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ARTICLE IN PRESS

International Journal of Information Management 28 (2008) 194–202


www.elsevier.com/locate/ijinfomgt

New learning network paradigms: Communities of objectives,


crowdsourcing, wikis and open source
J. Alborsa,!, J.C. Ramosb,1, J.L. Hervasa
a
Depto. Org. Empresas, Universidad Politécnica Valencia, Camino Vera s.n., 46022 Valencia, Spain
b
Avanzalis, Knowledge Associates, Paseo de Gracia, 12, 11 08007 Barcelona, Spain

Abstract

This paper analyzes the new learning and network collaboration paradigms, their motivation and consequences. The origins of these
practices are traced to the development of the Internet and the impact of globalization. The paper analyzes their advantages and the
factors which have led to their development. Three contexts or diverse points of view have been followed: academic and scientific,
business and social. The paper aims to develop and propose a taxonomy of these practices according to certain variables related to
communication, social interaction, information, intellectual property, knowledge access and values.
r 2007 Elsevier Ltd. All rights reserved.

Keywords: Networks; Communities; Virtual groups

1. Introduction alternatives and their characteristics are then analyzed by


means of a number of variables, which are proposed in
1.1. Objectives order to develop a taxonomy. An analysis is also made of
how the various models fit with academic, business or
The objective of this paper is to analyze, from a social contexts and requirements. Finally, the paper
conceptual point of view, new learning and network concludes with a vision of the future of these communities
collaboration paradigms. It will discuss their motivation taking into account the analyzed aspects.
and predict their evolution. Why do these practices seem
brilliant, novel and different from current practices? What
factors have led to their development? What are their 1.2. State of the art, learning evolution, the actual
future prospects for academics, business and society? The communities of practice
paper will propose a taxonomy which will facilitate the
analysis according to social interaction, information and For a long time, learning has been considered within a
intellectual propriety management, knowledge access social context. Bandura (1977) pointed out how a relevant
and social values, utilizing certain variables related to part of human behavior is learned and modeled by
communication. observation of others and how these codified models serve
The paper is set out as follows. First, the state of the art as a guide for action.
is presented in the form of a review of the academic and We will not deal here with the diverse schools of learning
non-academic literature that studies the evolution of the which organizational behavior has discussed extensively.
various forms of collaboration communities. These various Thus, from the point of view of Argyris (1992) the
organization learns through individuals and individual
!Corresponding author. Tel.: +34 963 8776 80; fax: +34 963 8796 28.
learning activities are also facilitated or inhibited by an
ecological system of factors which can be denominated the
E-mail address: jalbors@doe.upv.es (J. Albors).
URLs: http://www.upv.es (J. Albors), http://www.avanzalis.com learning organization.
(J.C. Ramos). An earlier model of this author (Argyris, 1976), ‘‘the
1
Tel.: +34 93 492 03 92; fax: +34 93 492 03 51. double loop learning’’, postulates that learning alters the

