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Book of Light

Create Light Casting Level Base Intermediate Advanced Arcane


Level: 2 Action: Active Type: Effect
Effect: Create light within the specified radius. Zeon 50 120 180 250
Casting Level Base Intermediate Advanced Arcane Int. Required 6 8 10 14
Zeon 20 50 100 200 Base: 300 Life Points
Intermediate: 1000 Life Points
Int. Required 5 8 10 12 Advanced: 1800 Life Points
Arcane: 3000 Life Points
Base: 5m Radius
Maintenance: [5 / 15 / 20 / 25]
Intermediate: 25m Radius
Advanced: 100m Radius
Arcane: 500m Radius Perceive
Maintenance: [5 / 5 / 10 / 15] Daily Level: 12 Action: Active Type: Effect
Effect: Improves the perception of the caster, increasing their secondary
abilities of Notice and Search by the specified amount. Their Magic
Free Access
Appraisal also increases by this amount, but only for the purposes of
Level: 1-10
detecting or measuring magical potency, not to hide it.
Induce Calm Casting Level Base Intermediate Advanced Arcane
Level: 6 Action: Active Type: Spiritual Zeon 50 150 200 250
Effect: Calms individuals feeling fear or hatred within the specified radius
from the caster. Causes any Fear, Terror, or Rage states to disappear, Int. Required 6 9 12 14
even if they are supernatural in origin. This spell can be resisted with a
Base: +50 to abilities
successful MR or PsR check.
Intermediate: +150 to abilities
Casting Level Base Intermediate Advanced Arcane Advanced: +200 to abilities
Arcane: +250 to abilities
Zeon 40 80 120 160 Maintenance: [5 / 15 / 20 / 25]
Int. Required 5 8 11 14
Free Access
Base: 10m Radius, 80 MR or PsR
Level: 1-20
Intermediate: 25m Radius, 100 MR or PsR
Advanced: 50m Radius, 120 MR or PsR
Arcane: 100m Radius, 140 MR or PsR Armor of Light
Maintenance: None Level: 16 Action: Active Spell Type: Effect
Effect: Forms a layer of mystical armor with an AT against all types of
damage, and a higher value for attacks on the Energy table. Although this
Blinding Flash
counts as a layer of armor, it does not count as an additional layer for the
Level: 8 Action: Active Type: Automatic
purposes of initiative penalties.
Effect: Causes a sudden flash of light with the specified radius. It blinds
anyone looking at it when it is cast for as many combat turns as they fail Casting Level Base Intermediate Advanced Arcane
the PhR check, divided by 10. It is not possible to designate targets within
the area of the flash, and everyone except the caster is equally affected. If Zeon 60 90 120 150
someone is actively avoiding looking at the source of the flash, they Int. Required 6 9 12 15
receive a +40 bonus to their resistance.
Base: 1 AT, 2 Energy AT
Casting Level Base Intermediate Advanced Arcane Intermediate: 2 AT, 5 Energy AT
Zeon 50 100 150 200 Advanced: 4 AT, 8 Energy AT
Arcane: 6 AT, 12 Energy AT
Int. Required 6 9 11 14 Maintenance: [5 / 10 / 15 / 20]
Base: 10m Radius, 140 PhR
Intermediate: 25m Radius, 140 PhR Banish Shadows
Advanced: 50m Radius, 140 PhR Level: 18 Action: Active Type: Spiritual, Effect
Arcane: 100m Radius, 160 PhR Effect: Destroys shadows within the specified radius. Any Darkness based
Maintenance: None creatures within the radius must pass a MR check or lose double their
failure level in Life Points (Damage Resistant creatures increase this
amount by their Damage Resistance Multiple). As long as the spell is
Shield of Light
maintained over the creatures, they must make a new MR check each
Level: 10 Action: Passive Type: Defense
combat turn.
Effect: Forms a barrier of Energy that protects the caster from any source
of attack. The shield has a number of Life Points based on the spell level Casting Level Base Intermediate Advanced Arcane
when cast, but is only damaged by supernatural attacks. Any attack based
on Darkness causes double damage. Zeon 60 100 150 250
Int. Required 6 9 12 15

1
Base: 10m Radius, 140 MR Bonds of Light
Intermediate: 100m Radius, 180 MR Level: 28 Action: Active Type: Attack
Advanced: 250m Radius, 220 MR Effect: Creates bonds of light that hold the designated target immobile.
Arcane: 500m Radius, 280 MR An attack is made using the rules for Trapping, although the caster suffers
Maintenance: [10 / 10 / 15 / 25] no penalty to their ability for performing this maneuver. The bonds use a
strength value for the Trapping check based on the level of the spell, and
Detect Negative Emotions are treated as an Energy based item with a fortitude of 25.
Level: 20 Action: Active Type: Detection
Casting Level Base Intermediate Advanced Arcane
Effect: Detects any negative sentiments such as hatred, fear, or anger
within the specified radius. It also senses any creatures based on such Zeon 60 100 140 180
emotions. Resisting the effects of the spell requires a successful MR check
against the specified difficulty. Int. Required 6 9 12 15
Casting Level Base Intermediate Advanced Arcane Base: 8 Strength
Intermediate: 12 Strength
Zeon 50 100 160 280 Advanced: 15 Strength, Fortitude increases to 30.
Arcane: 18 Strength, Fortitude increases to 35.
Int. Required 6 9 12 15 Maintenance: [10 / 10 / 15 / 15]
Base: 25m Radius, 80 MR
Intermediate: 150m Radius, 140 MR Control Light
Advanced: 500m Radius, 160 MR Level: 30 Action: Active Type: Spiritual, Effect
Arcane: 1km Radius, 200 MR Effect: Modifies and controls the form, color, or intensity of light in the
Maintenance: [5 / 10 / 20 / 30] specified radius. If any Light based beings are in the area, they must pass a
MR check with difficulty determined by the level of the spell, or fall under
Light Beam control of the caster. A creature can only repeat the check if ordered to do
Level: 22 Action: Active Type: Attack something against its nature.
Effect: Projects a beam of Light based magical energy. This is an attack of
Casting Level Base Intermediate Advanced Arcane
the Energy type with a base damage determined by the level of the spell
when cast. Zeon 50 150 250 350
Casting Level Base Intermediate Advanced Arcane
Int. Required 6 9 12 16
Zeon 50 90 120 150 Base: 20m Radius, 80 MR
Intermediate: 150m Radius, 140 MR
Int. Required 6 9 12 15 Advanced: 300m Radius, 180 MR
Base: 60 Base Damage Arcane: 500m Radius, 220 MR
Intermediate: 90 Base Damage Maintenance: [5 / 20 / 25 / 30]
Advanced: 120 Base Damage
Arcane: 150 Base Damage Detect Life
Maintenance: None Level: 32 Action: Active Type: Detection
Effect: Detects any life-form within the specified radius. The spell can
Free Access also determine the number of life-forms and their exact locations.
Level: 1-30 Resisting the spell requires a successful MR check.
Casting Level Base Intermediate Advanced Arcane
Hologram
Level: 26 Action: Active Type: Effect Zeon 60 100 150 300
Effect: Creates an immaterial luminous form with a maximum size
determined by the level of the spell. The caster can give the hologram any Int. Required 6 9 12 15
appearance they desire, making it very difficult to differentiate it from Base: 25m Radius, 140 MR
something real. If they create a creature, it can perform any inhuman Intermediate: 50m Radius, 180 MR
action the caster wishes, but will mimic the physical abilities of the caster. Advanced: 150m Radius, 220 MR
If, for example, the hologram is used to simulate an attack, it uses the Arcane: 500m Radius, 280 MR
combat ability of the caster. The hologram cannot touch anyone nor be Maintenance: [5 / 10 / 15 / 30]
touched, but if it receives any damage based on energy, it disappears. To
detect the hologram is not real, it is necessary to achieve an Almost Free Access
Impossible (240) Notice check, or a Very Difficult (140) Search check. Level: 1-40
Casting Level Base Intermediate Advanced Arcane
Spy of Light
Zeon 40 150 250 350 Level: 36 Action: Active Type: Effect
Int. Required 6 9 12 15 Effect: Creates a small energy creature of light that moves as the caster
wishes, with a flight value of 14. The maximum distance it can travel is
Base: 1m2 determined by the level of the spell. Through it, the caster can see and hear
Intermediate: 15m2 as though they were present physically, but doing so consumes their
Advanced: 50m2 senses, and they can only see the world through the Spy of Light. Each
Arcane: 100m2 combat turn, the caster decides whether to use their own senses, or the Spy
Maintenance: [5 / 20 / 25 / 30] of Light. The spy of light has a separate Secondary Ability value for Notice
and Search. If attacked, it can defend itself with the Magic Projection of
the caster. For the purposes of initiative, it acts on the same turn as it’s
controller. It is only possible to attack the Spy of Light with an attack
capable of damaging energy, and is destroyed if it receives any damage.

2
Casting Level Base Intermediate Advanced Arcane Seeking Sphere
Level: 46 Action: Active Type: Attack
Zeon 100 200 300 400 Effect: Unleashes a sphere of luminous energy with a base damage
determined by the level of the spell. The caster can control it using their
Int. Required 6 9 12 16 own magic projection until it hits its target. If the target successfully
Base: 100 Notice and Search, 1km distance dodges, the Seeking Sphere can continue to attack on the following turn, as
Intermediate: 150 Notice and Search, 10km distance it has not been destroyed. When the Seeking Sphere causes damage or is
Advanced: 200 Notice and Search, 50km distance successfully blocked, it explodes and vanishes. If the caster wishes they
Arcane: 250 Notice and Search, 500km distance can abandon active control of it, and it will continue to attack
Maintenance: [20 / 40 / 60 / 80] Daily independently with a separate magic projection based on the level of the
spell.
Ecstasy Casting Level Base Intermediate Advanced Arcane
Level: 38 Action: Active Type: Spiritual
Effect: Intoxicates anyone in the affected area with a feeling of utter Zeon 120 180 240 300
ecstasy. The sensations are so powerful that the victim’s senses are
completely clouded, and they receive a -20 all action penalty while Int. Required 6 9 12 15
affected. However, the same effect makes the spell’s victims completely Base: 150 Magic Projection, 100 Base Damage
oblivious and immune to any pain or other affliction based penalty, except Intermediate: 180 Magic Projection, 120 Base Damage
for actually being physically incapacitated. Resisting the spell requires a Advanced: 210 Magic Projection, 160 Base Damage
successful MR check determined by the level of the spell. Arcane: 240 Magic Projection, 200 Base Damage
Maintenance: [15 / 20 / 25 / 30]
Casting Level Base Intermediate Advanced Arcane

