Professional Documents
Culture Documents
Made by Markie
Contact info:
Steam - https://steamcommunity.com/id/98_Markie/
Discord id - Markie#3115
-Jacqueslws on Nexus Mods. Some of the most important compatibility patches/bridges in this
guide were made by him and requested by me. This modding guide just wouldn't be as
complete without them, his work is great. These were all made by him:
-vincentindigo on Nexus Mods. He's still working to improve this game in 2019, and many of the
recent bugfixes on Nexus are made by him.
https://www.nexusmods.com/fallout3/users/2744379
-Michael from Gamerpoets for helping me with getting deeper into Fallout 3 modding. He has
his own modding project called "My Way" and it has helped me in choosing and tweaking mods
tremendously. Here you can find his channel:
https://www.youtube.com/user/gamerpoets
-RoyBatterian (AKA RoyBatty) for helping me learn about Fallout 3 and modding in general.
Extremely skilled in Bethesda games modding, he has done a lot for the community with
bugfixes, mods and all kinds of very important stuff. Not hard to imagine that he has probably
done more than certain Bethesda devs. And he's the original TTW project leader.
https://taleoftwowastelands.com/
-Rogdonlp, a friend on Discord who has helped me improving or correcting many areas of this
guide. He's also the one responsible for the MO2 version of the guide.
This guide:
-Is a WIP (Work In Progress) for as long as i keep interest in Fallout 3. Mods might be added or
updated at any point. And some might become obsolete due to better alternatives (especially
bugfixes).
-Should be first playthrough friendly, as it focuses on covering the entire game with all kinds
of improvements, be it texture mods or gameplay tweaks, while still keeping the core experience
mostly intact.
-Doesn't include mods that change gameplay features drastically or add completely new
content, with a few exceptions and quality of life mods, such as RH_Ironsights and Weapon
Mod Kits.
-Was extensively tested. I analyzed each mod, tried to increase and ensure compatibility as
much as possible, avoiding bugs, conflicts, crashes and even creating or discovering a few fixes
myself. The game should be pretty stable after all of the modding if you read with attention and
follow everything carefully.
-Is based on Mod Organizer. I highly recommend using it instead of FOMM or NMM because it
has some life saver features, such as:
1. Having a virtual data folder that the game uses without actually touching its files, so if you run
into problems you can easily remove any mods in any order without breaking everything, as MO
assures that nothing is actually overwritten during the modding process.
2. Having a Filetree option when installing mods so you can choose which files are going to be
picked up from the compressed mod files you download (this helps a lot because you can avoid
having to repack the compressed files if you want to remove specific files).
-Observation 1: This guide was made using the Steam version of Fallout 3 GOTY, so it
assumes you have the game up to date and all of the DLC. Some specific information for the
GOG version users was added.
-Observation 2: This guide was created using the STEP guide as a reference:
http://wiki.step-project.com/User:Kelmych/Fallout3
The STEP guide is an extensive, all-in-one modding guide for Fallout 3 that covers all kind of
mods and goes way beyond basic modding. I recommend taking a look at it after you're done
with my guide, so you can go deeper and find several extra mods (new content, new gameplay
features, etc).
-Observation 3: The reason i did not include the well-known and very used "EVE" mod is that
weijiesen (EVE's author) released in 2017 a brand new and better effects overhaul mod called
EXE, and as he said: "This mod affects ANYTHING and EVERYTHING that uses vfx textures of
any kind". So basically it makes EVE obsolete regarding cool effects. Also EXE does not bring
additions/modifications to the existing Fallout 3 content (like EVE does), so it fits this guide’s
purpose very well (keeping the vanilla experience). Another reason for me to keep EVE out is
that its effects take quite a lot of performance, while EXE is more optimized, even though is
looks better.
------------------------------------------------------------------------
You should create a new save game for this guide. Trying to apply it over an
ongoing save will more than likely cause problems.
------------------------------------------------------------------------
-Download/Install before modding:
-Mod Organizer 1
https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files
1. You can associate it with your Nexus account and download mods from Nexus directly to
MO. You can find the settings for that in its "Nexus" tab on the settings menu.
2. In the toolbar open "Profiles". Check "Automatic Archive Invalidation" on your profiles.
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Do the same for the files with these names on the main mod list.
This program has multiple uses. Cleaning and editing plugins are just some of them. You can
also create merged plugins, etc.
https://www.nexusmods.com/fallout3/mods/637
-On the Toolbar open "Modify Executables". In the "Title" field type FO3Edit. Click on the Binary
field and navigate to the FO3Edit folder, then select FO3Edit.exe.
-The FO3Edit warning window is implemented as a precaution for those new to xEdit. You if
know what you're doing, this is how you disable it:
The GOG GOTY version of FO3 ships with it pre-installed and doesn't need this step. Using the
Large Address Aware enabler with the GOG GOTY version causes problems.
Helps with crashing or performance issues in FO3 (particularly when using larger texture
packs), by allowing FO3 to use up to 4Gb of RAM in 64-bit systems.
-Extract the file, open its folder. You will see a bunch of files and a file called "START.bat"
inside. What you need to do is go to your game folder, grab the "Fallout3.exe" file and put it in
the folder where the "START.bat" file is located.
-Double-click the START.BAT file. At the cmd window push any key a single time and then the
letter A. Close it.
-Now move the "Fallout3.exe" file back to its location, in the game folder.
-FOSE
AKA Fallout Script Extender, helps with stability and is necessary for several mods.
http://fose.silverlock.org/
-Extract the archive, open its folder. Copy all of the content inside of it to your Fallout 3
installation folder.
-If Mod Organizer was open during the previous steps, close it and open it again. FOSE will be
auto-detected.
From now on, always launch the game through FOSE. That is, opening FOSE through
MO.
Easy fix for the missing xLive.dll error, if you're getting it.
-When installing it through MO, select the "manual" option. You will see a file tree, right-click the
"Data" folder and click on "Set Data Directory". Click OK then install it normally.
If you have an updated version of Windows 10 (especially those after the "Creators Update")
FSR might cause crashes. To fix that:
-Go to MO's mods directory and find FSR's install folder. For example:
Mod Organizer 1 Legacy-6194-1-3-15\mods\FSR 4
-Go in FOSE\Plugins and open the "sr_Fallout_Stutter_Remover.ini" file.
