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The Perception of Non players toward

The Mobile legend Gamers in


Grade 11 Students of FEAPITSAT Colleges-Tanza

In Partial fulfillment of the Requirements for the Subjects


Research in daily life

Prepared by:
Chapter I
Introduction

Introduction and its background

A mobile legend is arguably one of the most popular mobile games currently being

Played. Mobile Legends is a multiplayer online battle arena (MOBA) for IOS and Androids

Devices developed and published by Shanghai Moonton Technology. When you hear about

The effect of mobile games you tend to think about the negative effects first. Like the fact

They are causing addiction, in behavior and in their health. We are surrounded by people

Those who prefer to spend time alone with their mobile phones instead of starting

Conversation with a random stranger or having a quality time to their friends and families

And mobile games consume more and more of our time each day. But think of it, playing

Mobile games have positive effects to the players of it especially in mobile legends players.

So the researchers came up to this study to show that there is also an effects in mobile

Games (mobile legends) to the behavior and health of Senior High School students.

As of now, many of the students are playing mobile legends and some are not
playing.

This research is conduct to know the perspective of non-players towards mobile Legends

Gamer. In the present generation, children tend to prioritize other things. The researchers

Came up with a study to show that there is a perception of non-players to players of mobile

Legends.
Significance of the Study

In this section, the researchers expressed the value or importance of the research study

And this is where the significant contribution of the result was enumerated. This research

Study will beneficial to the following:

Mobile Legends Players

The result of this study will help the ML players to know that there is an effect of playing

Mobile games (mobile legends) in their health and behavior

Students

The result of this study can give them an ideas and information about the effects of Mobile

games (Mobile legends) to the behavior and health aside from negative effects

Future Researchers

The result of the study will be serving as a guide of other researchers who would embark

conduct of study of similar nature.

Statement of the Problem

This Study aim to know the perception of non players towards the Mobile Legends
Gamers SHS Feapitsat –Tanza

General Statement of the Problem:

1. What are the perceptions of Non players towards to the mobile legend games of
Grade 11 Senior High School of Feapitsat Colleges?

General Objectives

1. To know the perception of non player towards to the mobile legend gamers of
Senior High School of Feapitsat Colleges
Specific Statement of the Problem

1. What they think to the people that playing Mobile Legends in Grade 11 Senior High
School Feapitsat-Tanza?
2. What they feel if they see a person playing Mobile Legends?
3. What they think about Mobile Legends?
4. If they will give a chance to play Mobile Legends what will they do?

Hypothesis
Null Hypothesis

1. There is no significant relationship between non – players and players of Mobile Legends

2. There is no effect
Significance of Study

STUDENT - The benefits the student for them to be fully aware to the impact of playing

Mobile games.

PARENTS - Who are concerned to the student non-playing and playing mobile games?

FUTURE RESEARCHER – For them to gain some information to study about perspective of

Non-playing towards playing mobile games.

Scope and Limitation

The study consist of senior high school students in Tanza and only from school of

Feapitsat Colleges, age 15 to 20 years old. The respondents are students who are not
playing

Mobile Legends. The main objective of this study is to know the perception of non-players

Towards to mobile legends gamer of FEAPITSAT Colleges. The researcher limit the research

to grade 11 students of Feapitsat Colleges tanza only. This is refer for feasible results and

Better interest for students who non-players and players to know the perceptions and
ideas.
Conceptual Framework

INPUT PROCESS OUTPUT

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