Zeon 60 90 120 150 Zone of Detection


Level: 48 Action: Active Type: Detection
Int. Required 6 9 12 16 Effect: Allows the caster to detect any being within the area of effect that
Base: 10m area, 80 MR does not succeed a MR check. The Zone of Detection allows the caster to
Intermediate: 50m area, 100 MR determine how many individuals are in the zone, and their exact locations.
Advanced: 100m area, 120 MR It also senses any Detection spells that attempt to enter the area, as long as
Arcane: 250m area, 160 MR the caster using them does not succeed at the MR check (regardless of
Maintenance: [10 / 10 / 15 / 15] actual location). The spell creates the area with a specified radius, and is
stationary in the place it was first cast.
Banish Negative Emotions Casting Level Base Intermediate Advanced Arcane
Level: 40 Action: Active Type: Spiritual
Effect: Temporarily banishes any negative sentiments such as hatred, fear, Zeon 140 200 280 360
or anger within the specified radius of the caster. Resisting the spell
requires a successful MR or PsR check. Int. Required 7 10 12 15
Base: 20m Radius, 180 MR
Casting Level Base Intermediate Advanced Arcane
Intermediate: 80m Radius, 240 MR
Zeon 80 180 240 350 Advanced: 150m Radius, 280 MR
Arcane: 250m Radius, 340 MR
Int. Required 6 9 12 15 Maintenance: [10 / 10 / 15 / 15] Daily
Base: 100m Radius, 100 MR or PsR
Intermediate: 500m Radius, 150 MR or PsR Enter Another’s Dreams
Advanced: 1km Radius, 180 MR or PsR Level: 50 Action: Active Type: Spiritual
Arcane: 5km Radius, 220 MR or PsR Effect: Allows the caster to physically enter a sleeper’s dreams. The caster
Maintenance: None has no control over the dream world of the dreamer, and anything that
happens there will be real for the caster. The person must have peaceful
Healing Light dreams to be affected by this spell, and the moment the dream becomes a
Level: 42 Action: Active Type: Effect nightmare, or if the target awakens or dies, the caster abandons the dream
Effect: Causes whomever the spell is directed at to recover Life Points world and returns to reality. Any spiritual spell cast on the dreamer while
based on the level of the spell. This spell does not restore any permanently the caster is present in the dream will also affect the caster. The spell can
lost or destroyed limbs, nor does it eliminate any penalties derived from be resisted with a successful MR or PsR check. Once in the target’s
Critical attacks. dreams, the caster can ‘jump’ to the unconscious of yet another dreamer
who is physically within range, as determined by the level of the spell.
Casting Level Base Intermediate Advanced Arcane Naturally, this new target will have their own resistance check. If the
dreamer’s consciousness happens to be transported to the wake, the caster
Zeon 70 100 150 200
is trapped there even if the spell expires.
Int. Required 7 10 13 15 Casting Level Base Intermediate Advanced Arcane
Base: 40 Life Points
Intermediate: 80 Life Points Zeon 120 180 240 300
Advanced: 120 Life Points Int. Required 6 9 12 15
Arcane: 250 Life Points
Maintenance: None Base: 140 MR or PsR, 10m distance
Intermediate: 160 MR or PsR, 80m distance
Advanced: 200 MR or PsR, 140m distance
Free Access Arcane: 240 MR or PsR, 200m distance
Level: 1-50
Maintenance: [10 / 10 / 15 / 15] Daily

3
Light Form Casting Level Base Intermediate Advanced Arcane
Level: 52 Action: Active Type: Effect
Effect: The body designated by the caster is transformed into pure Zeon 100 120 180 250
luminous energy and becomes intangible to physical and non-energy
attacks. While in this state, the transformed person gains a bonus to their Int. Required 8 12 14 16
secondary abilities of Notice and Search, and a bonus to resistances against Base: Allows sight of Magic, Psychic Matrices, and invisible beings,
any effect based on Light. While in this state, any damage caused by grants +50 to resistances against illusions.
attacks based on Darkness is doubled. Intermediate: As Base, but allows sight of Spiritual beings.
Casting Level Base Intermediate Advanced Arcane Advanced: As Intermediate, but +75 to resistances.
Arcane: As Advanced, but +100 to resistances
Zeon 100 120 140 160 Maintenance: [10 / 15 / 15 / 25] Daily

Int. Required 8 11 13 16 Shield from Negative


Base: +50 to Notice and Search, +20 to Resistances. Level: 62 Action: Active Type: Automatic
Intermediate: +60 to Notice and Search, +30 to Resistances. Effect: Enchants a designated area, making it impenetrable for beings
Advanced: As Intermediate, but resistance bonus applies to all effects not based naturally on negative emotions or Darkness. Any such creature
based on Darkness. entering the zone must pass a MR check or suffer loss of Life Points equal
Arcane: As Advanced, but doesn’t suffer double damage from Darkness to the margin of failure. Additionally, upon failing the check, such a
based attacks. creature receives an immediate -40 All Action Penalty. The affected zone
Maintenance: [10 / 15 / 15 / 20] has a radius determined by the level of the spell, and is stationary in the
place it is cast.
Free Access Casting Level Base Intermediate Advanced Arcane
Level: 1-60
Zeon 140 180 240 300
Blessing Int. Required 7 9 12 15
Level: 56 Action: Active Type: Effect
Effect: Bestows the affected party with incredible energy. Those affected Base: 20m Radius, 120 MR
receive an all action bonus, as well as a bonus to all resistances, based on Intermediate: 100m Radius, 140 MR
the level of the spell. All allies within the radius of effect from the caster Advanced: 250m Radius, 160 MR
are affected. No one can be affected by the effect of more than one Arcane: 500m Radius, 180 MR
blessing at a time. Maintenance: [15 / 20 / 25 / 30] Daily
Casting Level Base Intermediate Advanced Arcane
Free Access
Zeon 100 180 240 300 Level: 1-70

Int. Required 8 10 12 15 Find


Base: +10 All Action Bonus, +10 to Resistances, 5m Radius Level: 66 Action: Active Type: Detection
Intermediate: +20 All Action Bonus, +20 to Resistances, 25m Radius Effect: The caster can locate any person, place, or thing, and know it’s
Advanced: +30 All Action Bonus, +30 to Resistances, 50m Radius exact location in that moment regardless of the distance separating them.
Arcane: +30 All Action Bonus, +30 to Resistances, 150m Radius Anything can be found, whether an individual object, a type of object, or
Maintenance: [5 / 10 / 15 / 15] simply something that fulfills a specified condition. For example, the
caster can try to locate a city; the thief who stole his crosier (even if he
Create Good Feelings doesn’t know who did it), or the closest eligible maiden of royal blood.
Level: 58 Action: Active Type: Spiritual Objects, places, or people affected must pass a MR check to avoid being
Effect: Creates positive sentiments such as love, pleasure, or friendship in located. Large locations apply a -40 to penalty to this check.
people designated by the caster within its radius. Those affected can resist Casting Level Base Intermediate Advanced Arcane
the spell by passing a MR or PsR check, and can repeat the check once per
day. Zeon 160 200 260 320
Casting Level Base Intermediate Advanced Arcane Int. Required 8 10 13 16
Zeon 100 180 240 300 Base: 140 MR
Intermediate: 180 MR
Int. Required 8 10 12 15 Advanced: 220 MR
Base: 20m Radius, 120 MR or PsR Arcane: 260 MR
Intermediate: 100m Radius, 160 MR or PsR Maintenance: None
Advanced: 250m Radius, 180 MR or PsR
Arcane: 500m Radius, 220 MR or PsR Restore
Maintenance: [10 / 20 / 25 / 30] Daily Level: 68 Action: Active Type: Effect
Effect: Allows the affected person to recover from any penalties including
See Truth those caused by fatigue, hunger, physical damage, and even spells,
Level: 60 Action: Active Type: Effect although not from actual physical loss of body parts from Critical attacks.
Effect: Permits the affected person to perceive supernatural forces that are Restore also automatically restores fatigue based on the level of the spell.
invisible to the human eye, including magic, psychic matrices, and Casting Level Base Intermediate Advanced Arcane
invisible or supernatural beings, depending on the level of the spell.
Although this spell does not directly work against illusion spells as they Zeon 150 200 250 300
affect the mind, not the vision of the person, anyone using See Truth
against visual illusions can apply a bonus to their MR or PsR checks, Int. Required 8 10 12 15
since it helps detect their falseness.

4
Base: Eliminates up to -40 penalty, and up to 2 Fatigue. level of the spell. If one wishes to resist the effect, they must succeed at an
Intermediate: Eliminates up to -80 penalty, and up to 5 Fatigue. MR check.
Advanced: Eliminates up to -120 penalty, and up to 10 Fatigue.
Casting Level Base Intermediate Advanced Arcane
Arcane: Eliminates any level of penalty, Restores all missing Fatigue.
Maintenance: None Zeon 250 360 450 600

Hypnotic Display Int. Required 10 12 14 16


Level: 70 Action: Active Type: Automatic Base: 100km, 250 Presence limit, 120 MR
Effect: Creates a spectacle of light in a specified place that has a Intermediate: 1000km, 500 Presence limit, 140 MR
fascinating and dumbfounding effect. All characters looking directly at the Advanced: 5000km, 1000 Presence limit, 180 MR
display cannot help but continue to watch it. It is effective for a radius Arcane: 15000km, 2000 Presence limit, 200 MR
specified by the level of the spell, and anyone seeing it must succeed at a Maintenance: None
MR or PsR check to avoid it’s effects. Those successfully affected can
perform passive actions, but cannot move, and can make new resistance Lordship Over Dreams
checks every time they are attacked. Level: 80 Action: Active Type: Spiritual, Effect
Casting Level Base Intermediate Advanced Arcane Effect: Permits control over any type of dream of an individual that does
not succeed at an MR check. The caster will have the ability to control the
Zeon 140 200 280 360 dream world of the sleeper as if they were an entity with Gnosis 45. In the
event that the dream becomes one fed by negative energy – that is,
Int. Required 10 12 14 16 becomes a nightmare, their Gnosis is only 30. Spells that the sorcerer is
Base: 1km Radius, 120 MR or PsR able to cast thanks only to their elevated Gnosis (such as divine magic)
Intermediate: 5km Radius, 150 MR or PsR have no effect outside the spatial limits of the spell, and their effects vanish
Advanced: 15km Radius, 180 MR or PsR as soon as the caster leaves the dream or the Wake.
Arcane: 25km Radius, 220 MR or PsR
Casting Level Base Intermediate Advanced Arcane
Maintenance: [5 / 10 / 10 / 15]
Zeon 300 400 500 750
Catastrophic Light
Level: 72 Action: Active Type: Attack Int. Required 12 14 16 18
Effect: Creates a deadly discharge of Light with a base damage and area Base: 140 MR
determined by the level of the spell. This is an attack on the Energy table. Intermediate: 150 MR, If the caster is in the wake, they also control their
Casting Level Base Intermediate Advanced Arcane surroundings as a being with Gnosis 40, as long as they are in an area fed
by positive energy. In neutral areas, their Gnosis is only 30. This effect
Zeon 140 180 240 350 remains stationary to the area of the Wake when cast, and only if there are
no similar entities in the area.
Int. Required 10 12 14 16 Advanced: 160 MR, As Intermediate, but the caster has Gnosis 35 in
Base: 120 Base Damage, 25m Radius neutral areas.
Intermediate: 150 Base Damage, 100m Radius Arcane: 180 MR, As Advanced, but the caster may influence all positive
Advanced: 200 Base Damage, 150m Radius areas of the wake simultaneously.
Arcane: 250 Base Damage, 250m Radius Maintenance: [60 / 65 / 70 / 80]