AKA New Vegas Anti Crash, implements structured exception handling and sanity checking to
reduce frequency of game crashes, works for Fallout 3.
-Download the latest version (7.5.1.0), install it normally. Make sure the folder inside the "NVAC
- New Vegas Anti Crash" folder (in MO's mods directory) is called "FOSE" and not "NVSE",
rename it if necessary.
DLLs to optimize in-game audio decoding. It fixes an audio memory leak, sound related
stuttering and reduces CPU usage.
-Download it from Nexus, put the 2 .dll files in the game folder. You might want to keep a
backup of the originals.
Increases performance by changing the initial heap size allocated by the game (similar to
DefaultHeapInitialAllocMB in NVSE), from 200MB to 400MB, should help reduce lag when
opening inventory and pipboy menus.
Optional: OneTweak
https://www.nexusmods.com/fallout3/mods/21337/
This is a FOSE plugin that allows you to enable Borderless Windowed Mode and Alt-Tabbing to
the desktop without causing crashes.
Save manager that behaves similarly to built-in save system with additional features. Multiple
save slots, separate quicksaves, timed autosaves and location change autosaves, normal
saving with a hotkey and more.
The Personal Achievement Log tracks your achievements in a handy Quest log even if you're
using FOSE or for any other reason don't want to use GFWL.
SerapchTCs Fix simply fixes a bug in the main mod which would cause UI-Spam when the 'Bog
Walker' achievement was gained. You don't need to download the original mod, just SeraphTCs
files.
-When installing it through MO, select the "manual" option. You will see a file tree, right-click the
"SeraphTCs Personal Achievements Log FIX" folder and click on "Set Data Directory". Click OK
then install it normally.
------------------------------------------------------------------------
Crash fix and performance boost:
The GOG version uses a file called Fallout_default.ini rather than fallout.ini. The
UseThreadedAI=1 and iNumHWThreads=2 lines are already included in Fallout_default.ini, so
the steps below won't be necessary if you have the GOG version.
-To avoid crashes on newer systems and allow multicore CPU use:
bUseThreadedAI=1
iNumHWThreads=2
Save and exit.
Probably the best performance boost you can get is to disable "Full Scene Reflections".
This option crushes performance alone. You might get more fps with everything maxed
out and this one turned off than with everything on minimum and this option on. To do
that:
-Open Mod Organizer, click on "Tools" and then click on "Configurator" on the
drop-down list. In this new window, click on the "Basic" button on the top-right corner so
that it becomes "Advanced".
-Search for "Water" on the configuration list and select it. Then search for the
"bForceHighDetailReflections" option, set it as "false".
-MO might not change that specific option in the .ini file properly. To guarantee it, go to
your profile's folder in MO's directories. For example:
Mod Organizer 1 Legacy-6194-1-3-15\profiles\MyProfile
-Open the falloutprefs.ini file and find the "bForceHighDetailReflections = 1" line.
-Change the "1" to "0", save and close.
------------------------------------------------------------------------
Mod list and install guide:
- If a small texture mod/pack has higher resolution textures than a bigger one, but these textures
come in a very small number and won't cover every object of its kind, preference was given to
the bigger albeit lower resolution mod. That is to keep visual and performance consistency.
- Textures that are closer to the vanilla look also had preference over others with higher quality
but a noticeable difference in graphical style (that could stick out too much).
- Mods that cause way too much trouble and would need a lot of personal tweaking (or simply
can't be properly fixed) were kept out. If a viable alternative was available, it was included.
- Mods that affect performance noticeably were also kept out, with the exception of the ENB.
You can just not use it if your PC can't handle.
Install Order:
You should install mods in the order presented below. Not everything needs to be in a specific
order, but still, many of the most important mods in each section do and i have selected and
organized these in the best order for compatibility and proper overwriting priority. I wrote
exceptions and preferences after each mod.
- Some mods can't be downloaded from Nexus directly to MO, all you have to do is download
manually and place them on MO's downloads folder.
VERY IMPORTANT: Not every mod is packaged in a way that works correctly with MO. When
installing mods through MO, always select the "manual" option. You will see a file tree, where you
can check if files will be installed properly or not. On the bottom of the window it'll show "No
game data on top level" or "Looks good". If it shows the former, search for the "data" folder on
the mod's files, right-click on it and click on "Set Data Directory". If there is no data folder, then
search for common folders such as "meshes", "textures" or files like .esps. You should make it so
that these are always inside the <data> directory.
Automat Fix:
https://www.nexusmods.com/fallout3/mods/22947
Suitcase Reanimated:
https://www.nexusmods.com/fallout3/mods/22974
Compiled fixes for Fallout 3 (Compatible with the Unofficial patch) (Main File):
https://www.nexusmods.com/fallout3/mods/23584?tab=files
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Download these files and install them in the respective order:
Main File
Tinker Joe fix for UOF3P
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DLC AdBlocker:
https://www.nexusmods.com/fallout3/mods/23749
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Download these files and install them in the respective order:
DLC AdBlocker
AdBlocker plus CRUF3F
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Command Extender:
Used for the bMultiProjectileFix, which fixes an engine bug where using weapons which fire multiple
projectiles per shot could often cause brief lags and FPS drops when hitting live targets.
https://www.nexusmods.com/fallout3/mods/23682
Main File
DLC loading screens
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----
-Open FO3Edit, click ok for the plugins checking prompt, wait for it to load everything.
-Click on the + ("plus") sign on the AutoGates.esp section, it will show the subsections inside of it.
-Click on the + sign on the "Script" subsection.
-Right-click the "00066CBE LamplightBackGateSCRIPT" line and click on "Remove", confirm.
-Close FO3Edit, click ok on the plugin backup window.
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Animated Logos:
https://www.nexusmods.com/fallout3/mods/23108
Follower XP:
https://www.nexusmods.com/fallout3/mods/19667
no more dots:
https://www.nexusmods.com/fallout3/mods/15918
Install manually and set the <data> directory properly.
