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T H E S E C R E T O F

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| | ___) | | |___ / ___ \ | |\
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S P E C I A L E D I T I O N

---------------------------------------------------------
----------------------

A walkthrough authored by snkupo


Document Version 1.0 - February 18,
2012

E-mail: snkupo@gmail.com
FB: facebook.com/snkupo

---------------------------------------------------------
----------------------

=========================================================
======================
- TABLE OF CONTENTS -
=========================================================
======================
o--------------------------------------------------------
---------------------o
| NAVIGATION: Each section has a [code] tied to it in the
table of contents. |
| Press CTRL + F to bring up a search box, then type the
code of your choice. |
| Now hit ENTER on your keyboard to jump down to the
section itself. |
o--------------------------------------------------------
---------------------o

BEFORE PLAYING MONKEY ISLAND: SE

-
Forewords................................................
.............[fi01]
- Frequently Asked
Questions............................................[fi0
2]
-
Achievements.............................................
.............[fi03]

MAIN WALKTHROUGH

- PART ONE: THE THREE


TRIALS............................................[pa01]
- Starting
Out......................................................
[pa02]
- To the Scumm
Bar!.................................................[pa0
3]
- Kitchen
Thievery.................................................
.[pa04]
- Clearing
Circus...................................................
[pa05]
- Exploring
Downtown................................................[
pa06]
- House! Captain Smirk's Sword
Training!!...........................[pa07]
- Treasure
Hunt.....................................................
[pa08]
- She's Been Kidnapped, I Tell
Ye!..................................[pa09]

- PART TWO: THE


JOURNEY.................................................[
pb01]
- Captain's
Cabin...................................................[
pb02]
- Mixin' Voodoo
Brew................................................[pb03
]

- PART THREE & FOUR: UNDER MONKEY


ISLAND................................[pc01]
- Finally, The Island of
Apes!......................................[pc02]
- After Blowing the Dam
Open........................................[pc03]
- Trapped by Human Flesh-
Eaters.....................................[pc04]
- Inside the Giant Monkey
Head......................................[pc05]
- Guybrush Kicks
Ass................................................[pc06]

END OF DOCUMENT

- Legal
Stuff....................................................
.......[ka01]
- Greetings and
Shoutouts...............................................[
ka02]
- Contact
Me.......................................................
.....[ka03]
- Version
History..................................................
.....[ka04]

=========================================================
======================

FOREWORDS
[fi01]

=========================================================
======================

Hi there, and welcome to my walkthrough for The Secret


of Monkey Island:
Special Edition. Whether you're playing on the Xbox 360,
PS3, Wii, iPod, iPad
or Mac, you've come to the right place! The game is
basically the same across
all of those platforms, but for your information, I am
writing this as I'm
playing through the Xbox 360 version.

This is the first piece of FAQ-related work I've


attempted in a couple of
years, so please bear with me as I'm a little rusty to
say the least. Anyway,
my goal this time around is to provide you with a
complete guide for this
great little adventure game. In other words, you can use
it to guide you
through the entire game from start to finish, or just
consult it for a quick
solution whenever you get stuck (it's bound to happen,
and you know it)!With
that out of the way, let's move on to my reason for
covering Monkey Island at
this point in time. The game was released in 2009 after
all, and as I write
this, we've already moved well into 2012.

My reason is simply that I'm a huge fan of adventure


games, something I was
reminded of a few days ago when Tim Schafer, one of the
writers who worked on
the original version of Monkey Island, started campaign
for the sake of
raising funds for the development of a new adventure
game. At this point in
time the campaign has raised over 1,000,000 US Dollars,
which is a delight to
see. A few of those Dollars came from my own pocket, but
in order to
contribute and show my passion for this genre of gaming
in a more concrete and
more visible way, here I am with another walkthrough!
Back from my (not so)
eternal slumber!

As usual, my guide is not 100% spoiler free, but you'll


be glad to know that I
never write about any events in the game not related to
the part you are
currently reading about. In other words, if you're
reading the about the
beginning of the game, you can be assured I won't spoil
anything that's going
to happen at a later stage in the game. Also, I have to
let it be known that
this guide is by no means made for the sake of letting
people speedrun the
game. I rather take my time, and will put an emphasis on
letting you
experience the game to it's fullest. A lot of
conversations in the game are
entirely optional, but that does not stop me from
leading you to them. The
Secret of Monkey Island is best experienced to its
fullest, I'd say. All of
this kind of goes without saying, but you can never be
too careful.

So without further ado... Let's get this show on the


road, shall we?

=========================================================
======================

FREQUENTLY ASKED QUESTIONS


[fi03]

=========================================================
======================

Q: What's the difference between this and the 1990


original game?
A: This Special Edition contains the original game with
original graphics.
In addition, it contains a mode with completely
redrawn graphics and
full voice acting.

Q: I can't seem to learn all the insults for the "Sharp


Tongue" achievement.
A: Learning the final insults can take time. Just keep
on fighting pirates
until you've learned them all. Even if it takes you
an hour or two.

Q: Is this the same game as I can buy on disc for the


Xbox 360?
A: Yeah, there is no difference between the XBLA game
and the one that
sells at retail on a Monkey Island 1 & 2 pack. ¨

Q: I heard there are two endings to the game! How to get


them both?
A: One ending is gotten by destroying your own ship
using the catapult you
run across on Monkey Island. The other ending is
gotten by NOT destroying
the ship.

=========================================================
======================

ACHIEVEMENTS
[fi03]

=========================================================
======================

If you're playing the Xbox 360 version of the game,


you'll find that there's
a bunch of achievements that you can unlock through
various means in order to
earn some Gamerscore points. Here's how to earn them
all.

