Professional Documents
Culture Documents
FOR
EXCELLENCE
James G. Bralla
Manufacturing Consultant
North Jackson, Pennsylvania
Technicraft Publishers
Library of Congress Cataloging-in-PublicationData
Bralla, James G.
Design for excellence / James G. Bralla
p. cm.
Includes bibliographical references and index.
ISBN 0-07-007138-1
1. Design, Industrial. I. Title.
TS171.B69 1996
745.24~20 95-21927
CIP
1 2 3 4 5 6 7 8 9 0 DOCDOC 9 0 0 9 8 7 6 5
ISBN 0-07-007138-1
The sponsoring editor for this book was Robert W.Hauserman, the editing
supervisor was David E. Fogarty, and the production supervisor was
Donald Schmidt. It was set in Century Schoolbook by Cynthia L. Lewis
of McGraw-Hill's Professional Book Group composition unit.
Information in this book has been obtained from sources believed to be reliable.
However the author does not guarantee the accuracy or completeness of any in-
formation published herein, and shall not be responsible for any errors, omissions
or damages arising out of the use of this information. This work is published
with the understanding that Technicraft Publishers and its authors are supplying
information, but are not attempting to render engineering or other professional
services. If such services are required, the assistance of an appropriate professional
should be sought
Preface
xi
xii Preface
James G. Bralla
Contents
Preface xi
Acknowledgments xv
V
vi Contents
Summary 316
Index 319
Part
1
Background and Basic
Concepts
Chapter
1
The Forerunner-
Design for
Manufacturability
DFX has evolved and is evolving from DFM, an approach that has had
dramatic success in recent years in facilitating the design of sound
products which can be produced at a low cost. An understanding of
DFX requires, first of all, a n understanding of DFM.
Definition. Design for manufacturability (DFM) can have t.wo defini-
tions. In the broadest sense, DFM includes any step, method, or system
that provides a product design that eases the task of manufacturing
and lowers manufacturing cost. In a somewhat more specific sense, and
the one used in this book, DFM is primarily a knowledge-based tech-
nique that invokes a series of guidelines, principles, recommendations,
or rules of thumb for designing a product so that it is easy to make.
These guidelines tend to aid many common product attributes-for
example, proper function, reliability, good appearance, serviceability,
etc.-but their primary objective is to improve manufacturability. By
manufacturability we mean the ease with which a product or compo-
nent can be produced, its simplicity, the straightforwardness of its con-
figuration, t h e degree to which it minimizes labor, materials, and over-
head costs, and the freedom that its design has from inherent quality
and processing problems. All these factors are manifested as a lower
manufacturing cost.
W h y design for manufacturability rather than for function, quality,
reliability, etc.? Because, historically, manufacturability has been
overlooked, primarily in favor of designing for features, function, and
appearance. I n fact, there is a gold mine of cost benefits to be tapped if
manufacturability is addressed when a product is designed.
3
4 Background and Basic Concepts
(b)
Figure 1.1 Industrial identification badge and clip. (a)Original design.
( b ) Exploded view of the industrial identification badge clip, original
design. Note that 10 parts are required for the complete assembly. This
suggests that the assembly should be analyzed to see if the number of
parts c a n be reduced. ( c ) Improved clip design (lower right). All functions
of the original 10-piece design have been incorporated in the new one-
piece clip. By varying the wall thickness, flexible, rigid, and spring ele-
ments are incorporated in the single nylon part.
6 Background and Basic Concepts
(c)
Flgure 1.1 Continued
*Life-cycle costs are defined in Chap. 3. They are composed of all the costs borne by
the owner of the product and others, including society as a whole, throughout the pro-
duct’s life and in its disposal afterward.
?Note: This curve was shown at some internal meetings at the Westinghouse
Corporation,but has since been widely reprinted.(See Ref. 1.)
The Forerunner-Design for Manufacturability 7
Figure 1.2 The "Westinghouse curve"' illustrates how the life-cycle cost of a typi-
cal product is strongly affected by the decisions made during the early stages of
product design. According to the curve, by the time a product concept is validated,
well before development is completed, 75 percent of the ultimate costs have
already been fixed.The curve illustrates the importance of providing manufac-
turable designs from the outset of a project, even during the concept stage, and the
limited benefits of trying to make significant cost reduction after the product is in
production.
*It can be argued that some services, like medical care, really do create wealth. There
also is t h e question of intellectual property. Books, computer programs, and other intel-
lectual creations are certainly of considerable value, especially when reproduced, i.e.,
when copies are manufactured.
The Forerunner-Design for Manufacturability 9
$380
$370
$360
$350
$340
$330
$320
$310
$300
1969 1971 1973 1975 1977 1979 1981 1983 1985 1987 1989
Figure 1.3 The average real wages of U.S. full-time employees during the
period, 1969 to 1990 (using 1982 to 1984 dollars).Note that real wages have
declined. The decline is due to a number of causes but one of the most
important is the decline in manufacturing in the U S . during this period.
(Source:U.S. Department of Labor, Statistics, Employment and E ~ r n i n g s . ~ )
Eli Whitney
Eli Whitney is a person from a n earlier period, some of whose work is
notable as an example of the use of some DFM approaches. Whitney
was engaged in design for manufacturability over 180 years before the
term for it became widespread. His DFM advances were subtle but
real. At the turn of the nineteenth century he developed, for the U.S.
federal government, a system for manufacturing muskets that incor-
porated the concept of interchangeable parts. Prior to his innovation,
all U.S. muskets were handmade by individual craftsmen who each
made a complete product. They used saws and files to shape each part
and fit them together. No two muskets were ever exactly alike: parts
from o n e musket could not fit into another. The craftsmen who fabri-
cated t h e muskets shaped each part to fit only the mating parts of the
same gun. Production rates were very low. They depended on the avail-
ability of skilled craftsmen and their degree of skill.
Whitney’s contribution was to “redesignn each part to a specific
dimension with a limited tolerance. (He aiso developed manufacturing
The Forerunner-Design for Manufacturability 11
Henry Ford
Ford is undoubtedly most famous among engineers (as well as econo-
m i s t s and social scientists) for his advanced and extensive use of the
assembly line. This involved dividing manual assembly operations into
short-cycle repetitive steps that could be carried out at high efficiency.
However, t h e design concepts of his Model T, the car that revolution-
ized t h e auto industry, probably were of equal or greater significance to
the success i t achieved. From Burlingameg (p. 289): “...costs had been
lowered by concentrating on the fewest possible standard parts and
designing machines to turn them out-them and nothing else-auto-
matically if could be.” From p. 292: “He had been studying parts, sim-
plifying, estimating production methods, performance.”
Fords own book, My Life and Work,lostates that his objectives in the
Model T included simplicity in operation, absolute reliability and high
quality in materials used. He also had the objective of providing easy
serviceability. From p. 68:
The important feature of the new model ...was its simplicity. All [compo-
nents] w e r e easily accessible so that no skill would be required for their
repair or replacement...it ought to be possible to have parts so simple and
*While Whitney’s advance, conceived in 1798, provided the basis for later mass pro-
duction industries in the United States, it should be noted that LeBlanc, a Frenchman,
ten years earlier than Whitney, developed a similar system for the production of muskets
in France. Whitney apparently did not know of LeBlanc’s approach, which was actually
broader than Whitney’ssince it encompassedthe barrel, mounting, and stock of the mus-
ket, while Whitney’s involved only the lock. After LeBlanc’s death, the system in France
deteriorated and was abandoned.s
12 Background and Basic Concepts
Value analysis
This approach first appeared in the late 1940s at General Electric,12
and got its largest impetus in the 1950s and 1960s.“ It is similar to
DFM in that it involves a systematic review of the cost of producing a
component or product and the evaluation of design alternatives that
could produce the desired results, the desired “value”at the lowest cost.
Initially, it was applied t o existing products and in fact, Miles states:
“the importance of value [analysis] work increases as the complete
product cycle advances.. ..year by year, there is also a n expanding list
of matured products, and so value work has become of great importance
for the successful operation of most businesses.” However, Miles and
others recognized the advantages of performing the analysis during the
design stage of a product rather than after it had been introduced or
matured. The term value engineering was applied when the technique
was used during the design phase of a product.
However, even in the full-fledged application of value engineering,
the emphasis has not been on such an early involvement of manufac-
turing-knowledgeable people in the design process as we now advocate
in DFhllconcurrent design approaches. In addition to the fact that it is
typically used later in a product’s development cycle, value analysis
has differed from DFM in that the use of an organized knowledge base
has n o t been quite so well refined as it is with DFM. However, the
philosophical approach of value analysis-questioning and comparing
the value and cost of each feature and each element of a product’s
design-is compatible with the whole methodology of DFM. The brain-
storming approach, frequently part of a VA project, is another worth-
while technique. All in all, value analysis is a good adjunct t o DFM or,
if the broader DFM definition is used, a good tool of DFM.
*Priest reports that the approach was originated at GE during World War n by
Lawrence D. Miles.I3
The Forerunner-sign for Manufacturability 13
*The title of Bolz’s book was changed by the publisher after the first edition to The
Productivity Handbook. Apparently, it was felt that the term, producibility was too
obscure to allow widespread sales of the book.
14 Background and Basic Concepts
Continuing Development
Happily, DFM is not a fixed system. This system is continually being
developed, in university research projects, by a number of consultants,
and within companies. The objective of almost all these developments
is to make guidelines more accessible to designers and more easily
applied. Additionally, and more important, evaluations are put on each
guideline so that the designer can determine how much cost gain can
be achieved if the guideline is incorporated. All of these advances
depend on the use of computers. Computerization is the developing
movement in DFM. Further discussion of this and examples of what is
being done are included in Chap. 24.
References
1. Improving Engineering Design-Designing for Competitive Advantage, National
Research Council, National Academy Press, Washington, D.C., 1991.
The Forerunner-Design for Manufacturability 17
18
DFX-The Need for It and the Nature of It 19
8. Perceived quality. How high the users believe the product's quality
is; i.e., t h e product's quality reputation.
To these desirable attributes, we would certainly add manufactura-
bility, how easy and economical the product is to make. Other desirable
characteristics, not mentioned by Garvin, are the following:
1. Safety. How much the design reduces risk to individuals in con-
tact with it. A sound design from the safety standpoint is one whose
manufacturing process does not involve hazards to workers. It is one
whose operation poses the minimum risks to the user and those in the
vicinity; it is one which, when the product is discarded after its useful
life, does not entail hazardous waste.
2 . Environmental friendliness. This is closely related to safety and
covers three phases: (1)the manufacture, (2) the use, and (3) the dis-
posal of the product. The manufacturing process should be one that
generates minimum pollution. The product itself should be nonpollut-
ing and, as noted above, nonhazardous in its operation and disposal.
Even if nonhazardous, are its components configured so that they can
be easily recycled? Design for the environment (DFE) has been used as
a term to describe this approach. Design for disassembly is the name
given to the system of product design which emphasizes recyclability of
components. Primarily, this involves designs that ensure that recy-
clable components can be easily separated from the rest of the product.
DFE also involves the avoidance, as much as possible, of the use of com-
posite materials and others that may not be recyclable.
3. User friendliness or ergonomics. How well the product fits its
human users, and and how easy it is to use. (Human factors engineer-
ing was previously a common term for the discipline that this involves.)
4. Short time-to-market. How suitable the design is for short lead-
time production. This normally means whether the design is one that
requires unique long lead-time tooling for some of its components.
Short time-to-market has important implications in the current era
where product designs change rapidly and where commercial success
often hinges on being the first supplier to market a product with par-
ticular features.
5 . Upgradability. How easily the product can be modified in the
future to incorporate improved or additional features.
Historically, designers have tended to underemphasize or overlook
these factors and have concentrated their efforts on only three factors:
the function (performance),features, and appearance of the product that
they develop. They have tended to neglect the "downstream considera-
tions" that affect the usability and cost of the product during its lifetime.
T h e real objective should be to minimize the total cost of the product
over its life. This includes costs incurred by both the manufacturer and
20 Backgroundand Basic Concepts
Function and performance. These are still vital. the product must
perform the task for which it is designed. The automobile must run,
the lawnmower must cut grass cleanly, the telephone must transmit
and receive messages clearly, and the computer must compute, accu-
rately and consistently.
Safety. Those involved in the manufacture, sale, and use of the
product and other persons must be protected from physical injury
and illness. An interesting current example is the cigarette, where
*Taguchi’squality loss function and his robust design approach are described in Chap. 3.
DFX-The Need for it and the Nature of It 21
recent studies have shown that not only the smokers but also persons
in their proximity are more likely to contract certain diseases than
the general public.
Long-term quality, that is, quality, reliability, and durability. The
customer tends to group these objectives together; the designer
should also. Will the product continue to provide its desired function
over a period of time? Will it retain its appearance, its accuracy, its
ease of use, etc.? Quality and reliability result from care and atten-
tion at a number of stages, but perhaps the most important stage is
the design stage. Quality and reliability cannot be built-in if the
basic design is not conducive to them.
Munufacturubility. Including testability, shippability, and all the
objectives of DFM.
Environmental friendliness. Closely related to safety but affecting
all living creatures and plant life. Will the product, its manufactur-
ing process, and its disposal avoid the release of pollutants and other
environmental hazards?
Serviceability. (Involves maintainability and repairability.) The
ease with which the product can be returned to use after some fail-
ure has occurred, or the ease with which it can be attended to to avoid
future failures. This objective is closely related to reliability. Easy
serviceability may compensate for what otherwise would be a relia-
bility problem. For example, a circuit breaker provides easy resump-
tion of electric power after there has been an overload; replacing an
easily replaceable shear pin in an outboard boat motor is preferable
to replacing a bent or broken propeller.
User fi.iendliness. Is the product easy for the user to install and
operate? Are all functions and controls clear? User unfriendliness
can lead to safety and reliability problems and well as making the
product less functional. Sometimes, user friendliness affects primar-
ily convenience as in the case of the digital clock with a backup bat-
tery. It maintains its timekeeping function and does not have to be
reset if electric power fails, in contrast to the typical VCR clock that
seems to b e constantly flashing and in need of resetting because of
power interruptions.
Appearance. (Aesthetics.) This is the attractiveness of the product,
which may be a very important factor in its salability, particularly
with many consumer products. Automobiles, for example, are often
purchased b y individuals for their sleek, stylish look which may be a
more important point to the buyer than their fuel economy, driving
comfort, o r safety.
Features. The accessories; attachments; and peripheral functions
like the stereo, air conditioning, and cruise control in an automobile
22 Background and Basic Concepts
may be more important to the buyer than its basic firnction. In the
case of an automobile, its basic function is transportation.
S h o r t time-to-market. How quickly manufacturers can design,
develop, tool-up and manufacture their new or improved products.
This has become a key element in product success in some industries.
In t h e personal computer industry, including computer software, for
example, there are very rapid product innovations. The company
that puts an innovation on the market first often reaps ongoing ben-
efits in the form of increased market share for its product.
BOX 2.1
DFX-The
References
1. M. Phadke, Quality Engineering Using Robust Design, Prentice-Hall, Englewood
Cliffs, N.J., 1989.
2. D. A. Gatenby, "Design for X' (DFX): Key to Efficient, Profitable Product
Realization," AT&T, Chap. 45,Productivity and Quality Improvement in Electronics
Assembly, J. A. Edosomwan and A. Ballaku, McGraw-Hill, New York, 1989.
3. R. A. Layendecker and B. Suing Kim, "From DFMA to DFX: An AT&T Example," 1993
DFM Conference,National Design Engineering Conference,Chicago, March 1993.
4. D. A. Gamin, W h a t Does 'Product Quality' Really Mean?" Sloan Management
Review, vol. 26, no. 1,Fall 1984.
5. J. G.Bralla, "Present and Future Trends in DFM," presented at SME clinic, Design
23
for Improved Manufacturability and Profitability, Dearborn, Mich., Sept. 11, 1990.
6. J. J. Kaufman, Value Engineering for the Practitioner, N.C.State U., Industrial
Extension Service, Box 5506, Raleigh, N.C., 27650.
7. J. L. Nevins and D. E. Whitney, Concurrent Design of Products and Processes,
McGraw-Hill, New York, 1989.
8. M.S.Phadke, Quality Engineering Using Robust Design, Prentice Hall, Englewood
Cliffs, N.J., 1989.
9. R. W. Garrett, "Eight Steps to Simultaneous Engineering," Manufacturing
Engineering, November 1990.
10. H. L. Hales, "Producibility and Integration: A Winning Combination," CIM
Technology, August 1987.
11. R. T. Anderson, Reliability Design Handbook, IIT Research Institute, Rome Air
Development Center, G S i s s Air Force Base, New York 13441,March 1976.
Chapter
3
DFMlDFX Approaches
DFM/DFX is a tool of product design improvement, but it’s not the only
tool a n d is not necessarily o r in all cases the best one. There are other
approaches currently in use which can be quite effective as a means of
enhancing the desired properties of product designs. Many of these
approaches overlap DFM/DFX to some degree. Others are complemen-
tary to DFX and to each other. There is seldom only one way to solve as
broad and complex a problem as that involved in the development and
design of a new or improved product. The purpose of this chapter is to
review some of these approaches and to review how they relate to DFX
as we have defined it.
24
DFMlDFX Approaches 25
method is easy to use, but, if the assumptions are not correct, can yield
incorrect results. Critics have stated that his methods are best suited
for initial studies of processes and product designs that have consider-
able room for improvement. For process and design refinements, full
factorial methods with no assumptions should be ~ t i l i z e d . ~ , ~
Product Costs
Taguchi has made another significant contribution to the state of the
art of manufacturing and design: His concepts of product quality
include life-cycle product costs. His concept of life-cycle costs (see defi-
nition in next section) is consistent with present thinking about the
nature and control of manufacturing costs.
Traditionally in the United States, factory cost measurement and
control has concentrated on direct labor. It has considered such factors
as equipment depreciation, engineering, quality control, production
control, product service, and administration as overhead to be
accounted for by applying a factor to direct labor costs. This was fine a
hundred years ago when factory operations were primarily manual and
overhead costs were far less than they are today. Now, high mecha-
nization and other improvements have greatly diminished the labor
content of factory operations. As a consequence, depreciation charges
are spread over fewer direct labor hours. More highly developed staff
functions like manufacturing engineering, quality control and engi-
neering, human resource management, and data processing, also
result in increased overhead costs.
It is no longer accurate, therefore, to simply allocate these costs as a
factor applied to direct labor.” The main point, however, is the fact that
these overhead factors make the cost of a complex or poor quality prod-
uct design much more disadvantageous over its full lifetime than tra-
ditional costing systems would imply.
*The accounting approach that remedies this situation is called activity based costing
and is described in Robert S. Kaplan’s paper, “Management Accounting for Advanced
Technological Environments,”Science, vol. 25, August 26, 1989.
tTools of DFM to those who use the broad definition of the technique.
28 Background and Basic Concepts
its operation, and its disposal at the end of its useful life. This is a
notable aspect of Taguchi’s concept of product quality. Service and
repair costs; warranty costs; energy costs for its operation; medical
costs of persons injured by it, if any; and any other such costs are
included. Costs borne by persons other than the buyer or user of the
product a r e included, as are costs to the general public for environ-
mental damage, etc. Taguchi referred to this effect as the total societal
loss. The highest quality product is the one that has the minimum life-
cycle costs. Historically,manufacturers have tended to disregard some
of the life-cycle costs since they have been borne by others.
FractionaZ factorial experiments are factorial experiments in which
not all levels of all variables are tested in combination with all levels
of all other variables. A sample, or fraction, of all theoretical combi-
nations a r e tested. This approach is taken when a full series of fac-
torial experiments would require a prohibitively large number of
runs.2Taguchi’s methods use fractional factorials.
Benchmarking is “a continuous, systematic process for evaluating
the products, services and work processes of organizations that are
recognized as representing best practices for the purpose of organi-
zational impr~vement.”~ The procedure had its origins and early
development at Xerox Corporation when, around 1982, Xerox com-
pared itself with its competitors in various key areas.
The approach came into fairly widespread use in the middle and
late 1980s. Almost any organizational activity can be the subject of a
benchmark study: broad functional areas like quality control, ser-
vice, manufacturing, etc.; or narrow factors within the broad areas
such as the method used for a specific operation, production yields,
mean time to failure of products, cycle times, sales territory assign-
ments, etc. Some factors and functions that have been benchmarked
are: capital costs, product features, product service, product quality,
company image, manufacturing, distribution, sales, data processing,
human resources, and finance.
Comparison studies can be made of different branches of an orga-
nization, o f competitors, and of a company unrelated to the one mak-
ing the study but one which performs some function in an outstand-
ing manner. For example, L. L. Bean, the mail-order company, was
studied by Xerox because of its highly efficient warehousing and
order-handling capabilities, even though the products of Xerox and
L. L. Bean were drastically different.6
Statistical process control (SPC) is a form of quality control which
uses statistical methods to help control dimensions and other char-
acteristics of manufactured products. Its purpose is to ensure that
variations in dimensions and other characteristics remain within
acceptable limits so that the product’s quality is ensured.
30 Background and Basic Concepts
The production unit for the parts family is then self-contained and is
sometimes called a cell. This differs from the traditional job shop fac-
tory layout in which equipment of each type is grouped together in
various departments and each part moves from department to
department for processing. The advantage of group technology is
much reduced throughput time, simpler production control, reduced
material handling, and better operator understanding of quality
requirements.
0 = Iroction 01
good parts
0
- 30
m
9
ppm 2 parts
O M per million bad
10
Complementary Guidelines
There a r e many cases, however, in which function, quality, reliability,
durability, serviceability, and manufacturability are served by the
same design change. Many of the DFM guidelines, particularly with
detailed components, made to reduce in-plant quality problems also
reduce field reliability problems.
An interesting example of multiple benefits is a paper feed roller
used in the IBM Proprinter and by Xerox in some copying machines.
The particular design of the roller provides for assembly from the side
of the shaft that it is mounted on, rather than from the end. Thus the
shaft can be in place i n the machine when the roller is installed. This
not only facilitates assembly in the factory, but greatly simplifies field
service i n the event that the roller needs to be replaced. (See Fig. 3.2).
There is a high correlation between manufacturability improve-
ments a n d serviceability improvements. As in the feed roller example,
a design change to facilitate initial assembly of a product often
improves the task of repairing or replacing components in the field.
Figure 3.3 illustrates an interesting case where this correlation did
not hold. It shows a subassembly consisting of a nylon bevel gear and
steel shaft which were part of the mechanism of a household sewing
machine. The sketch illustrates the initial design concept. When the
assembly was analyzed from a DFM viewpoint, the suggestion put
forth w a s to eliminate the steel insert from the assembly. This could be
done b y molding the gear directly onto the shaft instead of onto the
steel insert. The shaft would be knurled at this point to hold the gear
securely. Both the insert and the set screw to hold it to the shaft would
be eliminated.
The cost calculation showed a very worthwhile savings from such a
change a n d the author, among others, vigorously promoted the adoption
of the simplified design. The only problem was that those advocating the
DFMlDFX Approaches 35
Figure 3.2 These business machine feed rollers can be assembled to a shaft after it
is in position. They do not have to be fed over the end of the shaft. They contain slots
on either side so that the roller fits into place if presented to the shaft in the right
orientation. This simplifies factory assembly but is even more advantageous in the
event that it h a s to be replaced in the field.
Milled flat
for set screw
- Shaft
/
/@!screw
I
Steel insert Nylon
bevelled
gear
Figure 3.3 A case where manufacturability conflicted with serviceability. Eliminating
the steel insert in the gear and the set screw simplified manufacturing but made field
service much more time-consuming. The change had to be rescinded.
36 Background and Basic Concepts
change did not sufficiently investigate the effect of such a design on the
serviceability of the product. In the event that the gear had to be
replaced in the field, the changed design required that the whole shaft
be removed, upsetting the timing of the sewing machine. With the orig-
inal concept, the gear could be slipped off the shafi and replaced without
upsetting the machine’s timing. The proposed design change was imple-
mented, but had to be rescinded about a year later after complaints from
service people in the field. In this case, life-cycle product costs were
increased by a design change which reduced manufacturing costs.
Another example where guidelines for different design objectives are
not necessarily in conflict are design rules intended to avoid in-plant
processing problems. These very often aid in enhancing quality and
reliability in the finished product. For example:
References
1. T. B. Barker, Quality by Experimental Design, Marcel Dekker, New York, and ASQC
Press, Milwaukee, 1985.
2. G. Box and S. Bisgaard, “The Scientific Context of Quality Improvement,”(paper),
University of Wisconsin-Madison, 1987.
3. D. C. Montgomery, Design and Analysis of Experiments, John Wiley, New York,
1991.
DFMlDFX Approaches 37
4
Basic Principles
of DFM/DFX
The three previous chapters have defined and explained DFM and
DFX, summarized their history, argued the need for them, and
reviewed a number of selected approaches. It probably is apparent
that achieving all the product design objectives incorporated in the
company’s strategic product plan, with proper weighting of each, rep-
resents a significant accomplishment. There are, however, some car-
dinal principles-major guidelines-that somewhat ease the task.
This chapter explores these principles.
As w e have defined them, DFM and DFX are techniques that involve
the application of a series of design guidelines or rules of thumb to the
configuration of a product, its major subassemblies and its individual
parts. There are literally hundreds of these guidelines which direct the
product designer to a more satisfactory design. Some are more impor-
tant t h a n others. Keeping the major principles in mind aids the
designer in understanding, utilizing, and prioritizing them. The fol-
lowing are some of those major principles.
BOX 4.1
Notable Achievements
The most significant DFM advances have been made by simplifying product assem-
blies:
By eliminating parts, especially fasteners
m By using plastics to provide snap fits and combine parts which would be otherwise
separate
By using parts such as integral hinges, springs, cams, and bearings
By designing to eliminate machining operations
use snap fits, press fits, tabs, etc. Fasteners are inexpensive in them-
selves but the purchasing of them and the stocking, handling, and
assembling of them is not. Loose fasteners are also a source of poten-
tial quality and reliability problems. If the assembly process is auto-
matic, parts feeders for fasteners are expensive and subject to operat-
ing downtime. When threaded fasteners are required, the types that
are self-tapping with integral washers are preferab1e.l 1 Sharply
pointed screws can be a safety hazard to the person who services the
product if the points protrude beyond the parts being joined. Figure 4.1
illustrates how two mating parts can be joined with integral snap-fit-
ting elements.
