Professional Documents
Culture Documents
REDESIGNING COURSES
FOR ONLINE DELIVERY:
DESIGN, INTERACTION,
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ROBYN E. PARKER
Plymouth State University, New Hampshire, USA
ISBN: 978-1-78190-690-3
ISSN: 2044-9968 (Series)
ISOQAR certified
Management System,
awarded to Emerald
for adherence to
Environmental
standard
ISO 14001:2004.
The writing of this book has been a team effort. It simply would not have
been possible without the support of my university colleagues at Plymouth
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vii
LIST OF FIGURES
ix
LIST OF TABLES
xi
CHAPTER 1
ABSTRACT
Course redesign follows a four-stage process organized around key sets
of considerations related to design, interaction, media, and evaluation. In
this chapter, we introduce the DIME model of course redesign, a sys-
tematic approach to creating and implementing online experiences. We
argue that new mental models are needed to move away from simply
digitizing the in-class experience for online delivery. Online teaching and
learning is unique and requires new approaches. The model puts technol-
ogy in a supporting role, privileging pedagogy, and human interaction.
The principal role of the instructor is explored.
Keywords: Course redesign; online teaching and learning; online peda-
gogy; instructional technology; online education; redesign model
INTRODUCTION
This volume is about change. Whether you are moving your class online
because you find the prospect exciting, or simply because you’ve been
asked to do so, you will need to rethink the way you teach. Successfully
moving courses online involves more than digitizing what you’re presently
doing in face-to-face classes; teaching and learning online requires a differ-
ent approach. But, you may be wondering, how do I get started? All too
often, we default to familiar methods, even when new ones are needed.
Such was the case with a colleague I ran into as she hurried to class one
1
2 REDESIGNING COURSES FOR ONLINE DELIVERY
day.1 She held a camera and tripod in her hands. I nodded, “how’s it
going?” “Great!” she answered, holding up her camera and smiling. “I’m
putting together my online course for this summer!” My colleague planned
to tape the lecture she was about to give in her face-to-face class and then
load it into her online course shell for distance learners to watch.
You may be wondering, why not? In response, I offer another example.
A few years ago I attended a conference focused on teaching with technol-
ogy. The luncheon keynote speaker had an emergency and wasn’t able to
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travel to attend the conference in person. So, the planners solved the pro-
blem by having the speaker give his speech from his location, projecting it
on a huge screen hung in the hotel ballroom. The room was filled with a
few hundred educators, eight to a table. We chatted throughout lunch.
Then the keynote speech began and the audience kept right on talking! The
speaker was virtually ignored. No one seemed to perceive this as rude.
After all, the speaker wasn’t present, so he was unaware that his presenta-
tion had become little more than a media broadcast. For many in the audi-
ence, his presentation had been relegated to mere background noise. The
planners had the right idea in not wanting to lose access to the keynote
speaker, but they clearly used the wrong approach to deliver the content to
their audience.
Let’s face it; students frequently tune instructors out during live lectures.
What’s likely to happen when we are not physically with them? Attempting
to replicate the classroom experience online is futile. According to
Carol Twigg, President and CEO of the National Center for Academic
Transformation, it is also one of the biggest obstacles to true redesign. She
argues, by trying to make online courses “as good as” their traditional
counterparts, we make them the same, and trying to make them the same
mostly leads to an inferior learning experience as things are mismatched
(Twigg, 2002). A new approach is needed for online learning.
need a new framework from which to work. Without one, we tend to work
from what we know. We deliver buckets of content using digitized versions
of our classroom lectures and have students post to “discussion boards” in
an attempt to simulate discussion. Like the conference planners, it’s the
right idea to want to share information with learners and encourage peer
interaction, but it’s the wrong approach if your aim is to create a meaning-
ful learning experience with long-lasting effects.
Rather than trying to replicate the classroom, online, we want to design
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(see McCluhan, 1964 for the original). Carr quotes American scholar
The Reverend William Ong’s thoughts on the transformative power of
technology. “Technologies are not mere exterior aids but also interior
transformations of consciousness, and never more than when they affect
the word.” (p. 51) Technology is not neutral; it alters the way we structure
our work and it will be deterministic (dogmatic; dictatorial) if we don’t
apply it reflectively.
Learners also bring expectations and past experiences with them to the
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online environment. The mental models students have may or may not be
conducive to successful online learning. Although debates about whether
learners are actually different today, and if so why, fall outside the scope of
this chapter, they strongly suggest that a different approach to teaching
and learning is possible and is needed. Whatever approach we take should
take into consideration our content, our learners, and our own instruc-
tional style.
Because technology can change radically in a relatively small space in
time, this volume focuses on a set of stable considerations for redesigning
courses that are steeped in pedagogy and instructional design. Decisions
related to technology are not considered until after other key choices are
made. This approach keeps technology in its place. To do otherwise is the
equivalent of performing repairs on your car based solely on the tools you
have in your toolbox. You might get lucky, but a better approach is to
determine what repair is needed, and then go off in search of the tools with
which to perform it.
DIME is an acronym we use for the course redesign process. This process
centers on four major sets of considerations for redesigning courses for
online teaching and learning. Each letter represents a different set of
considerations, which are ordered in stages. The stages are presented inde-
pendent from the next, but there is overlap; decision-making should be
viewed as an iterative process. Choices made at one stage in the redesign
process will inform decisions made in later stages. Decisions made in later
stages may reveal information indicating the need to revisit previous
decisions. We briefly explain the model here and then explore each set of
considerations in a separate chapter in this volume. Fig. 1.1 depicts the
model.
Course Redesign Using the DIME Model 5
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DeSIGN
The letter D stands for DeSIGN in the DIME model. This is the first of
four sets of considerations for course redesign. It begins with traditional
instructional design practices such as determining learning objectives and
selecting instructional methods. In Chapter 3, we examine the steps in the
instructional design process, focusing on writing strong objectives that will
serve as the foundation of our redesigned course.
In identifying instructional methods, we structure the decision-making
process around four essential activities that instructional methods should
facilitate in an online course: the sharing of information, the demonstration
of skills, the ways learners will practice those skills, and the means to
ensure learning has happened. These are decisions that will eventually
inform our technology choices, but we won’t be ready to consider those
choices until we determine the roles to be played by the instructor and peer
learners in helping students achieve the learning objectives. These roles are
at the center of the second set of considerations: interaction.
Interaction
The letter I stands for interaction. This critical set of considerations focuses
on learner-centered interactions, which ultimately determine the look and
6 REDESIGNING COURSES FOR ONLINE DELIVERY
Media
The letter M stands for media, through which course content and interac-
tion flow. The DIME model uses the term media to refer to technology con-
siderations because it represents the fundamental purpose of technology in
online courses, to support or facilitate learner interaction with content, the
instructor, and peers. In Chapter 5 we lay out a process by which media
can be considered in relation to instructional and interactional goals and
needs. We propose 10 media-enabled course activities that are used to guide
the selection process. These activities are organized by instructional
method, type of interaction, and required media characteristics. This
approach brings specific features of media into focus, narrowing the scope
of our decisions.
Evaluation
The letter E stands for evaluation. Evaluation is the process by which we
determine if learning occurred. In Chapter 6, we examine opportunities and
challenges in the assessment of online student learning, evaluation of
instructor effectiveness, and assessment of course quality. We provide stra-
tegies for exploiting the advantages and mitigating difficulties. We explore
formative as well as summative methods of evaluation. Formative evalua-
tion helps in establishing how things should go at the start of the course.
Course Redesign Using the DIME Model 7
They can also assist in determining how well they are going while the
course is still in session and there’s time to make changes. Summative
methods help in figuring out how things went. Evaluation is a critical step
that should be multifaceted and support continuous improvement efforts.
The four phases of the DIME model provide a framework for making
decisions related to course design. The model is both practical and scho-
larly in its approach. Although the suggestion that learning objectives
should be set before choosing course technology is not new; the framework
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the model provides for the decision-making process is unique. This volume
proposes a path that clears away the confusion and provides a new
approach to redesign for the online environment.
The four sets of considerations for course redesign are informed by a con-
textual relative approach. Contextual relativism is a term first coined by
William Perry. He initially used it to describe the intellectual development
process of undergraduate students in 1970. Essentially, the contextual rela-
tive approach involves attending to the setting or context within which
development occurs (Perry, 1999). This approach assumes that answers to
questions are relative to the situation or context. In course redesign, it is
the decisions we make at each phase that will be situational. Choices should
be made based upon their fit with your content, your learners, and your
instructional style.
There is not “one best way” to redesign an online course. Given a contex-
tual relative approach, there are many valid ways to teach and learn online.
The key is to achieve fit. Develop a vision for your course by examining
each set of considerations in light of your content and learners. Then use
technology to bring your vision to life. It may be easier than you think. It
doesn’t take advanced technology skills; it takes attention to the considera-
tions, some time to reflect, and a willingness to experiment. These are the
skills you’ve built in the classroom and they do translate to course redesign!
In order to bring about the needed changes to the teaching and learning
process, we need a systematic approach to redesign that is driven by
8 REDESIGNING COURSES FOR ONLINE DELIVERY
boards, instructors now use PowerPoint; this seemingly small shift from
notes on slate to notes on screen has changed the dynamics of classroom
learning, but not necessarily for the better.
Before technology, lecturing was a teacher-centric activity. The professor
shared information, watched learners’ reactions, and then added clarifying
examples by making notes on a chalkboard. Today, with the near-universal
assimilation of PowerPoint into college classrooms, we have become slide-
centric. Consider the scene; learners enter the classroom and settle into
their seats; the instructor dims the lights. All eyes are immediately drawn to
the contrasting element in the room, which is the lit screen displaying the
first slide. Learners’ attention goes to the slides, rather than the instructor,
who is in shadow. The professor becomes the aid to the slides, rather than
the other way around.
We haven’t consciously changed the way we teach, but things have
changed nonetheless. We’ve trained our learners that anything important
will be on the slides. Some learners no longer feel a need to listen. Their
expectations are that information will be distilled into bullet points,
and displayed on the screen for easy note-taking and memorization.
Information going from screen to hand, with little if any pass through the
brain, leads to surface level learning; learners work for grades instead of
knowledge and know-how. They forget the content soon after the exam is
over.
We need a systematic approach to course redesign because we become
stuck in doing what we’ve become accustomed to. For instance, we can
make the technology tools do what we want, but many of us don’t; some of
us don’t even know we can. How many PowerPoint users default to using
the templates? You know the ones, the templates that set all of the informa-
tion out in the bullet points. This may not be the best way to enhance the
information being shared verbally with learners. It does little to stimulate
learner thinking, something needed for learning to happen.
The templates are there for convenience; we don’t have to use them, but
we do, usually without considering other approaches. Using templates
Course Redesign Using the DIME Model 9
There is much chatter in the news, both mainstream and in the blogo-
sphere, about the role of online courses and technology in educational
reform.3 The excitement over MOOC’s (Massive Open Online Courses),
and how they might help in the management of educational costs and
increased access, seems to be eliciting a bifurcated response from education
stakeholders. Are MOOC’s a panacea or a threat?4
Whatever your view, MOOC’s are changing the conversations taking
place within higher education. But course redesign isn’t about creating or
not creating MOOC’s. You could create one using the DIME model; the
model makes no assumptions about higher or lower enrollments being
superior. MOOC’s could increase efficiencies in some courses similar to the
way large lecture courses do so in face-to-face contexts. But, just as on
campus, there are courses and learners that will require a higher touch
approach, making large enrollments impractical and/or inappropriate. The
contextual relative approach of the DIME model leaves room for consider-
ing redesign elements in light of particular situations.
What really happens when courses move online? Those who are fearful
argue the experience becomes depersonalized, some even proclaim it spells
the end of the professoriate, as we know it (see Kompf, 2001 for example).
Those who are enthusiastic argue the opposite. They say online learning
can be more readily adapted to student performance, personalizing the
experience (see Langmead, 2013 for example). Neither set of arguments
seems to get to the heart of what it is for the instructor to teach online. For
the most part, courses are not “no-man” systems within which learners go
it alone, without an instructor facilitating activities. The role of the instruc-
tor shifts from lecturer to facilitator and designer, but the instructor
remains a principal player in education. Online learners need the instructor
10 REDESIGNING COURSES FOR ONLINE DELIVERY
to guide them, interpret the materials, support their process, and communi-
cate that they care.
According to Kim and Bonk (2006), in a survey of 562 college instruc-
tors and administrators, all of whom were members of two associations for
online education (MERLOT and WCET), 66% reported the most needed
skills for instructors in the future will be moderating and facilitating online
courses and developing or planning for high quality online courses. Course
content is important, but learning requires interaction, at least in most
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our instructional style, and how we see the three fitting together. Metaphor
helps by providing the lens through which to view the four sets of consid-
erations the DIME model proposes.
CONCLUSION
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NOTES
1. Examples are real, but locations and participants names withheld to protect
privacy.
2. Visit the No Significant Difference phenomena website to search and review
empirical studies comparing online and classroom learning, from the 1940s going
forward, representing a wide range of views on the subject. Collectively, they seem
to indicate the quality of the experience is not about the delivery system, per se, but
how course elements fit the content, learner, and instructor. Available at http://
www.nosignificantdifference.org
3. The International Journal of Educational Reform explores the issues from a
research perspective. Available at https://rowman.com/page/IJER
4. See the MOOC Moment, a compilation of essays published by Inside Higher
Education for opinions on this question. Available at http://www.insidehighered.
com/quicktakes/2013/05/09/mooc-moment-new-compilation-articles-available
REFERENCES
Bernard, R. M., Abrami, P. C., Lou, Y., Borokhovski, E., Wade, A., Wozney, L., Wallet,
P. A., Fiset, M., & Huang, B. (2004). How does distance education compare with classroom
instruction? A meta-analysis of the empirical literature. Review of Educational Research,
74(3), 379 439.
Carr, N. (2011). The shallows. New York, NY: W. W. Norton & Company.
12 REDESIGNING COURSES FOR ONLINE DELIVERY
Hill, J. R., Wiley, D., Nelson, L. M., & Han, S. (2004). Exploring research on internet-based
learning: From infrastructure to interactions. In D. H. Jonassen (Ed.), Handbook of
research for educational communications and technology (2nd ed., pp. 433 460). Mahwah,
NJ: Lawrence Erlbaum.
Keeton, M. T. (2004). Best online instructional practices: Report of phase I of an ongoing
study. Journal of Asynchronous Learning Networks, 8(2), 75 100.