0268-4012/$ - see front matter r 2007 Elsevier Ltd. All rights reserved.
doi:10.1016/j.ijinfomgt.2007.09.006
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variables or values which govern the learning process. Kolbitsch and Hermann Maurer (2006) analyzed the
This organizational learning model has also defined construction of communities around encyclopedic knowl-
learning as a higher or lower learning level (Fiol & edge and although they have focused their work on
Lyles, 1985), ‘‘adaptive versus generative learning’’ (Senge, technical aspects, and they also approach how to manage
1990), or ‘‘tactical versus strategic learning’’ (Dogson, the contribution’s quality in spite of the absence of a
1991). responsible authority.
Various authors have analyzed the efficiency of various Dalle and Jullien (2003) analyzed the sustainability of
modalities of learning groups, such as formal or informal free software and how contribution systems reinforced
groups and learning communities and sharing knowledge their diffusion. Some of their peculiarities have allowed
networks, etc. These have been also denominated and these systems to improve at a higher speed than proprietary
defined as ‘‘Communities of Practice’’ (Brown & Duguid, software and also to attain excellent market penetration
1991; Lave & Wenger, 1993; Wenger & Snyder, 2000), in their field with existing standards. Dahlander and
‘‘Learning Organizations’’ (Garvin, 1993), ‘‘Virtual cor- Magnusson (2005) analyze the case of communities of
porations’’ (Chesbrough & Teece, 1996; Davidow & practice in the field of free software, coexisting with
Malone, 1992; Hale & William, 1997), ‘‘Network Compa- competitive proprietary software firms in the Scandinavian
nies’’ (Bessant & Francis, 1999; Miles & Snow, 1995), etc. countries, and their relationship with the latter, since they
Clarke and Cooper (2000) support the idea of knowledge try to capture the communities’ resources. On the other
management as a collaboration activity in a social context hand, Osterloh and Rota (2007) analyze the phenomena of
or ‘‘shared context’’. Moreover, some authors have related the development of open software, and question whether
work, learning and innovation in a common context these projects represent a new development. According to
(Brown & Duguid, 1991). Thus, formal organization hides these authors, the open software community developed an
on some occasions informal communities of practice which institutional innovation in open software licenses, allowing
facilitate learning and innovation. them to survive as common property. Secondly, these
These concepts have recently been extended. Thus, licenses are reinforced socially by motivated contributors.
Wenger (2000) argues that the success of an organization Sustainability will depend on whether there is sufficient
depends on its ability to constitute itself as a system of community support for the collective initiative (Henkel,
social learning and to participate in learning systems of a 2006).
larger geographic scope, pointing out three relevant Globalization introduces elements which influence the
elements: communities of practice, border processes and evolution and development of these phenomena (Fried-
identities. This has been applied to multinational organiza- man, 2005; Raymond, 2001; von Hippel & von Krogh,
tions and their need to manage knowledge in a distributed 2003). All this appears linked to new innovation models
form, sharing knowledge and collaborating beyond the (Chesbrough, 2003, 2007). Some of these have also been
limits of their organizations (Hildreth, Kimble, & Wright, reported with diverse approaches, such as ‘‘Crowdsour-
2000). It has to be taken into account, especially in the cing’’ (Howe, 2006; McConnon, 2006), ‘‘folksonomy’’
following discussion, that a community of practice is not (Bernard, Chautemps, & Galaup, 2006), ‘‘Produsage’’
simply a club of friends or a network of personal (Bruns, 2007) or WebBlogging (Bernard et al., 2006; Du
connections, since it must have an identity, defined by a & Wagner, 2006; Ras, Avram, Waterson, & Weibelzahl,
shared domain of interest. Therefore, in a knowledge 2005).
management system, human aspects must be considered, as
well as those referring to information and thus the 2. Development of collaboration models
establishment of a community of practice philosophy can
contribute to the project success (Adams & Freeman, 2.1. Origin of the Internet
2000).
Christopher and Johnson (2001) reviewed academic Internet origins go back to as early as 1969 by
literature relative to the communities of practice and their ARPANET (Segaller, 1998), a robust network that allowed
potential development by means of networks and remote communication among various military computers, not
collaboration, technology and specifically in relation to solely for time sharing of high-investment computers,
Internet tools. According to this author, actual network but to avoid attack or connection loss between nodes.
technology has advantages and disadvantages in the In 1974, Vin Cerf developed the TCP protocol, which
emerging development of communities of practice. As allowed the long distance transmission of large data
most of the collaboration is text-based, norms are reduced, packages. In 1980, the Ethernet protocol was developed
allowing introvert participants to share their ideas on equal in XEROX, providing a network of individual PCs.
terms with extroverts. Nevertheless, the basic problem of After the TCPIP development in 1982 and of HTML
virtual communities is desertion. This problem can be language in 1990 at CERN, and Mosaic in 1993 at
reduced somehow by means of suitable techniques of Illinois University, the Internet era was established
facilitation and support, especially in the cases of online with the launch of Netscape, the first commercial browser.
communication techniques. The number of present Internet users worldwide has been
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estimated at 1,117,000,000 million (www.internetworldstats. want it to carry. Offering work under a Creative Commons
com). license does not mean giving up copyright, but limiting its
scope. There are six different levels of protection under this
2.2. Initial steps in collaboration: discussion groups label (Crawford, 2006).

