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Sheet1

TP BM SZ 4 PV
Best Ground Move Jump Move Movement Type
4 0 Stompy
Short Medium Long Overheat
5 5 0 0
Armor Structure
7 8

Special abilities
Caclculator
Offensive Quantity Name Point Value Central damag
0 ARTX-# 0 Manual 1
0 BT 8 0
0 BTAS# 0.25 0
0 CNARC 0.5 0
0 IATM#/#/# 1 0 IATM uses its long range value as its p
0 ECS 0.25 0 HT Short
0 HT#/#/# 1.5 0 Calculation> 1
0 IF# 1 0
0 INARC 1 0
0 LTAG 0.25 0
0 MDS# 1 0
0 MEL 0.5 0
0 MTAS# 1 0
0 OVL 0 0
0 RHS 0.25 0
0 SNARC 1 0
0 TAG 0.5 0
0 TSEMP# 5 0
0 TSM 1 0

OF Multipler 0 C3 Errata
0 VRT 0.1 0
0 BFC -0.1 0
0 No AFC or BF -0.2 0

Defensive 0 ABA 0.5 0


0 AMS 1 0
0 ARM 0.5 0
0 BHJ2 2 0
0 BHJ3 3 0
0 BRA 1.5 0
0 CR 0.25 0
0 FR 0.5 0
0 IRA 1 0
0 PNT# 1 0
0 RAMS 1.25 0
0 RCA 2 0

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Sheet1

0 SHLD 2 0

Things 0 BAR
0 LG, VLG, SLG
0 STL
0 MAS
0 LMAS
0 ARS

Force Bonus 0 AECM 3 0


0 BH 2 0
0 C3RS 2 0
0 ECM 2 0
0 LECM 0.5 0
0 MHQ# 1 0
0 PRB 1 0
0 LPRB 1 0
0 RCN 2 0
0 TRN 2 0

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Sheet1

30

Splash max radius


0 2 6

ATM uses its long range value as its point value


HT Medium HT long
1 1

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Behind the curtain

Type table Unit size maters? Armor Factor Structure Fact Defense factor
BA FALSE 2 2 1
BM TRUE 2 1 0
CI FALSE 2 2 0
CV FALSE 2 1 0
IM TRUE 2 0.5 0
PM TRUE 2 1 1
SV FALSE 2 1 0

Movement Type
Offensive calculations Stompy
Tracked Or Naval
Attack Damage Factor 15 VTOL or WIGE
Size 2 Wheeled or Hover
Overheat Factor 0
Offensive special abilities 0
Blanket Offensive multiplyer 1

OF Total 17

Movement Defense table


Defensive Calculations 0
Movement Factor 0.5 5
Defensive Special abilities 0 9
DIR (Oh God...) 13
Armor 14 19
Structure 8 35
TMM
DIR Final 22 0
DF Total 22.5 Unit Type
BA or Proto
VTOL or WIGE
Agile TMM without jump 0 LG Etc
Short Medium Final STL
0 0 0 MAS
LMAS
C3 Bonus Modi 0
Total Modifiers
Brawler Modifier Multipl
Armed 1 The final multip
Moves 1
No's TRUE
Really Slow 1
Medium Slow 1
Short only 0
Medium but no 1

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Behind the curtain

Final brawler M 10

Running Total 29.5

Force Bonus 0

Final PV! 30

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Behind the curtain

Jump modifier condition 1


1
0
1
0
0
0
0

Movement Type defense factor bonus


2 0
racked Or Naval 1.8 0
VTOL or WIGE 1.5 1
Wheeled or Hover 1.7 0

Movement Defense table


0
1
2
3
4
5

Infantry Jump 0 No guns jump 0

0
0
0
0
0
0

0
0.1
1

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Sheet3

Short Medium Long


1.2 1.2 0
3.234 0 0
1.386 1.386 0

5.82 2.586 0
1 1 1

5.9 2.6 0

Base 6 3 0
Heat Modified 6 3 0
Heat Modified Abilites 6 3 0

Heat sinks Heat Heat Long heat


40 40 40 20

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Sheet3

Fighter Fast PV Section

Short Medium Long


0 0 0

0 0 0

10

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Sheet3

Overheat Thrust Armor Threshold structure


0 4 3 1 5
1.4

0 1 4.2 5

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Sheet3

Abilities
0

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LRM testing

max heat sinks Heat Ratio Ability at Medium


Cougar Prime 30 20 0.769230769 1.2
Gladiator GLD-3R 19 12 0.8 1.2
Grim Reaper GRM-R-PR29 29 20 0.8 1.2
Crusader CRD-3k 24 16 0.8 1.2
Shogun SHG-2F 36 17 0.53125 1.8
Cyclops CP-10-Q 22 14 0.777777778 1.2
Atlas II AS7-D-H2 36 26 0.8125 1.2
38 32 0.941176471 14.4

Sarath SRTH-10A
Centurion CN9-YLW3
Trebuchet TBT-9R
Dervish DV-6Md
Mad Cat III 4
Mad cat III 5
Waneta S-WN-2LAM
Notos B
Shadow Cat II 4
Vulture mk III B
Vulture Mk III Prime
Bombardier BMB-14K
Shen Yi SHY-5B
Archer ARC-1A
Catapult II CPLT-L7
Thor II A
Thor II B
Shiro SH-1V
Shiro SH-2P
Warwolf Prime
Goliath GOL-6H
Hawkwolf HWK-4F
Zeus-x zeu-x4
Longbow LGB-14C2
Mad Cat Mk II (Enhanced)
Mad Cat Mk II 4
Sunder SD1-0F
Hauptmann HA1-0M
Tomahawk II C

Ha Otoko Should have LRM 4/4/4 Does have 3/3/3 Because heat apparently. But the rules!
Archer ARC-2R Has LRM 1 / 2 / 2. But with Heat should have LRM 1/1/1
Avatar AV1-0 B Should have LRM 2/3/3 or 1/3/3 with heat
Mad Cat (Timber Wolf) (Pryde) Should have LRM 2/2/2
Mad Cat (Timber Wolf) Prime Should have LRM 2/2/2
Phoenix Hawk IIC Rules rules rules... 5/5/5 but only 4/4/4

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LRM testing

Ability at Medium Heat Modified Damage


0.923076923 x
0.96 x
0.96 x
0.96 x
0.95625
0.933333333
0.975
13.55294118

4 5

pparently. But the rules!

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