Professional Documents
Culture Documents
parrot playgrounds
Interaction
Design
Master’s
program
Malmö
University
Inge
van
Hoppe
Supervisor:
Thesis
project
1
Jörn
Messeter
2014
Abstract
It
is
a
challenging
interaction
design
task
to
design
for
and
with
animals,
especially
when
it
comes
to
parrots
as
users.
Not
only
because
working
with
parrots
requires
a
lot
of
patience,
but
also
because
there
is
very
few
related
work.
Parrots
are
highly
intelligent
and
that
is
often
the
problem
when
they
are
being
kept
as
companion
animal.
Parrots
need
a
lot
of
stimuli
to
trigger
their
intelligence
and
to
keep
them
busy,
to
avoid
serious
problems
such
as
bad
behaviour
or
self-‐mutilation.
The
body
language
and
the
needs
of
one
parrot
were
the
main
input
and
formed
the
basis
for
the
project.
Through
an
iterative
process
of
testing
a
variety
of
existing
applications,
small
experiments
and
prototypes
with
a
parrot,
a
couple
of
interactive
playgrounds
have
been
developed.
Acknowledgements
I
would
like
to
show
my
gratitude
towards
Jörn
Messeter
who
helped
me
as
supervisor
through
this
slightly
unusual
project
by
providing
me
with
helpful
feedback
and
suggestions.
I
would
like
to
thank
my
parrot
for
his
participation,
as
he
gave
me
the
inspiration
to
conduct
this
project.
Special
thanks
go
to
Clara
Mancini
and
Franck
Péron
for
giving
valuable
feedback
on
my
project
and
process.
Contents
1.
Introduction
........................................................................................................
5
1.1
Background
.........................................................................................................................
5
1.2
Research
question
...............................................................................................................
6
2.
Methodology
.......................................................................................................
7
2.1
Literature
review
.................................................................................................................
7
2.2
Observations
and
video
......................................................................................................
7
2.3
Research
through
Design
....................................................................................................
8
2.4
Iterative
prototyping
...........................................................................................................
8
2.5
Input
researchers
................................................................................................................
9
Page
|
4
1.
Introduction
Since
November
2013
I
am
the
proud
owner
of
a
baby
parrot.
Within
the
past
months
we
worked
on
our
bond
and
by
now,
he
sees
me
as
his
partner.
Everyday
we
play
together
and
during
this
playtime
he
is
allowed
to
play
outside
his
cage.
Like
every
other
baby,
he
is
exploring
and
enlarging
his
environment
step
by
step
and
easily
distracted.
Because
of
our
bond
he
is
especially
interested
in
what
I
am
doing
or
what
I
am
using:
keyboard,
mouse
and
mobile
phone
are
not
safe
and
have
to
be
destroyed.
When
I
am
not
home,
he
entertains
himself
with
the
toys
in
his
cage.
My
parrot
seems
to
be
particularly
obsessed
with
my
mobile
phone,
which
has
a
silicon
case
around
it
for
protection.
One
day
he
noticed
that
he
could
grab
this
case
at
certain
points
(e.g.
adaptor,
headphones)
with
the
desire
to
destroy
it.
During
one
of
these
play
sessions
I
noticed
something
interesting.
When
he
jumped
on
my
hand,
to
have
a
better
grip
to
chew
on
the
mobile
case,
he
also
touched
the
screen.
It
appeared
that
the
screen
responded
on
his
touch:
the
screen
swiped
to
the
right.
By
walking
on
it,
certain
applications
opened
or
he
created
new
words
when
walking
on
the
keyboard.
Because
of
his
interest
in
my
mobile
phone,
I
found
it
interesting
to
explore
these
possibilities.
Can
I
enrich
my
parrot
with
the
use
of
a
touch
screen?
1.1
Background
“Interaction
Design
is
about
shaping
digital
things
for
people’s
use,”
according
to
Löwgren
(Löwgren,
2013).
Interaction
Design
is
a
discipline
that
focuses
on
creating
(interactive)
products
and
services
that
are
useful
and
meaningful
to
humans.
Interaction
design
is
part
of
the
Human-‐Computer
Interaction
(HCI)
field:
the
interaction
between
humans
and
computers.
But
what
if
we
focus
on
animals
as
users
instead
of
humans?
What
if
we
create
something
useful
and
meaningful
according
to
the
animals’
needs?
Can
we
still
call
it
Interaction
Design?
According
to
Mancini
(Mancini,
2013),
an
increasing
number
of
HCI
researchers
is
interested
in
the
interaction
between
animals
and
computing
technology.
“The
main
question
is
whether
interaction
design
research
which
does
not
primarily
focus
on
humans
is
relevant
to
HCI
and,
if
so,
in
what
way.”
Therefore,
a
new
discipline
called
Animal-‐Computer
Interaction
(ACI)
has
been
introduced
within
the
HCI
field.
Mancini
(2013)
argues
“By
Animal-‐Computer
Page
|
5
Interaction
I
mean
the
explicit
and
systematic
application
of
design
principles
that
place
the
animal
at
the
centre
of
an
iterative
development
process
as
a
legitimate
user
and
design
contributor.
“
One
of
the
aims
of
ACI
is
to
develop
user-‐centred
technology
that
can
improve
animals’
lives
by
supporting
the
fulfilment
of
their
needs.
That
is
my
intention
with
this
project.
Parrots
in
captivity
need
a
lot
of
love,
attention
and
enrichment
to
keep
them
and
their
minds
busy,
to
avoid
problems
such
as
bad
behaviour
or
even
feather
picking.
The
latter
is
a
serious
problem
that
can
cause
irreversible
damage.
This
gave
me
the
inspiration
to
explore
the
technological
possibilities
and
to
develop
a
playground
that
allows
my
parrot
to
enterain
himself
with.
Page
|
6
2.
Methodology
Animals
are
a
completely
different
and
somewhat
new
focus
group
within
Interaction
Design.
It
is
important
to
keep
in
mind
that
we
should
design
something
that
is
based
on
their
needs
and
interests.
The
aim
is
to
design
something
that
improves
their
quality
of
life.
Designing
for
and
with
animals
is
certainly
not
easy.
Their
attention
span
is,
in
general,
pretty
short,
which
makes
it
difficult
to
keep
them
interested
or
focussed.
Especially
designing
for
a
parrot
requires
a
lot
of
patience
and
creativity.
Page
|
7
testing.
That
is
a
lot
going
on
at
the
same
for
one
designer.
By
recording
the
testing,
I
create
the
ability
to
review
the
user
testing
at
a
later
time.
Thus,
during
the
test
I
can
focus
on
the
playground
and
review
his
behaviour
afterwards.
These
videos
will
play
an
important
role
during
the
whole
process,
as
they
will
guide
me
to
the
next
step
in
the
process.
Page
|
8
iteration
would
be
better
than
the
previous
version,
but
this
is
not
always
true
in
practice.
Some
changes
in
an
interface
may
turn
out
not
to
be
improvements
after
all.”
Page
|
9
3.
Research
framework
Exploring
the
possibilities
between
parrots
and
computer
devices
seems
not
to
be
very
common
within
Interaction
Design.
Therefore,
there
is
not
a
lot
of
existing
research
in
this
particular
area.
In
order
to
understand
more
about
animals
and
technology,
I
will
have
a
closer
look
at
parrots,
Animal-‐Computer
Interaction
and
a
few
touch
screen
related
projects.
3.1
Parrots
Keeping
a
parrot
as
a
companion
animal
is
not
that
easy
and
is
often
underestimated
by
people.
According
to
Dr.
Irene
Pepperberg,
adjunct
professor
of
psychology
at
Brandeis
University,
"People
often
buy
parrots
because
they
think
of
them
as
low
maintenance
pets.
They
think
they
can
put
them
in
a
cage,
hang
a
toy,
put
in
a
bowl
of
seeds
and
that's
it.
They
don't
realize
how
intelligent
these
birds
are
and
how
much
social
interaction
they
need"
(Yin,
2000).
In
contrast
to
dogs
and
cats,
parrots
are
not
domesticated
animals.
Even
born
in
captivity
they
still
remain
wild.
By
taking
a
parrot
out
of
his
natural
habitat
and
into
our
homes,
we
take
away
a
lot
of
its
daily
activities;
he
has
a
safe
place,
food
at
regular
times
and
is
most
of
the
time
alone.
With
the
lack
of
these
daily
needs,
boredom
sets
in
and
that
is
the
worst
thing
that
can
happen
to
a
captive
parrot.
Boredom
can
cause
many
behavioural
problems;
screaming,
biting
and
aggression
are
only
a
few
examples
of
problems
a
parrot
can
deal
with.
On
the
more
extreme
side,
feather
plucking
and
self-‐mutilation
can
been
found.
These
two
problems
are
often
compared
with
stress
and
fear
(Sweat,
2013).
This
is
very
heart
breaking,
because
this
is
not
natural
behaviour.
They
will
not
pluck
their
feathers
or
bite
off
their
own
limbs
in
nature.
The
main
reason
for
this
behaviour
is
a
desperate
call
for
attention,
although
poor
dietary
or
diseases
can
also
cause
feather
plucking.
Parrots
kept
in
captivity
need
entertainment
and
enrichment
to
fill
their
days
and
keep
them
busy.