High Magic
Maintenance: None

Free Access
Level: 1-80
Create Being of Light
Luminous Material Objects Level: 82 Action: Active Type: Effect
Level: 76 Action: Active Type: Effect Effect: Creates a luminous being with the appearance of life, but
Effect: Forms a material object from luminous energy. Whether it is completely under the control of the caster. The entity is developed as a
something as complex as a clock, or as simple as a sword. The object Being Between Worlds, using the powers and limitations of Light
cannot exceed the presence limit determined by the level of the spell, but is Elementals explained in Anima: Beyond Fantasy - Chapter 26:
treated as a quality item. As an exception to the normal rule, the quality of Creation of Beings. This creature has a number of Development Points
this object does not affect it’s presence. (DP) based on the level of the spell, which dictates it’s level for the
Casting Level Base Intermediate Advanced Arcane purposes of presence and abilities.
Casting Level Base Intermediate Advanced Arcane
Zeon 150 200 240 300
Zeon 250 350 500 700
Int. Required 10 12 14 16
Base: 60 Presence limit, +5 Quality Int. Required 10 12 14 16
Intermediate: 100 Presence limit, +10 Quality Base: 600DP (Level 1)
Advanced: 140 Presence limit, +10 Quality Intermediate: 800DP (Level 3)
Arcane: 180 Presence limit, +15 Quality Advanced: 1100DP (Level 6)
Maintenance: [15 / 20 / 25 / 30] Arcane: 1500DP (Level 10)
Maintenance: [50 / 70 / 100 / 140] Daily
Travel by Light
Level: 78 Action: Active Type: Spiritual, Effect Free Access
Effect: Transports individuals or objects designated by the caster from Level: 1-90
one source of light to another that must be within a set distance. The
quantity of presence that can be transported this way is increased with each

5
Reflecting Prism
Level: 86 Action: Passive Type: Defense
Effect: Creates a body of light that works like a prismatic shield,
reflecting any spell, psychic attack, or Ki technique back at it’s caster. For
the attack to be reflected, Reflecting Prism must successfully block the
Divine Magic
attack, and the attack must lose a Spell Clash against a spell with an
Prison of Light
equivalent base damage designated by the spell level. If defending against Level: 92 Action: Active Type: Spiritual
an area attack, the prism does not reflect the entire spell; it still affects Effect: Encloses the victim in an inescapable world of light, a separate
anyone in the area of the spell except for the holder of the Reflecting universe with no interaction with our own. While the victim is imprisoned,
Prism. This spell does not reflect Spiritual spells. The caster can use his they will have no knowledge of anything that happens outside the prison,
magic projection ability for the reflected attack. Like other supernatural nor does anyone outside have knowledge of the prisoner.
shields, it has a number of Life Points determined by the level of the spell. To break free, the prison is considered a damage resistant creature with AT
10, with a number of life points based on the level of the spell. However,
Casting Level Base Intermediate Advanced Arcane any damage suffered from the outside is doubled automatically. The prison
additionally recovers from damage with a regeneration value of 19.
Zeon 160 250 300 400 If the target of the spell fails an MR check, they are imprisoned and do not
Int. Required 10 13 15 17 have the opportunity for a subsequent roll. If they wish to leave, they must
break free from the prison.
Base: 100 base damage, 800 Life Points The caster may not lock themselves into their own Prison of Light.
Intermediate: 120 base damage, 1500 Life Points
Advanced: 140 base damage, 3000 Life Points Casting Level Base Intermediate Advanced Arcane
Arcane: 180 base damage, 6000 Life Points
Zeon 200 350 500 800
Maintenance: [20 / 25 / 30 / 40] Daily
Int. Required 14 16 18 20
Radius of Omniscience Base: 10,000 Life Points, 140 MR
Level: 88 Action: Passive Type: Effect Intermediate: 250,000 Life Points, 180 MR
Effect: Permits the caster to be omniscient concerning any occurrence or Advanced: 500,000 Life Points, 220 MR
thought within a certain radius of their location. Affects only individuals Arcane: The Prison can not be broken from within, but possesses 500,000
under the designated presence whom do not have a higher Gnosis than the Life Points for attacks from the outside, 240 MR
caster. The caster will automatically know everything that is happening Maintenance: [40 / 70 / 100 / 160]
and everything thought by individuals affected within the radius. No
resistance is possible for this effect.
Free Access
Casting Level Base Intermediate Advanced Arcane Level: 1-100
Zeon 200 250 400 800
One with the Light
Int. Required 10 12 15 18 Level: 96 Action: Active Type: Effect
Base: 500m Radius, 60 Presence Effect: Permits the caster to enter a state of utter meditation where their
Intermediate: 2km Radius, 80 Presence body becomes one with the Light. They abandon this world and ascend
Advanced: 10km Radius, 100 Presence into the flow of souls to nourish themselves from its energies, apart from,
Arcane: 50km Radius, 120 Presence and without knowledge of anything happening elsewhere. In this state,
Maintenance: [40 / 50 / 60 / 65] they multiply their Zeon Regeneration rate by 10, and cure their wounds
with a regeneration of 16. Although there is no maintenance cost for this
spell, the caster can be in the flow of souls for a maximum time period
Predict based on the level of the spell.
Level: 90 Action: Active Type: Spiritual
Effect: Permits the caster to foresee future events that can happen around Casting Level Base Intermediate Advanced Arcane
a given person, place, or thing. Predict will show the caster the most
Zeon 200 400 600 800
probable destiny awaiting someone or something, providing detailed
information about future events. The period of time covered is determined Int. Required 12 14 16 18
by the level of the spell, The Game Master can truthfully tell the caster
what events will occur in the future. Of course, these predictions are not Base: 1 day
infallible; as what is seen is only the most probable destiny, which may be Intermediate: 1 week
changed through the intervention of higher powers or the actions of Advanced: 1 month
persons with elevated Gnosis. Arcane: 1 year
Maintenance: None
Casting Level Base Intermediate Advanced Arcane

Zeon 200 300 450 600 Ascension


Level: 98 Action: Active Type: Effect
Int. Required 10 12 14 16 Effect: Exchanges the material essence of a person for divine energy,
Base: 1 year modifying their spirit through pure supernatural power. While in this state,
Intermediate: 5 years the caster or their target is imbued with elevated Gnosis determined by the
Advanced: 50 years – If predicting something happening within 1 day, it level of the spell.
will be very accurate Casting Level Base Intermediate Advanced Arcane
Arcane: 100 years – If predicting something happening within 1 year, it
will be very accurate Zeon 500 1000 2000 5000
Maintenance: None
Int. Required 14 16 18 20

6
Base: Gnosis 30 must pass an MR check with difficulty 160 or be joined with the light, and
Intermediate: Gnosis 35 automatically be destroyed in both body and soul. It is not possible to
Advanced: Gnosis 40 designate targets within the radius of this spell; all except the caster are
Arcane: Gnosis 45 equally affected.
Maintenance: [30 / 40 / 45 / 50]
Casting Level Base Intermediate Advanced Arcane

Holocaust of Light Zeon 600 1000 2500 10000


Level: 100 Action: Active Type: Attack, Spiritual
Effect: Unleashes the power of Light in it’s purest state, sweeping away Int. Required 14 16 18 20
everything in the spiritual as well as material world. The freed energy Base: 100m Radius, 350 Base damage
sweeps up and devours everything, unifying it’s existence to the Light. Intermediate: 100km Radius, 500 Base damage
Even elemental creatures of light are assimilated by it’s power. The Advanced: 10000km Radius, 800 Base damage
Holocaust of Light creates a great luminous dome within which everything Arcane: 1AU (Astronomical Unit) Radius, 1000 Base damage.
is dissolved. It is an Energy attack with damage and radius determined by Maintenance: None
the level of the spell. Anyone receiving damage, regardless of the amount,

Book Of Darkness
Create Darkness Base: 80 presence limit
Level: 2 Action: Active Type: Effect Intermediate: 100 presence limit
Effect: Completely darkens an area within the specified radius. Everything Advanced: 120 presence limit
within the area is perceived as though on a dark and moonless night Arcane: 140 presence limit, and the effect works in supernatural Darkness.
Maintenance: [5 / 10 / 10 / 15] Daily
Casting Level Base Intermediate Advanced Arcane

Zeon 20 50 100 200 Shield of Darkness


Level: 10 Action: Passive Type: Defense
Int. Required 5 8 10 12 Effect: Forms an energy barrier that protects from any source of attack.
Base: 5m Radius The shield has a number of Life Points determined by the level of the spell,
Intermediate: 25m Radius but is only damaged by supernatural attacks. Any attack based on Light
Advanced: 100m Radius deals double damage.
Arcane: 500m Radius
Casting Level Base Intermediate Advanced Arcane
Maintenance: [5 / 5 / 10 / 15] Daily
Zeon 50 120 180 250
Free Access
Level: 1-10 Int. Required 6 8 10 14
Base: 300 Life Points
Induce Fear Intermediate: 1000 Life Points
Level: 6 Action: Active Type: Spiritual Advanced: 1800 Life Points
Effect: Temporarily causes the state of Fear in all people within the area. Arcane: 3000 Life Points
The caster decides what the victims are afraid of. The effects can be Maintenance: [5 / 10 / 20 / 25]
avoided with a successful MR or PsR check.
Casting Level Base Intermediate Advanced Arcane Shadow
Level: 12 Action: Active Type: Effect
Zeon 40 80 140 180 Effect: Increases the caster’s ability to conceal, boosting their Secondary
Abilities of Stealth and Hide by a specified amount. It also increases their
Int. Required 5 8 10 12 Magic Appraisal by this amount, but only for the purposes of hiding the
Base: 10m Radius, 80 MR or PsR magical potency of something or someone, not for the purposes of
Intermediate: 50m Radius, 100 MR or PsR detecting it.
Advanced: 100m Radius, 120 MR or PsR Casting Level Base Intermediate Advanced Arcane
Arcane: 250m Radius, 140 MR or PsR
Maintenance: None Zeon 50 150 200 240
Int. Required 5 9 12 14
See in Darkness
Level: 8 Action: Active Type: Effect Base: +50 to abilities
Effect: Permits the caster or anyone they select to see perfectly in natural Intermediate: +150 to abilities
darkness. This spell can only affect a number of individuals whose Advanced: +200 to abilities
combined presence is under a limit determined by the level of the spell. Arcane: +250 to abilities
Maintenance: [5 / 15 / 20 / 25]
Casting Level Base Intermediate Advanced Arcane