Other parts can be eliminated by making parts multifunctional by
incorporating hinges, springs, guides, etc. into the design instead of
using additional components to get the desired function. A single com-
plex part, incorporating several functions, is usually, but not always,
greatly- preferable to the use of separate components. See Fig. 4.2 for an
example of this.
/Plastic cover
Standardize!
Major benefits are normally realized when individual parts, complete
products, modules, subassemblies, components, manufacturing
processes, systems, engineering drawings, operation sheets, etc. all are
standardized. Similar parts should all be shaped and dimensioned the
same. When two parts differ in some respect, the portions that do not
have to be different should be exactly the same. The company should
include in its design manual a list and description and/or drawing of
preferred parts. When the company’s product line involves a series of
similar products, it is advisable to establish families of components,
each configured and processed very similarly. This is compatible with
the “group technology” or “family of parts” approach to product design
and production. Designers should attempt, as much as possible, to uti-
lize as many of the existing parts and components as possible in sev-
eral places instead of using components of a special design in each por-
tion of a product and in each product. In other words, they should strive
for a reduction in part numbers or varieties as well as a reduction in the
number of actual parts used. By reducing the number of component
variations, longer production runs are ensured. This provides a better
opportunity t o amortize tooling and equipment costs and aids in justi-
fying more efficient manufacturing processes. Also, many of the advan-
tages listed by Stoll for the reduction of the number of parts also accrue
when the number of part numbers in the company’s product line is
reduced.
Use of standard catalog components, those that are available from
commercial sources, is even better than the use of company-standard
components, for many reasons. Such parts are normally readily avail-
able. Prices for them are normally lower than for special items manu-
factured in-house. Quality and reliability are proved from previous use.
42 Background and Basic Concepts
Lead time is shorter. When repair is required, the spare part is more
readily available and is considerably less expensive.' Standardization
is discussed furthnr in Chap. 9.
wise show a lower eventual cost. Designing new parts to fit existing
tooling and holding fixtures has obvious benefits in both cost and lead
time. Speed-to-market, quality and reliability, and component cost are
factors which could be affected by the choice of a process not already in
operation. The question of whether a product should be designed so
that some components require a new process also depends, in many
cases, on the justifiability of a n investment in new equipment, tooling,
and start-up for the new process.
Maximize Compliance
This is Stoll's' term for the procedure of designing parts so that they fit
together easily even if the fit and other conditions of assembly are not
optimum. It involves such steps as putting chamfers on holes, bullet-
noses on parts to be inserted, and tapers on mating surfaces to provide
more room at the point of engagement. It involves using slots instead
of holes if the holes of two parts do not exactly line up due to manufac-
turing variations. Most importantly, perhaps, it involves using the flex-
ibility or springiness of the parts themselves or separate springs to
enable the mating parts to fit together even if the alignment is not
exactly correct. These steps are advisable because there is some varia-
tion in the dimensions of all parts, no matter how carefully their qual-
ity is controlled.
Misalignments can and do occur. However, even if the parts are
exactly t o the specified dimensions, assembly is easier, faster and more
reliable if the parts are compliant. This approach is equally beneficial
for easing the assembly of parts to fmtures as well as to each other.
Basic Principles of DFM/DFX 45
Figure 4.3 shows some examples of compliant parts. There are other
steps that can be taken to aid in assembling component parts under
actual production conditions. These are summarized in the Handbook
of Product Design for Manufacturing3 and other references.
Reduce Adjustments
Adjustments are frequently necessary in the assembly of components
and products. They are needed when the output requirements of the
assembly are finer than can be provided from a straight assembly of
component parts; that is, when the dimensional or other characteristic
variations in the component parts “stack up” to a greater variation
allowable in the finished assembly. Adjustments are costly since they
are time-consuming and are a source of reliability problems. Assemblies
can “get out of adjustment” over time due to movement of parts or
changes in their properties. Lewis states, “If you have manufacturing do
settings, you have a quality pr~blem!”~ Eliminating adjustments is
Panel mounted
component clip
Box lid
(a)
Figure 4.3 Some examples of compliance.Mating parts that are designed to provide clear-
ance at the point of engagement or which provide flexibility reduce the need of precision
in alignment during assembly and allow for some dimensional variation in the mating
parts. [Parts shown in ( a )are from Nevins and Whitney, Concurrent Design of Products
and P r o c e ~ s e sParts
.~ shown in (b) are from Bralla, Handbook of Product Design for
Manufacturing?]
46 Background and Basic Concepts
(b)
Figure 4.3 Continued
EliminateMachiningOperations
Though the most dramatic achievements in DFM have come by improv-
ing overall assemblies (and not just by simplifying the components or
parts that make them up) the second most notable improvements have
come from designs that eliminate machining operations. Machining
operations are expensive. (Reasons for this are discussed in Chap. 13).
(See Box 4.2.)They involve labor costs, tooling and equipment amorti-
zation, tooling maintenance costs, etc. and often necessitate secondary
operations like deburring. They are, therefore, expensive and worth
eliminating whenever possible. (This is despite the fact that machined
Basic Principles of DFMlDFX 47
BOX 4.2
I
1
Why are machined parts expensive?
Relatively slow processes (slowerthan injection molding, stamping, and die casting)
High overhead
Equipment depreciation
Tool amortization
Tool sharpening
High QC requirements
Coolants and other supplies
Often skilled labor
Multiple operations for complex shapes
m Secondary operations, e.g., deburring
$025mm
(0002 in) (0010~1n)
/
Costly I Rrttor I
Best, i f
01 lowoble I
Figure 4.4 Parts which use as-cast, as-extruded, or as-molded
surfaces instead of machined surfaces provide a significant
reduction in manufacturingcost.
metal parts are usually rugged and can enhance quality and reliability.)
Use stock dimensions and as-cast, as-molded, and as-formed surfaces
as much as possible instead of machined surfaces. (See Fig. 4.4.)Also
specify tolerances within the capability of the primary operation to
avoid secondary machining operations such as grinding and h ~ n i n g . ~
References
1. H. W. Stoll, “Design for Manufacture: An Overview,”Applied Mechanics Review, vol.
39, no. 9, ASME, September, 1986.
2. J. Corbett, M. Dooner, J. Melika, and C. Pym, Design for Manufacture, Addison-
Wesley, Reading, Massachusetts, 1991.
3. J. G. Bralla, ed., Hanilbook of Product Design for Manufacturing, McGraw-Hill, New
York, 1986.
4. J. L. Nevins and D. E. Whitney, Concurrent Design of Products and Processes,
McGraw-Hill, New York, 1989.
5. G. Lewis and H. K. Connelly, Product Design for Assembly, the Methodology Applied,
private training manual, 1990.
6. D. M. Anderson, Tool and Manufacturing Engineers Handbook, Chap. 1, “Design for
Manufacturability,” Society of Manufacturing Engineers, Dearborn, Michigan, 1992.
Part
Managing DFM/DFX
It can be said that there are two basic aspects to DFX: The first
aspect involves the principles of D m , the design
recommendations, and guidelines. This is the technical aspect.
It deals with how the product designers actually modify their
product designs to incorporate manufacturabilty and the other
desirable objectives of DFX.
The second aspect of DFX is its management. How should a n
organization, a company, responsible for the design and
manufacture of a product, and wishing to maximize its
conformance to the objectives mentioned earlier in this book,
manage the design process?
Most papers and articles on the subject of DFMIDFX deal
with its management. A far smaller number deal with the
technical aspect of this approach. This probably indicates that
the managerial aspect is the more critical and of the most
concern to managers. Though both aspects have their
complexities, the management aspect is probably not as
straightforward as the technical aspect. There are also
differences among various authorities as to how this system
should be directed. The following chapters represent my
viewpoint, based on much current expert opinion and my own
experience, a s to how this important approach should be
managed in a n industrial concern.
Chapter
1. Requirements definition
2. Conceptual design
3. Detailed design
4. Test and evaluation
5. Production and sustaining engineering
*This is not necessarily an ideal sequence but is included to illustrate a common, basi-
cally sound approach and to show the breadth of activities involved in the sequence. It is
based on my personal experience in several companies.
53
54 Managing DFM/DFX
*The product manager is the person, usually reporting to the sales or marketing
department, who has the responsibility for developing and implementing strategy for a
product or product line. He or she investigates and defines what features the product
should have, such as its appearance,its name, and its price. The product manager coor-
dinates t h e steps that bring such a product to market and oversees advertising and pro-
motional activities after the product goes on sale.
The Product Realization Process 55
21. A pilot production run is made and tested. (Field tests and life
tests continue.) Quality control is intimately involved in evaluating
early production for fit of components and performance of assemblies
and the product. Quality control performs process capability studies to
verify that specified dimensions can be met on an ongoing basis.
Further field and laboratory testing is carried out using pilot produc-
tion units. The units are also used for sales and service training which
is under way at this point.
22. Engineering changes are often made as a result of experience
with pilot production and from product test results. These are released
to production on an as-soon-as-possible basis. Coordination and meet-
ings are needed, sometimes on an emergency basis, if engineering
changes affect tooling or inventories of parts already made. Sometimes,
a rework procedure for existing components must be developed and
implemented.
23. Regular production is commenced. Products are shipped to ware-
house and other stocking locations.
24. When sufficient stocks of the new product are on hand, the new
product is officially launched with much fanfare-press releases, adver-
tising, and special promotions often accompany a new product launch.
25. In a well-managed company, the process of continuous improve-
ment of such things as methods, materials, and design immediately
commences.
26. A postproduction project review is made with the participation of
all participants. Surveys may be taken to determine how well cus-
tomers regard the new product. Paramount is the issue of whether
costs, selling prices, and sales levels all indicate that share-of-market
and profit projections will be met. A report is made to top management
summarizing the results of the postproduction review.
Note: This is a somewhat condensed listing. All kinds of other deci-
sions and activities may be involved before a new product reaches the
market. Some of these are: pricing strategy; location of production;
sourcing of components; hiring and training of personnel for manufac-
turing, sales, and service; the adoption of new manufacturing processes;
vendor selection;product styling, colors, and names; quality control pro-
cedures; service and spare parts requirements; advertising strategy;
and product distribution strategy.
References
1. J. W. Priest, Engineering Design for Producibility and Reliability, Marcel Dekker,
New York, 1988.
2. R. Gornory, “Fromthe ‘Ladderof Science’to the Product Development Cycle,”Haruard
Business Review, Nov.-Dec., 1989.
Chapter
Getting Started
Management’sRole
Strong management support is a minimum prerequisite for successful
application of DFX. For truly good results, however, more than just s u p
port is required. (See Box 6.1.) Passive approval is not sufIicient.
Management’s role should be an active one. Top management involvement
and leadership will serve to ensure that the fundamental organizational
differences that DFX implies are treated with the necessary decisiveness.
The need for management leadership and support is not unique to
DFX. Any drastic departure from previous organization and methods
requires the active involvement of the executives responsible. One rea-
son why upper management direction is essential in this case is the
interfunctional nature of the concurrent engineering approach that
should accompany DFX. The company staff responsible for product
design and t h e manufacturing organization must not only cooperate in
a successful DFX project, they must also overlap and combine functions
to a substantial degree. In addition, successful operation of simultane-
ous engineering requires the participation of other functions which
may report to other company executives. These functions include mar-
keting and product management, product service, safety, quality and
reliability, a n d purchasing. This type of cross-functional operation is
BOX 6.1
59
60 Managing DFMlDFX
Planned Sequence
A typical planned series of major steps that are recommended are in
the following list developed at Ford Motor Company:2
1. An overview of the DFX methodology, organization, benefits, and
costs should be prepared and presented to the senior management
group. Key individuals are the heads of manufacturing, engineering,
and marketing but the whole top management staff should be included.
This should not be construed to imply that a single overview presenta-
tion should suffice to convince these people that the changed system is
advisable. They should be given the opportunity to investigate the pro-
posed change as much as they deem necessary. Meetings with repre-
sentatives from or visits to successful DFX operations should be
encouraged. Additional written material should be supplied to them, as
appropriate.
2. A DFM/DFX/concurrent engineering champiodcoordinator should
be appointed. This individual can be the one who takes on the task of
ensuring that all members of the top management organization-as well
as all others in the organizatidn-are properly indoctrinated in its work-
ings. The champiodcoordinator can conduct the overview and arrange
meetings and visits for senior management personnel.
62 Managing DFMlDFX
References
1. A. Majchrzak, The Human Side of Factory Automation, Jossey-Bass, San Francisco,
1988.
2. G. J. Burke and J. B. Carlson, “DFA at Ford Motor Company,” DFMA Insight, vol. 1,
no. 4, Boothroyd Dewhurst, Inc., 1990.
3. G. Boothroyd, Product Design for Manufacture and Assembly, London, March, 1993.
Chapter
7
Concurrent Engineering
The designer’s job is not easy and good DFX/DFM makes it even
more difficult. Donald Norman for example, comments:
Pity the Poor Designer. Designing well is not easy. The manufacturer
wants something that can be produced economically. The store wants
something that w i l l be attractive to its customers. The purchaser has sev-
e r a l demands. In the store, the purchaser focuses on price and appear-
ance, and perhaps on prestige value. At home, the same person will pay
more attention to functionality and usability. The repair service cares
63
64 Managing DFMlDFX
about maintainability; how easy is the device to take apart, diagnose, and
service? The needs of those concerned are different and often conflict.
Nonetheless, the designer may be able to satisfy everyone.’
Use ConcurrentlSimultaneousEngineering
How c a n we manage DFX when the focal point is the product designer
who must have expertise in many disciplines. It should be obvious at
this point that to expect one design engineer-r one design engineer-
ing department-to be sufficiently expert in all these areas is not real-
istic. The one obvious and logical solution is to enlist expertise from
others in the organization. In current parlance, this means concurrent
engineering.* Clearly, with DFX/DFM, concurrent engineering is a
must!
Effective DFX requires concurrent or sjmultaneous engineering, that is, that the
design project is carried out by a team composed of representatives of product design;
manufacturing engineering; and functions such as service, quality, safety, and envi-
ronmental engineering.
*Other terms for the same procedure are simultaneous engineering or concurrent
design. IBM has called it, early manufacturing involvement. Others use the term cross-
functional design teams.
+Anextreme example is the former practice of some multiplant companies with a cen-
tral product design department which would complete a product design before a decision
was made as to which factory would be assigned to manufacture the product.
Concurrent Engineering 65
The Team
One k e y decision is how broad a charter to give to the concurrent engi-
neering design team. Is the team’s responsibility solely to provide the
design for the proposed product such that it meets all prescribed objec-
tives? Or does the team have a longer-lasting charter? Should it func-
tion as a team for the life of the product, performing tasks such as mon-
itoring and coordinating customers’ reactions to the product, studying
field service problems, competitor’s counter strategy to the new or
improved product, and reviewing reliability and product safety statis-
tics? In other words, should the team assume a responsibility consistent
with Taguchi’s concept of minimizing the lifetime costs of the product?
The development of a sound design demands a certain amount of
postproduction follow-up by the designer. The design team should be
directed to be involved in follow-up. However, it may be more economi-
cal to t h e company to allow the staf‘f departments normally involved to
do the bulk of the postproduction monitoring of the product during its
life. For example, the product manager, in his or her normal job duties,
keeps track of what competitors are doing and the factors such as prod-
uct features, pricing, and appearance they introduce to counter the com-
pany’s product line. The key question is how formalized the team’s fol-
low-up responsibility should be. Current thinking, however, is that the
team should retain its responsibilities throughout the product’s life.
In addition to the important product design and manufacturing engi-
neering members, the optimum design team should have representa-
tion from other functions which are important in the lifetime of the
product. Ideal participants include purchasing and key vendors, safety
engineering, reliability engineering, quality control, representatives of
the manufacturing line organization, product service, environmental
engineering, production planning and control, and product manage-
ment. Hence the term, cross functional design teams.7
Some persons advocate including a diversity of personalities and
even a wider spread of functions; for example, lawyers and physicists
as well as the design and manufacturing engineers and marketing peo-
ple. T h e idea is that a team that is diverse, potentially stressful, and
not so comfortable will be more apt to come up with more significant
improvements than would a homogeneous team. Not all these mem-
bers of the team need to be active at all times. They can proceed with
their normal job duties most of the time. But they must be available to
participate periodically and especially when some question is being dis-
cussed that involves their field of responsibility. Purchasing personnel
should be regularly in attendance at team meetings as long as pur-
chased components are a significant factor. Certain vendors should be
called in whenever the component supplied by the vendor is critical to
the design or the cost of the product. (There is good reason for the ven-
Concurrent Engineering 67
Will team members all move to a central team location and work
together full-time or will they just meet periodically?
How to properly weigh conflicting objectives and incorporate the best
trade-off i n the final product design.
How to ensure that the team is productive and does not get bogged
down with disagreements over conflicting objectives.
all team members are working with identical information. This implies
that a workable computer network is also needed and, if the team par-
ticipants are located some distance from one another, a wide-area net-
work is required. Such facilities reduce the need for team members t o
carry out all team business face-to-face at the same location.
There are a number of CAD systems, each with different programs,
and they are not all compatible. Solids modeling systems may not be
usable for directly programming computer-controlled production equip-
ment. F e w different CAD systems can talk to C A M systems that were
not developed with them as a single package. The U.S. Department of
Defense has established a program to develop improved computer sup-
port to concurrent engineering of defense products. The objective is t o
allow a l l product development team members to communicate with one
another instantly by computer network, accessing and sharing up-to-
date information from a single database. The further objective is to
achieve this even if the computer programs used by different team
members are, on the surface, incompatible and if there is M e r e n t com-
puter equipment and geographical separation of participants. Such an
objective is an ambitious one and a number of universities are conduct-
ing research to aid its de~elopment.~
References
1. K. G . Swift, Knowledge-Based Design for Manufaeture, Prentice-Hall, Englewood
Cliffs, N.J., 1987.
2 . D. Norman, The Design of Everyday Things, Doubleday Currency, New York, 1989.
3. R. Stauffer, “Simultaneous Engineering: What Is It?,” Manufaeturing Engineering,
September, 1988.
4. T. R. Welter, T h e Genesis of F’rodud Design,” Industry Week, October 16,1989.
5 . R. N. Stauffer, “Converting Customers to Partners at Ingersoll,” Manufacturing
Engineering, September 1988.
6. G. Watson, “Concurrent Engineering, Special Report,” ZEEE Spectrum, July 1991.
7. A. H. Higgins, “Installing a DFM Culture: Education and Teamwork at Storage
Technology Corporation,” SME Design for Zmproved Manufacturability and
Profitability Conference, Southfield, Mich., 1990.
8. J. R.Hackman and G. R. Oldham, Work Redesign, Addison Wesley, Reading, Mass.,
1980
9. S. Ashley, “DARPAInitiative in Concurrent Engineering,” Mechanical Engineering,
April 1992.
10. A. Majchzrak, The Human Side of Factory Automation, Jossey-Bass, San Francisco,
1988.
11. C. H. Deutsch, Teamwork or Tug of War,” New York Times, August 26,1990.
12. Storage Technology Corp., Cross-Functional Design Teams, Louisville, Colorado,
1990.
13. J. W. Dean and G. I. Susman, “Organizing for Manufadurable Design,” Hurvard
Business Review, Jan.-Feb., 1989.
14. J. L. Nevins and D. E. Whitney, Concurrent Design of Products and Processes,
McGraw-Hill, New York, 1990.
Chapter
8
Cultural Change
71
72 Managing DFMlDFX
BOX 8.1
may or may not fit with the people who would compose them and with
the organizational context in which they would function.””
Boeing Aircraft, which is using simultaneous engineering in the
design of its 777 plane reports on some of the problems of having cross-
functional teams.
Boeing concedes that togetherness has its problems. Some teams lack
needed resources or skills; some people were adamantly opposed a t the
start to sharing data; and some team leaders were inexperienced a t run-
ning interdepartmental meetings. “Working together is not an esoteric
warm and fuzzy thing. It takes a lot of management and care and nurtur-
ing,” says the vice president in charge of the design p r ~ j e c t . ~
*Hackman and Oldham are referring to self-directed work groups. Although a con-
current engineering team may or may not be self-directed, the points that they make, in
the author’s opinion, are applicable to concurrent engineering teams.
74 Managing DFMlDFX
engineers may be concerned that they will have to defer to other spe-
cialists in a team environment, that they may need to interface more
closely with others who possess technical knowledge which, in some
areas, is superior to theirs. The design engineer’s security may be
threatened by this change in the system, creating anxiety that others
may learn more easily of his or her weaknesses.
This apprehension may not be confined to the designer. Executives
should consider the possible attitudes of managers whose authority is
apt to be changed, especially when diminished, by the concurrent engi-
neering approach. For example, will the manager of manufacturing
engineering want a subordinate to be part of a project team that takes
over some of the responsibilities of the manufacturing engineering
manager? The same could be said for the heads of safety engineering,
quality assurance, environmental engineering, and other departments
whose functions may be incorporated in a team management arrange-
ment rather than an individual departmental arrangement. Managers
who help the project teams achieve a high degree of responsibility for a
project will somewhat diminish their own authority. In extreme cases,
they could be working themselves out of a job.2
Some of the factors that can cause resistance to a change to concur-
rent engineering on the part of managers and engineer^:^
ing engineer who normally receives his or her designs, but may be
apprehensive about the same person in a team environment or the
possibility that a less amenable person may represent manufactur-
ing engineering on the project team.
m Hierarchical estrangement, the fact that managers and senior engi-
neers may not be as well versed in the workings of the project sys-
tem-concurrent engineering-as others in the team. They may also
face difficulties in learning the new system, both with respect to its
technical aspects such as design guidelines and the changed
approaches involved in working as part of a team instead of as a n
individual.
rn Concern over loss of job satisfaction. It may be more satisfying for
engineers t o work individually than as part of a group, or they may
think that this is the case.
rn Team members and others may have experienced or may have heard
of similar team projects with other companies that may not have
worked to the employees’ satisfaction.
rn Concerns that higher management may not manage the project
properly.
An approach by those implementing the change that does not utilize
the know-how and experience with the functions involved by those
involved i n the change or affected by it.
Company Culture
The second point made by Hackman and Oldham: in which they men-
tion the need t o fit the organizational context in which they function, is
more subtle. The organizational climate must be one that accepts and
even nurtures a team approach. Presumably, the path will have been
76 Managing DFMlDFX
Refreezing is the stage during which employees accept the new sys-
tem a n d begin to use it on a routine, normal-procedure basis. An eval-
uation of the new system with a report of positive results can be a pow-
erful stimulus to freezing the new procedures.
References
1. A. H. Higgins, “Installing a DFM Culture: Education and Teamwork at Storage
Technology Corporation,” SME Design for Improved Manufacturability and
Profifability Conference, Southfield, Mich., 1990.
2. J. R. Hackman and G. R. Oldman, Work Redesign, Addison Wesley, Reading, Mass.,
1980.
3. “Boeing Knocks Down the Wall Between the Dreamers and the Doers,” Business
Week., October 28,1991.
4. A. Majchnak, The Human Side of Factory Automation, Jossey-Bass, San Francisco,
1988. pp. 127-129.
5. P. R. Lawrence, “How to Deal with Resistance to Change,” Harvard Business Review,
May-June, 1954.
6. E. Mayo, The Human Problems of an Industrial Civilization, McMillan, New York,
1933.
7. C. Oltrogge, material provided, Polytechnic University, New York, 1991.
8. K. Lewin,Field Theory and Social Science, Harper and Row, New York, 1951.
Chapter
The Leader
To be successful, a concurrent engineering project should be guided by
a person having authority, at least within the project, for all team par-
ticipants: design, manufacturing, and those representing other hnc-
tions. The role of the leader of a DFX design project is most critical to
the project’s success.
The qualifications needed by the leader are not easy to find. In addi-
tion to having the leadership and human relations skills needed to
direct persons with varied skills, backgrounds, and attitudes, the
leader must have sound technical judgment in matters of design, man-
ufacturability, and the other key attributes wanted in the product. He
or she must b e a good manager and must be sound technically. As indi-
cated earlier, much design engineering involves a delicate compromise
in which conflicting objectives must be balanced. Knowledge and expe-
rience in the various functions involved in the realization and sale of
the product are also important. On top of this, the leader must nurture
and sustain the creative climate that fosters innovative changes and be
results-oriented and able to imbue the same attitude in the team. The
person chosen must have persuasive powers, an ability t o influence
others both inside and outside the team. This individual should not be
a dictator, but at the same should not be too easygoing about actions
that are not consistent with the team’s objectives. The combination of
capabilities needed by the leader are not common.
It is important that the leader have authority over the design func-
tion. Anderson advises that “Engineering should eventually own the
program and be responsible for the manufacturability, because the con-
trol over the designs is really with the designers. Ownership in engi-
neering is much more effective than the perception that DFM is being
shoved down their throats (a common fear) by manufacturing.”l
81
82 Managing DFMlDFX
sis of each approach. A concept may involve only one proposed feature
for the product or it may involve the integration of a series of product
features. In any case, there should be a feasibility analysis of each to
review the practicality of the concept, including the cost of manufactur-
ing it in terms of both investment and unit costs and its ramifications
to all t h e objectives of the design such as quality, serviceability, safety,
and environmental friendliness. The analysis should also consider how
well t h e concept satisfies the definition of what the product needs.
From the feasibility analyses of the various features or product sub-
systems, a conceptual design for the whole product can take shape.
Much analysis and review on the part of the team is required, to ensure
that all product objectives are satisfied by the concept. This is a critical
phase of the design process.
Once the team has arrived at a decision on the conceptual design
(and, if some lengthy evaluation sequence may be required for some
product feature-a sequence that requires some development, proto-
type building and testing-there may be more than one conceptual
design j, the team should prepare a product proposal with ballpark cost
and investment estimates. The proposal is the basis for management
approval of continuing development work on the product.