Unfortunately,
a
lot
of
parrots
end
up
in
rescues,
sanctuaries
and
adoption
because
their
guardians
are
unable
to
fulfil
their
needs.
Page
|
10
Caiques
My
parrot
belongs
to
the
species
‘Caiques’
(pronounced
as
kai-‐eeks):
medium-‐sized
parrots
from
South
America
with
two
subspecies:
the
White-‐bellied
Caique
and
the
Black-‐headed
Caique.
My
parrot
is
a
White-‐bellied
Caique.
Caiques
are
very
playful,
energetic
birds
that
love
to
be
the
centre
of
attention.
They
are
not
considered
a
beginner
bird,
because
of
their
strong
personality
and
ability
to
become
aggressive
when
timidly
handled.
They
can
be
stubborn,
beaky
and
dominant.
On
the
other
hand,
they
can
form
strong
bonds
with
their
human
guardians,
who
provide
them
with
love
and
affection
(Kalhagen,
2008).
Caiques
are
very
intelligent
birds
and
like
to
learn
tricks.
On
Youtube,
a
variety
of
Caique
videos
can
be
found.
For
instance,
Daedalus
putting
rings
on
a
peg
(Caroline
Moore,
2007),
Heibel
showing
her
first
tricks
(TheKimages,
2012),
Daedalus
putting
coins
in
a
piggy
bank
(Caroline
Moore,
2008),
Caiques
playing
basketball
(tomirene2000,
2014)
and
even
a
Caique
shopping
with
a
basket
(onon642,
2010).
They
need
a
lot
of
playtime
and
training
can
help
to
prevent
boredom.
Training
enriches
them
with
new
play
possibilities.
Because
they
are
so
energetic,
training
can
also
help
in
handling
these
birds.
They
are
known
as
‘clowns’
among
parrots,
because
they
love
to
show
off
their
tricks
and
are
very
outgoing
birds.
A
unique
fact
is
that
Caiques
often
prefer
to
walk
or
‘hop’
rather
than
to
fly.
They
are
not
known
for
being
good
talkers,
but
have
a
talent
in
mimicking
environment
sounds.
Page
|
11
‘human
language’
but
he
mimics
or
create
his
own
sounds.
He
communicates
with
me
by
talking
or
whistling
to
me.
Sometimes
he
tries
to
mimic
some
sounds
that
I
make.
• Chattering
Soft
chattering
means
my
parrot
is
content
and
has
a
good
time.
Sometimes
he
will
also
do
it
when
he
is
sleepy.
Loud
chattering,
on
the
other
hand,
is
a
form
of
attention.
• Purring
My
parrot
makes
purring
sounds,
although
it
sounds
more
like
a
soft
growl
than
a
cat’s
purr.
Purring
is
an
indication
that
he
is
really
happy
or
excited
about
something
he
sees,
hears
or
is
playing
with.
Purring
could
also
mean
that
he
is
annoyed,
but
until
now
he
never
seemed
annoyed
when
he
purrs.
Feathers
• Fluffing
feathers
If
my
parrot
feels
really
comfortable,
content
or
a
bit
sleepy,
he
will
fluff
up
his
feathers
a
bit.
This
usually
involves
sitting
on
one
foot
along
with
chattering.
He
will
lift
one
of
his
paws
into
his
feathers
and
sit
on
the
other
one.
Fluffing
up
the
feathers
helps
to
keep
him
warm
and
makes
it
easier
to
clean
them.
If
a
bird
has
its
feathers
fluffed
up
for
a
longer
period
of
time
and
is
very
quiet,
it
could
mean
he
is
cold
or
he
is
sick.
Beak
and
head
• Grinding
Grinding
his
beak
tells
me
he
is
content
or
sleepy.
Grinding
is
sliding
the
beak
over
the
other
and
mostly
from
side-‐to-‐side.
One
reason
of
doing
is,
is
to
maintain
the
condition
of
his
beaks.
• Biting
While
baby
parrots
can
be
beaky
and
explore
their
environment
with
their
beaks
like
a
little
child,
serious
biting
is
never
positive
sign.
It
is
not
always
easy
to
tell
why
a
parrot
bites,
since
it
can
be
caused
by
many
things.
The
parrot
can
be
scared
of
something
or
someone,
defend
his
territory
or
can
be
angry.
It
can
also
mean
‘no’.
Page
|
12
For
instance,
if
I
want
to
pet
my
parrot,
but
he
does
not
want
to
be
petted,
he
will
gently
bite
my
finger
to
tell
me
that.
He
can
also
bite
when
he
is
frustrated.
• Chewing
Parrots
and
birds
like
to
chew
on
everything
and
is
a
form
of
entertainment.
• Pinpointing
Birds
are
able
to
control
their
eye-‐pupils.
Quickly
enlarging
and
shrinking
their
pupils
is
known
as
‘pinpointing’
or
‘flashing’.
Pinpointing
is
a
form
of
excitement
and
can
be
both
positive
and
negative.
It
is
important
to
look
at
other
body
signals
to
determine
what
the
bird
is
communicating.
• Watching
with
one
eye
If
my
parrot
is
very
interested
in
something,
he
will
turn
his
head
and
look
at
the
object
with
one
eye.
This
is
common
parrot
behaviour,
but
for
people
who
are
not
familiar
with
this,
it
could
be
a
bit
confusing
because
it
can
look
like
he
is
not
interested
or
that
he
is
looking
at
something
else.
Page
|
13
treated
as
individuals.
Human
or
nonhuman
participants
should
be
protected
from
physiological
or
psychological
harm
or
from
any
harm
at
all.
During
a
research,
there
should
always
be
a
possibility
to
withdraw
from
the
interaction
and
human
or
nonhumans
should
never
be
forced.
One
should
only
work
with
a
particular
species
if
the
intent
is
to
create
knowledge
or
develop
technology
that
is
beneficial
or
related
to
that
species.
Furthermore,
Mancini
believes
that
developing
ACI
as
a
discipline
could
have
multiple
benefits
for
both
animals
and
humans.
It
could
strengthen
the
interspecies
relationship
and
give
a
better
understanding
of
the
animals
we
share
our
lives
with
or
work
with
closely.
Finally,
“ACI
could
expand
the
horizon
of
user-‐computer
interaction
research
by
pushing
our
imagination
beyond
the
boundaries
of
human-‐computer
interaction”.
Most
articles
within
the
area
of
ACI
seem
to
focus
on
domesticated
animals:
dogs,
cats,
poultry
and
hamsters.
Unfortunately,
there
is
very
few
when
it
comes
to
birds
or
parrots
within
computing
technology.
When
I
asked
Dr
Mancini
about
this,
she
said
it
has
probably
to
do
with
the
fact
that
people
test
with
the
source
that
is
available
and
that
drags
their
attention.
In
most
cases,
those
are
dogs
or
cats.
However,
I
was
able
to
find
a
few
examples
of
touch
screen
use
among
animals.
Page
|
14
Parrots
have
personal
music
tastes
Dr
Franck
Péron
conducted
a
study
that
focused
on
the
personal
music
tastes
of
parrots
(Copping,
2012).
Two
male
African
Grey
parrots
took
part
in
a
trial
where
a
touch
screen
was
placed
in
their
cage
for
about
a
month.
The
screen
showed
two
buttons
that
could
be
activated
by
the
parrot’s
beaks
and
would
play
a
15
second
fragment
of
a
popular
song:
either
‘I
Don’t
Feel
like
Dancing’
by
the
pop
group
Scissor
Sisters,
or
the
‘La
Petite
Fille
de
la
Mer’
by
Vangelis.
Because
the
touch
screen
was
placed
in
their
cage,
the
parrots
could
press
the
buttons
whenever
they
liked.
It
turned
out
that
both
parrots
had
a
different
preference.
One
consistently
chose
for
the
Scissor
Sisters,
the
other
for
Vangelis.
The
researchers
noticed
the
parrot’s
dancing
(by
bobbing
their
head
and
feet)
and
singing
along
with
the
music.
I
contacted
Dr
Péron
to
ask
about
the
choices
for
a
touch
screen
device,
the
shapes
and
the
colours
of
the
buttons
on
the
screen.
He
said
they
chose
for
a
touch
screen
so
that
the
birds
could
interact
with
it
even
if
the
researchers
were
not
there.
It
would
allow
the
birds
to
have
control
over
the
broadcasted
music.
The
idea
was
to
use
it
as
enrichment
device
for
the
weekend.
He
said
they
knew
interaction
with
touch
screens
was
possible,
since
another
research
group
used
a
touch
screen
device
in
Vienna,
with
a
focus
group
of
pigeons
and
keas
(a
parrot
species).
They
did
not
control
for
colour
or
shape
bias,
since
the
focus
of
the
study
was
to
see
if
the
birds
where
selecting
a
shape
/
colour
or
the
piece
of
music.
Unfortunately,
the
study
has
not
been
published
yet.
Page
|
15
'The
pigeons
proved
that
they
could
indeed
learn
this
task
with
a
variety
of
different
string
configurations—even
those
that
involved
crossed
strings,
the
most
difficult
of
all
configurations
to
learn
with
real
strings,'
said
Professor
Wasserman.
