Professional Documents
Culture Documents
CHAPTER I
INTRODUCTION
1.1 Background
People live in the era of communication. They fight, play, or may share their
thoughts, ideas, and opinions by using a language. Fromkin mentioned that someone
has to understand the language to prove that he or she is human being ( 1 Victoria
Fromkin et al. Introduction to Language Seventh Edition, (Thomson Wadsworth, 2002), p. 3.). The
language itself contains vocabulary. That is why vocabulary is one of the essential
the basic building blocks of the language, the unit of meaning from which larger
meaning of the words and mastering vocabulary is the key to language learning. The
students who have good vocabulary will be easier to master the language skills well.
On the other hand, the students who have less vocabulary will get difficulty to
understand the text, to speak English, or to write down their idea. Furthermore, they
neither understand what others saying. In other words, this could also be the most
expressing meaning and conveying thought through both receptive and productive
skills.
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English as a tool of communication which can be use in any context while in oral or
written text. Using a simple text to make the students easy to understand and use
berbagai konteks, baik lisan maupun tulis. Salah satu pendekatan yang
fungsi bahasa dan penggunaannya, yang merupakan satu kesatuan makna baik
improve four language skills that are very useful in how to communicate and learning
English. The four of English skills are listening, speaking, reading and writing. By
communicate each other. It helps the students to choose what words that they are
he made the preliminary observation in June at SMP Negeri 3 Palu, he discovered the
problem. The problem comes from students. In this school, most students have
vocabulary problems on vocabulary. They did not know how to spell, pronounce
information from the teacher and preliminary observation. For instance, when the
teacher starts the learning process by asking the material that had been taught, she
always gives the review to the students especially about vocabulary. For example:
Mention the objects in the classroom, they just silent and forget the words that
actually have been taught. Thus, based on the result of his preliminary observation,
the researcher tried to solve the problems and find a way that will be fun and
The way of teaching vocabulary to young learners is not the same as teaching
vocabulary to the adult learners. They have different motivation and characteristics. It
will be more difficult when the teacher cannot motivate the young learners
intensively. Through motivation from the teacher, it will help to improve the student’s
interesting to learn more about English, so their interest in learning will be same as
their interest in playing. Teaching English to the children, in this case junior high
school students should be different from teaching adults. Children are easily to get
boring and lose their interest in learning about something. That is why the researcher
uses an interesting media which makes the students find the motivation in learning
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English especially in vocabulary. It makes them enjoy and feel fun during the
The way to find out the best technique to teach young learners is the need for
intensive analysis, especially for the teachers. They should create the alternative way
to teach young learners in order to make them interested in what are they going to
learn and avoid boredom. The researcher thinks word clap game is an appropriate
media that can be used to improve the students’ vocabulary mastery because the
benefit of word clap game is not only to teach about vocabulary but also the student's
focus. Having understood that young learners pay attention and concentration in
this research, the researcher used word clap game to improve students' vocabulary
students can be considered the best way to attract students. This is because this
technique has been applied by several teachers around the world. It makes researcher
interested in using the word clap in order to enrich and improve students' vocabulary
mastery. By using this media, students are expected to enjoy more, have fun and
Based on the background above, most of the students are lack of vocabulary.
The researcher formulates the research question as follow: Can the implementation of
word clap game improve the seventh grade students’ vocabulary mastery at SMP
Negeri 3 Palu?
find out whether the implementation of word clap game media can improve the
The results of this research are expected to give useful information to the
students, teachers and other researchers. For the students, learning vocabulary by
using word clap game can motivate them in order to be more interested in learning
English especially vocabulary. For the teachers, the researcher expects that this
research can be the best reference of technique to teach vocabulary in the classroom.
For other researchers, the researcher expects that the result of this research can be
used as reference for those who want to conduct a similar research in teaching
English vocabulary.
