ASSIGNMENT INTERPHASE Rollon the Assignment Table andthe Rasdomizer ‘Table, 1B. THE ABWEHR PLAYER-TURN 1 Movement and Haressment Phase ‘The Abwee Player mores and Harasss wth his unis 2 Recruitment Phase ‘The Abwehr Player attempts to recruit units 3. Status Adjustment Phase ‘The Abwehr Player removes Neutralized and Masked markers from his units, and rolls for units in General Retirement. THE 85 PLAYER-TURN, 1, Movement and Harassment Phase 2. Recruitment Phase 53 Investigation Phase The 88 Player attempts to investigate enemy units adjacent to fendly unite. ‘Interrogation Phase ‘The SS Player must Tnterrogat all units in the Interrogation Cell 5) Stat Adjustment Phase D.GAME-TURN INDICATION INTERPHASE [53] THE COUP-TURN ‘&. SIMULTANEOUS PLAYER-TURN 1. Movement and Harassment Phase Both Players move and Harass with thei uit, 2 Status Adjustment Phase ‘oth Players remove Noutralized and Maskod rmackers from thelr uit 1B. COUP-TURN INDICATION INTERPHASE. (60) THE RANDOMIZER Interphase, the Random- draw how many chits fom 17.0] ASSIGNMENT ‘The Player whose units are being sent can revel Friendly and/or Enemy Assignment chis, which Allowshim tochoose which of his owm Units ae sent ‘on Assignment. An Enemy Assigument chit causes the Party Affiliation ofthe units sent on Assigament to switch (from SS to Abwehr oF vice vena). [0] STACKING. ‘A unit may pass through 2 her containing Friendly or Neutralzed uait, But may not pause to Harass aor end aay Phase in such a hes {9.0)MOVEMENT. A Player mustfinish moving one unit before he may bogin moving another. Masked and. Neutralized units can't move. By revealing a Travel chit, @ Player can move one unt by Travel once. Travel ‘occurs between Friendly Headquarters hexes and tineccupied exes. outside Bevin neither iretin). During his Movement and Harassment Phase, the SS Plaer roll a die: 1,2, 3 — Biter mores to Fuhrer HQ; 4, §, 6 = Hitler moves to Revtenbors. (30.0) HARASSMENT Harassment occurs daring the Movement and Harassment Phase” A unit expends one morement point every time it harasses. Unreruited, sem Fecruited, and Unsuspected units may never be Harassed. Every HO hex has am ineinsic defense steength of 4. Only the lat Harasstent result that ‘ecurstoa unitisappied, Unitsmay ony move into fn Unttiendly HQ hex after Harassing the empty hex and getting a DR resut. [11.0]Z0NES OF CONTROL. Unrecrite, Allied, Maskod and Neutralize units ‘donot have Zones of Contra. Zones of Control do notertend across Border hesides. Units may only ‘move out of Enemy 20C's a the beginning of thelr ‘movement and as a reslt of Retreat. [120] RECRUITMENT The Abwehr Player needs Loyalty Chits to reeoit Nazis and Civilians. The 88 Plajer needs Loyalty hits toreerut OKW units and Cviliens, Unit can combine strengths when Recruiting. Sem Recruited units do nothing uatil Hier is killed, ven they become Recruited tothe Abwehs Player. Double-Cror tits allow the owner to atempt recruitunts that have already been recruited by the ‘pposing player. The Double-Crosing Player mast albohave dhe Loyalty efit ofthe unit. Unsuspectes Units may not be Harassed or Investigated. Any Unsuspected unit that raccesflly Reeraits (or Semi-Recrlts) unit becomes suspected. The SS Player ean fip any Abwebr unit over 10 its Suspected side by revealing Hts Losalty eit. If, during a SS Status Adjustment Phase there is an SSecontrolied unt in any OKW-fienlly HO hex, the S$ Player rolls a die. The result on the table (1280) isthe number of OKW unit that Become Unrecruted, [13.0) INVESTIGATION Te Abwehr Player can reveal the Loyalty cit of any investigating unit. ‘That unit may not Investigate. The SS. Player may then reveal an AlUbi/Arest chit. This