The other steps in the design process will require a similarly detailed
approach. The team should outline all the necessary steps that will be
required for each step and should assign team members to carry out
investigations and development, as appropriate.
Standardization
It is important to standardize not only fasteners and other parts but as
many elements as possible of the systems used to control engineering
and production. In other words, standardize everything! For example,
the drawing system used to represent parts; the various systems,
forms, reports, and procedures involved in engineering changes; qual-
ity reports; shop orders; and the formats for as many documents as pos-
sible should all be handled in a uniform way. The number of varieties
i n each of these areas should be minimized; variations from the norm
should not be permitted without justification.
Standardization has many advantages. Development costs are elim-
inated if existing components can be used. Training costs are reduced
because, when employees learn a procedure once, it is applicable to
other situations. The need for additional training for other products,
other locations, or other projects is eliminated. Mistakes are fewer
because employees have developed the knowledge and skills that min-
imize mistakes. Start-up costs are reduced because of the familiarity of
workers, supervisors, and support personnel with the systems already
i n place. Quality is higher, lead time is shorter, and productivity is bet-
Managing the New System 85
Design features. Use standard hole sizes, slot widths, filet radii, cham-
fer dimensions, groove dimension, bend radii, surface finishes for cer-
tain applications, snap-fit tabs, and reinforcing ribs. More importantly,
design like parts so that they are as identical as possible, so that only
those portions that need to be different are different. The advantages
of this are discussed elsewhere in this chapter.
Parts. New part designs should never be made ifthere is an existing part
that performs the function well and meets other requirements of the part,
such as appearance, cost, and durability. When new parts are required,
they should always be designed, as much as possible, with features iden-
tical or similar to existing parts. Then the minimum amount of equip-
ment and tooling changes will be required, allowing a reduction in setup
times. Reduced setup times provide better equipment utilization.
The total number of parts varieties used should be held to the small-
est practicable number. Parts that have already been purchased or
gone into production have proven functionality, quality, cost, and reli-
ability. They should be cataloged in a database that makes it easy for
designers to know of them and get full information about them. For
example, if a die or forming tool already exists for the production of
some previously used part, the design team may be able to gain a n
advantage in cost and lead time by using the tool for a new, somewhat
different part. With full information available, the designer may be
able to configure a new part so that existing tools can be utilized and so
that setups don’t have to be changed between production runs. Ideally,
the designer should be able to consult a CAD database using a variety
of avenues for retrieval: the part number, the part description, or infor-
mation about the function and/or configuration of the part.3
86 Managing DFMlDFX
Modules. When parts are grouped in modules that are easily installed
or substituted, advantages of standardization can result. First, the use
of modules is a kind of standardization since the modules normally are
intended to provide a certain necessary function and when an altered
function is needed, the whole product does not have to be modified, only
the module. The module itself can be designed with standardization in
mind, extending the benefits to its materials, components, and assembly.
Managing the New System 87
Brainstorming
Brainstorming is a technique for enhancing creativity. It may seem
strange, in this chapter, to follow a section on standardization, with its
emphasis on the continued use of previous items, with one on creativity,
which emphasizes fresh, new approaches. Actually, both standardiza-
88 Managing DFMlDFX
tion and creativity are important aspects of a sound design project. For
one thing, creativity may be required to use and adapt existing design
elements innovatively. Additionally, in a new product there is no limit on
the need for creativity in conceiving and designing improved elements of
an existing product or in developing a new one. Standardization does not
preclude innovation.
Often an integral part of a value analysis project, brainstorming also
can be worthwhile in a DFX project. It is most useful in the early stages
of the project when the design concept for the product is being devel-
oped. I t s value lies in the fact that it can generate highly inventive
solutions that may not be evident if design is performed in the usual
manner by an individual designer.
The procedure involves the meeting of a group of persons, both those
directly involved in the project and others. Having a group is an essen-
tial p a r t of the procedure since it is based on the face-to-face interac-
tion of ideas from a number of people. Participants are encouraged to
put forth, in a group meeting, suggestions for the design of the compo-
nent o r product under review. All ideas, even if they seem silly, are to
be mentioned. Participants are encouraged to respond to suggestions of
others with further suggestions, perhaps built on one just voiced. A
paramount rule in the procedure is to prohibit negative comments on
any suggestion, no matter how impractical it may sound to some of the
participants. (The meeting leader must police this strongly.) The idea
is that even silly ideas may stimulate a similar, but more practical,
idea from someone else. The objective is to create a free flow of ideas-
to break away from existing patterns of thought that may limit inno-
vation. The procedure originated in the advertising industry in the
1940s." It has been used for many different applications since then.
To b e effective, certain procedures for the meeting must be strictly
f ~ l l o w e dSome
. ~ basic rules are:
Benchmarking
Many manufacturing engineers seem to enjoy busman's holidays, tour-
ing factories other than the one in which they are employed. This is evi-
dent from t h e relatively large attendance at engineering society chap-
ter meetings when a plant tour is on the meeting program. Probably
this is due to the fact that there is always something to be learned from
90 Managing DFMIDFX
seeing how some product is made. It has been the author’s experience
that all factories, even the inefficient ones, are worth touring. At the
efficient ones, there is no question that there is something worthwhile
to learn; at the inefficient ones-no matter how poorly run-there is
always some operation, some method, some tool, or some managerial
arrangement that is superior.
The same kinds of conclusions can be drawn from an examination of
some other company’s products. The competitor’s product, even if infe-
rior to yours, usually has some feature or some design aspect that is
superior to yours. It may have a more manufacturable configuration,
some desirable feature for customers, a more reliable arrangement, or
a serviceability advantage.
No one design engineer or design team can think of every possible
improvement or can optimize every facet of design. Design engineers
also tend to be somewhat egocentric and proud of their designs (though
they a r e not necessarily narrowminded). They simply don’t consider
exploring what competitors are doing. However, the fact remains that
a review of a competitive product will almost always uncover some
potential design improvements.
Benchmarking is a procedure for making major improvements in some
aspect of a company’s operations: its product, system, process, method,
organization, or procedure, by comparing it with the best-known exam-
ple elsewhere. Normally, the leader in the function being examined is
selected, even if that leader is another company, either a competitor or
noncompetitor. This procedure is a sound one for product design as well
as for developing operational improvements.
Aspects that could be compared by benchmarking include but are by
no means limited to the following:
The competitor’s product or some aspect of it, such as its power sup-
ply, braking system, noise reduction system, or electrical efficiency
m A company’s product realization process and its speed-to-market
Some attribute of another product, such as its serviceability, relia-
bility, or environmental friendliness
Some manufacturing process; for example, a printed circuit board
assembly line
Some specific engineering procedure or system, such as how injection
molds are designed
A company’s customer service operation
A competitor’s product line strategy
A design organization’s engineering change procedure
A CAD/CAM system
Managing the New System 91
The operation selected for comparison should be the best in its class.
It can be in a competitor, an unrelated company, another division or
plant of the company making the study, a nonprofit organization, or a
foreign company. The only requirement is that the operation selected
for study should offer a fresh perspective and have potential for pro-
viding improvement for the corresponding one in the organization
doing the benchmarking. The amount of potential improvement should
be sufficient to justify the cost and time required for the study.
Ideally, objective indicators of performance should be used as a basis
for comparison of the operation studied. Indexes such as product devel-
opment time, the number of customer complaints in the first year after
product introduction, process yield, and fuel consumption per operat-
ing hour are examples.
There are many sources for information needed to conduct the bench-
marking analysis. They include published data such as in newspaper
and magazine articles, product brochures, testing of a product pur-
chased from normal sources, semipublic data (e.g., credit reports), and
governmental filings. The capability of estimating critical data that is
not directly supplied may be a crucial factor in the success of a study.6
Most useful are visits to the operation being studied and interviews
with employees. This may not be feasible with direct competitors. For
this reason, it is often most useful to visit a noncompetitive company.
If the company has a superior operation in the function under study,
the effect c a n be quite productive, even if the industry is a different one.
Before any such visit, however, there should be a planned agenda, cov-
ering what is to be observed and what information is sought during the
visit. It is also important to analyze one’s own operation before visiting
the one t h a t is the benchmark. Often, this will point the way for some
improvements even before the best-in-class operation is visited, and, at
least, it will help prepare the observation team to direct their inquiries
to the most important factors.
Most important, the benchmark study, after it is made, must have a
conclusion with an action plan. The plan, then, must be implemented
in order to gain the benefits of the information accumulated. Specific
quantitative targets and time schedules should be part of the imple-
mentation plan!
References
1. D.M. Anderson,Design for Manufacturability, CIM Press, Lafayette, Calif., 1990.
2. A. Majchzrak, The Human Side of Factory Automation, Jossey-Bass, San Francisco,
1988.
3. Society of Manufacturing Engineers, “ComputerAided Technologies,”Chap. 7 in Tool
and Manufacturing Engineers Handbook, Dearborn, Mich., 1992.
4. Society of Manufacturing Engineers, “Creative Problem Solving Techniques,
Preliminary Design Issues,”Chap. 9 in Tool and Manufacturing Engineers Handbook,
Dearborn, Mich., 1992.
5. society of Manufacturing Engineers, ‘Wsing Quality Tools in DFM” and “Concurrent
Engineering,” Chaps. 2 and 6 in Tool and Manufacturing Engineers Handbook,
Dearborn, Mich., 1992.
6. A. F. Osborn,Applied Imagination, Scribner, New York, 1957.
7. R.Bolz, Production Processes, the Productivity Handbook, Industrial Press, 1981.
8. M. J. Spendolini, The Benchmarking Book, Amacom Div., American Management
Association, New York, 1992.
Chapter
10
Training
and Indoctrination
"he word training in this chapter refers not only to training in the tra-
ditional sense of the word as implied from a classroom environment,
but also in a less formal approach. It includes information sharing,
advising, informing, or indoctrination of the people involved so that
they understand the company's strategy, plans, priorities, and proce-
dures in a product-design project. It includes the encouragement, the
promotion, a n d the development of the teamwork that is so essential
for successful product realization with DFX.
Training is an essential part of a successful DFX program. Unfortu-
nately, U.S.companies tend to underestimate training needs and rely
excessively o n informal, unstructured, on-the-job 1earning.l However,
a number of studies have shown that the implementation of new tech-
nology and new systems is more successfid if structured training for
the persons involved is part of the pr0ject.l For a successful design pro-
ject with a broad list of objectives, a somewhat formal indoctrination of
the persons involved is requisite. Training and education of at least two
types is needed:
1. Attitudinal training. The major change in approach embodied in
DFX and the tremendous difference in working methods and relation-
ships required by a team endeavor necessitate attitudinal training for
participants. It is needed to redirect design efforts, to incorporate the
many objectives of DFX, to promote and facilitate a team approach to
product design, and to help participants adapt to their new responsi-
bilities. It is important that the group members have a team orienta-
tion a n d team spirit. Training to aid participants in their change from
individual effort to teamwork is vital.
93
94 Managing DFWDFX
Levels of Training
Majchrzak describes two levels of training.l Education refers to intel-
lectual accumulation of knowledge, information, and concepts. Train-
ing normally refers more to the acquisition of skills for performance of
some tasks. Both of these concepts apply to the typical DFX project,
though in general usage and in this chapter, training is a general term
covering both levels. Team members and others must be educated to
understand the philosophy, organization, and procedures of the pro-
ject. Some must develop skills in the specific techniques and methods
that may be used in carrying out the project. The term appreciation
training is used in some quarters and in this book to describe the
knowledge-gain or education appropriate for persons who must under-
stand a n d appreciate the workings of the project or some phase of it but
who don’t particularly need operating skills.
This attitudinal or appreciation training should be directed to per-
sonnel from all functions participating in the project and others whose
actions could affect the success of the project. Upper management,
sales, service, purchasing, industrial relations, and accounting, as well
as the key design, manufacturing engineering, and product manage-
ment functions should be involved.
Training and Indoctrination 97
On-the-Job Training
It is desirable, but very time-consuming and costly, to provide on-the-
job manufacturing exposure for design engineers as well as working
exposure to the other DFX functions. Unfortunately, many designers
have little or no experience in manufacturing or applicable staff
departments - Their exposure may be limited to a college course in man-
ufacturing processes and a few plant tours. A deeper understanding of
manufacturing is perhaps the prime prerequisite if the necessary
DFM/DFX guidelines are to be understood thoroughly enough to be
applied properly.
It has been reported that several years of experience in the manu-
facturing organization is a prerequisite in Japan for assignment as a
product designer. Such an approach makes a lot of sense, for the expe-
rience of actually facing some manufacturing problems is invaluable in
understanding and appreciating the manufacturing effects of various
design alternatives. Actual shop floor troubleshooting or supervisory
experience o r work as a manufacturing engineer in the types of opera-
tions likely to be involved in the company’s products is very valuable,
if not essential, in properly grounding the designer in the background
understanding that will make DFMDF’X principles meaningful. Simi-
98 Managing DFWDFX
Sources of Instruction
Training instruction can come from the company’s own personnel, from
vendors, consultants, or educational institutions. Each choice has its
pluses and minuses. The company’s own personnel will always be the
first choice. An in-house instructor is often a technical expert but sel-
dom a professional instructor. This individual may be a manager or spe-
cialist i n some aspect of the system to be exp1ained.l Company person-
nel are preferred in most cases, especially when they have personal
knowledge of the material being taught. This is the case for much of the
subject matter mentioned earlier in this chapter, such as product plans,
design procedures, or company priorities, that is explained to the team.
Other advantages of using in-house personnel as trainers is that
they are more apt to know the people involved, to understand the spe-
cial conditions of the company, and to relate the material they are
teaching to specific company situations. However, the reality is that
the very people who would be the best to present the training are not
always available. Additionally, training takes considerable prepara-
tion and the person may not have the necessary time available. When
considering the use of in-house personnel as instructors, the following
factors are applicable:
before the start of the project, some key team members should receive
training in these principles prior to the start of the team’s activities.
Some follow-up training and information sessions may well be
required as t h e project progresses. These can be scheduled by the team
leader, normally as part of a regular team meeting. Additionally, there
is no reason why some basic training course for the team members, one
for their general knowledge enrichment and education but not a pre-
requisite for some team activity, cannot be carried out over a period of
time, for example, one evening per week. Examples of subject matter
for such a course could be “statistics for engineers,” or “principles of
product reliability.”
Training Site
Almost all t h e information and training sessions probably can be con-
ducted right in the meeting room used by the team. Special skills devel-
opment for subgroups or individuals will best take place at some other
location so a s not to disrupt the team’s work. Appreciation training for
larger groups of nonteam personnel will probably require some larger
meeting area.
Training Methods
A variety of techniques can and should be used during the training ses-
sions. Information can be presented most rapidly when a one-way lec-
ture approach is used. However, the trainee’s degree of retention may
not be satisfactory with this approach. Most training experts strongly
recommend a participatory, two-way approach. Studies have shown that
absorption of training material is much better when this takes place.
Therefore, even in the management-led sessions on policy and priorities,
one of the ground rules should be to encourage questions and discussion
and to allow trainees to participate as much as possible. Other sessions
should have a similar format, even to the point of assigning trainees to
present some portion of the material being reviewed. Training in partic-
ular skills used in the project, such as computerized design rating,
should also definitely be of the hands-on variety.
The use of training aids should be encouraged also. Overhead and 35-
mm slide projectors, and other projection equipment for computer
screens such a s CAD screens, should be used if possible. Films, video
cassettes, and VCRs can be invaluable adjuncts, even if the material so
presented is generalized and not strictly to the point of the conditions
that the team will face. When product plans are being discussed, pro-
totypes and competitive products should be on hand so that the team
members can actually see what is involved. Other samples and kits and
computer simulations or software that support the training should be
102 Managing DFMlDFX
Written Material
Lectures and discussion are an integral part of a training process of the
kind needed for a D W C E project. However, verbal communication is
not a n d should not be the only media for transmitting material to the
attendees. Written passouts, memoranda, standard procedures, design
manuals, and other documents should be provided for the team mem-
bers and others for much of the material covered.
For example, a letter from the chief executive which outlines the com-
pany’s product line objectives would be advisable for each member of the
design team. The product manager should prepare a product specifica-
tion t h a t outlines the features and attributes of the proposed product. A
copy o f this should be given to the team members. Additional documents
would include such items as the design engineering procedures manual,
if any; applicable manufacturing process specifications with process
limitations; statements or memos covering various design attributes
such as serviceability, safety, etc. Last, but perhaps most important, the
design manual, if any, for the product line involved, should be available
to the team. Ideally, this will include standard materials such as fas-
teners, and other components; standard designs for frequently used ele-
ments like snap fit appendages; electrical standards; drawing stan-
dards; and typical tolerance requirements.
If complete copies are not given to persons outside the team who play
a supporting role in the project, these documents should be accessible
to such persons for their reference as needed.
References
1. A. Majchrzak, The Human Side of Factory Automation, Jossey-Bass, San Francisco,
1988.
2. "Team Building and Training,"chap. 4, Tool and Manufacturing Engineers Hand-
book, vol. 6, SME,Dearborn, 1992.
3. L. Kelly (ed.), ASTM Technical Skills and Training Handbook, McGraw-Hill, New
York, 1994.
4 . J. Bralla (ed.),Handbook of Product Design for Manufacturing, McGraw-Hill, New
York, 1986.
Chapter
11
Evaluating Design
Proposals
106
Evaluating Design Proposals 107
The procedure should be one that can be applied easily and routinely
by the product designers. It should employ some numerical rating,
index, or cost so that as objective a comparison as possible can be made
between alternative designs.
More and more, systems are being developed in academic institu-
tions and by consulting firms that permit the designers to objectively
evaluate design proposals. The development of more quantitative bases
for their effect on manufacturing costs is gradually taking place. How-
ever, systems for the less-quantitative product design attributes are
still limited at present. For example, systems that measure a product’s
user-friendliness, speed-to-market, or environmental effects are very
rare. The most progress to date has taken place in evaluating manu-
facturability. Other attributes are not yet well covered.
Evaluating Manufacturability
Most progress has taken place with design for assembly. Providing an
evaluation o f assembly designs is somewhat simpler than evaluating
the manufacturability of individual parts where such factors as tooling
cost, yield, and production quantity all weigh more heavily than they
do with assemblies. Assembly evaluation systems can provide a rapid
and easy comparison between several alternatives. Common measures
are parts count, design efficiency, and assembly time. However, sys-
tems for DFM of individual parts require a more complex analysis. One
exception, however, is to count the number of manufacturing process
steps needed to make the part. This is a rough but useful method of
comparing two designs of a part and is somewhat comparable to parts
count in assembly analysis.
Manufacturability can be expressed in terms of total cost or can be
approximated with some major cost element such as direct labor time.
The cost can be evaluated or estimated for alternative designs or design
concepts. Manufacturing cost is the prime measure, almost the sole
measure, of manufacturability. Direct labor time is a straightforward
indicator of manufacturing cost and is usable by itself in a large num-
ber of cases. (Exceptions are cases in which materials costs, labor rates,
and overhead costs also vary significantly with different design varia-
tions.) Therefore, in many cases, manufacturability of a series of design
choices can b e evaluated by estimating and comparing the direct labor
time required for production of each design. Eventually, however, a
full-cost estimate is the ultimate guide to the designer in knowing how
well the product design has been engineered for manufacturability.
Conventional cost estimates are made by evaluating the materials
content of a design and the labor content of the production operations
involved. This is a valid, accurate way to estimate the manufacturing
108 Managing DFMlDFX
design standards. The data in the program are in several levels which
explain the rules and illustrate them. The system is intended to aid in the
design process and to provide training to design engineers in manufac-
turability. Rules and guidelines in the program come from the combined
recommendations of senior and retired GE manufacturing engineers.
3. The PoliNniversity of Massachusetts system (for manual appli-
cation as well as for VAX minicomputers and PCs) provides compara-
tive assembly time data for product designs depending on the ease of
handling and ease of insertion of the parts involved. It is most suitable
for comparing design alternatives and selecting the one with the mini-
mum assembly time.
4. The ASSEMBLY VIEW system for Macintosh computers devel-
oped by Sapphire Software, Menlo Park, California, has been used by
Motorola, among others. This system calculates both standard assem-
bly time and a design efficiency rating. It utilizes an assembly diagram
with standard icons representing components of the assembly and cer-
tain processes like painting or inspection. Insertion and fastening are
indicated b y linking the icons. Assembly times for nonstandard parts
can be inserted into the program.
ManufacturabilityEvaluations of
Individual Parts
As just discussed, one simple way to compare the manufacturability of
alternative designs of a part is to count the number of process opera-
tions that each requires. Other factors being equal, the part with the
fewest number of operations will be the simplest to manufacture and
the lowest in cost. Of course, tooling complexity and materials cost
must be considered also. Nonetheless, this metric is often a useful one
for comparing parts from a DFM standpoint.
Boothroyd-Dewhurst and others have developed systems to facilitate
the manufacturability evaluation of piece parts in a product. They are
somewhat more complex than the assembly systems described above
in that there are separate methods for each manufacturing process
involved. For example, die castings, injection molded plastic parts,
machine parts, powder metal parts, and metal stampings each are eval-
uated with separate systems since design principles, rules of thumb,
and manufacturing costs are different for each process. Current sys-
tems simplify and ease the task of making an estimate of the manufac-
turing cost for a part. They consider tooling cost and amortization,
process labor, and materials costs. As in the case of assembly evaluation
systems, comparisons can be made for different design concepts. The
Boothroyd-Dewhurst systems are computerized and are programmed to
request the input data needed to develop a cost estimate.
t
Not this
for the manufacturer, and the value of lost sales resulting from the
poor reputation of the product.
Environmental-friendliness. Environmental defects can lead to
costs t h a t must be borne by a widespread group of the population.
Atmospheric, water, and soil pollution may result from factors inher-
e n t in t h e product design. Health costs and other costs may also be
generated as a result. Another factor is the cost of disposal of the
product. However, this is offset in part by the degree to which com-
ponents can be recycled.
User-friendliness. The lack of user-friendliness may affect the rep-
utation o f the product, adversely affecting its sales and the profits
a n d the financial condition of the manufacturer. It could lead to extra
costs for t h e user due to incorrect or unsafe use or lack of usability.
Speed-to-market. The lack of this can be very costly to the manu-
facturer if it means that competitors arrive at the market sooner and
capture market share, reducing the manufacturer’s profits from both
reduced margins and lost sales.
It can be seen that costs such as these, particularly those that result
from lower sales, lesser market share, or less profitable pricing are dif-
ficult to estimate in general and almost impossible to ascribe to partic-
ular design recommendations. This makes it problematic to evaluate
the long-term cost effects of having the product conform to a particular
design guideline.
One approach that can put these design objectives on a more objec-
tive basis is an indexing system that rates a design from the standpoint
of a particular objective. For example, a system that analyzes a design
from the serviceability standpoint and gives it a serviceability index
rating could be useful to the designer and could facilitate creating a
design that is more serviceable. The same kind of approach could be
used for evaluating a product’s conformance to the other design objec-
tives. Such a n approach, though necessarily somewhat arbitrary, will
be much better than no system at all. Some such systems are currently
under development in various academic quarters but no finished sys-
tem is known to the author at the present time. One example is Dads
design for quality manufacturability approach at the New Jersey Insti-
tute of Technology. This will provide a quality rating for product
designs and eventually, Das hopes, will be computerized.2
Safety. Liability costs are one measure of product safety, but a some-
what erratic one since a few large liability settlements, which may
depend at least in part on some factors other than the safety of the
product, can strongly affect the overall cost. Costs for recovery from
injuries, but not from legal action, can be a measure of the safety fac-
tor. The problem is that estimating the extent of such costs as a result
of certain design choices is difficult, if even possible.
Notes
Figure 11.2 A sample evaluation matrix form for intangible design factors. (SOUFW:
J. L. Neuins and D. E. Whitney, Concurrent Design of Products and Processes,
McGraw-Hill, New York, 1989.)
118 Managing DFWDFX
_-
Make20M I 0
brushesper 4
8-hour shift
~ -_
______. --
Endof
brush 5
safety
Ease of
manufacture 3
of machine
R e l i i l i of
operatins 5
Overallsize
of machine
I I 11 I
__
Ratings....._._.__.__. . Weighted Ratings...______..
._.___.
Factor Weight Alternative ]Alternative Alternative /Alternative
#l I
#2 #I #2 I
I I
Is in the won
Note: Rate each factor on a scale of 1 to 5, with 5 being the highest rating.
I I 1
Figure 11.4 A sample evaluation matrix developed to rate the suitability of a product
design or product concept for user-friendliness.The concept with the highest rating is
the one deemed t o have the best user-friendliness.
Follow-UP
Even with thorough testing, no project ever proceeds or succeeds
exactly as expected. Manufacturing processes may not work exactly as
planned; some design features may not be understood by the user as
easily as expected; quality problems may pop up in unexpected places;
or servicing may be more difficult than planned. Sometimes, some
aspects of the product are more successful than expected: a tricky man-
ufacturing process may operate much more smoothly than anticipated;
some run-of-the mill product feature may be very well received by cus-
tomers; some project step, expected to delay the completion, may be
completed much faster than expected.
In a n y case, since all results may not be readily apparent, after each
project it is desirable to make a careful postdevelopmental analysis to
see how well the project’s objectives were realized. This is particularly
important if one of the objectives of the company, as is frequently the
case a t the present time, is to implement continual improvements. The
review should evaluate how successfully all project objectives were met,
including quality, reliability, time-to-market, customer satisfaction,
service, etc.; as well as cost objectives. Such reviews are invaluable in
pointing the way t o future product and operational improvements.
References
1. G . Boothroyd,"ProductDesign for Manufacture and Assembly,"London, 1993.
2. S. Das, Design for Quality Manufacturability, NJIT,June, 1992.
3. S.Pugh, Total Design-Integmted Methods for Successful Product Engineering, Addi-
son-Wesley, Reading, Mass., 1991.
4. J. L. Nevins and D. E. Whitney, Concurrent Design of Products and Processes,
McGraw-Hill, New York, 1989.
