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Introduction
League of Legends (initially League of Legends: Clash of Fates) is a multiplayer online
battle arena (MOBA) genre video game developed by Riot Games. It was designed to operate on
the Microsoft Windows operating system. The game was first announced on October 7, 2008 and
released a year, later on October 27, 2009. The game was in the beta phase from April 10,
2009 to October 26th, 2009.
Steve 'Guinsoo' Feak and Steve 'Pendragon' Mescon are involved with Riot Games in the
process of making of League of Legends. Guinsoo created DotA, by adding his own mix of
content, including over 40 heroes, numerous items, and various gameplay changes. Pendragon is
the Director of Community Relations for Riot Games, who helped create the DotA website along
with its forums, and is still currently working on DotA alongside League of Legends.
Development
The beginning of League of Legends' development was sparked at the close of 2005 with
the idea of a standalone spiritual successor to the popular Warcraft III mod, Defense of the
Ancients(DotA). A couple of very active DotA community members believed that the gameplay
was so much fun and so innovative that it represented the spawning of a new genre.
Riot Games was co-founded by Brandon Beck and Marc Merrill. Together, they
partnered with some of the key creative minds behind the creation of DotA, Steve "Guinsoo"
Feak and Steve "Pendragon" Mescon, in League of Legends' core development. Riot Games
officially opened its office in September 2006.
According to Marc Merrill, when creating the various champions in the game, instead of
leaving the champion creation to just a few people, they decided to open up the champion
creation process to everyone in the company based upon a template in which they could vote on
which champions made it into the game.
SECOND CHAPTER
Gameplay
Players are formed into two even teams primarily involving three or five members. Each
team starts at opposing sides of a map, near what is called a "Nexus." To win a match, a team
must destroy the opposing team's Nexus. To do so, each team must work through a series of
towers called 'turrets' that are placed along three paths to each base (commonly referred to as
'lanes'). The lanes are: TOP, MID, BOT and JUNGLE.
Along the way, each player gains power by completing game objectives, earning them
experience points and gold that are used to increase the player's level and to purchase
powerful items, potentially giving players an advantage over their opponents. Examples of these
objectives include killing the opposing team's turrets, players, and 'minions' (small NPCs that
constantly spawn and attack the other team).
Twisted Treeline is a smaller map with two lanes and supports three players per side. The
maps put two teams with a fixed number of players against each other. Each team has its base,
which contains the re-spawn point, item shop, and Nexus. The two bases are connected by lanes.
Periodically, waves of minions spawn from the Nexus. The lanes are lined with turrets that
engage enemies within range. Once a turret is destroyed, it will not respawn. A new element
in League of Legends is the inhibitors. Each lane has an inhibitor on both ends. If a team
destroys the enemy inhibitor, more powerful 'super minions' will spawn for that side. Unlike
turrets, inhibitors respawn after a few minutes.Besides the lanes, the maps also contain "jungle"
areas, populated with neutral monster camps. These monsters can be killed by a champion
for gold and experience. Some large monsters will grant the killer a buff, such as Summoner's
Rift.
The Howling Abyss is exclusively available for ARAM. It has similar gameplay with the
classic maps where players must destroy the Nexus to win here with a few changes.Unlike the
classic maps, ARAM only has one lane and has no jungle, the re-spawn point will not restore
health or mana, and players cannot purchase items after passing the Nexus. Players must die to
purchase items again. With the lack of health and mana restoration from the re-spawn point,
ARAM features Health Relics. Like Dominion, players will begin at level three, have an increase
in starting gold and gold income, base XP generation, reduced respawn time, and a map-wide
aura that increases mana regeneration, provides base armor/magic penetration, and reduces
healing, as well as other changes to make it a different, faster-paced game. Some items have
been removed, with new ARAM specific items added.
Featured game modes are mechanically separate game modes in League of Legends,
made available seasonably or through the Rotating Game Mode queue. Each of the modes have
unique challenges and twists to the permanent game modes (Classic / Summoner's Rift, Twisted
Treeline, ARAM). These modes are featured during seasonal and ordinary events or spaced
throughout the year.
Champions
Each player controls a single champion. There are currently different 134 champions
available in the game, each with unique characteristics. Certain champions are tagged with
certain attributes such as 'tank', 'fighter', 'mage' or 'support' to describe their play style.
Champions have more than one attribute, and can be played in a variety of ways though some are
more viable than others.At the start of each battle, every player must choose a champion to fight
for him/her in battle. The choice of champions is limited by what the player has unlocked. Each
week, ten champions are made temporarily free so that players can try them out without
unlocking them, a service known as the free champion rotation.
Champions gain experience by killing enemy minions, neutral monsters, champions, or
structures. After reaching a certain amount of experience, the champion levels up. Each level
increases the champion's stats and adds an ability point that can be spent to improve one of the
champion's four unique abilities. Normally, each champion has three basic abilities that can be
learned at any time, with a maximum rank of five (with some exceptions). They also have the
ability to level up their ultimate ability at level 6, to a maximum rank of three. The maximum
level for a champion is 18.