Initially, computer inter-connections facilitated the 2.6. Search engines: Google


access of universities to scarce and remote digital resources.
Hence, collaboration was based on distributed resources in Search engines have played a significant role in the way
mails and shared articles similar to news bulletins (http:// users work and collaborate. Google has been one of the
www.isoc.org/internet/history/cerf.shtml). main successes of the new economy. Its terms and work
alternatives and its collaboration relationship has con-
2.3. World Wide Web tributed to breaking down a structured and rigid way of
understanding directories, taxonomies and the classifica-
A revolutionary technology, HTTP (hypertext transfer tion of shared information (Battelle, 2005; Vise & Malseed,
protocol) and browsers allowed more people without 2005).
specialized computers skills to interact on the web. The
World Wide Web (initiated around 1990) is a hypertext 2.7. Peer to peer (P2P)
document system that works on the Internet. With a
browser, the user can read the web pages, which can This alternative involves a technical concept that has
contain texts, images and other multimedia, and navigate extended its use to thematic social networks. It is utilized to
among them utilizing hyperlinks. Interaction was still refer to collaboration networks in egalitarian terms and to
limited; the main function was publishing static contents denominate collaboration communities where something is
in order to allow access to numerous individuals. The web shared. Some software applications such as Bit Torrent are
pages had little functionality, but progressively a certain used. There exists certain controversy as to the shared
interactivity was introduced. After this stage, portals were objectives and the intellectual property. The majority of
introduced as integrated access to information on a certain users of this alternative share music, films, books, etc. The
topic (Segaller, 1998). fact is that it allows millions of individuals to use enormous
amounts of data (Oram, 2001).
2.4. The Internet bubble: electronic commerce and dot com

At the end of the 1990s, a revolution took place in the 2.8. Web 2.0.
business world, and was given the name of the Internet
bubble. New firms with a suitable strategy generated This label signifies that, although the Internet has come a
e-business. The web became a new channel for customer long way, it is still utilizing most of the technologies
interaction. According to some authors, this gave rise to previous to the World Wide Web. The term refers to the
the second globalization wave (Friedman, 2005). utilization dimension and not to the physical network that
The relevant fact was that technology had been supports it (Le Deuff, 2007; O’Reilly, 2005). The objective
developed sufficiently to allow collaboration (Adams & of this new concept is to facilitate collaboration and
Freeman, 2000; Hildreth et al., 2000). Intranet appeared as sharing among users.
a common access point adapted to the particular require-
ments of the user organization. Within them, new devices 2.9. Rich site summary (RSS) and blogs
were developed (i.e., IRC, MS net meeting, Lotus
Sametime and more recently Skype), workplaces Rich site summary is a family of web feed formats
for collaboration and content sharing (i.e., Ruppel & utilized to publish frequently updated digital content, such
Harrington, 2001; Stenmark, 2002). as blogs, news feeds or pod casts. A blog (short for web
log) is a user-generated website where entries are made in
2.5. Open source (and industrial property) journal style and displayed in reverse chronological order
(Bernard et al., 2006; Du & Wagner, 2006).
A new alternative for software development originated
with Linux (Dahlander & Magnusson, 2005; Osterloh & 2.10. Wikis
Rota, 2007; Raymond, 2001). Open source (OS) recognizes
individual authorship but not exclusive intellectual rights. A buzzword originated from Hawaiian slang (quick) that
A new alternative to intellectual property, Creative transmits the idea of quick and easy collaboration. The
Commons (creativecommons.org) is a non-profit organiza- wiki is a website designed to allow individuals to
tion that offers an alternative to full copyright. It provides collaborate electronically in an easy way for authoring.
free tools that let authors, scientists, artists and educators Specifically, it enables users to add, remove, edit and link
easily mark their creative work with whatever freedom they other pages or resources and change contents, generally
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without the need for registration (Bernard et al., 2006; that prevent idea and material sharing (Klump, Bertel-
McFedries, 2006). mann, & Brase, 2006). One example is LIGO Scientific
Collaboration (www.ligo.org). Some relevant journals such
2.11. Wikipedia as Nature or Scientific American work in this area.