Kim, K. J., & Bonk, C. (2006). The future trends of online teaching and learning in higher
education: The survey says…. Educause Quarterly, 4, 22 30.
Kolowich, S. (2013, April, 8). Coursera takes a nuanced view of MOOC dropout rates.
Chronicle of Higher Education. Retrieved from http://chronicle.com/blogs/wiredcampus/
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ABSTRACT
Metaphor is a powerful change agent when applied to course redesign.
In this chapter, we examine the influence mental models have on our
thinking and the potential consequences they have for our learners. By
choosing a metaphor to frame our redesign process, we reveal our ideas
about our content, our learners, and our instructional style and how they
fit together. This all-important first step in the redesign process can be a
game changer; leading us to create the kind of learning experience we
seek for our students and for ourselves. Metaphor provides means to
break away from default patterns of thinking, inspiring us to play and
develop new approaches to teaching and learning facilitating the rede-
sign necessary to bring about learning in an online context. We examine
real examples of courses redesigned using metaphor, and then we embark
on an exploration of other metaphors and their likely influence on deci-
sions related to course redesign. In the end, we revise the course redesign
model to include metaphor.
Keywords: Course redesign; online teaching and learning; metaphor;
mental models
INTRODUCTION
the one introduced in Chapter 1. The DIME model of course redesign fea-
tures four sets of considerations related to teaching and learning online:
design, interaction, media, and evaluation. The act of considering is not
enough by itself to bring about redesign; we need to consider things from a
new perspective. By looking at things through a new mental model, we see
and respond to things differently.
We will use metaphor to facilitate a new approach to thinking about,
and planning, our online course. Metaphor is “a figure of speech in which a
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word or phrase literally denoting one kind of object or idea is used in place
of another to suggest a likeness or analogy between them” (Merriam
Webster, 2013). In applying metaphor to course redesign, we force ourselves
to look at things in a new way, bringing about a fresh approach. Metaphor
can be a powerful change agent.
According to Jensen in his article titled Metaphors as a Bridge to
Understanding in Educational and Social Contexts, the theory of abduction,
or “reasoning from,” encourages the application of different lenses to see
things from differing perspectives. By so doing, one arrives at an approach
or method that allows for “a whole new level of possible understanding”
(Jensen, 2006). Let’s look at an example.
With the inn as her mental model, her course content took shape. She
created a website that became the metaphorical inn. The metaphor provided
a conceptual framework that drove her course design. She saw her role as
innkeeper more than professor, in the sense that she wanted to provide the
materials to support her “guests,” but didn’t want to dictate how they had
to be used. Bento said “the little inn was predicated on the assumption that
the adventure of learning to lead from within (with soul), cannot be
imposed or described, but it can be facilitated” (2000, p. 653).
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Metaphor provides a new lens through which to view our content, our lear-
ners, and our role as instructors. We may not realize it, but there may
already be metaphors in play that are unconsciously directing our thinking
about teaching and learning. We see this in the metaphor of the professor
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as “sage on the stage” (Naidu, 2003). If this is the lens through which the
instructor’s role is viewed, then the assumption would be that the majority
of the topic knowledge is possessed by the professor whose job is to give it
to students through the presentation of facts. The operating ontology
would be that education is mostly about providing information. At the cen-
ter of that process is the professor. Applied to course redesign, the meta-
phor would likely yield a class consisting of video lectures and text files
organized in buckets, one per topic. If the professor knows his or her stuff,
and the students take it in and study it, it is expected that learning will
occur.
Change the metaphor applied to the professor and the design changes.
Watch what happens if we view the professor’s role as “guide on the
side” (Naidu, 2003). The student is now at the center of teaching and
learning, not the professor. The professor coaches the student in devel-
oping skills and knowledge to reach course goals. The role of the professor
shifts from providing information to guiding students through activities
designed to uncover information and practice skills. The ontology
here is that education is about designing opportunities to learn rather
than providing information. Either of these models can work given
apt content, learners, and instructor. It’s a matter of finding the lens that
best fits your course and using it to consciously drive your redesign
decisions.
Problems arise with mental models when they aren’t conscious. For
instance, you may have taught a course for 10 years before you decide to
bring it online. Whatever your approach has been will likely be your
default. But, our experiences can imprison us in ways of thinking that
don’t fit new realities. So it is with online teaching and learning. It’s not
Metaphor as a Frame for Course Redesign 17
about digitizing what you do now. We need to break with the old models
and determine a new one that works online.
Julie Dirksen (2012), in her book Design for How People Learn, argues
that as we gain proficiency, we develop mental models that allow us to
become more and more efficient at the task. These models are helpful, so
long as the task stays essentially the same. But, when the task changes, the
old mental models can get in the way. We default to them instead of look-
ing at things anew. So if developing courses is like riding a bike for you,
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you are apt to apply old ways of teaching to a context that requires new
ways. Dirksen (2012) uses the example of the American golfer Tiger Woods
attempting to change his golf swing. His game takes a hit at first as he
unlearns the old way and becomes proficient at the new way. But, if the
new way is what’s needed, he’ll be ahead in the end. So it may be for you
and your students.
We want to guard against habitual rather than reflective practice when
developing learning experiences, especially in online contexts. We also need
to consciously explore the mental models we choose for our redesign to
ensure they shape our course in ways that fit the content, the learners, and
the instructor.
Deborah Appleman (2010), Professor of Educational Studies at Carleton
College, employed the scaffolding metaphor in her book on adolescent lit-
eracy and reading for literature teachers. This is a popular metaphor that’s
been used as a conceptual framework by educators for nearly 30 years
(Bruner, 1975; Paliscar, 1986; Paliscar & Brown, 1984). Scaffolding equates
to structured support provided by the instructor through interaction, which
guides the thinking and actions of the learner so they can reach proficiency
(Dyson, 1990). Appleman (2010) admits that scaffolding makes certain
assumptions about her students and the process of learning to read that
might not fit for primary grade instructors.
…I’d never really thought too much the implications of the metaphor behind that word
scaffolding. I hadn’t considered the limits the rigidity, uniformity, and linearity
such a “building” metaphor might imply, leading to one-size-fits all, teacher-directed
support in the classroom. (p. 56)
Appleman (2010) speaks to the power of mental models and how their
influence on our thinking is often unconscious. By deliberately choosing a
metaphor through which to view our course redesign, we move out of
default thought patterns and become more aware of our choices. Such was
the case for Anne Haas Dyson in applying a different metaphor for
18 REDESIGNING COURSES FOR ONLINE DELIVERY
teaching literacy skills. She used the metaphor of weaving. Dyson (1990)
explained her choice this way:
Scaffolding is a vertical metaphor, one that represents how more skillful others support
children’s progress within one activity, weaving has a more horizontal dimension. It
suggests how [students’] progress in any one activity is supported by their experiences in
varied activities. (p. 204)
each learner based upon how the individual integrates information and
practice. The change in metaphor from scaffolding to weaving alters the
approach to the teaching and learning of literacy skills. Instruction
becomes less prescriptive and more focused on supporting student explora-
tion and application to facilitate integration of knowledge and skill.
Again, either metaphor can work as a redesign framework, but each reflects
a unique view of the learner and instructor roles. These distinctions drive
the redesign process differently. Metaphors are not one-size-fits-all; the
choice of which mental model to use isn’t neutral. The trick to finding
the right lens is to try out a variety of metaphors to see which best captures
the essence of the experience you want for your learners and yourself.
Metaphors each highlight particular aspects of teaching and learning, so
choose the one that best encapsulates the needs of the students and inspires
you to think about teaching differently.
We use metaphor as part of the redesign process, but it need not be shared
with the learners to be effective. In redesigning a course in business com-
munication, I began thinking of my course as a baseball game. For those
not familiar with the game, baseball is played with two teams that take
turns “at bat” in an attempt to “score.” To score, batters must get hits and
advance around four bases to earn a “run.” Bases are evenly spaced around
the infield in a diamond shape.
The better the hit, the farther around the bases a batter will go. If he gets
to first base on his own hit, it’s a “single.” If he gets to second base, it’s a
“double.” Third base is a “triple,” and all the way around the bases to
Metaphor as a Frame for Course Redesign 19
home base is a “home run.” A batter is “out” if he fails to hit the ball after
three tries, or an opposing player catches the ball in the air, before it
touches the ground. A player is also out if an opposing player possessing
the ball gets to the base before the batter does. A team gets three outs
before having to take the field. The winning team is the one with the most
runs at the end. There are more details, but those are the essentials to
understand the metaphor.1
In thinking about my course as a baseball game, I saw learners as batters
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and the products they would produce as hits. Students would learn a given
theory and then apply it to explain a situation and develop a response using
particular writing conventions. It was assumed that at the beginning, lear-
ners would be unlikely to achieve mastery. I saw the initial submission of
an assignment as advancing them to first base, before they could advance
another base, they would need to improve their skills. This set up the idea
that for each lesson, there would be structured opportunities for revision
and feedback. By the end of the course, better students would be hitting
home runs on their first tries no revision needed. So each lesson built on
the previous, and students strove to go from good to better and from better
to best.
In developing this course, I had the good fortune to be working with a
graduate assistant. She was watching my process and asked me whether
I thought the baseball metaphor would appeal to all students. I hadn’t
thought about what the model I chose might do to my learners’ thinking.
Sometimes it will make sense to share your model, as Professor Bento
(2000) did with the Little Inn at the Crossroads. In my case, the model
would add little meaning to my students, and it might even get in the way.
So I chose another model for my learners. I outwardly set the course in the
context of an office and created workspaces using visual cues created
through Flash. These workspaces allowed students to sit in virtual cubicles,
open files, and advise clients in responding to customers and management
through a variety of document styles (letters, memos, fact sheets, and
newsletters).
This inspired me to cast students in the role of communication consul-
tants. Like batters who must respond to varying types of pitches, learners as
consultants would need to respond to varying situations. I maintained the
good, better, best approach to the assignments developed through the base-
ball metaphor and took on the role of their manager, advising them and
eventually evaluating their performance. This worked better than expected.
By setting the course in an office and giving learners a professional title,
they took ownership of their work in ways I hadn’t predicted. They weren’t
20 REDESIGNING COURSES FOR ONLINE DELIVERY
just playing the role of consultant; they took ownership of the role. They
produced professional quality documents that demonstrated deep under-
standing of the course material and the task they were undertaking. With
some encouragement, they regularly sent their work out to their peers for
review, getting it to better and best before it reached my desk.
Student fit Likely to fit with student experience. Better suited to survey style courses
where exposure to concepts/skills is the goal, rather than mastery
Metaphor as a Frame for Course Redesign 21
Audience store
Content fit Projects involve a variety of skills that come from different sources.
Preparing a sales letter, combine skills from the audience, persuasion,
and writing stores.
Student fit Likely to appeal visually and support the idea of interconnectedness of the
skills. Best if the focus will be on communication channel rather than
other elements such as relational context.
dig metaphor) with strong clues about how they will be united in the gen-
eral view (combined, applied, interpreted).
The interdependence of the elements has implications for learner prere-
quisite skills and experience. The playground metaphor works well for lear-
ners new to the content or those lacking prerequisite skills. The
marketplace metaphor assumes more skill, but not as much as would be
needed for students in courses designed using the safari or dig metaphors.
Finally, the role of the instructor appears to be directive for the playground
metaphor, which features activities that will require feedback, and facilita-
tive for the safari and dig metaphors. More complex projects will benefit
from guidance, but will not conform well to everyone moving rigidly
through the elements. Learners will need to take the initiative and the
instructor will need to provide support and reinforcement.
Now you try it. Apply each of the metaphors in Tables 2.1 2.4, to begin
the redesign of your course. Choose the one that fits your learners, your
content, and your style best. If none of them seem to fit, try playing with
others: the ocean, leaves on a tree, rock-climbing wall, Shakespearean
drama, trading floor of the stock exchange. Use your imagination; you
Metaphor as a Frame for Course Redesign 23
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Fig. 2.1. Metaphor Reflects Your Views about the Content, Learners, and
Instructor and How They Fit Together.
The course redesign process is about creating a new mental model for your
course rather than having it determined for you by the tools you use or the
way you’ve done things in the past. The approach we choose should be
determined independently, reflectively, and with a particular end in mind
24 REDESIGNING COURSES FOR ONLINE DELIVERY
(Parker & Ingram, 2011). This volume offers a process by which you can
develop your approach using the course redesign model introduced in
Chapter 1. The DIME model is more than an acronym representing the
phases of redesign: Design, Interaction, Media and Evaluation. It’s also a
metaphor that captures the changing nature of teaching and learning today.
It also reflects my views about this process and how I should present it to
others.
The metaphor features the American 10 cent piece, the dime. It repre-
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sents 1/10th of a US dollar. In the United States, monetary units worth less
than one dollar are coins. We refer to coins collectively as “change.” The
play on words was appealing, but the metaphor does more than just point
to the need for a change in approach to course design. The dime is no
ordinary piece of change. Americans have many sayings revolving around
this, our smallest, but not our least valuable, coin. Our least valuable would
be the penny worth 1/10th of a dime, despite its larger circumference.
This littlest coin has inspired idioms such as “turn on a dime,” which
refers to a radical change in direction in a small space (Lighter, 1997).
Arguably, our method to course redesign is a radical departure from the all
too common approach of replicating the face-to-face course design in digi-
tal format. We may also need to make our choices quickly, before they are
dictated by a technology purchase or some other impediment.
Another idiom featuring the dime is “get off the dime,” which means to
get moving or get started, although there is a lack of consensus about its ori-
ginal meaning (Safire, 2002). Then there are a pair of idioms that seem to
reflect the concern that without a new approach to course redesign, you’re
likely to be disappointed in the experience: “not worth a dime” and “dime a
dozen” (n.d.). The former idiom means poor quality; the latter implies some-
thing is so common that it is of very little value (Ammer, 1997). The meta-
phorical and idiomatic phrases tied to this small coin, highlight the changing
nature of pedagogy in the age of technology and our need to keep up!
Fig. 2.2. Course Redesign Process, Featuring Metaphor as the Lens through
Which the Remaining Elements Are Viewed.
indicate that each phase provides content for and influences the choices
made in the next phase. Metaphor is at the top as it represents the overall
lens through which you view the entire redesign process.
CONCLUSION
Start the redesign process by finding your metaphor. If you undergo this
process in earnest, you will redesign a course that becomes the kind of
experience you want for your learners and for yourself. In the next chapter,
we begin considering elements related to basic course design. These consist
of determining your course objectives and identifying the instructional
methods. We will follow a detailed process to create a blueprint for your
course. Metaphor will play a role in these critical decisions.
