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A. Waterfall - It is considered the classic approach to the systems development life cycle.
The waterfall method is rigid and linear and has a distinct goals for each
phase of development.
B. Prototype Model - It is built, tested and then reworked as necessary until an acceptable
prototype is finally achieved from which the complete system or
product can now be developed.
C. Iterative - It's a way of breaking down the software development of a large application
into smaller chunks. feature code is designed, developed and tested in
repeated cycles.
E. Spiral - It's a sophisticated lifecycle model that focuses on early identification and
reduction of project risks. It starts on a small scale, explore risks, makes a plan
to handle risks, and then decides whether to take the next step of the project. It
is generally chosen over the waterfall approach for large, expensive, and
complicated projects.
I. Lean - Developed by Bob Charette. This embodies the notion of dynamic stability
which thought to be similar to how scrum embraces controlled chaos.
K. DSDM - It is the best supported training and documentation of any of the agile
software development technique, at least in europe. It looks to software
development as an explanatory endeavor.
M. FDD - It proceeds to address the items the FDD asserts with simple process like
develop an overall model, build a features list, plan by feature, design by
feature and build by feature.
Reference: http://www.itinfo.am/eng/software-development-methodologies/
https://searchcio.techtarget.com/definition/Prototyping-Model
https://searchsoftwarequality.techtarget.com/definition/iterative-development
https://www.tutorialspoint.com/sdlc/sdlc_v_model.htm