o----------------------.--------------------------------
--------------------o
| ACHIEVEMENT NAME | HOW TO EARN
|
|----------------------'--------------------------------
--------------------|
| The Three Trials | Complete the first chapter of
the game. (25G) |
|-------------------------------------------------------
--------------------|
| The Journey | Complete the 2nd chapter of the
game. (25G) |
|-------------------------------------------------------
--------------------|
| Under Monkey Island | Complete the 3rd chapter of the
game. (25G) |
|-------------------------------------------------------
--------------------|
| Guybrush Kicks Butt | Complete the final chapter of
the game. (45G) |
|-------------------------------------------------------
--------------------|
| Old School | Anytime, press select to access
classic mode (5G) |
|-------------------------------------------------------
--------------------|
| 10 Minutes Later | During the first chapter, you
will be thrown |
| | into the water below the Scumm
Bar. Stay there for |
| | 10 minutes to make the
achievement pop. |
|-------------------------------------------------------
--------------------|
| Sharp Tongue | During the first chapter, learn
all the insults |
| | from pirates you meet during
your swordsmanship |
| | training. For details, check
the main walkthrough's|
| | "House! Captain Smirk's Sword
Training!!" section. |
|-------------------------------------------------------
--------------------|
| Escape Artist | When trapped by the cannobals
in chapter 3, escape |
| | the prison, then go back to the
cannibal village |
| | and let yourself be trapped
again 5 times. |
|-------------------------------------------------------
--------------------|
| Recordkeeper | Find all the notes scattered
around on Monkey |
| | Island in Chapter 3. (10G)
|
| |
|
| | 1 - At the beach in the
beginning. |
| | 2 - On the beach southwest of
the Fort. |
| | 3 - In the River Fork, under a
rock. |
| | 4 - Next to the Catapult in
River Fork. |
| | 5 - Ontop of the hill above
the catapult. |
| | 6 - In the Pond area.
|
| | 7 - At the beach east of the
dead man / rope. |
| | 8 - At the northeastern beach.
|
| | 9 - Inside the cannibal prison
/ guest house. |
| |
|
|----------------------|--------------------------------
--------------------|
| Determined | Complete the game without using
hits. Just avoid |
| | pressing the X button (10G).
|
|----------------------|--------------------------------
--------------------|
| Marooned Everyone | To get this, you need to see
both endings to the |
| | game. One is gotten by
destrouing your own |
| | ship using the catapult in
Chapter 3. The other |
| | is gotten by NOT destroying the
ship. (10G). |
|-------------------------------------------------------
--------------------|
| Human Cannonball | Complete the game in under 3
hours. (10G). |
| | After finishing the game once,
doing it once more |
| | in less than 3 hours is a piece
of cake. |
| | My 2nd playthrough was finished
in less than two. |
o----------------------o--------------------------------
--------------------o

=========================================================
======================

PART ONE: THE THREE TRIALS


[pa01]

=========================================================
======================

--- STARTING OUT ----------------------------------------


----------- [pa02] ---

Select New Game from the main menu after booting up the
game, sit back and
enjoy some audio goodness floating out of the speakers.
Once you've seen the
credits, including the names of three guys that turned
out to become real
bigwigs in the business of adventure gaming (Ron
Gilbert, Dave Grossman and
Tim Schafer), you'll be in control of a wannabe pirate
named Guybrush
Threepwood. Once you've gotten over the sheer
awesomeness - or perhaps
silliness - of the name you're going to be stuck without
throughout this
pirate's tale, jump into a conversation with that old
man standing next to the
fireplace. He explains that a wannabe pirate such as
yourself had better go
see the three pirate masters hanging around in the Scumm
Bar downtown.
Contrary to popular belief, this particular Scumm Bar is
not a joint for nerdy
code monkeys, but a shack full of delicious grog and
smelly pirates. Anyhow,
Guybrush will be heading for the docks now, so just wait
'til he's there.

--- TO THE SCUMM BAR! -----------------------------------


----------- [pa03] ---

There's not a whole lot of stuff to do down o---------


--------------------o
at the docks, so let's spice it up a bit by |
ACHIEVEMENT CHECKLIST |
getting our first Achievement if you're on |
|
an Xbox 360. This is easily done by | Old
School............[ ] |
entering classic graphics mode using the |
|
BACK button on your controller. Whether you o---------
--------------------o
want to stay in classic graphics mode (this
is what the original 1990 version looked like!) is up
to you. But any way
you look at it, the [OLD SCHOOL] Achievement is now
yours. To get a move on,
head straight to the right after having a look at that
poster on the wall, and
open the door to the Scumm Bar. It's impossible to miss
it, so go inside.

Speak to the pirate in red clothes and tell him your


name. Get through the
conversation to find out that this guy can't really tell
you anything of
substance. Rather, he suggests for you to chat up three
"important looking
pirates" somewhere inside the bar. You can also ask the
red-clad pirate about
{Where to find the Governor} to blow the lid off a rumor
about a romance
between the governor and a fearsome pirate by the name
of LeChuck.

The guy in red won't go into details, but suggests


asking the pirate at the
next table about the whole thing. If romance is your
thing, why not do that?
It's the guy in black clothes just right of here. I'm
sure this has you
interested. I mean, is there anything more exciting than
pirate romance? No, I
tell you. There certainly is not. So let's hear it! The
conversation is quite
long, and there are many answers and questions to choose
from. The outcome
however is the same no matter what you chose, so just
sit back and ask the
pirate whatever questions you like the most.

The conversation with the black pirate gave you quite a


bit of background
information on what's going on here on Monkey Island,
didn't it? This is just
an example of many optional conversations and pieces of
information spread
throughout the game. Standing next to the pirate in
black, move right to the
inner part of the Scumm Bar. Tell the three important
looking pirates that
{I want to be a pirate}. Guybrush tells them that his
special skill is to hold
his breath for 10 minutes! Impressed, the 3 pirates tell
him that he can
become a full fledged pirate by completing 3 challenges!
They include
thievery, swordplay and treasure hunting! Alrighties.
Excuse yourself, and
wait for the chef to come out of the kitchen. Don't talk
to him, instead sneak
into the kitchen while he is catering to the pirates in
the left end of the
Scumm bar. Be quick -- this requires a wee bit of
timing!

--- KITCHEN THIEVERY ------------------------------------


----------- [pa04] ---

Once you're inside the Scumm Bar Kitchen, o---------


--------------------o
time seemingly freezes, so there's no need | ITEM
CHECKLIST |
to go all crazy and angsty about the chef |
|
returning to beat you up. Take your time, | Hunk of
Meat..........[ ] |
as we're doing so item "collecting" here. |
Pot...................[ ] |
First of all, head over the the table and |
Fish..................[ ] |
pick up a [HUNK OF MEAT]. On the Xbox 360, | Stewed
Meat...........[ ] |
just move the cursor over it and press UP |
|
on the directional pad to toggle the "pick o---------
--------------------o
up" action. Do the same for the [POT] under
the table, then open the door on your right. As you all
know wannabe pirates
are quite mean-spirited, so let's steal that [FISH]
the bird on the other
side of the door is pecking feverishly away at.

