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Generative Design
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1 author:
Asterios Agkathidis
University of Liverpool
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3.1 Interlocking units > 49 4.1 Twisted block > 72 Acknowledgements > 160
3.2 Irregular units > 58 4.2 Porous space > 80
Introduction TO
generative design
1.1 / Design methods and drafting techniques – once essential foundations of
architectural education – and so risks the loss of material
qualities, effects and properties.
14 I n t r o d u c t i o n TO g e n e r a t i v e d e s i g n G e n e r a t ive f o r m - fi n d i n g p r o c e s s e s 15
In their book Generative Gestaltung (Lazzeroni, and representations are abandoned in favour
Bohnacker, Groß and Laub 2009), the authors define of computationally generated complexities. Models
generative design as a cyclical process based on a simple of design capable of consistent, continual and dynamic
abstracted idea, which is applied to a rule or algorithm transformation are replacing the static norms of
(figure 06). It then translates into a source code, which conventional processes. Complex curvilinear geometries
produces serial output via a computer. The outputs are produced with the same ease as Euclidean
return through a feedback loop, enabling the designer geometries of planar shapes and cylindrical, spherical
to reinform the algorithm and the source code. It is an or conical forms. The plan no longer “generates” the
iterative operation, relying on the feedback exchange design; sections attain a purely analytical role. Grids,
between the designer and the design system. repetitions and symmetries lose their past raison d’être,
as infinite variability becomes as feasible as modularity,
and as mass-customization presents alternatives to
mass-production.’ In addition, he sees such methods as
Designer
unpredictable mechanisms of creation, relying on digital
tools, where traditional architectural values are replaced
by complexity, asymmetry, curvilinearity, infinite variability
and mass customization. Architectural morphology
Idea Rule / algorithm Source code Output
is focusing on the emergent and adaptable qualities
of form. Form is no longer being made, but found,
based on a set of rules or algorithms, in association with
Celestino Soddu (1994) defines generative design Figure 06 mainly digital, but also physical, tools and techniques.
Generative design
as ‘a morphogenetic process using algorithms process diagram, They imply the rules; the entire process follows.
by Lazzeroni, Bohnacker,
structured as nonlinear systems for endless unique and Groß and Laub
unrepeatable results performed by an idea-code, as in Michael Hensel describes digital morphogenesis as
nature’. Indeed, the notions of generative design and a ‘self-organization process, underlying the growth
digital morphogenesis are strongly associated. The of living organisms, from which architects can learn’
term ‘morphogenesis’ derives from the Greek words (Hensel, Menges and Weinstock 2006). In their latest
morphe (μορφή, meaning ‘form’) and genesis (γένεσις, book, Rivka and Robert Oxman (2013) categorize
meaning ‘birth’), so could be literally translated as ‘birth form generation into six dominant models in relation
of form’. As with the term ‘generative design’, there is to its main driver: mathematical, tectonic, material,
no unique definition for morphogenesis, and it seems natural, fabricational and performative. They see digital
that the terminology is changing in relation to emerging morphogenesis as ‘the exploitation of generative media
technologies and techniques. for the derivation of material form and its evolutionary
mutation’. Its key concepts include topological
Branko Kolarevic (2003) describes digital morphogenesis geometries, genetic algorithms, parametric design
as follows: ‘The predictable relationships between design and performance analysis.
16 I n t r o d u c t i o n TO g e n e r a t i v e d e s i g n G e n e r a t ive f o r m - fi n d i n g p r o c e s s e s 17
1.3 / The approach
of this book
This book presents a series of undergraduate student
projects that emerged from Studio 04, a research-led
design unit headed by the author at the University of
Liverpool’s School of Architecture. A modified generative
method was applied to each of these projects in
order to assess its potential for developing innovative
architectural solutions, incorporating contextual,
performative, structural, material and typological
parameters. The programme was also designed
to satisfy learning outcomes specified by the Royal
Institute of British Architects for an accredited Part 1
degree in architecture. The form-generation method
applied was based on three main phases – Analysis,
Morphogenesis and Metamorphosis (figure 08) – with
the aim of producing complete architectural proposals
Figure 08 in an educational framework. This was a non-linear
Generative
design method,
design approach, operating as a continuous loop,
by Asterios Agkathidis which allowed all design phases to reinform each other.
Metamorphosis
Finally, Toyo Ito compares ‘generative order’ Figure 07
Serpentine Gallery Transformation into architecture
to the growth mechanism of trees, whose form Pavilion in London,
by Toyo Ito
derives from the repetition of simple rules, creating
a very complex order (Turnbull 2012). A tree’s shape
responds to its surroundings, blurring the boundaries
of interior and exterior spaces – qualities that are easy to Analysis Morphogenesis
Data collection Digital / physical form finding
recognize in Ito’s Serpentine Gallery Pavilion in London Definition of design rules Proto-tectonic models
(2002; figure 07).
18 I n t r o d u c t i o n TO g e n e r a t i v e d e s i g n The app r o a c h o f t hi s b o o k 19
Analysis focused on data collection for various aspects, –– How can generative design methodology be integrated
such as context, programme, material, structure and in an undergraduate design studio module?
performance. Morphogenesis, digital or physical, then
targeted the generation of abstract prototypes, based –– What are its strengths and weaknesses?
on spatial and organizational principles, including
unit accumulation, surface continuity, faceting, volume –– Does the applied design methodology produce
deformation or subtraction, and algorithmic patterning. innovative design solutions, and does it enhance
After undergoing a phase of iterations, the resultant students’ design skills and future employability?
not-to-scale ‘proto-tectonic’ structures (Frampton 2001)
were then ‘transformed’ into building proposals, including –– Does the integration of generative design methodology
floor plans, sections and elevations, as well as physical at undergraduate level seem appropriate?
and digital models and all their derivatives (atmospheric
images, visualizations, etc.). The Metamorphosis of an In combination with the preceding pages’ discussion of
abstract prototype into a building proposal could occur generative design techniques and their implementation
in two different ways. It could either be literal (a direct in architecture, the projects selected for this book offer a
transformation into a building envelope and structure) useful collection of illustrated design studies. Together they
or operational (functioning as an apparatus, which present a handbook of ideas, suitable as both an educational
could generate design solutions in various scales textbook and an inspirational research handbook for design
and arrangements). scholars and practitioners.
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