You are on page 1of 17

Nexus Skyrim File of the month May 2015]

No custom animation possible for Skyrim? Wrong. FNIS Behaviors allows other mods to
add different types of animations to the game: idles/poses, sequenced, arm offset,
furniture, and paired animations, killmoves, and creature animations.
And, with the demonstration mod FNIS Spells the user has a means to display almost
all animation files. Dance animations included.

Note: You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS
Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod.
In addition, when you uninstall a mod that uses FNIS Creatures, you first have
press the "De-Install Creatures" button, before you run the "Update FNIS Behaviors"

Use animations exclusive to the player in an EASY way? Install


[url=http://www.nexusmods.com/skyrim/mods/71055]FNIS PCEA2[/url] and see the
potential
Bored of all females walking the same?
[url=http://www.nexusmods.com/skyrim/mods/54521]FNIS Sexy Move[/url] will change
that
Ready to explore Skyrim from above? Install
[url=http://www.nexusmods.com/skyrim/mods/64303]FNIS Flyer[/url] and off you go
Want to see creatures animated by custom FNIS behaviors? Go and get
[url=http://www.nexusmods.com/skyrim/mods/38384]FNIS Zoo[/url]
You are a modder, and want to understand the contents of behavior files?
[url=http://www.nexusmods.com/skyrim/mods/32113]CondenseBehavior[/url] represents
Behaviors in a condensed form
You are a modder, and interested in Behaviors? Download FNIS for Modders
Documentation V6.2 (or later) from the (FNIS for Skyrim) Files section

[youtube]iukqiPz7XuU[/youtube]
NEW: The most complete FNIS tutorial (both NMM/MO). Thanks GamerPoets

More videos see at the end of this description

___________________________________________________________________________________
Recent Change(s)

2018/05/220
FNIS Behavior 7.4.5
-Fixed a bug that removes unrelated folders and files when the user is using "File
Redirection" and has (wrongly) pointed the "RedirectFiles" parameter to a folder
with additional user data.
-GenerateFNISforModders: fixed a bug that generated wrong "transitions" parameters
in for basic and sequenced animations. Consequences unknown. Might sporadically
cause glitches when one cyclic animation is interupted by an FNIS basic or
sequenced one.
-Skyrim VR: fixed unjustified installation warnings due to a wrong registry check.

NOTES: It is STRONGLY recommended to update to FNIS 7.4.5 for:


-Users using "File Redirection" (just in case you are doing a mistake)
-Modders providing mods with basic or sequenced FNIS custom animation (to re-
generate "FNIS_<your_mod>_Behavior.hkx)

2018/04/26
FNIS Behavior 7.4.4 :
-Fixed behavior bug that prevented TK Dodge sidestep animations
-Fixed bug that prevented certain types of Alternate Animation, e.g. with PCEA2
2018/04/20
FNIS Behavior 7.4.3 :
-Replaced wrong files in FNIS Behavior download
2018/04/19
FNIS Behavior 7.4.1 :
-Fixed a bug that caused t-pose for "simple" FNIS installations (installations
without PCEA2, Sexy Move, or similar mods)
-Release as 32bit applications only (was wrong for Nexus non-premium users)
-Prepared FNIS version for Skyrim VR (available soon on FNIS SE)
2018/04/13
FNIS Behavior 7.4 (Vortex/MO support release - See "FNIS Vortex/MO support
(profiles), FNIS.ini"):
-Added File Redirection: allows you to redirect all relevant FNIS generated files
into folder outside Skyrim\Data (to support Vortex/MO profiles)
-Added Start from command line: this is a feature primarily for Vortex, but can be
used for starting from a .bat file
-Added Execution without GUI (FNIS window): FNIS windows will only appear in case
of error or warnings.
-HKX Compatibility Check now will always run on custom behavior files and skeletons
(independent of patch being ticked)
-Added patch for [url=http://www.nexusmods.com/skyrim/mods/90664]Super Serious
Crossbows[/url] by superseriousguy
-"Proper Spell Cast Direction" (PSCD) fix now switched off by default. Has to be
activated in the FNIS.ini (PSCD=1)
-Release of FNIS (LE) as 32bit applications only (too much hazzle for many users to
decide between FNIS 32/64 bit)

Note: The optional FNIS 7.4.5 XXL Beta (20,000 animations) will run slower on PCs
with little memory.
It is also likely, that using mods with a total of more than 10000 animations will
increase the likelyhood of load CTD. How much? I don't know. Use at your own risk.

___________________________________________________________________________________
Installation and Execution

NOTE: It is GENERALLY and STRONGLY recommended, that you DO NOT INSTALL any of
Steam, Skyrim, FNIS in folders that are protected by Windows UAC (User Account
Control). These are "C:/Program Files (x86)" or "C:/Program Files" (or their
localized correspondents, e.g. "C:/Programme (x86)"). Use root folders like
"D:\Games". This way you can avoid serious protection issues, especially when using
Mod Managers.

FNIS is a tool, and not a mod, and therefore different from most everything that
you find on Nexus. If you are new to modding and using FNIS, it is strongly
recommended that you watch one of many videos that explain the use of FNIS. Like
the videos at the beginning and the end of this description.

-If you use NMM or MO: If you have an old FNIS version installed, uninstall it like
any other mod.
-If you install manually: There is NO action necessary to uninstall an older FNIS
version. Simply overwrite everything.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - -
-Install FNIS Behavior V7_4_5
-Install Creature Pack V6_1 (optional, necessary for creature animation mods)
-Install FNIS Idle Spells V5_0_1 (optional, necessary for the spells)
-Activate the FNIS plugin (FNIS.esp)
-Install other FNIS dependant mods (see mod list below)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - -
-If you install manually: Go to to your Skyrim Installation directory(for example
D:/Games/Steam/SteamApps/common/Skyrim), and from there to
Data/tools/GenerateFNIS_for_Users
-If you install manually: Start the FNIS generator GenerateFNISforUsers.exe AS
ADMINISTRATOR (part of FNIS Behavior, and ABSOLUTELY NECESSARY, or NOTHING works)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - -
-If you use NMM: Install FNIS like any other mod
-If you use NMM: If not done yet, "Configure FNIS" in NMM's list of supported tools
(right most drop-down button in the menu bar). In the folder selection box go to
your Skyrim Installation directory(for example
D:/Games/Steam/SteamApps/common/Skyrim), and from there to
Data/tools/GenerateFNIS_for_Users. Click OK.
-If you use NMM: "Launch FNIS" from NMM's list of supported tools (right most drop-
down button in the menu bar)
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - -
-If you use MO: Configure FNIS as executable (IMPORTANT - See one of the videos
shown here, or read [url=http://wiki.step-
project.com/Fores_New_Idles_in_Skyrim]S.T.E.P. Project: Fores New Idles in
Skyrim[/url])
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - -
-Select necessary "Available Patches" (ONLY those you need! See section "Patches")
from the bottom part of the generator window
-Click "Update FNIS Behavior"
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
- - - - - - - - -
-To check if new animation mods can cause problems: press the "Consistence Check"
button
-If you have uninstalled any mod that uses the FNIS Creature Pack: press the "De-
Install Creatures" button (and install the Creature Pack again, if necessary)