Players can gain gold by landing the killing blow on an enemy minion/monster, by killing
a champion/assisting in a kill, or will receive global gold from the destruction of structures, or
killing of some epic monsters.
Minions are allied or enemy units that spawn automatically to charge into battle with the
purpose of attacking enemy units in the lanes they are assigned. The blue and red team minions
start spawning at 1:15 and every 30 seconds afterward from the Nexus in order to support
the champions. Every 90 seconds (3rd wave) the minion waves will grow stronger, with every
type of minion gaining different stats. An enemy turret's armor is reduced when minions are
near. Spawn order is: Super Minions (if active), 3 Melee Minions, Siege Minions (intermittently,
change to Super Minions if that lanes opposing inhibitor is destroyed), 3 Caster Minions.
Minions will only reevaluate their target every few seconds. This means that if a champion
initiates an attack against an enemy champion, the attacking champion will continue to be
viewed as the most threatening target for a short time after they have broken off the attack. This
is true even if one of their allied champions has joined the fight, since minions always prioritize
their current target over a new target of equal priority. If a targeted champion leaves the minions'
sight, the minions will automatically reevaluate their target and will carry on walking or
attacking something else.
Gold is granted to the champion that deals the killing shot on any minion or monster.
This is known as a "Last Hit" and is considered one of the most important skills in League of
Legends. Last Hitting will increase a champions "Creep Score" (CS) noted at the far right of
champion stats in the tab stats, or top right corner for the player's champion. CS includes kills of
Jungle Monsters and Champion Pets. Monsters are neutral units in League of Legends.
Unlike minions, monsters do not fight for either team, and will not automatically attack a
champion unless they are attacked (with the exception of the Rift Scuttler, which simply runs
away). Monsters reside in the jungle between the lanes, and will not move from their designated
camp until attacked. When attacked, the monster will move towards and attack the nearest
champion who recently dealt damage to it, up to a certain distance from its spawning point (its
"leash" distance). If the monster is unable to attack any target or reaches its leash range, it will
walk back to its original spawn point, regenerating to its full health within a few seconds. Since
monsters attack the nearest champion, they can select a new target after having attacked. After a
camp has been completely cleared, it will remain empty for an amount of time specific to that
camp (its "respawn time"), then all of the monsters will reappear. A monster camp will not
respawn until all of the creeps inside of the camp have been slain.
Some abilities and items also generate extra gold. The acquired gold can be spent at the
item shop for various items. These items boost stats of the champion. Some items can be
combined into more powerful items by following predefined recipes.
Mage and Assassins usually go on the Mid lane. Mid Laners do most of their damage via
their abilities. For the most part, these champions can deal high amounts of damage in a short
time, called bursts. Many mages use all of their abilities in this big burst to do the most damage,
and as a result, are left vulnerable due to cooldowns. Mid Laners have a weak auto attack, so
they must use their abilities wisely. The Ranged AP champion tends to be extremely squishy and
easily killed. On the flipside, they usually have shorter cooldowns and do more damage. The
Melee AP tends to have a little more health and defence, but they have longer cooldowns
(usually) and have less burst potential. It is possible for the Assassins to go mid, top, or jungle,
but you see a lot of them in mid lane. They champions have A LOT of mobility and their spells
are usually single target.
The Solo Top Lane is for the one of the following: Tank, Fighter, Off-Tank. A tank is a
champion that usually has high health and high defense. This allows them to safely initiate in
teamfights so the damage dealers can follow up. A tank absorbs the damage, blocks skill shots,
and distracts the enemy. They are able to take a serious beating and dive towers, while still being
able to be home in time for supper (theoretically). As previously mentioned a tank can also act as
a support in certain situations. But for the most part, a tank will go top or into the jungle. A
fighter is a champion that has some attributes of a tank (ability to soak damage, initiate, used
some CC), but lacks in one or more areas. A bruiser is a hybrid champion between tanking and
DPS that combines the survivability of a tank and the damage of a DPS (damage per second) or a
caster. As you can see, the difference in terms is unclear and minimal. These champions will
either go into the jungle or into the top lane. In Season Two and Season Three, champions who
went top lane tended to build attack damage, health, and armor. They were equal parts pain and
equal parts defense. They were almost always melee. Towards the end of Season Three and into
the beginning of this current Season Four, these champions could be AP or AD, ranged, or
melee, tall or short, male or female.
A jungler has the trickest role to define, as far as what champions do best here. It is a
varied role, because many champions are able to do this. But for the most part, the typical jungler
is one who can survive fighting the jungle camps, usually with enough health left over to gank
one of the lanes. Because of this, typical junglers usually have a higher health pool, some sort of
build in sustain like life steal or spell vamp, and specifically use the Smite summoner spell.
Another characteristic of a good jungler is that the champion has a high gank potential, meaning
that when they pop out of a bush, they have some damaging crowd control effects that allows
them to pick off targets. As I mentioned before, many types of characters can fill this role and
there's no one single definition. Some supports are able to jungle, and few AP Mids are able to
jungle. Most often, though, you will see bruisers and tanks jungling just because of their higher
health. It's rare for an AD Carry to go into the role, though. Regardless, the jungle role is,
sometimes, more about the summoner than the champion. This particular role requires an
extensive knowledge of the game, including the ins and outs of enemy champions, what time
dragon and baron spawn and respawn, as well as knowing where to place the proper wards.