True Crouching:
https://www.nexusmods.com/fallout3/mods/23827
Zoom Reworked:
https://www.nexusmods.com/fallout3/mods/11312?tab=files
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Download these files and install them in the respective order:
Main File
Hotfix
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Scrolling Doesn't Switch POV (FOSE) (No Scroll Between POV file):
https://www.nexusmods.com/fallout3/mods/23422
BA_Repair:
https://www.nexusmods.com/fallout3/mods/10647
Install manually, pick "BA_Repair_GOTY.esp" inside the "Normal Version" folder and drag it to the <data>
directory. Uncheck everything else on the <data> directory.
Weight Rebalance:
https://www.nexusmods.com/fallout3/mods/518
Sprint Mod:
https://www.nexusmods.com/fallout3/mods/1854
This mod adds 2 perks to the game: "Tackle", which allows you to tackle enemies while sprinting at them,
and "Charge!", which allows you to keep your weapon out while sprinting. Acquiring "Charge!" early is
recommended if the draw back of weapons to sprint annoys you.
This mod adds radial blur and head bobbing to the camera when your character is running. You can
disable these effects by using the "Vault-Tec Pedometer" in the Apparel section on your Pip-Boy.
No Blur Effect:
https://www.nexusmods.com/fallout3/mods/5051
Install manually and set the <data> directory properly.
Graphics:
Ingame, press shift+enter to open the ENB menu, disable ForceAnisotropicFiltering, set
Brightness to 1.80 and GammaCurve to 1.30, set LightingIntensityDay to 0.75, set
SunRaysMultiplier to 2.50. You can also enable or disable DOF by toggling EnableDepthOfField
on or off. It looks really nice but it makes the game even blurrier (even if you're not close to any
object) so I'd recommend it for screenshots or "cinematic" gameplays. Lastly, if you're getting
the invisible walls/textures glitch in interiors in The Pitt or anywhere else, disable the
FixTransparencyBugs option. It's enabled by default.
These are the settings i found for the best graphical result possible, in different lighting
conditions. You can always customize the ENB to your liking.
IMPORTANT: Using an ENB with Water Displacements and/or MSAA enabled causes a serious
bug where a transparent water square texture appears floating in front of the player in certain
situations. To avoid it:
-Open Mod Organizer, click on "Tools" and then click on "Configurator" on the drop-down list. In
this new window, click on the "Basic" button on the top-right corner so that it becomes
"Advanced".
-Search for "Water" on the configuration list and select it. Then search for the
"bUseWaterDisplacements" option, set it as "false".
-Search for "Display" on the configuration list and select it. Then search for the "iMultiSample"
option, set it to 0. If you want to have Anti-Aliasing, use ENB's own AA (it's enabled by default) or
some alternate method such as DSR/Custom Resolutions.
-Also, I do not recommend using the game's own Anisotropic Filtering, to disable it, set
iMaxAnisotropy to 0. Instead, enable Anisotropic Filtering through your GPU's control panel.
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The ENB breaks some cutscene transitions, there is no blank fade-in/fade-out effect at certain moments
such as when your character is born and you can see the camera standing still before the cutscene plays
into action. To avoid it just press shift+F12 to disable the ENB in cutscenes and shift+F12 to re-enable it
later.
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Additional:
Fallout 3 looks quite blurry, even using the ENB with DOF disabled. I highly recommend adding this
sharpening shader to it:
Put the file in FO3's main folder where Fallout3.exe is located. Open it, put "//" (without quotes) behind
"#define EBLURRING" and "#define ECOLORSHIFT". Set "float BlurSamplingRange" to 0.0, set "float
NoiseAmount" to 0.0, and set "float SharpeningAmount" to 1.0 or to your liking.
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Darkened Interiors:
https://www.nexusmods.com/fallout3/mods/16935
Sound:
YOU MUST INSTALL THIS MOD MANUALLY, NOT WITH A MOD MANAGER! Before installing the
latest 1.31 version, make sure you delete the older dsound.dll and OpenAL32.dll/dsoal_aldrv.dll files or
your game won't launch.
2. Make sure your speaker config is set to 44100Hz, or else you won't hear the HRTF.
3. Launch the game; you should immediately notice the spatialized sound.
OpenAL Soft will configure itself to match your speaker settings automatically. Make sure you disable any
virtual surround sound programs (Windows Sonic, Dolby Atmos, SBX Pro Studio etc.) in order for this
mod to work.
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alienblaster
gatlinglaser
minigun
misslelauncher
pistol_10mm
pistol_10mm_silenced
pistol22
pistol32
pistol44magnum
pistollaser
pistolplasma
rifleassault
rifleassaultg3
riflehunting
riflelaser
riflelincolns
rifleplasma
riflerailway
riflesmg
riflesniper
shotguncombat
shotgundoublebarrel
shotgunsawed
teslacannon
WMK
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Fallout 3 - HD Audio Overhaul - v1.21:
https://www.nexusmods.com/fallout3/mods/13055
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-To keep the original main menu theme and the original death sound, go to Data\Music\Special and
uncheck "MainTitle.mp3" and "death.mp3". Then go in Data\sound\fx\mus and uncheck "mus_death.wav".
-To keep the "microfilm sound" in the menus and also keep the original "LVL UP" song, go to
Data\Sound\fx\ui and uncheck the "loadscreen" folder, then go in Data\sound\fx\mus and uncheck the file
"mus_success.wav".
-To keep the original vault exit sound, go in Data\Sound\fx\mus and uncheck the file
"mus_exitthevault.wav"
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To avoid any conflicts with other mods, rename this mod as something like "FalloutHDaudio".