In conducting this research, the researcher focuses on the use of media which
teaching part of speech specifically noun. It because closely relates to the students’
communications;
2) Mastery is concerned with the knowledge and skill that allow students to use
They have to mention a word form a pre-selected lexical set (for example,
fruit and vegetable) or every fourth beat. This game is like the champion in
the class, someone who can mention more words than the other is the winner
CHAPTER II
THEORETICAL FRAMEWORK
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phrases used in particular variety. Linse mentioned that vocabulary is the collection of
plays a very important role in developing the four language skills (listening, speaking,
resource between the development of words, the meaning and the link will be covered
under vocabulary. In addition, Richards and Renandya stated that vocabulary is a core
component of language proficiency and provides much of the basis for how well
and able to speak and write in English. Vocabulary is also important to express idea or
to ask for certain important. If the learners have a lack of vocabulary, they will find
have less vocabulary, they also cannot access the information or knowledge.
Moreover, without the words the learners cannot really understand facts or
ideas that the learners have met. Students at least must understand the meaning of the
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words, so they will get what is conveyed by the text or what is spoken by someone.
The more students have sufficient vocabulary; the better sentences they could create.
One should be able to master adequate vocabulary to convey their message. In line
with Schmitt that someone must consider the meant by vocabulary. It means that the
concluded that vocabulary not only contains list of words but also contains all
information about using word and it also contains meaning of words so that it will be
From the definition above, the researcher concluded that vocabulary is one of
the most important language components that are used to communicate between
someone to another. No language exists without vocabularies and words are signs or
symbols for idea. The more words we learn; the more ideas we should have. It means
command, craft, proficiency, skill, and technique. It can be said that mastery is
concluded that vocabulary mastery means an ability of students to use all the words
ability of students to implant the essence of the lesson given in a whole. Meanwhile,
vocabulary is all the words of language. In other words, vocabulary mastery means an
ability to use a number of words as means for making communication with others.
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b. Content words. These words modify the meaning and provide links to
the sentences. The kinds of these words are noun, verb, adjective, and adverb.
The other important aspect in vocabulary is the meaning of the words. One
a. Synonym
Smart = Intelligent
Beautiful = Pretty
Novel = New
b. Antonym
Young X Old
Big X Small
Black X White
c. Homonym
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example:
Hoarse X Horse
(sound) (animal)
Can (be X Can
Thornburry also added on his book, the classification of words based on their
functional categories called part of speech; noun, adjective, verb, and adverb. They
may substitute for words in one of largest serve as signals for various patterns or
a. Word Classes
The word plays different roles in a text. It is divided into eight different word
classes:
1) Nouns
Nouns are words which are used to denote a person, thing, or place. These are
all common nouns. There are also proper nouns which are the names of a
specific person, place, event etc. For example: Raymond, Ahmad, Jakarta,
and so on.
2) Pronouns
Pronouns are words that are used to replace a person or thing. For example:
3) Verbs
Verbs are words that are used to tell the reader or listener what is happening in
the sentences. For example: hit, read, think, run, and so on.
4) Adjectives
delimits in some way. For example: beautiful, small, handsome, tall, etc.
5) Adverbs
Adverbs are words that used to describe verb adjectives or adverbs. For
6) Preposition
It is a word that used with a noun or pronoun that are placed in front of them.
It shows a relation between these words with another part of the sentence. For
7) Conjunction
Conjunctions are usually used in the adverbial clause. For example: for, but,
8) Determiner
It a word likes ‘a’, ‘the’, ‘some’, ‘an’. It makes easier to understanding the
language learners feel some words more difficult, those are: pronunciation, spelling,
a. Spelling
Spelling usually becomes the problem for second or foreign language learners.
teacher. Most of students especially in rural area had difficult to spell the
The longer words seem to be more difficult for learners. Also variable of
stress, such as in the word families like: present, represent, representative, and
c. Meaning
Some of words in English have multiple meaning so the learners may confuse
actually know the meaning but they did not know another meaning of that
word. For example, the words ‘make’ and ‘do’ in some sentences. ‘you make a
dinner’ and ‘you make an appointment’, but ‘you do the homework’ and ‘do
an interview’.
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d. Grammar
phrase ‘mobil baru’ that influences when the speakers are translating the
‘kuning celana’.
infinitive, or irregular and regular verbs. Then, they also may confuse to
vocabulary. There are many ways of teaching vocabulary and presenting the meaning
c. Examples (hyponyms)
g. Synonyms
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h. Opposites (antonyms)
i. Translation
The other expert gave some ways for teacher who has spontaneous reaction in
the classroom when some students ask about vocabulary. It can be called unplanned
there are three procedures for teacher or called the three C’s, those are:
personal experience.