NOTE
REFERENCES
Bruner, J. (1975). The ontogenesis of speech acts. Journal of Child Language, 2, 1 40.
Dime a dozen [Def. 1]. (n.d.) In Thesaurus.com. Retrieved from http://thesaurus.com/browse/
dime + a + dozen. Accessed on June 28, 2013.
Dirksen, J. (2012). Design for how people learn. Berkeley, CA: New Riders.
Dyson, A. H. (1990). Weaving possibilities: Rethinking metaphors for early literacy develop-
ment. The Reading Teacher, 44(3), 202 213.
Jensen, D. (2006). Metaphors as a bridge to understanding in educational and social contexts.
International Journal of Qualitative Methods, 5(1), 1 16.
Lighter, J. E. (1997). Historical directory of American slang (Vol. 2). New York, NY: Random
House.
Metaphor. (2013). In Merriam-Webster.com. Retrieved from http://www.merriam-webster.
com/dictionary/metaphor. Accessed on July 24, 2013.
Naidu, S. (2003). Designing instruction for e-learning environments. In M. G. Moore & W. G.
Anderson (Eds.), Handbook of distance education (pp. 349 366). Mahwah, NJ: Lawrence
Erlbaum.
Palinscar, A. S., & Brown, A. L. (1984). Reciprocal teaching of comprehension-fostering and
comprehension-monitoring activities. Cognition & Instruction, 1(2), 117 175.
Paliscar, A. (1986). The role of dialogue in providing scaffolded instruction. Educational
Psychologist, 21(1&2), 73 98.
Parker, R., & Ingram, A. (2011). Choosing online collaboration systems: Functions, uses, and
effects. Journal of the Research Center of Educational Technology, 7(1), 2 15.
Safire, W. (2002, October 6). Off the dime. In The New York Times Magazine. Retrieved from
www.nytimes.com/2002/10/06/magazine/06ONLANGUAGE.html. Accessed on February
10, 2013.
Woolliscroft, J. O., & Phillips, R. (2003). Medicine as performing art: A worthy metaphor.
Medical Education, 37, 934 939.
CHAPTER 3
DESIGN CONSIDERATIONS
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ABSTRACT
27
28 REDESIGNING COURSES FOR ONLINE DELIVERY
INTRODUCTION
however, that choices made in one phase of redesign will overlap with those
made later. Decisions are interdependent and reciprocally influential; the
phases of redesign are iterative and should be viewed as ongoing. The model
provides a useful framework for structuring decision-making to ensure we
attend to all of the major considerations.
There is no single, best way to redesign a course. It is a contextually rela-
tive process. In other words, effective redesign depends upon the situation
or context (Perry, 1999). The results will vary based upon the content,
learners, and instructor. To understand your context, we begin the process
by analyzing your target audience, the learners, to determine who they are,
what their needs are, and what expectations they may bring to the learning
situation. We will use this information throughout the redesign process,
but perhaps at no time more than during the instructional design phase.
In the next section, we survey past research results related to individual
learner differences that should be considered as you redesign. Afterward,
we investigate the elements that comprise the design phase: determining
objectives and identifying general instructional methods to be used in
accomplishing them.
Learners are at the center of the redesign process. Who are they? What are
they ready to do? What potential support for, or impediments to, learning
exist? To explore these questions, we turn to the work of Eddy, Donahue,
and Chaney (2001) who use a contextual relative approach in identifying a
variety of factors that impact learners’ abilities to succeed in an online
environment. The most relevant of these factors for course redesign are
those they identify as intrapersonal in nature. Intrapersonal factors repre-
sent a number of characteristics that relate to the knowledge, attitudes, and
beliefs learners bring to online learning (Eddy et al., 2001).
Design Considerations 29
Demographics
Studies have found demographics such as age and ethnicity play a role in
student engagement in the learning process. For instance, DiBiase and
Kidwai (2010) found older adult students were more independent in their
learning, even through technology. Jost, Rude-Parker, and Githens (2012)
recently found that age and ethnicity were predictors of performance
among students enrolled in two-year colleges in Kentucky. However, those
differences disappeared as predictors when controlling for past perfor-
mance. Grade Point Average (GPA) became the only predictor of final
course grade.
In a study conducted at Open University in the United Kingdom,
Richardson (2012) found that ethnic minority students (identified as black,
Asian, and Chinese) were less likely to successfully complete courses than
their white counterparts. These findings held true regardless of age, gender,
socioeconomics, or prior school performance.
There are many potential explanations for findings such as these.
Previous research has suggested that older students come to the class-
room with an increased sense of why they are there and how the educational
experience applies to their lives (Knowles, Holton, & Swanson, 2005;
Sitzmann, Kraiger, Stewart, & Wisher, 2006). Links between ethnicity
and performance have been explained as resulting from differences in cul-
tural expectations and fit (Ogbu, 2003). Gender differences have been found
to strongly influence perceptions of instructional technology (Parker,
Bianchi, & Cheah, 2008).
30 REDESIGNING COURSES FOR ONLINE DELIVERY
structure and technology use. For instance, Hoskins and van Hoof (2005)
found increased course Internet use among males. Heffner and Cohen
(2005) found increased course use of WebCT (a learning management sys-
tem) by females. The emergent nature of the Internet would fit with the
goals of someone with an abstract style, looking for several possible expla-
nations. The more structured nature of WebCT would better enable
application.
Caution should be used in considering demographic differences among
learners; findings are associative rather than causal. For instance, race has
not been causally linked to lower performance. Rather, commonly associated
circumstances such as socioeconomic status or urban/rural upbringing, will
affect the way learners understand examples or react to course redesign.
Past Performance
ity and preferences for online vs. face-to-face classes, students scored as
introverts on the Myers Briggs Type Indicator preferred online classes; stu-
dents scored as extroverts preferred face-to-face classes (Harrington &
Loffredo, 2010). Open-ended response items provided insights into why
each personality type preferred their chosen teaching mode. Introverts
reported liking the convenience of online classes along with expressing
enjoyment in computer technology, a desire for innovation, and time for
reflection. Extroverts reported that the structure of a face-to-face class
allowed them to learn by listening, which they favored. They also reported
that face-to-face classes allow them to better gauge the emotional reactions
of others, which was important to them.
As with demographic characteristics, the results above are not causal
and they aren’t always consistent. In a study examining Facebook behavior
and personality, results indicated that offline personality is extended by
online behaviors (Gosling, Augustine, Vazire, Holtzman, & Gaddis, 2011).
Students scoring high on extraversion on the Big-5 personality test were
found to post more frequently on Facebook, to comment more on others’
statuses and pictures, and to post more content on their own profile.
Although this study did not examine learning, the findings are similar to
those of Blau and Barak (2012) who found extroverted students preferred a
richer, synchronous medium for discussion and more introverted students
preferred leaner mediums such as text chat.
Taken together, personality research suggests you should look for oppor-
tunities to better engage extroverts online, giving them more opportunity
for synchronous interaction so they can learn by listening and better experi-
ence the emotional reactions of others. But it needs to be done in such a way
that it maintains the characteristics valued by introverts such as convenience
and time for reflection. Considerations such as these will inform decisions
about instructional methods as well as choices related to interaction and
media. One final set of intrapersonal considerations we will explore relate to
student motivation and expectations of learning online.
32 REDESIGNING COURSES FOR ONLINE DELIVERY
Students bring experience and expectations into the online classroom. For
instance, many students take online classes thinking they’ll be easier (Nash,
2005). Others believe they will take less time (Pierrakeas, Xenos,
Panagiotakopoulos, & Vergidis, 2004). Misconceptions such as these are
reflected in the disproportionately high rate of attrition in online classes.
Recent studies report dropout rates as high as 50% for online learners
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(Aragon & Johnson, 2008; Nichols & Levy, 2009). In light of recent reports
that the dropout rate for online classes is 15 20% higher on average than
for face-to-face classes, researchers at Kennesaw State University in
Georgia, United States, set out to explore why. One of their findings was
student expectations didn’t match course realities; learners thought the
online class would be easier. Traditional course-retention strategies such as
emails and phone calls from the instructor had no effect on retention rates,
which were just 70%; the retention rates were 69% in the control group
(Leeds et al., 2013).
Motivation also shapes learner expectations. A study of 103 students
enrolled in a yearlong occupational training program used a pretest/posttest
design to measure student expectations and their motivation to learn for
each course before it began. Afterward, they measured their reactions and
actual learning. Sitzmann, Brown, Ely, Kraiger, and Wisher (2009) found
course expectations strongly predicted motivation to learn; motivation to
learn positively influenced trainee reactions to the course, and trainee reac-
tion predicted expectations for future courses. The results indicate a need to
attend to learner motivation, specific to our course content and design. The
better job we do in planning our redesign, the more effectively we can set
(or reset) learner expectations while encouraging motivation to learn.
Richardson suggests that the students’ learner type will make a differ-
ence in his/her expectations and reactions. They found differences in stu-
dent perceptions of a course based upon whether they were meaning-
oriented or reproduction-oriented. Meaning-oriented learners seek to fully
understand the content; sometimes referred to as deep level learning.
Reproduction-oriented learners are the equivalent of surface learners, seek-
ing mainly to memorize for assessment rather than understanding (Lawless
& Richardson, 2002; Richardson, 2003). Richardson (2005) explored stu-
dents’ perceptions of the learning environment using the Course Experience
Questionnaire. Integrating his results with data from two previous studies,
Richardson (2006) concluded that students’ overall satisfaction with a
course is higher when they perceive course assessment and workload to be
Design Considerations 33
esting and engaging. In the next section we work on the first element of
DeSIGN,1 determining the course objectives.
DETERMINE OBJECTIVES
Strong learning objectives have four characteristics. They are: (1) observa-
ble, (2) measurable, (3) attainable, and (4) specific (Arnold & McClure,
1995; Parker, 2005). It takes clear thinking, discipline and some practice to
master this skill. We begin with an example and then some practice in
recognizing the characteristics.
34 REDESIGNING COURSES FOR ONLINE DELIVERY
Example
Learners will demonstrate their knowledge of eight theories of motivation by listing
their elements with 80% accuracy and applying all of the elements of a single theory to
devise methods to improve employee morale and productivity in a given situation.
The first characteristic of strong objectives is that they are written so they
result in a behavior, which is observable. Even objectives for survey courses
with goals to increase declarative knowledge can be phrased in terms of
behaviors. To be observable, you should be able to see your learners per-
form the action or see the tangible results of their having performed it. In
the example, we want learners to know the elements of eight theories, but
you can’t see “know.” By phrasing the objective as a behavior, listing the
elements, their knowledge becomes observable. Learners produce lists of
elements, an action that is indicative of their increased knowledge of the
theories.
In the example, one of the observable results will be the list of theory
elements, but there are also other parts that are observable. For instance,
the results of learners’ application of the elements of one theory to a situa-
tion will be visible through the method they devise for improving employee
morale. There is no need to know exactly how learners will accomplish
this yet (i.e., via case study analysis or labeling elements in a scenario).
Those decisions will be made later when we choose our instructional
methods.
Making objectives observable can be challenging. It requires distilling all
of the information learners should know to arrive at a limited set of con-
cisely phrased learning objectives. The process, while initially demanding,
eases future decisions. Instructional method flows naturally from beha-
vioral objectives.
high enough to make the objective challenging, but not so high as to make
them unachievable for students.3
Standards have strong implications for how assessment of learning will
be carried out. For example, accuracy in reciting elements of a theory
would easily lend itself to a standard examination or perhaps a verbal pre-
sentation. Application would lend itself well to case study or a consultative
project. How the measurement will happen will be partly a function of
instructional method and partly a function of decisions made during the
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Writing strong objectives takes practice and revision. Table 3.1 depicts four
revised versions of the example objective. Note how more detail is added to
the objective until it achieves the clarity and strength needed to shape
future decisions. The presence of each characteristic is indicated with an X
for all versions of the objective. If the characteristic is missing it is marked
with a dash; if it is unclear it is marked with a question mark.
36 REDESIGNING COURSES FOR ONLINE DELIVERY
playground.
An instructor choosing a weaving metaphor likely sees learners as
ready to make connections between topics, integrating them into more
advanced actions such as problem solving and decision-making. A weaving
metaphor fits with a view of the instructor’s role as facilitator of connec-
tions between learner and content and learner and course peers.
Discussions and group work are common methods used to facilitate such
connections. In the next section, we investigate how learning objectives
inform selection of instructional methods and make some preliminary
decisions.
Learners will demonstrate their knowledge of eight theories of motivation by listing their elements
with 80% accuracy and applying all of the elements of a single theory to devise methods to
improve employee morale and productivity in a given situation.
Learners will list the elements of (1) Share (1) Reading; lecture; video
eight theories of motivation information (2) Flash cards; jeopardy
(2) Guide practice (3) Quiz/exam
(3) Nurture progress
Learners will apply all of the (1) Illustrate skills (1) Demonstration using theory
elements of a single theory to a (2) Guide practice checklists
given situation (3) Nurture progress (2) Observation journals to gather
situations for analysis; group
mini case applications
(3) In-class sharing of journals/
group applications; structured
feedback
Learners will devise methods to (1) Share (1) Lecturette on methods and
improve employee morale and information outcomes tied to theories;
productivity in a given situation (2) Illustrate skills reading of relevant case
informed by theory. (3) Guide practice examples
(4) Nurture progress (2) Demonstration of devising
methods informed by theory
(3) Extension of group mini-cases
from previous element to
include methods
(4) Larger case study application
project (paper/presentation);
application exam.
Design Considerations 39
Share Information
Illustrate Skills
Many of us learn behaviors best when they are modeled for us. To behave
in the ways set out by the course objectives, learners will need critical skills
illustrated for them. In our example objective, learners will need to see how
the elements of theories should be applied to situations so they can devise
interventions. Skills are typically illustrated through demonstration. The
instructor can direct learners through the process of applying the elements
of a theory to arrive at a specific intervention using examples. This step will
likely come after students have been introduced to the theories through
40 REDESIGNING COURSES FOR ONLINE DELIVERY
Guide Practice
In order to actually perform the skills, learners will need to practice them.
In our example objective, there are three skills they will need to demon-
strate accurately. Learners will need to list (elements of theories), apply
(the elements of a single theory), and devise (methods of improvement).
Whenever possible, have learners apply skills to authentic tasks.