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When manually installing the main file, go to sound\fx\wpn\ and uncheck these folders:
alienblaster
minigun
pistollaser
rifleassault
rifleassaultg3
riflelincolns
riflesniper
When manually installing the DLC file, go to sound\fx\wpn\ and uncheck these folders:
alienblaster
riflegauss
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NMCs_Texture_Pack_for_FO3:
https://www.nexusmods.com/fallout3/mods/12056?tab=files
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Download these files and install them in the respective order:
MAXIMUM Pack
Patch
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Install the files in the order seen above, but when manually installing, uncheck these New
Vegas/unwanted files and folders:
PART 1 FOLDERS:
meshes\architecture\repconhq
textures\architecture\barracks
textures\architecture\barrier
textures\architecture\bittersprings
textures\architecture\bouldercity
textures\architecture\generic
textures\architecture\goodsprings
textures\architecture\helios_one
textures\architecture\hiddenvalley
textures\architecture\hooverdam
textures\architecture\jacobstown
textures\architecture\legion
textures\architecture\mccarran
textures\architecture\mojave outpost
textures\architecture\mormonfort
textures\architecture\ncr
textures\architecture\nellis afb
textures\architecture\nipton
textures\architecture\noso
textures\architecture\novac
textures\architecture\primm
textures\architecture\quarryjunction
textures\architecture\repconhq
textures\architecture\strip
textures\architecture\sunsets
textures\architecture\trainstation
textures\architecture\thefort\
textures\architecture\vault22
textures\architecture\westside
textures\architecture\yangtzewarmemorial
PART 1 FILES:
textures\architecture\citadel\dlc03citadelrubble.dds
textures\architecture\citadel\dlc03citadelrubble_n.dds
textures\architecture\paradisefalls\ -everything that starts with "nv", including:
-paradiseFallsEdgeTrim01.dds
-paradiseFallsEdgeTrim01_n.dds
-paradisefallsedgetrim01_nv.dds
-paradisefallsedgetrim01_nv_n.dds
-paradisefallsmaintile01_nv.dds
-paradisefallsmaintile01_nv_n.dds
-paradisefallsmaintile02_nv.dds
-paradisefallsmaintile02_nv_n.dds
textures\architecture\retaining wall\retainingwall02_nv.dds
textures\architecture\retaining wall\retainingwall02_nv_n.dds
textures\architecture\retaining wall\retainingwall03_nv.dds
Textures\architecture\suburban\bldgcornerwindows.dds
Textures\architecture\suburban\bldgcornerwindows_em.dds
Textures\architecture\suburban\bldgcornerwindows_n.dds
Textures\architecture\suburban\crackedplaster01.dds
Textures\architecture\suburban\crackedplaster01_n.dds
Textures\architecture\suburban\crackedplaster02.dds
Textures\architecture\suburban\crackedplaster02_n.dds
textures\architecture\urban\ -everything that starts with "nv", including:
-benchsuburban01_clean.dds
-benchsuburban01_clean_n.dds
-bldgcorner01window.dds
-bldgcorner01window_n.dds
-genericsewerlid01.dds
-genericsewerlid01_n.dds
-trusswork01_nv.dds
textures\architecture\urban\keybridge\keybridgelightnv.dds
textures\architecture\urban\keybridge\keybridgelight_nv_d.dds
textures\architecture\wasteland\ -everything that starts with "nv" or "gh", including:
-repconcheckpointgate.dds
-repconcheckpointgate_n.dds
-repconcheckpointgateb.dds
-repconcheckpointgateb_n.dds
PART 2 FOLDERS:
textures\clutter\casino
textures\clutter\campguardiansign
textures\clutter\deathclaw_sign
textures\clutter\displaycase
textures\clutter\hiddenvalley
textures\clutter\jacobstown
textures\clutter\mojaveexpress_dropbox
textures\clutter\nv_rrsign
textures\clutter\nvwoodbarrel
textures\clutter\reloadingbench
textures\clutter\signnv
textures\clutter\ssvendingmachine
textures\clutter\vendingmachinemag
textures\landscape\lod
textures\landscape\moat
textures\landscape\nv_rocks
textures\landscape\quarryjunction
textures\landscape\roads
textures\landscape\underwaterrock
PART 2 FILES:
PART 3 FOLDERS:
textures\dungeons\hotel highend
textures\dungeons\hotel lowend
textures\dungeons\metro\metro
textures\dungeons\nv_casino
textures\dungeons\nv_craftsmanhomesinterior
textures\dungeons\nv_goodsprings
textures\dungeons\nv_jtown
textures\dungeons\nv_ss
textures\dungeons\nv_ushome
textures\dungeons\nvcampgolfcourse
textures\dungeons\nvgamorrah
textures\dungeons\nvhooverdam
textures\dungeons\nvlucky38
textures\interface
textures\trees\nv_jtown_trees
textures\vehicles\nvtrainengine
textures\vehicles\frontloader
PART 3 FILES:
FOLDERS:
textures\landscape\lod\ -everything inside except for the "wasteland" folder-
textures\landscape\moat
textures\landscape\nv_rocks
FILES:
textures\landscape\rockcanyon01nv.dds
textures\landscape\vault22dirt.dds
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Hall Of Weapons:
https://www.nexusmods.com/fallout3/mods/17158
Sharpen filtered textures, not an actual "retexture" but brings noticeable improvements, and will cover
textures that aren't covered by other mods. It'll be used as a base.
Install manually and set the <data> directory properly.
Hall Of Equipment (Main File "All in One"):
https://www.nexusmods.com/fallout3/mods/17145
Sharpen filtered textures, not an actual "retexture" but brings noticeable improvements, and will cover
textures that aren't covered by other mods. It'll be used as a base.
Install manually and set the <data> directory properly.
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The only complete DLC retexture pack you can find in Nexus is "Mothership Zeta DLC
Retextured", shown above. But a certain Russian modder made retextures for all of the DLC
and also a small pack that fixes/improves NMC's textures.
You can find all of the MediaFire direct download links for all of his packs in this thread:
http://forum.step-project.com/topic/6885-fallout-3-dlc-retextured-by-quasarx-aka-magnesiumfire/
-----These are the links to each pack, download and install them in the order presented below-----
IMPORTANT: As you can see below, the Broken Steel, Point Lookout and NMC's Textures improvement
packs have additional patches on their pages, download and install these after you have already installed
the corresponding pack for each.
I recommend creating an account on the Russian website where the MediaFire links come from, because
some of the MediaFire links may be outdated and to access the new links you'll need to go to the mod
pages and log in.
When manually installing the 5 DLC packs, select the "ULTRA" folder only. Rename the installed files with
something special so that they don't conflict with other mods, if necessary.