To do so, step on the wooden plank just right of the


bird to make it fly away.
While the bird is airborne, hurry up and fetch that
fish! Haha! Stupid bird,
you have no food now! Quite mean, no? Now, let's make
sure we have even more
food for ourselves, shall we? Head over to the stew in
the kitchen and drop
the Hunk of Meat into it. Pick it back up for some
[STEWED MEAT]. We're done
in the Scumm Bar for now, so get back to the docks to
trigger a cutscene
detailing LeChuck's current whereabouts. After the
cutscene has ended, you
might want to save your game from the start menu, before
heading off for the
world map. To reach the world map, go left from the bar
up to that old geezer
by the campfire, then enter the "path" just right of the
campfire. On the
world map you will see several lights, all of which are
places you can go to.
For now, head over to the light spot in the middle
titled "Clearing".

--- CLEARING CIRCUS -------------------------------------


----------- [pa05] ---

Walk a little to the left from the o---------


--------------------o
"Clearing" entrance to find a circus tent | ITEM
CHECKLIST |
out in the woods. Let yourself inside, and |
|
interrupt the verbal silliness going on | 478
Pieces of Eight...[ ] |
between the two acrobat brothers (somehow |
|
they remind me of a certain couple from the o---------
--------------------o
game Dead Rising 2). The brothers want you
to perform a circus trick, so ask them {how much they
will pay} when you
get the chance to do so.

You don't want to lose out on some valuable pieces of


eight, do you? When
asked whether you have a helmet, tell them the truth:
{Of course I have a
helmet}. You can use that pot you found in the kitchen!
Some pieces of old
meat and vegetables in your hair is healthy for growth.
Anyway, give them the
Pot once the conversation stops. Watch the rather
painful circus trick, then
ask the brothers {where is my helmet}, after which you
will receive a whoopin'
[478 PIECES OF EIGHT]. Now we're talking! Pieces of
Eight is the currency used
in Monkey Island, by the way. Confusing, yups, but it
seems to be working. It
feels a little dirty to say this, but we only went to
the circus for the cash!
That being the case, get out of here, and head back to
the Scumm Bar entrance.
Outside of the bar, go right to reach the downtown
district.

--- EXPLORING DOWNTOWN ----------------------------------


----------- [pa06] ---

o-------------------------------------------------------
--------------------o
|
|
| I T E M C H E C K L I S T
|
|
|
| Map...........................[ ]
Chicken........................[ ] |
| Minutes.......................[ ]
Sword..........................[ ] |
| 2 Pieces of Eight.............[ ]
Shovel.........................[ ] |
|
|
o-------------------------------------------------------
--------------------o

Let's spend some of that cash now, shall we? Talk to the
suspicious looking
guy with the parrot on his shoulder and tell him you've
got a {Cousin named
Sven}. Then get the [MAP] he offers for 100 Pieces of
Eight. With the map in
your inventory, head a bit left to see three strange men
and a rat. Move the
cursor onto the rat, and keep doing it until it runs
away. Now chat up the
three men and tell them you are horribly {sorry about
the rat}. Tell them that
you {love rats}. When they mention their maps, tell them
you'll {take one if
they give you two Pieces of Eight}. This will net you
[MINUTES] as well as
[2 PIECES OF EIGHT]. Not bad, not bad at all!

Proceed by walking into the door to your immediate


right. This is the Voodoo
Woman's Den! She's the woman in red. Talk to her, have
her read your future.
She says that you're up for a voyage, a voyage into a
giant monkey! Does that
make sense in any other way than a very, very perverted
one? On that note, she
leaves you. There's no way to get her back right now, so
head back towards the
exit, but take the [CHICKEN] from ontop of the trunk
before you leave. Now,
rush out to the streets and walk upwards to the next
area. Head towards the
church, then wait for someone to 'pssssst' at you.
Follow the voice to meet
the Sheriff of the island. Creepy guy. With a creepy
name. Tell him your name,
then wait for him to leave. What was that all about,
anyway?

Head back to where you saw the church again. Right from
the church there is a
store. Go inside, pick up the [SWORD], then the [SHOVEL]
from upstairs. Talk
to the geezer behind the desk and buy both of them. I
bet you're glad we got
all that money back in the circus, aren't you? Anyway,
talk to the shopkeeper
about trying out the sword. Once he leaves to see the
swordmaster, head all
the way back to the world map. In the right end, there
is an area called
"House", which is your next destination. What are you
waiting for? Go there!
It's not like there's a scary doctor or anything waiting
to kill you there.

--- HOUSE! CAPTAIN SMIRK'S SWORD TRAINING!! -------------


----------- [pa07] ---

In fact, there is something even scarier... o---------


--------------------o
A green troll! To avoid having it t urn | ITEM
CHECKLIST |
your brain into dinner for itself, hurry up |
|
and give it the Fish from the Scumm Bar | 100%
Cotton T-shirt...[ ] |
Kitchen. Look at the brief silliness as the |
|
troll stuffs its face, then stroll towards o---------
--------------------o
that house. Look at the sign outside to
find out that this house is actually a o---------
--------------------o
pirate gym. Knock on the door to meet |
ACHIEVEMENT CHECKLIST |
Captain Smirk. Ask him if {he can train you |
|
to become better than the Swordmaster}. | Sharp
Tongue..........[ ] |
Listen to his story, then tell him {you have |
|
what it takes}. Repeat {I do so} until he o---------
--------------------o
gives in, then tell him {you've got 30
pieces of eight}. Show him the Sword you just bought
in town, then watch
the lengthy cutscene in which Guybrush learns how
to make lov.. I mean,
in which Guybrush learns how to fight with the sword!
The whole thing about swordfighting in Monkey Island is
to successfully insult
your opponent - you won't actually control Guybrush's
movements or anything
like that. During the training session with Captain
Smirk, it is inevitable
that you fail when replying to Smirk's results, so just
pick your answers and
wait until you've ended the sword training session and
Guybrush says that he
feels like he's been ripped off. Anyway, from this point
on, you have to go
around and learn some insults, until you know enough of
them to take down the
mysterious sword master that is hiding somewhere on this
island.

Head back to the world map now, and you'll see several
moving dots that were
not there before. These are pirates with whom you can
learn more insults and
become better at sword-fighting. Just wait around
somewhere in the western end
of the map until a pirate walks up to you, and tell him
that he should
{Prepare to die}! This will initiate a sword-fight. For
every sword-fight, you
will learn new insults from the opponent pirate. The
trick here is to keep
fighting pirates until you've heard (and thus learned!)
enough insults and
replies. Once you reach this point, the pirate you are
fighting will tell you
that you're ready to fight the swordmaster.