A great example of a very popular wiki is the 2.14. Virtual communities


collaborative encyclopedia, Wikipedia. Its name comes
from joining the words wiki and encyclopedia. It is, again, A virtual community, or online community, is a group of
a challenging alternative coming from the unstructured people who, initially or basically, communicate via the
knowledge management happening all over the world. Internet, instead of face-to-face. Online communities have
From the researchers’ and scientific point of view, also become a complement to the communications carried
Wikipedia has no reliability or accuracy. Anybody can out in real life by people who know each other. These
add, edit and modify any content (Korfiatis, Poulos, & usually utilize some type of collaboration software (social
Bokos, 2006). There are several mechanisms to avoid software) and adopt an appropriate name for their
vandalism and the collaborators are always seeking for purpose, such as Open Source communities producing
errors. Few studies have analyzed how vandalism behaves software in open code (Chesbrough & Teece, 1996).
and how the community keeps it accurate (Viégas,
Wattenberg, & Dave, 2004). In relation to the number of 2.15. Crowdsourcing
users (contributors and readers), in October 2006 Wikipe-
dia ranked (comScore World Metrix) in the top 10 for Innocentive was an initiative launched by a pharmaceu-
global Internet traffic, with over 150 million users. The tical firm which faced a problem in designing a product.
question is: no matter how reliable or accurate it is, who is Despite its large R&D department, it had no clue about
going to use the authoritative encyclopedias? how to solve a specific problem for developing a new
product. A new matchmaking system was devised to link
2.12. Folksonomy outside experts to unsolved R&D problems. A monetary
reward was offered to whoever could solve the problem.
This is a user-generated taxonomy utilized to categorize Scientists from all over the world competed for the prize.
and retrieve web content such as Web pages, photographs The winner got the prize and the company got the solution
and Web links, using open-ended labels called ‘‘tags’’. at a comparatively inexpensive price (Allio, 2004; Steve,
Typically, folksonomies are Internet-based, but they may 2006). Another example was seen in the case of Procter &
be used in other contexts. The folksonomic tagging Gamble, who were using less than 10% of internal
objective is making a body of information increasingly innovation in their new products, so the company changed
easy to search, discover and navigate over time. A well- its mind on the way they were innovating and changed
developed folksonomy is ideally accessible as a shared their policy on intellectual property (IP). They open the
vocabulary that is both originated by, and familiar to, its patent to any outsider if the idea has not been applied in
primary users (Wikipedia). Folksonomy, another example the last 3 years (Tapscott & Williams, 2006). The IP
of open collaboration, sounds like anarchy on the World collaboration loop went further with the emergence of
Wide Web, with people bending rules to their individual marketplaces such as yet2.com, where ideas (under IP
needs and tastes, but it is not. In fact, tagging is at the core rights) are on sale (Lichtenthaler, 2007).
of some of the most vibrant and cohesive online commu-
nities (www.flicker.com). Of course it lies far from the 2.16. Second Life
structured comfort of a controlled conventional taxonomy,
such as that of librarians but is useful to make digital Second Life is a 3-D virtual world entirely built and
surfing manageable (Dye, 2006). owned by its residents. Since opening to the public in 2003,
it has grown explosively and today is inhabited by a total of
2.13. Models for scientific collaboration: Science Commons 7,521,484 people from around the globe (www.secondlife.
com). It has become a full virtual world and is developing
It is usually formed by research teams composed of on its own today. In this world, there are people, buildings,
reduced groups of scientific researchers. It is a project that businesses, natural places, state properties. The main idea
uses the philosophy and activities of Creative Commons in of Second Life is not the way we can see or interact with it;
the field of science. The objective of Science Commons is to in fact it resembles an advanced electronic game (Rosedale,
encourage scientific innovation facilitating consultation by 2007).
scientists, universities and firms into bibliography, data and It has more to do with its social and collaboration
other scientific intellectual properties, as well as sharing impact. Sociologists, psychologists and business people are
knowledge. Science Commons, started in 2005, works looking at this phenomenon, because it is based on similar
within the current copyright and patents laws in order to structures as our real life (Holtz, 2007). It has an economic
promote legal and technical mechanisms to lower barriers system where you can buy things, exploit commercial
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198 J. Albors et al. / International Journal of Information Management 28 (2008) 194–202