-Operation Anchorage:
http://modgames.net/load/fallout3/modeli_i_tekstury/dlc_operation_anchorage_retexture/33-1-0-16671
-The Pitt:
http://modgames.net/load/fallout3/modeli_i_tekstury/dlc_the_pitt_retexture/33-1-0-16642
-Broken Steel + Patch:
http://modgames.net/load/fallout3/modeli_i_tekstury/dlc_broken_steel_retexture/33-1-0-16752
-Point Lookout + Patch:
http://modgames.net/load/fallout3/modeli_i_tekstury/dlc_point_lookout_retexture/33-1-0-16648
-Mothership Zeta:
http://modgames.net/load/fallout3/modeli_i_tekstury/dlc_mothership_zeta_retexture/33-1-0-16847
Collision mods:
These mods should be installed now, after the big texture packs and before small object retextures.
Collision Meshes:
https://www.nexusmods.com/fallout3/mods/21946?tab=files
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Download these files and install them in the respective order:
PrecisionCollisionClutterFix
Main File
update Collision Meshes FO3 1.6.0 to 1.6.5
FalloutFoodPackageRetextureCompilationFix (Important installation detail below)
--------------------------------------------------------------------------------------------------------------------------------------------
----
The FalloutFoodPackageRetextureCompilationFix file has to be put in a specific place down in the mod
list, right after the Fallout Food Package Retexture Compilation files, which are going to be
downloaded and installed later.
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Fallout 3 Re-Animated:
https://www.nexusmods.com/fallout3/mods/7670?tab=files
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Download these files and install them in the respective order:
When manually installing the main FO3RA file, go in Data\Meshes\Characters\_male and uncheck
these files:
-2haaimDown.kf
-2haaimisdown.kf
-2haaimisup.kf
-2haaimUp.kf
-2haattackleftisdown.kf
-2haattackleftisup.kf
-2haattackloopisdown.kf
-2haattackloopisup.kf
-2haattackrightisdown.kf
-2haattackrightisup.kf
RH_IronSights - FOSE:
https://www.nexusmods.com/fallout3/mods/6938?tab=files
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Download these files and install them in the respective order (with the exception of the WMK bridge for
now):
Main File
BETA Update 1
RH_IronSights - FO3RA Bridge (Important installation detail below)
RH_IronSights - WMK Bridge (Install later, down below, after WMK and its addons)
------------------------------------------------------------------------------------------------------------------------------------- -------
----
When manually installing the FO3RA bridge, go in Data\Meshes\Characters\_male\ and uncheck
these files:
-2haaim.kf
-2haaimis.kf
-2haattackleftis.kf
-2haattackleftisdown.kf
-2haattackleftisup.kf
-2haattackloopis.kf
-2haattackloopisdown.kf
-2haattackloopisup.kf
-2haattackrightis.kf
-2haattackrightisdown.kf
-2haattackrightisup.kf
--------------------------------------------------------------------------------------------------------------------------------------------
----
For some reason RH_IRONSIGHTS.esm paths a few weapon textures to its own weapon textures from
its own folders, and not only these textures aren't high quality (apparently they're just vanilla textures) but
they also overwrite potential retextures you might want to use. To change that:
-Open FO3Edit, click ok for the plugins checking prompt, wait for it to load everything.
-Click on the + ("plus") sign on the RH_IRONSIGHTS.ESM section, it will show the subsections inside of
it.
-Click on the + sign on the "Texture Set" subsection.
-You will see YELLOW lines with green names, they should be the first in the list. Right-click on each one
of them and click on "Remove", confirm.
-Repeat these steps to:
-RH_Ironsights_Basic_AnchoragePlugin.esp (3 lines)
-RH_Ironsights_Basic_ZetaPlugin.esp (Only one line, and it'll be RED if you use the UUF3P)
-RH_Ironsights adds quite a lot of weapon sway by default, and it can make it hard to aim in 1st person.
You can change that by using the "Gun Oil" in the Aid section on your Pip-Boy. I'd say 85% less weapon
sway plays nice.
-RH_Ironsights adds a brain jar with Point Lookout items in Springvale so you can get and test them, to
remove that just disable the RH_Ironsights_PL_NewItems.esp plugin.
-RH_Ironsights adds a radial blur effect when you're aiming in 1st person. It's not pretty and it takes quite
a bit of performance whenever it is present. You can disable it by using the "Gun Oil" in the Aid section on
your Pip-Boy.
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
textures\clothes
textures\effects
textures\nv*
textures\armor\1950stylesuit
textures\armor\arcadesdoctor
textures\armor\boomers
textures\armor\bosscribe\outfitf0*.dds(or else use as an alternative to outfitf.dds)
textures\armor\bosscribe\outfitm0*.dds(or else use as an alternative to outfitm.dds)
textures\armor\cass
textures\armor\greatkhans
textures\armor\headgear\boomers01.dds
textures\armor\headgear\boomers02.dds
textures\armor\headgear\boomers02_n.dds
textures\armor\headgear\f_metarmmiihelm.dds
textures\armor\headgear\f_metarmmiihelm_n.dds
textures\armor\headgear\mask.dds
textures\armor\headgear\mask_n.dds
textures\armor\headgear\rangerhat.dds
textures\armor\headgear\rangerhat_n.dds
textures\armor\hooverdamjumpsuit
textures\armor\leatherarmor\leathermark2.dds
textures\armor\leatherarmor\leathermark2_n.dds
textures\armor\lucassimms\outfitmNCR.dds (or else use it as an alternative to outfitm.dds)
textures\armor\memphiskid
textures\armor\metalarmormkii
textures\armor\petrochicojumpsuit (or else use the contents as an alternative to
\dlcanch\armor\armyjumpsuit\outfitf.dds and outfitm.dds)
textures\armor\powdergang
textures\armor\preordvault
textures\armor\rangerarmor
textures\armor\repconjumpsuit (or else use the contents as an alternative to those in
\dlcanch\armor\armyjumpsuit\)
textures\armor\vaulthelmet
textures\armor\vivavegas
meshes\armor\powdergang
meshes\armor\headgear\boomerhat03.nif
meshes\armor\headgear\vaultsecurityhelmet\m\vaultsecurityhelmet_skinned.nif
meshes\armor\metalarmor\m\oufitm - Copy.nif
meshes\armor\vaultscientist\._f (this file may appear in 7zip but not in windows explorer)
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Better clutter and furniture pack (Both Main Files - Clutter and Furniture):
https://www.nexusmods.com/fallout3/mods/8498?tab=files
--------------------------------------------------------------------------------------------------------------------------------------------
----
IMPORTANT: Neither of the two files are packaged correctly for installation with MO. They contain a
"clutter" folder and a "furniture" folder, and both of these should be inside a "textures" folder so that it can
be inside the Data folder. To fix that, when manually installing the clutter file, right-click the <data>
directory and click on "Create directory...", then create a "textures" (without quotes) folder. Drag the
"clutter" folder to it. Repeat the process for the furniture file.