5 . J. W. Priest, Engineering Design for Producibility and Reliability, Marcel Dekker,
Inc., New York,1988.
6 . D. E. Carter and B. Stilwell Baker, CE-Concurrent Engineering, the Product Devel-
opment Environment for the 199Os,Addison-Wesley,Reading, Mass., 1992.
Part
3
The Dimensions of DFX
Chapter
12
improving Assemblies
127
128 The Dimensions of DFX
Figure 12.4 Two designs for a fingernail clipper. Top: with sin-
gle function elements. Bottom: with function-sharing ele-
ments. (Courtesy ofprof.Karl Ulrich 0fM.I.T.)
132 The Dimensionsof DFX
Not This
This
Bent raised
section
Figure 12.5 Design parts so that they cannot be assembled incorrectly. The lower
plate has a raised section that prevents it from seating securely to the base if it is
turned incorrectly.
134 The Dimensions of DFX
necting cables for electronic circuit boards with a design that provides
a plug-in connection from a board to another element.
7 . U s e layered, top-down assembly. In other words, design the
product so that each successive part can be added to the assembly from
above rather than from the side or bottom. This approach is virtually
essential for robotic assembly and has been found to be very beneficial
for manual assembly as well. In addition to the benefit of having robotic
motions standardized, there is a benefit from gravity assist to the
assembly. (See Fig. 12.6.)
If parts cannot be assembled from the top down, an effort should be
made to ensure that simple straight-line motions can be used during
the insertion of the part. Parts which must be inserted by snaking them
around other parts make the assembly operation more costly.
Parts should also be designed so that each part acts as a nest for the
part that follows. Avoid designs that require reorientation of assem-
bled parts or some subassembly in order for an additional part to be
added.
8. Avoid designs that add and align several parts. Avoid designs
that require the simultaneous addition of several parts that must be
kept in alignment as they are added to the main assembly, particularly
when space is limited.
9. Design parts to be self-aligning. (SeeFig. 12.7.)
10. Eliminate adjustments as much as possible. One way to do this
is to u s e resilient parts to take up the slack when the natural fit
between components is not exact and an adjustment of position would
otherwise be necessary.
11. Use funnel-shaped openings and tapered ends. This facilitates
insertion of parts being assembled.2(See Fig. 12.8.)
I n Press-formed
funnel shape
I
Tapered end
Square end \
r molded
shape
12. Use fasteners that lend themselves to strip feeding. This reduces
handling labor and increases assurance of correct placement.
13. Design parts so that they are easy to handle. This may involve
adding a grasping element or projection to very small or highly irregu-
lar parts. In the case of parts that are automatically fed, it may involve
having them fastened to a feeding strip.
14. When mating parts, have through holes for shafts, fasteners, etc.
Use slots or oversize holes on one of the parts to allow for possible mis-
alignment. (See Fig. 12.9.)
15. Avoid use of parts that must be held in place manually. As
much as possible, avoid assembly designs that require parts to be
manually held in place until other parts are inserted. This kind of sit-
uation has some risk of quality problems as well as additional assem-
bly time and cost.
136 The Dimensions of DFX
Screws
Not this
Round holes
This
Oblong or
oversize hole
References
1. D. M. Anderson, Design for Manufacture, CIF Press, Lafayette Calif., 1991.
2. J. Bralla (ed.), Handbook of Product Design for Manufacturing, McGraw-Hill, New
York, 1986.
3. G. Boothroyd, C. Poli, L. Murch, Automatic Assembly, Marcel Dekker, New York,
1983, chap. 8,pp. 255-274.
4. G. Boothroyd and P. Dewhurst, Design for Assembly, U. of Rhode Island, 1983.
5. G. Lewis and H. Connelly, Product Design for Assembly, the Methodology Applied,
privately published, 1990.
6. J. L. Nevins and D. E. Whitney, Concurrent Design of Products and Processes,
McGraw-Hill, New York, 1989.
Chapter
13
Improving Individual
Components
Production Quantity
One critical factor that is sometimes overlooked by the designer is the
relationship between the anticipated production quantity for each part
and t h e manufacturing process that will be used to produce it. The pro-
duction process used should, and does, affect the design of the part.
Each production process has a natural economic production quantity.
At the economical production quantity, the total production cost-the
sum of both direct costs for materials, labor, and direct overhead and
the amortized costs for tooling, equipment, and facilities-is a mini-
mum. Some processes are most economical for mass production, others
for small quantities. Others have a broader range of economic advan-
tage, depending on the complexity of the part and the degree of
automation of the process.
For example, die casting and injection molding are high production
processes. Arc welding, unless automated, is generally more economic at
lower production quantities. Lay-up and spray-up fiberglasdplastic mold-
ing is normally economic at low quantities. Sand-mold casting can be eco-
nomic at small or mass-production quantities, depending on how auto-
mated the process is. Machined parts made on manually controlled
machines are economic only at low quantities, but if highly automated as
in the automobile industry, machined parts may be economic at high pro-
duction levels. (Machinedparts tend to be expensivein all cases, however.)
The key factors that determine the economic production quantity for
a particular type of part are the cost of tooling and the unit cost of the
part. High tooling costs mean that large quantities are needed to amor-
tize such costs.
Improving Individual Components 141
Machined forging
or casting
Powder metal
1-i-1 I .
I ,
forcing ribs, etc. Extruding, precision casting, cold rolling, or the other
near-net-shape processes mentioned above may provide the precision
needed for elements and surfaces that otherwise would require machin-
ing. Use stock shapes of material ifthis will eliminate machining or other
sizing operations. (See Figs. 13.2 and 13.3.) When machining is neces-
sary, t r y to design the part so that all operations can be performed in one
setup. Modern automatic screw machines and computerantrolled
milling machines with tool changers can often make all the machining
cuts that a part requires in one operation. This has a number of advan-
tages in quality and throughput time as well as labor and overhead costs?
3. Use materials formulated for easy manufacture; for example,
free-machining alloys for machined parts, or high-ductility materials
for drawn parts.
4. Use the most liberal tolerances possible, consistent with the
quality and functional requirements of the part and with the capabili-
ties of the manufacturing process involved. Tolerances appropriate to
the primary operations eliminate the need for costly secondary opera-
tions to control dimensions and refine surface finishes.
5. I n most processes, it is advisable to avoid sharp corners, both
internal and external. There are several reasons for this. I n cast or
molded parts and blanked sheet-metal stampings, for example, exter-
Improving Individual Components 143
Not this
Figure 13.2 ! b o parts with differ-
ent manufacturing processes but
with the same function.The upper
view shows a part machined from
solid stock the lower view shows
an equivalent part made with less
material and reduced labor from
a sheet metal stamping. [Source:
J. G. Bralla (id), Handbook of
product Design for hbnufadming,
McGmw-Hill,New Yark,1986.1
nal sharp corners require an internal sharp corner in the die or mold.
This internal corner is a n area of stress concentration and a site for
possible early failure of the die or mold due to stress cracking. Sharp
internal corners in the part require sharp external corners on the pro-
duction tool, die, or mold which again are a source of tooling problems.
They also are a focal point for crack propagation in the part. From a
manufacturability standpoint, exceptions to this recommendation are
cases where t h e sharp external corner is produced by the intersection
of two machining cuts or shearing operations. From the safety stand-
point, of course, sharp external corners are undesirable. (Fig. 13.4
shows some examples of undesirable and desirable practice.)
6. Standardize parts features and minimize their number. Fea-
tures like hole sizes, screw threads, materials, raw material stock
sizes, radii, slots, grooves, holes, chamfers, and keyways should be the
Design Guidelines-Sand-MoldCastings
1. Allow for shrinkage, typically 1 to 2 percent.
2. Try to put the parting lines on a flat plane.
3. Allow generous draft, !4 to 5".
4. Minimum wall thickness: approximately % in.
5. Allow stock for machining where necessary: % to % in.
6. Avoid sharp corners.
7. Allow generous tolerances (typically + or -K6 to YS in) and a rough surface'finish
(typically 500 to 1000 microinches).
8. Undercuts require separate core pieces. Avoid if possible.
144 The Dimensions of DFX
1 1
Round stock
Machined
Rol:
selection
Hexagonal stock
T
0.350"
1.
Steel pinion rods
same for all parts as much as possible. Also, design parts so that stan-
dard tools can be used rather than specially designed and fabricated
cutters, dies, etc. The number of different sizes of fasteners and parts
in families should be minimized. Design parts in families when various
sizes or degrees of complexity are required in the product line. In other
words, use group technology. (The subject of standardization, including
group technology, is discussed further in Chap. 9.)
Improving Individual Components 145
Q& urners
Shorp
R24T
Not this This
7. Follow Anderson's law: "Never design a part that you can buy out
of a catalogv5Use commercially available parts whenever possible.
Examples are fasteners, bearings, springs, gears, pins, handles, knobs,
casters, electrical parts, containers, and labels. Using a catalog part
saves design time and cost, provides proven designs, and oRen saves
money because the supplier has the benefit of higher production levels.
Therefore, manufacturability, quality, reliability, speed-to-market,
and serviceability can all be advanced.
146 The Dimensions of DFX
Plastics-The Advantages
1. Very complex parts can be produced in one operation.
= Parts can be combined easily
Moderate undercuts can be incorporated
2. Rigid and flexible elements can be incorporated in one part, for example, integral
hinges and snap-fit elements.
3. Color and finish can be molded in.
4. Many plastics have natural lubricity-bearing surfaces can be incorporated.
Plastics-The Limitations
1. They are generally not as strong as metals.
2. They have a very high coefficient of thermal expansion-typically 10 times that of
most metals.
3. They have limited service temperatures, especially thermoplastics.
4. They have less resistance to creep.
5. They have high shrinkage when solidifying in the mold.
References
1. R. Bakejian (ed.), Tool and Manufacturing Engineers Handbook, vol. 6: Design for
Manufacturability, SME, 1992.
2. J. G. Bralla (ed.),Handbook of Product Design for Manufacturing, McGraw-Hill, New
York,1986.
3. J. A. Koelsch, “WasteNot, Want Not,” Manufacturing Engineering, March 1993.
4. Corbett, Dooner, Meleka, and Pym, Design for Manufacture-Strategies, Principles
and Techniques, Addison Wesley, Reading, Mass., 1991.
5. D. M. Anderson, Design for Manufacturubility, CIM Press, Lafayette, Calif., 1990.
6.R. J. Babyak,‘More Clamor for Less Racket,”AppZianceManufacturer, October, 1992.
Chapter
14
Designing for
Higher Quality
The U.S. consumer has come to expect high quality and dependability
in manufactured products. Competitive pressures with respect to qual-
ity are stronger that they were in prior years, perhaps thanks to Japan-
ese competition in many product lines (most notably in automobiles).
Therefore, designed-in quality is a vital facet to current product design.
What Is Quality?
Chapter 2 lists Garvin’s “eight dimensions of quality” which provide a
number of potential answers to the question “What is quality?” Per-
haps Garvin’s eighth dimension, perceived quality is the most impor-
tant, provided the perception is based on ownership experience. In
other words, quality is whatever it is judged to be by the customers of
the product in question. Quality is whatever the customer wants. But
this must not be interpreted to mean that quality is whatever sells the
product in the store or showroom. It is more a result of how satisfied
customers are with the product after they have owned it for some time
and have h a d a chance to weigh its features: ease-of-use, freedom from
maintenance, ease of regular service, economy of operation, safety, and
other attributes; and, overall, whether the product has met the cus-
tomers’ expectations.
If customers are satisfied with the product after, say, a year of own-
ership and at least moderate use, and would recommend it to other
potential buyers, then perhaps we can say that the product is of high
149
150 The Dimensions of DFX
There may be a conflict between quality and cost, but the conflict is
in the initial manufacturing cost, not the life-cycle cost as Taguchi
defines it. Many managerial steps taken to enhance quality require a
significant initial expense in training, organization, and redirection of
systems, procedures, and operating philosophy. Also, corrective action
in the product design to solve quality problems often requires an
investment in engineering time, new tooling, gaging, or equipment.
Many DFM changes, implemented to reduce manufacturing costs,
improve quality; however, some may impair quality. One example is
*Taguchi’smeasure excludes costs due to misuse of the product. For example, an auto-
mobile repair due to careless driving is not part of the quality cost of the automobile; an
accident due to poor brakes, sloppy steering, or a horn that is awkward to sound would be.
Designingfor Higher Quality 151
the use of free-machining metals for machined parts. They ease and
speed up manufacturing operations but generally have slightly less
favorable physical properties than the standard grades so the resulting
product may not be quite as strong. Another example is the use of thin
walls in injection-molded plastic parts. These speed the molding cycle
and save material but may result i n a less-rigid part than one with
thicker walls. Another example is the elimination of adjustments,
advocated to improve assembleability . Such an elimination can have
strong beneficial effects on quality, if engineered correctly, because
incorrect adjustments are a source of quality defects. If the engineering
carried out to eliminate the adjustment is not done soundly, or if spec-
ifications on components are not held in production, the lack of capa-
bility to adjust may result in a product slightly off in some characteris-
tic, ie., a defective product. Adjustments are normally specified when
the designer believes that this is the best way to achieve some precision
in dimension or setting as a result of variations in parts or other fac-
tors. Eliminating the adjustment may cause the variation to get
through to t h e operation of the product, reducing its quality. Care is
required in deciding which approach is best overall.
On the other hand, there are many DFM guidelines that facilitate
improved quality. For example, DFM specialists advocate keeping wall
thickness in injection-molded plastics parts as uniform as possible.
This improves the molding operation and also prevents the formation
of unsightly sink marks and distortions which impair the fit and qual-
ity of plastic parts. In metal stamping, standard DFM guidelines to
make bends across the grain of the metal rather than along it, and to
space punched holes adequately from the edge of a workpiece have the
primary purpose of avoiding quality problems.
TQM programs usually stress that quality must be designed into the
product rather than tested for at the end of the production process.
Another well-known quality technique is quality function deploy-
ment (QFD). This is a system that reflects the belief that the customer’s
viewpoint is the most important element in product quality. QFD is a
technique “for translating customer requirements into appropriate
company requirements at each stage--from research and product
development through engineering and manufacturing, to marketing,
sales, and distribution.”6 The objective of the approach is to ensure that
the customer’s preferences are incorporated in all facets of the product.
A matrix chart, as shown in Fig. 14.1, is prepared. Customers’ prefer-
ences for product attributes (what the customer wants) are listed on
the left-hand side of the sheet. Product design features intended to sat-
isfy the customers’ requirements are listed across the top of the same
sheet. Where a product feature satisfies a customer preference, a mark
is placed in t h e matrix chart. Normally, the mark is coded to indicate
the degree to which the customers’ preference can be satisfied by the
design feature. The objective of this matrix and the whole QFD proce-
dure is t o ensure that customers’ preferences are satisfied by the prod-
uct design.
154 The Dimensions of DFX
0 Weak relaticmhip
8 Strong relationship
0 VerystrqrWonship
systems were discussed in Chap. 11.One of them, The U.S. Navy pro-
ducibility tool #2, is a means of evaluating product quality as indicated
by the yield of acceptable components from the manufacturing
processes t h a t are used to make them. The product’s quality rating
(yield) is t h e product of the yields of each of the parts.
For example, a product composed of five components which have
yields of -99, .98,.99, .95 and .97 would have a yield of .99 x .98 x .99 x
.95 x .97 = .88.This rating is based on the assumption that the product
is defective if any of the five components in it are defective. In other
words, the effect of defects in the parts is cumulative. The mathemat-
ics applicable is identical to that commonly used to evaluate the relia-
bility of a product in terms of the probability that it will perform for a
certain period. If the probabilities for the components operating satis-
factorily for the same period are known, the resulting probability of
successful operation of the product can be calculated.
The limitation of this method is that it applies only to rejectable
defects in components. Sometimes there is a combined effect that is not
satisfactory when “good” components are assembled. Usually, compo-
nents apt to be defective are inspected and sorted before use. Some-
times, also, good components are improperly assembled causing the
total product to be defective. The measure also deals with characteris-
tics’ conformance to specifications, not with whether customers accept
the product. The mathematics in the system is correct, but the basis for
the calculation may not correspond to true quality measurement from
the customer’s viewpoint. A further limitation, perhaps the most
important one, may be the lack of reliable data on the yield of each com-
ponent of the product, particularly newly designed parts.
Sanchoy Das at the New Jersey Institute of Technology (NJIT) is
working on another evaluation system that could provide projected qual-
ity yield for new parts based on their configuration. The system is still in
the initial stages. The fact that product quality is a result of so many fac-
tors, many design related but many more manufacturing related, com-
plicates the problem. F’igure 14.2 illustrates Das’ interpretation of the
spectrum o f sources of product quality problems. Das’ system also is
intended to provide data on assembly as well as individual parts quality.
He has analyzed factors that can result in assembly errors, even if the
parts assembled do not have defects; for example, part misalignments,
misplaced o r missing parts, or part interferences. His system is designed
to aid the designer in evaluating the potential quality of particular con-
figurations before the design is finalized.
The third potential approach for quality evaluation of a proposed
design is the matrix method as described for other attributes in Chap.
11.A matrix for quality evaluation could include managerial as well as
technical factors. Figure 14.3 illustrates a proposed matrix that could
aid the designer in ensuring that his or her new component has high
158 The Dimensions of DFX
Determines Determines
Design Quality MamtfachuedQualitY
Focus of the DFQM
Methodology
Figure 14.2 Das’s summary of the various sources of product quality prob-
lems. Bad design refers to fundamentally inappropriate design concepts of
configurations.Designperturbation refers to minor weaknesses in the design
that are capable of correction. Design to manufaturing interface refers to
potential sources of quality problems in manufacturing, although the prod-
uct design is basically sound. Manufacturing perturbation refers to areas
where there are weaknesses in the manufacturing process but not full inad-
equacies. These weaknesses may require improvement to enhance yield, etc.
Bad material, perhaps, is more obvious-defects in materials or components
purchased. Bad manufacturing refers to errors in workmanship, inadequate
training of manufacturing personnel, and defects in equipment andor tool-
ing due to initial inadequacies or poor maintenance. (From s.Das, Design for
Quality Manufacturability?)
quality potential. Please note that this kind of evaluation is quite sub-
jective, depending on the knowledge, experience, and judgment of the
person making the evaluation. It may not be so suitable for differenti-
ating between subtle differences between two design concepts, an
application that is perhaps most important. On the other hand, the pro-
cedure lends itself to easy modification so that factors that are partic-
ularly important to a particular product line can be included and
emphasized, as deemed important.
31
U
Is the item easy to test or inspect for all critical
specifications? 3
I
Figure 14.3 A sample matrix evaluation system for aiding designers in rating the suit-
ability of a product design concept for potential high quality. The component or prod-
uct with the highest score is deemed to have the best potential quality.
taining extra, loose parts like dropped fasteners; leaks; actuating force;
color, or sound level or other acoustic property. Electronic products are
tested primarily for proper function. Testing may be automatic in the
case of products manufactured at high production levels. In all cases, the
component to be tested must have space for the test device and the prod-
uct must be properly supported so that the test can be valid.
Not only must the design provide a product that can be easily tested,
the designer must also ensure that there is thorough testing of the
160 The Dimensions of DFX
lc-2 .004
300
Not this
Critical dimension
controlled by
odjustrnent.
Not This
Criticol dimension
controlled by
controllifla the
head of the
This
Figure 14.5 An example of a design change made to
eliminate an adjustment operation. The assembly in
the upper sketch is adjusted to set the distance that
the pin protrudes from the vertical surface. In the
lower view, the adjustment is not needed but the pin
is manufactured with a controlled head height. This
design has one less locking nut.
162 The Dimensions of DFX
'12 in
"0" hole
References
1. D. M.Anderson, Design for Manufacturability, CIM Press, Lafayette, Calif., 1991.
2. M. Phadke, Designing Robust Products and Processes Using the Taguchi Approach,
video presentation for NTU, National Technological University, July, 1990.
3. “Product Quality-Special Report,” Business Week, June 8,1987.
4. P.Crosby, Quality is Free, Mentor Books, 1980.
5. W. E.Deming, Out of the Crisis, Massachusetts Institute of Technology, 1986.
6. Tool and Manufacturing Engineers Handbook, vol. 6:Design for Manufacturability,
chap. 6, “Using Quality Tools in DFM,” SME Dearborn, Michigan, 1992.
7. J. M.Juran, Juran on Planning for Quality, Macmillan, New York, 1988.
8. Brown, Hale, and Parnaby, “An Integrated Approach to Quality Engineering in
Support of Design for Manufacture,” chap. 3.3,Design for Manufacture, Corbett, et
al., Addison-Wesley, Reading, Mass,1991.
9. S. Das, Design for Quality Manufacturability, NJIT, Newark, New Jersey, 1992.
10. J. Bralla (ed.), Handbook of Product Design for Manufacturing, New York, 1986.
11. S. Godin and C. Conley, Business Rules of Thumb, Warner Books,1987.
12. J. R.Dixon and M. R. D u e , “Quality Is Not Accidental, It’s Designed,” New York
Times, June 26,1988.
13. T. P.Huizenga and E. D. Dmytrow, ”Total Quality Management,” chap. 1 of sec. 11,
Maynard‘s Industrial Engineering Handbook, W . K. Hodson (ed.), McGraw-Hill,
New York, 1992.
14. J. Hauser and D. Clausing, “The House of Quality,” Harvard Business Review,
MayJune, 1988.
15. P. Barkan and M. Hinkley, “The Benefits and Limitations of Structured Design
Methodologies,”Manufacturing Review, Sept. 1993.
Chapter
15
Designing
for Reliability
165
166 The Dimensions of DFX
Reliability Concepts
The concept of product reliability gained ascendancy during World War
11. One factor that accelerated it was the finding that for certain high-
altitude bombing missions, more US. aircraft were being lost from
mechanical failure than from enemy action. The theory on reliability
had been synthesized by the end of the war and reliability as a disci-
pline h a s developed since then. Reliability engineering is a tool of prod-
uct design. It involves prediction in the form of a statement of the prob-
ability that the product will perform its stated function for a specified
period under specified conditions.
Reliability specifications began to be included in product specifica-
tions in the late 1950s when military procurement contracts for
weapons systems specified a minimum probability of successful oper-
ation over a stated period of time or number of missions. Prior to the
recognition of the need for reliability as a n important design objective,
the emphasis was on performance, often to the detriment of reliability
and cost.4
Requirements for reliability vary considerable from product to prod-
uct, depending on the product’s application and the conditions under
which it must operate. Though often set by the designer, reliability
requirements and specifications really reflect the customer’s prefer-
ences or requirements and, sometimes, those of an outside party such
as an insurance underwriter or governmental a g e n ~ y . ~
Designing for Reliability 167
product has a 95 percent chance of being able to perform its function for
the stated period.
Mean time to failure (MTTF) is another measure of reliability. It is
the average or mean lifetime for a population of the products. This is
the average time the product can be expected to function before some
component failure renders it inoperative. For example, a standby elec-
trical generator may be stated to have a mean time to failure of 3000
operating hours. Mean time between failures (MTBF) is sometimes
used instead of MTTF.
A further measure is failuresper billion operating hours (FITS). This
is the reciprocal of MTTF. Sometimes it is more convenient to express
expected product life in this manner.
The bathtub curve is a curve that illustrates the differing rates of
failure during the life of a product. It is illustrated in Fig. 15.1. In a typ-
ical product, the failure rate is high early in the product’s life, due to
assembly errors or defects in components. Then, there is, typically, a
period of low failure rate where random probabilities pertain. This is
the bottom of the bathtub. Then, as parts begin t o wear out, the failure
rate rises and is no longer purely random. This stage is represented by
the right-hand portion of the bathtub curve.
Some manufacturers use run-in or burn-in periods to eliminate reli-
ability problems due to the “infant mortality” conditions shown in the
left-hand portion of this curve.
Failure Modes Analysis (FMA)i s a method of analyzing product fail-
ures with the objective of correcting adverse conditions that impair
reliability. The procedure is sometimes referred to as failure modes and
effects analysis (FMEA) or failure modes effects and criticality analysis
(FMECA). In all variations, the purpose is t o make an analysis that
anticipates where failures are most apt to occur so that corrective
design action can be taken. This technique is a tool of reliability engi-
neering, rather than a measure of it.
A
m
Infant mortality
region
Wearout
region
S“
r Random failure region
-
Time, log scale
Figure 15.1 The well-known bathtub curve showing the typical relia-
bility history of a product. Failures are high initially, usually due to
manufacturing defects; then they level to a low rate until the third
stage when components begin to wear out.
Designing for Reliability 169
Reliability Calculations
Mathematics for evaluating reliability involves both probability and
statistics. A s indicated above, reliability is normally expressed as a
mathematical probability that the product will operate successfully for
some specified period. The probability that a device will fail is 1minus
the probability that it will operate.
172 The Dimensions of DFX
I
tHas derating [we of generous factors of I I I i i I
1
Is the product designed to minimize the
possibility of h u m errors that could cause a
shorter product life? 4
I
Is the product designedto minimize the effects
Of COrrOSiOn? 3
I
c1 c2 c3 c5
C3A
c1 c2 c4 c5
C3D
The reliability of the whole system of 300 such pairs of units would be
.9999300 or .97. This is much better than .049 but still may not be high
enough for a high-reliability product. If the number of interdependent
parts could b e reduced, for example, to 100 from 300, the product relia-
bilities would rise to .37 for the system of individual units or .99 if each
unit were paired with another. It can be seen that both redundancy
(standby units) and design simplification (fewer parts) may be needed
to bring a product whose reliability is critical up to the proper level.
Reliability Improvement
Steps available to the design engineer, if reliability is to be optimized,
are limited to six general categories of improvement:
lol (bl
Figure 15.6 Two different arrangements of series and parallel components in a product.
Determining which design gets maximum benefit from the parallel components is not a
simple process though experienced reliability engineers may be able to do so from only
an inspection of the diagram. Mathematical analysis of each system will show that sys-
tem ( b )will provide slightly higher reliability than system ( a ) .
178 The Dimensions of DFX
matically that the system shown in Fig. 15.6b will provide a slightly
higher probability of continued operation when some component(s) fail.