When you exit GenerateFNISforUsers.exe, you will be asked if a shortcut to the


tool shall be created on your desktop.
Say "YES" when installing MANUALLY (STRONGLY recommended - you will need the
generator quite frequently)
Say "Abort" when installing through NMM or MO

-For more detailed manual installation directions see "Installation (extended)"


-For Installation under [url=http://www.nexusmods.com/skyrim/mods/1334]Mod
Organizer[/url] see the guide at [url=http://wiki.step-
project.com/Fores_New_Idles_in_Skyrim]S.T.E.P. Project: Fores New Idles in
Skyrim[/url]. Or watch one of the videos shown here.
-If you are new with installing mods, check the Wiki
[url=http://wiki.tesnexus.com/index.php/Installing_Mods_Using_NMM]Installing Mods
Using NMM[/url]

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

FNIS Vortex/MO support (profiles), FNIS.ini


FNIS supports Vortex and MO with several features. All features use parameters
either from the FNIS.ini file, or as command line parameters when used from the
command line. See also FNIS.ini0 in your FNIS Behaviors download.

File Redirection. This allows you to redirect all relevant FNIS generated files
into a folder outside Skyrim\Data (to support Vortex/MO profiles). It includes all
files that change the Skyrim animation functionality. FNIS temporary files and logs
will still be written to the regular places (under
data\tools\GenerateFNIS_for_Users). To use this functionality, the following
parameter needs to be defined (FNIS.ini, or command line)
-RedirectFiles=<folder outside of Skyrim\Data> e.g. RedirectFiles=D:\FNIS_Redirect
To activate File Redirection, you need to set the patch for "File Redirection
(Vortex/MO profiles support)". If you start FNIS from command line, this patch is
automatically implied. To see how this can be used together with your actual mod
manager, refer to your mod manager's documentation.

Start FNIS from command line (done by Vortex, or from a user defined .bat file (not
possible whith "virtual install"!). The commandline has the following format
-<FNIS_path>\GenerateFNISforUsers <FNIS_ini_parameters> e.g
C:\Steam\Steamapps\common\Skyrim\tools\GenerateFNIS_for_Users\GenerateFNISforUsers
InstantExecute=1 PSCD=0 The <FNIS_ini_parameters> are the same that can be
specified in the FNIS.ini file. (see FNIS.ini0)

FNIS execution without GUI (FNIS window). FNIS can be started without opening the
FNIS window. The parameters (patches) are the same as in the last FNIS run.The FNIS
window will only pop up if FNIS has to report error or warnings. This execution
mode is activated with the following parameter (FNIS.ini, or command line)
-InstantExecute=1 When you use this feature manually (not via Vortex), it is
recommended that you use it only from a .bat file (and not for example by double-
clicking from the Explorer). Because otherwise you will not see when FNIS is done.

IMPORTANT Notes:
-All possible parameters are listed and explained in Skyrim\Data\FNIS.ini0. Empty
lines, and lines starting with ' (apostrophe) are ignored
-To take effect, this file (FNIS.ini0) has to be copied MANUALLY to
Skyrim\Data\FNIS.ini.
-Vortex, MO and NMM Virtual Install users: FNIS.ini has to go to "real" SKYRIM\Data
(NOT inside the virtual mod folders!)

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Problem shooting "Installation Problems"

When all NPCs move with the dreaded STIFF "half-T" POSE, then this is NO FNIS bug:
YOU HAVE DONE SOMETHING WRONG DURING INSTALLATION!
-Remove the desktop GenerateFNISforUsers.exe desktop short-cut
-Re-install FNIS Behavior EXACTLY as described in the "Installation"
-Fix all errors in the generator's text field, and give note to all warnings -
Errors definitely WILL, Warnings CAN indicate causes of the "half-T" problem
-DON'T try to be smart moving things around
-DON'T call the generator from within 7Zip, WinRar, ..., and NOT from a folder that
you arbitrarily find through the Windows Explorer Search function

If the problem persists AND you are using a LEGAL, STEAM based version of Skyrim
then report your problem WITH SUFFICIENT and PRECISE information in the FNIS
discussion thread. Always include the contents of the generator's text field
(copy/paste) from your last run. And the way you installed FNIS (NMM,MO, manual).
And avoid meaningless information like "glitches", "didn't work", "tried all
different ways 3 times".

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Piracy Precautions

FNIS takes preemptive steps against piracy:


-FNIS checks whether you use a legal Skyrim Steam installation. For this purpose
reads the information Steam is setting every time you launch Skyrim with the Steam
launcher. If this check fails, you will get a warning in the FNIS output window.
-FNIS checks whether you are user of the mod pirate site "moddrop". In this case
FNIS will abort with an appropriate error message. If you want to use FNIS again,
you need to (1) uninstall the moddrop client, (2) uninstall FNIS, including all
leftovers in tools\GenerateFNIS_for_Users or MO overwrites, respecively (3) re-
install FNIS again.

NOTE:
-I will NOT HELP any PIRATES! First, I don't support people that don't support
Skyrim and its mod authors. And second, I don't waste my time chasing down problems
which only occur with illegal installations.
-In order to execute its preventive piracy actions, FNIS reads data from your PC.
But only as much as is needed to find out the above described piracy information.
If you don't fail the check, there is nothing that is kept in any way. And if you
fail, the result is only distributed if you choose to share it. In particular there
is no background scanning in any way.

You can use FNIS only if you agree with its piracy checks described above!!!