NOTE: Some texture files overwrite textures from the Updated Unofficial Fallout 3 Patch that fix a vanilla
UV map texture problem. The Better clutter and furniture pack unfortunately uses the corrupted vanilla
textures.
To fix this, when manually installing the clutter file, uncheck these files:
Data\textures\clutter\junk\aislesign.dds
Data\textures\clutter\junk\aislesign_n.dds
Data\textures\clutter\junk\aislesignrx.dds
Data\textures\clutter\junk\aislesignrx_n.dds
Data\textures\clutter\bong
Data\textures\clutter\skeleton\skeletonmelt.dds
Data\textures\clutter\skeleton\skeletonmelt_g.dds
Data\textures\clutter\booksex.dds
Data\textures\clutter\booksex_n.dds
Data\textures\clutter\humanskeletonmelt.dds
Data\textures\clutter\humanskeletonmelt_g.dds
Data\textures\clutter\food\drinkingglass01_n.dds
--------------------------------------------------------------------------------------------------------------------------------------------
----
FOLDERS:
textures\architecture\paradisefalls
textures\clutter\aircraftservice
textures\clutter\casino
textures\clutter\displaycase
textures\clutter\lights
textures\clutter\repairkit
textures\dungeons\industrial
textures\landscape
FILES:
textures\clutter\fence\nv_fencepicket01.dds
textures\clutter\fence\nv_fencepicket01_n.dds
textures\clutter\fence\nv_fencepicket02.dds
textures\clutter\fence\nv_fencepicket02_n.dds
textures\clutter\fence\nvgoodspringsfence.dds
textures\clutter\fence\nvgoodspringsfence_n.dds
textures\clutter\acunit_d.dds
textures\clutter\acunit_n.dds
textures\clutter\hooverdammap.dds
textures\clutter\hooverdammap_n.dds
textures\clutter\junk\ssbottle_d.dds
textures\clutter\junk\ssbottle_d.dds
textures\clutter\junk\sscarton01.dds
textures\clutter\meterbox_d.dds
textures\clutter\meterbox_n.dds
textures\clutter\umbrella.dds
textures\clutter\ventbox.dds
textures\clutter\ventbox_n.dds
textures\clutter\office\bulletinboard03.dds
textures\clutter\office\bulletinboard03_n.dds
textures\dungeons\office\offdoormetal.dds
textures\dungeons\office\offdoormetal_n.dds
textures\dungeons\office\offdoorwood.dds
textures\dungeons\office\offdoorwood_n.dds
textures\furniture\bench01.dds
textures\furniture\bench01_n.dds
textures\furniture\gamorrahbed01.dds
textures\furniture\gamorrahbed01_n.dds
textures\furniture\dinertable01_nv.dds
textures\furniture\dinertable01_nv_m.dds
textures\furniture\dinertable01_nv_n.dds
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Main File
1k File
---------------------------------------------------------------------------------------------------------------------------------- ----------
----
Main File
PM's Med-X Texture
Sebastjin's Normals
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Install the files in the order seen above, name each one something different so that they won't conflict and
set the <data> directory properly on all of them. When manually installing, uncheck these New Vegas files
and folders:
Main File:
Data\textures\clutter\healingpowder
Data\textures\nvdlc01
Data\textures\nvdlc04
Data\textures\clutter\chems\cateye01.dds
Data\textures\clutter\chems\fixer01.dds
Data\textures\clutter\chems\hydra.dds
Data\textures\clutter\chems\jetused01.dds
Data\textures\clutter\chems\rebound.dds
Data\textures\clutter\chems\steady.dds
Data\textures\clutter\chems\turbo.dds
Data\textures\clutter\health\antivenbark.dds
Data\textures\clutter\health\antivencaz.dds
Data\textures\clutter\health\antivengen.dds
Data\textures\clutter\health\antivenrad.dds
Sebastjin's Normals:
Data\textures\clutter\healingpowder
Data\textures\nvdlc01
Data\textures\nvdlc04
Data\textures\clutter\chems\cateye01_n.dds
Data\textures\clutter\chems\fixer01_n.dds
Data\textures\clutter\chems\hydra_n.dds
Data\textures\clutter\chems\rebound_n.dds
Data\textures\clutter\chems\steady_n.dds
Data\textures\clutter\chems\turbo_n.dds
Data\textures\clutter\health\antivenbark_n.dds
Data\textures\clutter\health\antivencaz_n.dds
Data\textures\clutter\health\antivengen_n.dds
Data\textures\clutter\health\antivenrad_n.dds
--------------------------------------------------------------------------------------------------------------------------------------------
----
Main File
Round Mesh
--------------------------------------------------------------------------------------------------- -----------------------------------------
----
Schematics:
https://www.nexusmods.com/fallout3/mods/13036
Clipboards Retexture:
https://www.nexusmods.com/fallout3/mods/23587
Bobbleheads Retextured:
https://www.nexusmods.com/fallout3/mods/12378
--------------------------------------------------------------------------------------------------------------------------------------------
----
Choose either of the "textures" folder inside "tex - BLACK VERSION" or "tex - WHITE VERSION" and
bring it to the <data> directory.
