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1.

Introduction
1.1 Introduction
A Computer Shop Management System (CSMS) is a computer system typically used to manage
the sales in retail stores. It includes hardware components such as a computer, a bar code
scanner, a printer and also software to manage the operation of the store. The most basic
function of a CSMS system is to handle sales. When a customer arrives at a Computer Shop
counter with goods to purchase, the cashier will start a new sale transaction. When the barcode
of a good is read by the CSMS system, it will retrieve the name and price of this good from the
backend catalog system and interact with inventory system to deduce the stock amount of this
good. When the sale transaction is over, the customer can pay in cash, credit card or even check.
After the payment is successful, a receipt will be printed.

1.2 Problem Statement


Shop is still doing work manually. They need a system that will computerize all the records.
The purpose of this project is to provide an easy shopping facility and easy selling facility to
the merchants of all categories.

Today maximum business is working on paper work or desktop base by using Microsoft access
worksheet. At present there is a hard time. it’s very hard to do maintain or run any business.
This is developing century everyone is running towards the developing sides and gaining new
inventions and innovations.

Current system has many problems. In this section we discuss those problems.

 All the works are carried out with pen and paper.
 Sometime stock information will be not typed accurately
 Sometime user cannot get the proper information about the product.
 Buyers cannot place the order easily.
 This system is not efficient and take long time.

Some other problems are

Lack of immediate retrievals: the information is very difficult to retrieve and to find a particular
information.

Lack of immediate information storage: the information generated by various transactions take
time and efforts to be stored at right place.

Lack of prompt updating: various changes to the information like cost and other information is
difficult.

Error prone manual calculation: manual calculations are error prone and take a lot of time. This
may result in incorrect information.

1.3 Reasons and Motivations


After know the problems above it eager me to solve those problems and make a system which
will not have those problems and will be very simple and basic.
Following will be the benefits of computer shop, if this software is implemented in the system:

 No misinterpretation of product name.


 Efficient system.
 Fewer paper work.
 Less forms to fill.
 Ease in finding the relevant task and class.
 Accessing mails faster.
 Secure.

That is the reason I have undertaken this project for more immediate replies to the customers
and provide ease to the salesman as well.

This system is designed to help administrator/owner to view the information of stock,


sail/purchase accurately and sequent. The proper information is provided to the customer.

1.4 Aims and Objective


Following are the objectives of the canteen management system

 To boost up the Process of sales and purchase


 To Decrease time consumption
 To Ease the Vendors
 To replace the paper work thing
 This project will manage large amount of data in short time.
 No data redundancy.
 To reduce the time consuming

The aim of our project is to make the entire system efficient and user friendly to the product
manager and administrator.

 To promote the shopping market in Pakistan


 To make more products available to the customer
 To promote shops
 Searching will be easy and quicker.
 Paper work will be reduced.
 Avoid from wastage of time and effort.
 Manage large amount of data with efficiency and accuracy.
 Security of data is high.
 Easy to view product details.
 Fewer complexes.
 Searching is easy.
 User friendly
 To increase the flexibility of the administrator, agents and buyers.
 Making the system faster than the present system.
 To facilitate the administrator so that he can easily access product information from
anywhere.
 To reduce complexity of selling and purchasing.
 Immediate storage of information
 Easy to operate
 Immediate retrieval of information
 No redundancy
 Accuracy
 Reliability

1.5 Scope of Project


The problem is to develop and design the software to handle the computers and company details
and generate the report of that particular computer and company. The lack of coordination
among these modules must be solved first. There also exist problem in data handling as it very
huge data, loss of data, data redundancy and complex manipulation of data.

1.6 SDLC Models


Software development life cycle (SDLC) is a series of phases that provide a common
understanding of the software building process. How the software will be realized and
developed from the business understanding and requirements elicitation phase to convert these
business ideas and requirements into functions and features until its usage and operation to
achieve the business needs. The good software engineer should have enough knowledge on
how to choose the SDLC model based on the project context and the business requirements.

Types of Software developing life cycles (SDLC)

 Waterfall Model
 V-Shaped Model
 Evolutionary Prototyping Model
 Rad Model
 Spiral Method (SDM)
 Iterative and Incremental Method
 Agile development

Waterfall Model

The Waterfall Model is a linear sequential flow. In which progress is seen as flowing steadily
downwards (like a waterfall) through the phases of software implementation. This means that
any phase in the development process begins only if the previous phase is complete. The
waterfall approach does not define the process to go back to the previous phase to handle
changes in requirement. The waterfall approach is the earliest approach and most widely known
that was used for software development.

