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16 Pixels: For Body Copy.

Anything Less Is
A Costly Mistake
By D Bnonn Tennant

Published on October 7th, 2011 in Typography 0 Comments


with

Please note that this article used to have another layout1 that got
lost in space during teh migration of content to new servers. – Ed.

I know what you’re thinking. “Did he just say 16 pixels? For body copy? Obnoxiously
big! 12 pixels is ideal for most websites.”

I’d like to persuade you otherwise.

As usability expert Oliver Reichenstein says in “The 100% Easy-2-Read Standard2 ”:

[16 pixels] is not big. It’s the text size browsers display by default. It’s the text size
browsers were intended to display… It looks big at first, but once you use it you
quickly realize why all browser makers chose this as the default text size.

In this article, I’ll explain why 16 pixels should generally be the minimum size for
body copy in modern Web design. If I don’t change your mind, perhaps you could
chip in at the end and let me know why.

You see, in most cases, if you’re building websites with the font size set between 10
and 15 pixels, you are costing your clients money. And I aim to prove it.
Readership = Revenue
If you’re building a website for someone — even yourself — chances are its purpose
is to make money.

Perhaps it’s to sell a product directly, or to offer a service, or just to generate leads.
Whatever the case, it’s a business asset, and ultimately it has to generate a return
on investment. It has to fulfill a revenue goal.

So, every element should be designed to achieve that goal. Including the copy.
Especially the copy — because the copy is what convinces visitors to do whatever it
is you want them to do on the website.

Think about it. If you don’t explain what people should do, or why they should do it,
then they certainly won’t. And the only way to tell them is with text. And text means
reading.

Important Facts About Reading


There are some particular findings that are pivotal to issues such as readership and
readability and comprehension, which is really what body copy is all about. If people
won’t read it, or if they can’t read it or understand it, then what’s the point of having
it?

1. At age 40, only half the light3 gets through to the retina as it did at age 20. For
60-year-olds, it’s just 20%.

2. Nearly 9%4 of Americans are visually impaired, meaning their vision cannot
be completely corrected with lenses.

3. The distance at which we can read letters is a common measure5 of both


legibility and reading speed. The greater the distance, the higher the overall
legibility and comprehension are considered to be. The biggest factor that
determines how far this distance can increase is font size. Seen any
billboards lately?

4. Most people, when sitting comfortably, are about 20 to 23 inches6 from their
computer screens. In fact, 28 inches is the recommended distance, because
this is where vergence7 is sufficiently low to avoid eye strain. This is much
further than the distance at which we read printed text — most people do not
hold magazines at arm’s length!

5. 16-pixel text on a screen is about the same size8 as text printed in a book or
magazine; this is accounting for reading distance. Because we read books
pretty close — often only a few inches away — they are typically set at about
10 points. If you were to read them at arm’s length, you’d want at least 12
points, which is about the same size as 16 pixels on most screens:

16-pixel text displayed on a 24-inch screen, next to 12-point text printed on


paper. (Large preview10 )

11

16-pixel text displayed on a 15.4-inch screen, next to 12-point text printed on


paper. (Large preview12 )

6. In a 2005 survey of Web design problems, bad fonts got nearly twice as
many votes13 as the next contender, with two-thirds of voters complaining
about small font sizes. If you think the situation has improved since then,
think again. I randomly sampled some new blog designs on SiteInspire14 and
found that the average font size for body copy was a measly 12 pixels. Some
designs even used a minuscule 10 pixels. And none were over a weaksauce 14 pixels.
Similarly, if you randomly sampled offerings on the popular Elegant
Themes15 and ThemeForest16 , you’d find that every single theme sets the
main content at just 12 or 13 pixels.

Advertisement

Fact: Most Web Users Hate The “Normal” Font


Size
With this research in mind, let me ask: how many of your client’s readers are around
40? Because they have to work twice as hard to read as 20-year-olds. If they’re
closer to 60, they have to work four times as hard.

Almost 1 in 10 of your readers also has trouble with their eyes. Of the rest who
don’t, most will still have to strain to read text smaller than 16 pixels, even if they
don’t notice that they’re doing it. (How often do you find yourself hunching over the
screen?) And that’s if they’re leaning close, which they would likely find awkward
and unergonomic. Their natural sitting position will be at least an arm’s length from
the screen!

In short, for the average Web user, reading most websites is not unlike taking an eye
exam.
The harder your text is to read, the less of it will get read — and the less of what is
read will be understood. 10 pixels is essentially pointless. 12 pixels is still much too
small for most readers. Even 15 pixels will turn off visitors who might have
otherwise converted.