lifes the effect of the Loyalty cit, /n4.0) INTERROGATION AL units in the Interrogation Cell_must be TInterrogstod. For _crery ‘ded to the Tntereogation diel (0S0)STATUS ADJUSTMENT During the Status Adjustment Phas, afl Neral fod and Marked Masked markers on Friendly fils are removed, and all units in Gene Retirement are alld fo. 60) MILITARY ADVANCE ‘Theturnson which an atea become accupied by the Alls showa next cits name. Unitsin areas that become occupa are eliminated. Occupied areas te impassable (07.9) ALED UNITS Allied nits exer a Zane of Influence throughout ‘he area they aren. German units may onl leave a Zoneof tnfuenceas areultof retest, or by Travel an Aid units forced to retreat itis eliminated, (18.9) COUP SEQUENCE Before the Coup Sequence actually bopns, the Abwehr Playerisalloned to moveand Harass with & ‘numberof units specifi i the Coup eel Then {he ies Coup- Turn begins. First the Abweht Pl ‘moves ne ni, the the $8 Payer does, unt ‘nits have been moved, Units may not move into Berlin except via Travel during the Coup. The SS Player always has the Coup Differential Bonus. At the end of every turn that Hider ie ail live, the Coup Differential Bonus forthe Abwehr Player is reduced by ono Ifthe Abweht Payer ils Hider st ‘ny time, his Coup Differential Bonus immediately ties buck to what it was at the beginning of the Coup Sequence. At any pint in the Coup Segment, «8 Plyer ean reveal the Loyalty chit of an Enemy ‘ie That unit may not then Haras forthe rst of the Coup-Turm, Either Enemy party “(SS ot ‘Abwehs) Player immediatly wins i here are no ‘nits eft in Berlin outside of HQ bexes. THE PLOT TO ASSASSINATE HITLER COUNTERS [Front).... ELD cane nm ad A Prad ma p+ THE PLOT TO ASSASSINATE HITLER COUNTERS [Back] ae en hh hh nh th Mh i a WoW LL ‘ASVHAYAINI NOLLVOIGNI NunL-aWvO"G emmy, auamnfpy ames ‘sou wonouuT y orm soe ¢ ‘oud OURS omy wowsseeH PUY HBMDHOK NMMU-WAAVIA SS aHL“D om ses sujal UOUIRADO emg mune PUP 1D.OW "| NUQLAGAVIA AHAMAY IHL ASVHAYAINI LNAMNOISSY aHL"V NUALAWVD HL AVIA so aoNandas ing of the game. These include Enemy and Friendly Assignment Chits, Travel Chits, Fuhrer Access Chits, ANbI/Atrest CChits, Double-cross Chit, and all $9 Loyalty Chits, for a total of 97 All ofthe Randomizer Chits should be placed face-down in this box at Randomizer Chits. i : ; 5 i the be ‘snuog wowanoyy sYeNGy 83H PLU “SMuOg. yeRUE:AYIC] WOU ona uswsses0} 40 fyeuaa uaWoso}y Stat a4 spaaons dno ‘aay souenbpeoH Apueus 0) pouamn st yun a — bat re) essua onus sun 94 ‘0H BupIOH ND ONgY 94) jag joufuans s5u5}9p au) fembo SUS Hd Seu anseig 24) pur ‘prea 51 poveBoainutSuiog un out = sty dno ms ox = use ns 9 newad bH by oH by 19 19 5s 8s +L OS FE ‘on uyyunjo upduang esu9y9q 0m 10 ATAVL NOLLVOOUNAINI [r¢"b1) OKW-Abwehr HQ SS & Hitler HQ HEADQUARTERS Civilian-Nazi HQ “19 wonossisy ag 0} 1098 sau ayy "199 woneBoust = 3f “pazyesinay st panda ‘upg wun ou, “PoeEINAN = N 308 BurppoH yD ayoNay ap WOH HE ‘uo aye feu 39d §§ 24), s a 29 a s r € Ri 1 nor “1d to Assassinate alta In (MD: Madri Area Code 1g ee aan ssia [PU Turn Occupied by Miltary Advance — % “remwopuey 2xp wou) 214 240 54 sng Suisegg-woU a4 Yok Ae = A “x94 9u0 yeas asm soqun upynasog gy vean2g s2ypeny =2y ‘em SIH aye aHEMQY 9p 0 190 suo yun 24 Mum 2x9 Jo dos uo pata {NOD 6, UY ASO UDUAIAD9Y US ‘st sun “ineyg Busey ayy S1s9Ce 4 -aY Sun a, ES HRS I) SEH “rfejg Busoya oan 300) $5241 )1 = 35 pis patnaney kof padi ‘pe pounasas stun 9g} "POH =H voy ay say ag aos v ae av aoa as a4 a oS re TI repmengi suo 9y AAV INAWLINIOT (671) Sinn AMO PaHDtHE JO “AN, fb emieer re Car 9 SF © t Thou QTV DINVd MMO [ze'7t “poywuruia si yun 3upseny 9 ‘pareuRU syEHY = ay “quauanay e949) 0} 3098 you) pareuLsto jun