V-Shaped Model

It is an extension of the waterfall model, Instead of moving down in a linear way, the process
steps are bent upwards after the implementation and coding phase, to form the typical V shape.
The major difference between the V-shaped model and waterfall model is the early test
planning in the V-shaped model.

Evolutionary Prototyping Model

It refers to the activity of creating prototypes of software applications, for example, incomplete
versions of the software program being developed. It is an activity that can occur in software
development and It used to visualize some component of the software to limit the gap of
misunderstanding the customer requirements by the development team. This also will reduce
the iterations may occur in the waterfall approach and hard to be implemented due to the
inflexibility of the waterfall approach. So, when the final prototype is developed, the
requirement is considered to be frozen.
Spiral Model

It is combining elements of both design and prototyping-in-stages, in an effort to combine


advantages of top-down and bottom-up concepts. This model of development combines the
features of the prototyping model and the waterfall model. The spiral model is favored for
large, expensive, and complicated projects. This model uses many of the same phases as the
waterfall model, in essentially the same order, separated by planning, risk assessment, and the
building of prototypes and simulations.

Agile Model

It is based on iterative and incremental development, where requirements and solutions evolve
through collaboration between cross-functional teams.

Iterative and Incremental Model

It is developed to overcome the weaknesses of the waterfall model. It starts with an initial
planning and ends with deployment with the cyclic interactions in between. The basic idea
behind this method is to develop a system through repeated cycles (iterative) and in smaller
portions at a time (incremental), allowing software developers to take advantage of what was
learned during the development of earlier parts or versions of the system. It can consist of mini
waterfalls or mini V-Shaped model

RAD Model

RAD model is Rapid Application Development model. It is a type of incremental model.


In RAD model the components or functions are developed in parallel as if they were mini
projects. The developments are time boxed, delivered and then assembled into a working
prototype.

1.7 SDLC Model Chosen


Since I will be working on Visual Studio so that RAD Model will suite me the best

1.8 Procedure
User will first login. He can then choose what he wants to do from menu like

 Manage Categories
 Manage Products
 Manage Sales and Customers
 Manage Purchases and Vendor
 Manage Returns of Sales and Purchases
 View and Print Various Reports like Income Statement
 Generate Bills
1.9 Software Tools
Following Tools are used for making this system

Language: C Sharp or C#
IDE: Visual Studio 2017:
Framework: .Net Framework 4.5
UI Framework: DevExpress 18.1.4
Database: SQL SERVER 2012
DB IDE: DbForge for Sql Server 5.1
Drawing: Microsoft Visio 2016
Report Making: Microsoft Word 2016

1.10 Project Outline


Chapter Name in Heading 1, Font Times New Roman, Size 18 Bold
Main Heading in Heading 2, Font Times New Roman, Size 15 Bold
Sub Heading in Heading 3, Font Times New Roman, Size 12 Bold
Paragraph in Normal, Justified, Font Times New Roman, Size 12
2. Literature Review and Analysis
2.1 Background of Research
After choosing a topic, you will need to locate introductory sources that give basic background
information about the subject. Finding background information at the beginning of your
research is especially important if you are unfamiliar with the subject area or not sure from
what angle to approach your topic.

To collect the information, I have searched and visited few existing systems. Then find what
flaws were there within them. Had meeting with my teachers. Watch demos and video about
mail system.

Background research is also important to help you understand the theory behind your
experiment. In other words, science fair judges like to see that you understand why your
experiment turns out the way it does

2.2 Literature Review


Computer Shop Management System plays a great role in simplifying the job of employees at
the Computer Shop Management System and satisfying the need of customers and stakeholders
of the canteen management system. Even though no documentation is found in Ethiopia to be
reviewed, products have been observed at some canteen management systems to help
understand the problem of managing canteen management systems and handling canteen
management system data. This chapter reviews these products

This project work tries to fill the gap by automating the various activities at computer shop
management systems. It tries to satisfy customers need and simplify the works of
administrators, record officer and supplier. With a computer shop management system

2.3 Existing Systems


2.3.1 Existing System I

Problem is that this system doesn’t work on Windows 10 and it doesn’t have advance reports
and purchases return module.
2.3.2 Existing System II

This is very old and run only on windows 2000 and its ui not easy to understand and many
modules are missing.

