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This is a mod manager, trainer and jukebox -- all in one! Designed to be used for
various Capcom games.
Features:
- Installing mods. It'll automatically create backups of existing files.
- Uninstalling mods. It'll either restore backup or delete files, based on a file
exists in the original game.
- Show a brief explanation alongside a screenshot preview of a mod (if the mod has
that information supplied).
- Trainer functionality, supports RE HD (release version), RE0 (release version),
Revelations, Revelations 2 (v4.1), RE5 (Patch #1), RE4 (v1.0.6), RE6 (v1.0.6),
Devil May Cry 4 Special Edition, and Resident Evil 2.
- Support for custom games for mod managing.
- Jukebox!
If you are a mod creator and you want to make your mod fully compatible with the
mod manager. Follow these steps:
- You should pack the mod so it has this folder structure: [nameofmod]\[modfiles] .
You can look at the sample mods in the mod manager for an example. Make sure all
files are in the [nameofmod] folder, including any readme or screenshots.
- (optional) The mod manager will try to read extra info about the mod it'll
display in the mod manager. If you create a file called modinfo.ini, you can add
some extra information. You can look at the sample mods to see how this is set up.
The extra info in modinfo.ini can include:
-- "name: " Name of mod. (ie, "name: Sherry with pink clothes")
-- "description: " Description of what the mod does. (ie, "description: This mod
turns Sherry's Asia outfit to pink.")
-- "author: " Name of people who created the mod. (ie, "author: Mr Awesome Modder
Dude")
-- "version: " Version number of mod. (ie, "version: v1.0")
-- "screenshot: " - File name of screenshot for mod manager to display while mod is
selected. Screenshot can be in several common formats (including png and jpg).
Ideal resolution is 1280x720, but any resolution will work. (ie, "screenshot:
pinksherry.png")
- (optional) If you don't bother to create a modinfo.ini file, you can still make
the mod manager automatically show a screenshot by naming it "screenshot.png" or
"screenshot.jpg".
Additional notes:
- As the mod manager takes backups, it may potentially use quite a bit of space if
you install large mods.
- If you ever reinstall the game before uninstalling mods via the mod manager, just
delete the "installed.ini" (this will be in RE6\mods, RE5\mods or REV\mods,
depending on the game). That'll let the mod manager know that you have no mods
installed anymore.
- If the game ever becomes patched, you should make sure you have no mods installed
before the game is patched, otherwise the mod manager will no longer become aware
which files are in a modded state and not. If you get into such a state, you can
delete installed.ini (games/RE6/installed.ini using RE6 as example) and reinstall
the game (or verify file integrity on steam), to ensure it's in a clean state with
no modded files.
Quick step-by-step guide on adding a custom game for the mod manager:
- Go into options and enter the "Define Game Info" menu.
- Click on "Current game" and select the first "custom game" slot.
- Select "game name" and change it. Ie, "Ultra Street Fighter 4".
- Select "mod directory," and type it in a short name which will be used for the
directory where mods are stored. Ie, inputting "USF4" makes the mod manager create
the folder "games\USF4\mods".
- Select "executable name" and write the name of the executable for the game. Ie,
"SSFIV.exe".
- Select "Steam ID" and write down the steam app id for the game. This is
completely optional! If you fill this in, you can launch the game via the mod
manager. A quick way to find a game's app id, is searching for a game on this
website: http://steamdb.info/app/45760/
- Select "Steam directory" and write down the directory name steam uses for the
game. This is also optional! If you fill this in, the mod manager will
automatically find the install path for the game. Ie, "Super Street Fighter IV -
Arcade Edition".
- Select "Install path" and write down the location of where the game is installed.
You don't have to do this step if you already filled in "steam directory".
- Once that's done, you can copy mods to "Games\USF4\Mods" and install them like
any other game, and the mod manager will automatically handle backups and such. You
can add up to 10 custom games like this, and the mod manager will remember the
information you input (it's saved in "Data\GameInfo.bin").
Controls:
- Mod manager can be used with mouse, keyboard, or an xbox 360 controller. When not
in focus, you can still use it with alternate controls.
Keyboard controls:
- Up/down: Navigate menus
- Escape: Turn on/off menus
- Enter: Select menu option
- Left/right: Alter menu values (hold shift to make it faster)
- Backspace: Go back to previous menu
Extra credits:
- Maluc for helping out with making many of the trainer functions.
- Aquamatey for testing the trainer.