2.2 Game
an activity in which the learners play and usually interact with others. Also, game is
an activity with rues, a goal and an element of fun. In classroom activity, learners
have some types of learning such as visual, audiovisual, kinesthetic, and audio.
students’ need in presenting vocabulary. These techniques are visual technique, verbal
a. Visual
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The technique includes pictures, realia, drawing, mime, gesture, flash card. In
the classroom, teachers can use power point in order to make their vocabulary
presentation more interesting. It helps the teacher when he or she wants to explain the
material with it. This technique is useful for teaching concrete items of vocabulary
b. Verbal
definition, contrast and opposite, or scale and example. This technique involves the
c. Translation
Teachers can use the dictionary, and e-translate in the classroom activity.
d. Kinesthetic
The teacher will show a preference for demonstrations and physical activity
involving bodily movement. The teacher usually use game like word clap game, this
really useful when teaching in the classroom. It can be helpful for both teacher and
students. Students usually would be accepted the material with game easily and also
the teacher could make the effective teaching through game. Furthermore, students
usually more relaxed and enjoyed when they have to play with others students in the
classroom. They play together without bad feeling because the activity that they do
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make they feel free. In classroom activity, it was generally found some teachers uses
games for their teaching process not only in the school but also in course. So, the
term of game concluded by the researcher is an activity that has rules and make
people do with having fun and entertaining also sometimes makes the game became
In addition, games also have benefits for teaching and learning activity as
follows:
a. Games help and encourage many students to build their interest and work.
b. Games help the teacher to create contexts in which the language is useful
and meaningful.
In teaching and learning activity, game can be used for teacher to facilitate
their students in order to make the learning process easier. However, in choosing the
game, the teacher must be careful because teachers should consider students’ level of
learning. Some games may be difficult or boring for students so that for teaching
vocabulary at eighth grade students, teacher may use creative games such as Board
Game, Jeopardy, Bingo, Scrabble, Word Claps, Snake Words, etc. In this study, the
teacher needs to have their purpose clearly in mind if the major purpose is to make
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important to make sure that the game which is want to play is familiar with the
students to reduce the difficulties in conducting the games. It means that in using
game in the class, the English teacher not only responsible in selecting game that
want to use in the class but also in creating conditions in the class, in term
According to Houston, there are some principles of using games in the class:
The teacher should know what the purpose of the games that he or she plays
in the class.
It is important to make sure the students understand how to play the games.
The purpose of the game cannot be reached if the students do not understand
how to play the game. It is fine if the teacher explains the rule in native’s
language.
The teacher has to make sure all of the students join to the game.
When the game is playing, watch for the potential problems that can be
remained, if there is a student who is not understands the rules, stop the game and go
If the students look tired, the teacher should stop the game before the students
h. Recycle.
If there is an old game that success applied in the class before. It is fine to use
i. Make a file
Make a file that consists of games. It can make the teacher easy if she/he
j. Don’t do overdo it
Game is joyful and interesting play in the class, but if it is too much, it can
waste the time and make another important thing do not have time to teach in
the class.
Word clap game is a game that uses claps and collaboration with other
students. The kind of name of this game is Concentration 64. Brown stated that most
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students learn better by working with a classmate. Students stand or sit in a circle,
and, following the teacher’s lead, maintain clap their hands for three times and their
friend’s hand twice. One of the students has to mention the categories (for example,
things in the classroom, and so on) and the other students mention the kinds of
categories until sixty-four types of things. The students who can mention word than
other, he or she is the winner. The teacher has to prepare the theme that will be
applied in that game. The teacher’s role is that just monitor and resource center,
moving from group to group, listening, supplying any necessary language, but not
addition, the teacher should carry paper and pen to note any persistent errors or area
of difficulty. These can be dealt with in a feedback session after the game.
In teaching vocabulary by using word clap game, there are several benefits
that the students’ can get, such as: the game can be used at any stage of lesson once
the target language has been introduced and explained. So, the teacher can apply it in
each level of school, whether they are formal education or non-formal education. This
game can help and encourage many learners to sustain their interest and work. It
means that is interesting for the students to develop their vocabulary acquisition.