2.3.3 Existing System III

This system just has basic reports and don’t have module for purchase return.

2.4 Proposed System


The Computer-shop Management System is the new, self-contained product. The Computer-
shop management system is using C# platform. All components follow 3 Tier Architecture
pattern. The user can retrieve information of their shop progress. All pages of the system are
following a consistent theme and clear structure. The occurrence of errors should be minimized
through the use of checkboxes and scroll down in order to reduce the amount of text input from
user. Error message should be located beside the error input which clearly highlight and tell
user how to solve it. If system error, it should provide the contact methods. The
page should display the project process in different color to clearly reflect the various states.
Each level of user will have its own interface and privilege to manage and modify the project
information. User interface elements are easy to understand. Part of user interface is well-
organized on screen and the parts are concatenated right. When users look at the interface, they
understand which pane is used for which purpose. Each task of an interface is specified clearly
and users use them correctly. For example, when users press to any button on interface, they
can know which operations are done by pressing this button.

2.5 Comparison

Existing systems Proposed system


Old and Unfriendly Interface Friendly and Eye Catching Interface
Workflow was not fluid Workflow is fluid
No Purchases Return Has Purchases Returns
No Advance Reporting Has Advance Reporting
Difficult Backup and Recovery One Click Backup and Recovery
No Authentication Secure Authentication
Hard to Operate Easy to Operate

2.6 Feasibility Report


The feasibility study is the important step in any software development process. This is because
it makes analysis of different aspects like cost required for developing and executing the
system, the time required for each phase of the system and so on. If these important factors are
not analyzed then definitely it would have impact on the organization and the development and
the system would be a total failure. So, for running the project and the organization successfully
this step is a very important step in a software development life cycle process.

By making analysis this way it would be possible to make a report of identified area of problem.
By making a detailed analysis in this area a detailed document or report is prepared in this
phase which has details like project plan or schedule of the project, the cost estimated for
developing and executing the system, target dates for each phase of delivery of system
developed and so on. This phase is the base of software development process since further steps
taken in software development life cycle would be based on the analysis made on this phase
and so careful analysis has to be made in this phase.

The feasibility study that was done for this project included the following considerations –

Economic Feasibility

This is a very important aspect to be considered while developing a project. We decided the
technology based on minimum possible cost factor. All hardware and software cost have to be
borne by the organization. We analyzed the existing system and concluded that the existing
systems with the organization only needed to be updated to newer configuration instead of
going for new hardware setups. Overall, we have estimated that the benefits the organization
is going to receive from the proposed system will surely overcome the initial costs and the later
on running cost for system.

Technical Feasibility

This included the study of function, performance and constraints that may affect the ability to
achieve an acceptable system. or this feasibility study, we studied complete functionality to be
provided in the system, as described in the System Requirement Specification (SRS), and
checked if everything was possible using C# and SQL Server. After the study we came to
conclusion that we can proceed further with the tools and development environment chosen by
us. This was important in our case as we were working on two various phases of the department
that will need to be integrated in future to make an extended system.

Operation Feasibility

No doubt the proposed system is fully GUI based that is very user friendly and all inputs to be
taken all self-explanatory even to a layman. Besides, a proper training has been conducted to
let know the essence of the system to the users so that they feel comfortable with new system.
As far our study is concerned the clients are comfortable and happy as the system has cut down
their loads and doing all the complex activities itself.

Resource Feasibility

This is also an important check to be done that the required resources will be available or not.
As far as Software and hardware were considered, there was no such constraint using C# and
SQL Server as Front-end and Back-end respectively.

2.7 Statement of Work


A statement of work (SoW) is a document routinely employed in the field of project
management. It defines project-specific activities, deliverables and timelines for a vendor
providing services to the client. The SOW typically also includes detailed requirements and
pricing, with standard regulatory and governance terms and conditions.

ORGANIZATION
NAME
CONTACT
ADDRESS

PROJECT
NAME
BRAND
PRODUCT
BEGIN DATE
END DATE
DURATION

ASSUMPTIONS

GOALS
OBJECTIVE
SCOPE
DELIVERABLES

PAYMENTS
ADVANCE
MID
TOTAL COST
2.8 Gantt Chart
A Gantt chart is a type of bar chart that illustrates a project schedule, named after its
inventor, Henry Gantt (1861–1919), who designed such a chart around the years 1910–
1915. Modern Gantt charts also show the dependency relationships between activities and
current schedule status.

