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Fiasco RPG Eberron Playset - Ruins of the Grendleroot One-Shot

Based on work by James Introcaso @ worldbuilderblog.me

RELATIONSHIPS

1. Family
1. Siblings
2. Parent and child
3. Unrelated, but close as blood
4. Parent and orphan
5. “Black Sheep” and “The Chosen One”
6. Step-siblings

2. Work
1. Rivals in the same dragonmarked house
2. Bodyguard and protectee
3. Tradesman and apprentice
4. Soldiers in the same army
5. Rival spies for different countries
6. Smuggler and fence

3. Soul
1. Undead friends
2. Survivors of a tragedy
3. Poet and muse
4. Brains and brawn
5. Religious convert and their priest
6. “Newbie” and “Old Timer”

4. Secrets
1. The only survivors
2. The only two who know a secret
3. Members of a secret organization
4. Witnesses to an assassination
5. Each carries ½ a treasure map
6. The person who does the hard work and the person who takes the credit

5. Crime
1. Righteous vigilantes
2. Gambling rivals
3. Shared a prison cell
4. Assassin and mark
5. Mastermind and henchman
6. Slaver and slave

6. Magic
1. Both carry a curse
2. Raised in the same church
3. One dreamed of the other long before they met
4. Linked by a dark ritual
5. Know the same magewright
6. Both pawned off an uncommon magical item…and have yet to reclaim it
NEEDS

1. To Get Out
1. ...of connections to dragonmarked house
2. ...of your bar tab
3. ...of an obligation you could not honour
4. …of a life of poor decision making
5. ...of this life and into undeath
6. ...of life of crime

2. To Get Even
1. ...with the local crime boss
2. ...with the people blackmailing you
3. ...with Sharn, for what the city took from you
4. …with the town guard
5. ...with the monsters who took what you held most dear
6. ...with your rival

3. To Get Rich
1. ...through selling your boss’s secrets
2. ...through slitting the right throat
3. ...through stealing that magic item stash
4. ...enough to pay for your habit
5. ...so you can do good works for those in need
6. ...through a re-written will

4. To Get Respect
1. ...from a dragonmarked house by selling out the other guys
2. ...from a powerful monster, by bringing him victims
3. ...from your community and develop a following / start a fan club
4. ...from yourself by finally doing it once and for all
5. ...from a leader and earn their favour
6. ...from your family by rising above your birth station

5. To Get The Truth


1. ...about your birth
2. ...about the accident in the dragonmarked house’s facility
3. ...about someone’s spying
4. ...about the bodies
5. ...about the portal
6. ...about the dragon’s lair

6. To Indulge
1. ...in expensive drink and luxurious goods
2. ...in forbidden rituals
3. ...a friend
4. ...in the search for mind-blowing magic
5. ...in quiet contemplation or meditation
6. ...in wanton bloodshed
OBJECTS

1. Untoward
1. A barrel of ogre piss
2. One hundred feral dire rats
3. A decapitated head
4. A necromantic ritual
5. The notebook of a spy
6. The missing eye from a mysterious statue

2. Weapons
1. A wise-cracking longsword
2. A dagger that is a family heirloom
3. A wand made of orc bone
4. A bladed weapon with a spirit trapped inside of it
5. A hand crossbow linked to a murder
6. A potion of Dragon’s Breath

3. Transportation
1. Elemental land cart
2. Magebred horse
3. A griffon
4. Warforged colossus
5. Magic carpet
6. Lightning rail

4. Valuables
1. A sack of dragonshards
2. A pet pseudodragon
3. Magic mirror that (vaguely) predicts the future
4. Key to the bedroom of a child from a noble family
5. A monarch’s crown
6. A mace that is a relic of the Dhakaani empire

5. Sentimental
1. Newborn baby
2. A wooden holy symbol
3. The last letter from a dead soldier
4. A nation’s flag
5. Keg of fine dwarven ale
6. A gold signet ring

6. Forbidden
1. Aberrant dragonmark
2. Animated halfling skeleton
3. Drow sleeping poison
4. Assassination contract
5. Fake ID papers
6. Urn containing the ashes a monarch’s brother
LOCATIONS

1. Market Place
1. Molou’s Distillery & Lathe
2. The Sleeping Weaver Inn
3. McShane’s Smithy
4. Open Air Farmer’s Market
5. House Sivis – house of communication, translation, & verification - Message Station
6. Glindala’s Garments & Glamerweave

2. Seedy Part of Town


1. The refugee camp
2. The Gate of Gears that opens to under-dungeons
3. House Thuranni – house of entertainment & assassination - enclave
4. “Underground” fighting pit
5. Soup kitchen
6. Temple of the Dark Six

3. High Society
1. House Phiarlan – house of entertainment & espionage - enclave
2. Church of The Sovereign Host
3. Luxury bath House
4. St. Martin’s Opera House
5. Gailan’s Fine Dining
6. The Den of Gilded Lanterns

4. Places to Get Drunk


1. The Twin Wolves Tavern, an intimate and warm establishment
2. The Rusty Mug, a dwarven run tavern
3. The View Below, a tavern built on a bridge with a glass floor to look down
4. The Upper Rooms of the Red Velvet Stairs, a high class den of iniquity
5. The Rathskeller, a university pub
6. The Dire Boar, a hunting lodge

5. In the Distance
1. Ravenson’s Landing, a small smuggling village
2. Stormreach, the gateway to the wilds of Xen’drik
3. Owen’s abandoned mine
4. Arcanix, floating towers dedicated to arcane studies
5. House Kundarak – the banking, storage, & prisons house - Penitentiary
6. House Orien – the land transportation house - Hub

6. Farmlands
1. A cornfield
2. Troll caves
3. A portal to Khyber
4. “The Kissing Spot”
5. A battlefield
6. The gallows

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