Zeon 40 80 100 120 Free Access


Level: 1-20
Int. Required 5 8 10 12

7
Armor of Darkness
Level: 16 Action: Active Type: Effect Free Access
Effect: Forms a layer of mystical armor with an AT against all types of Level: 1-30
damage, and a higher amount for attacks on the Energy table. Although
this counts as a layer of armor, it does not count as an additional layer for Darkzone
the purposes of initiative penalties. Level: 26 Action: Active Type: Effect
Casting Level Base Intermediate Advanced Arcane Effect: Creates a mystical environment that clouds the senses of anyone
within it. The Darkzone increases the difficulty of any Perceptive check
Zeon 60 90 120 150 within it by 2 difficulty levels. This ability also affects Ki Detection, as
well as Magical and Psychic detection abilities. The spell has an area
Int. Required 6 9 12 15 defined by the level of the spell, and it is not possible to designate targets
Base: 1AT, 2 Energy AT within it. No Resistance is possible to this effect.
Intermediate: 2AT, 5 Energy AT Casting Level Base Intermediate Advanced Arcane
Advanced: 4AT, 8 Energy AT
Arcane: 6 AT, 12 Energy AT Zeon 60 180 240 300
Maintenance: [5 / 10 / 15 / 20]
Int. Required 6 9 12 15
Banish Light Base: 20m area
Level: 18 Action: Active Type: Spiritual, Effect Intermediate: 250m area
Effect: Destroys ambient light within the specified radius. Any Light Advanced: 500m area
based creatures within the radius must pass a MR check or lose double Arcane: 1km area
their failure level in Life Points (Damage Resistant creatures increase this Maintenance: [5 / 10 / 15 / 15]
amount by their Damage Resistance Multiple). If this spell is maintained
over the creatures, they must make a new MR check each combat turn. Bonds of Darkness
Casting Level Base Intermediate Advanced Arcane Level: 28 Action: Active Type: Attack
Effect: Creates bonds of Darkness that hold the designated target
Zeon 60 100 150 250 immobile. An attack is made using the rules for Trapping, although the
caster suffers no penalty to their ability for performing this maneuver. The
Int. Required 6 9 12 15 bonds use a strength value for the Trapping check based on the level of the
Base: 10m Radius, 140 MR spell, and are treated as an Energy item with a fortitude of 25.
Intermediate: 100m Radius, 180 MR Casting Level Base Intermediate Advanced Arcane
Advanced: 250m Radius, 220 MR
Arcane: 500m Radius, 280 MR Zeon 60 100 140 180
Maintenance: [10 / 10 / 15 / 25]
Int. Required 6 9 12 15
Hide Magic Base: 8 Strength
Level: 20 Action: Passive Type: Effect Intermediate: 12 Strength
Effect: Hides a spell, or the mystical properties of an object, from any type Advanced: 15 Strength, Fortitude increases to 30.
of magical detection. In game terms, it produces a penalty to the Magic Arcane: 18 Strength, Fortitude increases to 35.
Appraisal Secondary Ability of anyone attempting to detect or measure a Maintenance: [10 / 10 / 15 / 15]
spell or object affected by this spell. This effect also hides the Hide Magic
spell itself from being detected. Control Darkness
Casting Level Base Intermediate Advanced Arcane Level: 30 Action: Active Type: Spiritual, Effect
Effect: Modifies and controls the form or intensity of darkness in the
Zeon 50 180 240 300 specified radius. If any Darkness based beings are in the area, they must
pass a MR check with difficulty determined by the level of the spell, or
Int. Required 6 9 12 15 fall under control of the caster. A creature can only repeat the check if
Base: -100 Magic Appraisal ordered to do something against its nature.
Intermediate: -180 Magic Appraisal Casting Level Base Intermediate Advanced Arcane
Advanced: -240 Magic Appraisal
Arcane: -320 Magic Appraisal Zeon 50 150 250 350
Maintenance: [5 / 20 / 25 / 30] Daily
Int. Required 6 9 12 16
Dark Beam Base: 20m area, 80 MR
Level: 22 Action: Active Type: Attack Intermediate: 150m area, 140 MR
Effect: Projects a beam of Darkness based magical energy. This is an Advanced: 300m area, 180 MR
attack of the Energy type with a base damage determined by the level of Arcane: 500m area, 220 MR
the spell when cast. Maintenance: [5 / 20 / 25 / 30]
Casting Level Base Intermediate Advanced Arcane
Concealment
Zeon 50 90 120 150 Level: 32 Action: Passive Type: Effect
Effect: Conceals the presence of the caster or a target designated by them
Int. Required 6 9 12 15 from any type of detection. In game terms, it increases the resistance of the
Base: 60 base damage target to supernatural (both mystical and psychic) detection, as well as to
Intermediate: 90 base damage their ability of Ki Concealment, and allows the target to use that ability
Advanced: 120 base damage even if it is not otherwise developed.
Arcane: 150 base damage
Maintenance: None

8
Casting Level Base Intermediate Advanced Arcane Night
Level: 42 Action: Active Type: Effect
Zeon 60 180 240 300 Effect: Forms a dome of darkness with a maximum radius determined by
the level of the spell. Everyone in the interior, except for the caster, is
Int. Required 6 9 12 15 subject to the rules for blindness. To see through the darkness, whether
Base: +50 to resistances and Ki Concealment from inside or outside the dome, requires a Notice check of Impossible
Intermediate: +140 to resistances, +150 to Ki Concealment (280) difficulty, or an Absurd (180) Search check.
Advanced: +220 to resistances, +200 to Ki Concealment Casting Level Base Intermediate Advanced Arcane
Arcane: +280 to resistances, +250 to Ki Concealment
Maintenance: [10 / 20 / 25 / 30] Daily Zeon 80 180 240 300

Free Access Int. Required 6 9 12 15


Level: 1-40 Base: 25m Radius, the dome is considered natural darkness.
Intermediate: 250m Radius
Obfuscate Advanced: 500m Radius, the dome is considered supernatural darkness.
Level: 36 Action: Active Type: Effect Arcane: 1km Radius
Effect: Modifies the body of the individual, blending them into the Maintenance: [10 / 20 / 25 / 30]
background and permitting them to hide themselves naturally. While the
spell is active, the person can exchange their own level of ability for Free Access
Stealth, Hide, and Ki Concealment for the specified value based on the Level: 1-50
level of the spell. This also permits the target to use Ki Concealment even
if that ability is not otherwise developed. Dark Sphere
Casting Level Base Intermediate Advanced Arcane Level: 46 Action: Active Type: Attack
Effect: Unleashes a sphere of dark energy with a base damage determined
Zeon 100 180 240 300 by the level of the spell. The caster can control it using their own magic
projection until it hits its target. If the target successfully dodges, the Dark
Int. Required 6 9 12 15 Sphere can continue to attack on the following turn, as it has not been
Base: Base ability 100. destroyed. When the Dark Sphere causes damage or is successfully
Intermediate: Base ability 150. blocked, it explodes and vanishes. If the caster wishes they can abandon
Advanced: Base ability 200. active control of it, and it will continue to attack independently with a
Arcane: Base ability 250. separate magic projection based on the level of the spell.
Maintenance: [20 / 40 / 50 / 60] Daily Casting Level Base Intermediate Advanced Arcane

Enrage Zeon 120 180 240 300


Level: 38 Action: Active Type: Spiritual
Effect: Provokes the Rage status in those affected, making them lose Int. Required 6 9 12 15
control and attack the closest person. The spell’s victims apply a +10 Base: 100 Base Damage, 150 Magic Projection
bonus to any offensive ability or action and a -30 penalty to any other Intermediate: 120 Base Damage, 180 Magic Projection
check or action. Enrage has a radius determined by the level of the spell, Advanced: 160 Base Damage, 210 Magic Projection
with no targets being designated within. To resist the effects of this spell, Arcane: 200 Base Damage, 240 Magic Projection
one must pass a MR check. Maintenance: [15 / 20 / 25 / 30]
Casting Level Base Intermediate Advanced Arcane
Zone of Concealment
Zeon 60 90 150 200 Level: 48 Action: Active Type: Detection
Effect: The caster creates a mystical area that impedes detection of
Int. Required 6 9 12 15 anything within it. Anything within the area is concealed, applying a bonus
Base: 5m Radius, 80 MR to their MR and PsR to avoid detection. Similarly, those attempting to use
Intermediate: 20m Radius, 100 MR Ki Detection or Magic appraisal upon those in the area suffer a penalty to
Advanced: 50m Radius, 120 MR their ability. Once cast, the zone remains stationary regardless of the
Arcane: 100m Radius, 140 MR movement of the caster.
Maintenance: [10 / 10 / 15 / 20] Casting Level Base Intermediate Advanced Arcane

Banish Positive Emotions Zeon 140 180 240 300


Level: 40 Action: Active Type: Spiritual
Effect: Temporarily banishes any positive sentiments such as inner peace, Int. Required 7 9 12 15
calm, or joy within the specified radius of the caster. Resisting the spell Base: 20m Radius, +100 to resistances, -140 to detection abilities.
requires a successful MR or PsR check. Intermediate: 80m Radius, +150 to resistances, -180 to detection abilities.
Advanced: 250m Radius, +200 to resistances, -240 to detection abilities.
Casting Level Base Intermediate Advanced Arcane
Arcane: 500m Radius, +300 to resistances, -320 to detection abilities
Zeon 80 180 240 350 Maintenance: [10 / 10 / 15 / 15] Daily

Int. Required 6 9 12 15 Enter Another’s Nightmares


Base: 100m Radius, 100 MR or PsR Level: 50 Action: Active Type: Spiritual
Intermediate: 500m Radius, 150 MR or PsR Effect: Allows the caster to physically enter a sleeper’s dreams. The
Advanced: 1km Radius, 180 MR or PsR caster has no control over the dream world of the dreamer, and anything
Arcane: 5km Radius, 220 MR or PsR that happens there will be real for the caster. The person must have terrible
Maintenance: None nightmares to be affected by this spell, and the moment the dream
becomes peaceful, or if the target awakens or dies, the caster abandons the

9
dream world and returns to reality. Any spiritual spell cast on the dreamer
Casting Level Base Intermediate Advanced Arcane
while the caster is present in the dream will also affect the caster. The spell
can be resisted with a successful MR or PsR check. Once in the target’s Zeon 100 180 240 300
dreams, the caster can ‘jump’ to the unconscious of yet another dreamer
who is physically nearby, as determined by the level of the spell. Naturally, Int. Required 8 10 12 15
this new target will have their own resistance check. If the dreamer’s Base: 20m Radius, 120 MR or PsR
consciousness happens to be transported to the wake, the caster is trapped Intermediate: 100m Radius, 160 MR or PsR
there even if the spell expires. Advanced: 250m Radius, 180 MR or PsR
Casting Level Base Intermediate Advanced Arcane Arcane: 500m Radius, 220 MR or PsR
Maintenance: [10 / 20 / 25 / 30] Daily
Zeon 120 180 240 300
Int. Required 6 9 12 15 Erase Traces
Level: 60 Action: Active Type: Effect
Base: 140 MR or PsR, 10m distance Effect: The caster can erase any evidence that they have been in a certain
Intermediate: 160 MR or PsR, 80m distance place or area. Any sign of their passage, whether detectable naturally or by
Advanced: 200 MR or PsR, 140m distance supernatural means, disappears completely. This spell provides immunity
Arcane: 240 MR or PsR, 200m distance to all detection, including a Zen level Track check. The only exception is if
Maintenance: [10 / 10 / 15 / 15] Daily the tracker is able to see into the past, before the spell was cast at all.
Casting Level Base Intermediate Advanced Arcane
Dark Form
Level: 52 Action: Active Type: Effect Zeon 100 200 300 400
Effect: The body designated by the caster is transformed into pure dark
energy and becomes intangible to physical and non-energy attacks. While Int. Required 8 10 13 16
in this state, the transformed person gains a bonus to their secondary Base: 50m Radius
abilities of Stealth and Hide, and a bonus to resistances against any effect Intermediate: 250m Radius
based on Darkness, however any damage caused by attacks based on Light Advanced: 1km area, even the caster’s past presence is erased.
are doubled. Arcane: 5km area, the traces of the entire area’s past are erased.
Casting Level Base Intermediate Advanced Arcane Maintenance: None