___________________________________________________________________________________
Mods using FNIS Behavior

Non-adult:
-FNIS Spells (optional file for this mod)
-[url=http://www.nexusmods.com/skyrim/mods/2658]Dance Animation for Modder[/url] by
Umpa, SergeyWR (included in FNIS Spells)
-[url=http://www.nexusmods.com/skyrim/mods/17880]Funny Animations And Idles [/url]
by dualsun (included in FNIS Spells)
-[url=http://www.nexusmods.com/skyrim/mods/14521]Shake It - Dance Animations by
indexMemories[/url] by IndexMemories
-[url=http://www.nexusmods.com/skyrim/mods/15775]Flying Mod Beta[/url] by PorroOne
-[url=http://www.nexusmods.com/skyrim/mods/18575]Amethyst Hollows Dreamworld[/url]
by AmethystDeceiver
-[url=http://www.nexusmods.com/skyrim/mods/16864]Momo Acrobatic Jump[/url] by xp32
-[url=http://www.nexusmods.com/skyrim/mods/19497]Osare AnimObjects Pose[/url] by
anano
-[url=http://www.nexusmods.com/skyrim/mods/20721]Advanced Skyrim Overhaul (aka
Nature of the beast II)[/url] by gulogulo
-[url=http://www.nexusmods.com/skyrim/mods/24222]Vampiric Thirst - Dawnguard
Edition[/url] by Miss Leeches
-[url=http://www.nexusmods.com/skyrim/mods/24875]Gangnam Style Dance
Animation[/url] by Casualmods MotionMakerDiva / Brodual
-[url=http://www.nexusmods.com/skyrim/mods/26271]Fully Animated Meals Potions[/url]
by foster
-[url=http://www.nexusmods.com/skyrim/mods/27971]ZF Primary Needs[/url] by varakz
-[url=http://www.nexusmods.com/skyrim/mods/28428]New Animation for Magic
Casting[/url] by xp32
-[url=http://www.nexusmods.com/skyrim/mods/28978]Pretty Motion Package[/url] by
Dualsun
-[url=http://www.nexusmods.com/skyrim/mods/30200]Pipe Smoking[/url] by MadNuttah
and Virakotxa
-[url=http://www.nexusmods.com/skyrim/mods/35511]Way of the Thousand Fists[/url] by
rewind2
-[url=http://www.nexusmods.com/skyrim/mods/38384]FNIS Zoo[/url] by fore
-[url=http://www.nexusmods.com/skyrim/mods/44467]Emote - Rest[/url] by Anton
-[url=http://www.nexusmods.com/skyrim/mods/52269]EatingSleepingDrinking -
KuNeruNomu[/url] by gekkou1992
-[url=http://www.nexusmods.com/skyrim/mods/52298]Play Random Idle[/url] by Phnx
-[url=http://www.nexusmods.com/skyrim/mods/54521]FNIS Sexy Move[/url] by fore
-[url=http://www.nexusmods.com/skyrim/mods/59463]Moonlight Tales - Werewolf
Essentials[/url] by Brevi - Al99 - NsJones
-[url=http://www.nexusmods.com/skyrim/mods/60421]Bathing in Skyrim[/url] by mzin
-[url=http://www.nexusmods.com/skyrim/mods/60475]Alive Peeing[/url] by skyrimalive
-[url=http://www.nexusmods.com/skyrim/mods/62017]Throwing Weapons Lite[/url] by
JZBai
-[url=http://www.nexusmods.com/skyrim/mods/63774]Nephilim[/url] by Antonio
Colasurdo
-[url=http://www.nexusmods.com/skyrim/mods/64303]FNIS Flyer[/url] by fore
-[url=http://www.nexusmods.com/skyrim/mods/64769]Real Flying (with Gliding and
Collisions)[/url] by Anton
-[url=http://www.nexusmods.com/skyrim/mods/71055]FNIS PCEA2[/url] by fore
-[url=http://www.nexusmods.com/skyrim/mods/72747]RandomIdleAnimation[/url] by
gekkou1992
-[url=http://www.nexusmods.com/skyrim/mods/74699]Shake It Some More - Dance
Animations Addon and Framework[/url] by Dani - Gruberix
-[url=http://www.nexusmods.com/skyrim/mods/76530]Combat Fatigue[/url] by
Thegooglyman
-[url=http://www.nexusmods.com/skyrim/mods/76744]OSA - Skyrim Ascendancy
Engine[/url] by Ceo
-[url=http://www.nexusmods.com/skyrim/mods/77723]Spears by Soolie Reanimate[/url]
by Bouboule
-[url=http://www.nexusmods.com/skyrim/mods/80927]Potions Animated (Flee while you
drink)[/url] by Drazhar753
-[url=http://www.nexusmods.com/skyrim/mods/83640][/url] Centaur Race Alpha WIP by
jboyd4 - SpikeDragonLord - Aerisarn - RustyShackleford69
-[url=http://www.nexusmods.com/skyrim/mods/84013]Cannabis Skyrim Lite[/url] by
Tokinklownz
-[url=http://www.nexusmods.com/skyrim/mods/85545]Reclaim Your Honor - Seppuku[/url]
by JosephTheAwesome aka void30
-[url=http://www.nexusmods.com/skyrim/mods/86031]Ride Sharing[/url] by Musje
-[url=http://www.nexusmods.com/skyrim/mods/86263]Potions Animated Fix[/url] by
FBplus and Migeend
-[url=http://www.nexusmods.com/skyrim/mods/87272]Nazeem's Death Dance.. to Cloud
District[/url] by BakaFactory
-[url=http://www.nexusmods.com/skyrim/mods/87492]Muscle training[/url] by marubouzu
-[url=http://www.nexusmods.com/skyrim/mods/87520]Spartan Kick[/url] by BakaFactory
-[url=http://www.nexusmods.com/skyrim/mods/87576]Giantess Mod - Size Matters[/url]
by PepperedWalnut
-[url=http://www.nexusmods.com/skyrim/mods/89259]Female Cover Self Animations -
Line Of Sight[/url] by Rebual
-[url=http://www.nexusmods.com/skyrim/mods/89708]New Armoury - Rapiers with third
person animations[/url] by NickNak

-Skyrim Pose Collection by Halofarm, uploaded at


[url=http://mod.dysintropi.me/mods/skyrim]Halo's Mods[/url] (external link!)
-[url=https://enderal.com]Enderal[/url] (external link!)