Don't worry about the fact that you will lose the first
few fights, as this is
inevitable since you haven't learned any insults yet. As
you steadily hear and
learn more insults, they will become available to choose
from as conversation
options when you fight pirates. Here's a diagram
showcasing all the insults
and their appropriate replies. If you want the [SHARP
TONGUE] achievement,
keep on fighting pirates until you've heard/learned all
of them. If you are
having a hard time learning all of these, just save your
game, re-boot, and
the missing insults should appear briefly.
o-------------------------------------o-----------------
------------------o
| | SWORDFIGHTING
INSULT DIAGRAM!!! |
| You will learn these insults and o-----------------
------------------o
| their appropriate answers by
|
| fighting pirates you meet on the world map. While
fighting, insult |
| your opponent using the insults you have learned
from other pirates, |
| and when they insult you, choose the appropriate
reply. If you are |
| not able to select an appropriate reply, it means
that you simply |
| have not learned it yet. Once your opponent tells
you that you are |
| ready to go up against the Swordmaster, you can quit
fighting. If |
| you want the achievement however, keep on fighting
until you have |
| learned ALL of the following insults and replies.
|
|
|
| .--------------------------------------.-------------
---------------. |
| | INSULT | REPLY
| |
| .--------------------------------------.-------------
---------------. |
| | You fight like a dairy farmer. | How
appropriate, you fight | |
| | | like a cow!
| |
| '--------------------------------------'-------------
---------------' |
| | My handkerchief will wipe up all | So you got
that job as a | |
| | your blood. | janitor
after all!? | |
| '--------------------------------------'-------------
---------------' |
| | Have you stopped wearing diapers | Why? Do you
want to | |
| | yet? | borrow some?
| |
| | |
| |
| '--------------------------------------'-------------
---------------' |
| | I got this scar on my face during | I hope
you've learned now | |
| | a mighty struggle. | to stop
picking your nose. | |
| '--------------------------------------'-------------
---------------' |
| | I once owned a dog smarter than you. | He must've
taught you | |
| | | everything
you know. | |
| '--------------------------------------'-------------
---------------' |
| | People fall at my feet when | Even before
they've smelt | |
| | they see me coming. | your breath?
| |
| '--------------------------------------'-------------
---------------' |
| | You have the manners of a beggar. | I wanted to
make sure | |
| | | you'd feel
comfy with me. | |
| '--------------------------------------'-------------
---------------' |
| | Soon you'll be wearing my sword | First you'd
better stop | |
| | like a shish kebab! | waving it
like a feather | |
| | | duster!
| |
| '--------------------------------------'-------------
---------------' |
| | This is the end for you, you gutter | And I've got
a tip for | |
| | crawling cur! | you - Get
the point! | |
| '--------------------------------------'-------------
---------------' |
| | You make me want to puke! | You make me
think | |
| | | someone
already did! | |
| '--------------------------------------'-------------
---------------' |
| | You're no match for my brains, you | I'd be in
real trouble if | |
| | poor fool. | you ever
used them. | |
| '--------------------------------------'-------------
---------------' |
| | There are no words for how | Yes there
are, you just | |
| | disgusting you are! | never
learned them! | |
| '--------------------------------------'-------------
---------------' |
| | I'm not going to take your | Your
Hemorrhoids are | |
| | insolence sitting down. | flaring up
again, eh? | |
| '--------------------------------------'-------------
---------------' |
| | I heard you are a contemptible | Too bad no
one's ever | |
| | sneak. | heard of
you. | |
| '--------------------------------------'-------------
---------------' |
| | I've spoken to apes more polite | Glad to hear
you attended | |
| | than you. | your family
reunion. | |
| '--------------------------------------'-------------
---------------' |
| | No one has ever drawn blood from me, | You run that
fast? | |
| | and no one ever will, |
| |
| '--------------------------------------'-------------
---------------' |
|
|
o-------------------------------------------------------
------------------o

Once you're good enough to face the sword master, go


back to the village, and
go see the shopkeeper that sold you the shovel and sword
earlier. Tell him
you are {looking for the swordmaster of Melee Island}.
The shopkeeper will
leave the store to go ask the swordmaster for permission
to meet you. Follow
him all the way to the world map. You'll see a small dot
on the world map, so
follow it into the "Fork" area just northeast of town.
This fork area is
really a forest labyrinth, but you'll be able to follow
the shopkeeper, so
don't worry about losing your way. Eventually, you'll
reach the Swordmaster's
hut. Listen to the conversation between Carla (the
swordmaster) and the
shopkeeper. Afterwards, go fight Carla using the insults
you learned from all
the pirates on the world map. You have to successfully
insult her 5 times. If
you fail, repeat the process by going back to the store
in the village and
ringing the bell on the shopkeeper's table.

.--------------------------------------.-------------
---------------.
| CARLA's INSULTS | REPLY
|
.--------------------------------------.-------------
---------------.
| I will milk every last drop of blood | How
appropriate, you fight |
| from your body. | like a cow!
|
'--------------------------------------'-------------
---------------'
| My name is feared in every dirty | So you got
that job as a |
| corner of the island. | janitor
after all!? |
'--------------------------------------'-------------
---------------'
| I hope you have a boat ready for | Why? Do you
want to |
| a quick escape! | borrow some?
|
| |
|
'--------------------------------------'-------------
---------------'
| My last fight ended with my hands | I hope
you've learned now |
| covered in blood. | to stop
picking your nose. |
'--------------------------------------'-------------
---------------'
| Only once have I met such a coward. | He must've
taught you |
| | everything
you know. |
'--------------------------------------'-------------
---------------'
| My wisest enemies run away at | Even before
they've smelt |
| the first sight of me. | your breath?
|
'--------------------------------------'-------------
---------------'
| Every word you say to me is stupid. | I wanted to
make sure |
| | you'd feel
comfy with me. |
'--------------------------------------'-------------
---------------'
| My tongue is sharper than any sword. | First you'd
better stop |
| | waving it
like a feather |
| | duster!
|
'--------------------------------------'-------------
---------------'
| I've got a long, sharp lesson for | And I've got
a tip for |
| you to learn today! | you - Get
the point! |
'--------------------------------------'-------------
---------------'
| If your brother's like you, better | You make me
think |
| marry a pig. | someone
already did! |
'--------------------------------------'-------------
---------------'
| I've got the courage and skill of | I'd be in
real trouble if |
| a master swordsman! | you ever
used them. |
'--------------------------------------'-------------
---------------'
| No clever moves can help you now. | Yes there
are, you just |
| | never
learned them! |
'--------------------------------------'-------------
---------------'
| You are a pain in the backside, sir. | Your
Hemorrhoids are |
| | flaring up
again, eh? |
'--------------------------------------'-------------
---------------'
| My sword is famous..... | Too bad no
one's ever |
| | heard of
you. |
'--------------------------------------'-------------
---------------'
| Now I know what filth and stupidity | Glad to hear
you attended |
| really are. | your family
reunion. |
'--------------------------------------'-------------
---------------'
| No one will ever catch me fighting | You run that
fast? |
| as bad as you do. |
|
'--------------------------------------'-------------
---------------'

Once the swordmaster is done for, she will hand over a


[100% COTTON T-SHIRT]
as a trophy to prove you've beat her. And with that
done, you've completed the
first of the three challenges you set out to do! Nice
job! And just think
about it... Getting the T-shirt of a hottie like Carla
isn't something that
happens every day in your life. Head back to the Scumm
Bar and boast about
your deeds to the three important-looking pirates.