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
High Res Vanilla Water Bottle Textures and Meshes (New Vegas Nexus):
https://www.nexusmods.com/newvegas/mods/64686
Neglected Clutter and Other Things - Retex (Neglected Clutter File) (New Vegas Nexus):
https://www.nexusmods.com/newvegas/mods/59756?tab=files
--------------------------------------------------------------------------------------------------------------------------------------------
----
We'll be using this mod just for the Bottlecap mine texture.
-When installing it manually:
-Uncheck the meshes folder.
-Expand the textures folder and uncheck everything except for the weapons folder.
-Go in Data\weapons\1handminedrop and uncheck "powerchargemine.dds" and
"1stpersonpowderchargemine.dds"
-Click OK to install.
--------------------------------------------------------------------------------------------------------------------------------------------
----
Hotplate retexture:
https://www.nexusmods.com/fallout3/mods/23126
Install manually and set the <data> directory properly.
textures\architecture\urban\
HD TERMINALS:
https://www.nexusmods.com/fallout3/mods/16364
steel ingot:
https://www.nexusmods.com/fallout3/mods/23198
Retex_Gorycorpseparts:
https://www.nexusmods.com/fallout3/mods/16927?tab=files
Install manually and set the <data> directory properly.
Smaller Holotapes:
https://www.nexusmods.com/fallout3/mods/20436
Install manually and set the <data> directory properly.
tvset retextured:
https://www.nexusmods.com/fallout3/mods/23023
Install manually and set the <data> directory properly.
maildropbox Retextured:
https://www.nexusmods.com/fallout3/mods/22573
Install manually and set the <data> directory properly.
Data\textures\d7\clutter\vault\console01.dds
Data\textures\d7\clutter\vault\console01_g.dds
Data\textures\d7\clutter\vault\console01_n.dds
Data\textures\d7\clutter\jerseyBar01.dds
Data\textures\d7\clutter\jerseyBar01_n.dds
Data\textures\d7\clutter\jerseyBar02.dds
Data\textures\d7\clutter\jerseyBar02_n.dds
Data\textures\d7\clutter\nukaFridge.dds
Data\textures\d7\clutter\nukaFridge_em.dds
Data\textures\d7\clutter\nukaFridge_n.dds
Data\textures\d7\clutter\nukaFridgeHead.dds
Data\textures\d7\clutter\nukaFridgeHead_g.dds
Data\textures\d7\clutter\nukaFridgeHead_n.dds
Data\textures\d7\clutter\wallClock.dds
Data\textures\d7\clutter\wallClock_n.dds
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Animated Fan:
https://www.nexusmods.com/fallout3/mods/20452
Hectrol Mailbox Deluxe HighRes Retex (Main File) (New Vegas Nexus):
https://www.nexusmods.com/newvegas/mods/40513
MAIN
helmet fix
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
If Defender Morrill is named as "Difensore Morrill" in your game and your game language isn't Italian, it's
because of this mod. To fix that:
-Open FO3Edit, click ok for the plugins checking prompt, wait for it to load everything.
-Click on the + ("plus") sign on the "BornAgain Outcast v3.esp" section, it will show the subsections inside
of it.
-Click on the + sign on the "Non-Player Character" subsection.
-Click on "DLC02DefenderMorrill".
-Now look on the right and find the "FULL - Name" line. There should be "Difensore Morrill" written.
-Right click on "Difensore Morrill" and click "Edit", then write "Defender Morrill" and click OK.
-Close FO3Edit, click ok on the plugin backup window.
------------------------------------------------------------------------------------------------------------------ --------------------------
----
Winterized DX:
https://www.nexusmods.com/fallout3/mods/6167?tab=files
------------------------------------------------------------------------------------------------------------------------------------------- -
----
Download these files and install them in the respective order:
Winterized DX Main File (Install manually and set the <data> directory properly)
NEEDED MESHES
DX compatibility files
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Enclave DX:
https://www.nexusmods.com/fallout3/mods/6365?tab=files
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Download these files and install them in the respective order, set the <data> directory properly on both
files:
Enclave DX T
Enclave DX Pulse
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
BornagainCombatArmor4096
BornagainCombatArmor4096EnvironmentMaps
BornagainAnchorageCombatArmor2048
BornagainZetaCombatArmor4096
------------------------------------------------------------------------------------------------------------------- -------------------------
----
Character/NPCs:
Project Beauty.esm
Project Beauty - Broken Steel.esp
Project Beauty - Point Lookout.esp
And drag Project Beauty.esm inside the "Optional Merged Version" folder to the <data> directory.
bLoadFaceGenHeadEGTFiles = 1
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
Creatures:
Vandr HD Creatures:
https://www.nexusmods.com/fallout3/mods/18500
Install manually and set the <data> directory properly.
Supermutants
Supermutants 4k Fawkes
---------------------------------------------------------------------------------------------------------------------------------- ----------
----
Feral Ghouls - Biohazard - Fallout 3 Edition (Just the Broken Steel and Point Lookout Ghouls files):
https://www.nexusmods.com/fallout3/mods/18878?tab=files
Install manually and set the <data> directory properly on both files.
Mirelurk 2K:
https://www.nexusmods.com/fallout3/mods/23883
Hi-Res Harold:
https://www.nexusmods.com/fallout3/mods/10023
Install manually and set the <data> directory properly.
Robots HD Retexture:
This mod is made by the Russian modder QuazarX. It can only be found in this website:
http://modgames.net/load/fallout3/modeli_i_tekstury/robots_hd_retexture/33-1-0-18616
-Then go to:
Robots HD Retexture\Liberty HD Retexture\??????? 4096\textures\creatures
Weapons:
Main File
WEP RH Irons Patch
-------------------------------------------------------------------------------------------------------- ------------------------------------
----
Plasma Rifle Awesomefied - Now with ironsights (Ironsights for WMK version):
https://www.nexusmods.com/fallout3/mods/23178?tab=files
Install manually and set the <data> directory properly.
Fallout 3 Hirezd:
https://www.nexusmods.com/fallout3/mods/19931?tab=files
-------------------------------------------------------------------------------------------------------------- ------------------------------
----
Download these files and install them in the respective order, set the <data> directory properly for each
one of them:
BB Gun
Flamer
Grenades
Knuckles
Lincolns Repeater
Lincolns Repeater - Optional Cubemaps
Mines
Minigun
Minigun - Deluxe Addon
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
sledgehammer redo:
https://www.nexusmods.com/fallout3/mods/22574
Combat Knife Retexture (Combat Knife Retextured file) (New Vegas Nexus):
https://www.nexusmods.com/newvegas/mods/55114?tab=files
Install manually and set the <data> directory properly.