9. Use derating. “Derating can be defined as the operation of a part
at less severe stresses than those for which it is rated.”4 More simply,
it means providing a generous margin for error or a large safety factor.
For electronic devices this means running them at lower power or volt-
age levels than they may be capable of at maximum stress levels. It also
involves lowering the operating temperature of the circuit or the
device. The US.Department of Defense has charts of acceptable, ques-
tionab le, and restricted application conditions for electronic devices:
Capacitors. Can have voltage limitations.
Resistors. Can have power limitations.
Semiconductors. Can have current limitations.
Inductors. Can have current limitations.
Mechanical devices can also be treated similarly. For example, bear-
ings c a n be designed with greater load and velocity capabilities than
the product may demand. Most structural elements are designed with
some factor of safety, i.e., they are designed to withstand a stress sev-
eral times the anticipated stress for the application and environment
expected. Generous factors of safety should be applied in areas of
potential reliability weakness.
10. Protect sensitive components and adjustments from accidental
change.2 This involves protection from accidental damage during ship-
ping, service, or repair as well as during the operation of the product.
11. Provide protection to the product with fuses, shear pins, circuit
breakers, etc2 These protect critical components from damage and
simplify maintenance by substituting simple replacements or resets for
costly and complex repair operations. An example is a shear pin for the
propeller of an outboard motor. The sheer pin fails so that the propeller
is not seriously damaged should it strike some hard object like a sub-
merged rock. A collapsible automobile bumper is another example. Its
frame collapses and absorbs impact energy that would otherwise cause
damage to the more important and expensive chassis, body member, or
other component of the vehicle.
12. Pay attention to thermal expansion rates. “Thermal design is
often as important as the circuit design in obtaining the necessary per-
formance and reliability characteristics of electronic e q ~ i p m e n t . ”It~
may also be important in mechanical products as the auto radiator
example noted in Chap. 13 would indicate.
13. ”Equipment of proven and reliable perf‘ormance should be
selected in preference to starting completely new design^."^ This is a
very important principle but one that runs against creative human ten-
dencies. The best test of a component’s reliability is its performance in
Designing for Reliability 179
BOX 15.1
Summary
Designers should keep the following in mind?
References
1. J. A. McLinn, “Product Reliability: Extending Quality’s Reach,” Manufacturing
Engineering, September, 1988.
2. D. M. Anderson, Design for Manufacturability, CIM Press, Lafayette, Calif., 1991.
3. J. A. McLinn, “Product Reliability: Extending Quality’s Reach,” Manufacturing
Engineering, September, 1988.
4. R. T . Anderson, Reliability Design Handbook, IIT Research Institute, Rome Air
Development Center, Griffiss Air Force Base, New York 13441, March 1976.
5. E. E. Lewis,lntroduction to Reliability Engineering, John Wiley and Sons, New York,
1987.
6. C. 0. Smith, Introduction to Reliability in Design, McGraw-Hill, New York, 1976.
Designing for Reliability 181
16
Designing for
ServiceabiIity/
Maintainability
182
ServiceabilitylMaintainability 183
than replace and which most of their readers replace when a malfunc-
tion occurs. The article also reports a high user dissatisfaction with the
quality and cost of repair service on all household appliances, a condi-
tion that can be blamed, at least partially, on product designs that do
not lend themselves to easy repair.
The problem is not limited to small appliances. As another example,
consider automobiles that require removal of an engine or rear power
train before the clutch facings can be replaced. Such a design cannot be
said, in that instance, to be designed for easy service. A more extreme
example is an automobile that requires removal of a body panel to
access the oil filter. The optimum design is the one that considers both
manufacturing costs and lifetime maintenance costs (and other life-
cycle costs), and minimizes the total of all such costs. As with so many
design questions, trade-offs may be necessary. Balancing a number of
objectives with different design approaches may require keen engi-
neering judgment. Minimizing the total of maintenance and manufac-
turing costs is consistent with the Taguchi concept of quality which
proposes that the best design is the one that minimizes life-cycle costs,
including service costs. At Storage Technology Corporation, DFM
activities are called DFMM t o indicate that both manufacturability and
maintainability are prime objectives.
In the pressure to design products with plenty of features, with a
pleasing appearance, and with other objectives including manufac-
turability, it is easy to overlook maintenance. In a sound concurrent
engineering project, “...it is imperative that field service personnel be
included on the project development team. Since the field service activ-
ity is typically far removed from the engineering department, both geo-
graphically and organizationally, it is easy to lose sight of what service
actually encompasses.”2
Experienced practitioners maintain that proper attention t o service-
ability can be achieved only by going through probable field service pro-
cedures during the design stage of a product. Ideally, the design team
should have serviceability/maintainability objectives as part of the pro-
ject plan.2 These objectives should be clearly understood and accepted
by the design team. The team must anticipate what service will be
required and what repairs are likely and must engineer the design so
that all such operations are facilitated.
It should be noted that maintenance and service can be classified as
one of two kinds:
1. Regular or routine service required to prevent operating failures.
This is sometimes called preventive maintenance and includes such
tasks as checking and changing lubricants, and verifying that fluid
reservoirs are adequately filled and that tires are inflated properly, etc.
It also includes inspection and checking to ensure that wear has not
184 The Dimensions of DFX
been excessive or that some functions have not deteriorated. For exam-
ple, checking a n automobile’s exhaust can be an inspection of whether
or not its fuel and ignition systems are operating properly, even before
the driver notices a deterioration of performance.
2. The second type of maintenance is repair service after some fail-
ure or decline of function has occurred, sometimes called breakdown
maintenance.
Good design for serviceability should provide for ease of both of these
kinds of maintenance.
Serviceability and maintainability can be considered equivalent
terms. “Maintainability has been designated as that element of prod-
uct design concerned with assuring that the ability of the product t o
perform satisfactorily can be sustained throughout its intended useful
life span with minimum expenditure of money and effort.”2
Availability
The definition of maintenance does not address only ease of mainte-
nance b u t emphasizes the reduction of cost and effort to sustain opera-
tion. Implicit in this definition is the fact that a product that does not
require maintenance, in other words, one with high operating reliabil-
ity, has t h e minimum service cost. For example, the automobile battery
that is maintenance-free is superior to the one that requires occasional
replenishment of electrolyte, no matter how easy that may be. The elec-
tric motor with sealed, prelubricated bearings is better than one that
requires periodic lubrication even if equipped with very accessible
lubrication points. The best products are those that have both high reli-
ability a n d easy serviceability.
Availability, described in Chap. 15, represents the combined effect of
both factors. The armed services have adopted availability as a mea-
sure for their equipment, presumably after deciding that high reliabil-
ity alone was not sufficient if the repairs, when eventually needed, kept
the equipment out of use for a protracted period. For optimum results,
the factors considered in this chapter and in Chap. 15 should both be
considered when a product is designed. Some guidelines which tend to
promote reliability (such as the use of standardized components) also
aid in serviceability.
Testability
Testability can be defined as the ease with which faults can be isolated on
defective components, subassemblies, and systems. It is also a measure of
the ease with which comprehensivetest programs can be written and exe-
~ u t e d Testability
.~ may be an important design issue, particularly in
ServiceabilitylMaintainability 185
Figure 16.1 This is the engine compartment of the Saturn sedan. A number of mecha-
nisms t h a t may require service are located for easy accessibility. For example, the power
steering module is located at the top of the engine instead of underneath as it is on other
cars; the water pump, also located low in many other cars, is also at the top; and the fuse
box, dip sticks for lubricating oil, and transmission fluid are very accessible. The latter
are brightly colored for easy visibility. The timing chain is also high on the engine and
can be accessed when the valve cover is removed after loosening eight machine screws.
Figure 162 The standard time to remove and replace the engine on a Volkswagen Bee-
tle is only one hour.As a result, the engine is very easily worked on when it must be ser-
viced, one of the reasons this automobile was so successful.
require the fewest different varieties of such tools are preferred. The
ideal might be a product that could be repaired with one screwdriver.
The ideal of the screwdriver-only repair, or its equivalent, has
another aspect. The product may then be user-repairable rather than
specialist-repairable. Although owners may actually utilize a repair
service, if the design is simple enough so that owners could repair it
themselves if they chose to, the manufacturer’s service expense will be
greatly reduced. A specialist service staff may not be needed; service
will consist only of stocking spare parts; training costs will be reduced;
problems of improper repair will be less likely; and customers will be
more likely to be satisfied.
6. Consider the use of modules-assemblies containing all compo-
nents needed for a particular function-which are easily replaced when
necessary and easily tested to verify their operability.2 A module is a
group of components and subassemblies which are all involved in some
particular function and which are packaged together in a self-con-
tained unit so that they all can be installed or replaced as one unit at
the same time. Testing and other maintenance is also facilitated, espe-
cially when i t is advantageous to do this when the module is removed
from the basic product. Modular design makes it easier to isolate faults.
If spare modules are available, the defective one can be removed and
repaired while it is replaced with a spare; thus putting the product
188 The Dimensions of DFX
(b)
Figure 16.3 (a) The IBM Proprinter. ( b ) The Proprinter with the cover removed. Notice
that almost all components are clearly visible and readily accessible, facilitating easy
replacement. "he author attempted to get a Proprinter to demonstrate its outstanding
DFA to his students. He told his colleague, an IBM employee, that a unit that was no
longer i n working condition would suffice because only the assembly aspects were to be
demonstrated. It was found that the IBM facility did not have any nonworking units
around, because the units were so easy to repair, if necessary. The easy assembleability
of the Proprinter's design also made it easy to replace parts, if necessary. The open acces-
sibility of all components was another advantage.
Serviceability/Maintainability 189
Figure 16.4 This plastic side door panel on the Saturn automobile can be unbolted,
removed, and replaced easily if necessary. However, the plastic material is resilient and
will withstand bumps that would cause dents in a sheet metal panel.
Figure 16.5 In most automobiles, when the window or door mechanisms require repair,
the inner door liningmust be removed, normally a somewhat difficultjob that may cause
appearance defects in the lining. With the Saturn cars, the outer panel can be easily
unbolted and removed, and this is the approach used should the door or window mecha-
nisms need maintenance.
These
I I
I I
L I
I I
I I I
I
I
I
I
I
Ji ' ,J= I
I I
I -;I
I
Module A Module 6
Figure 16.6 A schematic illustration of a modular approach to electronic circuit design.
The devices are represented by blocks; the wiring by solid lines connecting the blocks. In
the lower view a conventional design has been changed to utilize two modules. Device (5)
has been placed i n one of the modules, close to the other components to which it is con-
nected. The new design reduces from five to two the number of wires extending across
the product. This arrangement facilitates service by permitting a plug-in replacement of
a module should some component fail i n service.
BOX 16.1
BOX 16.2
~ ~~
cars. It prevents oil from dripping on service personnel when the oil fil-
ter is changed. Residual oil now drains away from the filter opening
and toward the proper ~ p e n i n g . ~
19. Ensure that components that are apt t o be replaced or are adja-
cent to those that are, are not too fragile. Parts that are fragile or sub-
ject to damage during service should be protected or reinforced.
References
1. “Getting Things Fixed,” Consumer Reports, January 1994.
2. Tool a n d Manufacturing Engineers Handbook, vol. 6, Design for Munufactumbility,
SME, Dearborn, Mich., 1992, chap. 8, pp. 8-13 to 8-15 and chap. 10, pp. 10-67 to 10-
70.
3. “The Push for Quality-Special Report,” Business Week, June 8, 1987.
4. “Design’s New Trend-Concun-ent Engineering,”Design News, July 8,1991.
5 . M. A. Moss,Designing for Minimal Maintenance Expense, Marcel Dekker, New York,
1985.
6. D. M. Anderson, Design for Manufucturability, CIM Press, Lafayette, Calif., 1991.
7. “Design for Repairability,” Machine Design, June 26, 1969.
8. R. T. Anderson, Reliability Design Handbook, IIT Research Institute, Rome Air Devel-
opment Center, G f l i s s Air Force Base, New York 13441, March 1976.
9. G. P. Carter, “Improving Testability: Total Quality Management and Concurrent
Engineering,” Circuits Assembly, December 1991.
17
Designing for Safety
195
196 The Dimensions of DFX
Definitions
Maynardk Industrial Engineering Handbook defines some terms
applicable t o product safety.2 They are:
Potential Dangers
Potential dangers can be a number of types and include the following:
w Electric shock
Potential adverse health effects from electromagnetic and nuclear
radiation
Eye and other injuries from flying objects or debris
w Health hazards from gases, vapors, or liquids given off by the prod-
uct or its manufacturing process
rn Hearing impairment due to excessive noise
Product Liability
“Product liability describes a n action (such as a lawsuit) in which the
plaintiff (injured party) seeks to recover damages for personal injury or
loss of property from the defendant (seller or the manufacturer) when
it is alleged that the damage was caused by a defective pr~duct.’’~ There
is no way t h a t a manufacturer can guarantee that it will not eventually
be subjected t o product liability litigation. No matter how carefully the
designer guards against safety hazards in the product, there is some
possibility of accident and injury. The eventual occurrence of some acci-
dents is inevitable. Unfortunately, the society that we live in has
become highly litigious.5aFurthermore, because of the very large finan-
cial settlements that sometimes are given to the plaintiff and the plain-
tiffs attorneys when serious accidents occur, “the law of products lia-
bility has a n institutional bias promoting litigation even where the
plaintiffs claim of defective design is dubious.”5d
198 The Dimensions of DFX
This does not mean that the risk of litigation cannot be reduced or
that steps cannot be taken to reduce the chance of excessive awards.
Current liability law imposes significant responsibility upon the prod-
uct designer. It goes beyond providing a product that is designed as
much as possible to be safe to users and others. The designer must also
carry o u t the design work in a manner that minimizes the chances of
becoming involved in product liability litigation and increases the
chance of a successful defense. This only adds further to the task of the
designer which already requires high achievement against a broad list
of objectives.
The issue of legal liability, when accidents occur with a product, has
become an important aspect of product design. In addition to personal
injury from a product accident, there is the possibility of property dam-
age for which the employer or the designer could be liable. Product lia-
bility is a broad and complex subject with legal issues involving war-
ranties of the manufacturer and seller, including implied warranties,
salesmen’s statements, and advertising copy as well as the function of
the product itself. Instruction manuals and other printed material for
customers, especially with respect to safety warnings, are another area
of potential contention.
Full coverage of the subject of product liability is beyond the scope of
this chapter and can be found in other sources (see references). This
chapter concentrates on aspects of product liability of concern to the
product designer, manufacturing personnel, and most others who may
be on a product development team.
Product liability suits can arise when accidents occur from both
design defects and manufacturing defects. However, most liability
cases arise from the former.5dFailure to warn of inherent hazards is
another source of suits.
Much of the awareness of the need for high levels of product safety
stems from designers’ awareness of the potential problems of product
liability. Publicity about large product liability lawsuit settlements and
significant increases in the cost of liability insurance for manufactur-
ers have driven home the importance of managing and minimizing the
risk of liability. Liability costs are believed to be rising in almost every
industry and in some (ladder, light aircraft, and helmet manufactur-
ing) these costs have risen to the point where they now exceed direct
development or manufacturing costs.6 This situation will have benefi-
cial effects if it leads to safer products, but it adds to the burden on the
designers. They must not only design a fully satisfactory product from
many standpoints, including safety, but must prepare for the possibil-
ity t h a t their company may have to defend itself in court.
The fact that product liability shifts the costs of product defects back
t o the manufacturer is consistent with the concept of life-cycle quality
costs. Historically, manufacturers have tended to disregard some of the
Designing for Safety 199
life-cycle costs since they have been borne by others. Product liability,
at least in part, changes this. To this extent, product liability settle-
ments are a positive force in that the possibility of avoiding such
charges provides an incentive to manufacturers to improve the safety
of their products. Manufacturers who produce defective products pay
the price. Conversely, under current conditions, the manufacturer of a
product can save money by making it as safe as possible.
Traditionally, the grounds for tort liability (when a wrongful act
interferes with the interests of others who then initiate court action)
have grown from English law. Among the grounds for tort liability are
intentional o r negligent actions which cause injury t o others, Cur-
rently, strict tort liability, which does not necessarily imply any fault,
now applies i n the United States. It focuses solely on the performance
of the product, not on any negligence of the manufacturer or seller of
the product. If the product itself is defective, even if the defect was
unintentional, the manufacturer is liable. Under strict liability, man-
ufacturers have become increasingly responsible for their designs and
their products. They cannot even assume that their product will be
used safely and correctly, or only for the purpose for which it was
intended.4
The plaintiff in strict tort liability cases must establish all of the fol-
lowing:
sumers) likely to use the product to verify that they are understood.
Warnings a n d disclaimers are no substitute for making the product
inherently safe for both correct use and misuse. If there is some ques-
tion of the necessity of including a warning notice about some hazard
that may not be very likely, the current liability climate dictates that
it is better for the manufacturer to be extra cautious and include the
warning notice. If the warning notice can prevent an injury, even if the
probability for it is remote, the warning notice should be included.
8. The completed design must be carefully reviewed to ensure that
safety provisions are adequate and state of the art. The review, a haz-
ards analysis, should be made by someone other than the designer.
However, in a properly organized concurrent engineering team, there
will be a safety representative who can perform this function while the
design is being developed. Then, little or no additional lead time will be
consumed in providing assurance of adequate product safety.
9. Designers should not only design to minimize the possibility of an
accident with their product, but should also design the product in such
a way that, if an accident does occur, the chances of injury are mini-
m i ~ e dAs. ~a~ somewhat simplistic example, the designer can design a
vehicle with safe brakes but also with airbags and seat belts so that, if
the brakes fail, the vehicle occupants will not be seriously injured.
10. The instruction manual that accompanies the product should
provide clear and well-highlighted warnings against any safety haz-
ards that m a y be inherent in the product design. This is important
from both a liability-protection standpoint and from the viewpoint of
good safety practice. Warnings should cover factors that apply to both
normal and incorrect operation of the product.
Safety engineers practice their craft by attempting to identify and
eliminate or control hazards attendant to products and processes with
which they a r e involved. In conducting reviews of safety hazards, they
use fault tree analyses, safety checklists, and industry and government
standards, a s well as their own knowledge. They compare the condi-
tions under investigation with those that are optimum from a safety
standpoint. Studies have found that design engineers and others
responsible for the creation of a new design tend not to be knowledge-
able o r cognizant of these approaches.'j The use of concurrent engi-
neering, w i t h safety personnel as part of the new product team, tends
to ensure t h a t safety concerns are given the attention they need. The
particular organization or procedural approach that is used, however,
is secondary. The important point is that a safety analysis be made
when new and improved products are developed.(j
Probably t h e most difficult part of the designer's job with respect to
protection of t h e company against product liability litigation is how far
to go in designing safety into the product. There are limitations
202 T h e Dimensions of DFX
Design Documentation
The likelihood of becoming involved in product liability litigation, espe-
cially when the charges are unfounded, can be minimized and the
chances of winning such a suit can be enhanced if the design team
maintains careful records of all transactions and all decisions made
. ~thorough record is vital since a record
during the design p r o c e ~ sA
that is incomplete can be stated by the plaintiffs attorney to be evi-
dence of sloppy engineering. Additionally, litigation, if it occurs, is apt
to take place years after the design is completed when the designer’s
memory of the details of reasons for design decisions may be lessened.
Thorough and detailed records of design decisions are important in
the event of a court trial. The manufacturer must be able to convince
the j u r y that it has made careful, reasoned design judgments, giving
full weight to the need for safety. The manufacturer may have to do
this in an atmosphere which is apt to favor the plaintiff who may have
suffered serious injury, a fatality, or property damage. Despite the saw
that you are innocent until proven guilty, the manufacturer must, in
effect, prove that it is innocent of negligence. In many cases, the record
of design decisions, or the lack of it, is the critical factor in determining
the outcome of a product liability court action. If design decision docu-
mentation is poorly written, sketchy, or nonexistent, the plaintiffs
attorney may use this as evidence to charge that the design process
itself was not sufficiently careful. The manufacturer must employ a
“defensive approach to record keeping.”5dComplete documentation is
the manufacturer’s best proof that the gravest concern was exercised in
regard to safety during the design phase.
The following should be kept in mind in regard to records of product
design decision^:^
1. All design decisions and the reasons for choosing the alternative
selected over other alternatives should be recorded, especially if the
rejected alternative may have safety advantages over the one selected.
The documentation should demonstrate that the designers anticipated
Designing for Safety 203
6. The designers should consider all possible uses of the product and
try to anticipate possible dangerous or destructive misuses to determine
those which should be designed out of the product, if at all possible. For
example, a wine bottle was designed with a twist-off cap with a heavy
metal band seal which was perforated to break when the cap was
twisted. If a person did not realize that the cap was of the twist-off type
and attempted to cut the metal seal with a knife, a jagged metal edge
would be leR, potentially cutting the user. A better design would be to
make the seal of thin flexible plastic that would not present a cutting
hazard. Alternatively, hazards that cannot be designed out should be the
subject of warning notices on the product, in the owner’s manual, or both.
7. Although design and safety standards of professional engineer-
ing and standards organizations represent only minimum require-
ments, they should be reviewed for applicability and the product must
be verified to comply with them. Failure to comply with such standards
will constitute proof of inadequacy of design if the product should ever
be the subject of a product-liability action. It should also be noted that
full conformance to government and industry standards does not
ensure a successful defense in product-liability litigation. This includes
regulations stemming from the Federal Consumer Products Safety Act.
8. Failure modes and effects analysis (FMEA) and its variations, as
discussed in Chap. 15, are useful in analyzing a product design from
the safety standpoint as well as the standpoint of reliability. These
techniques c a n identify critical product failure modes that could cause
accidents. During their use, the emphasis is on the safety effects of the
potential failures.
9. The manufacturer has a continuing responsibility under the
Consumer Products Safety Act for defects discovered after the product
is manufactured and on the market. Warnings to past customers and
recalls may b e required in some circumstance^.^
10. The product should be designed to meet the safety standards of
the state with the most strict safety standards, regardless of where the
manufacturing takes place. This is because attorneys typically enter
the lawsuit in a jurisdiction that gives them a better chance of winning
a court case.5
11. The company’s legal counsel should review all documents
attached to or accompanying the product, particularly warranties and
warning notices. This is to ensure that proper legal language is used
and that the company is otherwise protected as much as possible from
a liability standpoint.
12. Providing a specific safety review of the design by the design
team and persons additional to the team may be advisable. Ideally, this
should occur at the concept stage, before much time and expense is
committed to any one design concept. It may be advisable also at later
stages of the design p r o ~ e s s . ~
206 The Dimensions of DFX
Suggested Guidelines
The following recommendations for the designer are intended t o aid in
the creation of a product that is as free as practicable from safety hazards:
1. Design products to be fail-safe. Design mechanisms and features
so t h a t if there is a failure in the mechanism, an accident will not be the
probable result.l (The classic example of this could be the automotive
power steering system that will still steer the car in the event of a fail-
ure somewhere in the power-assist system. Another is the self-propelled
rotary lawn mower that stops moving when the handle is released.)
2. Allow for human error. Customers and others can and will, at
least occasionally, make mistakes in the operation of a product. When
such human errors happen, the results should not cause an accident.l
There is a high degree of overlap between user-friendliness and safety.
Products should be designed t o be user-friendly to minimize the possi-
bility o f human error that can cause accidents. (See Chap. 19.) Figures
17.1 and 17.2 show examples of user-friendliness affecting safety.
Figure 17.1 The styling of this automotivesteering wheel and horn are typical of
current automobiles. The use of flexible vinyl to provide a smooth cover over the
horn button is quite attractive, but where does the operator press to sound the
horn? This could be serious for a driver not used to the particular car. Figure 17.2
shows a somewhat better approach from a safety standpoint.
Designing for Safety 207
Products should also not exceed the human capabilities of the range of
people apt t o use them. The range of strength and knowledge of poten-
tial users may be quite broad; for example, children have different
capabilities and safety needs than adults.
3. Avoid sharp corners. Sharp external corners are an injury haz-
ard to operating and maintenance personnel. Generous radii should be
incorporated wherever possible. Parting lines of molds may have to be
located away from corners and edges although this may be undesirable
from a mold-cost standpoint.'
4. Provide guards or covers over sharp blades and similar elements.
Guards are required over power transmission mechanisms and other
moving parts, including both rotating and reciprocating motions.
Guarding i s essential to shield cutting, shearing, punching, and bend-
ing apparatus.
Guards must have the following characteristics:
a. They must prevent contact between persons and the moving parts.
b. They must be firmly attached to the product.
c. They must prevent the insertion of foreign objects.
d. They must provide protection during maintenance as well as
operation.2
Figure 17.2 This pickup truck horn has a distinctive area where the driver should push
to sound the horn. The horn sounds if the round button is pushed anywhere within its
area. It may not be as attractive as the horn button shown in Fig. 17.1, but it is superior
from a safety standpoint.
208 The Dimensions of DFX
T m B SCREW
References
1. W . Chow,Cost Reduction in Product Design, Van Nostrand Reinhold, New York,
1978.
2. W. K. Hodson (ed.), Maynard‘s Zndustrial Engineering Handbook, McGraw-Hill,
New York, 1992.
3. H. R. Heideklang, Safe Product Design in Law, Management and Engineering,
Marcel Dekker, New York, 1990.
4. S. S. Rao, Reliability-Based Design, App. D, Product Liability, McGraw-Hill, New
York, 1992.
5. Product Liability and Quality, SP-586, SAE, Warrendale, Pa., 1984. ( a )Product Liu-
b i l i t y S o m e Ounces of Prevention, B. R. Weber; ( b )The Role of the Engineer in Prod-
uct Liability Litigation, C. A. Blixt; (c) Engineering Considerations on Litigation
Avoidance, W. J. Lw; ( d )How to Avoid (or Win) Products Litigation, J . R. Dawson
and R. L. Binder; and (e) Review of the Uniform Product Liability Act by G.A.
Libertiny.
6. B. W. Main and A. C. Ward, “ h a t Do Engineers Really Know About Safety,”
Mechanical Engineering, August 1992.