Zeon 100 120 140 160 Shield from Positive


Int. Required 8 11 13 16 Level: 62 Action: Active Type: Automatic
Effect: Enchants a designated area, making it impenetrable for beings
Base: +50 to Stealth and Hide, +20 to Resistances. based naturally on positive emotions or Light. Any such creature entering
Intermediate: +60 to Stealth and Hide, +30 to Resistances. the zone must pass a MR check or suffer loss of Life Points equal to the
Advanced: As Intermediate, but resistance bonus applies to all effects not margin of failure. Additionally, upon failing the check, such a creature
based on Light. receives an immediate -40 All Action Penalty. The affected zone has a
Arcane: As Advanced, but doesn’t suffer double damage from Light based radius determined by the level of the spell, and is stationary in the place it
attacks. is cast.
Maintenance: [10 / 15 / 15 / 20]
Casting Level Base Intermediate Advanced Arcane
Free Access Zeon 140 180 240 300
Level: 1-60
Int. Required 7 9 12 15
Perdition Base: 20m Radius, 120 MR
Level: 56 Action: Active Type: Effect Intermediate: 100m Radius, 140 MR
Effect: Causes those around the caster to feel disturbed and uneasy, Advanced: 250m Radius, 160 MR
reducing their abilities. Those within the area must succeed at an MR Arcane: 500m Radius, 180 MR
check or suffer an all action penalty. The area is always around the caster Maintenance: [15 / 20 / 25 / 30] Daily
and targets cannot be specified within it. Characters cannot suffer from the
effects of more than 1 Perdition spell at any time. Free Access
Casting Level Base Intermediate Advanced Arcane Level: 1-70

Zeon 100 180 240 300 Dark


Int. Required 6 9 12 15 Level: 66 Action: Passive Type: Defense
Effect: Creates a shield of shadows with the ability to swallow any attack
Base: 5m Radius, 120 MR, -30 all action penalty spell received. For absorption of the attacking spell to work, it must
Intermediate: 25m Radius, 160 MR, -30 all action penalty successfully block the attack, and the attacking spell must lose a Spell
Advanced: 50m Radius, 180 MR, -40 all action penalty Clash against a spell with an equivalent base damage designated by the
Arcane: 150m Radius, 200 MR, -50 all action penalty spell level. The Dark absorbs half of the Zeon of the devoured spell, giving
Maintenance: [5 / 10 / 15 / 15] those points to the caster. It is also possible to devour area attacks in this
way. Like other supernatural shields, it has a number of Life Points
Create Negative Feelings determined by the level of the spell.
Level: 58 Action: Active Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Effect: Creates negative sentiments such as fear, hatred, or anger in people
designated by the caster within the spell’s radius. Those affected can resist Zeon 120 180 240 300
the spell by passing a MR or PsR check, and are allowed to repeat the
check once per day. Int. Required 6 9 12 15

10
Base: 80 base damage, 600 Life Points
Casting Level Base Intermediate Advanced Arcane
Intermediate: 110 base damage, 1200 Life Points
Advanced: 140 base damage, 1800 Life Points Zeon 150 200 240 300
Arcane: 170 base damage, 2200 Life Points
Maintenance: [10 / 10 / 15 / 15] Int. Required 10 12 14 16
Base: 60 Presence Limit, +5 Quality.
Devastate Intermediate: 100 Presence Limit, +10 Quality.
Level: 68 Action: Active Type: Spiritual Advanced: 140 Presence Limit, +10 Quality.
Effect: Causes penalties through accumulation of pain, suffering, misery, Arcane: 180 Presence Limit, +15 Quality.
and other mystical negative consequences. The affected person must Maintenance: [15 / 20 / 25 / 30]
succeed at an MR check or suffer an all action penalty and a penalty to
resistances equal to the margin of failure. Once failed, the target has no Travel by Shadow
new opportunity to resist as long as the spell is maintained. Level: 78 Action: Active Type: Spiritual, Effect
Casting Level Base Intermediate Advanced Arcane Effect: Transports individuals or objects designated by the caster from
one shadow to another that must be within a set distance. The quantity of
Zeon 100 180 240 300 presence that can be transported this way is increased with each level of
the spell. If one wishes to resist the effect, they must succeed at an MR
Int. Required 6 9 12 15 check.
Base: 120 MR
Casting Level Base Intermediate Advanced Arcane
Intermediate: 160 MR
Advanced: 200 MR Zeon 250 360 450 600
Arcane: 240 MR
Maintenance: [10 / 20 / 25 / 30] Int. Required 10 12 14 16
Base: 100km, 250 Presence Limit, 120 MR
Mark of Fear Intermediate: 1000km, 500 Presence Limit, 140 MR
Level: 70 Action: Active Type: Automatic Advanced: 5000km, 1000 Presence Limit, 180 MR
Effect: Forms a display of multitudinous shadows in a designated location Arcane: 15000km, 2000 Presence Limit, 200 MR
and terrorizes all who see it. Anyone directly viewing the Mark of Fear Maintenance: None
suffers the Terror status unless they succeed at an MR or PsR check. The
spell is visible for a radius determined by the level of the spell.
Lord of Nightmares
Casting Level Base Intermediate Advanced Arcane Level: 80 Action: Active Type: Spiritual, Effect
Effect: Permits control over any type of nightmare of an individual that
Zeon 140 200 280 360 does not succeed at an MR check. The caster will have the ability to
Int. Required 10 12 14 16 control the dream world of the sleeper as if they were an entity with
Gnosis 45. In the event that the dream is no longer fed by negative energy
Base: 120 MR or PsR, 1km Radius – that is, ceases to be a nightmare, their Gnosis is only 30. Spells that the
Intermediate: 150 MR or PsR, 5km Radius. sorcerer is able to cast thanks only to their elevated Gnosis (such as divine
Advanced: 180 MR or PsR, 15km Radius magic) have no effect outside the spatial limits of the spell, and their
Arcane: 220 MR or PsR, 25km Radius effects vanish as soon as the caster leaves the dream or the Wake.
Maintenance: [5 / 10 / 10 / 15]
Casting Level Base Intermediate Advanced Arcane
Catastrophic Darkness Zeon 300 400 500 750
Level: 72 Action: Active Type: Attack
Effect: Creates a deadly discharge of Darkness with a base damage and Int. Required 12 14 16 18
area determined by the level of the spell. This is an attack on the Energy Base: 140 MR
table. Intermediate: 150 MR, If the caster is in the wake, they also control their
Casting Level Base Intermediate Advanced Arcane surroundings as a being with Gnosis 40, as long as they are in an area fed
by negative energy. In neutral areas, their Gnosis is only 30. This effect
Zeon 140 180 240 350 remains stationary to the area of the Wake when cast, and only if there are
no similar entities in the area.
Int. Required 10 12 14 16 Advanced: 160 MR, As Intermediate, but the caster has Gnosis 35 in
Base: 120 Base Damage, 25m Radius. neutral areas.
Intermediate: 150 Base Damage, 100m Radius Arcane: 180 MR, As Advanced, but the caster may influence all negative
Advanced: 200 Base Damage, 150m Radius. areas of the wake simultaneously.
Arcane: 250 Base Damage, 250m Radius. Maintenance: [60 / 65 / 70 / 80]
Maintenance: None

Free Access
Level: 1-80
High Magic
Create Being of Darkness
Dark Material Objects Level: 82 Action: Active Type: Effect
Level: 76 Action: Active Type: Effect Effect: Creates a dark being with the appearance of life, but completely
Effect: Forms a material object from dark energy. Whether it is something under the control of the caster. The entity is developed as a Being Between
as complex as a clock, or as simple as a sword. The object cannot exceed Worlds, using the powers and limitations of Darkness Elementals
the presence limit determined by the level of the spell, but is treated as a explained in Anima: Beyond Fantasy - Chapter 26: Creation of Beings.
quality item. As an exception to the normal rule, the quality of this object This creature has a number of Development Points based on the level of
does not affect it’s presence.

11
the spell, which dictates it’s level for the purposes of presence and
Casting Level Base Intermediate Advanced Arcane
abilities.
Casting Level Base Intermediate Advanced Arcane Zeon 350 450 600 800

Zeon 250 350 500 700 Int. Required 12 14 16 18


Base: Cannot be detected By Magical or Psychic abilities.
Int. Required 10 12 14 16 Intermediate: As Base, but also immune to Ki abilities.
Base: 600DP (Level 1) Advanced: as Intermediate, but also any additional supernatural detection.
Intermediate: 800DP (Level 3) Arcane: As Advanced, but only Natural senses (sight, smell, hearing, etc.)
Advanced: 1100DP (Level 6) are effective.
Arcane: 1500DP (Level 10) Maintenance: [80 / 90 / 105 / 115] Daily
Maintenance: [50 / 70 / 100 / 140] Daily

Free Access
Level: 1-90
Divine Magic
Prison of Darkness
Concealment from Magic Level: 92 Action: Active Type: Spiritual
Level: 86 Action: Passive Type: Effect Effect: Encloses the victim in an inescapable world of darkness, a separate
Effect: Hides the presence of the individual from Automatic spells, universe with no interaction with our own. While the victim is imprisoned,
causing those spells to be ineffective against them. As an exception to the they will have no knowledge of anything that happens outside the prison,
general rule, an opposing caster maintaining any Automatic spell must nor does anyone outside have knowledge of the prisoner.
succeed in fixing their Magic Projection ability on the caster who is To break free, the prison is considered a damage resistant creature with AT
defending themselves using Concealment from Magic, as though the 10, with a number of life points based on the level of the spell. However,
Automatic spell was a Spiritual type spell. any damage suffered from the outside is doubled automatically. The prison
Casting Level Base Intermediate Advanced Arcane additionally recovers from damage with a regeneration value of 19.
If the target of the spell fails an MR check, they are imprisoned and do not
Zeon 200 240 280 320 have the opportunity for a subsequent roll. If they wish to leave, they must
break free from the prison.
Int. Required 10 12 14 16 The caster may not lock themselves into their own Prison of Darkness.
Base: Spells cast at Base level.
Intermediate: Spells cast at Intermediate level or below.
Casting Level Base Intermediate Advanced Arcane
Advanced: Spells cast at Advanced level or below. Zeon 200 350 500 800
Arcane: Spells cast at Arcane level or below.
Maintenance: [10 / 15 / 15 / 20] Daily Int. Required 14 16 18 20
Base: 10000LP, 140 MR
Kingdom of Darkness Intermediate: 250000LP, 180 MR
Level: 88 Action: Active Type: Automatic Advanced: 500000LP, 220 MR
Effect: Creates a zone around the caster in which total darkness reigns. Arcane: The Prison cannot be broken from within, but possesses
The body of the caster blends into the shadows, requiring exceptional skill 500000LP for attacks from the outside, 240 MR
to detect them. To do so requires an Inhuman (320) Notice check, or an Maintenance: [40 / 70 / 100 / 160]
Impossible (280) Search check. For those using Ki Detection, a difficulty
of Zen is required to separate the caster from the kingdom’s energy. While Free Access
merged with the Kingdom of Darkness, the caster can transport themselves Level: 1-100
anywhere within the area each combat turn. Those within the area lose 10
points of Zeon and 1 Ki point each combat turn, and any Light elemental
suffers double the loss.
One with the Dark
Level: 96 Action: Active Type: Effect
Casting Level Base Intermediate Advanced Arcane Effect: The caster enters a state of utter meditation where their body
becomes one with the dark. They abandon this world and ascend into the
Zeon 200 360 420 480 flow of souls to nourish themselves from its energies, apart from, and
Int. Required 10 12 14 16 without knowledge of anything happening elsewhere. In this state, they
multiply their Zeon Regeneration rate by 10, and cure their wounds with
Base: 50m Radius Regeneration 16. Although there is no maintenance cost for this spell, the
Intermediate: 500m Radius caster can be in the flow of souls for a time period determined by the level
Advanced: 1km Radius of the spell.
Arcane: 1km Radius, grants the caster +30 to Magic Accumulation for
Darkness spells. Casting Level Base Intermediate Advanced Arcane
Maintenance: [10 / 20 / 25 / 25]
Zeon 200 400 600 800
Undetectable Int. Required 12 14 16 18
Level: 90 Action: Active Type: Effect Base: 1 day
Effect: The target of this spell becomes completely undetectable to forms Intermediate: 1 week
of supernatural ability. Depending on the level of the spell, using Magic, Advanced: 1 month
Ki, Psychic abilities, or other supernatural effects to detect the caster is Arcane: 1 year
completely ineffective. Maintenance: None