Authenticity is critical to developing their abilities to perform the skills in
contexts beyond the class. To help learners list elements, instructors might
consider methods that facilitate memorization such as flashcards, cross-
word puzzles, or the game Jeopardy (Benek-Rivera & Mathews, 2004). To
assist learners in applying the elements of theory, instructors could use
methods such as mini-case analysis, structured field observations, and buzz
groups (Svinicki & McKeachie, 2010). To aid in devising interventions to
improve employee motivation and productivity, learners will need to
synthesize and evaluate information. Instructional methods such as pro-
blem solving, critical incident technique, or simulations facilitate higher
order skills (Hermanowicz, 1961; Lee & Caffarella, 1994).
As with information sharing and illustration of skills, methods of guid-
ing practice can be adapted to online learning, which we investigate during
the interaction and media phases of redesign. Next we explore ways to nur-
ture progress, determining how well learners have achieved the objective
and facilitating future application of skills outside of the classroom.
Nurture Progress
The final set of decisions in the DeSIGN process focus on skill assessment
and encouraging future application of skills in post-requisite courses or on
the job. To nurture progress, we will consider evaluative methods as well as
Design Considerations 41
methods that will aid in generalization of skills from this course to other
contexts. Methods should allow instructors to determine whether students
can perform the skills they’ve practiced at the levels of performance speci-
fied in the objective. Using our example objective, the goal was for learners
to list elements of eight theories with 80% accuracy, to correctly apply the
elements of a single theory to a given situation, and based on the resulting
analysis devise methods that would predictably improve employee morale
and productivity. The presumption being, if students can do this with one
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CONCLUSION
NOTES
1. DeSIGN is an instructional design process previously developed by the author
that structures the setting of objectives and the selection of instructional methods.
2. Declarative goals relate to mastery of terms and content knowledge.
Procedural goals relate to application.
3. Locke’s goal setting theory proposes increased motivation when goals are chal-
lenging but achievable (Locke & Latham, 2006).
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Long Grove, IL: Waveland.
Aronson, E. (2013). The jigsaw classroom. Retrieved from http://www.jigsaw.org. Accessed on
February 25, 2013.
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questions. Journal of Management Education, 28, 104 118.
Blau, I., & Barak, A. (2012). How do personality, synchronous media, and discussion topic
affect participation? Technology & Society, 15(2), 12 24.
Bloom, B. S., Engelhart, M. D., Furst, E. J., Hill, W. H., & Krathwohol, D. R. (1956).
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DiBiase, D., & Kidwai, K. (2010). Wasted on the young? Comparing performance and
attitudes of younger and older US adults in an online class on geographic information.
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Eddy, J. M., Donahue, R. E., & Chaney, J. D. (2001). A contextual relative approach to
designing a master’s program in health education using distance education technologies.
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Gosling, S. D., Augustine, A. A., Vazire, S., Holtzman, N., & Gaddis, S. (2011).
Manifestations of personality in online social networks: Self-reported Facebook-related
behaviors and observable profile information. Cyberpsychology, Behavior, and Social
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CHAPTER 4
INTERACTION CONSIDERATIONS
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ABSTRACT
45
46 REDESIGNING COURSES FOR ONLINE DELIVERY
INTRODUCTION
Now that we’ve made some initial decisions about our learning objectives
and instructional methods, we’re ready to attend to the next set of considera-
tions in course redesign, those related to interaction. We’re still not ready to
consider specific technologies; discipline is needed as we redesign our
courses. As previously described, the DIME model separates course redesign
into four prime areas of consideration: (1) design, (2) interaction, (3) media,
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and (4) evaluation. This model structures the course redesign process by pro-
viding a framework for decision-making. We explore the elements of the
model separately in this volume, but they are interdependent and not com-
pletely distinct from one another. Therefore, decisions related to each phase
of course redesign are iterative and ongoing.
Decisions related to interaction will strongly influence the type of experi-
ence learners and instructors have within a course. For instance, in tradi-
tional classrooms, research has established a strong relationship between
student perceptions of learning and teacher immediacy behaviors (Witt,
Wheeless, & Allen, 2004). Teacher immediacy behaviors consist of nonver-
bal cues like maintaining eye contact, expressive gestures, standing near
students, and verbal cues such as affirming comments and self-disclosure.
These behaviors help motivate students to engage in course activities with a
number of positive outcomes such as increased student motivation to learn
(Allen, Witt, & Wheeless, 2006).
Interactions that have the potential to increase motivation to learn
would be particularly helpful in required courses in higher education.
Required courses are classes students must enroll in, but often have no par-
ticular interest in taking. In this case, the intrinsic motivation associated
with interest in the subject would be absent, at least at the start (Leong,
2011). Past research suggests that teacher immediacy behaviors help stu-
dents feel connected in the classroom, which has been found to affect both
levels of satisfaction and rates of course completion, constructs closely
related to motivation (Leach & Zepke, 2010).
Once courses move online, immediacy behaviors become mediated. As
instructors, we lose access to the nonverbal cues that signal to us whether
students understand or are confused. Learners also miss out on the sponta-
neous and vicarious cues provided by other learners. To compensate for
these losses, interaction must be more carefully planned and provided for
in course redesign. Interaction becomes more instrumental when we move
courses online.
Interaction Considerations 47
Decisions about the how learners should interact with course content will
be informed by the chosen learning objectives and instructional methods.
Moore (1989) suggested that it is learner content interaction that makes
the experience educational. In other words, Moore sees content as the dri-
ver of the learning process. As Moore further pointed out, “some learning
programs are solely content-interactive in nature” (p. 101).
In early distance education programs (i.e., correspondence courses), lear-
ners received materials, read and practiced with content, and then sub-
mitted an examination by mail. Today, massively open online classes
(commonly referred to as MOOCs), similarly privilege interaction with con-
tent. Learners enroll in the course and move through materials with little
or no required interaction with others. This structure may or may not be
appropriate for your course, given your content and your target audience.
As we’ve said before, there is not one best way to redesign a course.
Interaction Considerations 49
to use, but for now we want to create a vision of how learners should
experience the course. Later, during the media phase of redesign, we will
find a means for the technology to enable that vision. Resist defaulting to a
layout developed around the number of topics to be covered or the number
of weeks in a course. These “bucket-models” are well supported by an
LMS, but they may not be the best way to engage your learners with your
content. To get learners actively interacting with content, create a course
layout that helps learners reach course goals. By way of example, we revisit
the course objective first introduced during the design phase.
Sample Objective
Learners will demonstrate their knowledge of eight theories of motivation by listing
their elements with 80% accuracy and applying all of the elements of a single theory to
devise methods to improve employee morale and productivity in a given situation.
To develop the course layout, we return to decisions made about the gen-
eral methods of instruction to be used in accomplishing the objective.
Specifically, we chose the information to share, the skills to illustrate, the
means by which to guide learners in practicing the skills, as well as how to
nurture their future progress (Parker, 2005).
To illustrate the intersection of design decisions with content interaction
decisions, we’ll focus on the information sharing aspect of the sample
objective: learners will demonstrate their knowledge of eight theories of moti-
vation by listing their elements. During the design phase, we decided to
share information about the elements of eight specific theories, which could
be accomplished through assigned course readings and/or lecture. Specific
technologies to use in the delivery will be made later, during the media
phase. First, we need to determine how learners will interact with the infor-
mation shared by creating a course layout that makes it easy for learners to
find the material and to navigate to other course elements.
There are a number of ways the course could be structured. One way is
to set the course up around the eight theories, each theory in its own
50 REDESIGNING COURSES FOR ONLINE DELIVERY
content bucket. This structure works well if learners won’t need to inte-
grate information across theories. Given the remainder of our objective
(applying a single theory to devise interventions), this could work.
However, there may be better ways to organize. Research has shown that
fewer, well-structured modules work better in terms of easing learner navi-
gation (Swan, 2002). Another way we could structure the course is by
organizing the theories into modules based upon the theoretical perspec-
tive each represents. The layout would group the “needs theories” in one
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Learners will need time to let the course structure become second nature
before they are ready to truly engage with the subject. Research on multi-
tasking and the brain suggests we are only capable of multitasking if one of
those tasks is fully automatic (Doyle, 2011). For example, when we first learn
to drive, it is very difficult to drive and hold a conversation with a passenger.
Our cognitive energies are aimed at reading signs, obeying speed limits, and
estimating the impact of the actions of other drivers. With experience, these
activities become more automatic. Now we can drive and talk without
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Administrative Interactions
In online courses, we set expectations similar to those set in a traditional
face-to-face class. For instance, it is common practice for instructors to set
expectations about assignments such as due dates and performance stan-
dards. These types of expectations are often included in course syllabi
where they are explicitly expressed. Other expectations are shared less
overtly in face-to-face classes. For instance, indications about whether it is
considered rude to speak out in class, as well as rules for taking turns
Interaction Considerations 53
they will need to not only tell learners how to participate (i.e., post to the
discussion board), but they will need to indicate that it is an important
behavior by monitoring it and providing learners with feedback about
it. Grading rubrics that delineate between levels of performance are useful
in communicating these types of expectations in a way that learners
understand.
Another set of expectations that should be made explicit to learners is
the availability of the instructor. Precise descriptions of when and how to
interact with the instructor, in terms of communication channels to use,
amount of time to wait for a response, as well as the types of information
the instructor will and will not provide, help to reduce learner uncertainty.
Students seem to be able to deal with whatever the schedules are, so long
as they know what to expect. This has held true in my own experience and
in the experiences of other instructors whom I’ve encountered. For
instance, during a panel discussion at the Association for Writing &
Writing Programs conference held in Boston, Massachusetts, novelist and
online creative writing instructor, A. J. Verdelle, spoke directly to this
point. She tells students to send her a note anytime, but to expect a
response during her next scheduled office time. So if her office hours3 are
on Tuesdays and Thursdays from 2 p.m. to 4 p.m., and a student sends a
note on Friday, they should expect to receive a response the following
Tuesday (personal communication, August 3, 2013).
In my own experience, setting expectations for how available I will be
electronically has also enabled my students to set parameters for their own
participation. I generally do not log into the course on weekends. My stu-
dents know that they should contact me by 5 p.m. on Friday if they need
my help on work they plan to do over the weekend. If they email on
Saturday, they know I’ll respond on Monday morning. They also know I
will not post additional material or request responses from them over week-
ends, freeing them to be offline as well.
Setting explicit expectations helps both learners and instructors better
manage their time and better meet one another’s expectations. Next we
54 REDESIGNING COURSES FOR ONLINE DELIVERY
Facilitative Interactions
Facilitative interactions are learner instructor interactions specifically
designed to bring about learner engagement. The interactions might con-
centrate on engaging learners with the content, engaging learners with each
other, or both. One way instructors facilitate content interaction is through
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learning process. If they will play an important role, the instructor will
have to facilitate learner learner interaction. For now, put social presence
on the list of considerations. We will further investigate decisions about
peer interaction after exploring the final category of learner instructor
interactions: relational interactions.
Relational Interactions
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desired behaviors all help bring about a sense of community within the
online class.
When we turn our attention away from facilitative interactions and
focus on relational interactions, suddenly, the learner is NOT at the center;
the instructor isn’t either. Instead, we see their relationship as reciprocal.
Relationships are co-created by the learner and instructor. Both parties
have input into deciding what kind of relationship they will have. The char-
acter and quality of each learner instructor relationship will be unique.
The learner and the instructor are both principal players in the interactions
that create the relationship. There are things both parties can do to build
it. As the instructor, it will be important for you to communicate a vision
for, and your openness to, an individual relationship with your students.
Learners will perceive your vision and openness via your course design
choices and through the behaviors you exhibit.
The perspective on relational communication depicted in Fig. 4.1 is
reminiscent of the views of American psychologist, Carl Rogers who first
proposed the person-centered approach. This approach suggests that in
professional contexts, although not to the exclusion of personal settings,
the relationship requires four elements to bring about growth: congruence,
empathy, positive regard, and the perception by both parties that the other
three are in place (Rogers, 1962).
Interaction Considerations 59
Congruence speaks to the idea that both parties see one another as
authentic people. Attitudes and feelings expressed are perceived as real, not
superficial or as a professional façade. Empathy involves knowing enough
about the other party to understand how she or he sees the world. Positive
regard involves having a warm, accepting attitude toward the other party.
This helps others feel cared about (Rogers, 1962).
Immediacy behaviors help to communicate the presence of congruence,
empathy, and positive regard. They are also indicative of being open to a
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Community Members
There are many good reasons to facilitate the building of a learning com-
munity within an online class. Constructivist theory posits that learning is a
social process, done best in community (Garrison, 2013; Palloff & Pratt,
2005). In a study of 294 undergraduates enrolled in online classes, Leong
(2011) found social presence, cognitive absorption, and interest to be pre-
dictors of student satisfaction with the online environment. Cognitive
absorption refers to strong engagement in a learning activity. In several stu-
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Information Resources
Learners cast in the role of information resources will provide at least part
of the course content used by fellow learners. One value of the information
resource role is that it forces learners to think more deeply about concepts
and ideas in order to find or produce content that is useful to others
(Anderson, 2003). Frank Openheimer, American physicist and university
professor, seemed to know this intuitively when he uttered the often quoted
phrase, “the best way to learn is to teach.”5
Students that come to know enough about a subject to provide informa-
tion to others, demonstrate two key components of learning: interest and
effort. So, one thing to consider before casting students in this role is the
62 REDESIGNING COURSES FOR ONLINE DELIVERY
likely level of their interest in the subject. If the course is in students’ major
field of study, and they can see its value, they will be more likely to have
the interest needed to motivate effort. Without that effort, students may
provide information that is underdeveloped or incorrect, negating the
intended benefits of the interaction.
A popular means for students to share information in an online environ-
ment is through discussion, usually in some asynchronous format. One way
to facilitate meaningful participation is to require prework to guide their
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Collaborators
Collaboration is more involved than the cooperative behavior of sharing
information. Collaboration means actually working together, integrating
individual efforts with others until the point where it is no longer obvious
which teammates did what work in support of learning goals (Parker &
Ingram, 2011).6 Collaborative learning requires information sharing and
knowledge generation, but it also requires task-oriented and social support
behaviors. If peers are cast as collaborators, they will also need to be cast
as information providers and community members. True collaboration
won’t just happen; instructors will need to facilitate and manage it, espe-
cially in an online course environment.