Adult:
-[url=http://www.nexusmods.com/skyrim/mods/8714]Adult Show XXX[/url] by
RainOfChaos, theru, Messenjah, Persacom
-[url=http://www.nexusmods.com/skyrim/mods/8732]Cannabis Skyrim[/url] by MadNuttah
and Virakotxa
-[url=http://www.nexusmods.com/skyrim/mods/10748]Animated Prostitution -
Skyrim[/url] by JoshNZ (see "Known Restrictions and Incompatibilities")
-[url=http://www.nexusmods.com/skyrim/mods/11427]Bathing Beauties or Beefcake -
Luxury Suite[/url] by migal130
-[url=http://www.nexusmods.com/skyrim/mods/16021]Maids II - Deception[/url] by
Enter_77
-[url=http://www.nexusmods.com/skyrim/mods/18366]Niruins Business Plans[/url] by
FreshFish
-[url=http://www.nexusmods.com/skyrim/mods/24023]Zaz Resources - Whips Restraints
and Bondage[/url] by rofloski
-[url=http://www.nexusmods.com/skyrim/mods/24536]Blow up -a little sexy apparel
replacer addon-[/url] by Cotyounoyume
-[url=http://www.nexusmods.com/skyrim/mods/33102]EstrusForSkyrim[/url] by
cotyounoyume
-[url=http://www.nexusmods.com/skyrim/mods/36993]Companion Selene Kate[/url] by
Kasprutz and Hello Santa
-[url=http://www.nexusmods.com/skyrim/mods/69448]0S3SEKSY NET 9000[/url] by Ceo
-[url=http://www.nexusmods.com/skyrim/mods/69671]BeeingFemale[/url] by Ausbrecher
-[url=http://www.nexusmods.com/skyrim/mods/70495]Amorous Adventures[/url] by
FoxFingers
-[url=http://www.nexusmods.com/skyrim/mods/77973]OSex - Legacy Version 1.06[/url]
by Ceo
-[url=http://www.nexusmods.com/skyrim/mods/80201]HAnimations[/url] by nazonootoko
-[url=http://www.nexusmods.com/skyrim/mods/81241]Flower Girls for Skyrim
32bit[/url] by Xider
-[url=http://www.nexusmods.com/skyrim/mods/81267]TropicalIsland[/url] by
nazonootoko
-[url=http://www.nexusmods.com/skyrim/mods/84810]SLAL KomAnim (Komotor Animations)
[/url] by komotor
-[url=http://www.nexusmods.com/skyrim/mods/87130]Female Cover Self Animations[/url]
by thegooglyman and suzutsuki
Mods from an all-adult site (in the links replace "LL" with name of the site!!!):
-[url=http://www.LL.com/topic/16623-skyrim-sexlab-sex-animation-framework-v157-
updated-0511]Sexlab[/url] by Ashal
-[url=http://www.LL.com/topic/17062-zaz-animation-pack-2014-04-21]ZaZ-Animation-
Pack[/url] by mastercchris and XAZ
-[url=http://www.LL.com/topic/17295-private-needs]Private Needs[/url] by
Richard19840706
-[url=http://www.LL.com/topic/24042-sd-sanguine-debauchery-enhanced-2014-02-
02]Sanguine's Debauchery Enhanced[/url] by skyrimII
-[url=http://www.LL.com/files/file/149-estrus-chaurus]Estrus Chaurus[/url] by
jbezorg
-[url=http://www.LL.com/files/file/286-defeat-v5b3-530]Defeat[/url] by Goubo
-[url=http://www.LL.com/files/file/320-bestiality-animations-pack]Bestiality
Animations Pack[/url] by Gone
-[url=http://www.LL.com/files/file/403-sexlab-tdf-prostitution-and-pimping-the-
former-aggressive-prostitution-v1819c]SexLab TDF Prostitution and Pimping[/url] by
TheDriedFinger
-[url=http://www.LL.com/topic/43184-get-stripped-again]Get Stripped! Again![/url]
by bahow
-[url=http://www.LL.com/topic/44726-serialstrip]SerialStrip[/url] by APPS Dev Team
-[url=http://www.loverslab.com/topic/50710-dark-souls-combat-v143]Dark Souls
Combat[/url] by TheDriedFinger

Mods supported by FNIS with patches:


-[url=http://www.nexusmods.com/skyrim/mods/14871]PC Exclusive Animation Path (PCEA)
[/url] by xp32 and Raestloz
-[url=http://www.nexusmods.com/skyrim/mods/16975]New Animation for Running with
Bow[/url] by xp32 and Raestloz
-[url=http://www.nexusmods.com/skyrim/mods/18981]New Animation for 1H Weapon[/url]
by xp32
-[url=http://www.nexusmods.com/skyrim/mods/20923]TK Dodge V3.0[/url] by tktk1
-[url=http://www.nexusmods.com/skyrim/mods/24286]Horsemen Mounted Combat
Enhancements[/url] by rongphale
-[url=http://www.nexusmods.com/skyrim/mods/59487]Blocking Combat Behavior
Improvements for Skyrim[/url] by moljka
-[url=http://www.nexusmods.com/skyrim/mods/83640]Centaur Race Alpha WIP[/url] by
jboyd4 - SpikeDragonLord - Aerisarn - RustyShackleford69
-[url=http://www.nexusmods.com/skyrim/mods/90664]Super Serious Crossbows[/url] by
superseriousguys

___________________________________________________________________________________
Usage

The main file of FNIS, FNIS Behaviors, is a tool, NOT a mod. Actually 2 tools. Mod
authors can use the modders tool to generate behavior files to add new custom
animations to their own mods. The other one, the users tool, then will collect the
data for all FNIS dependent tools on the user PC and then integrate that into the
user's Skyrim installation.

To hook new animations into the sytem, it is necessary to modify original


("vanilla") behavior files for characters and creatures. Because of the anti-
modding structure of these behaviors there cannot be 2 mods that modify the same
behavior files.

Mods that use FNIS are providing animation lists, simple text files that tell FNIS
with a variety of parametwers, how to introduce the animations into Skyrim. The
FNIS user tool then collects all this data and creates ONE set of modified behavior
files which have all the information needed. No mod author has to touch behavior
files, and no animation mod is incompatible with the others. Provided that they all
use FNIS as their framework.

FNIS animations can be used for all kind of animation tasks, ranging from simple
idles to idles sequences, furniture animations, paired animations, killmoves, and
more. FNIS also allow to dynamically replace all the most important standard
animations, like movement, combat,

(For more modding related information see FNIS for Modders Documentation in the
files section)

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Patches

To make 2 behavior modifying mods compatible, they have to be integrated into one
set of behaviors. That's why [color=CHOCOLATE]GenerateFNISforUsers.exe has an
integrated "Patch Management", which takes care of necessary Behavior changes for
other behavior changing mods, like PC Exclusive Animation Path. However, FNIS will
not include other (animation) files from these mods. So if you want to use the
patches, you will still have to install these mods as well, before running the
generator.