Furthermore, this game is simple, easy to play and also cheap, because the teacher
does not have to prepare anything or buy some equipment related to the game. Just
Generally, at the first point, the teacher and students have to know the role and
the way how to use this game. To prepare this game, teacher does not need to prepare
such thing, just prepare the students and the theme. According to Thornburry there are
4) Students stand or sit in a circle and follow teacher’s lead, maintain a four-
beat rhythm, clapping their hands on their thighs three times (one- two-
6) Students who either repeat the word already mentioned, or break the
7) The game ends when there is only one student left as the winner.
Students’ Vocabulary” (2014) by Riyana Muntika Saraswati, she wanted to find out
whether the use of games is effective to improve students’ understanding of noun. She
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of the research was the tenth grade students of SMA Nusantara 1 Tangerang. The
writer only used test in order to collect the data and used cluster random sampling to
get the samples. The result of this research showed that there was an empirical
evidence that the use of the game as the teaching technique is effective and improve
the student’s vocabulary of noun. It can be seen from the scores of both experimental
classes was higher than the controlled class. The average post-test score for both
experimental classes were 72,1 and 72,4 while the controlled class was 68,2. So, the
writer was successful in doing the research because there was significant
the eighth grade Students of MTs SUNAN KALIJAGA, Kendal, Sampetan, Ampel,
Boyolali in the Academic Year of 2012/2013). This research aimed to describe the
procedure of words clap game on teaching vocabulary and to know the improvement
clap game. She used the classroom action research as the design method and used
observation, test, and documentation as the instruments of the research. The subject
of the research was the eighth grade students of MTs Sunan Kalijaga which consist of
36 pupils. There was an improvement significantly shown from the students’ pre-test
and post-test. The mean score of pre-test in cycle I was 52,91 and cycle II was 57,08.
In addition, score of post-test in cycle I was 65 and cycle II was 70,97. Also the writer
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found that there was an improvement from the students’ activity or interest in learning
process in the class because the writer used field note as an observation to add more
CHAPTER III
RESEARCH METHODOLOGY
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This research was conducted at SMPN 3 Palu which is located at Jl. Kemiri.
The research was carried out on June 25th up to August 1st. The selection of the
school as the research setting was based on the reason that the school was relatively
and improve the ways teachers’ teaching and students learning. This study is aimed to
improve the practice of education by studying issues or problem the teacher’s face in
the class and then reflect about these problems, collect and analyze the data and
teaching and learning ability in the physical classroom. CAR also helps the teacher
through any methods, skills, and strategies through pair-teaching between the writer
and the teacher as collaborative study. Here, the teacher encouraged the writer by
giving some advice, opinion or suggestion to make the action in the class run well.
Meanwhile, Johnson explained that CAR is the process of studying a real school or
It means that to begin CAR, the writer needs to identify any real problems which can
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process.
The Classroom Action Research (CAR) procedure used in this research was
Kurt Lewin’s Design. It was used because Lewin’s design was more comprehensible
and understandable for the writer. However, later the writer would be developed the
design from Lewin. There are four phases in each cycle; planning, acting, observing,
and reflecting. The figure below represents the cycles of Kurt Lewin’s design.
Planning Acting
Cycle
Reflecting Observing
Figure 3.1
1. Planning Phase
mastery proven by interviewing the teacher, observing the class, and conducting
the test, some plans related to how solve the problems in the classroom were
made. The writer as English teacher makes lesson plan based on the issue in the
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game in order to make the students memorize some vocabulary and the
meaning more interesting. Then the form of lesson plan implemented to the
students in the class. Post-tests were also prepared in order to know whether
there were some improvements on the students’ score achievement from each
test.
2. Acting Phase
The writer gave the material to the students based on the lesson plan that has
been made. Besides, the writer and the teacher collaborates their ideas and
opinions to each other to carry out the planned action. The writer used word
clap game as the strategy in teaching vocabulary, and the teacher observed the
condition of class during teaching and learning process. Here, it began the
process of research problems that the writer found it, and also there were two
3. Observing Phase
observation sheets. In this case, the writer asked for help from the English
teaching and learning process and also observes the teacher’s activity in the
class. In order to know the changes made by the implementation of the action
4. Reflecting Phase
Both of the teacher and the observer has the evaluation aspect during the
clap game. In this step, the teacher has to understand the issue of teaching and
learning and the situation in the class that has been taught. After the data have
been collecting by observer and teacher, both of them will discuss the next step,
which is they have to analyze data first then identify the problems that still
happened in the class and how to improve it at the classroom. Moreover, if one
cycle had not yet met the requirements of what to achieve, then, the writer
should make the next plan to solve the students’ problem of their vocabulary
mastery.