--- TREASURE HUNT ---------------------------------------


----------- [pa08] ---

o-------------------------------------------------------
--------------------o
|
|
| I T E M C H E C K L I S T
|
|
|
| Yellow Petal..................[ ] Carrot
Cake....................[ ] |
| T-Shirt.......................[ ]
File...........................[ ] |
| Meat With Condiment...........[ ]
Idol...........................[ ] |
| Breath Mints..................[ ]
Note...........................[ ] |
| Gopher Repellent..............[ ]
|
|
|
o-------------------------------------------------------
--------------------o

The second challenge is finding a treasure, o---------


--------------------o
and we already have the means to do so. Go |
ACHIEVEMENT CHECKLIST |
back to the "Fork" area at the world map, |
|
then walk around in the woods until you | 10
Minutes Later......[ ] |
find a [YELLOW PETAL]. Exit the woods, then |
|
re-enter the woods again. Now that you're o---------
--------------------o
back in the first area of the woods, use
the Map that you bought back in town. It has
directions written on it.

.----------------------------------------------------
--------------.
| Back - Left - Right - Left - Right - Back - Right
- Left - Back |
'----------------------------------------------------
--------------'

Follow these directions (back means UP), and you'll


reach an area in which the
music goes silent. In the right end of this area, there
is a signpost with a
message about the legendary treasure of Melee Island.
Read it, then use your
Shovel on the "X" on the ground next to the signpost.
Watch the cutscene, then
prize the lord for the treasure you'll find. It's
another... [T-SHIRT]! Go
tell the pirates about having completed this second
challenge, then head over
to the area where the church is. From the church you
should continue to the
left towards the manor in the distance. There are some
dogs barking outside of
it, but they can easily be knocked out by combining your
Stewed Meat with that
Yellow Pedal you found in the forest! Combine the two
items and use the "Give"
option to knock out the dogs using the [MEAT WITH
CONDIMENT]. If you are
having trouble combining the Yellow Petal with the meat,
this can be done
using the right trigger on the Xbox 360 controller. Once
the dogs are knocked
out, head inside.

Open the first door you see and watch the sheriff follow
you inside. After a
lengthy cutscene, you realize that a File is needed to
proceed. Exit the
mansion, and enter the prison next to the church. Chat
up the prisoner, then
go back to the store where you can now buy some [BREATH
MINTS]. Take them and
give them to the prisoner and ask him for a file. He has
none, but is willing
to give you a Carrot Cake if you can get rid of the rats
in the prison. Give
him the [GOPHER REPELLENT] in trade for the [CARROT
CAKE]. Open the cake to
reveal a [FILE]. Now manually save your game, then get
back into the mansion
and jump through the hole in the wall. Watch the
cutscene which introduces you
to Elaine, then try to exit the manor. The sheriff will
throw Guybrush into
the sea.

Now that you are underwater, you can wait for 10 minutes
to get the
[10 MINUTES LATER] achievement to pop. Once it pops you
will die, so reload
the savegame and proceed to the part where you are
thrown into the sea again.
Down under the sea, pick up the [IDOL], then wait for an
old geezer
to give you the message about Elaine being kidnapped.
The geezer gives you a
[NOTE] about the kidnapping, and whops, the whole game
turns into a love
story. Read the note, then head for the Scumm Bar.

--- SHE'S BEEN KIDNAPPED, I TELL YE! --------------------


----------- [pa08] ---

o-------------------------------------------------------
--------------------o
|
|
| I T E M C H E C K L I S T
|
|
|
| Magnetic Compass..............[ ] Melting
Mug....................[ ] |
| Shopkeeper's Note.............[ ]
Otis...........................[ ] |
| Swordmaster...................[ ]
Meathook.......................[ ] |
| Mug...........................[ ]
|
|
|
o-------------------------------------------------------
--------------------o

With poor Elaine kidnapped, it's time you o---------


--------------------o
got your own pirate crew gathered, and what |
ACHIEVEMENT CHECKLIST |
better place to start looking than the |
|
Scumm Bar? Too bad there are no pirates | The
Three Trials......[ ] |
left there, only a crying chef. |
|
o---------
--------------------o
Ask about Elaine to find out that
LeChuck's crew are responsible for the kidnapping, and
has taken off for
Monkey Island. When asked where you can get a ship for
yourself, the cook will
tell you to head for the shipyard. You can find it by
going to the world map
and accessing the "Lights" area in the eastern end. Stan
will greet you at the
entrance. Tell him you {really don't have too much to
spend}, then go on to
ask about {getting a ship on credit}. This isn't
possible, but Stan suggests
hearing what the shopkeeper downtown has to say about
things. Better advice
than none, right? Head over to the shop, then, and take
the [MAGNETIC COMPASS]
that Stan hands over upon you leaving.

You've got nothing better to say, so tell the shopkeeper


you are {interested
in procuring a note of credit}. Be a good liar and tell
him that you
{have a job}. The old fellow will go get a note to write
on. Watch the safe as
he opens it, and make sure to remember the combination.

Once that's done, tell him you're {looking for the


swordmaster} again. He'll
leave you alone now, so go open the safe using the
combination you just
remembered a moment ago. You will be using the "Push"
and "Pull" commands to
move the handle left and right. Once the safe is open,
grab the
[SHOPKEEPER'S NOTE]. This is all we need for now, so
rush back to Stan at the
"Lights" shipyard. Ask Stan if you {could see that cheap
one again}, then ask
if he will accept {the storekeeper's credit}. Ask about
{extras}, then just
continue telling him that {you can live without that
piece of junk} until
you've done so for a minute or so. Now that you have
disarded a lot of extras,
tell him {you'd like to make an offer}, then {offer 5000
Pieces of Eight}. If
he declines, try to leave, and he will call you back.
Now you can offer 5000
Pieces of Eight again, and he'll agree to sell the ship
for 5000.