Surpuayeqi au, “alae wewsseseH dno 24) uo Ajuo quasaag “ParoMEM xpuayeq = 2G ‘sweanan yey) yun Supyoene ayy sty Te ydaoxa ‘axogy aq Jad sy wonay soyIenY = AV “SCOT aims ‘swanay 29g “s9Ko}q BuUM0 up q pauluniajap wonaanp ul xoy au0 Want asm CTL IOT 68 Tepuesgia (paxejsap Aqynyssazons usaq sey dno ¥ 20u0 pas) WIGVL INAWSSVAVH 4000 [zv01) ‘sun Atwoug Jo yuauranou ay 9019 20% S20p pure ‘Joxzu05 jo ou07,ou sey Hun ayy, pasoua St Joxseut pazieraN oy HUN uoRDUTY 0430 ue uopied 20 pasout aq you Kew ypu “wun ap ‘uo paoejd 1 s050Ur paZITeNIMON Y “PORHTEAIMON = N *payseur ways Jonuo jo au0z,ou sey yun ayy, ‘pesowo4 s1990u ‘2y1 [UN woHEEASOAuT UF aeBua 40 woMIsseIH ‘uy aeua ‘posow oq jou fow 4 pue ‘yun 24, uo paoeyd st 29920U POYSE INV “PONSELA = IL av fog 88 949 Kq saz; Mopuey ayy wos paxoid sy149 Jo s9quNU = 5 sated ayoaqy aun fq somwopuey 24) wo3y payord syyo Jo xoquinu ansaz ou ss 8s zis Ces + . ov ov. av Iv av uv s us zs ors ots ov ’ ov € umy-oures a ors 6s ov z eI Is ow ny av r STaVL NAZIWOGNVA [1z'9) wavav/T agyay/t so) aS Ma/SS/Z AN/SS/Z -poweaipuy vase ayy 01 1uas as ud 2x8 pawworpur uonenyse Keg ay) Jo paieoipur se sun Kuta a 58 ‘won eaypou 0) s2afqng "18s -2y jWoWUaISSY HUA, UeUIID 2up st nso wong ayy, “vai ‘payeorpu ayy uy paoeyd s) wun Paty 240 Pauly ayy st ymsox doy, ou ;pootaug}o4 ss019 axe sjjo-21p au) pue “pojjor aue ao1p om, Tsaw/t Tw/av/z ST Isiss@ TA/SS/z ud aa avav/t ON/AW/T ‘soa quowaseig ai WV aw/ss/z ON/SS/Z ud ST 9 s All Allied units bepn the game face-down in the Allied Unit Holding Box. During the Assignment InterPhas, the Abweht Player picks one Allied unit at random and places tin ply as irected. by the Assignment Table. For restrictions on placement see Case 7.1 “The only manner by which an Allied unit can be returned to the Allied Unit Holding Box for futher placement is when ‘such aunitiselther eliminated or isin an Area thet becomes ‘cecupled at's result of Alld military advance (see 16). Abwehr Chit Holding Box The Holding Payer drams_Randomizer Chis from the Randomizer and paces ther a this bo ares ofthe following etons ated by the Randomizer Table (6.2 2As a real of the LAs posing Player receving an “Ep” ‘outcome on the Recruitment Table (129). svav/e siss/t awav/z wayss/z aa/av/T aa/ss/e TOY-21c1 puOD9g ws/av/e SAV WA/Ss/ as ud ua 4S AS/SS/I ST/SS/I 4S/aVv/T 20 as N@ aw SO/AW/E GIV/AV/Z ‘IV/SS/T ud ad aa sr SO/SS/I GW/SS/T Md/Qv/t N@ 20 So) aa uasav/e LA/QVINA/SS/T DD) aa Ww Ps) ME/SS/I WA/AW/Z 99/S8/1 ST SI 25) NE goy, £ t 1 aq as WIAVL LNAWNOISSY [9°] General Retirement Units are placed! into General Retirement during regular ame Turns ony. Units are placed into General Recrement ssa result ofbeing unable oretreat or de toan Interrogation fesult of "Gr HOW UNITS IN GENERAL RETIREMENT ARE RETURNED TO ACTIVE PLAY: During his Status ‘Adjustment Phase ofa Regular Game-Turn, the Player roll the die once for each nt ‘Die roll result 1 oF 2: Unit returned to active play at any Friendly, unoccupied Headquarters hex (or netrest vacant hex if all HQ heves are occupied) Die roll result 3, 4, 5, or 6: Unit romains in General Retirement, Procedures repeated in next Status Adjustment Phase When a unit is returned to play it is always. placed Unrecruited or Unsuspected side up. No Player controls such ‘OKW, Naz, or Civilian units unt they are e- Recruited Ifthe Randomizer is exhausted, the Players draw as many hits as indicated from the opposing Player's Chit Holding Box. When a chit is expended, place it back in the A Randomize. ‘The SS Player possibly draws chits fom the Abwehr Holding Box asa result of Investigation and Interroyation (see 13.3 and 14, [12.82] OKW PANIC TABLE DieRolk1 2 3 4 5 Henares 3, 4 Nr. of Panicked OKW