Teams perform best when they set shared goals, agree upon how they
will work toward them, and have a system in place for holding peers
Interaction Considerations 63
In the following examples, you will see the same course approached
through three different metaphors, each yielding a different set of decisions
in terms of objectives, methods, and interactions that structure the
course. We will apply the metaphors to a higher education course in
Organizational Communications. We will organize the examples around
the elements of the first two redesign phases. After briefly presenting the
metaphor, we will provide a list of decisions related to design and interac-
tion in table format (see Tables 4.1 4.3). Within the text, we will highlight
how these decisions connect to the metaphor. As we’ve said many times
before, metaphor reflects views of how the content, instructor, and students
fit together, each creating a unique course redesign. We begin by looking at
the Organizational Communication course through the lens of a play-
ground metaphor. Afterward, we will look at the same course through the
metaphors of a baseball game and a symphony.8
monkey bars, independently, to see how high they can go. Adults monitor
the children at play, to keep them safe, but they only intervene when neces-
sary. This suits most children, who prefer to play autonomously. Given
that brief description, we use the playground metaphor to bring our rede-
sign considerations into focus.
Guide Practice and Nurture Progress. To build skills, we need to make deci-
sions about how to get learners “doing.” Practice activities to accomplish
this end are listed in Table 4.1; learners need to practice the most challen-
ging skills. Modules should be relatively balanced in terms of complexity
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and workload. Consider time and effort needed to perform each activity.
We also listed decisions made to assess student learning and support
further applications. Given the autonomy implied by the metaphor, we
encourage learner self-assessment using rubrics. The automated feedback
fits with both the content and learners. It is anticipated that the instructor
would monitor these processes and provide feedback as needed.
The baseball metaphor differs from the playground metaphor. It fits natu-
rally with skill development that requires drill and practice. It implies skill
improvement to achieve some level of mastery (good, better, best), as we
described in Chapter 2. Once again, we begin by identifying the component
parts of the metaphor that will influence design and interaction decisions.
Fig 4.3 depicts the layout of a baseball diamond.
68 REDESIGNING COURSES FOR ONLINE DELIVERY
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times at bat) greatly influence earning potential, the learner’s success in bat-
ting will influence course performance.9 Given that brief description, we
use the metaphor to once again bring redesign considerations into focus.
This time the decisions will be different, beginning with the learning objec-
tive and on through interaction choices (see Table 4.2).
from the one informed by the playground metaphor. This time, we set
some expectations about performance level. Learners are to create effective
messages that will succeed in achieving the assigned purpose. Learners’
approach will be strategic, implying they will be building on some knowl-
edge they gained prior to the course.
Share (1) Explain the need for a clearly defined purpose and apt identification of the
audience to achieve it
(2) Explain best application for various message formats
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Learner This type of interaction is likely limited to casting peers in the role of community
members. The sports metaphor lends itself to seeing peers as social supporters
(cheerleaders). Peers play a role in providing developmental feedback. The base
running model lends itself well to identifying particular learners with the skills to
help others.
Interaction Considerations 71
The symphony metaphor departs from both the playground and baseball
metaphors, which focused the learning process on individual learning. The
symphony captures the essence of constructivist learning theories that
argue knowledge is not a matter of learning objective truths, but something
socially constructed. Learners actively create contextualized meanings,
usually in community with other learners, tying past experience to new
information. It is an interpretive process enhanced through discourse
(Delia, 1977; Huang, 2002). So it is with the symphony where musical
scores are interpreted and performed collaboratively with each musician
and section playing their part with a shared vision of what the music should
ultimately sound like. The process moves beyond the mechanics of playing
notes to enacting a musical style that brings that vision to life. In an inter-
view with the Los Angeles Times newspaper, distinguished American com-
poser Leis Spratlan describes the symphonic process this way, “By the time
you get to the actual concert, you’ve worked out pretty much what you
want to do. It’s really a matter of getting 100 musicians to think like one
person” (Schultz, 2010). Fig. 4.4 depicts the symphony.
Illustrate (1) Show sample messages, highlighting how purpose and audience align with
information provided and message tone
(2) Contrast poorly constructed messages, demonstrating where the errors in
approach are most apparent
(3) Examine classical examples of message outcomes, highlighting positive and
negative consequences
Guide (1) Reinforce need for appropriate writing style and sound mechanics through
assessment and practice
(2) Distribute scenarios for learners to collaboratively analyze in order to
determine the purpose, audience, and best approach to resolve the situation.
Written responses could be authored by individuals or by teams
(3) Organize message construction process by setting dates for staged reviews
Nurture (1) Facilitate class analysis by inviting discussion about other team’s responses to
situations
(2) Direct discussion of potential consequences for each of the class responses
(3) Encourage peer and self-assessment to identify performance gaps
Interaction stage
Content This type of interaction is reduced under the symphony metaphor. Much of the
learning takes place in interaction with others. Facilitating discussions around
processes becomes more essential to the learning process. Content serves
primarily as reference material. Some individual activities to practice skills are
included.
Instructor This type of interaction is primarily facilitative, supporting and guiding peer
interactions and activities. Some administrative interaction may be necessary to
keep learners on the same page and schedule and in setting expectation.
Facilitation of class discussion is essential to class level learning.
Learner This type of interaction is privileged over the others. Peers are cast as
collaborators, information resources, and community members. Social
presence is needed to facilitate achievement of the learning objectives by teams
and the class.
74 REDESIGNING COURSES FOR ONLINE DELIVERY
CONCLUSION
There is much talk in the blogosphere about online education being inferior
to the traditional classroom, despite empirical support for its equality and
even superiority in enabling student learning. Interaction decisions, more
than any other set of considerations, will determine how you and your lear-
ners experience your course. While interactions should be student centered,
they need to be instructor driven.
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NOTES
2004. We drew from the small group communication and collaborative learning
literature in developing a series of applied projects.
7. Social loafing and free loading are interchangeable terms that refer to the
tendency for some teammates to put forth less effort on a team than they would if
they were solely responsible for the work.
8. Adaptation of the metaphor inspired by Wooliscroft and Phillips (2003).
9. In the case of professional players associated with Major League Baseball in
the United States.
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CHAPTER 5
MEDIA CONSIDERATIONS
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ABSTRACT
INTRODUCTION
With the most important considerations made, we are ready to examine the
role of media in redesigning courses for online delivery. As we’ve pre-
viously discussed, technology should support, rather than dictate, redesign
81
82 REDESIGNING COURSES FOR ONLINE DELIVERY
choices. It is tempting to let the tools drive the process instead of pedagogy.
Universities invest in software; instructors try to make use of it, without
fully considering its purpose or effects. According to a survey of 4,500
undergraduates at 13 colleges conducted by Educause, students recognize
and object to instructors employing technology unreflectively. Many com-
plained about requirements to use chat rooms and discussion boards with-
out instructor moderation and guidance, others complained of instructors
who “devoted too much time to teaching students some quirky Web tool at
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in Table 5.1.
Content-related
Informing Providing new information Describe
Review
Outline
Explaining Clarifying information Explain
Examine
Compare/contrast
Showing Demonstrating examples and processes Display
Demonstrate
Structure
Engaging Integrating interactivity to get learners “doing” Assign
Develop
Reinforce
Instructor-related
Coordinating Organizing learner experience Organize
Manage
Match
Conferencing Enabling simultaneous interaction with Meet
instructor and/or peers Talk
Direct
Responding Providing feedback Evaluate
Respond
Encourage
Peer-related
Networking Facilitating connections between peers Facilitate
Introduce
Collaborating Co-producing outcomes with one or more peer Collaborate
Distribute
Simulating Immersing learners in authentic situations Immerse
Captivate
Media Considerations 85
Informing
Presentation of information is a primary activity in teaching and learning.
The activity of informing is grounded in a cybernetic concept of informa-
tion; meaning information is comprised of facts and the communication of
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Explaining
Clarification of information is a complement to informing that is directed
toward reducing uncertainty and ambiguity and generating deeper under-
standing of course content. Uncertainty refers to perceived vagueness in
content whereas ambiguity refers to potentially conflicting interpretations
(Schrader, Riggs, & Smith, 1993). Explaining is the activity that aids lear-
ners in thinking about and using information.
Showing
Demonstration supports learners in skill development. Showing learners
how to apply course concepts and processes helps move learning beyond
abstract understanding to the higher levels of learning associated with the
cognitive domains of application, analysis, and creation, originally set out
by Bloom (1956) in his taxonomy of learning objectives and later revised
by Anderson, Krathwohl, and Bloom (2001). Active learning, through
which students see, hear, and do depends upon showing learners the way
(Silberman, 1996).
Engaging
Making content interactive is the key to engagement in online courses.
According to Merriam Webster Online, interactivity involves mutual or
reciprocal action [1]. It involves “the actions or input of a user; especially:
of, relating to, or being a two-way electronic communication system” utiliz-
ing user commands or responses [2]. Engagement includes learner experi-
mentation with course concepts, during which they provide input
and reactions to the process and exercise a measure of independence and
control (Sims, 2003). Engaging learners in discussions, games, or problem-
based learning precludes learner passivity, fostering deeper level learning
86 REDESIGNING COURSES FOR ONLINE DELIVERY
Coordinating
The absence of fixed meeting times sets up the need for more explicit man-
agement of learners and learning activities. This activity mostly falls in the
purview of the instructor and consists of actions such as communicating
course expectations, setting assignment schedules, arranging course materi-
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Conferencing
There may be times in an online course when learners need to come
together virtually with the instructor and/or peers. Requiring synchronous
meetings may violate some learner expectations (as well as those adminis-
trators who market online courses as learning anytime), but there is sup-
port in the literature for better and more satisfying learning occurring when
at least some sessions are synchronous (Grant & Cheon, 2007; Little,
Passmore, & Schullo, 2006; McBrien & Jones, 2009). From recent personal
experience utilizing conferencing in an online course, social presence was
increased and a learning community was visible. Synchronous sessions
are rich, but do introduce a level of complexity that may or may not be
warranted. As with all choices, the key will be to match the approach to
the content, learners, and instructor.
Responding
Provision of feedback comprises the activity of responding. Feedback is a
primary means by which learning occurs. Chickering and Gamson (1987)
identify the provision of prompt feedback as one of the seven principles of
good practice in undergraduate education. Feedback may be developmen-
tal or evaluative in nature and could come from a variety of human or
computer sources. The final set of activities is most closely associated with
peer interaction.
Networking
Whether peers will be cast as information resources, collaborators, or
social supporters, they will need to make connections and build relation-
ships. Perceptions of learning and satisfaction are enhanced by the sense of
belonging that comes with membership in a learning community (Alavi &
Dufner, 2005). For instance, a study of 314 online learners enrolled in
Media Considerations 87
Collaborating
Casting peers as collaborators sets the expectation that learners will engage
in the co-production of outcomes. Collaborating learners participate
actively in all aspects of a project; they don’t just divide up the tasks for
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Simulating
Immersion of learners in authentic situations allows for the simulation of
actions and consequences. Simulations increase learner engagement, facili-
tating deeper learning through complex applications of content through
authentic tasks (Driscoll & Carliner, 2005). Assuming learners are inter-
ested in knowing how to perform these tasks, motivation for learning will
strengthen, reducing attrition and increasing rates of successful completion
(McKeachie, 2002). Simulations may also allow for adaptive learning,
adjusting aspects of the experience to meet individual learner needs
(Kirkley & Kirkley, 2004). Some research indicates boredom on the part
of students if the simulations are highly text based or poorly designed
(Smart & Cappel, 2006). They may involve substantial development effort
and a steep learning curve for users. Learners will likely engage with
content and other learners while simulating.
For purposes of examining media, it helps to think of the teaching
and learning activities in terms of the three types of learner-centered
interactions discussed in Chapter 4. In the next section, we connect learner-
content, learner-instructor, learner-learner interactions to the characteristics
of the media that enable best them.
Each of the 10 teaching and learning activities easily fits with one of the
three types of interaction involved in online learning. These interactions are
mediated through technology (media) and activities that fall within an
interaction type require similar media characteristics to enact it. When it
comes to selecting specific technology tools, there are countless possibilities.
88 REDESIGNING COURSES FOR ONLINE DELIVERY
Organizing the activities by interaction type brings into focus what you
need the tool to do, effectively narrowing your options, which improves
decision-making (Scheibehenne, Greifeneder, & Todd, 2010). Later, we’ll
explore specific tools based upon this organizing scheme. Table 5.2 sum-
marizes activities by interaction type and media characteristics.
Content-Related Activities
The activities of informing, explaining, showing, and engaging primarily
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Content-related
Informing X
Explaining X
Showing X
Engaging X (auto) X
Instructor-related
Coordinating X
Conferencing X
Responding X X
Peer-related
Networking X X
Collaborating X X
Simulating X
Media Considerations 89
Instructor-Related Activities
Coordinating, conferencing, and responding are considered instructor-
related activities because they directly connect the instructor and learner with
one another, either synchronously or asynchronously. To be considered syn-
chronous, interactions involve simultaneous participation by another person,
in this case the instructor or learner. Asynchronous interactions may some-
times feel synchronous (i.e., learner sends an email message that instructor
receives and responds to immediately), but in light of media characteristics, it
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Peer-Related Interactions
Networking, collaborating, and simulating are activities that directly con-
nect peers with one another in either synchronous or asynchronous interac-
tions. The inter-related nature of these activities will require rich media
affordances to enable them. The complex nature of the interactions will
likely require some complimentary instructor interaction such as coordinat-
ing. There may also be a steeper learning curve for students when using
media to enable collaborative peer interactions.
Next, we turn to types of media that will enable course activities.
Activities organized by interaction type and primary media function are
summarized in Tables 5.3 and 5.4 along with sample tools. Tools are
exemplary rather than prescriptive. A full discussion connecting interac-
tion, activities, and media functions follows.
but are sometimes adapted by users and used in other ways. Richer media
lend themselves to more unexpected or ironic uses by users. Instructors will
want to consider and monitor actual learner behavior as these uses could
have a restructuring effect (Scott, Quinn, Timmerman, & Garrett, 1998).
We begin our discussion of course activities and media functions with those
that enable learner interaction with content. We organize the discussion of
media needs around the interaction related activities that will be supported.
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Informing
Information presentation tools support the activity of informing. E-texts
and documents are some of the simplest and most common ways to present
information. Whether learners will actually read the material is a considera-
tion. Discussions on this topic are happening on campus and online.