12
Dark Ascension Holocaust of Darkness
Level: 98 Action: Active Type: Effect Level: 100 Action: Active Type: Attack, Spiritual
Effect: Exchanges the material essence of a person for divine energy, Effect: Unleashes the power of Darkness in it’s purest state, sweeping
modifying their spirit through pure supernatural power. While in this state, away everything in the spiritual as well as material world. The freed
the caster or their target is imbued with elevated Gnosis determined by the energy sweeps up and devours everything, unifying it’s existence to the
level of the spell. Darkness. Even elemental creatures of Darkness are assimilated by it’s
power. The Holocaust of Darkness creates a great shadowed dome within
Casting Level Base Intermediate Advanced Arcane
which everything is dissolved. It is an Energy attack with damage and
Zeon 500 1000 2000 5000 radius determined by the level of the spell. Anyone receiving damage,
regardless of the amount, must pass an MR check of difficulty 160 or be
Int. Required 14 16 18 20 joined with the dark, and automatically be destroyed in both body and
Base: Gnosis 30 soul. It is not possible to designate targets within the radius of this spell; all
Intermediate: Gnosis 35 except the caster are equally affected.
Advanced: Gnosis 40 Casting Level Base Intermediate Advanced Arcane
Arcane: Gnosis 45
Maintenance: [30 / 40 / 45 / 50] Zeon 600 1000 2500 10000
Int. Required 14 16 18 20
Base: 100m area, 350 base damage
Intermediate: 100km area, 500 base damage
Advanced: 10000km area, 800 base damage
Arcane: 1au (Astronomical Unit) area, 1000 base damage
Maintenance: None

Book of Creation
Minor Creation Create Energy
Level: 2 Action: Active Type: Effect Level: 8 Action: Active Type: Effect
Effect: Create a simple object or objects each within the presence limit Effect: Creates a number of intensities of the caster’s choice – either Fire,
determined by the level of the spell. Cold, or Electricity.
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane

Zeon 30 80 100 120 Zeon 40 150 200 250


Int. Required 5 8 10 12 Int. Required 5 8 10 12
Base: 1 object with 25 Presence limit Base: 1 Intensity
Intermediate: 5 objects with 25 Presence limit Intermediate: 5 Intensities
Advanced: 1 object with 30 Presence limit Advanced: 10 Intensities
Arcane: 5 objects with 30 presence limit Arcane: 20 Intensities
Maintenance: [5 / 10 / 10 / 15] Maintenance: [5 / 15 / 20 / 25]

Free Access Regeneration


Level: 1-10 Level: 10 Action: Active Type: Effect
Effect: Increases the ability of a body to heal all types of wounds. In
Reconstruct game terms, this spell replaces the character’s base regeneration with that
Level: 6 Action: Active Type: Effect described by the level of the spell.
Effect: Restores an inorganic object to its original form using the parts or Casting Level Base Intermediate Advanced Arcane
pieces that remain. Note that it is necessary to either have all component
parts, or enough material to rebuild the object, otherwise it will remain Zeon 60 100 150 250
only partially constructed. The Presence limit of the item able to be
affected is determined by the level of the spell. Int. Required 6 8 10 12
Casting Level Base Intermediate Advanced Arcane Base: Regeneration 4
Intermediate: Regeneration 8
Zeon 40 140 200 280 Advanced: Regeneration 12
Arcane: Regeneration 16
Int. Required 5 8 10 12 Maintenance: [10 / 10 / 15 / 25] Daily
Base: 20 Presence limit
Intermediate: 60 Presence limit Inorganic Modification
Advanced: 100 Presence limit Level: 12 Action: Active Type: Effect
Arcane: 120 presence limit Effect: Through magic, the caster can alter the form and nature of an
Maintenance: None inorganic object, transforming it into a completely different thing but of
similar spiritual power. In game terms, this spell permits the caster to
transform something within the presence limit determined by the level of
the spell into something else of equal or lesser presence.

13
value based on the level of the spell (see Anima: Beyond Fantasy -
Casting Level Base Intermediate Advanced Arcane
Chapter 14: States and Accidents).
Zeon 60 90 120 150 Casting Level Base Intermediate Advanced Arcane
Int. Required 6 8 10 12 Zeon 60 90 120 150
Base: 20 Presence limit
Intermediate: 30 Presence limit Int. Required 6 9 12 15
Advanced: 40 Presence limit Base: Damage Barrier 30
Arcane: 50 Presence limit Intermediate: Damage Barrier 50
Maintenance: [5 / 5 / 5 / 10] Daily Advanced: Damage Barrier 80
Arcane: Damage Barrier 100
Free Access Maintenance: [10 / 10 / 15 / 15] Daily
Level: 1-20
Free Access
Increase Resistances Level: 1-30
Level: 16 Action: Active Type: Effect
Effect: Supernaturally increases all resistances of the caster or a character Create Homunculus
of their choosing by an amount determined by the level of the spell. A Level: 26 Action: Active Type: Effect
character can only be affected by one Increase Resistances spell at a time. Effect: Homunculi are small magical beings that casters use at times for
various purposes, from espionage to housework. The spell creates a
Casting Level Base Intermediate Advanced Arcane
number of mystical beings with 500 Development Points (Level 0), as per
Zeon 80 120 150 200 the rules in Anima: Beyond Fantasy - Chapter 26: Creation of Beings
under complete control of the caster. They are a being between worlds with
Int. Required 8 10 12 14 a Gnosis of 5, but given their minor nature, the following rules apply:
Base: +10 to resistances • The characteristics of the being cannot exceed a score of 5.
Intermediate: +20 to resistances • Any primary and secondary abilities cannot exceed a score of 50.
Advanced: +30 to resistances • Any Intellectual Secondary ability and Mystical ability chosen
Arcane: +40 to resistances cannot exceed the ability of their creator.
Maintenance: [15 / 20 / 30 / 40] Daily • They cannot have the Gift.
• A special -2 penalty to size is applied, and the creature cannot have
the Uncommon Size advantage.
Royal Shield Outside of these limitations, each homunculi can be completely different.
Level: 18 Action: Passive Type: Defense
Effect: Forms a barrier of Energy that protects the caster from any source Casting Level Base Intermediate Advanced Arcane
of attack. The shield has a number of Life Points determined by the level
of the spell. Zeon 60 80 250 350
Casting Level Base Intermediate Advanced Arcane Int. Required 6 9 12 15
Zeon 40 150 260 400 Base: 1 Homunculus
Intermediate: 10 Homunculi
Int. Required 6 8 10 12 Advanced: 25 Homunculi
Arcane: 100 Homunculi
Base: 500 Life Points
Maintenance: [10 / 20 / 25 / 35] Daily
Intermediate: 3000 Life Points
Advanced: 5000 Life Points
Arcane: 10000 Life Points Minor Change
Maintenance: [5 / 15 / 15 / 20] Level: 28 Action: Active Type: Spiritual
Effect: Permits altering the appearance of an object or being by modifying
its form. The change is limited to varying its exterior appearance, and does
Heal not alter it’s inherent qualities or nature. In this way, a shining short sword
Level: 20 Action: Active Type: Effect
may become old and rusted, but never changed into a walking stick. In the
Effect: Causes whomever the spell is directed at to recover a number of
case of living things, this spell can change the size of an individual by up
Life Points determined by the level of the spell. This does not cause
to 2 points, and alter their physical appearance, such as making an ugly
recovery of permanently lost or destroyed limbs, but does reduce penalties
overweight man into a young and good looking one. The spell can be
caused by Critical hits, up to half the amount of Life Points restored.
resisted with a successful MR check by individuals, and a new check may
Casting Level Base Intermediate Advanced Arcane be repeated once per day. This spell may also affect a number of
individuals or objects, as long as their combined presence is within the
Zeon 80 120 150 200 limit determined by the level of the spell.
Int. Required 8 10 12 14 Casting Level Base Intermediate Advanced Arcane
Base: 50 Life Points Zeon 60 90 150 250
Intermediate: 150 Life Points
Advanced: 250 Life Points Int. Required 6 9 12 15
Arcane: 350 Life Points
Base: 80 MR, 60 Presence Limit
Maintenance: None
Intermediate: 100 MR, 90 Presence Limit
Advanced: 140 MR, 120 Presence Limit
Damage Barrier Arcane: 180 MR, 180 Presence Limit
Level: 22 Action: Active Type: Effect Maintenance: [10 / 10 / 15 / 25] Daily
Effect: The supernatural energies governed by the spell adheres to the
body of the designated character, and provide them with certain immunity
to damage. In Game Terms, they obtain a damage barrier of the listed