7. C. 0. Smith and T. F. Talbot, “Effects of Product Liability on Design,” ASME Winter
Annual Meeting, Anaheim, Calif., November 1992.
8. D. M. Anderson, Design for Manufacturability, CIM Press, Lafayette, Calif., 1991.
9. C. E. Witherell, How to Avoid Products Liability Lawsuits and Damages, Noyes
Publications, Park Ridge, New Jersey, 1985.
10. Marks’ Standard Handbook for Mechanical Engineers, 7th ed., T.Baumeister (ed.),
McGraw-Hill, New York, 1967.
11. P. M. Noaker, “The Curse of Carpal Tunnel,”Manufacturing Engineering, May 1993.
12. S. Pugh, Total Design, Addison-Wesley, Workingham, England, 1990.
13. T. A. Hunter, Engineering Design for Safety, McGraw-Hill, New York, 1992.
14. J. Kolb and S. Ross, Product Safety and Liability. McGraw-Hill, New York, 1980.
15. Code ofFederal Regulations, Commercial Practices, Subchap. B, Consumer Product
Safety Act Regulations, U. S. Consumer Products Safety Commission, Jan. 1993.
18
Designing
for the Environment
One of the hallmarks of the later part of the twentieth century is the
awakening of the world’s population to the importance of protecting the
earth’s environment. People have bixome aware of the destructive
effects of pollutants to the atmosphere, water supply, soils, and food-
stuffs. We a r e now concerned about the probable decline in the state of
the earth’s environment and the risk to mankind that this presents. As
part of this awakening, increasing focus is being placed on how manu-
facturers and others can act to prevent this decline and ensure that the
environment will renew itself. With an increasingly dense population,
we are beginning to realize that we must produce products that mini-
mize the load that the manufacture, use, and disposal of these products
places on t h e environment. It is clearly preferable to avoid the creation
of polluting materials in the first place, rather than attempting to treat
or otherwise clean up polluted waste after it is generated and dis-
charged.l
Product designers and others who participate in the product realiza-
tion process should choose designs and manufacturing processes that
minimize the amount of toxic waste and provide recyclability of the
product. The awareness of this fact and the design steps that must be
taken to comply with it have been called green design or design for the
environment (DFE).’ Its objective is to minimize adverse environmen-
tal effects from the manufacture, use, and disposal of the product. Note
the use of the word minimize. It would be ideal to eliminate all adverse
environmental impacts but such an ideal is not realistic. What is real-
istic is a design compromise that gives sufficient weighting to environ-
mental factors.
211
212 The Dimensions of DFX
Figure 18.1 Two soft drink bottles are shown. The bot-
tle on the left is the more recent design. It has some
desirable features but is not so suitable for recycling.
The cap is the e a s y twist-off variety; no tool is required.
The ring attached to the cap provides proof that the
contents of the bottle have not been tampered with.
Unfortunately, the material of the ring, either alu-
minum or polypropylene, is not compatible with the
glass of the bottle and must be removed before the glass
bottle is recycled. In addition, the label is made not of
paper but of vinyl film, probably to aid in fitting the
curvature of t h e bottle. It also must be removed before
the glass is recycled. So,a design that has some user-
friendly features does not lend itself to environmental-
friendliness. The older bottle on the right, on the other
hand, is composed of only one material (except for the
printing ink used to print the Coke name) and is easily
recycled. This bottle incidentally can be used as is; that
is, it can be cleaned and refilled and sold again. There
is no need to melt and remold the glass into a new bot-
tle. This is still a better design for recycling!
after their useful life ends. This law is expected to take effect in 1995.
The proposed law concentrates on the recycling of the product and not
the hazardousness of its content. It does recognize that 100 percent
recycling is n o t feasible. The objective appears to be to extend the life
of critical landfill space and provide a usable stream of raw materials
in a country that has limited natural resources. The German laws also
apply to foreign-manufactured products that are sold in Germany.
A major social change in the United States in the 1980s was an
awakening ofthe public to the high cost of disposal of waste materials.
The discovery of polluted groundwater supplies from seepage of mixed
214 The Dimensionsof DFX
rather than easier and they will tax the technical and managerial capa-
bilities of t h e companies that are affected.
Recycling of discarded products and materials is a significant step
but, t o date, has still had only a relatively minor impact on the volume
of waste material placed in landfills. The need to extend recycling to a
greater number of products and other materials has become apparent.
More companies have recently begun to design their products so that
their components and materials can be reused, refurbished, or recy-
cled. (See Fig. 18.2, for example.)
The balance between the cost of recycling-including the cost of col-
lecting and separating recyclable materials-and the value of the
material salvaged is a delicate one. If the cost of collecting, separating,
and handling the material to be recycled is high, the recycling process
may not be economically justifiable even though the material salvaged
is theoretically usable. The feasibility of recycling depends in part on
how easily and how quickly each recyclable material can be removed
from the product and segregated.
Design for recycling and design for disassembly (DFD) are two names
for the approach that facilitates the removal of recyclable materials. It
can be defined as the methodology that is intended to provide products
with easy disassembly and separation of materials so that components
can be reused and materials reprocessed. European firms have taken the
lead in this technique. Electrolux and BMW are two firms that already
have products on the market that were designed with recycling in mind.
Dred rqding
I. ldatied
applicdim
controls is more environmentally friendly than the one with none; and the
motorcycle or truck with an effective muffler minimizes noise pollution.
The ranking of objectives should be:
Sources of Environmental-Unfriendliness
Noxious or poisonous fumes or gases
Excessive noise
Hazardous liquids including acids, alkalies, and solvents
Hazardous solid materials, including heavy metals such as mercury, lead, and
arsenic
Safety hazards such as sharp corners or mechanisms that can crush body members
or cause electrical shock
Radioactive materials
Bacterial contamination of food, drink, or materials that will be used in their prepa-
ration
218 The Dimensionsof DFX
Raw materials
Air, water, and ground pollution from mine tailings and from by-
products of the refining or ore-reduction processes that may affect
workers involved in these operations and residents of the surround-
ing areas
During manufacture
Air, water, and ground pollution from gases, liquids, and solid mate-
rials used in the manufacturing processes and from scrap materials
Similar effects from by-products that may have polluting properties
Noise pollution in the factory
Other safety" or health hazards in the factory, for example, dermati-
tis from machining coolants, electrical shock hazards, or exposure to
strong acids
During use
Discharge of fumes during its operation, for example, automobile and
truck exhaust
Note: Although safety hazards are enough of a factor in themselves to justify separate
review {see Chap. 17), they are noted here because environmental violations can
adversely affect human safety. The line of demarcation between environmental and
safety hazards is an uncertain one. Environmental hazards may have a slower-acting or
milder effect though they cause human health and other problems, sometimes over a
period o f time, while safety hazards can cause immediate injury or death.
Designing for the Environment 219
Air, water, and land pollution from the generation of electric power
used during the extraction of raw materials for the product and the
manufacture, distribution, sale, use, and disposal of the product
It can be seen from this discussion that product design is a very
important factor in determining the extent of potential environmental
contamination and that the manufacturing process used is almost as
much a factor. It can also be seen that the life-cycle cost concept of
Taguchi certainly applies to environmental factors since much of the
environmental effect of a product occurs after its manufacture.
Environmental-friendliness, like other DFX objectives, is a factor
that must be addressed up front in the product’s design project. Con-
current engineering can be an effective means to ensure that the design
is environmentally friendly. The CE team should have the active par-
220 The Dimensions of DFX
Recycling Material
According to studies at the Argonne National Research Laboratories,
50 percent of metals in the United States come from re~ycling.~ One
strong advantage of this approach is that it reduces energy consump-
tion in addition to the more obvious advantage of reducing the volume
of material deposited in landfills.
The third advantage, of course, is that it conserves natural resources.
Recycling aluminum uses only 5 percent of the energy required to pro-
duce aluminum from ore. With iron and steel, recycled material
requires only 25 percent of the energy required to produce virgin mate-
rial. Already, about 75 percent of present-day automobiles made in
America are recycled and it is the metal content-steel, cast iron, and
aluminum-that forms the bulk of the recycled material. Because the
costs of recycling of some materials will exceed their value and because
some materials deteriorate over time from such factors as wear and
corrosion, 100percent recycling is not feasible. Recycling plastics is not
as easy nor as economical as recycling metals. There are approximately
250 lb of plastics in 20 varieties in a present-day automobile but, in
many cases, the cost of the separating, cleaning, and recycling opera-
tions for a recycled material exceeds the cost of the corresponding vir-
gin material,
222 The Dimensions of DFX
SOURCE:Data from R. Jerome and M. Jaegerman,“The Ultimate Used Car,” The New York
Times Mugmine, October 31,1993,and other sources.
Designing for the Environment 223
The following factors will have a favorable effect on the economic via-
bility of recycling:
1. An effective, economical system for gathering worn-out products
2. Rapid disassembly of these products and easy separation of materi-
als, which is a function of whether and how well the product has
been designed for recycling
3. Non-labor-intensive sorting of materials to be recycled
4. Low-cost cleaning processes
5. Increasing costs of the alternatives to recycling-the prices of virgin
material and the costs of deposition of waste material into landfills
or of incinerations
Composite materials are a problem in recycling because the con-
stituent materials may not be economically separable and the minor
material m a y contaminate the base material. For example, the lead
content of brass and bronze impairs the recovery of copper and brass.
Antimony in scrap aluminum is also a problem as is phosphorous in
copper alloys. Zinc coating of steel is tolerable if the percentage of zinc
is low but if it is too high, the steel is not usable for standard applica-
224 The Dimensions of DFX
Recycling Metals
Metals a r e and have been for some time the most heavily recycled class
of materials. Recycling of iron and steel scrap started in the United
States in 1642 when the first iron furnace was built in Massachusetts.
On the average, 70 percent of the iron and steel currently produced in
the United States is made from scrap material, including home scrap
(scrap generated inside the mill) and 30 percent is made from ore.*
Nearly 6 5 percent of aluminum cans is currently being recycled,
amounting to approximately 1.7 billion lb per year.g
Many other metals have similarly high recycling rates. Metals can be
more easily separated from other materials by melting and in the case
of ferrous materials, by magnetic separation. Metals tend to be conta-
minated less than other materials by the recycling process. Recycled
metals a r e normally indistinguishable from those from virgin sources.
tions than the original part faced prior to recycling. However, with
“optimal processing and clean recycling procedures, resins can be recy-
cled in excess of three or four times without losing more than 5 1 0 %of
their original strength and cosmetic properties.”s
Unfortunately, however, only about 3 percent of discarded plastic
materials are currently recycled. This is despite the recycling symbol of
the Society for the Plastics Industry that appears on most plastic con-
tainers (a triangle of three chasing arrows with a number from one to
seven in t h e center which indicates the type of plastic). The higher
priced engineering plastics (e.g., polycarbonate, nylon, or acetal) have
more favorable economics for recycling because of a greater difference
between the price of virgin material and the cost of recycling. The more
common commodity plastics (e.g., polyethylene, polypropylene, or poly-
styrene) do not provide as high a comparative price for virgin material
to allow for recycling costs. However, certain high-use items like poly-
ethylene milk bottles are being successfully recycled. According to data
from the Plastics Recycling Foundation, currently about 10 percent of
water, milk, and juice bottles is being recycled as is 25 percent of poly-
ethylene terephthalate (PET) bottles. lo
The recycling of rubber products, especially automobile tires, would
benefit greatly from the development of a good use for the shredded
material the process produces. Shredded rubber is now being tested as
an additive for asphalt paving material.
Plastic automobile bumpers are a prime item for recycling with Ger-
man-made cars since they are normally easy to separate from the rest
of the car and contain a large amount of plastic. Reclaimed material
can be molded into new bumpers5 or interior panels.ll
Recycling modes for plastics can be ranked as follows:
easy to separate for recycling usually are also easy to remove for replace-
ment or to provide access for service of other elements of the product.12
Much of what the designer can do to aid the environment involves pro-
viding easy disassembly for recycling. Products that are easily assem-
bled following good DFA practice will oRen prove to be more easily dis-
assembled for recycling. However, in some cases designs that are
environmentally compatible may have drawbacks from the standpoint of
cost, appearance, quality, or other objectives. There is both overlap and
conflict with other objectives in some of the guidelines below. Care must
be taken in evaluating the effects of any design change.
Some guidelines that particularly emphasize the environment are
presented here.
1. Make sure that everyone involued in the product design fully
understands DFE principles and design guidelines. (If concurrent engi-
neering is involved, the whole product realization team should have
this understanding.*) DFE and other environmentally friendly
approaches should be invoked in the product concept and early design
phases when changes are more easily made and at lower cost.2
2. Avoid as much as possible .the use of toxic materials in the prod-
uct and in its manufacturingprocess. This is a simple rule to state and
a difficult one to implement, since competitive market forces dictate
certain product performance and price standards that make it uncom-
petitive for a company to choose a less effective but more environmen-
tally suitable alternative. Sometimes the development of a suitable
alternative can require a major research project. For example, the
replacement of freon refrigerant with a material that does not reduce
atmospheric ozone is a monumental industry-wide project. Searching
for or developing an effective substitute for chlorinated cleaning sol-
vents involves a similarly major upheaval in industries, like printed
circuit board manufacture, that require effective cleaning or degreas-
ing agents. Nevertheless, there may be some opportunities in some
products for designers to replace a toxic material with one that is more
benign, with little or no loss of effectiveness.
3. Design the product and its components to be reusable, refurbish-
able, o r recyclable.1Most importantly, design the product so that it or
its major components can be recycled as a whole, not just for the recla-
mation of the materials it contains. In other words, design it to ease
eventual refurbishing or remanufacture. Common examples of this are
the automotive components that have been rebuilt for use as spare
parts for years. Carburetors can be made as good as new if the unit is
disassembled and the wearable parts and seals are replaced. Similar
rebuilding takes place with automatic transmissions and engines at a
great benefit to the environment because not only is disposal delayed,
but the environmental effects of manufacture of replacement compo-
nents i s avoided.
Designing for the Environment 227
This
Figure 18.3 Avoid separate fasten-
ers if possible. Use snap fits. These
have both assembly and environ-
Screwdriver mental advantages. Note that this
to release snap-fit design permits easy disas-
upper part. sembly if necessary.
U
because they do not introduce a dissimilar material. Also, they are
often easier to disassemble with simple tools.s (See Fig. 18.3.)
7. Utilize the minimum number of screw head types and sizes used
in fasteners in one product or portion of the product. This is so that the
recycler does not have to change the tool used to loosen and remove fas-
teners. The objective is to be able to disassemble in one area (such as
the interior of a vehicle) with only one t00l.l~
8. Use the fewest number of fasteners so as to reduce the disassem-
bly time. If possible, make the fastener and the part to be salvaged from
the same material.I5 (See Fig. 18.4.)
9. Design parts so that fasteners are easily visible and accessible to
aid in disassembly. (It must be recognized, however, that this objective
may conflict with the desire to hide fasteners for aesthetic reasons.)
Since, a t the time of disassembly, the product may not be operative,
designers should endeavor to make the fasteners accessible even if the
mechanisms of the product cannot be moved. (See Fig. 18.5.)For exam-
ple, the motor which drives a powered window or other accessory of an
automobile should be accessible in any window position, recognizing
that t h e window may not be moveable when the car is being disassem-
bled f o r re~yc1ing.l~
10. Design the product to be easily disassembled, i f possible, even i f
some parts are corroded. The designer should recognize that the prod-
uct m a y be subject to outdoor exposure or other corrosive environments
prior to disassembly and should design it, if possible, to be easily dis-
assembled even if some parts have become corroded.15
11. Minimize the number of different materials in a product. This
will reduce the sorting of parts necessary for recycling. Standardize
Designing for the Environment 229
Feasible Better
Figure 18.4 Use the fewest number of fasteners possible.
Again, this has both assembly and environmental advan-
tages. (From the Handbook of Product Design for Manufac-
turing, McGraw-Hill, New York.)
Not this
PETE
HDPE
L
& LOW density polyethylene
LDPE
9
LJ Polypropylene
PP
&+A Polystyrene
PS
OTHER
Figure 18.7 The Packaging Materials Identification
System of the Society of the Plastics Industry (SPI).
(Courtesy ofthe Society of the Plastics Industry.)
Designingfor the Environment 233
This
Actess point for
s w t i n g twl
/
Figure 18.8 Make separation points clearly visible and
accessible to separation tools. The use of friction, spin
welding, or solvent adhesives is also preferable from a
recycling standpoint since noncompatible materials will
thereby not be introduced.
234 The Dimensions of DFX
References
1. W. J . Glantschnig, Design for Environment (DFE):A Systematic Approach to Green
Design in a Concurrent Engineering Environment, AT&T Bell Laboratories, Prince-
ton, N.J.
2. S. Ashley, “Designing for the Environment,” Mechanical Engineering, March 1993.
3. D. Navin-Chandra, ReStar, a Design for Environment Tool, Carnegie-Mellon Uni-
versi ty, Pittsburgh, Pa.
4. “Design for Disassembly,” Session 8 8 ,National Design Conference,Chicago, March
9,1993, Fred Dudek, Argonne National Laboratories; Roy Watson, GE Plastics; Dr.
Louis T. Dixon, Ford Motor Company.
5. B. Siuru, “From Scrap Heap to Showroom,” Mechanical Engineering, November
1990-
6. “Composites Recycling Heats Up,” Manufacturing Engineering, May 1993.
7. ”Auto Plastic Recycling,” Mechanical Engineering, May 1992.
8. Design for Recycling (booklet), GE Plastics, Pittsfield, Mass.
9. J. R. Luoma,““rash Can Realities,” Audubon, March 1990.
10. Design for Recyclability and Reuse of Automotive Plastics, various authors, SAE
publication SP-867, Society of Automotive Engineers, Warrendale, Pa., 1991.
11. F. Protzman, “Germany’s Push to Expand the Scope of Recycling,” The New York
Times,July 4,1993.
12. “Built to Last-Until It’s Time to Take It Apart,”Business Week, September 17,1990.
13. “Design for Recycling,” Appliance Manufacturer, May 1993.
14. S. Ashley, “Designing for the Environment,”Mechanical Engineering, March 1993.
15. “Ford Worldwide Recycling Guidelines,” Ford Motor Company, Dearborn Mich., 1993
(aonepage summary).
16. J. Constance, “Can Durable Goods Be Designed for Disposability?” Mechanical Engi-
neering, June 1992.
17. P. Dewhurst, “Disassembly by Design,” Assembly, April 1993.
18. J. Holusha, “Making Disposal Easier, by Design,” New York Times Business Day,
May 28,1991.
19. T. J. David and P. Siebert, “Design and Environmental Responsibility,” Product
Design and Development, February 1992.
20. D. Kimball, Recycling in America, ABC-Clio, 1992.
21. The McGraw-Hill Recycling Handbook, New York,1993.
22. J. R. Koelsch, “Waste Not, Want Not,” Manufacturing Engineering, May 1993.
Chapter
19
Designing for
User-Friendliness
This chapter covers subject matter that could also be titled, Designing
for Human Factors or Designing for Ergonomics. (These designations
are, in many cases, really interchangeable. Ergonomics and human fac-
tors engineering have largely the same meaning.?
Human factors engineering, according to an NCR corporation report,
is “designing products that are easy t o understand, safe, and in proper
scale to the human form. Most important, designing products that com-
plement the way people think and act is the keystone to constructing
design e~cellence.”~ Ergonomics has been defined as the discipline that
attempts to provide harmony between people and the products they
use, to make products fit people we11.4 Emphasis is on physical factors
of the product user: reach, strength, cardiovascular capability, cogni-
tion, and cumulative musculoskeletal i n j ~ r y It. ~attempts to get the
best possible performance from the user while avoiding unnecessary
strain or injury to the user!
User-friendly, as we define it, means the same thing but it includes,
more specifically, ease of operation, reliability of results in the initial
use and repeatedly thereafter, and user satisfaction with the operation
237
238 The Dimensions of DFX
ALARM CARD
humidity). Designs are then made to optimize these factors and min-
imize their adverse effects.
Biomechanics. This is an interdisciplinary field that combines
physics, engineering, and medicine to analyze forces acting on body
members and joints. It is applicable during an activity and while the
user i s at rest between elements of an operation. Biomechanics is a
quantitative procedure that utilizes principles of statics and dynam-
ics. I t involves the following: quantifying motions, measuring body
forces, quantifying body stresses, measuring accommodation and fit,
quan tifymg fatigue, and evaluating ~omfort.~
Principles of User-Friendliness
Often, there is overlap between user-friendliness and other desirable
product attributes; for example, user-friendliness correlates with safety.
The product whose operating system is obvious and straightforward is
less prone to operator errors that could cause accidents. (See Fig. 17.1.)
The product that is easy to service is often easy to operate. Easy service-
ability a n d easy operation often go hand-in-hand. High reliability also
provides a form of user-friendliness. However, user-friendliness objec-
tives may conflict with manufacturability and other attributes. Figure
19.3illustrates an example with a simple product, a box of matches.
Box 19.1 and the following list give some key principles of user-
friendliness.
Fit the product to the users. The operation of the product should con-
form to the users, both physically and mentally. It should accommodate
the user’s background and make use of the user’s knowledge and
Designing for User-Friendliness 243
Figure 19.3 The box of matches has a cover that is fine from a
DFA standpoint. The cover can be assembled in one of two
ways; this minimizes the positioning motions that the assem-
bler must make. The only problem is that the user can’t tell
whether the box is right-side up or upside down and has a 50-
50 chance of spilling matches when the box is opened. This is
a good example ofhow ease of assembly can sometimes conflict
with user-friendliness.
BOX 19.1
habits. This includes specialized knowledge that the user may have
but, preferably, general knowledge that many people in the population
possess. Norman calls this “knowledge in the wor1d.”loAn example of
this general knowledge is the fact that red traffic lights mean stop and
green ones mean go. Another is clockwise motion. Higher readings of
dial instruments are almost always-and always should be-in a clock-
wise direction. Knobs almost always tighten by being turned in the
clockwise direction. Sound user-friendly design utilizes this common
knowledge to improve the usability of a product.
244 The Dimensionsof DFX
and when those that exist are clear in their function and straightfor-
ward to operate.
If the operating sequence for a product is simple and straightfor-
ward, the users can readily learn it and can retain the knowledge of it
longer. This speeds their operating ability and enhances the reliability
of their actions. The most important and most frequently used opera-
tional procedures should be the ones given the highest priority to be
made simple and brief.
Make things obvious. Norman calls this visibiZity.l0 Make the controls
simulate the arrangement of the actual mechanism. He cites an example
of a household refrigerator freezer with a single thermostat and single
flow control that divided the flow of cold air between the freezer and the
refrigerator sections. This is a fairly simple arrangement but, d o r t u -
nately, the control system did not reflect this. Instead, it had a dial con-
trol for each compartment, which implied that there were two indepen-
dent thermostats, one for each compartment. The operation of these
controls was difficult and confusing. The fact that the second control was
a diverting valve was not visible. There should be a very clear relation-
ship between the control device and the result of a change in its setting.
If there are a number of M e r e n t controls, the control logic for all should
be consistent so that the user will understand it and remember it. Sepa-
rate control functions should have clear-cut, separate procedures.
Figure 19.5 illustrates a product without obvious operating rela-
tionships.
A good suggestion is to place the controls for a function adjacent to
the device that is controlled. (Controls are the parts such as levers,
knobs, dials, switches, buttons, pedals, or slides, that change the oper-
ational mode or level of the product.) For example, in a stereo system,
put the control knobs for the tape player next to the tape-cartridge
mechanism. Centralizing controls in a neat row may provide a pleasant
aesthetic effect, but usually is not as user-friendly. Other comments on
control placement are included below.
Use mapping. Norman’s other term for visibility is mapping. Have the
control reflect, or map, the operation of the mechanism. His example
for a desirable control is a seat position control for the Mercedes auto-
mobile. It is in the shape of a seat. Pushing the seat control upward
raises the seat. Pushing the backrest portion backward moves the
backrest backward. What could be easier? Another example could be
light switches for a room arranged in the same pattern as the light fE-
tures they control.
Instructions posted on the product or in the owner’s manual can be
helpful. Instructions can be a valuable adjunct to ensure that the user
fully understands each phase of operation of the product. Designers
246 The Dimensions of DFX
Provide feedback. At all times, the product must provide the users
with a response to any actions taken, informing the users how the
product works. The effect of each action should be immediate, obvious,
a n d clear. Nothing is more puzzling-and, in some cases, more dan-
gerous-than a control that does not have an indicator signaling that
it has been activated. Common feedback examples from automobiles
a r e the turn signal that indicates by its periodic clicking sound and
dashboard flashing light that it is in operation and the blue signal light
that tells the driver that the high headlight beams are on. The most
common feedback mechanism is the warning light but others are
Designing for User-Friendliness 247
Before
Tool Redesign
After
Tool Redesign
Figure 19.6 The handle on the right is much more user-friendly for a
lever or tool that must be pushed with considerable force. [From May-
nard’s Industrial Engineering Handbook, W. K. Hodson (ed.),sec. 8,
chap. 1, McGraw-Hill, New York, 1992.1
Avoid awkward and extreme motions for the user of the product. This
includes controls and readouts in inappropriate positions, twisting or
lengthy hand and arm motions (especially if repetitive), awkward pos-
ture, poor lighting, or other poor conditions. Any of these can cause
fatigue and errors on the part of the user of the product, making injury
and accidents more likely. One type of injury that has been recognized
relatively recently is cumulative trauma disorders, where repeated
stresses cause nerve and other injuries. Carpel tunnel syndrome is one
such disorder. Specificbody-position and body-motion objectives for the
designer to keep in mind are the following:
*One common error that all who have worked in an office must be familiar with is the
all-too-common human tendency to forget to remove the sheet being copied from a copy-
ing machine. The authorwonders if the Xerox Corporation has statistics on the percent-
age of the time that the person using a Xerox machine fails to remove the master sheet.
Perhaps they do, because recent Xerox machines spew out the master after the selected
number of copies are completed.