The application of the design in the writers’ study could be seen in the
following figure.
Figure 3.2
The Study’s Design
Planning:
Acting:
Choosing the materials for applying the
technique
Performing the lesson plan
Design a lesson plan
by providing the materials
Develop an evaluation form of a students using word clap games
(Pre-test)
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Observing
Reflecting
Observe the acting process
Evaluate the teaching and learning
process Note all the observation process
through observation classroom
Analyze the students’ achievement
checklist
Identify the problem of the first cycle
Post-test 1
Discuss with the English teacher
CYCLE 2
Observing
Post-Interview:
The subject of the research was the students at the eighth grade of SMPN 3
Palu in academic year 2018/2019. There were ten classes from A class to J class. In
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this class, the writer chose VII E class as the subject of the research. There were 30
students which is consists of 15 male and 15 female students in the classroom. The
class was chosen based on the English teacher selection, among other classes, VII E
students had the lowest score in English and the researcher agreed to applying the
strategy in that class. Also, it was help them to improve and gain their vocabulary
scores.
In this research, the role of the researcher was not only as the writer but also
the lesson planner. He is also being a teacher in the classroom. Besides those all, the
researcher has the important role as the test maker-collecting and analyzing. After all,
In collecting data, the instruments that the researcher used are observation,
test, and interview. In addition, through observation, the teacher could observe
implicit the understanding and how the theory in use. Then, the interview used an
additional way in gaining deeper information. Then, the test it to measure the
1. Observation
The researcher exchanged a role in the class because the teacher and the
observer was the English teacher. The researcher was arranged the rubric list
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for observation sheets about the process of teaching and learning vocabulary
through word clap game. The first aspect was class structure, what the teacher
does to prepare the students in learning new material, then the method used in
the class by the teacher and how is the way he or she delivers well-designed
attention during learning process. The last was the content. Does the teacher
order to deeply analyze the problems faced by the teachers and related to the
class situation, students’ achievement, and also students’ and teachers’ attitude
toward the teaching and learning process of vocabulary mastery. Ritchie and
Lewis stated that the features of unstructured interview are the flexible and
interactive nature. So, it makes the writer will deeply ask about the condition
in the class. Moreover, the writer is going to interview some students about
established, it was transcribed and then was given back to the respondents to
more participants in the study to check the accuracy of the account. This was
easier to understand and to answer those questions for the participants. The
3. Test
Kind of test that the researcher wants to use is multiple choices. The test is
used to know the students’ vocabulary mastery before conducting the research
and after conducting the result. There are two kinds of test in this research,
systematically searching and arranging the interview transcripts, notes, and other
materials that this research accumulate to increase the understanding of all of them.
The analysis qualitative data used in this study is the observation of students’
activities during teaching-learning process and the interview before and after CAR.
Then, in analysis the quantitative data which is test, the writer took the average of
students’ vocabulary score in one cycle. It is used to measure how well students’
After getting mean of students’ score per actions, the writer analyzed whether
To analyze the examined test items, the writer uses the trustworthiness of test.
1. Test Validity
Validity is the component criteria for evaluating the test or as a measure of the
test. It could be about the representation of test toward the material that is being given
for the students. Milton added that validity addresses whether a test measures what it
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is supposed to measure and not something else. Before administering the pre-test, the
writer analyzes the validity and the reliability of pre-test instrument in order to find
out whether the test is valid or good to be used. According to Arikunto, information
will be valid if appropriate with the fact and the test will be valid if it can be measure
the criteria which have been determined, and fail if it cannot fulfill the criteria which
have been determined. In this study, the research will succeed when there is 75% of
students achieve the Minimal Mastery Criterion (KKM), gaining score 70 (seventy)
or above of vocabulary test started from pre-test up to the last cycle. If the criteria of
the action success reached, it means that the next action of the Classroom Action
Research would be stopped, but if the criteria have not been achieved yet, the