Conversations focus on how to get students to read. For a sampling of
these conversations, visit The Teaching Professor blog from Faculty
Focus.1 When asked, students in my own classes report, “you have to make
us.” Research on the scholarship of teaching and learning appears to echo
student sentiment with studies on strategies to increase student compliance
(e.g., see Hoeft, 2012).
nection and how fast that transmission can take place (generally expressed
in bits per second). In areas without broadband Internet access, this will be
of particular concern. To get a sense of how long it will take learners to
download a file, use one of the many download speed calculators freely
available on the World Wide Web.2
Another set of tools that enable informing are those that allow for
bringing together information from a variety of web sources using a social
bookmarking site such as Pinterist or Delicious. Tools such as these allow
learners to see relationships between pieces of information based upon its
placement on the “board.” Learners can access the original information
source directly from a link on the board. More advanced tools enable the
embedding of web materials from blogs, websites, and twitter into a story
format. Programs like Storify support the development of a narrative or
story around the information. This enables learners to see content within a
specific context.
Explaining
Audio tools support explaining. They can be used alone, such as in a
podcast, or in conjunction with an information presentation tool such as
PowerPoint. Audio is flexible and easy to produce, making it particularly
useful in providing clarification of information presented.
Audacity is a free, online digital recorder and editor that allows for the
creation of audio files. Pod-o-matic enables the creation of podcasts, which
were originally audio only. Today, you can add images and other materials
to a podcast. One advantage to podcasts is that learners can download
them and listen any time they want; podcast is an acronym meaning
“Portable, On-Demand, broadCasting.”
Voicethread is a web-based application that enables instructors and lear-
ners to comment on images, videos, or documents. Completed “conversa-
tions” can be saved and embedded on web pages or blogs. Chirbit is a
similar tool that also enables the embedding of audio in web pages or social
media like Facebook, Twitter, or Tumblr. You can record directly from
92 REDESIGNING COURSES FOR ONLINE DELIVERY
your browser and even generate a QR code for each audio post. QR codes
are two-dimensional bar codes that can be read by mobile devices using a
reader app. This makes Chirbit particularly powerful in carrying out the
activity of explaining. You can also use it to extract audio from sources
such as YouTube, which can be helpful when bandwidth is an issue.
Finally, Odiogo is an audio reader that you can add to your blog or
other site to allow “readers” to listen to entries by way of an embedded
“listen” button. Text to speech technology allows learners to transform
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content into alternate formats based upon preference or need. For instance,
learners may prefer audio to text as it allows them to exercise or drive while
they study. Learners with visual impairments can readily transform infor-
mation into a format they can use.
Showing
Screencast tools enable the activity of showing, which is especially useful in
facilitating learner interaction with content. Showing can also be used to
demonstrate skills learners need to develop.
Camtasia is a screen capture tool that enables you to create video tutor-
ials. Tutorials can be used in showing multistep processes that are difficult
to explain using just text and images. Tasks such as using computer appli-
cations or balancing a spreadsheet are examples. You complete the task on
your computer, recording all of your activity while recording a description
of what you’re doing, step-by-step.
Jing is a free, web-based program that enables instant screencasts of up
to 5 minutes in either image (screenshot) or video formats; screencasts can
be created with our without audio. They can be downloaded or uploaded
to the Screencast.com server (operated by Jing’s publisher) and shared with
learners by way of a URL. This tool is a personal favorite for decisively
answering learner queries about where to locate something within a course
space or how to complete a particular task. I create a screencast to answer
one learner, and then share the link with other learners that likely have the
same question.
Explain Everything is a screencasting tool with an interactive white-
board. Specifically designed for the Apple iPad, this tool enables narration,
annotation, and animation of whatever is on your screen. This may be par-
ticularly useful if you wish to demonstrate mathematical computations or
make clarifying remarks at particular points within video files. The end
product can be exported to a variety of file types (.pdf, .wav, .jpeg) and
sent to a variety of destinations such as a website, Dropbox, or learning
management system (LMS).
Media Considerations 93
Engaging
Interactive content requires input from learners, engaging them with the
content. It can take a variety of forms and is generally regarded as a positive
enhancement to the learning experience as interactivity tends to empower
learner autonomy and interest. More research is needed to establish whether
interactivity of content alone increases learning, but some results are
encouraging (Jung & Choi, 2002; Zhang, Zhou, Briggs, & Nunamaker,
2006). As previously discussed, interactivity introduces a level of complexity
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Coordinating
Management tools designed to bring people together are effective in
enabling the activity of coordinating in online classes. Coordinating most
closely relates to the administrative and facilitative categories of learner-
instructor interaction. Some of the tools will also support relational interac-
tion, depending upon how they are employed.
Web-based calendaring tools such as When is Good and Doodle assist
with the scheduling of meetings. These tools can also support peer colla-
boration in setting meetings either with or without instructor involvement.
These applications have free versions as well as premium versions that
provide more functionality for a subscription fee.
Google Voice is a service that enables web-based calling or texting by
way of a number given to learners, which forwards to the instructor’s cell
phone. This enables both synchronous and asynchronous interaction with-
out requiring the instructor to give out a personal cell number. Phone and
text access increases teacher immediacy by shortening response times.
Learner messages are forwarded to a cell phone; instructors may choose to
receive the messages as either voice or text; one of the program features is
Conferencing
Tools that allow for synchronous, verbal communication between inter-
actants enable conferencing. Conferencing can easily be used to support
learner interactions with content, instructor, and peers. These tools are
considered rich as they enable synchronous audio and video interactions.
There is a learning curve in using conferencing tools, but it tends to be
steepest for the instructor, depending upon how the tools are used. Most
conferencing tools have built in recording capability, enabling the meeting
to be watched later. If you choose to record the session, be sure to alert
learners that their audio and text comments will be recorded along with the
rest of the conference.
Skype is a tool that enables video calls. The freeware version is most use-
ful for one-to-one calls; group calls are limited to audio only. Premium
account upgrades allow for video calls with multiple attendees. Screen
sharing is a feature of Skype, when video is turned on. Web conferencing
software such as Adobe Connect (educational pricing available) or Big Blue
96 REDESIGNING COURSES FOR ONLINE DELIVERY
use (depending upon individual plan details, cell minute or toll charges will
apply through your phone service provider). The premium version allows
for toll free calling, but cell minute costs would remain the same for users.
This can be a good solution when bandwidth is an issue.
Responding
Feedback mechanisms enable responding. Feedback is a primary means
by which learning occurs. Chickering and Gamson (1987) identify the
provision of prompt feedback as one of the seven principles of good practice
in education. Richer media tend to support more detailed and timely
feedback.
Feedback on learner submitted documents can be provided using text,
audio, or screencasting. The “comment” and “track changes” features of
Word enable text-based feedback, which chronicles every change to a docu-
ment. This feedback can become a bit unwieldy for students to process as
the margin of the document becomes cluttered with comment bubbles filled
with deleted and moved text. Comment bubbles with actual comments are
not distinguished from those denoting text changes, potentially masking
instructor input. From personal experience, track changes is time consum-
ing for the instructor if the document is in the early stages of development,
but it is quite useful for close editing of nearly finalized documents.
Adobe Pro enables audio comments to be added to .pdf documents, so
your comments are “attached” to the portion of the document to which
they most relate. This can be very useful when reviewing early drafts when
feedback is primarily conceptual in nature. Screencasting works well for
more visual submissions. For instance, images or web pages can be cap-
tured as you talk through them, providing comments at key moments and
recording the session for the learner. For videos, VideoAnt enables text
annotations for any video hosted on YouTube as well as those that are for-
matted as .mov or .flv. The comments are attached to particular segments
of the video. This works well on assignments such as digital presentations
or video productions.
Media Considerations 97
learners to revise and resubmit. This tool works well for my students in
meeting my course learning objectives. Auto-responders are not “no-man”
systems, however. The instructor remains the ultimate evaluator, but these
systems can be beneficial for both learners and instructors.
As with all media, choose those that fit the needs of the learners and
instructor best, given the course content. Considerations such as learner
and instructor expectations are essential. Unmet expectations impede
relationship building and overall satisfaction with the learning experience.
Next we turn to media functions and sample tools that enable learner learner
interaction.
The final set of activities we consider in terms of media functions are those
that relate to learner learner interaction. Tools we explore are those that
enable the activities of networking, collaborating, and simulating. These
are immersive activities that will benefit from both synchronous and
asynchronous tool features. Table 5.5 intersects the three peer-interaction
activities with their primary media function and suggests sample tools that
could be used to enable the activities.
Networking
In online courses where peer interaction is privileged, networking is more
than merely enabling connections between peers; it is a means to facilitate
relationship building to support activities like collaborating. Relationships
require trust and trust entails predicting and depending upon the behavior
of others (McDaniel & McDaniel, 2004). Perceived similarity also supports
relationship development. In online courses, establishing social presence
among learners is essential for relationships to develop.
Tools that assist in enhancing social presence are those that help peers
perceive one another as individuals, even when they can’t “see” them.
98 REDESIGNING COURSES FOR ONLINE DELIVERY
Learning Management Systems (LMS) have varying features that can assist.
If you have a choice of systems, or of features you use in an assigned sys-
tem, you might consider the following. Having users upload a profile photo
that will appear next to their name anytime they post to a discussion board
or comment through the LMS. This helps even if the photo is not of the
learner (i.e., a cat, a flower, a truck). Instructors should set the expectation
that the image chosen should remain constant for the duration of the
course. As discussed in Chapter 4, presence awareness indicators facilitate
peer interaction and networking by pointing to whom else is online and
available to chat. This is the virtual equivalent of “bumping into one
another,” which enables interaction.
There are a variety of social media means by which to facilitate network-
ing activities. Instructors can encourage learners to connect through social
media such as Facebook or Twitter or through the more professionally
oriented tool LinkedIn. More pedestrian tools like email and text messaging
can also provide a means for learners to reach out to one another.
Individuals build relationships with other individuals, not with groups or
organizations (Bullis & Bach, 1991). Therefore, consider designing assign-
ments that will support the building of interpersonal relationships, and
then guide learners to tools that will help.
Collaborating
For learners to collectively generate outcomes, they will need tools that
enable them to share information, support relationships, and co-produce
work. Collaborative tools are two-way with synchronous and asynchro-
nous features. Learners may need guidance in choosing the features that
best support the work. Text based projects are well supported by document
sharing and storage tools such as Google Docs or Dropbox. When further
supplemented by communication tools such as Google Groups, for
Media Considerations 99
discussions and messaging, and Google Hang Outs, for video conversations,
the depersonalizing effects of computer-mediated communication can be
reduced (Parker, 2003).
Web bookmarking tools can be useful for creating a library of resources
for the team. Diigo is a social bookmarking site that allows content to be
shared with select individuals. Evernote is software that functions as a web
clipper, but it also allows you to share files and create notes (text, audio, or
video), all organized in “notebooks” that can be shared with select
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individuals.
For more complex projects, consider richer, more dynamic media. Zoho
Projects includes a robust set of tools such as calendaring, document shar-
ing, messaging, as well as task management features, which appear on a
dashboard and tie everything together. In addition there are social presence
features such as member pictures and profiles to aid in feeling co-present.
Thinkature similarly features a dashboard, with a less sophisticated format,
but enables teams to collaborate on projects in real time, co-creating
diagrams or slides.
Simulating
Immersive learning environments such as virtual worlds or simulations
enable learners to model behaviors they might use if faced with a situation
in “real life.” Simulations can feel “fun” and provide opportunities for
practice. Virtual worlds are excellent places to simulate complex tasks such
as medical procedures or accident investigations.
Second Life is one of the best-known, 3-D virtual world programs.
Learners create avatars that realistically represent the self, or they can appear
as animals, robots, or vehicles. Some universities feature private “islands”
upon which educational activities take place. Instructors using an unrestricted
island may have “visitors” entering the class, which can be disruptive just as
it would be in a face-to-face class. Think of virtual worlds as just that, the
world. In it you will find all types of activities and all kinds of people. Some
caution is recommended, but there are some excellent examples of simulated
learning taking place in Second Life (see Beard, Wilson, Morra, & Keelan,
2009, for a review of health-related activities on Second Life).
Other 3-D virtual worlds are available, each with slightly different features.
In the following “worlds” you sacrifice some of the visual richness, but gain
more in terms of control. Activeworlds has an education only island, Atlantis
Remixed was solely designed for educational purposes, and Opensim (Open
Simulation) allows for self-hosting to more fully control the experience.
There are many ways to engage students in scenario applications with-
out embarking into virtual worlds. They can be carried out using case study
100 REDESIGNING COURSES FOR ONLINE DELIVERY
University, proposes three laws of educational technology that fit well with
our overall approach. Hoadley (2013) argues:
1. It’s not the technology, it’s what you do with it.
2. It’s not what the technology makes possible, it’s what the technology
makes easy.
3. Pay attention to the trends in learning, not in technology.
To facilitate the selection of media that is best suited to content, lear-
ners, and instructor, we need to revisit the work completed in previous
phases of course redesign.
makes the implicit explicit, pulling course activities into the course layout
to generate a list of specific media needs that will narrow the scope of the
media selection process.
courses in which learners are initially exposed to content with little connec-
tion to their previous knowledge. Each piece of playground equipment
might be representative of a set of course activities derived from your learn-
ing objectives and other design choices and the types of interactions we
associated with those choices. By analyzing previous decisions, we can
easily identify course activities, to be enabled by media, in order to achieve
them. We’ll begin with a quick review of the redesign work we accom-
plished previously.
Looking at the course through the lens of the playground metaphor, the
following decisions were made related to learning objectives and instruc-
tional methods. We intentionally made the objective skill-based to fit with
a learn-by-doing approach (see Chapter 3 for a full description of the
process). In keeping with an action-oriented approach, we articulated
aspects of our design related to instruction methods using parallel phrasing,
each choice beginning with an action verb. To refresh, those aspects are
decisions we made about information to share, skills to illustrate, activities
for practice, and the means to nurture progress. Table 5.6 synthesizes the
design and interaction decisions made for a higher education course in
organizational communications in which students were mostly unfamiliar
with the content. This is an abbreviated version of the design document
developed in Chapter 4. We’ll be using this information in our analysis of
course activities that will let us identify our media needs.
topic)
(3) Outline steps in the writing process to prepare them for creating messages
(organization, research, editing, revision, proofreading)
(4) Review of writing mechanics to help them use correct grammar
(punctuation, capitalization, spelling, bias-free language)
Illustrate (1) Explain effective use of each message format
(2) Demonstrate audience analysis
(3) Compare and contrast effective and ineffective messages
(4) Show common writing errors
Guide (1) Assign practice in writing mechanics
(2) Structure tasks related to the writing process (audience analysis task;
research task; outline message task; draft and revision task)
(3) Develop messages for submission
Nurture (1) Encourage self-assessment using rubrics
(2) Evaluate writing mechanics through auto-feedback mechanism
(3) Respond with performance feedback on submissions
messages, (3) using different formats and (4) correct grammar, so they (5)
reach a given audience. Fig. 5.1 depicts a diagram of the course based upon
the objective and inspired by the metaphor. The course has five boxes, each
representing a different piece of playground equipment from the metaphor.