During
experiments
the
researchers
found
out
that
the
pigeons
chose
the
correct
string
between
74%
and
90%
of
the
time.
Pigeons
are
not
the
same
species
as
parrots,
but
this
study
shows
that
birds
are
indeed
intelligent
and
that
they
are
able
to
interact
with
a
touch
screen.
They
used
a
touch
screen
as
input
device
for
physical
output:
real
food.
The
reward
of
real
food
probably
triggered
the
pigeons
to
complete
the
tasks
again.
Acquisition
of
the
same/different
concept
by
an
African
Grey
parrot
(Alex)
Pepperberg
(Pepperberg,
1987)
conducted
a
study
with
an
African
Grey
parrot
to
train
the
concept
of
same/different.
In
earlier
studies,
this
parrot
named
Alex,
was
learned
to
use
English
vocalizations
to
label
objects
based
on
‘colour’
and
‘shape’.
Based
on
that
knowledge
and
his
ability
to
speak
the
correct
labels,
the
parrot
was
now
trained
to
answer
the
right
label
(e.g.
‘colour’,
‘shape’
or
‘mah-‐mah’
[matter])
on
the
questions
“What’s
same?”
or
“What’s
different?”.
Alex
had
an
accuracy
of
69,7%
-‐
76,6%
for
pairs
of
familiar
objects
that
were
not
trained
with
and
82,3%
-‐
85%
for
pairs
of
objects
whose
combinations
of
colours,
shapes
or
materials
were
unfamiliar.
In
order
for
Alex
to
answer
the
question,
he
first
had
to
attend
to
multiple
aspects
of
the
shown
objects.
Second,
he
had
to
determine
if
the
shown
objects
were
the
same
or
different.
Then
he
had
to
decide
based
on
what
they
were
the
same
or
different
(e.g.,
where
they
both
blue,
or
triangular,
or
made
of
wood?).
Finally,
he
had
to
vocally
produce
the
right
label
for
the
specific
category.
This
study
shows
(as
some
of
her
previous
studies)
that
her
subject
Alex
was
able
to
understand
abstract
concepts
such
as
colour,
shape
and
material.
Not
only
he
was
able
to
understand,
he
was
also
able
to
use
the
English
language
to
respond
to
a
question.
An
African
Grey
is
a
different
parrot
species
than
a
Caique.
Therefore
it
is
hard
to
tell
how
far
the
similarity
goes.
However,
it
does
show
that
parrots
can
see
colours
and
shapes,
that
they
Page
|
16
see
them
as
separate
objects
and
that
there
is
even
the
possibility
that
they
can
understand
different,
abstract
concepts.
This
is
the
only
example
that
does
not
involve
technology,
but
is
nevertheless
interesting
when
it
comes
to
interface
elements
as
it
gives
a
glimpse
of
their
cognitional
ability.
Pepperberg
and
Alex
the
parrot
are
quite
known
in
the
avian
world,
since
they
worked
together
for
30
years.
Pepperberg
has
written
several
papers
based
on
studies
with
Alex.
A
video
of
Alex
can
be
found
by
the
following
URL:
https://www.youtube.com/watch?v=ldYkFdu5FJk
Page
|
17
4.
Exploring
interactions
Page
|
18
then
tried
to
chase
the
laser
to
grab
it.
Perhaps
the
laser
moves
a
little
bit
too
fast
over
the
screen,
but
that
did
not
discourage
my
parrot
from
playing.
Figure
1.
‘Chase
the
Laser’
Figure
2.
‘Games
for
Cats’
My
parrot
rated
the
Games
for
Cats
from
Jaboston
as
okay.
See
figure
2.
The
movement
of
the
objects
is
slightly
lower
then
in
other
games,
but
he
did
not
really
seem
to
be
interested
in
these
games.
The
objects
on
the
screen
are
quite
big,
which
scared
him
at
first.
The
background
has
different
colours,
which
could
also
distract
him.
The
sounds
are
quite
hard
and
perchance
it
does
not
please
him.
By
the
lack
of
available
games
for
animals,
I
searched
for
others
games
to
test
with
my
parrot.
Caique
parrots
are
considered
as
highly
intelligent.
Since
my
parrot
is
still
a
baby,
I
looked
at
some
games
for
babies.
The
interaction
in
these
games
is
less
complex
and
focuses
more
on
colours
and
sounds,
which
I
found
suitable
for
my
parrot.
Furthermore,
I
also
tried
some
general
games
that
I
considered
as
doable.
Interaction
possibilities
To
control
or
rather
play
with
the
touch
screen,
my
parrot
used
his
beak
to
touch.
For
parrots
that
is
a
natural
thing
to
do;
they
always
use
their
beaks
to
explore
new
things
in
their
environment.
Besides
his
beak,
he
also
used
his
tongue.
With
his
tongue
he
was
able
to
click
or
tap
on
certain
figures
to
make
them
disappear
or
to
trigger
the
interaction.
Not
only
he
was
able
to
use
the
touch
screen
with
his
head,
but
also
with
his
paws.
By
walking
over
the
screen
he
interacted
with
the
application:
objects
appeared
on
the
screen,
sound
files
started
to
play
and
he
could
even
swipe
between
the
iPad
applications.
Page
|
19
Applications
with
moving
objects
are
way
more
interesting
than
applications
with
non-‐
moving
objects.
For
instance,
the
application
‘Cat
piano’
from
Games
for
Cats
shows
seven
cats
on
the
screen.
See
figure
3.
Nothing
happens
until
you
or
your
cat
touches
one
of
the
cats.
The
cats
represent
seven
keys
of
a
piano.
When
a
cat
is
being
touched,
it
sings
a
note
for
1,5
seconds
at
most.
My
parrot
tried
it
for
a
few
minutes,
but
was
not
impressed
at
all
by
the
lack
of
movements
and
animations
in
the
application.
I
noticed
that
my
parrot
has
a
very
good
view
and
is
even
able
to
see
little
details
on
the
screen.
For
instance,
the
application
Pocket
Pond
(by
TriggerWave
LLC)
shows
a
pond
filled
with
water
and
koi.
See
figure
4.
Somewhere
in
the
water
lay
two
small
red
shapes
that
are
not
interactive.
During
the
research
he
made
his
own
game,
trying
to
grab
the
red
shapes
out
of
the
virtual
water.
He
could
spend
hours
with
this
particular
application,
trying
to
achieve
his
goal.
Figure
3.
‘Cat
Piano’
Figure
4.
‘Pocket
Pond’
Figure
5.
‘Giggle
Gang’
Perhaps
the
most
valuable
insight
gained
by
testing,
is
the
importance
of
sound.
The
first
time
I
noticed
was
when
he
played
with
the
application
Giggle
Gang
(by
Fisher
Price).
He
touched
the
figure
on
the
screen
and
immediately
heard
a
short
sound
clip
of
a
giggling
baby.
See
figure
5.
He
was
surprised
and
looked
up.
When
he
did
not
hear
it
anymore,
he
touched
the
screen
again
and
the
figure
started
to
giggle
again.
After
a
few
times,
my
parrot
started
purring,
like
a
cat.
When
he
does,
it
means
that
he
likes
it.
The
biggest
response
I
got
from
the
application
Pocket
Pond,
as
mentioned
before.
The
first
time
I
started
the
application,
he
immediately
purred
by
hearing
the
sound
of
water.
He
ran
Page
|
20
to
the
screen
to
have
a
look
and
puffed
out
his
feathers
and
shaked
like
he
was
going
to
wash
himself.
He
carefully
walked
over
the
screen,
hearing
the
movements
of
the
water.
At
that
point,
he
started
to
explore
the
area
around
the
iPad,
looking
for
the
water
to
appear.
There
is
continuous
background
music
of
nature
sounds,
when
the
water
is
not
being
touched.
My
parrot
sat
and
listened
for
a
few
minutes,
enjoying
the
sounds
of
nature.
The
same
happened
with
Piano
Pals
(by
BigStack
Studios).
He
did
not
understand
the
purpose
of
the
application
at
all,
but
he
liked
the
nature
sounds
as
background
music.
Again
he
purred
and
concentrated
on
the
music,
which
seemed
to
give
him
a
calm
state
of
mind.
Interaction
limitations
Besides
the
possibilities
I
also
noticed
a
couple
of
limitations
for
my
parrot
as
a
user.
As
mentioned
before,
he
likes
to
walk
or
sit
on
the
screen
of
the
iPad.
The
screen
responds
to
his
beak,
tongue
and
paws,
which
has
led
to
activating
multitasking
gestures.
Sometimes
he
accidentally
swiped
between
the
applications
on
the
iPad
or
between
different
screens.
This
interrupted
his
play
and
I
had
to
switch
back
to
the
right
application.
So
now
and
then
he
was
a
little
inpatient
and
jumped
back
on
the
screen,
while
I
was
still
trying
to
find
back
the
application.
Fortunately,
the
iPad
has
a
setting
to
activate
or
deactivate
the
use
of
multitasking
gestures.
This
problem
was
easily
solved.
By
far,
most
applications
that
are
tested
make
use
of
the
drag
interaction.
For
humans
this
is
not
a
problem
and
even
babies
swipe
with
their
little
fingers
over
the
screen.