With this out of the way, we need 3 crew members. The


first one is the
[SWORDMASTER]. Go to her hut and ask her to join. Simple
as that. Next up is
Otis, the guy in the prison. On your way to the prison,
another cutscene will
trigger, and reveal more about LeChuck.. And by "more"..
I mean... his
identity! He's actually someone you've met before.
Anyway, head to the prison
and tell Otis that the {mayor's been kidnapped}. He'll
agree to join your
crew, but obviously, you've got to free him from prison.
To free him from
imprisonment, go to the Scumm Bar, and pick up a [MUG]
from the table next to
the cook. Use it on the Grog Barrel in the kitchen to
get a [MELTING MUG].
Pick up the 4 remaining Mugs from the bar as well. While
walking towards the
prison, your Melting Mug will turn into a broken mug
that you will
have to use on an empty mug in your inventory before it
gets destroyed. If you
fail to do this (some timing is required), you can
repeat the process, as the
mugs in the bar will re-appear after you leave. Use
your Melting Mug on the
cage that [OTIS] is trapped in, and you'll be able to
free him. Great. Only
one member remaining now.

The third crew member can be found at the "Island" in


the northeastern part of
the world map. Climb up the ladder at the Island
entrance, and use the Chicken
(from the Voodoo Woman's house) on the cable above you.
This lets you get to
the other side of the water. Head inside the house on
the island, and talk to
Meathook. Tell him that {the governor has been
kidnapped}. Continue talking to
him, and open the door that Meathook leads you to. Touch
the bird inside.
[MEATHOOK] is now part of your crew. With all 3 members
recruited, go back to
the Scumm Bar to meet the crew in full. Talk to them to
end this chapter of
the game. You still have three left, so don't sulk. Oh,
and just about now,
the [THE THREE TRIALS] achievement will pop, since
you've completed the first
chapter. Congratulations!

=========================================================
======================

PART TWO: THE JOURNEY


[pb01]

=========================================================
======================

--- GATHERING INGREDIENTS -------------------------------


---------- [pb02] ---

o-------------------------------------------------------
--------------------o
|
|
| I T E M C H E C K L I S T
|
|
|
| Dusty Book....................[ ]
Gunpowder......................[ ] |
| Bookmark......................[ ]
Pot............................[ ] |
| Feather Pen...................[ ]
Cereal.........................[ ] |
| Ink...........................[ ] Toy
Price......................[ ] |
| Jolly Roger...................[ ] Small
Key......................[ ] |
| Giant Piece of Rope...........[ ] Piece of
Paper.................[ ] |
| Fine Wine.....................[ ] Cinnamon
Sticks................[ ] |
|
|
o-------------------------------------------------------
--------------------o

Now, the second chapter of the game is rather short


compared to the first one
that took place on Melee Island, and consists mainly of
you walking around on
the ship, gathering various items for a recipe.

Open the drawer in fron of you and look at it to find a


[DUSTY BOOK]
containing a log that someone wrote a long time ago. As
you read the book, it
turns into a [BOOKMARK]. Take it with you, then grab the
[FEATHER PEN] and
[INK] from the very same desk. Exit the door, and before
speaking to your
crew, climb up that rope ladder to find a [JOLLY ROGER].
Fetch it, then get
back downstairs. Go down the hatch located behind the
mast, then proceed
straight down the next hatch as well. Down here is the
storage area you will
see some walls almost cracking against the seawater. And
then, there's a
[GIANT PIECE OF ROPE] waiting for you too. Grab it and
head then open the
chest in the lower right end of the room. It contains
some [FINE WINE]. Spice
things up a bit and grab the [GUNPOWDER] in the kegs to
your left. That's all
there is to do down in the storage room, so head back up
the ladder.

Now enter the door with the blue light coming from it to
reach the kitchen.
There is a [POT] on the bench to the left, and some
[CEREAL] in the cupboard.
Open it to get a [TOY PRICE]. Look at the prize to
reveal a [SMALL KEY]. Open
the cabinet back in the Captain's Cabin using the small
key, and you'll end up
with a [PIECE OF PAPER] and [CINNAMON STICKS] from
inside the chest in the
cabin. Look more closely at the paper to reveal a
recipe. You already have all
of the ingredients, so let's get back to the kitchen and
start cooking!

--- MIXIN' VOODOO BREW ---------------------------------


----------- [ba03] ---

Back in the kitchen, stuff the following things into the


huge pot:

.-----------------------. Before putting the final item


into the brew, you
| VOODOO RECIPE | can also throw other unneeded
items into it, just
'-----------------------' for the sake of getting rid
of them, but this is
| Fine Wine | not in any way neccessary.
Anyway, as you put the
|-----------------------| final item into the pot,
Guybrush passes out on the
| Cinnamon Sticks | floor, and several days pass.
The other crewmembers
|-----------------------| do not seem to notice though.
| Jolly Roger |
|-----------------------| Head upstairs once you're
concios again, and you'll
| Ink | see that the ship has arrived
at Monkey Island. Go
|-----------------------| back to the storage area for
some more [GUNPOWDER],
| Breath Mints | then use it on the cannon
back up on the deck.
|-----------------------| Also, use your giant piece of
rope on the back part
| Cereal | of the cannon, then head for
the kitchen.
|-----------------------|
| Rubber Chicken | Down in the kitchen throw
your Map into the Red Hot
|-----------------------| Fire under the pot where you
just mixed your Voodoo
| Gunpowder | Brew in order to receive a
[FLAMING MASS].
'-----------------------'
o---------
--------------------o
| ITEM
CHECKLIST |
Go back up on the deck, light the fuse on |
|
the cannon using the Flaming Mass, then be |
Gunpowder.............[ ] |
lighting quick and use your Pot in the | Flaming
Mass..........[ ] |
inventory. Guybrush puts the pot on his head |
|
and shoots himself onto the island and the |
ACHIEVEMENT CHECKLIST |
[THE JOURNEY] achievement unlocks if you're |
|
on the Xbox 360. That's the end of this | The
Journey...........[ ] |
chapter, but rest assured that the next one |
|
will last quite a bit longer. o---------
--------------------o

=========================================================
======================

PART THREE: UNDER MONKEY ISLAND


[pc01]