Each is labeled with the content most closely related to one of the five
performance elements provided by the objective: the writing process equates
to “communicating messages,” audience analysis process equates to “reach-
ing a given audience,” mechanics of writing equates to “correct grammar,”
along with boxes for document “formats,” and “gaining experience.”
Each box represents a learning module and is filled with action verbs
related to previously chosen design elements comprising the instructional
methods: share information; illustrate skills; guide practice; and nurture
progress. The result is a graphical representation of the overall course orga-
nized into five learning modules. Later we will connect the action verbs
to one of the 10 course activities described previously; this is how we’ll
determine our media needs. Again, the verbs are drawn from the redesign
Media Considerations 103
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decisions made in Chapter 4 and depicted in Table 5.6. They are placed in
the module for which the action provides support.
Let’s look at one of the action verbs by way of example. Take the action
verb outline (the process) from the share information section of Table 5.6.
It is placed in the Writing Process module because learners will need
this information shared with them before they can engage in the writing
process. One of the actions that will help learners to use the writing process
is to have the parts of the process outlined for them.
In looking at the modules in Fig. 5.1, we see each contains varied
instructional elements. For instance, the writing process not only involves
information to be shared, but also guided practice (structure the tasks) and
nurtured progress (encourage self-assessment). Let’s unpack things a bit
further by looking at another module. In the Mechanics module, there is
information to be shared (review rules), skills to be illustrated (showing
errors), and practice to be guided (assigning activities). This module inte-
grates various instructional methods to achieve the performance of correct
grammar required by our objective. Other modules are similarly organized.
Match the action verbs listed in the remainder of the modules back to those
used in the design document contained in Table 5.6 to get the full effect.
Once the layout and content of course modules are decided, we’re ready
to translate these design elements into the course activities we discussed at
the start of the chapter. Again, these activities will provide the framework for
identifying our media needs, which will guide our media selection process.
104 REDESIGNING COURSES FOR ONLINE DELIVERY
tor. If it fits, add networking activities to the list in Table 5.7; indicate the
actions you’ll build into your course to facilitate connections.
Similarly, notice that only responding is featured as an instructor-related
interaction activity. Again, this fits with the playground metaphor and our
previous analysis. In Chapter 4, we determined that learner-instructor
interaction would be limited to answering questions, providing evaluative
feedback, and monitoring student activity. Children on a playground feel
safe with adult supervision, but they don’t welcome adult intervention
unless there is trouble. Extending the metaphor, the learner would look for
the instructor to facilitate their interaction with the content and may need
administrative support, but relational interaction would likely not be fea-
tured. Of course, as with children on a playground, some learners may seek
out a relationship with the instructor, so you may want to consider tools to
enable one, at learner discretion.
Translating design elements into course activities provides a framework
for determining our media need. That helps to narrow the scope of tools
to consider in media selection. Revisit the lists of sample tools in
Tables 5.3 5.5 to refresh on the connection between needs and tools. At
this point, you can choose the tools yourself, or consult an educational
technologist who can guide you to tools that will best meet the needs
you’ve identified. Suggestions for tools to be used in the course depicted in
Fig. 5.1 are included in Table 5.7.
To once again demonstrate the power of the metaphor in framing your
course redesign, let’s look at how using the metaphor of the symphony
alters our course activities and media needs.
base of knowledge upon which to draw. Table 5.8 synthesizes the design
and interaction choices we made for a higher education course in organiza-
tional communications using the symphony metaphor.
Graphically Organizing the Course
As we discussed in Chapter 4, the symphony metaphor lends itself to inte-
grated rather than separate learning modules. Unlike the playground that
The more activities, the more complex the media needs. Media can often
meet more than one need, but continued discipline in selecting tools will
yield the best choices. Begin by articulating the need for each activity, and
then consider consulting an educational technologist4 to find tools that will
meet multiple needs. Keeping media manageable will enhance everyone’s
experience. For the sake of illustration, sample tools to support each need
are included in Table 5.9.
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CONCLUSION
NOTES
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CHAPTER 6
EVALUATION CONSIDERATIONS
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ABSTRACT
INTRODUCTION
Decisions made throughout the redesign process have all focused on bring-
ing about changes: changes in our learners, changes in our course, and
changes in ourselves, as instructors. Learning is a change process. Through
it, learners develop new proficiencies; their experiences should leave them
enriched changed for the better. The same holds true for our redesigned
course. Our deliberate attention to key considerations in the design, inter-
action, media, evaluation (DIME) model should result in an improved
experience that makes the best use of technology, increasing student access
113
114 REDESIGNING COURSES FOR ONLINE DELIVERY
vant discussion). We feature the term evaluation in the model, but, given
our purpose, will not distinguish it from assessment. During this phase of
redesign, we focus on systematic processes by which we collect and inter-
pret data to determine three things: (1) how things should work in our
course, (2) how things are working in our course, and (3) how things
worked in our course. Data may be used to inform decisions at a variety of
levels. Using the DIME model of course redesign, we investigate evaluation
at the student, instructor, and course levels.
Types of Evaluation
Formative Assessment
Formative evaluation can assist you in knowing your students, enabling
you to retrofit your design, interaction, and media decisions to a particular
set of learners. For instance, the administration of surveys that assess lear-
ner readiness, the giving of pretests to determine learner proficiency in key
skills, or the design of orientating activities that gauge learner autonomy
can all guide your instructional approach and answer questions about how
things should work. Formative evaluation can also be used to assess things
along the way to determine how things are going. For instance, the review
of student activity reports can help gauge learner participation. The admin-
istration of intermittent attitude checks can identify the need for instructor
Evaluation Considerations 115
intervention, and the use of low- or no-risk assignments can assess learner
understanding of course concepts.
Together, formative assessments can provide a wealth of information
about how students are experiencing a course while they are enrolled and
there is still time to make changes. Competency tests may also be formative
when they are used to examine learner mastery of knowledge and skills
that will be needed for later tasks, assuming the potential for remediation.
Competency tests are often used to ascertain learner achievement of the
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learning objectives. When used this way, they are a source of summative
data.
Summative Assessment
Summative evaluation collects information to ascertain how things went.
Assessments that focus on student learning are performance-based. They
are designed to answer questions about how much progress learners ulti-
mately make toward meeting the course objective(s). Summative data may
also reflect learners’ levels of satisfaction with the course as well as outlin-
ing specific actions students took in support of their own learning.
Together, this data can be used in making decisions about revising the
course for the next session.
Nature of Assessment
studies that examined factors that influence the learning strategy students
apply. The strategies were organized in three levels: surface, achieving, or
deep. Deep-level learning is indicative of the greatest effort by learners
and results in the integration of new knowledge and skills into learners’
permanent repertoires, so it can be drawn on and applied across future
contexts. Surface-level learning is a strategy used to meet short-term
expectations, for instance passing a test. Any change in the learner will be
temporary. Achieving-level strategies are used by students motivated more
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by attaining the status that comes with earning high grades, rather than a
desire to really learn the material. They behave as model students, but there
may be no permanent integration of the skills and knowledge that come
with deep-level learning (Marton & Saljo, 1976; Ramsden, 2005). One of the
factors found to influence the strategy learners employ is the way the task
will be evaluated. Task will be evaluated; task evaluation, together with per-
sonal and motivation factors, influences actions and effort (Biggs, Kember, &
Leung, 2001).
In addition to affecting student behavior, evaluation also influences
instructor behaviors. Outcomes from formative and summative evaluation
affect instructional practice. In order to make good decisions, evaluation
needs to be well designed and relevant to your learning objectives as well as
to your learners.
Given the purpose, power, and subjectivity of evaluation, it is essential
to be reflective and multifaceted in your approach. Consider the questions
you need to answer and the methods you’ll use to answer them, as part of
your redesign process. The inherent lack of neutrality in evaluation is not
in itself problematic, but it is important that the subjectivity is recognized,
the approach to evaluation is balanced, and that evaluation is purposeful
and meaningful. As you finalize your redesign choices, develop an evalua-
tion process that provides the information you need to make good deci-
sions. In this chapter, we investigate the assessment of student learning and
explore its implications for instructor effectiveness and overall course
quality.
the redesign process, the nature of the online environment and the learning
it enables are different and require new approaches to teaching and learn-
ing. We open our discussion of evaluation with an exploration of the
advantages and challenges that accompany evaluation in online courses.
past 10 years. Of those reporting an increase believe that computers and the
Internet have played a major role (Pew Research Center, 2011). A recent
posting to the Chronicle of Higher Education Technology blog reports
several incidents of plagiarism in non-credit MOOC’s (Massive Open
Online Courses), prompting surprise and an investigation by Coursera into
how widespread the problem is (Young, August 2012).
Other security challenges involve verifying that the learner is actually the
one completing the learning activity, restricting student access to online
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materials.
Another popular strategy is to employ plagiarism-detection software.
Many LMS systems have plagiarism-detection software in them. There are
also stand-alone tools available; one of the most commonly used tools in
the United States is Turnitin.com.
be (1) observable, (2) measurable, (3) attainable, and (4) specific. We’ll
briefly go over the aspects of the criteria most relevant to evaluation. For a
full review of the process, revisit Chapter 3. Objectives generally include
summative evaluation; formative assessments should also be considered as
they can help learners succeed on summative tasks.
Strong Objectives are Observable
In chapter 3, we introduced the need to articulate learning objectives so
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they feature student actions that can be observed or so that the results of
their actions are tangible. In other words, objectives should involve some
behavior that students must perform in order to produce the desired
results. Let’s look at a sample objective.
For example, we might set the objective that learners will demonstrate
the ability to assess the credibility of sources of evidence to generate a list of
reliable sources for a (course-specific) research project. We can’t see our
learners assessing the credibility of sources, but we can evaluate their skill
in doing so based on the quality and number of entries on the reference list
they create. This is how we make the outcomes observable, even when we
are not able to actually observe our students engaging in the behavior. As
written, this objective only meets part of the criteria for strong objectives.
So far, we’ve indicated the knowledge and skills that will need to be
evaluated as part of student learning. As we strengthen the objective, the
additional detail will have further implications for evaluation.
Strong Objectives are Measurable & Attainable
In order to estimate whether learners ultimately meet the objective, we
must establish criteria for measuring their progress in advance. As dis-
cussed in Chapter 3, decisions about performance standards should be
based upon who our learners are, what skills they already possess, and how
much time they have to develop the needed skills. In our sample objective,
we indicated that learners will gain skills in assessing credibility of sources,
but we did not indicate how many sources would be indicative of the
desired level of achievement. To strengthen the objective, we would add
those details. Adding to our sample objective, we might revise it this way:
learners will demonstrate the ability to assess the credibility of sources of
evidence by reviewing a list of instructor-provided resources and selecting the
10 most credible to be included in a list of reliable sources for a (course-spe-
cific) research project with 80% accuracy. Assessment of student learning
would come from comparing their choices to an answer key. The closer the
match between the learners’ reference lists and the key, the stronger their
skills. Measurability of objectives ties directly to evaluation.
Evaluation Considerations 123
vided for their review and how long they will have to complete their evalua-
tions to bring this into view.
In revising our objective once again, it would read: Learners will demon-
strate the ability to assess the credibility of sources of evidence by analyzing
a list of 25 instructor-provided resources using the American Library
Association’s Guidelines of Information Literacy and identifying the 10 most
credible to be included in a list of reliable sources for a (course-specific)
research project within 48 hours with 80% accuracy.
This objective is more specific and therefore more indicative of what stu-
dents will actually be able to do. It also makes explicit what the summative
evaluation will consist of. This more specific objective also provides clues
about formative assessments that could be included in support of student
learning. These will also be revealed in the instructional methods chosen as
part of the design phase.
needed later in the summative assessment. Trend results from these evalua-
tions could be used to determine whether the class is ready to move on or
needs more instruction as a whole. Individual learners could be directed to
additional content if they haven’t yet grasped the concepts.
learning objective, but it may also entail others forms as well. For instance,
learners may analyze the list of 25 resources, choosing the 10 most credible
for their reference lists. Lists would be compared to the key; learners’ lists
should match at least 80% of the entries on the key. Learners who can per-
form to these standards would have met the objective. However, for those
who didn’t, there would be no information about what went wrong to nur-
ture their future progress. Including an assessment activity in which lear-
ners explained their choices would enrich the information available to the
instructor for the purposes of feedback.
setting will play a role in the quality of information gathered. Student per-
formance may benefit from the use of an effective scoring rubric.
using a double blind system to reduce bias. SWoRD peer review by Panther
Learning, Turnitin.com, or a publisher provided tool such as InSite offered
by Cengage Learning all include the double blind review feature.
Summative evaluation choices may also be enabled by technology. For
instance, should you choose to assign a project such as a portfolio, learners
can create and store them relatively easily in an online tool like Mahara. If
learners want more freedom in their layout and look, WordPress might be
a better choice.
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Action research has long been used in analyzing and improving classroom
instruction. It differs from formal research in that it’s grounded in the local
context. Rather than testing hypotheses and generating findings that are
generalizable across a larger population, action research seeks to answer
questions specific to instructors and students in particular courses. It
does so through a systematic process that often utilizes mixed methods of
data collection and analysis (Stringer, 2007). Action research is an evidence-
based process that is often used in program assessment as well as by indivi-
dual instructors.
According to Blumberg (2011), it is critical to use evidence in order
to teach effectively. She argues that evidence needs to be both internal and
external to the course. Internal evidence includes data about student learn-
ing; external evidence involves the integration of pedagogy and research-
generated best practices into teaching methods. In her book, Teaching that
Promotes Better Learning, Blumberg (forthcoming) suggests instructors
collect information about their teaching from their own self-reflections.
These can be added to the results of formative assessments given to stu-
dents, the analysis of notes and feedback provided to students, and learner
performance data. These sources of data can be used collectively to answer
questions about how things went and how things should go next time.
Instructor self-reviews can provide valuable insights about how well par-
ticular aspects of our courses are going. Those aspects will be determined
by our approach to self-reflection; in other words, our self-reviews will
answer the questions we see as important. As such, they will not be neutral.