resources and develop your own ‘‘virtual’’ business. A fourth, the intelligence sharing area (The metaweb)
Actually the currency in SL has a real equivalence with means the future and the evolution of the collaborative
real money ($). Any virtual individual can buy and sell in paradigms. A similar approach was followed by Bafoutsou
this world. Enterprises such as Zara or IBM have their own and Mentzas (2002), who classified the collaboration tools
offices there and media companies make some incursions by their focus on collaboration and information manage-
into this second world to broadcast news to our first world ment Fig. 1.
(DesMarteau, 2007). But how can we relate our analysis to this evolution? We
have tried to analyze how these dimensions relate with the
2.17. The way to the Semantic Web variables. Fig. 2 shows how these variables are related with
both dimensions.
Finally, an important event is now taking place, and is Initially, a higher level of authority and ownership will
known as the Semantic Web. It is an evolving extension of limit not only social connectivity, but also, as we have
the World Wide Web in which web content is understood already stated, the informational dimension, since author-
by computers, so that they can perform more of the tedium ity is associated with restriction and member’s retention
involved in finding, sharing and combining information on (Cifolli, 2003; DeSanctis & Gallupe, 1987a, 1987b).
the web (Shadbolt, Hall, & Berners-Lee, 2006). Semantic Diffusion is highly related to social—and to a lesser degree
publishing will benefit greatly from the semantic web. In with the informational—dimension since larger amounts of
particular, the semantic web is expected to revolutionize information are limited by a higher degree of diffusion.
scientific publishing, such as real-time publishing and Learning has the same type of correlation and is associated
sharing of experimental data on the Internet. to the organization context, as Argyris (1976) pointed out.
Collaboration needs some specialization and could be
3. A taxonomy for virtual collaborative contexts hampered with an excess of information (Bafoutsou &
Mentzas, 2002; Cummings & Kiesler, 2005; Viégas et al.,
Various authors have analyzed and proposed alterna- 2004). Knowledge access will be facilitated by social level
tives for classifying virtual collaborative structures. In a and information (Clarke & Cooper, 2000). The concept of
first approach, some of them suggested a taxonomy based communities of practice assumes values implicitly, since
on time and space (DeSanctis & Gallupe, 1987a, they possess an identity defined by a shared domain of
1987b; Ellis, Gibbs, & Rein, 1991; Johansen, 1988). Other interest as well as by learning in action (Adams & Freeman,
authors added other aspects such as project management 2000; Wenger, 2000). Values change, as well as learning
(Chompalov & Shrum, 1999), communication (Jarvenpaa & consequence (Argyris, 1976). Nevertheless, some authors
Leidner, 1999), inter-organizational boundaries (Cummings (Bruns, 2007; Dahlander & Magnusson, 2005; Scott &
& Kiesler, 2005), functionalities (Bafoutsou & Mentzas, Johnson, 2005) consider values to be the core support of
2002), etc. Academic collaborative research has been also the certain collaboration communities. Profits or economic
object of various studies (Cummings & Kiesler, 2005; Olson, benefits have been considered basically in those contexts
Zimmerman, & Bos, 2007). Some efforts have been oriented linked to business areas and open innovation (Allio, 2004;
towards classifying collaboration from a broader point of Chesbrough, 2003, 2007) or associated to cost saving in
view. Bos et al. (2007) proposed seven categories based open source environment (Dahlander & Magnusson, 2005;
organizational and technology uses. Nevertheless, no Dalle & Jullien, 2003). Intellectual property, in principle,
attempt has been made to approach a broader analysis has been considered a barrier for collective creativity.
covering academic, social and business contexts in virtual Nevertheless, new approaches such as Creative Commons
collaborative networks, taking into account their organiza- or Science Commons have been developed to overcome
tional and informational dimensions. these problems (Crawford, 2006; Lichtenthaler, 2007). The
To begin with, we selected a number of variables which open innovation and business models were developed as a
cover the afore-mentioned dimensions and which would business response to globalization, increasing costs of
help us to develop such a taxonomy. The following table R&D and the opportunity of the models discussed in this
defines these variables, their basic references and their paper (Allio, 2004; Chesbrough, 2003, 2007). These models
contextual characteristics. Some of them have features mean a reinforcement of IPR trading.
common to the three approach contexts (i.e., values, The variable Democratization is relevant in social
learning, diffusion), while others present relevant differ- collaboration contexts (Bruns, 2007). In the business
ences (i.e., authority, ownership, intellectual property, context, traditional business systems were not appropriate
collaboration, democratization) Table 1. for collaboration. It is not sufficient to assemble financial
According to the evolution of these tools and collabora- data, marketing data and information from the Web, a
tion activities, Bernard et al. (2006) classifies them into two business intelligence system needs to arrange infor-
dimensions: the social connectivity and the information mation together in a way relevant to the user, and
sharing potential or information connectivity. Thus, we network democracy is central to business collaboration
have three quadrants where the context areas, rich in (Miles & Snow, 1995). The users become actors in this
information, knowledge or social interaction are located. scenario. Similarly, in modern innovation the model user’s
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J. Albors et al. / International Journal of Information Management 28 (2008) 194–202 199