=========================================================
======================

--- FINALLY, THE ISLAND OF APES! ------------------------


---------- [pc02] ----

o-------------------------------------------------------
--------------------o
|
|
| I T E M C H E C K L I S T
|
|
|
| Banana........................[ ]
Rope...........................[ ] |
| Piece of Paper................[ ]
Note...........................[ ] |
| Rope..........................[ ] Note Under a
Rock..............[ ] |
| Spyglass......................[ ] Piece of
Flint.................[ ] |
| Cannonball....................[ ]
Note...........................[ ] |
| Gunpowder.....................[ ]
Bananas........................[ ] |
|
|
o-------------------------------------------------------
--------------------o

Watch Guybrush struggling to get out of the sand, and


grab the [BANANA] on the
beach once back in control. Make sure to read the [PIECE
OF PAPER] hanging on
that tree, since finding all of these will result in
another achievement. Go
into the jungle to access the world map, and head over
to the upper left
corner to find the "Fort". If you can't see the Fort,
it's just above the tiny
lake. At the fort, grab the [ROPE], the [SPYGLASS] and
push the cannon to
trigger another cutscene. Once it's over, grab the
[CANNONBALL] and
[GUNPOWDER] that fell out of that cannon you pushed.
Exit the fort, and go
to the beach just south of here to find anohter [NOTE].

Out on the world map again, follow the river to the


right until you can access
the "River Fork". Look at the [NOTE UNDER A ROCK] to
read a message related to
LeChuck. Also, look at the rock that kept the note in
place to reveal a
[PIECE OF FLINT]. What are you waiting for? Grab it :)

Cross the river, climb the mountain and read the [NOTE]
on the ground. Keep on
climbing to reach the top of the moutnain and trigger
another cutscene. When
you get the chance during the cutscene, ask {who} the
old man is to hear some
interesting details. Next, once he has left, use the
Spyglass. Guybrush will
say that he can see his piece of junk ship from here.
Head back down again to
where you found the previous note. You will see that
there is a catapult here.
You can either push or pull it, and then use the
Spyglass to determine what
the catapult is currently aiming at (either your ship or
the tree on the
beach). You have to destroy the tree, but you can also
aim at and destroy
your ship. Doing so will result in an alternate ending
to the game.

So, aim at the tree (and the ship if you want to), then
head back up to the
top, and push the rock on the ground down onto the
catapult. Once that's
done, head back to the catapult for anohter [NOTE]. Go
back down to where
you crossed the river again, and use the Gunpowder in
your inventory on
the dam. Then, use your Flint on your Cannonball to
trigger a small
explosion that creates a flood. Now head back to the
beach to find two
[BANANAS] where the tree used to be. Leave the beach
again.

--- AFTER BLOWING THE DAM OPEN --------------------------


----------- [pc03] ---

On the world map, follow the river right to o---------


--------------------o
the "Pond" area. Next to the skeleton, read | ITEM
CHECKLIST |
the [NOTE] on the ground, and grab the |
|
[ROPE] next to him. After the cutscene and |
Note..................[ ] |
conversation, go back to the world map. Head |
Rope..................[ ] |
east to the "Beach" and open the bottle in |
Note..................[ ] |
the water for anohter [NOTE]. Now, go to the |
Oars..................[ ] |
"Crack" area on the world map, and once |
Note..................[ ] |
there, use your Rope on the strong-looking |
Bananas...............[ ] |
branch. Climb one level down using the rope |
|
you just laid out, then use your second rope o---------
--------------------o
on the Sturdy Stump. This will allow you to
reach the bottom of the area where some [OARS] are
waiting for you. Use these
Oars on the Rowboat back at the beach.

Row the boat to the right, then upwards until you reach
the northeastern side
of the main island. It's quite a trip, so be patient.
Get onto the beach in
the northeastern part, and read the [NOTE] lying next to
the water.
Afterwards, enter the jungle and continue to the
"Village". It seems
completely empty, so let's take it easy. Grab the
[BANANAS] in the left end of
the village, then try to leave to meet the cannibals.
Let them trap you, and
when they ask you to give them something, just browse
your inventory until
they take you away to the "guest house".

--- TRAPPED BY HUMAN FLESH-EATERS ----------------------


----------- [pc04] ---

Read the [NOTE] on the floor in the guest o---------


--------------------o
house, and take the [BANANA PICKER] from | ITEM
CHECKLIST |
under the window. If you have been following |
|
this guide, the [RECORDKEEPER] achievement |
Note..................[ ] |
should pop now, since you just got the final | Banana
Picker.........[ ] |
Note. Also take the [SKULL] from the floor. |
Skull.................[ ] |
Under it there isa loose plank. Rip it open | Wimpy
Little Idol.....[ ] |
and head into the hole. The banana picker | Banana
Pekcer!........[ ] |
has to be left behind for now, so don't | Monkey
Head Key.......[ ] |
worry about not getting to take it with you. |
|
If you want the [ESCAPE ARTIST] achievement, o---------
--------------------o
return to the village after escaping the
guest house. Let yourself get caught by the cannibals
again, and repeat the
process until you have done it five times.

Row back to the southern beach, and enter o---------


--------------------o
the jungle again. Go visit the "Monkey" |
ACHIEVEMENT CHECKLIST |
reachable from the world map, and give it |
|
all of your 5 bananas. This will make it your |
Recordkeeper..........[ ] |
follower. With the monkey tailing you, head | Escape
Artist.........[ ] |
north back up to the river on the world map, |
|
then east from there to reach the o---------
--------------------o
"Clearing" area, which is the eastmost part
of Monkey Island. Pull the nose on the totem pole
to open a gate.
It closes when you let go, but your monkey friend
will make sure you
can enter the gate.

Once inside, you will see a Giant Monkey Head. Next to


it, there is a
[WIMPY LITTLE IDOL]. Take it, and go back to the
Cannibal Village. Give the
cannibals the idol, and you will be able to enter their
guest hut freely.
Do so and take the [BANANA PICKER] waiting for you
inside. Head outside to
find the geezer waiting for you. Give him the Banana
Picker and he will
hand over the [MONKEY HEAD KEY] in return. Put they key
to use by
backtracking to the Giant Monkey Skull back in the
southern part of the
island. Open it up by sticking the key in the monkey ear
and go inside.