A Gantt chart, commonly used in project management, is one of the most popular and useful
ways of showing activities (tasks or events) displayed against time. On the left of the chart is a
list of the activities and along the top is a suitable time scale. Each activity is represented by a
bar; the position and length of the bar reflects the start date, duration and end date of the
activity.
3. System Design
3.1 Introduction
Systems design is the process of defining the architecture, modules, interfaces, and data for
a system to satisfy specified requirements. Systems design could be seen as the application
of systems theory to product development. There is some overlap with the disciplines
of systems analysis, systems architecture and systems engineering.

3.2 Data Flow Diagram


A two-dimensional diagram that explains how data is processed and transferred in a system.
The graphical depiction identifies each source of data and how it interacts with other data
sources to reach a common output.

Individuals seeking to draft a data flow diagram must (1) identify external inputs and outputs,
(2) determine how the inputs and outputs relate to each other, and (3) explain with graphics
how these connections relate and what they result in. This type of diagram helps business
development and design teams visualize how data is processed and identify or improve certain
aspects. A data flow diagram (DFD) illustrates how data is processed by a system in terms of
inputs and outputs. As its name indicates its focus is on the flow of information, where data
comes from, where it goes and how it gets stored.

DFD graphically representing the functions, or processes, which capture, manipulate, store,
and distribute data between a system and its environment and between components of a system.
The visual representation makes it a good communication tool between User and System
designer. Structure of DFD allows starting from a broad overview and expand it to a hierarchy
of detailed diagrams. DFD has often been used due to the following reasons:
 Logical information flow of the system
 Determination of physical system construction requirements
 Simplicity of notation
 Establishment of manual and automated systems requirements

There are four basic symbols that are used to represent a data-flow diagram.

Process
A process receives input data and produces output with a different content or form. Processes
can be as simple as collecting input data and saving in the database, or it can be complex as
producing a report containing monthly sales of all retail stores in the northwest region.

Data Flow
A data-flow is a path for data to move from one part of the information system to another. A
data-flow may represent a single data element such the Customer ID or it can represent a set of
data element (or a data structure).

Data Store
A data store or data repository is used in a data-flow diagram to represent a situation when the
system must retain data because one or more processes need to use the stored data in a later
time.

External Entity
An external entity is a person, department, outside organization, or other information system
that provides data to the system or receives outputs from the system. External entities are
components outside of the boundaries of the information systems.
3.2.1 Context DFD

A context diagram is a top level (also known as "Level 0") data flow diagram. It only contains
one process node ("Process 0") that generalizes the function of the entire system in relationship
to external entities.

This is simple Level 0 DFD with only one process

3.2.2 Level 1 DFD

A level 1 data flow diagram (DFD) is more detailed than a level 0 DFD but not as detailed as
a level 2 DFD. It breaks down the main processes into subprocesses that can then be analyzed
and improved on a more intimate level.

A more detailed DFD of Computer Shop System


3.3 Use Case Diagram
UML Use Case Diagrams. Use case diagrams are usually referred to as behavior diagrams used
to describe a set of actions (use cases) that some system or systems (subject) should or can
perform in collaboration with one or more external users of the system (actors).

A use case diagram contains four components.

 The boundary, which defines the system of interest in relation to the world around it.
 The actors, usually individuals involved with the system defined according to their
roles.
 The use cases, which are the specific roles played by the actors within and around the
system.
 The relationships between and among the actors and the use cases.

3.4 Sequence Diagram


In software engineering, a class diagram in the Unified Modeling Language (UML) is a type
of static structure diagram that describes the structure of a system by showing the system's
classes, their attributes, operations (or methods), and the relationships among objects.

The class diagram is the main building block of object-oriented modelling. It is used both for
general conceptual modelling of the systematics of the application, and for detailed modelling
translating the models into programming code. Class diagrams can also be used for data
modeling. The classes in a class diagram represent both the main elements, interactions in the
application, and the classes to be programmed.

In the diagram, classes are represented with boxes that contain three compartments:

The top compartment contains the name of the class. It is printed in bold and centered, and the
first letter is capitalized.