Cats
and
dogs
are
able
to
perform
some
sort
of
swipe
movement
when
they
try
to
catch
the
objects
on
the
screen
(CompilarizTVi,
2013).
My
parrot
was
unable
to
swipe
in
the
tested
games.
I
do
not
think
he
is
incapable
to
do
so,
but
these
games
are
not
optimized
for
him.
At
first,
Fruit
Ninja
(by
Halfbrick
Studios)
seemed
to
be
a
doable
game
for
my
parrot.
However,
the
fruits
fly
too
fast
for
him
to
catch
them.
Because
he
used
in
particular
his
tongue
for
clicking,
he
was
not
fast
enough.
Almost
all
games
for
babies
use
dragging
and
swiping
interactions,
with
sound
and
small
animations
as
instant
feedback.
The
giggles
in
Giggle
Gang
rotate
at
their
place
when
the
iPad
lays
flat.
This
makes
it
easier
to
drag
them
over
the
screen,
but
my
parrot
does
not
know
yet
how
to
do
so.
With
some
training
he
could
be
able
to,
but
I
am
not
sure
if
that
is
possible
within
the
given
time.
Page
|
21
There
is
huge
difference
between
games
developed
for
animals
or
babies
and
general
applications.
It
is
the
use
of
advertisements
in
games.
The
applications
for
animals
and
babies
did
not
have
advertisements
in
the
actual
game.
General
applications
that
are
for
free
make
often
use
of
in-‐app
purchases
to
still
earn
some
money.
However,
my
parrot
does
not
know
that
this
is
advertisement
and
thinks
it
is
part
of
the
game.
Especially
moving
banners
or
pop-‐ups
are
interesting
to
him,
but
most
of
the
time
the
activation
happened
accidentally
by
walking
on
the
screen.
This
became
a
little
annoying
for
both
of
us,
because
the
play
was
regularly
interrupted.
Another
distinction
is
that
games
for
animals
or
babies
implemented,
what
I
would
call,
some
sort
of
safety
button.
These
buttons
require
different
forms
of
interaction
to
go
back
to
the
menu,
such
as
pressing
it
for
10
seconds,
tapping
twice
or
three
times
on
a
particular
button
or
clicking
on
multiple
buttons
in
a
specific
order,
so
these
special
users
can
not
accidentally
close
the
game.
There
is
only
one
exception
and
that
is
pressing
the
home
button
on
the
iPad.
Sometimes
my
parrot
becomes
a
bit
greedy
about
the
iPad.
In
particular
it
starts
when
he
plays
with
the
Pocket
Pond
application
for
more
than
10
minutes.
When
he
thinks
I
want
to
take
the
iPad
away
from
him,
he
bites
my
fingers
to
warn
me.
As
a
parrot
owner,
I
am
not
afraid
of
being
bitten
and
it
has
no
effect
on
me.
But
besides
greedy,
it
could
also
mean
that
he
is
frustrated.
I
think
that
he
tries
to
drink
the
virtual
water
and
becomes
frustrated
because
he
is
unsuccessful
every
time.
This
is
definitely
something
to
keep
in
mind,
because
frustration
is
not
something
I
aim
for
within
the
project.
Page
|
22
with
the
parameters
for
the
best
outcome.
The
video
of
the
testing
can
be
found
here:
https://www.youtube.com/watch?v=wq2tNl1nPGg
First,
two
simple
prototypes
in
Processing
were
created.
The
first
prototype
had
six
squares
with
each
a
different
colour.
See
figure
6.
The
purpose
of
this
prototype
was
to
find
out
if
he
is
able
to
see
the
squares
as
separate
objects
and
which
colours
he
likes
and
dislikes.
The
second
prototype
had
three
different
objects:
a
rectangle,
circle
and
triangle,
all
with
a
different
colour.
See
figure
7.
In
the
beginning,
all
the
objects
were
fixed
but
after
a
day
I
decided
they
should
be
rotating,
to
find
out
if
he
is
more
attracted
to
moving
objects
rather
than
fixed
objects
and
if
there
is
a
particular
shape
he
is
interested
in
the
most.
The
testing
was
done
over
a
couple
of
days.
Not
only
to
see
if
my
parrot
is
consistent
in
his
choices,
but
also
because
there
were
days
he
did
not
wanted
to
test
but
play
with
different
things.
The
prototypes
also
slightly
changed
over
these
days,
based
on
received
results.
I
played
with
colours,
sizes
and
shapes
to
find
out
what
triggers
his
attention
the
best.
Figure
6.
Prototype
1
Figure
7.
Prototype
2
Evaluation
In
the
first
prototype,
he
explored
each
square
and
colour.
He
is
definitely
able
to
see
the
separate
objects
since
he
inspected
the
shapes
precisely.
He
seems
to
have
a
clear
preference
for
the
colour
orange.
He
spends
more
time
at
the
orange
object
or
he
chose
to
explore
the
orange
object
first
before
moving
on
to
the
other
colours
and
objects.
Page
|
23
Despite
the
fact
that
he
is
able
to
see
the
objects,
he
was
easily
bored.
There
was
no
feedback
for
him
when
he
touched
he
squares.
Nothing
changed
on
the
screen:
no
movements,
no
colour
changing
and
no
audio
feedback.
I
learned
that
working
with
Processing
on
iPad
is
quite
challenging.
The
prototypes
were
created
on
a
laptop
with
Processing
where
I
was
able
to
use
a
keyboard
for
programming.
They
were
tested
on
the
laptop
and
provided
with
short
audio
files
that
would
start
playing
when
a
certain
shape
was
touched.
However,
when
I
transferred
the
code
to
iPad,
problems
occurred.
For
some
reason,
iPad
does
not
seem
to
support
all
functions.
Some
objects
were
not
rotating
and
the
sound
files
did
not
work.
I
haven’t
been
able
to
figure
out
what
caused
these
problems
between
iPad
and
Processing.
To
solve
the
sound
problem,
I
used
a
Wizard
of
Oz
approach
in
the
second
prototype.
The
second
prototype
was
based
on
shapes
and
movements.
When
it
came
to
different
shapes,
he
found
the
circle
more
interesting.
Even
when
I
changed
the
prototype
from
fixed
objects
into
rotating
objects,
he
still
found
the
circle
more
attractive
than
the
moving
objects.
After
this
observation,
I
gave
all
three
objects
an
orange
colour
to
see
if
this
affected
his
choice.
Again,
the
circle
was
preferred.
I
think
this
is
because
a
circular
shape
is
more
related
to
nature,
where
a
lot
of
fruits,
vegetables,
nuts
and
seeds
have
a
circular
or
oval
shape.
Probably
the
same
goes
for
the
orange
colour.
I
used
the
Wizard
of
Oz
approach
to
provide
the
prototype
with
feedback
in
the
form
of
sound.
When
my
parrot
touched
one
of
the
shapes,
I
pressed
a
specific
key
on
my
keyboard
to
activate
one
of
the
sound
files.
He
immediately
looked
up
and
listened
to
the
sound.
It
definitely
made
the
testing
more
interesting
for
him.
Another
important
observation
during
these
conducted
tests
is
the
lack
of
physical
objects.
More
than
once
he
took
one
of
his
toys
and
placed
it
on
the
screen
to
start
playing
with
it,
or
he
preferred
to
play
with
his
toys
rather
than
with
the
iPad.
See
figure
8.
Also,
he
was
more
interested
in
the
case
around
the
device
than
in
the
screen
itself.
After
only
a
couple
of
days
he
noticed
that
the
iPad
has
a
case
around
it
that
he
is
able
to
grab.
Especially
the
openings
in
the
case
(for
the
adaptor
or
headphones)
are
attractive,
because
it
is
easier
to
destroy
the
case
at
that
specific
place.
Only
a
few
days
after
that,
he
found
out
Page
|
24
that
the
screen
has
a
screen
protector
that
he
can
lift
up,
because
there
is
a
small
hole
in
the
protector
where
the
front
camera
is
located.
Figure
8.
Placing
a
ball
on
the
screen.
Overall,
he
had
a
bigger
interest
in
physical
objects
than
in
the
screen.
This
has
probably
to
do
with
the
fact
that
he
is
unsuccessful
to
grab
the
objects
from
the
screen.
Therefore,
it
does
not
trigger
his
attention
for
more
than
a
couple
of
minutes.
I
realised
that
I
needed
some
sort
of
box
where
I
could
lay
the
device
in,
so
he
would
not
be
distracted
by
the
hardware
and
at
the
same
time
I
can
protect
my
iPad
from
being
destroyed.
What
are
the
interface
parameters?
Based
on
these
results,
I
have
found
some
parameters
to
create
a
parrot-‐appropriate
interface
design.
These
parameters
are
as
follows:
Colour
The
use
of
colour
is
necessary.
He
seems
to
have
a
strong
preference
for
the
orange
colour.
He
can
definitely
see
colours
and
I
believe
he
finds
them
attractive
since
he
always
comes
to
explore
them
on
the
screen.
I
also
noticed
this
in
the
baby
or
toddler
application
that
we
have
tested
before.
These
applications
contain
a
lot
of
colour
and
he
seems
to
like
that.