14
Imitate spell requires a successful MR check. Once under the caster’s control, the
Level: 30 Action: Active Type: Spiritual, Effect subject has the ability to make a new check once per day, as well as any
Effect: Creates an exact copy of an already existing inorganic object time they are ordered to do something entirely against their nature.
within reach of the caster. It creates a perfect imitation of the original that Casting Level Base Intermediate Advanced Arcane
retains all of it’s qualities, including any supernatural ones. The copied
object must be within the presence limit determined by the level of the Zeon 120 180 240 300
spell. The spell has no effect on animated creatures, but can affect
mechanical constructs as long as they have no soul. Int. Required 6 9 12 15
Casting Level Base Intermediate Advanced Arcane Base: 80 MR
Intermediate: 120 MR
Zeon 100 200 300 400 Advanced: 140 MR
Arcane: 180 MR
Int. Required 6 9 12 15 Maintenance: [25 / 40 / 50 / 60] Daily
Base: 30 Presence Limit
Intermediate: 80 Presence Limit Raise Abilities
Advanced: 120 Presence Limit Level: 40 Action: Active Type: Effect
Arcane: 160 Presence Limit Effect: Temporarily increases the Secondary Abilities of an individual,
Maintenance: [5 / 10 / 15 / 20] Daily providing them with a number of bonus points to distribute freely among
them. Any secondary ability affected by this spell cannot exceed Inhuman
Immunity levels, nor does it grant the caster the ability to perform such actions.
Level: 32 Action: Active Type: Effect Casting Level Base Intermediate Advanced Arcane
Effect: Permits the caster or the character designated by them to be
immune to a number of intensities of a determined type, either Fire, Cold, Zeon 80 180 280 350
or Electricity. If an attack is made using the type of energy to which the
character is immune, each intensity of immunity reduces the base damage Int. Required 6 9 12 15
of the attack by 5 points. If a resistance check is required, each immunity Base: +50 Bonus
provides a +5 bonus to such a check. Intermediate: +150 Bonus
Casting Level Base Intermediate Advanced Arcane Advanced: +250 Bonus
Arcane: +400 Bonus
Zeon 80 180 240 300 Maintenance: [5 / 10 / 15 / 20]

Int. Required 6 9 12 15 Fuse


Base: 5 Intensities Level: 42 Action: Active Type: Spiritual
Intermediate: 15 Intensities Effect: Unites two beings into a single form, creating a new individual
Advanced: 25 Intensities who possesses the characteristics and abilities of both. The caster
Arcane: 35 Intensities designates which capacities prevail, selecting those they are interested in
Maintenance: [10 / 20 / 25 / 30] Daily from each individual. If the spell joins a fighter and psychic for example,
the resulting individual could have the fighting ability of a warrior, the
Free Access psychic powers of the mentalist, and the highest Secondary Abilities of
Level: 1-40 each. Control of the resulting unified being falls to whichever of the two
wins an opposed Willpower check, although some personality or behaviors
of the losing consciousness may remain. The original bodies of the
Reduction of Damage individuals remain in their previous state, and as such when the spell
Level: 36 Action: Passive Type: Effect
lapses they return to their original state and condition before being fused.
Effect: Affects the power of an attack, reducing the force of it’s impact.
The sum of the presences of both subjects cannot exceed the value
Upon being cast, this spell reduces the base damage of an attack, by a
determined by the level of the spell.
value determined by the level of the spell. If the damage of the attack is
It is also possible to merge individuals with things or objects, in which
reduced to 0, the attack produces no effect, even if it successfully hits its
case the GM may determine the advantages or skills they deem relevant
target. This spell must be declared and cast before any dice are rolled for
from such a merge.
the attack. Any attack can only be affected by one Reduction of Damage
spell at a time. Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane Zeon 140 180 240 350
Zeon 80 120 160 240 Int. Required 7 9 12 15
Int. Required 8 10 12 14 Base: 80 MR, 80 Presence Limit
Intermediate: 120 MR, 100 Presence Limit
Base: -40 to base damage
Advanced: 140 MR, 150 Presence Limit
Intermediate: -60 to base damage
Arcane: 180 MR, 200 Presence Limit
Advanced: -80 to base damage
Maintenance: [15 / 20 / 25 / 30]
Arcane: -120 to base damage
Maintenance: None
Free Access
Level: 1-50
Physical Control
Level: 38 Action: Active Type: Spiritual
Effect: The caster is able to control the body of a being as though it were a Create Memories
simple puppet. Since the control is purely physical, and not spiritual, the Level: 46 Action: Active Type: Spiritual
subject being controlled is not obligated to use any supernatural abilities Effect: Permits creation of new memories within the target, without
(such as Magic, Ki, or Psychic powers) against their will, although any necessarily erasing existing ones. Most of the time, unless the modified
natural fighting ability is able to be used by the controller. Resisting the memories are very deeply rooted to the person, they will feel slightly

15
confused, but convinced that their memories are real. The caster
Casting Level Base Intermediate Advanced Arcane
determines what information they are trying to introduce, regardless of
complexity or duration in the subjects mind. Resisting the spell requires a Zeon 80 120 250 500
successful MR or PsR check. Although the spell has no maintenance, the
individual affected may perform a new resistance check each time Int. Required 8 10 12 15
something makes them suspect that their memory may be inaccurate. Base: 700 DP (Level 2)
Casting Level Base Intermediate Advanced Arcane Intermediate: 900 DP (Level 4)
Advanced: 1300 DP (Level 8)
Zeon 140 180 240 350 Arcane: 1700 DP (Level 12)
Maintenance: [10 / 15 / 25 / 50]
Int. Required 7 9 12 15
Base: 100 MR or PsR Free Access
Intermediate: 120 MR or PsR Level: 1-60
Advanced: 160 MR or PsR
Arcane: 200 MR or PsR
Protective Aura
Maintenance: None
Level: 56 Action: Passive Type: Effect
Effect: Supernaturally increases all resistances of all designated
Recover individuals within the radius specified by the level of the spell. Characters
Level: 48 Action: Active Type: Effect can only be subject to one Protective Aura at a time.
Effect: Completely restores the physical condition of the subject. It cures a
number of life points determined by the level of the spell, and removes all Casting Level Base Intermediate Advanced Arcane
physical penalties, except for those caused by loss of limb or other similar Zeon 120 180 240 350
permanent loss. However, this spell does not restore Fatigue points, nor
eliminate any status caused by supernatural means. Int. Required 6 9 12 15
Casting Level Base Intermediate Advanced Arcane Base: +20 to Resistances, 100m Radius
Intermediate: +50 to Resistances, 500m Radius
Zeon 250 300 350 400 Advanced: +80 to Resistances, 1km Radius
Int. Required 8 10 12 14 Arcane: +120 to Resistances, 10km Radius
Maintenance: [10 / 15 / 25 / 35]
Base: 500 Life Points
Intermediate: 750 Life Points
Spiritual Standstill
Advanced: 1000 Life Points
Level: 58 Action: Active Type: Spiritual
Arcane: 1500 Life Points
Effect: As the name of the spell indicates, this preserves the spirit of the
Maintenance: None
individual on whom it is cast in the same state as the moment it affects
them. From that moment on, the affected person does not make any further
Acquire Powers MR or PsR checks, and remains unalterably in the same spiritual
Level: 50 Action: Active Type: Effect condition. This person cannot be affected by states of any kind, whether
Effect: Grants the caster, or the person on whom the spell is cast, the positive or negative. The target may resist the effects of the spell when it is
ability to acquire the abilities of supernatural beings. In Game terms, the cast by succeeding at an MR check. Naturally, once under the spell, the
character receives an additional amount of Development Points to acquire person afflicted may not make another check to free themselves of it’s
any of the powers listed in Anima: Beyond Fantasy - Chapter 26: effects.
Creation of Beings, as though they had a Gnosis of 25. These also
temporarily affect the subject’s physical form. If, for example, someone Casting Level Base Intermediate Advanced Arcane
obtained the powers of Natural Flight, it would be logical for them to have Zeon 150 200 250 300
developed enormous wings. Characters can only be subject to one Acquire
Powers spell at a time. Int. Required 8 10 12 15
Casting Level Base Intermediate Advanced Arcane Base: 100 MR
Intermediate: 120 MR
Zeon 100 200 300 400 Advanced: 140 MR
Int. Required 7 10 13 16 Arcane: 180 MR
Maintenance: [15 / 20 / 25 / 30]
Base: 100 DP
Intermediate: 200 DP
Perfect Shield
Advanced: 300 DP
Level: 60 Action: Active Type: Defense
Arcane: 400 DP
Effect: Forms a barrier of energy that protects from any source of attack.
Maintenance: [20 / 40 / 50 / 60]
The shield has a number of life points it can absorb in damage before
breaking, but if not broken by the end of the combat turn, it automatically
Create Monstrosity recovers all lost Life Points.
Level: 52 Action: Active Type: Effect
Effect: Create a magical being with the appearance of life, but completely Casting Level Base Intermediate Advanced Arcane
under the control of the caster. This being is developed using the rules for a Zeon 150 200 300 400
being between worlds described in Anima: Beyond Fantasy - Chapter
26: Creation of Beings. The creature has a number of Development Points Int. Required 8 10 13 16
determined by the level of the spell, and has a Gnosis of 20.
Base: 100 Life Points
Regardless of the degree at which the spell is cast, the being cannot exceed
Intermediate: 250 Life Points
the level of it’s creator, and doesn’t have the capacity to receive a soul, so
Advanced: 500 Life Points
one cannot be given to them through the spells Transmigrate Soul or
Arcane: 1000 Life Points
Provide Soul of this path.
Maintenance: [15 / 20 / 30 / 40] Daily

16
Vitality Casting Level Base Intermediate Advanced Arcane
Level: 62 Action: Active Type: Effect
Effect: Creates a state of supernatural vitality in an individual, increasing Zeon 250 350 500 800
their maximum life points while the spell is maintained. Characters with
damage resistance multiply the listed value by five. Characters can only be Int. Required 9 12 15 18
affected by one Vitality spell at a time. Base: 50 Presence limit, 120 MR
Casting Level Base Intermediate Advanced Arcane Intermediate: 100 Presence limit, 160 MR
Advanced: 150 Presence limit, 220 MR
Zeon 150 200 250 350 Arcane: 200 Presence limit, 260 MR
Maintenance: None
Int. Required 8 10 13 16
Base: +50 Life Points Metamorphism
Intermediate: +75 Life Points Level: 72 Action: Active Type: Spiritual
Advanced: +100 Life Points Effect: The caster can transform a person or object into anything they wish
Arcane: +150 Life Points (a mouse, a statue, etc.) as long as the Presence of the new form is not
Maintenance: [15 / 20 / 25 / 35] Daily higher than the target’s original amount. Living things metamorphosed into
non-living objects continue to live in their new forms, even if it happens
Free Access that they cannot move or breathe. When the spell lapses, the individual or
Level: 1-70 object returns to their original form. Metamorphism does not permit the
acquisition of any new essential powers or abilities, except for those
possessed by natural creatures with Gnosis 0. Resisting the effects of this
Complete Creation spell requires a successful MR check. If unsuccessful, victims are only
Level: 66 Action: Active Type: Effect
allowed a new check once per day.
Effect: Creates an object within the specified presence limit. The creation
must appear in a location that is logical for it, according to its nature. It Casting Level Base Intermediate Advanced Arcane
would not be possible, for instance, to conjure up a small mountain in
midair, and then allow it to fall on someone. Zeon 150 200 250 350
Casting Level Base Intermediate Advanced Arcane Int. Required 8 10 12 14
Zeon 150 200 300 400 Base: 100 MR
Intermediate: 120 MR
Int. Required 8 10 12 14 Advanced: 160 MR
Arcane: 200 MR
Base: 50 Presence limit
Maintenance: [10 / 10 / 15 / 20] Daily
Intermediate: 80 Presence limit
Advanced: 120 Presence limit
Arcane: 150 Presence limit Free Access
Maintenance: [15 / 20 / 30 / 40] Daily Level: 1-80