The middle compartment contains the attributes of the class. They are left-aligned and the first
letter is lowercase.

The bottom compartment contains the operations the class can execute. They are also left-
aligned and the first letter is lowercase.
In the design of a system, a number of classes are identified and grouped together in a class
diagram that helps to determine the static relations between them. With detailed modelling, the
classes of the conceptual design are often split into a number of subclasses.

In order to further describe the behavior of systems, these class diagrams can be complemented
by a state diagram or UML state machine.

3.5 Class Diagram


In software engineering, a class diagram in the Unified Modeling Language (UML) is a type
of static structure diagram that describes the structure of a system by showing the system's
classes, their attributes, operations (or methods), and the relationships among objects.

The class diagram is the main building block of object-oriented modelling. It is used both for
general conceptual modelling of the systematics of the application, and for detailed modelling
translating the models into programming code. Class diagrams can also be used for data
modeling. The classes in a class diagram represent both the main elements, interactions in the
application, and the classes to be programmed.
In the diagram, classes are represented with boxes that contain three compartments:

The top compartment contains the name of the class. It is printed in bold and centered, and the
first letter is capitalized.

The middle compartment contains the attributes of the class. They are left-aligned and the first
letter is lowercase.

The bottom compartment contains the operations the class can execute. They are also left-
aligned and the first letter is lowercase.

In the design of a system, a number of classes are identified and grouped together in a class
diagram that helps to determine the static relations between them. With detailed modelling, the
classes of the conceptual design are often split into a number of subclasses.

In order to further describe the behavior of systems, these class diagrams can be complemented
by a state diagram or UML state machine.

3.6 ER Diagram
An entity-relationship diagram (ERD) is a graphical representation of an information system
that shows the relationship between people, objects, places, concepts or events within that
system. An ERD is a data modeling technique that can help define business processes and can
be used as the foundation for a relational database.
While useful for organizing data that can be represented by a relational structure, an entity-
relationship diagram can't sufficiently represent semi-structured or unstructured data, and an
ERD is unlikely to be helpful on its own in integrating data into a pre-existing information
system.

Three main components of an ERD are the entities, which are objects or concepts that can have
data stored about them, the relationship between those entities, and the cardinality, which
defines that relationship in terms of numbers.

For example, an ER diagram representing the information system for a company's sales
department might start with graphical representations of entities such as the sales
representative, the customer, the customer's address, the customer's order, the product and the
warehouse. (See diagram) Then lines or other symbols can be used to represent the relationship
between entities, and text can be used to label the relationships.

Finally, cardinality notations define the attributes of the relationship between the entities.
Cardinalities can denote that an entity is optional (for example, a sales rep could have no
customers or could have many) or mandatory (for example, the must be at least one product
listed in an order.)

Relationships: A relationship, in the context of databases, is a situation that exists between two
relational database tables when one table has a foreign key that references the primary key of
the other table. Relationships allow relational databases to split and store data in different
tables, while linking disparate data items.

Cardinality and ordinality, respectively, refer to the maximum number of times an instance in
one entity can be associated with instances in the related entity, and the minimum number of
times an instance in one entity can be associated with an instance in the related entity.
Cardinality and ordinality are

When it comes to notation, data modelers have many options to choose from. While crow's
foot notation is widely accepted as the most intuitive style, some developers use OMT, IDEF,
Bachman, or UML notation to indicate cardinality. Since crow's foot notation shows both
minimum and maximum cardinality in an easy-to-read graphic format.

The three main cardinal relationships are:


One-to-one (1:1). For example, if each customer in a database is associated with one
mailing address.

One-to-many (1:M). For example, a single customer might place an order for multiple products.
The customer is associated with multiple entities, but all those entities have a single connection
back to the same customer.

Many-to-many (M:N). For example, at a company where all call center agents work with
multiple customers, each agent is associated with multiple customers, and multiple customers
might also be associated with multiple agents.

While there are tools to help draw entity-relationship diagrams, such as CASE (computer-aided
software engineering) tools, some relational database management systems also have design
capabilities built in.