Page
|
25
Shapes
He
is
able
to
see
objects
as
separate
items
on
the
screen
as
he
explores
them
one
after
another.
Looking
at
shapes,
he
prefers
the
circle,
even
above
rotating
objects.
In
previous
testing
I
learned
that
he
is
more
attracted
to
moving
objects
rather
than
fixed
objects.
Here
I
have
only
tested
with
rotating
objects
and
not
with
objects
that
move
across
the
screen.
The
outcome
could
then
be
slightly
different.
He
spends
more
time
on
circular
shapes
than
any
other
shape.
Size
The
smaller
the
size
of
the
shapes,
the
less
he
is
interested
in
it.
An
ellipse
of
50
pixels
by
50
pixels
is
too
small.
He
will
see
them,
but
he
is
not
interested.
It
seems
the
bigger
the
better.
However,
it
should
still
fit
within
the
screen
and
depends
on
the
goal
of
the
prototype.
Especially
if
movement
is
involved,
space
around
the
object
is
needed.
I
got
the
best
results
at
a
size
of
200
pixels
by
200
pixels
for
moving
objects
and
up
to
500
pixels
for
a
fixed
shape.
Rewards
There
are
a
couple
of
possible
rewards
that
I
would
consider
best.
The
use
of
sound
seems
to
be
very
important.
He
really
enjoys
listening
to
music
or
more
specific
sounds
such
as
giggling
babies,
bird
and
nature
sounds
and
Einstein
the
talking
parrot
(reference).
When
I
start
the
YouTube
video
of
Einstein
(even
when
he
cannot
see
it)
he
becomes
calm,
starts
preening
his
feathers
and
is
comfortable.
He
also
tries
to
mimic
some
of
Einstein’s
sounds.
He
really
enjoys
watching
videos
of
talking
parrots.
Another
option
for
a
reward
is
giving
him
a
physical
object
to
play
with.
Toys
are
tangible:
he
can
hold
it
with
his
feet,
he
can
chew
on
it,
he
can
grab
it,
walk
around
with
it
and
he
can
actually
play
with
it.
The
screen
of
an
iPad
does
not
give
him
these
opportunities
and
I
see
it
makes
him
happy
if
he
can
play
with
his
toys.
He
loves
to
play
together
with
me.
He
surely
loves
me
and
I
believe
that
he
thinks
it
is
more
fun
to
play
together
with
me.
This
also
includes
some
cuddle-‐time.
Playing
together
could
also
be
a
reward
for
him.
The
last
option
is
providing
him
with
a
food
treat.
Parrots
love
food
and
giving
sunflower
seeds,
a
piece
of
fruit
or
a
nut
is
always
an
appreciated
reward.
This
type
of
reward
is
Page
|
26
especially
been
used
in
clicker
training.
Giving
food
after
exhibiting
the
desired
behaviour
can
stimulate
the
bird
to
perform
the
same
exhibit
again.
Probably
the
best
reward
is
changing
between
the
rewards.
Sometimes
he
likes
a
seed
as
a
reward
and
other
days
he
does
not
seem
to
care
about
it
and
prefers
something
else.
A
parrot
needs
a
lot
of
change,
to
trigger
his
mind
and
to
keep
him
busy.
It
turned
out
the
same
goes
for
rewards.
Page
|
27
lid
a
more
smooth
motion
to
open
and
close.
This
was
a
big
improvement.
My
parrot
felt
much
more
confident
after
the
change.
Already
at
the
first
time
he
noticed
his
toys
inside
the
box
and
dared
to
take
them
out.
He
quickly
learned
there
was
something
exciting
inside
the
box.
Figure
9.
Box
closed
Box
opened
Box
contains
rewards
After
he
was
familiar
with
the
box,
I
introduced
the
box
within
the
created
playground.
To
avoid
my
parrot
being
distracted
by
the
wood,
I
made
a
cover
from
fleece
so
there
is
a
soft
surface
to
sit
on.
With
this
playground
he
was
still
able
to
use
the
screen,
but
not
to
chew
on
the
cover
or
accidentally
press
on
the
home
button.
See
figure
5.
The
iPad
screen
showed
a
large
orange
coloured
button.
Every
time
he
touched
the
screen,
the
box
would
open
and
he
was
able
to
pick
a
toy
of
choice.
I
decided
to
use
clicker
training
in
during
this
test
to
see
if
it
motivated
him
to
play
with
the
screen:
when
my
parrot
touched
or
walked
on
the
orange
circle,
I
clicked
with
the
clicker,
gave
him
a
sunflower
seed
to
eat
and
opened
the
box.
By
doing
this,
he
was
rewarded
three
times:
the
sound
of
the
clicker,
something
tasty
to
eat
and
access
to
some
of
his
favourite
toys.
Page
|
28
Figure
10.
Playground
for
physical
interactive
box
Evaluation
He
certainly
liked
the
sunflower
seeds
as
a
reward,
but
he
did
not
understand
the
connection
between
the
screen
and
the
interactive
box
yet.
Also,
he
did
not
make
the
link
between
the
screen
and
receiving
a
treat.
It
was
more
luck
than
purpose
if
he
touched
the
screen.
If
we
would
keep
training
this
over
a
longer
period
(e.g.
a
couple
of
weeks),
I’m
sure
at
one
point
he
will
understand
that
he
can
influences
the
state
of
the
box
and
that
he
can
have
access
to
his
toys
whenever
he
wants
too.
The
time
within
the
project
is
just
too
short
to
train
him
these
new
tricks.
Teaching
him
tricks
is
also
quite
new
to
him,
since
we
have
not
done
this
much
before.
Page
|
29
He
loved
to
play
with
his
toys.
He
already
knew
there
was
something
fun
inside
the
box.
As
soon
as
the
box
opened,
he
came
to
have
a
look
and
decided
which
toy
he
wanted
to
play
with.
However,
when
the
box
closed
he
did
not
understand
that
he
had
to
go
back
to
the
screen
to
open
the
box
again.
Using
music
is
a
good
feedback
indicator.
Even
if
my
parrot
did
not
see
the
box,
because
he
was
doing
something
else,
he
knew
if
the
box
was
opened
or
not
by
the
music.
Only
by
opening
the
box,
a
short
audio
fragment
of
giggling
babies
would
play.
I
noticed
he
liked
the
sounds
in
the
Fisher
Price
application
and
I
decided
to
use
it
as
feedback.
Sometimes
it
helped
if
I
opened
and
closed
the
box
a
few
times
to
get
his
attention
back
to
the
box.
Page
|
30
Figure
11.
Testing
the
tangible
figure
as
controller
Evaluation
The
tangible
figure
is
a
valuable
addition
to
traditional
iPad
games,
but
not
as
control
device
for
a
parrot.
My
parrot
was
curious
after
this
toy
and
directly
came
for
an
inspection.
The
figure
is
made
from
hard
plastic,
which
is
until
now
still
destroy
resistant.
On
the
other
hand,
the
shape
of
the
toy
makes
it
difficult
for
my
parrot
to
grab
it.
Of
course,
it
is
not
designed
for
parrots,
but
nevertheless
my
parrot
was
able
to
move
it
over
the
screen
by
pushing
it
with
its
beak.
Although,
most
of
the
time,
he
tried
to
take
away
the
‘Om
Nom’
figure
to
play
with
it
somewhere
else,
away
from
the
screen.
He
is
not
aware
of
the
fact
that
the
figure
has
to
be
on
the
screen.
After
all,
it
did
not
seem
to
have
extra
value
for
him,
simply
because
he
does
not
understand
the
purpose
of
the
object
and
the
game.
That
would
require
more
training.
It
is
too
difficult
to
play
regular
iPad
games
with
a
parrot
as
user,
if
not
impossible.
This
game
has,
like
other
games,
special
elements
that
you
as
user
have
to
avoid.
Besides,
if
you
miss
an
item
and
it
reached
the
bottom
of
the
screen,
you
are
already
game
over.
These
are
features
that
make
a
normal
game
more
challenging
and
require
concentration
from
the
player.
My
parrot
does
not
understand
these
things
and
does
not
even
understand
that
he
Page
|
31
has
to
collect
items
by
moving
the
figure.
The
corresponding
game
for
the
figure
is
therefore
no
success.
Perhaps
it
would
be
better
if
I
could
make
my
own
conductive
toys
for
iPad
games.
In
that
case,
I
would
be
able
to
make
some
toys
that
I
know
my
parrot
would
like.
I
usually
make
my
own
toys
with
soft
materials
such
as
yarn
or
laces
to
make
balls
or
others
things
that
are
soft
and
easy
to
grab
or
chew
on.
It
could
be
more
attractive
to
my
parrot
to
play
with,
but
I
suppose
it
will
not
help
him
to
understand
that
he
has
to
use
it
specifically
on
the
screen.
After
all,
I
think
this
concept
is
too
difficult
to
achieve
at
this
point.
I
think
physical
objects
are
too
attractive
for
him
to
play
with
in
combination
with
the
touch
screen.
Physical
input
for
virtual
output
seems
not
toe
be
the
most
compelling.
Physical
computing
would
be
a
better
option
and
would
probably
have
more
potential.
For
me,
it
is
something
to
keep
in
mind
as
a
next
step.
Page
|
32
Figure
12.