While that does not negate their value, it does suggest a need for triangula-
tion of more objectively derived data to get a more complete picture
of what’s going on. One possibility is to incorporate the use of peer
observations.
134 REDESIGNING COURSES FOR ONLINE DELIVERY
Peer Observations
Peer observations are well suited for assessing teacher effectiveness and
overall course quality. Without synchronous sessions to attend, peer review
will likely consist of examining course artifacts such as content modules,
asynchronous discussions, and learner-generated materials to estimate
about how things are working. In looking at instructor effectiveness, they
enable the examination of learner instructor interactions from a nonparti-
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External Reviews
Student Reviews
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Items for the other standards of quality are similarly phrased. By writing
them in this way, the appropriateness of the redesign choices for the con-
tent and learners can be assessed along with the means for implementation.
In answering questions about how things went, you may want to triangu-
late the results of external reviews with those of peer observers, when they
examine actual course discussions. Add in instructor self-reviews and the
result is a rich data set upon which to evaluate instructor effectiveness and
course quality.
There are costs associated with a subscription service such as Quality
Matters. If they preclude your access to such tools, there are other means
for external review. Teaching and course portfolios are options. The
University of Michigan has assembled a variety of resources for creating
portfolios.2 One resource that may be particularly useful is the national
repository of course portfolios.3 Much of the information gathered during
instructor self-reviews and peer evaluations could be included in a course
portfolio and then sent out for external review. The state of Ohio has
created a course review bartering system to help manage costs of external
reviews. While such a system may not exist near you, you might consider
asking associates from our professional organizations to review your
portfolio.
to adapt the reviews to ask about the things you see as most important to
your content and learners.
One such tool is the Student Assessment of Learning Gains (SALG), an
online instrument that asks learners about the degree to which a course
enabled their learning. There are SALG-generated instruments or the
instructor can create a baseline measure to gather information about
learner competencies pre and post course. The results are then aggregated
for the class. The instructor can see who has completed the instrument, but
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CONCLUSION
The final phase of the course redesign process seeks to answer questions
about how things should go, how things are going, and how things went.
Formative evaluation gathers information about learners, content, and the
instructor prior to the start of the course to inform how things should go.
Formative assessments can also be used during the course, answering ques-
tions about how things are going, which can inform changes needed along
the way. While formative assessment is important to the instructional pro-
cess in general, it becomes more essential in online contexts where vicarious
cues are unavailable; everything needs to be more explicit.
Summative evaluation answers questions about how things went. They
may be used at the close of a learning activity or as part of determining
learner achievement of the learning objectives. Summative evaluations
from one activity may provide formative data to the next.
138 REDESIGNING COURSES FOR ONLINE DELIVERY
and employs valid and reliable measures, can yield valuable information
about student learning, instructor effectiveness, and course quality. In
higher education, we measure for improvement (see Astin & Antonio, 2012
for a more complete discussion).
Redesign considerations related to evaluation are intertwined with the
other phases of course redesign. As previously discussed, we separate the
considerations into the categories of DIME, but there is overlap. Decisions
made during each redesign phase may affect previous choices and influence
those made in future phases. Course redesign is an iterative process.
Evaluation is the phase that solidifies our course plan and sets the stan-
dards by which we’ll determine our success in bringing about desired
changes in our learners, our course, and ourselves. In the next chapter we
revisit the highlights of using the DIME model for course redesign, examine
additional resources, and suggest future directions.
NOTES
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ABSTRACT
Course redesign is a creative process that involves the four sets of consid-
erations set out by the DIME model. In this chapter, we highlight key
considerations related to design, interaction, media, and evaluation and
describe the interconnections of the decisions within the model that make
the process iterative. In addition, we suggest supplementary matters for
your consideration. Specifically, we explore matters related to career
and course management. Career considerations are strategic level con-
cerns related to course redesign that have potentially long-term implica-
tions. Course management considerations are tactical level suggestions
aimed at making your course implementation a success. Issues and
suggestions are grounded in experience.
Keywords: Course redesign; online education; online course
management; instructional design; intellectual property;
promotion and tenure
INTRODUCTION
If you have been redesigning your course as we went through the consid-
erations, it’s time to implement it. If you waited to get started, the time to
begin is now! Course redesign is a creative and fun process that involves
the four sets of considerations set out by the DIME model. These consid-
erations are design, interaction, media, and evaluation. We introduced the
concept of an overarching course metaphor to focus redesign decisions on
the particular needs of your content, your learners, and your instructional
143
144 REDESIGNING COURSES FOR ONLINE DELIVERY
METAPHOR REVISITED
We came to the redesign process with a specific goal in mind, to create the
kind of course we wanted for our students that would result in deep level
learning and a satisfying experience for learners and for ourselves. We
looked at the DIME model as a roadmap that would help get us to our
destination. We had some fun along the way, much of it from playing with
the revealing nature of metaphor.
Our course metaphor has been a powerful lens through which to view
the course redesign process. At the start of the process, we experimented
with a variety of metaphors, to see what each revealed about instructional
philosophy as applied to our content and our learners. We introduced the
playground metaphor, which we used as an example throughout the phases
of redesign. The playground presents learning in independent chunks,
much like equipment on a playground. The instructor monitors learner
activity. Learners will likely come to the course at different levels of
preparation and engage with content as they are able.
We contrasted the view of learners and content as seen through the play-
ground metaphor with those reflected in metaphors such as a marketplace
and a safari. Through the lens of a marketplace, content would need to be
combined from across modules to create projects, much like food at
various the various stands would be brought together to make a meal. The
instructor would play a much more hands on role in facilitating connec-
tions. Through the lens of the safari metaphor, content would be developed
to take learners on a highly focused journey such as making learners better
managers. The instructor would play the role of guide.
The metaphors we choose often reflect our intuitions about our
content, our learners, and our role as instructors, and how the three fit
together. By revealing our intuitions, metaphor moves our choices from
Reprise and Further Considerations 145
consult for inspiration. She saw herself as the innkeeper, the provider of the
nurturing essentials, but not a principal player in the journey itself. Without
the metaphor, it’s unlikely she would have had so clear a vision of how to
create this course experience.
Metaphors need not be forward facing. Learners need not know what
mental models you are employing. They are primarily redesign tools and
won’t necessarily be useful to your learners. Such was the case in one of my
courses utilizing the baseball metaphor. It helped me to conceptualize
content in terms of good, better, best outcomes and to think of myself as a
coach, but in the end, my learners saw the course as an office simulation.
Metaphor is the big picture view that drives redesign decisions, making
them easier. As we’ve seen throughout the four-phases of course redesign,
metaphor helps to focus our attention on the considerations most relevant
to our particular situation. Without it, we might find the number of choices
to consider overwhelming and the results chaotic. Metaphor helps bring
order to the process, by providing a unifying framework for making
decisions within each of the four sets of considerations set out by the
DIME model.
The course redesign model sets out considerations in four phases beginning
with those related to basic instructional design. This is the phase during
which we decide what our students will learn. This set of foundational
decisions is built upon in the second phase of course redesign. During the
interaction phase, we decide how our students will learn. The media phase
follows, where we choose the tools to accomplish the learning. Finally, in
the evaluation phase, we figure out how we’ll know that the learning has
actually occurred. Throughout our examination of the phases of course
146 REDESIGNING COURSES FOR ONLINE DELIVERY
DeSIGN Considerations
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the learning progress. During this first phase, we make strategic level deci-
sions about instructional methods that interconnect with considerations
related to interaction, media, and evaluation to become specific enough to
implement. We underscore this process in our review of interaction.
Interaction Considerations
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how the course will run and instructor monitoring are needed, particularly
at the start of a course. Monitoring activities connect with both media and
evaluation considerations.
Media Considerations
Media are the channels that support interaction. Since interaction is the
main activity in online teaching and learning, technology used to support it
are labeled media in the DIME model. In order to choose course media, we
must identify the interaction related course activities set out in the plan
developed during phase two of redesign. We proposed a media selection
taxonomy featuring 10 such activities to be carried out through technology.
The action verbs used in objectives and instructional methods help us
recognize the activities involved. The activities were organized around
interaction type (learner, instructor, peer) and media characteristics. Media
characteristics included one-way and two-way interactions. Two-way inter-
actions are described as either synchronous or asynchronous. Activities and
required media characteristics to enable them fit together to easily identify
the specific media features (or functionality) needed to meet interaction
needs.
In Chapter 5, we explored sample tools that enable the 10 interaction-
related course activities, and considered their fit with our previous
redesign decisions to select media. We matched the course activities
depicted in the plans with specific technology tools to enable them. We
demonstrated this process for two of the course plans developed in
Chapter 4.
150 REDESIGNING COURSES FOR ONLINE DELIVERY
Evaluation Considerations
FURTHER CONSIDERATIONS
around the modules to accomplish some work any work. This left us all
confused as I couldn’t figure out how they were moving through the course
and they felt ill-prepared for the work they were doing. So, I placed the
dots closer together by revising the course to have five modules, each with
the same number of parts. I added audio instructions in addition to those
provided in text. This provided a path and consistency that resulted in
successful navigation through the course.
In courses that are not organized in a linear fashion, it helps to develop
materials to teach the course structure. A video introduction to the course
that describes how things work and where information can be found is
helpful. Weekly video shorts that guide learners to materials and activities
for that week are a good follow-up.
Descriptive labels applied consistently to content is also helpful. It also
helps to develop a system for labeling things learners are expected to do at
particular intervals (i.e., weekly). I use the labels: Look, Act, Due. Look
indicates any materials students should review in support of learning. Look
seems to cover the variety of channels information may be delivered
through, for instance readings, videos, and slideshows. Act indicates activ-
ities learners should complete. These may be prep work such as completing
surveys, posting a comment, reviewing peer work, or completing a simula-
tion. Due indicates assignments to be completed for submission by a parti-
cular date. Keeping due dates consistent helps learners stay organized. For
instance, all work due is to be submitted by 6:00 a.m. on Mondays.
It’s easy for course content to become overwhelming to learners. They
become lost in a sea of links (to articles, to videos, to assignments, etc.). If
possible, limit learner accessibility to less pertinent content, releasing it
only when needed. This is particularly important when learners are first
getting oriented to the course.
In the end, learners must connect the dots for themselves, but placing
them as close together as possible makes things easier for learners, increas-
ing their persistence and likelihood of success in your course. To ensure you
own success, we next investigate ways to maintain realistic expectations.
Reprise and Further Considerations 153
longer than you thought it would. This is especially true when you first
redesign a course. If you expect the unexpected, you won’t be surprised
when it happens and you can prepare your learners for that eventuality
as well.
One way to reduce the impact of these early hurdles is to beta test your
courses. I often use a summer course to roll out a new redesign.
Enrollments tend to be lower, I have fewer competing demands providing
more time for resolving issues, and everyone seems to be more relaxed.
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When the rollout must happen during the regular semester, I try to negoti-
ate a lower than normal enrollment cap or offer it exclusively to learners in
a continuing education program as they tend to be more independent and
more candid in the improvement feedback they provide.
Now that we’ve looked at some tactical level concerns related to course
redesign, let’s turn our attention to more strategic concerns. In next section,
we explore the career considerations of intellectual property rights and
tenure and promotion.
Career Considerations
places it in the public domain. (U.S. law does not require work to be
marked as copyrighted; tangible works are automatically the IP of their
creator.)5
There are institutional as well as individual responsibilities assigned
under copyright laws. Most universities have support services to assist with
copyright rules and permissions. Consult your university library about the
availability of such services on your campus.
Protecting Your Own IP. Generally speaking, academics maintain own-
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ership of the works they create unless they specifically relinquish copyright,
in writing, to another party. For instance, in publishing a book, authors
frequently give copyright to the publishing house. With the transfer of
copyright go the rights to control future use of the work. In the regular
execution of their duties, professors maintain control of their course syllabi,
class notes and slides, and any other materials they produce. Typical “work
for hire” laws have not been applied to professors to protect academic free-
dom and the open exchange of ideas (see Springer, 2004, for a discussion).
With the widespread use of Learning Management Systems and online
courses, universities have significant pieces of faculty IP stored on their ser-
vers. This has raised questions about whether the rights to the materials
belong to the faculty member or the institution. Institutions seem to vary in
their policies related to this question. An interpretation of the issues and
laws are outside the scope of this discussion (see Twigg, 2006, for more).
The focus of our discussion is on raising awareness that copyright of online
courses is in question. If you are concerned about controlling the future use
of your work, you may want to investigate the rules at your institution.
You might also consider establishing copyright explicitly, to ensure you
and the university are in agreement about how materials can and cannot be
used, by whom, and for what purpose.
In the final section, we explore a key concern for professors still in
pursuit of tenure and/or promotion. Time and effort considerations may be
relevant to contract faculty as well.
Quality online courses take time to produce and they take time to teach. A
strong perception exists that they take more time than traditional courses.
According to an Association of Public and Land-Grant Universities survey
of faculty, 64% of the 10,700 respondents reported online classes take
“somewhat more” or “a lot more” effort than traditional classes
156 REDESIGNING COURSES FOR ONLINE DELIVERY
tion. Redesigning courses for online delivery may take time away from
the pursuit of activities deemed more valuable in promotion decisions.
Those who wish to engage in course redesign may want to negotiate
their efforts to be considered part of their service load. Another strategy to
consider is to engage in research as part of your redesign efforts. There are
a number of academic journals dedicated to this type of research in which
to publish. The Center for Online Learning, Research, and Service at the
University of Illinois-Springfield has a list of relevant journals available on
their website.6
CONCLUSION
The DIME model of course redesign is all about possibilities. The four sets
of considerations proposed in the model helped us to consider ways to
develop a quality experience while keeping workloads manageable for our
learners and ourselves. Metaphors provide a framework for reflection and
decision making. New media are constantly introduced ensuring an
ongoing need for reflective course development. The concepts we have
reviewed here have stood the test of time and changing technology. As new
ideas in education and technology shape our environments, the DIME and
metaphors should be tools you can turn to again and again to chart your
path (and redesign your courses!) Course redesign is an ongoing journey
that promises to engage and inspire all who accompany you on it. Our time
together is drawing to a close, but in the words of J.R.R. Tolkien, “End?
No, the journey doesn’t end here.”
NOTES
the public domain, consult the ed tech teacher online newsletter at http://edtech
teacher.org/index.php/teaching-technology/research-writing/63-public-images.
6. List of journals available at http://www.uis.edu/colrs/research/journal/
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