units Coup-Turn Record Track Big Barc BB eta Movement [13.36] INVESTIGATION TABLE Strength Ratio [1434] INTERROGATION TABLE (10.71) HARASSMENT TABLE [10.72] COUP HARASSMENT TABLE (Used once a Coup has been successfully declared) [12.9] RECRUITMENT TABLE Recruitment Differential 1 1234 56 7+ 3 N Dr Dr N Lee: Ss Ss AI2 ALO AIz M Dr Dr N De Sr OR Ss Ss eC) All Ar M N Dr M Ar Sr aN AIO @ Ad AD AIO Ar M N Ae Ar Ar N Ie o S3 aete gel" Ar M M Ae Ep Ar Tee Si SIO SIO SIO S10 * Ar Ar Ar Ac Ep Ep ke Ie [7.6] ASSIGNMENT TABLE Die- Roll First Second Die-Roll Die 1 2 3 4 5 6 cana cc Is Ls Ls PR 1 1/SS/CC 2/AB/RM 1/SS/BR 3/SS/EE 2/SS/NG_2/SS/AU cc AL EE cc AL Ls 2° 1/SS/BN1Ab/VT 2/Ab/BR_1/Ab/EE1/Ab/NG 1/Ab/AU EE cs cc BN EE PR V/Ab/PR 1/SS/MD /SS/CS_2/SS/PR_-YSS/RL__2/SS/SL [6.27] RANDOMIZER TABLE Game-Turn o 6 o1 23 Ra 1 ess M M 10-11 12-13, ‘Ss = The unit being interrogated is climinated, and the SS Player may Pick hits equal to the defense Sirength ofthe eliminated unit fom the Abwehr Chit Holding Bon, Ge = The unite sent into Generat Retirement. Hg = The unit is returned to @ Friendly Headquarters hex. SEQUENCE OF PLAY ‘THE GAME-TURN A. THE ASSIGNMENT INTERPHASE BLTHE ABWEHR PLAYER“ 1. Movement and Harassment Phase 2. Recraltment Phase 3 Status Adjustment Phase Two dice are rolled, and the die-rolls are cross referenced. ‘The Top result is the Allied Placement result; one Allied unit is placed in the indicated area, The bottom result is the German Unit Assignment Re- sult, Subject to ms i Sis’ SSi2 wseeSifeesi2. SB Is EE PR 1/SS/AL 2/Ab/MD_ 3/Ab/CS MD BN SF I/Ab/SF A/SS/LS__1/SS/SK sk BR PR 2/SS/RM_2/Ab/LS 2/Ab/SK PR Ls Ls 2/Ab/RU 2/AB/RL_1/Ab/SL cc PR SE 1/SS/IS_ 2/SS/BV _2/SS/PR SF SK cs 2/Ab/IS 1/Ab/BV 1/Ab/PR many units as indicated of the Party affiliation indicated are sent to the area indicated. no result number of chits picked from the Randomizer by the Abwehr Player ‘S = number of chits picked from the Randomizer by the SS Player 'M = Masked. A Masked marker is placed on the unit, and it may not be moved, engage in Harassment or engage in Investigation until the marker is removed. The unit has no Zone of Control when masked. N=Neutralized. A Neutralized markers placed on the unit, and it may not be moved ot perform any other function until the Neutralized marker is removed. The unit has no Zone of Control, and does not block the movement of Enemy units. Dr = Defender Retreat -The defending unit must retreat one hex in a direction determined by the owning Player. See Retreats, rule 10.5. Ar = Attacker Retreat. As per Dr Above, except that it is the attacking unit that retreats. De = Defender Eliminated. Present only on the Coup Harassment Table. The Defending unit is climinated (not sent to General Retirement), ‘Ae = Attacker Eliminated. The Attacking unit is eliminated. R= Recruited The unit is recruited, and is flipped to its Recruited side Se= Ifthe SS Player is the Phasing Player, thisis the same as an "R™ result. the Ab. vwehr Player isthe Phasing Player, this is a Semi-Recruitmen reult. An "St counter isplaced ontop ofthe unit, The unt comes iver tothe Abwehr when Hite i killed. ‘Ar= Attacker Retreat ll Recruiting nits must retreat one hes: [Ep= Enemy Pick. The non-Phasing Payer takes one pick ffom the Randomizer. ‘The SS [Payer may take one pick from the Abwehr Chit Holding N= Neutralized, The unit being Investigated is: Neutralied [18.8] WALKYRIE TABLE DieRoll 1567 Result 0 42 = No result: Coup fails 8:10 y) 1213) 3/5/2 2/S/2 | 5/3 4 YTS as Result Coup Succeed. Fits ns Movement Penalty for Harassment. Second. {Harassment Differential Bonus. Third ne. i Abweht Movement Bonds 1D. GAME-TURN INDICATION INTERPHASE

You might also like