250 The Dimensionsof DFX
MCORRECT CORRECT
Figure 19.7 The preferred position of the elbow when holding a
device with which force or weight are involved. [From Maynard's
Industrial Engineering Handbook, W.K. Hodson (ed.),sec. 8, chap.
1,McGraw-Hill, New York, 1992.1
Figure 19.8 Power drill with grip handle that fits the
shape o f the hand. [From Maynard's Industrial
Engineering Handbook, W. K. Hodson (ed.),see. 8,
chap. 1, McGraw-Hill, New York, 1992.1
Designing for User-Friendliness 251
Figure 19.9 When a tool or control has to be closed and then opened as is the case
with a pair of scissors,it is preferable to have the opening provided by a spring
rather than by hand or finger manipulation. (Courtesy Good Grip Products, 0 x 0
International. )
BOX 19.2
Problem Recommendations
Repetitive motions 1.Enlarge the task content so that the repetitive
motion is a smaller portion of the total.
2. Rotate operators
3. Mechanize or automate the operation
Large force application 1.Provide more leverage
is required 2. Mechanize or provide power assist
3. Optimize handles’ shape and surface
4. Decrease weight of item moved
Poor posture required 1.Change elevation of operating elements
Vibration 1.F’rovide damping
2. Improve dynamic balance
3. Change machine speed
4. Isolate the vibrating member
4. Are handles and levers positioned so that the required force can be
applied from the normal working position?
5. Does the product provide an improved, comfortable working envi-
ronment?
Standardize!
One way to make use of user knowledge and knowledge in the world is
t o utilize standardized arrangements and systems. If it is not possible
t o use nationwide or industry-wide standards, it may pay to create a
company standard. Even if the standard is awkward and arbitrary, if
it is known by the user and if it fits the user’s habits, it will provide ease
of use. Once the standardized approach has been learned by the user,
it becomes user-friendly. For example, the typewriter keyboard; the
use of red and green traffic lights; the English system of measure-
ments; and the location of brake, clutch, and accelerator pedals in an
automobile are all arbitrary and not necessarily the most efficient sys-
tems for doing what they do. However, they are familiar to all who use
them and, thus, are friendly to use.
If the standard approach adopted by a design team for a product line
is new, it must be learned by all users of the product. Once learned,
however, it can be applicable to all products in the line. A new product
which follows the pattern of existing ones is easy to learn to use. Stan-
Designing for User-Friendliness 253
Evaluating User-Friendliness
The achievement of user-friendliness in a product design is subjective
because it depends almost wholly on how the user reacts to the prod-
uct. One user, familiar with the type of control system employed, may
be enthusiastic about a product which completely confuses another
user. One person may place great stress on physical factors like hand
grips and lever placements; another may put maximum emphasis on
ease of learning the operation of the device.
For example, in computers, ease of learning the operation of the com-
puter and its programs is a paramount issue. Much is written about
ease of use o f personal computers from .the standpoint of being able to
have the computer perform the functions desired including ease of
manipulation of data, ease of printing, saving and retrieving files, etc.
On the other hand, much less is found in print about the location of
keys i n a keyboard or other ergonomic factors.
Unlike manufacturability that can be measured in terms of cost or
reliability t h a t can be measured in terms of a mathematical probabil-
ity of success, user-friendliness depends on how well the human oper-
ators, maintenance persons, or other casual users feel that the product
has conformed to their needs.
An example in Chap. 11 (see Fig. 11.4)illustrates the subjective
nature of one method of evaluation of user-friendliness. This user-
friendliness rating depends on an individual evaluation to determine
the degree to which certain key principles and guidelines have been
invoked in the design of the product. Two different evaluators probably
will arrive a t somewhat different results. However, such an approach
is probably better than nothing and can aid in comparing design alter-
natives. It is also possible to minimize individual biases by having sev-
eral persons perform the evaluation independently.
The form in Fig. 11.4is only a proposed arrangement. Different fac-
tors a n d different weightings may be more appropriate in many cases.
It may be better for a manufacturer to develop a similar form but one
254 The Dimensions of DFX
Summary
In summary, if the product is properly designed with user-friendliness
objectives fully considered, “the result will be a product that is simple
to operate, comfortable to use and appropriate for the user and the con-
ditions of
References
1. B. Shneiderman, Designing the User Interface, Addison-Wesley, Reading, Mass.,
1987.
2. I. Galer, (ed.), Applied Ergonomics Handbook, Butterworths, London, 1987.
3. J. Jancsurak, “Human Factors,” Appliance Manufacturer, August, 1993.
4. C. M. Gross, “Advances in Ergonomics for Product Design,” satellite television
lecture from National Technological University, June 11, 1991.
5 . W. K. Hodson (ed.), Maynards Industrial Engineering Handbook, 4th ed., McGraw-
Hill, New York, 1992, sec. 8, chaps. 1and 2.
6. J. Buur and J. Windum, MMI Design-Man Machine Interface, Danish Design Cen-
ter, Copenhagen, Denmark, 1994.
7. Tool and Manufacturing Engineers Handbook, vol. 6 , Design for Marzufacturability,
SME, Dearborn, Mich., 1992.
8. T. Welter, T h e Genesis of Product Design,” Industry Week, Odober 16, 1989.
9. N. C. Ftemich Jr., “Universal Design,”AppZianceManufacturer, July 1992.
10. D. A. Norman, The Design of Everyday Things, Doubleday Currency, New York,
1988.
11. J. Kolb and S. Ross, Product Safety and Liability, McGraw-Hill, New York, 1980.
12. G. Salvendy (ed.), Handbook of Human Factors, Wiley and Sons, New York, 1987.
13. J. A. Dosomwan and A. Ballakur, Productivity and Quality Improvement in Elec-
tronics Assembly, McGraw-Hill, New York, 1989.
14. C. Gross, “Ergonomics,”NTU lecture, June 11, 1991.
Chapter
20
Designing for Short
Time-to-Mar ket
255
256 The Dimensionsof DFX
companies can charge more for their products or services and gain
higher profit margins because customers will pay more for novel prod-
ucts and superior service.
Further advantages of shorter product development time or fast
innovation, reported by Stalk and Hout are as follows:
B Reduced product development costs because less funds are devoted
to late engineering changes, rework, and delays while approvals are
awaited
rn Quicker implementation of design-related cost reductions
rn Increased market share from being the first to introduce significant
product improvements, not only from customer acceptance of the
product, but also by capturing distributors and retail outlets that
want t o offer innovative, salable products.
rn A better chance and more opportunity to develop a product that is
successful because it meets customer needs and preferences.
The reduced chance, with a short development time frame, of
encountering situations that sometimes further delay product devel-
opment:
Changes in market conditions during the project that necessitate
design changes
Changes in personnel in the product development group that neces-
sitate delays for training and delays caused by group members’ unfa-
miliarity with aspects such as the product or the company’s proce-
dures, etc.2
Charney lists the followingmajor components of a time-based strategy:
Planning and evaluation. Evaluate where the company is now and
where it wants to be.
Goal setting. Develop specific, attainable, measurable time-to-mar-
ket goals.
SimuZtaneous engineering. Use a team and develop the product and
the process at the same time.
Reduced bureaucracy. Eliminate excess organizational layers and
trust lower-level people to make decisions.
World-class manufacturing techniques. Use just-in-time, statistical
process control, group technology, and other advanced techniques to
improve manufacturing operations and reduce throughput time.
Use of computers in design and manufacturing. Use computers to
speed up the otherwise tedious drawing process and enable design
varieties and engineering changes to be made much more quick1y.l
Designing for Short Time-to-Market 257
*The author met an engineer retired from a large company who described a situation
that existed at that company some years previously. The situation retarded speed-to-
market. Manufacturing engineers were evaluated on how well they could improve
designs released by product development and design people. If designs could be changed
to be more manufacturable,the manufacturingengineerswere rewarded. "his approach,
while possibly productive in the short run, engendered competition rather than coopera-
tion between the design and manufacturing people and could not have had anything
other than an delaying effect in bringing a new product to market.
260 The Dimensions of DFX
One specific example was automatic hole drilling and reaming equip-
ment for Singer sewing machines. These, being special, required long
lead times. Although the final, exact hole locations and diameters could
change during the various stages of the sewing machine’s development
and design, definitive-enough information was supplied so that a basic
machine layout could be made, the equipment designed, and major com-
ponents fabricated. By the time these major components were ready for
finishing, the final hole dimensions were available and significant lead
time was saved. These hole dimensions were frozen before the overall
design of the sewing machine was completed, so that the long-lead-time
equipment could be fabricated. Much design and development could pro-
ceed on other details that did not change the frozen dimensions.Although
major lead-time benefits were achieved with this approach, they were of
less magnitude than those attainable with full concurrent engineering.
For t h e best results in speed-to-market, the company’s systems must
go beyond collaborative,concurrent engineering. There are a number of
procedural and technical advances that facilitate a reduction in the lead
time needed for new product development and production. Computer-
integrated information and control systems can be an important factor.
For example, computer-aided design and computer-aided manufac-
turing (CAD/CAM) may provide a significant lead time advantage by
permitting commencement of production without the need to expend
the time required to prepare full engineering drawings. Parts can be
made directly from CAD/CAM data and the lead time required to make
drawings, check them, print them, etc. can be avoided. (However, at
this writing, few if any companies have gone so far with their computer
integrated manufacturing (CIM) to eliminate drawings on paper.)
When manufacturing engineers have access, through computer net-
working, to design data, engineering changes can be incorporated in
manufacturing immediately. It is the engineering changes during a
project more than the initial delays in providing design specifications
that extends the time-to-market of many new products.
The real advantage of CAD comes when it is part of a wide database
that includes information about previous designs, manufacturing
processes and tooling, bills of material, and numerical control pro-
grams, and information about when such data are available to manu-
facturing engineers and others including, when necessary, vendors. If
the designer has complete CAD/CAM data from previous designs, these
can be utilized to ensure that the new or revised product utilizes the
highest portion of existing assets available. This reduces lead time by
eliminating the need to engineer, procure, tool, process, and debug new
components. By having manufacturing information in the database,
the designer can evaluate how a proposed design change will impact
manufacturing and can tailor the design to minimize process changes.
When t h e system is open to others in the CE team via a computer net-
Designingfor Short Time-to-Market 261
An Example of Speed-to-Market
The IBM line of Thinkpad laptop computers provides an interesting
example of speed-to-market. A series of improved laptop units was
266 The Dimensions of DFX
introduced to the market by IBM in 1993 after a very short lead time.
This w a s particularly noteworthy for IBM, a company with a deserved
reputation for introducing products well after the competition, with less
desirable features and a higher price. IBM is a large company and its
personal computer product line, especially laptops, suffered from the
sluggishness and inertia to which large-company operations with a
bureaucratic organization may be prone. However, with the new line,
the company was able to include some new, very competitive features: a
truckpoint to move the cursor, a large screen, and very light weight. All
of this was with quite competitive prices. One major difference between
the management of this series of products and previous ones was the
team approach used. In the new IBM PC Company, multidisciplinary
teams were assembled and given responsibility for specific product
groups such as desk top units for business, laptops, or home units. Each
team included marketing, manufacturing, research, and other functions
and were assigned full-time on the team products. The objective was to
provide the speed and responsiveness often typical of a small company.
No longer could one individual, as was previously the case with IBM,
say in a meeting, “Inonconcur,” and delay a project considerably. In the
case of the Thinkpad computers, the new approach, which eliminated
that phrase and other procedural delays, was successful in greatly
reducing the time needed to bring the product to market.
References
1. C. Charney, Time to Market: Reducing Product Lead Time, Society of Manufacturing
Engineers, Dearborn, Mich., 1991.
2. G. Stalk Jr. and T. M. Hout, Competing Against Time, Macmillan, New York, 1990.
3. S. Rosenthal and A. March, “Speed to Market-Disciplines for Product Design and
Development,” Boston University Manufacturing Roundtable, 1992.
4. F. R. Sansone and H. M. Singer, “AT&T’s 3-Phase Plan Rings in Results,”AppZiance
Manufacturer, February 1993.
5 . “It’s Time for the OMNI Engineer,” Manufacturing Engineering, June 1993.
6. K. Nutt, “Designto Market Speedup, Rapid Prototyping for an ‘Instant’Part,”AppZi-
ance Manufacturer, June 1992.
7. J. Jancsurak, “Ten Weeks to Product Launch,” Appliance Manufacturer, February
1993.
8 . D. M. Anderson,Design for Manufacturability, chaps. 1and 2, CIM Press, Lafayette,
Calif., 1990.
9. R. E . Gormory, “From ’the Ladder of Science’ to the Product Development Cycle,”
Harvard Business Review, August 1989.
10. S. Lohr, “Notebooks May Hold the Key for IBM,” The New York Times, June 23,1993.
11. J. T. Vesey, “Meet the New Competitors: They Think in Terms of Speed-to-Market,”
Industrial Engineering, December 1990.
12. ”Concurrent Engineering,” special report, IEEE Spectrum, July 1991.
13. E. M. Goldratt and J. Cox, The Goal, North River Press, Croton-on-Hudson, New
York, 1986.
14. B. King,Better Designs in Half the Time, Goal-QPC, 1989.
Chapter
DFX in Electronics
267
268 The Dimensions of DFX
Solder
Solder Joints
By far the most common method for securing a sound electrical connec-
tion between diverse circuit devices is by soldering. The solder joint
becomes one of the most critical elements in the h c t i o n , quality, and
reliability of an electronic product. One product may have hundreds or
thousands o f solder connection^.^ Thorough wetting with solder of the
surfaces t o b e joined is essential. The shape of the solder fillet, the amount
of material it contains, and its freedom from voids are also important.
Common failure modes of solder joints are shown in Figure 21.2. Pads for
surface-mounted devices should be large enough so that the entire solder
fillet is visible, even if the component has a shape that makes this dBi-
cult, so that inspection of the solderjoint is possible. Many circuit devices
are sensitive t o heat, so the amount of time that they are subjected to tem-
peratures above the melting point of solder must be minimized (less than
15to 20 seconds). This limitation makes it more difficult to achieve good
soldering, so other design and process steps must be taken to enhance the
solderability of the components to the board. Heat sinks incorporated in
the board assembly to prevent overheating of circuit elements during the
product’s operation may make it more dBicult to obtain high-quality sol-
der joints since they tend to limit the temperature of adjacent soldering
points when the board is heated.
Cleanability of flux must be provided to avoid performance and reli-
ability problems from current leakage due to flux contamination.
a A Open connection
I
LfiInsufficient
I
solder
TestabiI ity
Testing is another important part of the manufacturing process for cir-
cuit boards to ensure quality and to avoid conditions that will adversely
affect reliability. Testing does not produce quality, but it provides the
opportunity to uncover faults that may exist. The extreme complexity
of many electronic circuits increases the possibility of faults some-
where i n the circuit. A fault in one device or subcircuit may mask a
problem in another. Sometimes rework to replace a defective compo-
nent, solder joint, or other part can create another quality defect.
Defect isolation may be a time-consuming p r o c e d ~ r eThe . ~ short prod-
uct life of many electronic products is another complication. These fac-
tors also make testing for defects both difficult and essential.
Design for testability is one of the responsibilities of the electronic prod-
uct designer. Providing boards with easy testability is an important part
of providing a manufacturable design. Design for testability has gained
much attention as a worthwhile endeavor in the electronics i n d u ~ t r y . ~
The designer may have to allow for circuit hnction testing, module test-
ing, electromagnetic interference (EMU testing and environmental testing
t o ensure that the product is ~ o r r e c tRadiographic
.~ (x-ray) inspection of
solder joints may be used to complement circuit testing.
The designer must visualize how and where in the manufacturing
process the board will be tested. Sufficient test points must be provided.
The testing system and device should be designed concurrently with the
design of the circuit itself. Testability considerations should be addressed
at the design concept stage and thereafter. Otherwise, proper testing may
not be possible or the product’s introduction may have to be delayed while
the test apparatus is constructed. Paying attention to testability can
enhance product quality and reliability, aid in reducing time-to-market
by reducing the time lost due to the late discovery of product problems,
and reduce manufacturing and service costs.
Incorporating self-testing circuitry in an electronic product is another
approach to testability that is sometimes advisable, particularly as indi-
vidual components become more complex. Other approaches are the
partitioning of the circuit into smaller, more measurable blocks and the
provision of connection points that make it easier to connect test devices
t o the board.
DFX in Electronics 273
Guidelines
Concurrent engineering is fully as applicable to electronic products as
it is to other kinds of products. The contributions of manufacturing
engineers and others can enhance the manufacturability and other
attributes of electronic products. The following are some of the more
important guidelines that the CE team should consider.
1. The most economical and most reliable electronic products are
normally those with the fewest number of circuit boards and the fewest
number of components on the boards. Using integrated circuits to per-
form the function of discrete devices that would otherwise be on a cir-
cuit board should be a design objective. Use integrated circuits as much
as possible and put as much circuitry in the integrated circuit as pos-
sible. The cost advantages of such an approach stem from the fact that
manufacturing operations are much the same no matter how complex
the chip may be; the reliability advantages are noted previously in this
chapter.
2. Minimize or eliminate adjustments. Components that require
adjustments or tuning after assembly in the PCB should be avoided if
at all p ~ s s i b l eMechanical
.~ adjustments of potentiometers and other
elements are a source of potential error and are labor-intensive. Con-
sideration should be given to eliminating the need for adjustment by
utilizing electronic circuits-phase-lock loops, feedback loops, voltage
regulators, nonvolatile memories, and autoconfiguration registers-or
by tightening specifications of components. Positional adjustments of
components is also costly and a potential source of quality problems.
Footprint designs for SMT boards should provide space for a good sol-
der joint even if the part shifts slightly or is not positioned preci~ely.~
3. "Make sure that the component selection and placement conforms
to the design guidelines of the equipment."* This involves designing the
printed circuit board with the clearances and spacings needed by the
automatic insertion equipment. This improves soldering results by
spacing components more widely and reduces the kinds of errors to
which manual assembly is more prone. Specifically, the components
274 The Dimensions of DFX
I Standard
~~~ ~~
size circuit board 1
Figure 21.3 Make PC boards of standard sizes or to fit, without waste, in a
standard size. Making several smaller-size boards from a larger board pro-
vides the advantages of multiple processing.
a
II
Component
1 / D to%D
Hole diameter, D
References
1. W. K. Hodson (ed.), Maynard’s Industrial Engineering Handbook, McGraw-Hill,
New York, 1992, chap. 15-2 “Electronics.”
2. J. L. Nevins and D. E. Whitney, Concurrent Design of Products and Processes,
McGraw-Hill, New York, 1989.
3. “Getting Things Fixed,” Consumer Reports, January 1994.
4. J. A. Edosomwan and A. Ballakur,Productivity and Quality Improvement in Elec-
tronics Assembly, McGraw-Hill, New York, 1989.
5. T. J. Day, Troducibility-Design Considerations for Printed Circuit Board Assem-
blies,“ SME EAssembly Conference, Anaheim, Calif., 1986.
6. “Software Exchange,” Mechanical Engineering, May 1992.
7 . Tool and Manufacturing Engineers Handbook, vol. 6, Design for Manufacturability,
chap. 16, “Design for Electronic Assembly,“ various authors, Society of Manufactur-
ing Engineers, Dearborn, Mich., 1992.
8. D. M. Anderson, Design for Manufucturability, CIM Press, Lafayette, Calif., 1990.
9. M. Hirabayashi, K. Bito, and K. Nakanishi, “Design for Manufacturing and Its
Implementing Production Facilities,” 1989SME International Conference and Expo-
sition, Detroit, Mich., 1989.
DFX in Electronics 279
10. F. Riley (ed.),The Electronic Assembly Handbook, IFS Publications, Ltd., United
Kingdom.
11. J. Fjelstad, “Design Considerations for Surface Mount on Flexible Circuitry,” PC
FAE Magazine, October 1989.
12. T. W. Stroebel, “Designing PWB Assemblies for Automated Inspection,” Circuits
Assembly, July 1992.
13. R. Daniels and P. Waddell, “Design for Assembly,” Circuits Assembly, July 1991.
14. B. J. Cunningham, “The Return of Drag Soldering,” Circuits Manufacturing, Decem-
ber 1988.
15. M. Hirabayashi, K. Bit0 and K. Nakanishi, “Design for Manufacturability and Its
Implementing Production Facilities,” SME International Conference, Detroit, May
1989.
16. T. J. Day, “F’roducibility-Design Consideration for Printed Circuit Board Assem-
blies,” presented at the SME Essembly Conference, Anaheim, Calif., May 1986.
17. A. K. Mason and A. Young, “Strategies for Improving the Manufacturability of PCB
Design,” presented at Autofact ‘88,sponsored by SME, Chicago, October 1988.
18. B. S. Matisoff, Handbook of Electronics Packaging Design and Engineering, Van
Nostrand Reinhold, New York, 1990.
19. J. E. Traister, Design Guidelines for Surface Mount Technology, Harcourt Brace
Jovanovich, San Diego, 1990.
20. P. P. Marcoux, Fine Pitch Surface Mount Technology, Van Nostrand Reinhold, New
York, 1992.
DFX for
Low-Quantity Production
280
DFX for Low-Quality Production 281
Factors to Consider
The cost of tooling is perhaps the most important factor in choosing a
design suitable for lower-quantity production, but it is not the only fac-
tor. Others a r e the cost and lead time for development of the manufac-
turing process, the selection of production equipment, and the selection
of material. These factors may be compounded if the design is innova-
tive. Tooling cost is significant because it must be amortized over the
production life of the product. High tooling costs mean high manufac-
turing costs unless the production run is long enough so that the unit
amortized cost is no longer a major factor. The same is true of any
development costs for production equipment, materials, or other design
characteristics. Development of new production equipment and of inno-
vative materials and designs requires time and cost. If these innova-
tions apply only to one product, that product must bear the cost. Lower
production volumes limit the amount that they can be amortized.
When expected production quantities are not large, as in the manu-
facture of much machinery and equipment, tooling, and many other
specialized products, designers cannot afford to utilize components or
configurations that require high-cost tooling or extensive process or
product development. They must concentrate on simpler components
or those that are already in production and available elsewhere-from
other products already in production in their firm or from commercially
stocked components available from vendors.
Another interesting point is that design for speed-to-market and
design for low-quantity production have much in common. Often, it is
desirable to u s e low-quantity methods for the initial production of a
new product. This minimizes the lead times that would be required for
procurement of high-production tooling and equipment, enabling the
product to b e brought to market sooner. Later, if the product is suc-
cessful, higher production tooling can be utilized, with worthwhile sav-
ings in manufacturing cost.
Figure 22.la, b, and c depicts an interesting case of an appliance-
fluid manifold. For mass production, the zinc die casting of Fig. 2 2 . 1 ~
provided a low-cost, quality connection for the various hoses in the
equipment. For earlier pilot production, the machined manifold block
shown in Fig. 22.lb was used. It had a higher unit cost than the die
casting but avoided the need to invest in a rather expensive die-casting
die before t h e product design was fully finalized for mass production.
Another approach that would be suitable for prototypes and possibly
pilot production is shown in Fig. 22.l c where inexpensive catalog-avail-
able PVC plastic fittings were bonded together to provide the same
function. Figure 22.lb and c, then, represents designs suitable for low-
quantity production. Figure 22.la shows a mass production design.
282 The Dimensions of DFX
(b)
(C)
Figure 22.2 The legs for this movable fixture were made from commercially available
railing pipe and fittings. This compares with a previous design that used welded tubing
which required several secondary operations. The new design is preferable, especially
consideringthe limited production run involved. (Courtesy of PowerHouse Exhibits.)
DFX for Low-Quality Production 285
Figure 23.4 This cast urethane fixture block replaced an earlier part that was machined
from solid stock. Note the silicone rubber mold. This type of casting is a desirable process
for low-quantity production levels. (Courtesy of PowerHouse Exhibits.)
absorbed and the designer is advised to select materials that can be eas-
ily processed, even if the material cost rises somewhat as a result.
7. For other processes, try to utilize materials that are formulated
for easy processibility. For example, for stampings or other formed
metal parts, use metal alloys or grades that are specifically intended
for easy formability, e.g., certain grades of brass which bend and flow
easily without problems. The brass may be more expensive per unit
weight or unit volume than mild steel, but, when quantities are low,
the added materials cost may be negligible in comparison to the over-
head costs t h a t can be saved.
8. If metal stampings are used, design parts suitable for short-run
methods such as those involved with turret punches, nibblers, and
press brakes rather than punch presses with complex dies. This means
that operations such as deep drawing and complex forming should be
avoided in favor of simpler bent and joined surfaces.
9. Use stock material shapes as much as possible to avoid machin-
ing. This is a good DFM rule for all levels of production, but it may be
particularly beneficial if production runs are short since, in such cases,
setup times are a larger portion of the total manufacturing cycle.
(Figure 13.3 shows some examples.)
288 The Dimensions of DFX
References
1. D. M. Anderson, Design for Manufacturability, CIM Press, Latayette, Calif.,1990.
2. J. G. Bralla (ed.),Handbook ofProdmt Design for Manufacturing, McGraw-Hill, New
York, 1986.
Part
4
DFX at Work
Chapter
23
Some Success Stories
DFM has been with us long enough and has been successful enough
that there have been many instances of companies using it to make
substantial improvements in the design of their products. These have
been well reported in technical periodicals and in some books. I will
repeat some here and also attempt to cover some cases where the ben-
efits extend beyond manufacturability to some of the other important
attributes that a product should have.
The most significant single step made by many companies that
implemented major DFM improvements was:
They eliminated parts from assemblies.
They often did this by intelligent use of plastics. The companies
replaced a series of screw fasteners and other parts with a small num-
ber of more complex injection-molded plastic parts. This kind of
improvement is described in Chap. 12. As indicated, the tremendous
capability of present-day plastics materials to incorporate complex con-
figurations including such elements as hinges, bearing surfaces,
springs, integral colors, and surfaces, enables, for many products, a
large series o f component parts to be combined into one single part.