3.7 Database

3.7.1 Database Schema


A database schema of a database system is its structure described in a formal language
supported by the database management system (DBMS). The term "schema" refers to the
organization of data as a blueprint of how the database is constructed (divided into database
tables in the case of relational databases). The formal definition of a database schema is a set
of formulas (sentences) called integrity constraints imposed on a database. These integrity
constraints ensure compatibility between parts of the schema. All constraints are expressible in
the same language. A database can be considered a structure in realization of the database
language. The states of a created conceptual schema are transformed into an explicit mapping,
the database schema. This describes how real-world entities are modeled in the database.

"A database schema specifies, based on the database administrator's knowledge of possible
applications, the facts that can enter the database, or those of interest to the possible end-users."
The notion of a database schema plays the same role as the notion of theory in predicate
calculus. A model of this "theory" closely corresponds to a database, which can be seen at any
instant of time as a mathematical object. Thus, a schema can contain formulas representing
integrity constraints specifically for an application and the constraints specifically for a type of
database, all expressed in the same database language. In a relational database, the schema
defines the tables, fields, relationships, views, indexes, packages, procedures, functions,
queues, triggers, types, sequences, materialized, views, synonyms, database links, directories,
XML schema, and other elements.
A database generally stores its schema in a data dictionary. Although a schema is defined in
text database language, the term is often used to refer to a graphical depiction of the database
structure. In other words, schema is the structure of the database that defines the objects in the
database.

Tables
Schema

3.8 Normalization
Database Normalization is a technique of organizing the data in the database. Normalization is
a systematic approach of decomposing tables to eliminate data redundancy(repetition) and
undesirable characteristics like Insertion, Update and Deletion Anamolies. It is a multi-step
process that puts data into tabular form, removing duplicated data from the relation tables.
Normalization is used for mainly two purposes,
 Eliminating reduntant(useless) data.
 Ensuring data dependencies make sense i.e data is logically stored.

The inventor of the relational model Edgar Codd proposed the theory of normalization with the
introduction of First Normal Form, and he continued to extend theory with Second and Third
Normal Form. Later he joined with Raymond F. Boyce to develop the theory of Boyce-Codd
Normal Form.
Theory of Data Normalization in SQL is still being developed further. For example, there are
discussions even on 6th Normal Form. However, in most practical applications, normalization
achieves its best in 3rd Normal Form. The evolution of Normalization theories is illustrated
below-

3.8.1 Normalization Types with Examples

Assume a video library maintains a database of movies rented out. Without any normalization,
all information is stored in one table as shown below.

1NF (First Normal Form) Rules

Each table cell should contain a single value.


Each record needs to be unique.
The above table in 1NF-

1NF Example

2NF (Second Normal Form) Rules

Rule 1- Be in 1NF
Rule 2- Single Column Primary Key
It is clear that we can't move forward to make our simple database in 2nd Normalization form
unless we partition the table above.
We have divided our 1NF table into two tables viz. Table 1 and Table2. Table 1 contains
member information. Table 2 contains information on movies rented.
We have introduced a new column called Membership_id which is the primary key for table 1.
Records can be uniquely identified in Table 1 using membership id

3NF (Third Normal Form) Rules

Rule 1- Be in 2NF
Rule 2- Has no transitive functional dependencies
To move our 2NF table into 3NF, we again need to again divide our table.
3NF Example

We have again divided our tables and created a new table which stores Salutations.
There are no transitive functional dependencies, and hence our table is in 3NF

In Table 3 Salutation ID is primary key, and in Table 1 Salutation ID is foreign to primary key
in Table 3

Now our little example is at a level that cannot further be decomposed to attain higher forms
of normalization. In fact, it is already in higher normalization forms. Separate efforts for
moving into next levels of normalizing data are normally needed in complex
databases. However, we will be discussing next levels of normalizations in brief in the
following.

Boyce-Codd Normal Form (BCNF)

Even when a database is in 3rd Normal Form, still there would be anomalies resulted if it has
more than one Candidate Key.
Sometimes is BCNF is also referred as 3.5 Normal Form.
4NF (Fourth Normal Form) Rules

If no database table instance contains two or more, independent and multivalued data
describing the relevant entity, then it is in 4th Normal Form.

5NF (Fifth Normal Form) Rules

A table is in 5th Normal Form only if it is in 4NF and it cannot be decomposed into any number
of smaller tables without loss of data.

6NF (Sixth Normal Form) Proposed

6th Normal Form is not standardized, yet however, it is being discussed by database experts
for some time. Hopefully, we would have a clear & standardized definition for 6th Normal
Form in the near future...

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