Watching
a
video
of
parrot
Einstein
Evaluation
Although
this
concept
does
not
require
physical
objects,
listening
or
watching
other
birds
or
parrots
seems
to
give
him
enough
satisfaction.
He
immediately
ran
to
the
screen
when
he
saw
the
video
of
Einstein.
He
is
definitely
entertained
when
the
video
is
playing
and
feels
comfortable
See
figure
7.
When
the
video
stops,
he
starts
looking
for
Einstein
and
walks
behind
the
laptop.
We
are
facing
the
same
problem
as
with
the
interactive
box:
he
does
not
know
that
he
has
to
use
the
button.
As
soon
as
the
video
clip
has
stopped,
he
becomes
distracted
and
is
searching
for
something
else
to
play
with.
I
noticed
that
he
starts
to
understand
the
concept
of
clicker
training.
After
repeating
the
clicker
training
for
a
couple
of
days,
he
now
immediately
looks
up
when
he
hears
the
sound
of
the
clicker.
It
looks
like
he
made
the
link
between
the
sound
of
a
click
and
receiving
a
treat.
The
next
step
is
making
the
link
between
touching
the
screen
en
receiving
a
treat.
Using
the
image
of
a
parrot
did
not
really
improve
the
usage
of
the
button.
I
believe
it
could
even
distract
him
from
the
video.
The
image
only
works
as
a
button,
so
nothing
happens
with
the
image
itself.
Page
|
33
4.4
Feedback
from
experts
Clara
Mancini
(Animal-‐Computer
Interaction)
“I
noticed
in
your
videos
that
he
seems
to
have
a
clear
preference
for
circular
shapes
and
the
water
application
that
he
sat
on.
Maybe
it
has
to
do
with
the
context
around
the
object,
like
the
sound
of
water
or
nature.
Do
you
know
what
the
sensory
perceptive
is
of
parrots?
What
parrots
can
see
or
hear?
Can
they
discriminate
between
different
shapes?
Maybe
he
likes
to
chase
things.
It
could
explain
why
certain
things
are
relevant
for
him
or
what
is
relevant
for
parrots
in
general.
Animals
normally
do
not
interact
with
virtual
things,
because
they
do
not
understand
the
perception
of
‘virtual’.
They
are
unsuccessful
to
grab
things
from
the
screen,
which
could
lead
to
frustration.
Virtual
reality
for
humans
is
not
a
problem,
because
we
understand
the
concept
of
‘virtual
reality’.
For
animals,
this
might
not
be
the
case.
Physical
computing
is
becoming
more
popular
and
could
be
relevant
when
designing
for
animals,
since
animals
are
triggered
by
their
senses,
such
as
smell,
vision
and
textile
stimulation.
It
is
interesting
to
see
that
at
one
point
you
used
the
iPad
as
input
device
to
control
physical
objects.
You
also
went
into
a
more
physical
direction
where
he
got
access
to
physical
toys
to
play
with.
You
could
see
him
grabbing
a
toy
and
hopping
around
with
it.
It
is
a
really
nice
test
that
you
have
done
in
the
videos
with
different
interaction
combinations.
The
outcomes
of
the
testing
will
probably
lead
to
more
questions.
If
you
would
like
to
go
further
with
this
project
in
the
future,
it
might
be
interesting
to
have
a
closer
look
at
the
sensory
possibilities
of
parrots:
what
is
their
sensory
perceptive,
how
do
they
make
sense
of
their
environment,
what
is
relevant
for
them
or
how
do
they
decide
if
something
is
relevant
and
are
they
able
to
fulfil
their
task?
You
could
than
test
his
behaviour
under
different
circumstances.
It
would
be
good
to
find
out
what
the
perception
of
parrots
is
because
this
received
data
could
maybe
lead
to
new
ideas
or
opportunities
for
interface
design.”
Page
|
34
Franck
Péron
(Animal
scientist)
“I
really
enjoyed
watching
your
videos.
It's
really
great.
These
are
my
general
comments
as
they
come
in
my
mind.
1)
Exploration
phase:
It
is
interesting
to
see
that
different
things
seem
to
attract
the
bird
attention:
fast
or
slow
motion,
very
small
items
or
bigger
ones
(like
the
crabs).
Good
to
look
at
different
motion,
different
contrast.
Need
human
to
be
here
to
make
the
bird
feeling
secure
and
confident
enough
to
explore.
Warning:
make
sure
the
bird
does
not
bite
the
edges
of
the
device.
Could
lead
to
frustration
as
the
bird
1)
try
to
control
its
environment
and
2)
need
to
display
pod
mandibular
activity
(may
need
to
put
other
"real"
objects
close
so
that
the
bird
could
display
other
behaviour
if
necessary.
2)
Conceptual
phase
1:
nice
idea
to
look
at
colour,
shape
bias/preference
(there
are
publications
that
look
at
the
impact
of
colour
on
objects
manipulations).
It
seems
that
birds
are
attracted
by
the
colour
for
their
natural
food
(could
be
yellow/orange/red,
colour
of
different
fruits).
We
can
see
that
having
the
possibility
to
interact
physically
with
another
object
seems
to
maintain
is
interest
on
the
touch
screen.
Maybe
it
could
be
nice
to
have
the
device
vertical
so
that
the
bird
could
stand
on
non-‐slippery
surface.
Human
being
around
and
the
bird
playing
at
proximity
of
the
device
help
to
the
familiarisation.
The
box
is
a
really
good
idea.
However,
it
is
inconvenient,
as
it
needs
to
be
very
resistant.
I
know
a
lost
of
experiments
going
"wrong"
because
parrots
manage
to
access
their
goal,
but
without
any
consideration
for
the
setup
the
experimenters
were
working
on.
I
think
that's
why
psittacines
are
so
popular
now
in
cognitive
research.
It's
funny
to
see
the
bird
going
and
search
for
its
toys
placed
in
the
box.
It's
nice
to
see
the
bird
interacting
with
the
shapes
on
the
touch
screen.
At
the
end
of
the
sequence
we
can
see
that
other
elements
are
attracting
its
attention!
(The
bloopers
at
the
end.
Camera
is
too
attractive)
Page
|
35
3)
Testing
concepts:
nice
(clever)
setup.
Good
idea
to
use
treats
for
trading
and
reinforcing.
Once
again:
clever
to
introduce
an
object
to
interact
with
the
touch
screen.
Here
the
object
is
used
to
control
the
actions
on
the
touch
screen.
The
object
has
to
be
resistant
and
with
good
surface
for
grasp.
The
actions
may
be
too
complicated
(or
too
fast)
in
the
game.
Nevertheless
the
bird
is
interested.
Same
again:
May
need
to
provide
non-‐slippery
support.
One
general
comment
so
far;
human
presence
is
necessary.
This
is
nice
because
maybe
some
owners
will
spend
more
time
with
their
bird,
interacting
positively.
But
the
main
issue
is
that
birds
tend
to
stay
many
hours
alone
and
then
the
setup
needs
to
be
adapted.
I'm
quite
jealous.
I
would
I
like
to
have
this
kind
of
knowledge
and
be
able
to
adapt
electronic
devices
for
my
studies.
Good
luck
with
your
testing
period.
“
Page
|
36
5.
Research
results
Across
the
project
I
collected
a
variety
of
results.
Some
of
the
results
are
slightly
mentioned
during
the
thesis.
This
is
an
overview
of
the
most
important
outcomes
of
a
parrot
as
user
in
an
interactive
setting.
He
needs
my
presence
I
hoped
to
create
something
that
he
could
entertain
himself
with.
During
the
tests
it
became
clear
that
he
needs
my
help
at
certain
points
and
that
I
cannot
let
him
play
with
the
prototypes
on
his
own.
As
I
mentioned
before,
he
really
loves
to
play
with
me
and
find
things
more
interesting
when
he
sees
I
am
playing
with
it
as
well.
I
assume
this
has
to
do
with
his
age
and
that
he
finds
it
more
fun
to
play
together
with
me.
Physical
objects
are
very
attractive
It
is
clear
that
physical
objects
are
more
interesting
to
play
with
than
the
virtual
screen.
In
contrast
to
the
iPad,
his
toys
are
tangible
and
allow
him
to
pick
them
up
and
hop
around
with
them.
Using
the
tablet
as
input
device
for
physical
output
seems
to
have
more
potential
than
physical
input
for
virtual
output.
Sound
is
important
Sound
turns
out
to
be
a
very
important
element.
It
even
overrules
the
need
for
movements
on
the
screen.
In
particular
he
likes
the
sound
of
birds
and
nature,
which
seem
to
make
him
relaxed
and
comfortable.
I
believe
he
also
learns
by
listening
to
other
birds
or
Einstein
by
picking
up
some
new
sounds
to
mimic.
It
seems
to
trigger
his
intelligence.
Rewards
It
is
important
to
reward
animals
for
good
behaviour
during
training.
I
found
that
there
is
not
one
particular
reward
he
likes
the
most,
as
he
seems
to
get
bored
with
them
easily.
Therefore
it
is
important
to
use
a
different
reward
for
each
training
session
or
to
switch
to
a
preferred
reward
during
a
session.
Rewards
can
be
a
good
trigger
to
repeat
the
same
behaviour
again
and
thus,
over
time,
learning
what
it
has
to
do.