Probably t h e next most significant steps that improved manufac-
turability in the successful applications of DFM were design changes
that reduced the number of manufacturing operations, especially
machining operations. (This approach is discussed at greater length in
Chap. 13.) Although machining operations provide the precision that is
often needed in current products, particularly when there are moving
parts, it is surprising how often the components can be redesigned so
that the machined surfaces are not needed.
Most of the cases that have been reported to date emphasize manu-
fucturability benefits. Design improvements with a prime benefit in
291
292 DFXat Work
some other attribute are not as common. Except for the first case to be
discussed in this chapter (the IBM Proprinter), the objective of this
chapter is to report instances in which companies have gained advan-
tages i n quality, reliability, time-to-market, environmental-friend-
liness, or other attributes as a result of a design improvement project.
One interesting result of the IBM design is that the planned robotic
assembly turned out t o be of questionable need, given the rapid assem-
bly that could be achieved manually. However, robotic equipment was
Some Success Stories 293
in place for the new design and was utilized by IBM. The Proprinter
design not only achieved economical factory assembly but was advan-
tageous from a service standpoint as well.* The product has also
achieved good reliability performance. Figure 16.3 provides an illus-
tration of the Proprinter.
rent design is minimized due to very thin walls. The deep drawn and
ironed can body and the partially separated (scored)pour panel at the
top require very precise manufacturingcontrol. "he consistency of such
operations and the high speed of the operation-well over 1000 cans
per minute-testlfy to the high level of engineering that is exhibited.
Quality and reliability. The drawn and ironed can is much more free
from defects than the earlier soldered can. The earlier design yielded
approximately 5 to 10 defects per 10,000 units while the current can
designs yield only 1to 3 defects per million units.
Figure 23.2 Three bobbin cases for household sewing machines. The one on the left was
machined from solid bar stock with many operations. The center one was redesigned as
an investment casting and the one on the right was molded from a special alloy of phe-
nolic plastic. Each design improvement provided cost advantages, but the newest design
provides improved function as serviceabilityand reliabilityadvantages.
The part o n the left was machined from solid steel stock. Because of
the complex contours and surfaces required, the part required approx-
imately 60 manufacturing operations to convert material in bar form to
the finished part shown. These operations were primarily machining
operations (metal removal), the kind of operations that are costly
because of the high overhead expense that they entail. In addition t o
the major operations, primarily machining, there was a considerable
number of deburring, polishing, and other secondary operations
involved. The fact that sewing thread has to pass over many of the sur-
faces of the part necessitated a smooth, polished finish for these sur-
faces. Singer invested the necessary funds t o put these machining and
finishing operations on a highly automatic and, considering their
extent, low-labor-cost basis. Even so, the part was costly and redesign
possibilities were investigated.
The part in the center of the illustration was made with a slightly dif-
ferent design and a different process. The basic part was designed for
investment casting rather than machining. Investment casting is a
process that can produce parts of high complexity to relatively precise
dimensions. It is best suited to small, complex parts like this one.
Singer changed its design and process to make the bobbin case in this
way. A number of machining operations, perhaps 15, including finish-
ing operations, were still required, because some surfaces and dimen-
sions required precision beyond the capabilities of the investment cast-
ing process. Nevertheless, the reduction in cost and throughput time
were consider able.
The part on the right-hand side of the illustrations shows the Apollo
bobbin case, currently the ultimate design. This version of the part was
molded from a thermosetting plastic material. An engineering-grade
plastic was used, an alloy of several polymers that provides the prop-
erties oflubricity and wear-resistance that is required. The new part is
296 DFXatWork
formance also improved because, like the Singer Apollo bobbin case,
the new basket is lighter in weight, allowing the thread to pass around
it more easily on each stitch, thus allowingthread tension to be reduced
and lowering the possibility of puckering of the fabric being sewed or
the thread breaking.
There is also a safety improvement with the new basket. It can be
handled even after sewing at 6000 stitches per min; the steel predeces-
sor tended to heat above the handling temperature because of friction
from the high-speed machine operation. Additionally, as in the Apollo
bobbin case (but more so, because of the greater precision of industrial
sewing machines) the basket, if replaced, can be dropped into position.
The steel predecessor had to be mated and lapped to the holding device,
the hook of t h e machine. A $6 part now replaces the basket when nec-
essary rather than a $20 combination of parts. Servicingtime is greatly
reduced. The new basket is shown in Fig. 23.3.
were returned to the company for repair, the common problem was
bent o r displaced pins.
A new design was developed as a result of a DFM project. This new
design utilized a series of steps in the bonnet instead of the pins to con-
trol the piston travel, as can be seen in Fig. 23.5. Four pins, the adhe-
sive, and the assembly operation are eliminated. There is a net reduc-
tion in the amount of machining required; milling additional steps and
clearance in the adjacent part is simpler than the machining required
to prepare for the pins in the previous design. The design change pro-
vides a net reduction of 39 percent of labor and material costs, a very
worthwhile improvement.
Some Success Stories 299
Figure 23.4 This pipette assembly, used in laboratory analysis, can extract and dispense
a precise amount of liquid.
More important, however, are the reliability, ease of use, and service
improvements. The reliability is extended greatly, since bent and loose
pins h a d been the prime cause for service and repair on these devices.
Since the design change was implemented, customer service calls and
complaints have disappeared. Pipettes have not been returned to MLA
for repair of metering piston stops.
300 DFXat Work
Analysis of the cause of the incidence of bent and displaced stop pins
indicated that damage to the pins could be caused by inadvertent
errors o n the part of the users of the pipettes. If the user depressed the
button while turning it to a different volume setting, the stop pin could
be engaged and bent. The new design precludes such errors.
The new design has other user-friendliness advantages. The button
is larger and easier to handle. The new design places the volume num-
bers o n a different surface where the numbers can be larger and more
easily read.
The new design also offers quality advantages. The new, larger-volume
numbers now can be engraved with computer-controlledequipment while
the previous design used smaller numbers below the capacity of the auto-
matic engraving machine. The quality of the computer-controlledengrav-
ings is superior and parts are no longer lost due to defective engraving
during setup.
In summary, MLA gained advantages in manufacturing cost,
improved reliability, reduced need for customer service, ease of use,
and product quality as a result of this redesign project.
2 3
4
New Design Old Design,
Cover Installed Cover Installed
Figure 23.7 This mainframe computer was designed for user-servicingand user-upgrad-
ing. Plug-in modules are visible in the photo. Circuits can be repaired, if necessary, by
replacing the appropriate module. Plugging in the proper additional module increases
the capacity of the computer system. (Courtesy of AT&T Global Information Solutions.)
DFM was also used in the design of the computer in all components
including printed circuit boards, other electronic components, and
mechanical parts. The computer has a sheet-metal housing which was
designed to u s e standard press-brake and punch-press tooling. Rivet-
ing was adopted instead of welding because of the distortion that is
inherent in welding. Additionally, the use of rivets permitted the sheet-
304 DFX at Work
metal parts t o be plated prior t o assembly and still have full plating
coverage. This would not have been possible with a welded design with-
out the housing vendor’s investment in a larger plating tank. All in all,
the DFM changes in the housing design reduced lead time for this com-
ponent from 10 to 3 weeks. Wire harnesses were avoided in the design
in favor of board-to-board plug-in connections between circuits. Con-
siderable manufacturing economies were obtained by incorporating as
much circuitry as possible into microcircuits.
Strife testing (see Chap. 15) was used to test the design for reliabil-
ity. For the attribute of safety, the design avoids high internal voltages
and sharp edges. ‘Sourcesof electromagnetic radiation were minimized.
Housing ventilation slots were designed to prevent the escape of radi-
ation from sources that could not be eliminated. Figure 23.7 is a pho-
tograph of the computer cabinet and the easily replaceable, plug-in
modules.
References
1. G.Boothroyd and P. Dewhurst, “Designfor Assembly in Action,”Assembly Engineering,
January 1987.
2. N. Grove, “Recycling,”National Geographic, July 1994.
The Future of DFX
The Future
There seems t o be a certain faddishness in management techniques,
as there is in such things as clothing styles, house architecture, col-
ors, and even political movements. Interest in certain new methods
and systems seems to rise rapidly if there is some promise that it will
be of significant benefit. "hen, later, one reads and hears less and
less about the technique, and it is reduced to only historical signifi-
cance. For example, matrix management, an organizational approach
popular with American corporations in the late 1970s now seems to
be almost unheard of. Likewise, little is currently written about
PERT charts. (These approaches still have value in certain situations
but are not t h e cure-alls they were touted to be at the height of their
popularity.)
A valid question then is, Will the same thing happen to DFIWDFX?
Will this approach which, at this writing, is enjoying a surge of inter-
est, tend to fade into history as something management focused on
back in the early 199Os?
I don't expect so.
Perhaps some emphasis will change and perhaps some of the termi-
nology will change, but the benefits of DFX are too powerful for the
approach to become passe. As long as there is competitive pressure to
provide desirable qualities and low cost in manufactured products, it
will be essential to incorporate in their design the desirable character-
istics furthered by DFX.
Therefore, i n the future we expect more DFM/DFX, not less. The
number of college courses on this subject, which has increased rapidly
in the last few years, will surely continue to grow and these courses will
undoubtedly be retained as part of the curricula for product engineering
305
306 DFXat Work
* S U N ~by~ the
S ASME Design for Manufacturability Committee indicate that, at pre-
sent, there are at least 20 colleges offering courses in DFM or courses with a substantial
DFM content. These include Polytechnic University;h d u e ; Brigham Young; Stanford;
Auburn; Rensselaer; and the Universities of Tennessee, Cincinnati, Rochester, Massa-
chusetts, and Rhode Island.
The Future of DFX 307
the design. For example, it might suggest rounding off some sharp cor-
ners or moving holes farther apart (to avoid tooling problems). It
might call attention to design features that require mold or die core
members, which increase mold cost. It could, i n addition, suggest man-
ufacturing tolerances for dimensions of the part. It could question the
use of screw fasteners if the parts involved are the kind that can uti-
lize snap-fit elements.
It should be noted again that most DFX guidelines are just that-
guidelines, not hard rules-and judgment and compromise are an
essential part of every design. It probably will not be feasible to expect
the expert program to be able to weigh the importance of conflicting
guidelines and objectives. This must be done by the designers them-
selves. There are too many interactions and overlapping objectives in a
design project and in the guidelines themselves to permit the existence
of one exactly correct alternative. The expert system program can, how-
ever, call to the designer’s attention those features which, on a surface
evaluation, appear to have potential for improvement if overall objec-
tives are to b e met. The program, then, will function in a manner sim-
ilar to the way a spelling checker or grammar checker operates in a
word processing program. When activated by the operator, these pro-
grams point out apparent rule violations for the operator to accept or
reject, as is seen fit.
Such a system involves complex computer programming and is not
easily accomplished. In 1990, Ramalingam pointed out some of the
problems and concluded that “automated assessment of design for com-
patibility with a particular production technology, using an appropri-
ate expert system tool is not yet feasible.”‘
Zucherman also presented information on the difficulty in integrat-
ing expert systems into CAD and reported on some preliminary
research done on this at Hughes Aircraft Company.2 He used a n avail-
able artificial intelligence program, HICLASS, to codify and organize
expert system manufacturability guidelines so that they could be
retrieved a n d used with a CAD system. He pointed out that an expert
system knowledge base can be very complex and difficult to manage.
Also, the knowledge base is dependent on the production equipment
available and therefore must be revised and developed as improved
equipment becomes available to the production unit. Although Zucher-
man concluded that manufacturability data can be incorporated into
an expert system, he felt that advances in hardware and software per-
formance would be necessary before any integrated CAD and expert
system could become interactive.
Nevertheless, much progress has been made. The following section
describes some recent advances. It should be noted that some of the sys-
tems described are the result of research at academic institutions and
that t h e programs described may not be available for commercial use.
308 DFXatWork
m
Figure 24.1 A typical wire harness assembly.
The Future of DFX 309
It provides data on the savings that could be realized if the design sug-
gestions were implemented.
Gary Gabriele and James P. Baum, of RPI, have developed a pro-
gram for improving the assembly of aircraft structures. It operates in a
manner similar to the injection-molding and die-casting programs
developed a t the University of Massachusetts. Their program, called
HyperDFA, works with an Apple Macintosh personal computer and the
Hypercard programming system. Like the University of Massachu-
setts injection-molding and die-casting programs, the approach is to
get a qualitative analysis, primarily for training purposes, but also to
help direct t h e designer to an improved design. The developers point
out that t h e quantitative approach, as exemplified by the Toolkit,
Assembly View, and Hitachi programs require a reasonably complete
design, at least in the concept stage, so that an evaluation can be made.
With the qualitative approach, the questions asked by the program can
guide the designer in the best direction even earlier in the design
process. The program provides supporting information with respect to
the questions and the guidelines they are based upon, with graphical
examples as well as explanations. It considers part justification, part
handling, part insertion, and fastening, and provides feedback infor-
mation as to whether the answers, which are based on the designer’s
planned approach, are positive in providing a manufacturable design.
As presented at a casting seminar at the University of Wisconsin,
there are several casting programs that present information on manu-
facturability from C A D data. Gedit and Swift provide information on
solidification of castings which is useful in preventing voids, locating
the parting line, and configuring casting and core shapes t o facilitate
the casting operation.1°
Level 5 is a manufacturability advising and evaluation system in use
in the General Electric appliance operation at Louisville, Kentucky.
The PCs a n d workstations, on which the system is based, contain
design rules formulated by a panel of GE engineers. The system has
two primary functions:
References
1. S.Ramalingham, Expert Systems for Manufacturing: Examples of Tools to Assess
Manufacturability, Productivity Center, University of Minnesota, Minneapolis,
Minn., 55455.
2. M. I. Zucherman, “A Knowledge Base Development for Pmducibility Analysis in
Mechanical Design,” Hughes Aircraft Company, Ultramech-Artificial Zntelligence
Conference,SME, Long Beach, Calif., September 1986.
3. H. Park, S. Lee, and M. Cutkosky, “Computational Support for Concurrent Engi-
neering of Cable Harnesses,” CDR Technical Report 19920219, Computers in Engi-
neering Conference, San Francisco, Calif., 1992.
4. M. Puttre, “Computer-Aided Injection Molding,” Mechanical Engineering, June
1993-
5. K.G. Swift, Knowledge-Based Design for Manufacture, Department of Engineering
Design and Manufacture, University of Hull, Prentice-Hall, Inc., Englewood Cliffs,
N.J., 1987.
6. S. Harbater and W. Tonelli, “A CAD-Based Electronics Design Rule Checker to
Imprave System Reliability,“ Proceedings, 1990 Annual Reliability and Maintain-
ability Symposium.
7. 0. Port, “How to Make It Right the First Time,” Business Week, June 8,1989.
8. A. K Mason and A. Young, “Strategies for Improving the Manufacturability of PCB
Design,”Autofact ‘88, Chicago, October 30, 1988.
9. M. R. Tharrett, “Computer-Aided Formability Analysis,” General Motors Corpora-
tion, Die and Pressworking Tooling Conference,SME, Dearborn, Mich., August 1987.
10. Computer Applications in the Design and Analysis of Castings and Casting Solidifi-
cation, seminar, University of Wisconsin, Madison, Wis., December 1990.
11. J. Jancsurak, “Expert Advice Without Consulting,”Appliance Manufacturer, Sept.
1991.
12. R. D. Hof, “Design Software That Covers All the Data Bases,” Business Week, Sept.
3, 1990.
13. M. R. Tharrett, “Computer-Aided Formability Analysis,” SME Die and Pressworking
Tooling Conference,Dearborn, Mich., August 26-27, 1987.
14. M. I. Zucherman, “A Knowledge Base Development for Producibility Analysis in
Mechanical Design,” Ultratech-Artifxial Intelligence Conference, Long Beach,
Calif., Sept. 22-25, 1986.
15. E.Kroll, E. Lenz, and J. Wolberg, “A Knowledge-Based Solution to the Design for
Assembly Problem,” Manufacturing Reuiew, ASME, vol. 1,no. 2, June 1988.
16. S. Kim,S.Horn, and S. Parthasarathy, ‘Design and Manufacturing Advisor for Tur-
bine Disks,”Robotics and Computer Integrated Manufacturing, vol. 4 , nos. 3 and 4,
Pergamon Press.
The Future of DFX 315
316
Summary 317
Summary
DFM is not enough!
We must design for all desirable attributes.
We must have guidelines and an organizationalsystem for DFX.
This requires training and a strong team approach.
Ultimately, when guidelines for DFX are part of our CAD systems, the task will be
somewhat simpler.
INDEX
Chief executive 62
Chrysler Corporation 223
Circuit board 301
manufacturing sequence 270
(See also Printed circuit boards)
Coding of plastics 231 232
Commercial parts 86 160 191
Company culture 75
Competitive cost 26
Competitive product review 94
Complementary guidelines 34
Component parts 137
consolidation 129
design evaluation 140
design guidelines to reduce
overheating 179
design principles for improvements of 141
improved, attributes of 138
improvement 137
production quantity 140
selection 309
Composite materials 220 223 230
Computer-aided design (CAD) 260 261 306 314
recent advances 307
systems 285
Computer-aided manufacturing (CAM) 260
systems 285
Computer-aided reliability diagnostics
system (CARDS) 310
Computer simulation 261
Conceptual design 53 83
Conceptual modeling 261
Concurrent design 28
Concurrent engineering 28 59 63 71
201 219 221 257
273
defined 28
design team 66 95
building the team 68
indoctrination and training of 94
personality characteristics of 72
risks of 69
Consumer electronics products 267
Consumer Products Safety Act 205
Continuous improvement:
approach 155
defined 30
Controlled experiment methods, defined 24
Controls 247
Coordinator, of DFM/DFX/concurrent
engineering 61
Corrosive environment 208
Cost comparator 309
Cost department 55
Cost determination in design phase 6
Cost estimating personnel 54
Covers 129
Cross-functional design team 66
Cultural change 71
Cumulative trauma disorders 209 249
Danger:
defined 196
examples 196
Deburring 46
Derating 33 178
Design:
alternatives, evaluating 15 48 106 156
170
and appearance 183
for assembly 13
benchmarking 89
brainstorming 87
decisions 202
documentation 202
for ease of assembly 163
for easy testability 190
evaluation:
objective means of 15
personnel involved 116
of proposals 106
for quality 156
for reliability 170
Design (Cont):
for expected production quality 44
fit with manufacturing system 43
guidelines that promote quality 158
guidelines for test points 192
organization as an aspect of
Design (Cont)
standardization 87
positive attributes 18
principles and guidelines for various
attributes 95
process 83
product 47
proposals:
evaluating 106
testing 118
redirection of efforts 63
simplification for reliability 176
standardization 41 84 132 283
steps in process 83
and unfavorable product quality 156
Design engineeds):
cooperation with manufacturing
engineers 71
obstacles faced by 57 63
Design for assembly (DFA) 39 92 96 107
120 137 185 188
192 229
defined 27
Toolkit 108
Design for disassembly (DFD) 185 215
defined 19
and environment 139
Design for the environment (DFE) 211 271
design guidelines for 225
scoring systems 234
Environmental-unfriendliness 217
Ergonomics 19
defined 237
Evaluation systems 48 106
Factorial experiments 24
Fail-safe 206
Failure modes analysis (FMA) 168
Failure modes and effects analysis
(FMEA) 168 205
Failure modes effects and criticality
analysis (FMECA) 168
Failures per billion operating hours
(FITS) 168 170
Family-of-parts 262
Fasteners 86 135 227
Fault tree analysis defined 196
Feasibility analysis 84
Features 21
Federal Consumer Products Safety Act 205
Feedback loops 273
Field testing 56
Finance department 55
Fire hazards 208
FITS (see Failures per billion operating
hours)
Flexible circuit boards 276
FMA (see Failure modes analysis)
Galvanizing 224
Garvin, David 18
General Motors Corporation 223
Ground pollution 218
Group technology 87 262
defined 30
Guidelines (see Design guidelines)
Guidelines for manufacturability 31
Guidelines, quality/reliability 36
Guides 129
Hazard:
analysis 201
control, hierarchy of 203
defined 196
elimination 204
Hierarchical estrangement 75
Hierarchy of hazard control 203
Hinges 128 291
Hitach/General Electric System 108
Human errors 179 248
Human factor specialists 238
Human factors engineering, defined 237
Labor cost 46
Landfill 219
Leader 81
Level 5 evaluation system 108
Liability law 198
defined 199
Life-cycle cost 6 7 27 219
defined 28
Life testing 169
Linear materials 86
Long lead time tooling 56 257
Long-term quality 21
Management (Cont)
of project 47
of quality 151
role of 59
system 81
Managing for safety 204
Manufacturability 19 48 65 291
component parts 122 138
detined 3 28
evaluation of 107
individual parts 110
Manufacturability relationships/
conflicting guidelines 31
Manufacturing cost 15 107
decline of, in United States 8 9
economy 42
economic importance of 8
engineering 54 55
process:
and design fit 42
and standardization 87
system, and design fit 43
Manufacturing Advisor/PCB defined 272
Manufacturing engineers’ cooperation
with design engineers 71
Mapping 245
Marketing 55 56
Materials, processible 42
Matrix chart:
of intangible design factors 117
Package engineering 55
Packaging 212 227
Participation, by management 61
Parts:
combined 128
design guidelines for 130
component (see Component parts)
designed for:
adjustment reduction 160
ease of manufacturability 43
Parts (Cont)
expected production quantity 44
tooling-controlled critical dimensions 161
easy to handle 135
flexible 133
high mortality 186
incorrect insertion 133
mating 135
minimization of number 39 128 162
multifunctional 38 40
Parts (Cont):
outright reduction in number 132
self-aligning 134
standardization of 85
PCB (see Printed circuit boards)
Perceived simplicity 244
Performance as a design objective 20
Persuasion, by management 61
PERT charts 305
Phase-lock loops 273
Pilot project 57 62
Pipettes production 297
Plastics:
advantage of 147
limitations of 148
role of 146
Plug-in modules 304
Polarized symmetrical devices 277
PolVUniversity of Massachusetts system
for assembly evaluation 109
Pollutants 211
common 212
Powder coating 233
Press brakes 287
Pressure changes 208
Printed circuit boards (FCB) 267
manufacturing sequence 270
Printed wiring assembly 267
Printed wiring board 267
Processible materials 42
Pmducibility
defined 28
origin of term 13
Product:
attribute priority 94
concept 55
costs 27
design:
managing for safety 204
methods of evaluating 120 156
development 55
liability:
defined 197 198
designer's response to 200
life 255
line familiarity 94
manager 54 56 67
quality 42
realization 53 90
defined 53
steps in process 53
reliability 4 42 165
testing 4 57 111 171
Production:
control 55
low-quantity 280
factors 281
guidelines for 283
Project properly managed 47
Prototypes 111 156 171 197
242 261 281
Punch progression 312
Purchasing 55
PVC plastic 281
Quality (Cont.)
promoting, guidelines for 158
and reliability 294
Quality fundion deployment (QFD) 153
defined 30
Radiation 208
Radiographic (x-ray) inspection 272
Rapid prototyping, defined 261
Raw materials with respect to the
environment 218
Recyclability 49
Recyclable materials 214
automobile 222
not 217
Recycling 212
efficiency index 235
fasteners 234
materials 221
metals 224
modedplastics 225
plastic materials 224
program 223
symbols for plastics 231 232
welded thermoplastics 233
Redundancy 33 177
Refurbishability 215
Refurbishable products and components 226
Reliability 48 65 90 111
114 138
and agreement with manufacturability 36
calculations of 171
concepts of 166
and conflict with manufacturability 32
defined 165
designing for 165
evaluating product design for 170
guidelines for advancing 175
improvement 175
versus manufacturability 32
measures of 167
and other design objectives 167
problems 33
requirements for 166
specifications of 166
Research and development 54 55
Resistance to change 60
overcoming resistance 76
status issues 73
Resistors 178 274
ReStar, defined 235
Reusability 215
Reusable products and components 226
Riveting 303
Role clarification 76 77
Roll-coated material 233
Rubber-dome switches 274
Rubber products, recycling of 225
Serviceabilityh/Maintainability 215
designing for 182
Sewing machines 294
bobbin cases for 294
industrial, baskets for 296
Singer 294
Sheet metal forming 311
Short time to market 19 22 31 42
designing for 255
Simplified assembly, advantage of 127
Simultaneous engineering 28 259
(See also Concurrent engineering)
SMT (see Surface mount technology)
Software tools 96
Solder joints 271
Soldering:
drag 277
wave 277
SPC (see Statistical process control)
Speed to market 113 115 257 281
design guidelines for 262
example 265
Springs 291
Standard commercial parts 86 160 191
Standardization 41 84 252 283
Standardized 252
components 85 86 230
dimensioning of drawings 85 160
Standby redundancy 177
Taguchi 25 26 30 195
219
concept of quality 111 150 183
method 95
method of robust design, defined 26
Tapered ends 134
Task analysis, defined 241
Team 48 66 98
building, comments on 68
consultive approach 73
full collaborative approach 73
management 61
motivation and management 61 82
personality characteristics of members 72
relations 96
Teamwork:
and company culture 75
cooperation between design and
manufacturing 71
resistance to change 73
overcoming resistance 76
test product designs 4 57 111 171
Testability 184 272 302
Thermal expansion 178
Thermoforming 285
Thermosetting plastic 295
Time-based strategy 256
Time to market 139 255 316
defined 255
guidelines 262
reducing 265
Tooling maintenance costs 46
Tort, defined 196
Total quality management (TQM) 153
defined 30
Toxic materials 217 226
waste 211
TQM (see Total quality management)
Traces 276
Trade association publications 14
Training 60 62 76 93
appreciation type 96
attitudinal 93
defined 93 96
evaluation of 103
Training (Cont)
“how to” 94
individual vs. group training 102
instruction sources 98
on the job 97
levels of 96
methods 101
nature of 94
Training (Cont):
and quality improvement 154
scheduling 100
site of 101
technical expertise needed for 103
sources of 104
written materials for 102
Transgenerational, defined 239
Turret punches 287
User-friendliness (Cont)
principles 243
User repair 187
Value analysis 12 28 88 95
Value engineering 12
Vias 276
Vibration 208
Visibility 245