DONT' TICK PATCHES for mods, that you DON'T HAVE INSTALLED!!
Note that FNIS doesn't need to add patches for modes that "only want to add custom
animations via FNIS. FNIS will automatically find those mods (if properly
installed), and list them in the generator output.

There are 3 more patches without required base mods:


-SKELETON arm fix: this change (originally introduced by mirap for CHSBHC) fixes
arm animation glitches in many animations, caused by the additional bones in custom
skeletons. This patch checks for the actually installed skeletons (female and
male), and applies skeleton specific modifications to the behavior files.
-GENDER specific animations: in Skyrim only a few animations are defined gender
specific (different animations in the "Animations/female" and "Animations/male"
folder. This patch allows you to make other animations gender specific provided
they are "properly" created by the animators, see the Note). If you want to use
such animations (e.g xp32's [url=http://www.nexusmods.com/skyrim/mods/21887]New
Animation Pack[/url], dualsun's
[url=http://www.nexusmods.com/skyrim/mods/15703]Pretty Combat Idles[/url], or
NonokuraSan's [url=http://www.nexusmods.com/skyrim/mods/29408]Female Animation
Pack[/url]), simply copy them into your "Animations/female" (or "male"), and use
this patch.
-HKX File Compatibility Check Skyrim/SSE: Cross-using behavior, skeleton, and
animation files between Skyrim and Skyrim SE will result in the well-known t-pose.
General t-pose when behavior or skeleton files from the other Skyrim are used,
animation-long t-pose in case of cross-used animations. This patch will check for
such bad files. Obviously, it only makes sense to use this patch if you experience
t-pose situations. And FNIS will not keep this patch ticked for more than one FNIS
generation.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Bug Fixes

FNIS Behaviors incorporate the following bug fixes for vanilla Skyrim (without the
need for the user to actively do anything):
-Death after hug fix: a character (player or NPC) drops dead after executing the
paired hug animation (paired_huga.hkx). This death happens when the character
"should" have died before and has gone into the bleedout state after a brawl, or
because s/he is essential.
-[url=http://www.nexusmods.com/skyrim/mods/68794]Proper Spell Cast Direction[/url]
fix by Staff of Flames: a person bends his spine backwards when he is aiming
towards something flying in the sky(a dragon, for example). This natural posture
happens to all NPCs in Skyrim and to the player when he is using a bow, but not
when the player is using magic. NOTE 1: FNIS implements PSCD WITHOUT arm, hand and
neck twist as it is included in the PSCD mod. Certain types of animations,
including bow and animobject animations don't work well with this type of twist.
NOTE 2: Some users do not appreciate the amount of bending the player with this
patch. By setting "PSCD=1" in the FNIS.ini you can activate this bug fix. Read the
file FNIS.ini0 and follow the instructions there.
-[url=http://www.nexusmods.com/skyrim/mods/36453]Dual Dagger Power Attack Speed
Fix[/url] by Alek: fixes dual power attack speed scaling when using daggers, which
will now be affected by Dual Flurry perks, Elemental Fury shout or any other kind
of attack speed buffs.

___________________________________________________________________________________
FNIS Spells
Gamers can use it to make characters perform any standard or custom idle by simply
copying the (.hkx) animation file under a pre-defined name into a special
directory, and activate them by casting the FNIS spells. Note: although there can
be different NPCs performing different animations at one time, this mod does not
provide any synchronization of these animations, as needed for example in some
adult type animation mods.

On start-up the player automatically receives 3 spells:

-FNIS Spell Selector: This (self) spell allows you to select 1 of 72 Idle Animation
which will be used for the next Idle Spells (NPC or player). By installation, most
of these animations are pre-set with standard animations, but it also includes all
17 of Umpa's [url=http://www.nexusmods.com/skyrim/mods/2658]Dance Animation for
Modder[/url] (animations C10 to C26), and dualsun's
[url=http://www.nexusmods.com/skyrim/mods/17880]Funny Animations And Idles[/url]
(animations C28 to C34, A1 to A4). For a complete list of the used spells, see
[color=salmon]Data/meshes/actors/character/animations/FNISSpells/FNIS_Animations.tx
t.
-FNIS NPC Idles: This (target) spell makes the casted NPC perform the selected
idle. On standing NPCs the idle will run until you interrupt by casting again. But
unfortunately, in some cases the animation can be also interrupted by or blended
with the movement of other standard animation of the NPC's regular animation
schedule.
-FNIS Player Idles: This (self) spell forces the player into 3rd person and makes
her perform the selected idle. The will run until you interrupt, e.g. by jumping up
(space bar).

If you want to cast animations of your choice, you can simply replace the files in
meshes/actors/character/animations/FNISSpells by your own files:

-FNISSPc001.hkx to FNISSPc045.hkx (for cyclic animations)


-FNISSPa001.hkx to FNISSPa009.hkx (for acyclic animations)
-FNISSPo001.hkx to FNISSPo018.hkx (for cyclic animations using AnimObjects)
-FNISSPb001.hkx to FNISSPb009.hkx (for acyclic animations using AnimObjects)

If you change AnimObject ('o' or 'b') animations, you should also change the
corresponding AnimObjects in meshes/AnimObjects/FNIS

___________________________________________________________________________________
FAQ

I'm getting Error messages when I call GenerateFNISforUSers.exe. What can I do?
All error codes greater than 2000 are logical errors found by the Generator. Errors
less than 2000 are reported by Windows. Most of the reports should be self-
explanatory. Before you can work with FNIS, you need to solve all errors shown in
the textfield. Also look at the warnings. They can also indicate problems that
prevent FNIS from working properly (like incompatibilities). Some specific error
messages:
-Error 5 (Access denied): See the following FAQ entry
-Error 53 (File not found): You probably have an incomplete installation -> Re-
Install FNIS Behavior. If the problem persist then then this can be caused by an
AntiVirus program giving a fals positive (WebRoot and SuperAntiSpyware have caused
a lot of trouble in the past). Deactivate your AV during FNIS installation.
-Error 2019 (Temporary directory does not exist. Bad Installation?): (1) You are
running GenerateFNISforUSers.exe from a wrong place. Most likely from out of the
archive file. DON'T do that. Or (2) you have an incomplete installation -> Download
and Re-Install FNIS Behavior

I'm getting "ERROR(5): Access to the path .... is denied"


You have to run GenerateFNISforUSers.exe as Administrator. Right-click on the
Generator (in in Explorer, or on the desktop link) and click "Run as
Administrator". Or you can permanently set this option in the
GenerateFNISforUsers.exe properties. GenerateFNISforUsers.exe -> Right-Mouse-Button
-> Properties -> Compatibility -> Tick "Run as Administrator" (Windows 10).