Table 1

Variable Academic, Research Social Business References

Authority/ Recognition given by Based on acceptation and Market success driven, i.e., Cummings and Kiesler (2005);
ownership institutions and existing relevance obtained by votes Wikipedia as a knowledge DeSanctis and Gallupe (1987a,
authorities (i.e., ISI, the web (i.e., Google page rank) base is a de facto standard 1987b); Bos et al. (2007); Cifolli
of knowledge) and citation (2003)
rankings.
Diffusion Through its own controlled Open, through the Internet and Based on Intranet, Internet. Ruppel and Harrington (2001);
and closed channels social networks Externally in marketplaces, Stenmark (2002)
i.e., thematic business portals
Learning Personal and research teams: Personal and community level Internally, organizational Argyris (1976, 1992); Bessant
scientific community. learning. Sectoral/regional. (1992); Brown and Duguid
Excellent repositories for Clusters and collaborations (1991); Dogson (1991); Lave and
publications. To be solved: with coopetition Wenger (1993); Senge (1990);
researchers’ collective [Brandenburger AM. 1996] Wenger (2000)
learning

Values Shared Shared May not be common Argyris (1976); Chompalov and
Shrum (1999); Jarvenpaa and
Leidner (1999); Wenger (2000)
Collaboration Unidirectional and slow. Instant, asynchronous, open to Internally, as the social, and Raymond (2001); Wenger
Built on existing advances everyone interested in it. guided. Bidirectional (2000); Lave and Wenger (1993);
(others publications) ‘‘Bazaar’’ model collaborations with other Bafoutsou and Mentzas (2002);
organizations, where it gets Bos et al. (2007); Cummings and
more benefit which is most Kiesler (2005); Olson et al.
implied. (2007); Lasker, Weiss, and
Miller (2001)
Knowledge Restricted and complex. Well Almost universal access to free Internally restricted and only Bernard et al. (2006); Olson et al.
access structured, but not contents and progressively to well managed in large (2007); Chompalov and Shrum
dynamically protected ones through P2P. organizations. Outside (1999)
Free structures, without knowledge absorption.
directories, googelized or under
folksonomies

Benefits Contribute to generating new Community membership. Improvement of Osterloh and Rota (2007);
advances built on others Awareness, prestige. Economic competitiveness, Raymond (2001); von Hippel
(save time and efforts) profit differentiation and market and von Krogh (2003); von
leadership (economic Hippel (2005)
benefits). Better and quicker
innovative capacity.
Intellectual Author and publishing media Community property, open to In classic business: patents Dahlander and Magnusson
property anyone. Open/free licenses and protection. In open (2005); Osterloh and Rota
business, use of open license (2007); Raymond (2001)
(i.e., eclipse and IBM)
Innovation/ Closed, centralized by the Natural, absolutely open In classic business models, Chesbrough (2003, 2007); Allio
business model network of institutions and closed and protectionist. In (2004)
researchers open business models, open
innovation (i.e., innocentive)
Democratization Roles and ‘‘hierarchies’’ Based on relevance of Business intelligence. New von Hippel and von Krogh
based on authority contributions, equal access. users’ roles. (2003); von Hippel (2005)

democracy has become an accepted paradigm (von 4. Conclusions


Hippel, 2005). Thus, democracy can be located corre-
sponding to a high dimension of social and informational We conclude by predicting how the social, academic and
connectivity. business collaborative modes may evolve in the future.
Therefore, taking into account the afore-mentioned It could be expected that collaborative models in the
considerations, we can then classify the reviewed models social context will follow the general model predictions,
according to these dimensions. Fig. 3 reflects their position, since this is the context where the restrictive variables such
showing the trends. as authority, intellectual property or profits have a smaller
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Fig. 1. A taxonomy for collaboration alternatives (Bernard et al., 2006).