--- INSIDE THE GIANT MONKEY HEAD ------------------------


----------- [pc05] ---

o-------------------------------------------------------
--------------------o
|
|
| I T E M C H E C K L I S T
|
|
|
| Navigator's Head..............[ ] Glob of
Grease.................[ ] |
| Key...........................[ ] Ghost
Tools....................[ ] |
| Feather.......................[ ]
Root...........................[ ] |
| Grog..........................[ ] Magic Seltzer
Bottle...........[ ] |
|
|
o-------------------------------------------------------
--------------------o

Don't mind all the lava and general o---------


--------------------o
dangerous-looking environment, just run to |
ACHIEVEMENT CHECKLIST |
the right until you see a big head hanging |
|
on the wall. Look at it, then head back | Under
Monkey Island...[ ] |
outside, since we do not have the means to |
|
navigate through the monkey head yet. o---------
--------------------o

Go back to the cannibal village and tell them that you


{are looking for someone} that {is not living}. The
cannibals will explain
that they need a very rare root that LeChuck is hiding
from them inside the
Monkey Head. Tell them that you are {off to find LeChuck
and get the root} to
gain their trust. Keep the conversation going until they
eventuall start
chatting among themselves about tropical oils.

Now open your inventory and give them the Leaflet in


trade for a nasty
[NAVIGATOR'S HEAD]. With the head, go back inside the
Monkey Head, and
then "Use" the Navigator's head. Look at it closely as
Guybrush holds it in
his hands, and just follow the direction its nose is
pointing, and you will
eventually reach LeChuck's ship.

Once you see the ship, talk to the Navigator's Head.


Just beg it for the
necklace once it hands it over to you. Use the necklace
now, and you will turn
invisible. Walk to the ship now, after using the
necklace. Ignore the
serevants dancing and just go left into the cabin to
find LeChuck. Stand still
so that Chuck does not see you. Instead, use your
Magnetic Compass to attract
the [KEY] hanging on the wall next to LeChuck. Back on
the deck, walk down
into the hatch. Ignore the sleeping pirate, and head
into the door right of
him. Pick up a [FEATHER] from the ghost chickens in
here, and use it on the
sleeping ghost's feet 2 times. He will drop the [GROG].
Now head back right to
where the chicken was earlier, and open the crate in the
floor using your key
from LeChuck's room. Head downstairs.

Put some Grog on that dish next to the rats. This will
allow you to pick up
some [GLOB OF GREASE] from the pot on your right. Dash
back upstairs again and
try opening the door right of the hatch. It makes a
sound. Use your grease on
it to successfully open it. Ignore the sleeping ghost
guard, and take the
[GHOST TOOLS] from the wall. Use them on the crate
placed next to the chicken
you found earlier. Inside is a [VOODOO ROOT]. This is
what the cannibals were
talking about. Now backtrack all the way to the cannibal
village and wait for
them to give you a [MAGIC SELTZER BOTTLE].

Now, the ghost ship will be gone, but a skeleton will


explain to you where it
is. And as such, this third chapter ends. The next final
chapter takes place
back on Melee Island, where you started out. Oh, by the
way, since the third
chapter just ended, the [UNDER MONKEY ISLAND]
achievement will pop.

--- GUYBRUSH KICKS ASS ----------------------------------


----------- [pc06] ---

Welcome back to Melee Island, now populated o---------


--------------------o
by GHOSTS. Go right, talk to the ghost on |
ACHIEVEMENT CHECKLIST |
the docks, and spray in its eyes. Go towards |
|
the shop, and talk to the Grim Specter and |
Guybrush Kicks Ass....[ ] |
spray him, too! Now run for the church! |
|
Elaine and LeChuck are marrying each other o---------
--------------------o
in here! I won't be spoiling anything, just
make sure to pick up the bottle of root beer and use it
on LeChuck one you are
back in control. And that.. is the end of the game!
Congratulations with that
[GUYBRUSH KICKS BUTT] achievement. And thanks for
reading this guide, too!

=========================================================
======================

LEGAL STUFF
[ka01]

=========================================================
======================

This document is intended for personal, private use


only. It is protected by
international copyright laws, and may not be reproduced
on any website not
listed below, or in any printed publication that has not
received written
permission from me, the author. Breaking these rules can
get you into legal
trouble. You are free to print the document out on
paper, download it to your
computer and tell your friends about it. Anything is
fine, as long as you
don't alter anything, or claim it as your own work.
Selling this document for
money, or hosting it on your own website is
unacceptable.

Only a small handful of sites are allowed to host this


document. All of them
can be found listed below. New permissions will most
likely not be handed out.
If you're reading this document on any site not listed
below, you're dealing
with thieves. The ONLY sites that are allowed to host
this document are:

- GameFAQs.com (latest version can always be found


here!)
- IGN.com
- Supercheats.com
- Neoseeker.com
- Honestgamers.com

~ This document is copyright (c) 2012 snkupo

=========================================================
======================

GREETINGS AND SHOUTOUTS


[ka02]

=========================================================
======================

This section's just here for the sake of some


namedropping. Things I've
enjoyed recently apart from The Secret of Monkey Island:
SE are....

- The TVGP Podcast at TVGP.TV!


- The Carousel Podcast at thecarouselpodcast.com!
- Dinosaur Jr. -- A great alternative rock band!
- The Rolling Stones' "Some Girls" album!
- Fallout: New Vegas. I kid you not, the best game in
the entire series!
- Cake!

=========================================================
======================

CONTACT ME
[ka03]

=========================================================
======================

If you have suggestions, comments or questions related


to my work, please feel
free to drop me a quick heads up using one of the
methods below. I respond as
quickly as possible! And you know what -- I don't bite
either! :)

E-mail: snkupo@gmail.com
FB: http://www.facebook.com/snkupo

=========================================================
======================

VERSION HISTORY
[ka04]

=========================================================
======================

Document Version 0.1 - February 13, 2012


----------------------------------------
First version of the guide. As it's still a work in
progress, it currently
covers up 'til the point where a certain someone gets
kidnapped.

Document Version 0.2 - February 15, 2012


----------------------------------------
Chapter 2 Done! Yeah!

Document Version 0.3 - February 17, 2012


----------------------------------------
Almost done with Chapter 3.

Document Version 0.4 - February 18, 2012


----------------------------------------
Finished main walkthrough! The next update should be the
final main
revision, hopefully containing a full achievement
listing to finish things
off for good.

Document Version 1.0 - February 18, 2012


----------------------------------------
That's it. Done. Finished. Sure was fun :)

--------- PICK UP BUSH. OR DISCOVER THINGS UNDER BUSH. BY


SEARCHING. ----------
Submitted by snkupo - Published on 02/19/12See all The Secret of Monkey Island: Special Edition

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