I'm getting "ERROR(5): Access to the path .... is denied" DESPITE running as
administrator
Recently there is a rising number of users who get this error trying to run FNIS.
Usually (not always) these users use NMM, and have Steam, NMM, Skyrim all installed
under "C:\Program Files(x86)".

This is NOT an FNIS issue. It has to do with authorization issues on your PC, and
even the usual running as admin does not help. Usually it is NMM which creates the
issue as you can see from DuskDweller's response posted as part of the known issue
"ERROR(2001)" below. It seems to be caused by the Windows UAC (User Account
Control), by which the Microsoft tries to protect "C:\Program Files(x86)" from the
users wrong doing.
Since we have no idea what is causing this alarmingly increasing rate of reports, I
ask you to give some more information about your environment: NMM/MO/manual
install, Windows version, used AntiVirus, full generator output, more information
from the Windows Event Viewer Eventvwr.msc, ...

To make FNIS work you can try to install FNIS manually. Remove
"Data/tools/GenerateFNIS_for_Users" first. After installation go to
GenerateFNISforUsers.exe -> Click Right-Mouse-Button -> Properties -> Compatibility
-> Tick "Run as Administrator" -> OK.
The only know way to RELIABLY solve this issue is to move Steam and Skyrim away
from "C:\Program Files(x86)". WHAT YOU GENERALLY SHOULD DO. For example to
"C:\Games". Don't be afraid. This is not hard. See
[url=http://support.steampowered.com/kb_article.php?p_faqid=231]Moving a Steam
Installation and Games[/url]

("Animation Problems") After installing FNIS I suddenly have animations problems


(stiff half-T pose, or other glitches). Why?
Principally, FNIS Behaviors correctly installed and generated (without patches)
adds additional animations, and DOES NOT INFLUENCE OTHER ANIMATIONS IN ANY FORM!
There are a numer of possible causes, which can make FNIS look like it is breaking
animations:
-You have ignored ERRORS or WARNINGS in your last generator run. Don't do this.
They are there for some reason.
-You are running a cracked Skyrim. In the past apparant cracks have shown symptoms
I have not seen in Steam versions.
-Your game cache is corrupted. Run Steam Verify Cache (The Elder Scrolls V: Skyrim
-> RMB -> Properties -> Local Files -> Verify Integrity Game Cache ...). Another
reason not to use cracks.
-You are running a custom skeleton which comes with a skeleton.nif only, and not a
corresponding skeleton.hkx. Installing
[url=http://www.nexusmods.com/skyrim/mods/68000]XP32 Maximum Skeleton Extended -
XPMSE[/url] first usually should fix the problem.

I got the warning "Generator not run from a legal (Steam) Skyrim installation
directory. If you use SKSE, this can be fixed by starting Skyrim once through
Steam."
This is a warning (only) that indicates, that your installation is not recognized
as a legal steam installation. The generator is not effected by this. However, I
will NOT support you with any installation problem you might have. Most users
seeing this warning are using an illegal or pirated Skyrim copy (and don't have the
proper registry information). And I don't support Skyrim pirates, and I don't want
to track down possible problems caused by pirate installations.
If you think you got a legal installation
-check Bethesda's [url=http://forums.bethsoft.com/topic/1258133-installing-from-
disc-instead-of-steam]installing from disc instead of steam[/url] thread.
-you might not have executed the proper steps to relocate your steam folder, as
described in [url=http://support.steampowered.com/kb_article.php?p_faqid=231]Moving
a Steam Installation and Games[/url].
-if you have used "Steam Verify Cache", it might have removed one of the required
registry entries. Start Skyrim once through the "Skyrim Launch" (and not through
SKSE)
-or, most likely, a hyperactive registry cleaner (CCLeaner?) has removed the
registry entries used for this check

("Load CTD") After I ran the generator, Skyrim aborts (CTD) when loading a save
file. An FNIS bug?
No. Skyrim's memory Management is buggy, and the more you add to Skyrim, the
greater the likelyhood that you see CTDs, especially on save load. Here my advice
when you have an unacceptable CTD rate:
-Install [url=http://skse.silverlock.org]SKSE 1.7.0[/url] or later. This will
install "sheson's memory patch", which will not totally cure Skyrim, but geatly
reduce CTD likelyhood. Make sure you have a Data/SKSE/skse.ini file with the
following lines:
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
-Use [url=http://www.nexusmods.com/skyrim/mods/72725]Crash fixes[/url] by meh321
-Reduce programs in the background (e.g Browsers, CK, ..) to a minimum
-At least temporarily reduce the number of FNIS based mods. Pinup Poser, for
example, is a great mod. But I can't understand why user keep a pose mod active all
the time when they suffer from frequent CTDs.

(".NET Problems") The generator gives some other strange error messages like
"0x800A0005 (CTL_E_ILLEGALFUNCTIONCALL)", ".NET Framework Initialization Error", or
aborts immediately after double-clicking.
Most likely you have a corrupted Windows or .NET installation, which can even be
caused by undetected viruses. Use the Windows Event Viewer
[url=http://windows.microsoft.com/en-us/windows/what-information-event-logs-event-
viewer#1TC=windows-7]eventvwr.msc[/url] to find clues about the cause of the
failure. If it indicates .NET problems, then re-install .NET from
[url=http://www.microsoft.com/en-us/download/details.aspx?id=17718]Microsoft .NET
Framework 4 (Standalone Installer)[/url]. If this does not help use
[url=http://blogs.msdn.com/b/astebner/archive/2008/10/13/8999004.aspx].NET
Framework Setup Verification Tool[/url] and [url=http://www.microsoft.com/en-
us/download/details.aspx?id=30135]Microsoft .NET Framework Repair Tool[/url]. The
following links might give additional information:
[url=http://social.msdn.microsoft.com/Forums/en/netfxsetup/thread/3d03a6bd-d7ac-
4972-bc22-88fc016d7e63].NET 40 Redistib install error "failed with 0x240006"[/url]
and [url=http://blogs.msdn.com/b/astebner/archive/2010/12/29/10110053.aspx]Possible
issue where .NET Framework 4 setup reports success but fails ...[/url]. This
[url=http://blogs.msdn.com/b/astebner/archive/2006/09/04/739820.aspx].NET Framework
Setup Verification Tool User's Guide[/url] seemed to solve many issues. If nothing
helps, and before you have to completely re-install windows, you might consider
[url=http://support.microsoft.com/kb/2255099]How to Perform an In-Place Upgrade on
Windows Vista, Windows 7, Windows Server 2008 & Windows Server 2008 R2[/url].