influence. As has been mentioned, values act as a cohesive


element. The success of phenomena such as Second Life,
Wikipedia, Blogging, MySpace, etc. (Bouquet & Favier,
2006; Nardi, 2004; Rosedale, 2007) support this trend. In
the past couple of decades, Internet use has grown
enormously while it has allowed its users access to many
websites and resources, it has also grown largely for the use
of social networking. A social networking website, as
defined by Wikipedia, is ‘‘a website that allows for social
networks to be made and opens up different forms of
communication’’. There are many different types of social
networking websites available in the World Wide Web.
Some examples are online dating sites and open market
sites such as eBay, etc. These websites allow users to
communicate in a variety of different ways. However, what
Fig. 2. Social and informational dimensions of selected variables. is interesting from our analysis is the collaboration aspects
in their evolution, as well as the communication aspects
involved in their creation and upkeep. In the case of
MySpace.com (the fourth web site in traffic in the world)
users come together to socialize and the collaborative
aspects are fundamental for their growth. Again, a recent
case, Panoramio (recently acquired by Google from a
couple of computer science graduates) is based in the
collaboration of users who upload their photos to illustrate
Google maps. As cited, eBay creates a network between
users by connecting them from all around the world in
order to trade with each other.
In relation to the academic context, we should consider
two subcontexts: learning and scientific. While limiting
variables such as intellectual property, authority and profit
have a lower effect on the former, they limit the expansion
of the latter. Values are generally linked to the develop-
ment of communication and trust (Jarvenpaa & Leidner,
1999). While the Internet represents an abundant informa-
Fig. 3. Evolution of social, academic and business models. tional resource, its real educational potential lies in its
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Lichtenthaler, U. (2007). Trading intellectual property in the new Jose Albors is a full professor at Politechnic University of Valencia,
economy. International Journal of Intellectual Property Management, Valencia, Spain. He holds a Ph.D. Politechnic University of Madrid,
1(3), 241–252. Spain. He has published more than 20 papers in national and international
McConnon, A. (2006). Collecting the wisdom of crowds. Business Week, journals including International Journal of Technology Transfer, En-
4002, 40. trepreneurship & Regional Development, Regional Studies, etc. He has
McFedries, P. (2006). It’s a wiki, wiki world. IEEE Spectrum, 43(12), 88. more than 30 years of international engineering experience . His research
Miles, R. E., & Snow, C. C. (1995). The new network firm: A spherical interests deal with technology and innovation management.
structure built on a human investment philosophy. Organisational
Dynamics, 23(4), 5–17.
Nardi, B. A. (2004). Why we blog? Communications of the ACM, 47(12), Jose Carlos Ramos is a doctoral student at Politechnic University of
41–46. Valencia, hold an M.Sc. degree on IT engineering from the same university
Olson, G. M., Zimmerman, A., & Bos, N. D. (2007). Science on the and is a partner with Knowledge Associates in Barcelona, Spain.
Internet. Cambridge, MA: MIT Press.
Oram, A. (2001). Peer-to-peer: Harnessing the power of disruptive
technologies. CA: O’Reilly & Associates, Inc. Jose Luis Hervas is Associate Professor at Politechnic University of
O’Reilly, T. (2005). What is web 2.0 design patterns and business models for Valencia and holds a Ph.D. from Politechnic University of Valencia. He
the next generation of software. /http://www.oreilly.com/S. has published more than 20 papers in national and international journals
Osterloh, M., & Rota, S. (2007). Open source software development: including International Journal of Technology Transfer, Entrepreneurship
Just another case of collective invention? Research Policy, 36(4), & Regional Development, Regional Studies, etc. His research interests
157–171. deal with intellectual capital and clusters.

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