Page
|
37
Training
is
necessary
Along
the
project
it
became
clear
that
he
needs
more
training
in
order
to
understand
what
I
am
asking
him
to
do.
I
am
sure
that,
when
he
understands,
it
will
lead
to
more
interaction
possibilities
and
that
the
prototypes
will
even
be
more
fun
to
play
with.
New
vs.
known
If
something
is
new,
it
is
very
interesting
to
him.
But
after
a
few
days,
when
it
is
not
so
new
anymore,
he
becomes
less
interested.
The
iPad
is
a
good
example.
The
first
time
he
was
allowed
to
play
with
it,
he
was
very
careful
and
was
interested
in
every
change
on
the
screen.
After
a
few
days,
when
he
got
used
to
it,
he
started
exploring
other
things,
like
the
case
of
the
tablet.
He
is
slowly
enlarging
his
environment
after
he
got
used
to
something.
The
same
goes
for
the
playgrounds
that
I
tested.
The
first
times
he
was
very
exciting
because
it
was
all
new
to
him.
After
a
few
days,
it
was
harder
to
get
his
focus
or
attention.
5.1
Discussion
Parrots
in
captivity
need
a
lot
of
enrichment.
By
taking
a
companion
animal
into
our
house,
we
take
away
a
lot
of
its
daily
activities,
causing
a
high
risk
of
boredom.
A
bored
parrot
will
most
likely
show
bad
behaviour
such
as
screaming,
biting
or
even
feather
plucking
on
the
more
dangerous
side.
To
avoid
these
problems,
the
parrot
should
be
given
entertainment.
In
this
thesis,
entertainment
by
means
of
touch
screen
technology
has
been
explored.
Parrots
are
certainly
able
to
interact
with
a
touch
screen.
However,
the
interaction
possibilities
are
limited
in
contrast
with
humans.
My
parrot
was
found
to
have
a
detailed
view,
which
created
opportunities
for
interface
elements
such
as
buttons,
shapes,
images
and
videos.
Through
a
variety
of
small
experiments,
it
became
clear
that
he
has
personal
preferences
when
it
comes
to
colour,
shapes
and
even
sound.
These
preferences
are
meaningful
for
the
interface
design,
as
it
will
assumingly
motivate
him
for
interaction.
Switching
between
different
rewards
can
help
to
get
his
attention
and
stimulate
him
for
exploration.
Although
he
in
general
prefers
to
play
with
tangible
items
such
as
his
toys,
I
do
believe
that
a
touch
screen
can
enrich
a
parrot’s
life.
Hereby
I
mean
a
touch
screen
that
is
used
as
input
for
Page
|
38
physical
output,
since
I
learned
that
this
makes
him
the
happiest.
The
only
exception
is
when
video
is
used
as
reward.
With
a
bit
more
training
and
understanding,
the
tested
prototypes
can
be
expanded
or
even
lead
to
new
interesting
opportunities.
Designing
for
and
with
animals
is
extremely
interesting
for
a
designer.
Nonhuman
animals
have
different
ways
of
approaching
an
unknown
object
and
how
they
explore
this
object.
To
refer
back
to
Wirman’s
work:
“Design
for
a
very
different
user
–
for
the
genuine
‘Other’
–
can
be
seen
as
useful
in
designers’
self-‐reflection
and
professional
development
in
general;
using
the
screen
with
the
tongue,
exploring
supporting
technologies,
scattered
gameplay
sessions,
and
interest
in
hardware
over
software
applications
are
all
examples
of
such.
These
alternative
approaches
may
then
guide
future
interface
and
game
design,
for
instance,
and
drive
innovation
for
both
humans
and
non-‐humans.“
Indeed,
it
is
definitely
more
challenging
to
work
with
the
‘Other’,
but
it
is
also
very
inspiring.
During
this
project
I
experienced
the
same
example
as
Wirman
mentions
in
the
above
quote.
It
can
be
seen
as
‘limitations’,
because
the
animal
is
not
behaving
the
way
we
were
hoping
for.
But
on
the
other
hand,
it
leads
to
more
interesting
concepts,
by
paying
attention
to
hardware
as
well
and
to
see
the
prototype
as
a
whole,
not
only
as
technology.
Especially
for
the
‘Other’
it
is
an
experience
within
its
context
that
should
not
be
forgotten
when
designing.
This
project
does
not
have
one
final
outcome,
but
a
couple
of
possible
prototypes
that
need
further
investigation.
Given
the
fact
that
my
parrot
needs
change,
I
think
it
is
a
good
thing
to
have
multiple
options,
to
have
the
opportunity
to
use
them
in
turns
and
thus
to
keep
it
interesting
for
my
parrot
to
play
with.
Page
|
39
6.
Future
work
A
couple
of
limitations
have
been
faced
during
the
testing
phase.
If
there
were
no
limits
or
restrictions,
I
would
develop
two
of
the
previous
mentioned
prototypes
into
more
playful
settings.
Testing
them,
however,
would
probably
take
a
couple
of
weeks
or
even
months.
Some
of
my
ideas
are
as
follows.
Interactive
box:
Once
my
parrot
understands
that
something
happens
when
he
touches
the
screen,
more
play
elements
can
be
added.
Instead
of
one
interactive
box,
there
could
be
four
boxes,
each
with
their
own
reward.
By
pressing
the
button,
one
of
these
boxes
will
randomly
open.
This
can
make
it
more
playful
and
perhaps
more
exciting
for
him,
because
he
does
not
know
which
box
will
open
and
what
he
will
get.
It
contains
a
surprise
element
that
I
think
he
would
like.
Figure
13.
By
pressing
the
button
one
of
the
four
boxes
will
randomly
open
Video
player:
Creating
a
simple
interactive
video
player
can
expand
this
into
a
more
fun
idea.
My
parrot
would
than
be
able
to
choose
between
available
video
fragments,
which
Page
|
40
would
give
me
insight
in
what
fragments
he
prefers.
The
iPad
screen
contains
only
one
button
at
the
moment,
but
this
could
be
expanded
as
well.
Best-‐case
scenario,
it
could
have
a
couple
of
fragments
so
my
parrot
can
select
what
he
would
like
to
see.
The
selected
fragment
will
than
play
on
the
bigger
screen
(the
laptop).
I
assume
this
concept
is
somewhat
difficult,
since
my
parrot
needs
to
understand
that
the
fragments
represent
videos.
In
order
to
select
the
preferred
video,
he
also
needs
to
know
what
fragment
belongs
to
which
video
Of
course
there
is
always
the
possibility
to
randomly
click
one
of
the
clips
to
start
a
video.
Figure
14.
Video
player
with
the
ability
to
chose
a
specific
fragment
Page
|
41
7.
Knowledge
contribution
This
research
adds
knowledge
to
the
design
community
by
providing
a
study
about
how
to
design
for
animals
and
in
particular,
how
to
design
for
a
parrot.
Within
Interaction
Design
it
is
also
possible
to
design
useful
and
meaningful
products
for
animals.
This
study
is
based
on
the
needs
and
preferences
of
a
parrot,
with
the
aim
to
create
something
that
can
enrich
my
parrot.
Creating
interactive
opportunities
(such
as
playgrounds)
for
parrots
can
also
strengthen
the
relationship
between
the
guardian
and
the
parrot,
because
they
can
be
used
in
training
and
as
mentioned
before,
training
should
always
be
a
fun
activity
for
both
participants.
There
are
a
few
things
to
keep
in
mind
when
designing
for
a
parrot.
Based
on
the
observations
of
my
parrot,
I
here
present
guidelines
for
designing
interactive
play.
Guidelines
1. Give
the
parrot
time.
Introducing
new
objects
such
as
touch
screen
devices
takes
time.
The
parrot
has
to
decide
whether
it
is
dangerous
to
him
or
not.
This
can
take
a
couple
of
minutes
up
to
a
couple
of
days.
Let
the
parrot
get
familiar
to
the
new
object(s)
at
his
own
pace
before
conducting
your
research.
It
can
help
to
play
with
the
new
items
your
self
while
making
happy
or
exciting
sounds.
This
can
make
the
parrot
curious
because
it
sees
you
playing
it
and
you
are
having
a
good
time.
2. Find
out
what
he
likes.
To
get
the
best
results
or
to
get
the
parrot’s
attention,
it
helps
if
you
know
what
he
likes.
This
can
be
a
certain
colour,
shape,
object
or
food.
This
is
important,
because
it
can
be
used
as
reward
for
preferred
behaviour.
Other
than
that,
colours
and
shapes
can
be
used
in
the
interface
design
to
drag
his
attention.
My
parrot
seems
to
have
a
strong
preference
for
orange
and
circular
shapes.
Therefore
I
am
using
a
combination
of
those
two
to
get
his
attention
on
the
touch
screen.
3. Set
the
parameters.
Preferences
can
change
and
it
can
happen
that
one
day
my
parrot
does
not
like
orange
any
more
and
prefers
a
different
colour.
The
best
way
to
Page
|
42
do
this
is
to
provide
a
variety
of
parameters
(e.g.
shapes,
colours,
sizes)
over
a
couple
of
days
and
observe
what
he
likes
or
dislikes.