What is a "clean save" (or "cleaned save"), and how can I make one?
There are (hardly understood) mechanisms in the engine which cause problems with
updates of scripted mods. The mixture of old save data, new scripts, quests, and
objects can cause all kinds of problems. When it does not help to use another save,
where FNIS Spells have not been used during the last 3 minutes, you should try with
a "clean save"

-Dismiss any follower


-Go to a vanilla interior cell
-Equip only vanilla equipment
-Save and Quit
-Deactivate all pugins that you want to update (or, all except Skyrim.esm and
Update.esm)
-Run, load the previous save, save again -> THIS is your "clean save"
-Activate your plugins

There are more complicated "clean save" procedures reported, but they might only be
necessary for more complicated mods

I have uninstalled one of the mods which use FNIS Behavior. Now I get CTD when
loading a save file.
That's a sytem reaction when a behavior file is missing. Run
GenerateFNISforUsers.exe and you should be fine again.

Starting with FNIS 6.0 there is an FNIS.esp. Do I really need this? And if so,
where do I put it in the load order.
FNIS.esp is needed when you have at least one mod using the FNIS Alternate
Animation (AA) functionality, like in XPMSE, PCEA2, or Sexy Move. But even if you
don't use one of these, I don't recommend deactivating FNIS.esp. Because if you do,
and if you THEN add such mods, you will certainly not know why all of the sudden
things don't work. And you can put FNIS.esp first in your list. Though it doesn't
really matter. It doesn't conflict with anything, and is only needed once after
game load.

I want to run the Generator on Linux, but it cannot be run there because of .NET
4.x.
Here is what you can do (thanks to hellgeist):
1- On any version of Linux, install VirtualBox, put windows XP on it
2- Update windows and Install .Net 4
3- Install Skyrim and patch it via Steam.
4- Use VMWare Tools to add a shared drive so you can port files between Linux and
XP.
5- Copy the Data folder from your main install on linux and overwrite the windows
one.
6- Install the ForesNewIdles in Skyim-FINIS mod, and run GenerateFNISforUsers.exe
7- Make sure your main Linux data folder is backed up.
8- Copy the updated Data folder from VirtualBox (Windows) Skyrim and overwrite your
main one on Linux
9- Close VirtualBox and run Skyrim.

I'm a modder and have a mod which conflicts with the behavior files modified by
FNIS. How can I be compatible with FNIS?
Talk to me. I can add your behavior changes as patches to the FNIS generator.
However, I have ONE big requirement: I'm not going to figure out what your changes
are compared to the vanilla xml file. That can be a verytedious task. I need
EXACTLY what you changed in the vanilla file (similar to a UNIX diff).
___________________________________________________________________________________
Manual INSTALLATION (extended)

Requirements:
-Microsoft .NET 4.0 (follow the link when GenerateFNISforUsers.exe issues a
corresponding error message)
-Administrator rights to your Skyrim installation directories

Note: there are many ways to manually install. This is "my way":

-Create a temporary directory <temp_dir> (name of your choice)


-Download FNIS Behavior V7_4_5 into <temp_dir>
-If you want to use Creature Animation mods: Download Creature Pack V6_1 into
<temp_dir>
-Download FNIS Spells V5_0_1 -- ADD-ON for the spells into <temp_dir>
-Open and extract FNIS Spells 5.0.1.7z with your favorite archive program (e.g.
7zip) into into <temp_dir>
-Open and extract Creature Pack V6.1.7z into into <temp_dir>
-Open and extract FNIS Behavior 7.4.5.7z into into <temp_dir> - Say "Yes" when
asked to "Integrate...". Now you should have a "<temp_dir>/Data" folder with 3
subfolders: "Meshes", "Tools", And "Scripts".
-Drag and drop the <temp_dir>/Data folder into your Skyrim installation directory
(usually [color=salmon]C:/Program Files (x86)/Steam/SteamApps/common/skyrim). Say
"Yes" when asked "Overwrite?", or when asked to "Integrate..."
-Install other FNIS dependant mods (see mod list above)
-Goto to your Skyrim Installation directory, and from there to
[color=salmon]Data/tools/GenerateFNIS_for_Users
-Start (double-click)
[img]http://www.mediafire.com/conv/1d7d11201fe82ed68231a5859d843d5b1fc9b4ebf5f446b7
7f64a4d2140f4e1f6g.jpg[/img] GenerateFNISforUsers.exe (part of FNIS Behavior)
ABSOLUTELY NECESSARY, or NOTHING works
-Select necessary Behavior patches in the Possible Patches field (make sure you
have the patched mod installed!)
-Click Update FNIS Behavior (this will create your installation-specific behavior
files)
-Click Behavior Consistence Check (optional, checks if new mods have defined
inconsitent stuff)
-Click Exit. Say "Yes" when asked to "Create a shortcut on your desktop?" (strongly
recommended, you will need the generator quite frequently)
-Start Steam and click "Play"
-In "Data Files" tick FNIS.esp
-In "Data Files" tick FNISSpells.esp

For NMM (Nexus Mod Manager) or MO (Mod Organizer) installation see the appropriate
videos

___________________________________________________________________________________
UNINSTALL

Manual Uninstall

First, if you have the FNIS Creature Pack installed: Open the Generator and press
"De-Install Creatures".
After that, remove the following files or directories:

-Data/FNIS.esp
-Data/FNISspell.esp
-Data/Meshes/actors/character/animations/FNIS
-Data/Meshes/actors/character/animations/FNISBase
-Data/Meshes/actors/character/animations/FNISSpells
-Data/Meshes/actors/character/behaviors/*.hkx
-Data/Meshes/actors/character/characters/defaultmale.hkx
-Data/Meshes/actors/character/characters female/defaultfemale.hkx
-Data/Meshes/animationsetdatasinglefile.txt
-Data/Meshes/animationdatasinglefile.txt
-Data/Meshes/AnimObjects/FNIS
-Data/Tools/GenerateFNIS_for_Modders
-Data/Tools/GenerateFNIS_for_Users

NMM Uninstall

First, if you have the FNIS Creature Pack installed: Open the Generator and press
"De-Install Creatures".
Then deactivate both FNIS Behavior, FNIS Creature Pack, and FNIS Spells in NMM's
Mods tab. That should take care of everything. To be totally sure that there are no
behavior remnants, delete the files from the previous Manual Uninstall section, if
they should still exist:

___________________________________________________________________________________
Known Bugs, Restrictions and Incompatibilities

-This mod is incompatible with every other mod which modifies behavior files
(character or creatures). However, when you are a modder and willing to cooperate,
then I'm happy to add your behavior changes as patches into the FNIS generated
behaviors. But beware, I need precise information about your changes, as delta to
the original files. It really pays to document your changes in the behavior files
from the beginning of your development. Like you can see it in FNIS' templates for
the generated files.

