Professional Documents
Culture Documents
Frontmatter 1
Frontmatter 1
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Jo
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www.cambridge.org
Information on this title: www.cambridge.org/9781107482883
© Cambridge University Press 2014
This publication is in copyright. Subject to statutory exception
and to the provisions of relevant collective licensing agreements,
no reproduction of any part may take place without the written
permission of Cambridge University Press.
First published in 2014
Printed in Poland by Opolgraf
A catalogue record for this publication is available from the British Library
ISBN 978-1-107-48288-3 Teacher’s Book 6
ISBN 978-1-107-60446-9 Student’s Book with DVD-ROM 6
ISBN 978-1-107-60447-6 Workbook 6
ISBN 978-1-107-60450-6 Teacher’s Resource Book with Audio CD 6
ISBN 978-1-107-60448-3 Class Audio CDs 6
ISBN 978-1-107-60451-3 Classware and Interactive DVD-ROM 6
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Contents
Map of the course iv
Introduction
About Super Minds viii
Super Minds 6 components ix
Tour of a unit xi
Teaching with Super Minds 6
Developing fluency xiv
Assessing oral–aural work xv
Developing writing skills xvi
Assessing written work xvii
Teaching notes
Back to school 4
The treasure 10
Future transportation 22
Ancient Egypt 34
Olympic sports 46
In London 58
Crazy inventions 70
This is Houston 82
A cold place 94
iv
Tv
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vi
Tvii
vii
Introduction
About Super Minds Expanding young minds
Super Minds begins from the premise that the students
What is Super Minds?
are not just language learners but explorers in every
Super Minds is a seven-level course for primary age aspect of their educational development. The course
students, with a Starter level underpinning Super enables students to become smart in three ways:
Minds 1. By building solid foundations, expanding young
minds, kindling the imagination, and fostering positive • Think! The development of thinking skills underpins
values, Super Minds encourages students to become the course methodology and is clearly signposted
smarter as they develop in the widest educational sense. in purposeful activities. These thinking skills are the
building blocks of learning, and the activities keep in
A flexible approach step with the students’ increasing maturity through
Super Minds offers maximum flexibility: the course.
• Wider thinking through the application of knowledge
• Super Minds gives the option of an oral–aural is encouraged by content and language integrated
introduction to English in the Starter level, whereas learning (CLIL), with topic-based material clearly
some schools may prefer to begin with Super Minds 1. linked with subjects across the curriculum.
This re-introduces all the language from the Starter level • Games and other activities in pairs, groups, or as a
in different contexts, developing all four skills. whole class are designed to improve students’ memory
• All seven levels of Super Minds have been specifically and concentration skills.
researched to cater to a variety of teaching situations,
In Super Minds 6, specific activities develop a range of
including those with a higher than usual number of
skills from mathematical skills to thinking skills, such as
hours of English per week. The units include lessons
hypothesizing and inferencing meaning.
with a core syllabus focus and additional lessons that
can be used flexibly according to the time available
for English. This is explained in the Tour of a unit (see
Kindling the imagination
pages xi–xiii). Super Minds 6 begins with a
continuation of the storyline from
Building solid foundations Super Minds 5, where the three
Time Travelers, Alex, Phoebe, and
Super Minds 6 is appropriate for students who have had
Patrick, have arrived back in the
five years of reading and writing in English. The syllabus
school playground, but it is just
is carefully structured to take students through Flyers,
before the same science lesson
the last level of the YLE exams, and to introduce some of
starts. Phoebe and Alex don’t let
the structures from the Preliminary English Test (PET) for
Patrick do the experiments this time, but he fiddles with
Schools syllabus. There are also practice tasks for the Key
his goggles and causes another explosion. The gate
English Test (KET) for Schools.
appears and they once again begin their adventures,
A Grammar focus section at the back of the Student’s traveling in time and space, visiting different places and
Book adds to the students’ increasing awareness periods in history.
of language patterns, and an irregular verb list at
The students’ imagination and creativity are also
the back of the Workbook enables students to work
exercised through role play and writing activities.
independently.
Alongside receptive skills work, Super Minds 6 builds on Fostering positive values
the students’ increasing fluency in both speaking and
Super Minds 6 uses the Time Travelers stories and
writing. Functional language dialogs provide students
other reading texts as a vehicle for the illustration and
with a bank of useful phrases, and specific speaking
discussion of values. The students are encouraged
tasks at the end of each unit develop role play and
through discussion and specific Workbook activities to
presentation skills. The My portfolio feature and its
think about the deeper meaning of the stories, such as
accompanying practice section in the Workbook provide
listening carefully, thinking of others, and caring for the
opportunities for students to write a range of text types.
environment.
viii
Interactive DVD-ROM
This complementary component is included with the
Student’s Book, for students to use at home or in school
computer rooms, and with the Classware CD-ROM,
for teachers to use in the classroom with a computer
Each unit offers: and a projector. Offering language reinforcement and
consolidation while the students also have fun, it contains:
• An opening scene in contemporary and attractive 3D
artwork that presents core vocabulary • Interactive games and activities
• A game to practice the core vocabulary • CLIL documentaries focusing on science and arts
• Two grammar lessons with varied presentation and • The Student’s Book songs with karaoke versions for the
practice activities, including targeted oral production students to record and play back their own voice
of the new language in a Grammar focus feature • Videoke activities featuring functional language dialogs.
• A song with phonics or a functional language dialog These are real-life clips, with the option for students to
• A story featuring the Time Travelers, often providing record themselves speaking.
historical or cultural background
ix
Classware CD-ROM
This whiteboard software features:
• The Student’s Book pages
• The audio material
It is also packaged together with the Interactive DVD-
ROM, which provides interactive activities and games for
classroom use.