Thus, we can conclude that if you want the maximum number of people to read,
understand and act on your text, then you need to set it at a minimum size of 16
pixels.

“But Users Can Zoom”

If you code it right, people with vision issues can always use the Option and + keys
to enlarge the text.

Thus spake one Web designer in a discussion I had on this very issue.

Not so. The users who will most need to adjust their settings usually don’t know
how17 . And the users who do… well, they’ll probably just take the easier path by
hitting the “Back” button. It goes without saying that we shouldn’t take our clients’
money and then design websites for them that will make their visitors
uncomfortable. Our personal tastes are not more important than best practices in
usability.

Web design is not about what designers like. It is about what users want and what
will best achieve our client’s goals.

If the objective of a client’s website is to achieve some revenue goal, then our role
as designers is to come up with something to achieve that goal as effectively as
possible. Picking a font size that we know most users will struggle to read, a font
size that will reduce readership, a font size that will ultimately cost conversions, is
not good choice.

In print, type as small as 8 points is an ideal compromise between readability and


cost, because you have to pay for every millimeter you use. On the Web, you pay
nothing for using more space — provided that readers find your copy compelling, of
course. What you do pay for is readers finding your compelling copy so hard to read
that they click away instead of converting.

So, the question is, are you prepared to cost your clients money for the sake of what
looks good to you?

16 Pixels Is Not Big


Our tastes and aesthetic preferences as designers are a lot more malleable than we
think. What “looks good” to us is largely the result of what we’ve seen other
designers doing and what we’ve come to expect.

Unfortunately, most of the websites we’ve seen are packed with tiny copy, because
once upon a time screens were tiny, and so designers matched them with tiny text 
— but no one got out of the habit.

This article is set in TeX Gyre Schola at 19 pixels. I picked this size because 16 to 18
pixels looked too small to me: as I sat back comfortably in my chair, 28 inches from
the screen, I found myself squinting to see it. If I’d used Georgia or Verdana, 16
pixels probably would have been fine: they were designed with a larger x-height and
so display better on screen.

Now, check out the footer just below and see whether you don’t hunch forward
automatically, screw up your eyes and furrow your brow. That’s 12 pixels for ya. And
if you still disagree after that, tell me why in the comments.

FOOTNOTES

1
http://web.archive.org/web/20130104231015/http://www.smashingmagazine.com/201
pixels-body-copy-anything-less-costly-mistake

2 http://www.informationarchitects.jp/en/100e2r/
3 http://www.whatmakesthemclick.net/2011/06/03/first-podcast-kevin-larson-2/
4 http://www.who.int/blindness/table/en/index.html

5 http://www.whatmakesthemclick.net/2011/06/03/first-podcast-kevin-larson-2/

6 http://www.eyefatigue.com/cvs-computer-glasses.asp
7 http://en.wikipedia.org/wiki/Vergence

8 http://www.informationarchitects.jp/en/100e2r/

9 http://www.smashingmagazine.com/wp-content/uploads/2011/10/print-v-
screen-cropped.jpg
10 http://www.smashingmagazine.com/wp-content/uploads/2011/10/print-v-
screen-cropped.jpg

11 http://www.smashingmagazine.com/wp-content/uploads/2011/10/print-v-
laptop-cropped.jpg

12 http://www.smashingmagazine.com/wp-content/uploads/2011/10/print-v-
laptop-cropped.jpg

13 http://www.useit.com/alertbox/designmistakes.html

14 http://siteinspire.com/showcase/category/type/blog

15 http://elegantthemes.com/
16 http://themeforest.net/

17 http://www.useit.com/alertbox/guesses-data.html

Hold on tiger! Thank you for reading the article. Did you know that
we also publish printed books and run friendly conferences –
crafted for pros like yourself? For example, Smashing Book 5,
packed with smart responsive design patterns and techniques.
D Bnonn Tennant
Bnonn is the author of a free video course on the secrets of creating websites
that capture readers and turn them into customers. Known in the boroughs as the
Information Highwayman, he helps small businesses sell more online by
improving both their copy and design. When he’s not knee-deep in the guts of
someone’s homepage, he is teaching his kids about steampunk, Nathan Fillion,
and how to grapple a zombie without getting bit. (Also you can follow him on
Twitter.)

With a commitment to quality content for the design community. Founded by Vitaly Friedman and Sven
Lennartz. 2006-2011.Made in Germany.http://www.smashingmagazine.com

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