-(FNIS Spells) It's a little tricky to end the player's idles. Reason is that the
CK doesn't provide an event for hitting a key (for interruption). The easiest way
to end a player idle is to use space to jump up, then toggle to 1st to re-gain
casting ability. Note: this spell DOES NOT change your standard idle(s). It only
makes the the player character play the idle until you interrupt.

-Few custom animations can behave "glitchy" when [b]TK Dodge 3.0[/b] is active. TK
Dodge uses an SKSE plugin which modifies a file that was generated by the FNIS
generator (AnimationDataSingleFile.txt). Unfortunately this modification has a bug
which changes the status of 4 custom animations NOT added by TK Dodge (at position
2000 to 2003). Such modifications can cause sporadic t-pose, double-hit, pre-mature
abort to such animation.

___________________________________________________________________________________
Usage for MODDERS

See FNIS for Modders Documentation in the files section.

A short syntax for Anim definition can be found at the top of each FNIS (character)
AnimList (e.g. FNIS_FNISBase_List.txt)

___________________________________________________________________________________
History (major steps)

2012/03/01 V1.0 . . Initial Relase


2012/05/14 V2.0 . . Moved all FNIS Behavior functionality into a seperate file
(FNIS_behavior.hkx)
. . . . . . . . . . . . . . Added functionality for acyclic, cyclic AnimObject, and
acyclic AnimObject. Added 400 cyclic slots.
2012/07/08 V3.0 . . First version using generator tool, which allows for mod
specific, parametrized behavior files
2013/02/20 V3.5 . . Generator: Generalized Skeleton patch, fix Turkish "i" problem,
and for legal Skyrim check after Verify Cache
. . . . . . . . . . . . . . Spells: Re-generated with Skyrim 1.8 CK and Papyrus
(hopefully avoiding some unexplainable CTDs with PCEA)
2013/10/02 V4.0 . . Adds creature support. Adds furniture and arm offset animations
to the game (modifications in mt_behavior.hkx)
2013/12/08 V4.1 . . Changed behavior strucrute (humanoids and creatures) to avoid
Load Game CTD conditions
2014/02/08 V5.0 . . Added Paired Animation and Killmove support
2014/06/01 V5.1 . . Added Alternate Animations for non-weapon walk/run, and option
for Animated Camera.
2014/11/06 V5.2 . . Added (modder) parameter to make animations send arbitrary
trigger events (e.g. to allow animation triggered soundplay)
2015/04/02 V5.3 . . Added (modder) parameter motion/rotation(MD, RD), set AnimVars
(-AV, -AVI), AnimCam set/reset (-ac1, -ac0)
2015/04/23 V5.4 . . Added alternate weapon equip/unequip animations (for use with
XPMSE2 and RaceMenu)
2015/05/28 V5.5 . . Added custom animation pre-cache, and ch animation type
2015/11/01 V6.0 . . New Alternate Animations system for 537 standard animation
files
2015/12/01 V6.1 . . New function "T" to re-define triggers for alternate
animations, included "Dual Dagger Power Attack Speed Fix", bug fixes for pre-cache,
error(9), ...
2015/12/02 V6.2 . . Fixed error(2005) for users no using a mod with Alternat
Animation functionality; updated Russian language file
2016/06/07 V6.3 . . Fixed error(9) for users with more than 1000 "Sequenced
Animations"
2016/07/19 V6.3 XXL . Optional version to allow 12000 animations max (instead of
8000). Added Altzernate ANimations for npc_turn
2017/10/30 V7.0 . . Generator exe files working for both Skyrim/SE, animation
number 10k/20k XXL, HKX File Compatibility Check Skyrim/SSE
2018/03/07 V7.2 . . Added patch for TK Dodge and other tktk1 mods, added FNIS.ini
functionality (switch off PSCD bug fix), bug fixes and installation checks
2018/04/13 V7.4 . . Vortex/MO support release (see "FNIS Vortex/MO support"): File
Redirection, Start from command line, Execution without GUI
2018/05/20 V7.4.5 . Important bug fixes for Users (avoid removal of unrelated
files) and Modders (wrong transition parameters)

___________________________________________________________________________________
Credits

TheFigment aka The Hologram for his invaluable


[url=http://www.nexusmods.com/skyrim/mods/1797]hkxcmd[/url]
Umpa for [url=http://www.nexusmods.com/skyrim/mods/2658]Dance Animation for
Modder[/url]
dualsun for [url=http://www.nexusmods.com/skyrim/mods/17880]Funny Animations And
Idles[/url]
mirap for the CHSBHC arm fix
cougarbg(Bulgarian), Zimitry(Español], latranchedepain(Français),
speleologo(Italiano), vicpl(Polski), kapasov(Russian), xyzeratul (Chinese),
fofaun1417/NomexPT(Português), sssSami(Norsk), 1stchannel(Indonesian),
Luke2135(Hungarian), yohru/kuroko(Japanese), Xarec (Swedish), nyaamolip (Korean),
Kavij (Serbian) for Generator translations
somebody4 for input, feedback and test for pre-cache functionality. And for pushing
me in moments when I wanted to give up on this matter.

___________________________________________________________________________________
Licensing/Legal

The FNIS Behavior can only be downloaded and used in the described way. Without my
express permission you are NOT ALLOWED
-to upload FNIS Behavior TO ANY OTHER SITE
-to distribute FNIS Behavior as part of another mod
-to distribute modified versions of FNIS Behavior
-to make money with files which are part of FNIS Behavior, or which are created
with the help of FNIS Behavior

You can use and modify FNIS Spells in any way that does not prevent running (the
original) FNIS Spells in its described way. Simply give credit, and inform me when
you include it into your mod.

___________________________________________________________________________________
More Videos

[youtube]Q7ZgIHWV5Ec[/youtube]
A little bit what FNIS is all about. Thank you, shinji72

[youtube]XLZ2OLK4k68[/youtube]
FNIS intallation instructions at 1:27, 10:37, and 11:41

[youtube]VpOuGN-yr6E[/youtube]
Using Mod Organizer to install FNIS. Thank you gopher for both

You might also like