Philekos Tesla-Cannon Retexture (New Vegas Nexus):
https://www.nexusmods.com/newvegas/mods/39499
When manually installing, uncheck the "weapons" folder.
No Tracer Effect:
https://www.nexusmods.com/fallout3/mods/21014
-A mod i created called "Proper Projectile and Casings" (PPaC) that gives proper projectiles and casings
to weapons. So for example, the 10mm pistol won't eject a rifle bullet casing when shooting. And the
bullet projectile itself will be correct as well, according to the weapon. I have done that for all of the main
firearms in the game and it was made specifically for the guide, so it requires RH_IS + WMK + Millenia's
weapon mods + all of Millenia's weapon mods fixes by Jacqueslws + WMK - dlc weapons enabler by
Jacqueslws + Realistic Bullet Speed to be installed altogether and properly.
-Any random tweaks and fixes to some other mods included in this guide.
Just download and install it normally. I don't recommend trying to use it outside of this guide as it requires
many specific mods/patches present in the guide in a specific order.
----------------------------------------------------------------------------------------------------------------------------- ---------------
----
------------------------------------------------------------------------
Plugins list and load order:
The mods themselves should be installed in the order provided above. The plugin order
needs a bit of adjusting though. Set it up this way:
Fallout3.esm
Anchorage.esm
ThePitt.esm
StreetLights.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
iHUD.esm
RH_IRONSIGHTS.esm
Project Beauty.esm
rmSaveManager.esp (Optional)
DCStreet - BS.esp
RCmarketNoFire.esp
House.esp
antagonizer.esp
mechanist.esp
CouncilSeatFix.esp
bloodtiesdialogfixes.esp
safe_regulator_hq.esp
AutomatFix.esp
SuitcaseReanimated.esp
AdBlocker.esp
AdBlocker+CRUF3F.esp
No UI Blur.esp
AutoGates.esp
AnimatedTerminalScreenSavers.esp
Realistic Explosions.esp
RHKFollowerXP.esp
FirstPersonGunFollowCrosshairs.esp
AutoAim_6000_v1.0.esp
ZoomReworked.esp
CanHasRecoil.esp
BA_Repair_GOTY.esp
WeightRebalance.esp
Sprint Mod.esp
No Blur Effect.esp
RealisticHDRLight.esp
EpicMiniNukes.esp
RH_IronSights_Basic_VanillaPlugin.esp
RH_IronSights_Basic_AnchoragePlugin.esp
RH_IronSights_Basic_PittPlugin.esp
RH_IronSights_Basic_BrokenSteelPlugin.esp
RH_IronSights_Basic_PointLookoutPlugin.esp
RH_IronSights_Basic_ZetaPlugin.esp
RH_IronSights_Pitt_NewRifleSights.esp
RH_IronSights_RemoveReticule.esp
RH_IronSights_PL_NewItems.esp (Disabled)
WeaponModKits.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - PointLookout.esp
WeaponModKits - Zeta.esp
RH_WMK_Bridge.esp
IMPACT.esp
schematics2.esp
ClearRadSuits.esp
AnimatedFanV2f3.esp
d7_hubris.esp
WinterizedT51bDX.esp
Tribal_DX.esp
FO3_WRP.esp
Millenia_C96_replacer.esp
Millenia_C96_replacer_WMKpatch.esp
Millenia_WMK.esp
WMK_Fixes_dlc.esp
PlasmaRifleAwesomefiedWMK.esp
Fo3HirezdLincolnRepeater.esp
Fo3HirezdMinigun.esp
sledgehammer textureset.esp
superSledgeRetexture Textureset.esp
RealisticBulletsWMKtracers.esp
------------------------------------------------------------------------
Creating a Merged Patch with FO3Edit:
A merged patch is basically a little .esp that tries to combine information from different
.esps in your plugins list to ensure compatibility between mods. It's not a magical
solution and it doesn't affect everything it should, but it's still one more step towards a
stable game so there's no reason not to create one. It's very simple:
-Open FO3Edit, click ok for the plugins checking prompt, wait for it to load everything.
-Right-click anywhere on the left-panel (the plugins list). You can right-click the very last .esp for example.
-Hover your pointer over the "Other" section (at the end) so that it shows its options.
-Click on "Create Merged Patch".
-Name the .esp anything you want, for example "Merged Patch" and click OK.
-Close FO3Edit, click ok on the plugin backup window.
The plugin will now be in MO's "Overwrite" folder (on the mod list). It should show on the plugins
list, you just have to activate it.
You should create a Merged Patch not only when adding new plugins, but also when updating,
removing or changing the load order of any plugins as well.
------------------------------------------------------------------------
List of missing retextures that should be added to this guide, if someone ever makes them:
Robots:
Chimera Tank (OP Anch)
Spider Drone (OP Anch)
Creatures:
Bloatfly
Albino Radscorpions
Weapons:
Mesmetron
Gatling laser
Fat Man
Heavy incinerator
Dart gun
Nuka Grenade
------------------------------------------------------------------------
List of relevant mods that had to be kept out of this guide and the reasons why:
Combat Enhanced-Tactics:
https://www.nexusmods.com/fallout3/mods/6492
This mod tries to bring some nice improvements to NPC combat behaviour, but it makes combat a lot
harder as they move around way too much while shooting, etc. Some users have reported it messes up
Liberty Prime as well.
Responsive Kill Reactions (and its alternative Kill Reactions - RKR Enhanced):
https://www.nexusmods.com/fallout3/mods/11750/
https://www.nexusmods.com/fallout3/mods/20614
Similar to the mod above, it tries to improve on NPC behaviour but messes up in a few areas, such as
making NPCs indiscriminately crowd around a dead body even if you keep killing them one by one in the
same spot. Another example is having every non-agressive NPC in an area flee as soon as you enter it
just because there was a dead body lying around (that wasn't even put there by the player).