A
good
way
to
do
measure
this
is
by
the
amount
of
time
he
spends
at
a
certain
shape,
colour
or
size.
It
is
probably
the
best
to
test
these
parameters
occasionally,
so
it
still
fits
his
needs
and
/
or
preferences.
4. Screen
elements.
Based
on
the
parameters,
the
interface
can
be
designed.
According
to
my
parrot,
these
are
the
screen
elements:
a. Colour:
He
likes
orange
the
most.
Yellow
is
also
reasonable.
In
general
he
likes
all
colours,
but
finds
these
two
the
most
compelling.
b. Shape:
Although
he
explores
all
the
shapes,
the
circle
seems
to
be
the
most
interesting
and
is
even
preferred
over
moving
objects.
c. Size:
Bigger
shapes
are
more
attractive
than
smaller
shapes,
although
he
has
a
detailed
view
and
is
able
to
see
small
icons.
Working
with
shapes
up
too
500
by
500
pixels
gave
the
best
results.
d. Motion:
In
general,
he
likes
moving
objects
over
fixed
objects,
but
the
circle
seems
to
be
the
exception,
as
mentioned
before.
e. Sound:
Sound
is
an
important
feedback
element
that
seems
to
be
the
key
element
in
the
design.
If
there
is
no
movement
and
no
sound,
it
is
not
interesting.
f. Video:
Video
works
really
well
and
provides
a
lot
of
entertainment
It
is
important
to
look
at
the
context,
because
the
preferences
can
change
(for
instance,
the
Pocket
Pond
application
has
two
small
red
shapes
in
the
water
and
that
triggers
his
attention
for
sure).
Keep
in
mind
the
aim
of
the
project
or
research.
5. Interaction
possibilities.
The
interaction
possibilities
are
quite
limited
with
a
parrot
as
user.
In
fact,
it
only
comes
down
to
‘click’
and
‘multi-‐gesture’
interactions.
a. Clicking.
Use
the
screen
elements
and
parameters
to
create
some
interesting
buttons
or
feedback
when
the
touch
screen
is
being
touched.
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|
43
b. Multi-‐gesture.
Especially
when
the
parrot
like
to
sit
or
walk
on
the
screen,
it
is
possible
that
clicking
does
not
always
work,
because
it
already
registered
the
location
of
the
foot.
Therefore
it
can
help
to
develop
something
that
allows
multiple
input
or
gestures.
Be
careful
with
the
multi-‐gesture
setting
though,
since
the
parrot
is
able
to
swipe
between
different
screens.
c. ‘Lock’
mechanism.
If
you
do
not
have
such
thing
as
a
playground
that
protects
the
tablet
and
thus
the
ability
to
click
on
the
home
button,
develop
a
lock
mechanism
in
the
application.
This
lock
mechanism
is
often
used
in
applications
for
children
and
usually
involves
special
interactions
to
go
back
to
the
menu.
(e.g.,
holding
it
for
three
seconds,
tap
the
buttons
in
a
specific
order).
6. Feedback
is
important.
Feedback
is
very
important
when
designing
for
parrots.
Touch
screens
have
virtual
displays
and
parrots
do
not
understand
this
concept.
Feedback
will
let
the
parrot
know
that
something
happened.
a. Sound.
Sound
works
very
good
as
feedback,
as
mentioned
before.
It
certainly
makes
the
prototype
more
interesting.
Find
out
what
sounds
the
parrot
likes
the
most.
b. Movement
/
disappear.
To
indicate
something
happened,
it
is
also
possible
to
make
objects
move
over
the
screen
or
disappear
when
touched.
c. New
screen.
If
the
aim
is
to
start
something
when
the
touch
screen
is
touched,
there
are
a
lot
of
options,
such
as
opening
a
new
window,
showing
a
new
button,
starting
a
video,
etc.
7. Training
for
behaviour.
Now
the
important
part
starts,
by
getting
the
parrot
used
to
the
new
prototype.
Again,
allow
the
parrot
some
time
to
get
comfortable
and
reward
him
for
good
behaviour.
Most
likely
the
parrot
has
to
show
some
behaviour
he
is
not
familiar
with
or
it
takes
place
in
a
new
context.
You
can
help
him
by
showing
him
what
he
has
to
do.
He
will
probably
come
to
do
it
together
with
you.
It
is
also
possible
to
use
clicker
training
to
learn
new
behaviour.
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|
44
8. Always
reward
for
good
behaviour.
Rewarding
works
the
best
if
you
give
something
the
parrot
likes,
as
mentioned
in
step
2.
Because
the
parrot
did
well,
allow
him
some
time
to
eat
the
treat
or
to
play
with
his
reward.
With
my
parrot
it
seems
to
be
the
most
compelling
to
switch
between
rewards,
to
avoid
boredom.
With
clicker
training,
the
click
is
the
reward
(optionally
with
a
treat).
9. Repetition
is
key.
In
order
for
the
parrot
to
understand
what
you
are
asking
him
to
do,
repeating
the
training
is
essential.
Over
time,
the
parrot
will
know
what
to
do.
You
can
do
multiple
short
sessions
on
a
day
or
a
couple
longer
sessions
during
a
week.
Training
and
thus
repetition
should
be
a
fun
activity
for
both.
10. Observe
and
improve
at
all
times.
Of
course,
during
the
whole
project
or
research
you
have
to
take
close
observations
of
the
parrot
and
how
he
feels.
If
he
does
not
like
a
certain
thing,
try
to
find
something
else
that
he
does
like.
Make
notes
and
do
not
feel
bothered
to
change
the
prototype
if
you
see
it
is
not
working.
Remember
to
design
something
that
improves
the
animal’s
life
and
that
fits
its
needs.
Furthermore,
I
learned
that
the
following
aspects
are
very
important
when
working
with
a
parrot
in
a
research
or
design
project:
Patience
Working
with
a
parrot
as
user
takes
a
lot
of
time
and
requires
a
lot
of
patience
from
the
designer
or
researcher.
A
parrot
needs
time
to
get
used
to
certain
objects,
especially
when
they
are
new.
The
parrot
has
to
decide
first
if
it
is
a
possible
danger
to
him.
After
that,
a
parrot
needs
time
to
understand
what
one
is
asking
him
to
do.
Even
if
the
parrot
does
understand
what
he
has
to
do,
it
is
no
guarantee
that
he
will
show
the
requested
behaviour.
Parrots
are
individuals
and
certainly
have
a
personality.
They
can
be
moody,
likes
humans,
and
refuse
to
cooperate.
Not
every
user
test
will
be
a
success
and
should
preferably
be
repeated
several
times.
Parrots
learn
by
doing
and
thus
by
repeating.
Flexibility
Parrots
are
animals
and
they
simply
do
not
always
feel
like
testing.
Therefore
it
is
important
Page
|
45
to
be
flexible
and
even
to
improvise.
Forcing
an
animal
is
never
an
option,
since
this
will
create
the
opposite
effect.
The
designer
has
to
adjust
to
the
parrot:
observe
the
parrot
closely
and
find
out
what
he
likes
to
do.
Maybe
the
attention
of
the
parrot
can
be
triggered
by
slightly
changing
the
prototype
or
test,
to
make
it
more
interesting.
As
a
designer
it
is
not
always
possible
to
stick
to
your
ideas
or
schedule,
because
it
is
impossible
to
make
a
very
detailed
plan.
Creativity
During
the
project
I
had
to
use
a
lot
of
creativity.
Maybe
the
hardest
thing
across
the
project
was
recording
the
user
testing
with
a
camera.
I
learned
that
it
is
extremely
difficult,
since
my
parrot
is
almost
obsessed
with
my
mobile
phone.
From
previous
experiences,
he
learned
that
there
is
a
silicon
case
around
my
phone
that
he
wants
to
chew
on
or
even
wants
to
destroy.
As
soon
as
he
noticed
my
camera,
he
would
jump
on
top
of
it,
because
it
was
apparently
more
interesting
than
the
prototype
in
front
of
him.
Hiding
the
camera
did
not
work
out.
I
tried
this
a
couple
of
times,
but
than
he
was
attracted
by
the
towel
or
blanket
on
top
of
the
camera.
Or
he
noticed
there
was
something
new
and
thus
interesting
to
check
out.
What
worked
best
in
the
end
was
a
webcam
above
my
desk.
He
could
reach
it,
but
because
it
was
out
of
his
sight
most
of
the
time,
I
think
it
did
not
bother
him.
Also,
I
did
not
pay
attention
to
the
camera
since
I
was
not
holding
it.
Unfortunately,
when
it
becomes
a
bit
dark
in
the
room,
the
quality
of
the
camera
drops
dramatically.
Change
Change
is
very
important
for
parrots
in
general.
They
get
easily
bored
when
doing
the
same
thing
every
day.
Caiques
in
particular
have
to
be
busy
all
day,
keeping
their
mind
and
intelligence
stimulated
to
avoid
boredom.
Changing
the
prototypes
during
the
test
helped
to
keep
his
attention.
Also
changing
the
rewards
seemed
very
important.
He
noticed
he
lost
his
interest
very
quickly,
so
I
had
to
change
the
reward
almost
every
day
to
keep
it
exciting
for
him.
Page
|
46
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