While the support wards, the jungler often needs to as well to protect his jungle camps.
THIRD CHAPTER
Summoner Spells are abilities that players can use for their champions on the Fields of
Justice.They are chosen in Champion Select before the start of the game. Each player is allowed
two summoner spells chosen from a list. Summoner spells can be used in game to aid a player’s
champion in various ways as each spell has a unique effect. Some summoner spells increase in
effectiveness relative to your champion's level, but many provide the same effect at champion
level 1 as they do at champion level 18. They do not have any cost other than their cooldown.The
number of spells that are available to a player are determined by their summoner level. At
summoner level one, a player begins with 4 spells to choose from. Then as a summoner reaches
new levels, he/she will unlock new spells up to level 10. A Mastery is an area that a summoner is
able to focus their intense magical training into, categorized into three specific categories, which
are collectively known as masteries. Some of the more advanced masteries require not only a
working knowledge of previous masteries within a single category, but also the knowledge of a
specific mastery. As a summoner gains levels of power within the League of Legends, they are
able to select which specific areas of interest to focus on. A rune is an enhancement that
the summoner provides for their champion before a match on a Field of Justice begins to
augment the champion's abilities. In lore, they are magical artifacts of immense power. Runes
can only be purchased from the Riot Store with Influence Points. Runes cannot be purchased
with Riot Points. Each rune grants a small bonus in a specific category, which stack upon each
other to grant larger bonuses.
The Summoner's Code is a list of rules and guidelines that Riot Games Inc. provides to
the players to abide to when participating in competitive play. If a summoner disobeys this code
they might find themselves suspended for an amount of time. Repeated and/or severe infractions
will incur harsher penalties. Any player can report a summoner that has disobeyed the code in a
match; if this summoner gets reported a sufficient number of times, his actions will be reviewed
by other summoners in the Tribunal.
Conclusions
League of Legends is the world’s most popular MOBA, boasting 67 million players
monthly and up to 30 million players each and every day across its global servers it is disputably
the most popular game in existence. In this MOBA, you play as one of 121 characters (referred
to as Champions) in teams of five fighting others in a race down their lanes to destroy the enemy
base first. Ideally, teams will send one player to the top lane, one to the middle lane, two into the
bottom lane and the fifth one will take the jungle that separates these lanes. Every lane will fight
individually while receiving aid from their jungler until it becomes time for 5 on 5 team
fights! Since the game stems from the ideals of World of Warcraft and other online games
before it, there are diverse sets of roles and characters who fulfill them.
League of Legends has several different game modes with its mainstay being a
cooperative five versus five layout. There is a casual game mode and then a competitive version,
where every player is ranked according to how many points they earn or lose determined by wins
or losses respectively. There are six tiers that start from the lowest tier Bronze, which holds the
majority of all players, and goes all the way to the highest tier of Challenger where the top 200
players of any region compete for the number one spot. During the season, many players will
practice in the non-competitive mode so as to avoid hurting their rank and occasionally this leads
to more advanced players becoming upset with newer ones. In the offseason or pre-season,
ranked play is no longer available and whatever a player has achieved for that year will be
locked into place, meaning that there is much less tension between all types of players.
Besides the standard map, there are three other modes of play, a 3v3, 3 lane map, a single
lane 5v5 map, and a 5v5 king of the hill each with a slightly tuned set of rules and item sets.
Periodically, there will be a goofy game mode added to one of the four maps such as
HEXAKILL, a game mode where each team gets an extra member, or ALL FOR ONE wherein
everyone on the team has to play the exact same champion. These modes provide an excellent
break for normal mode grinding, as well as creating some of the most hilarious moments and
epic fights. The most notable of these modes is the ever infamous April Fool’s Day URF mode.
URF stands for ULTRA RAPID FIRE mode and flips all the rules on their head. In said mode,
champions could use their abilities limitlessly, could move faster around the map and spam their
attacks relentlessly by receiving a special stat booster.
Lastly and most importantly, League has three forms of monitoring and enforcing in-
game rules: Riot Staff, Reports, and The Tribunal. Riot of course monitors game play and makes
sure that rude or verbally abusive players are punished but they give most of the power to the
players in two ways: Reports and The Tribunal. After every game, a player has the ability to
honor or report a fellow teammates or opposing players. Most games have a standard mute
button but in League of Legends you have the ability to make a difference with your reports and
praises. The Tribunal receives these reports and determines punishment. Notably, the Tribunal is
made up of regular players of every level of experience. Punishments and trials are kept private
but statistics of amounts and the severity are published and with no surprise, since its institution
as a self-governing body for players by players, toxicity has gone down and praises have gone
up.
Bibliography
http://gameinfo.eune.leagueoflegends.com/en/game-info/
http://gameinfo.eune.leagueoflegends.com/en/game-info/game-modes/
https://en.wikipedia.org/wiki/League_of_Legends
http://leagueoflegends.wikia.com/wiki/Special:Forum
http://www.mobafire.com/