Reinforce Magic Recreate


Level: 68 Action: Passive Type: Effect Level: 76 Action: Active Type: Effect
Effect: Adds strength to another spell either launched at the same time or Effect: By manipulating the essence of both body and soul, the caster is
that is being maintained. In game terms, it applies the following bonuses: able to restore any damage or loss an individual or object might have
• +20 to the difficulty of any Resistance value suffered. The caster can decide which parts to recreate, and is not obligated
• +50% to the base damage of the spell (round down to the nearest to restore the subject to its original state. If they use the spell on a one-
multiple of 5) eyed, one-armed person, the caster may choose to only recreate the eye, or
• +50% to the increase to resistances the spell provides (round down to only the arm, or both at once. Casting this spell on a wounded individual
the nearest multiple of 5) or a damaged object makes any damage or penalty disappear automatically
• +20% to any other numeric value present in the spell (with the (as long as the caster wishes for it to, of course). Recreate also eliminates
exception of Gnosis values, which are not affected) the effect of any supernatural ability that has diminished the individual or
Once this spell lapses, the added power fades as well. object physically or spiritually; In game terms it can even restore
memories or lost Development Points. The nature of this spell has some
Casting Level Base Intermediate Advanced Arcane limitations, as follows:
• It only affects losses or damage suffered artificially, not due to the
Zeon 100 200 300 400
natural or positive change of the object or individual. In other words,
Int. Required 8 12 15 18 it cannot ‘restore’ a person or thing to an earlier state that was
damaged or inferior.
Base: Affects spells cast at Base level
• It has no effect on deceased souls, or ones that have passed on into
Intermediate: Affects spells cast at Intermediate level
the flow of souls, and so it cannot restore the dead to life.
Advanced: Affects spells cast at Advanced level
• It can only affect a person or item within the presence limit, and in
Arcane: Affects spells cast at Arcane level
the special circumstance where the damage was caused by a being
Maintenance: [10 / 20 / 30 / 40]
with Gnosis at least 15 points higher than that of the caster, the limit
for presence of this spell is halved.
Transmute
Level: 70 Action: Active Type: Effect Casting Level Base Intermediate Advanced Arcane
Effect: The caster transforms an inorganic object, converting it Zeon 300 500 750 1500
permanently into a different object of similar spiritual power. This permits
the caster to modify something within the presence limit described by the Int. Required 8 12 15 18
level of the spell into something else of equal or lesser spiritual power. If
the object is innately supernatural, or especially powerful, it can resist by
passing an MR check with a difficulty described by the level of the spell.

17
Base: 60 Presence limit

High Magic
Intermediate: 120 Presence limit
Advanced: 180 Presence limit
Arcane: 240 Presence limit
Maintenance: None
Zone of Safety
Create Being Level: 82 Action: Active Type: Automatic
Level: 78 Action: Active Type: Effect Effect: Creates a magical zone inside which no person or object can be
Effect: Creates a magical being with the appearance of life, but completely harmed in any way by anyone or anything. A person within the zone could
under the control of the caster. The entity is developed as a being between not, for instance, break down a door or even harm a cockroach by stepping
worlds with a Gnosis of 25 as described in Anima: Beyond Fantasy - on it by mistake. Zone of Safety automatically affects anyone within it’s
Chapter 26: Creation of Beings, and with a number of development area, including the caster. The affected areas radius is determined by the
points described by the level of the spell, with the following limitation. level of the spell, and it remains stationary once cast. To overcome the
Given that this entity’s existence is directly tied to the soul of the caster, effect requires a successful MR check, and it is only possible to repeat the
the number of beings that are created by and that depend on them (whether check once per day, even if they leave the zone and then re-enter it.
through this spell, or the level 82 spells of the minor paths) will limit the Casting Level Base Intermediate Advanced Arcane
maximum level of the entity. The creature can therefore have at most the
level of it’s creator minus the number of magical entities they have Zeon 350 500 800 1500
magically created and are maintaining. For example, if the caster creates
Int. Required 12 15 17 18
only a single being, it is at most one level lower than it’s creator. This
applies as two levels less if the caster creates two magical beings, etc. If Base: 100m Radius, 140 MR
later, the caster creates more magical beings, the earlier beings Intermediate: 500m Radius, 180 MR
automatically drop one level immediately. Advanced: 1km Radius, 220 MR
Arcane: 5km Radius, 250 MR
Casting Level Base Intermediate Advanced Arcane
Maintenance: [35 / 50 / 80 / 150] Daily
Zeon 250 400 600 1000
Free Access
Int. Required 9 12 15 17 Level: 1-90
Base: 600 DP (Level 1)
Intermediate: 1000 DP (Level 5) Maintain Magic
Advanced: 1400 DP (Level 9) Level: 86 Action: Active Type: Effect
Arcane: 1700 DP (Level 12) Effect: Through the use of this spell, another existing spell is tied to the
Maintenance: [50 / 80 / 120 / 200] Daily world in a more lasting way. In game terms, another spell is provided a
pool of Zeon to pay for maintenance of the spell without drawing
Chimera additional resources from the caster. This does not increase the level of the
Level: 80 Action: Active Spell Type: Effect spell, only the maintenance of the spell as it exists is affected.
Effect: The caster, or their victim, ceases to be a natural being. They are Casting Level Base Intermediate Advanced Arcane
reformed as a being between worlds with a Gnosis of 25, enjoying all the
advantages and disadvantages that entails. They also obtain the ability to Zeon 250 500 900 1600
acquire new essential abilities and powers from the rules in Anima:
Beyond Fantasy - Chapter 26: Creation of Beings, and permits them to Int. Required 10 12 14 16
acquire even more development points from disadvantages, up to a limit Base: 500 Zeon
based on the level of the spell. Intermediate: 2000 Zeon
Excess Development Points acquired in this way raise the character level. Advanced: 5000 Zeon
For example if they only acquire 170 DP, the character still is considered Arcane: 10000 Zeon
to have increased by two levels. Maintenance: None
This spell only works on natural creatures, and thus cannot be cast on
beings between worlds or spirits to raise their existing capabilities. All Provide Soul
powers and benefits acquired through this spell depend on the physical Level: 88 Action: Passive Type: Effect
body of the character, and so if by any means they return to their prior Effect: The caster is able to create a complete soul, giving the breath of
state, or their soul transmigrates into another body or form, they lose the life to an object or body able to contain one. If the soul is provided to a
benefits and advantages of this spell. magically engendered creature such as those developed by the Create
Casting Level Base Intermediate Advanced Arcane Being spell, or by the Level 82 spells of the minor paths, Provide Soul
makes it unnecessary to continue maintaining those beings with the
Zeon 250 500 1000 2500 caster’s Zeon. The creature thereby breaks any bond it has with its creator,
obtaining free will just like any other being between worlds. Not all souls
Int. Required 10 13 15 17
created by this spell are capable of entering the body into which they are
Base: +100 DP, with up to 100 DP of disadvantages. introduced. Any soul created this way must be provided a body within the
Intermediate: +200 DP, with up to 100 DP of disadvantages. presence limit described by the level of the spell, and that body cannot
Advanced: +300 DP, with up to 200 DP of disadvantages. already contain a living soul.
Arcane: +400 DP, with up to 200 DP of disadvantages.
Maintenance: None Casting Level Base Intermediate Advanced Arcane

Zeon 500 800 1200 2000


Int. Required 13 14 15 16

18
Base: 30 Presence limit affect an area or line determined by the level of the spell, and remains in
Intermediate: 50 Presence limit the same location as it is cast.
Advanced: 80 Presence limit As an example, The Barrier can be used over an island, to separate it from
Arcane: 100 Presence limit the rest of the natural world. That location disappears from view, and any
Maintenance: None ship sailing in the area will see only water, being transported immediately
to another place to innocently continue their voyage. The Barrier need not
Greater Creation be made absolutely perfect. If they choose, the caster may deliberately
Level: 90 Action: Active Type: Effect leave gaps or openings in one or both directions to successfully cross.
Effect: Gives the caster the gift of creation at their whim, awarding them Even for exceptionally powerful beings, certain requirements must be met
a pool of Presence to distribute freely between their various constructions to pass through The Barrier. First, they must have a Gnosis of at least 25,
or objects. They can create any inanimate object they wish, from castles to and an exact knowledge of The Barrier’s location. If they meet these
mountains, as long as the presence of each object is within the limit conditions, they may attempt an MR check to bypass the barrier, and may
described by the level of the spell. Like the other Creation spells, objects re-attempt the check once per day if unsuccessful.
created in this way must be done so in a way logical to their nature. Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 800 2500 5000 10000
Zeon 400 800 1200 2000 Int. Required 15 16 17 19
Int. Required 10 12 14 16 Base: 100 km2 or in a line, 120 MR
Base: 500 Presence points, 100 Presence limit Intermediate: 1000 km2 or in a line, 180 MR
Intermediate: 1000 Presence points, 120 Presence limit Advanced: 10000 km2 or in a line, 240 MR
Advanced: 2000 Presence points, 140 Presence limit Arcane: No size limitations, 300 MR
Arcane: 5000 Presence points, 180 Presence limit Maintenance: [40 / 45 / 45 / 50] Daily
Maintenance: [20 / 25 / 25 / 30] Daily
The Gift of Life

Divine Magic
Level: 98 Action: Active Type: Effect
Effect: The caster is imbued with the ability to create a new form of life,
the first born of a race that has never existed before. The creature can be of
any class (Natural, Being Between Worlds, or Spirit) and can be tied to a
Eternal Magic particular element if desired. The maximum level of the creature cannot be
Level: 92 Action: Active Type: Effect higher than that of the creator. The creator can also choose the Gnosis of
Effect: As the name of the spell indicates, it affects another existing spell the creation, up to a limit of 10 less than their own.
and greatly reduces (or even eliminates) the maintenance cost. If the spell
in question has a Daily maintenance cost, Eternal Magic stabilizes it, Casting Level Base Intermediate Advanced Arcane
making further maintenance unnecessary. The spell continues to be Zeon 800 2000 4000 8000
controlled by it’s caster, but will continue its effect even after their death.
If the spell’s maintenance is instead ‘per combat turn’, it becomes one Int. Required 16 17 18 19
requiring Daily maintenance instead. Base: 50DP for Natural beings, 600DP for others.
A spell can only be affected by one Eternal Magic effect at a time, and thus Intermediate: 100DP for Natural beings, 1100DP for others.
a ‘per combat turn’ spell cannot be made first Daily, and then Eternal. Advanced: 150DP for Natural beings, 1600DP for others.
Casting Level Base Intermediate Advanced Arcane Arcane: 200DP for Natural beings, 2100DP for others
Maintenance: None
Zeon 600 1000 2500 5000
Int. Required 12 14 16 18 Create
Level: 100 Action: Active Type: Effect
Base: Affects a spell of Base level Effect: Permits the caster absolute dominion over creation, giving them
Intermediate: Affects a spell of Intermediate level the ability to create anything they wish: continents, oceans, even entire
Advanced: Affects a spell of Advanced level worlds. In game terms, the caster receives a pool of Presence to create
Arcane: Affects a spell of Arcane level whatever they wish, as long as each object is within the presence limit
Maintenance: None described by the level of the spell.
This spell can also create new fundamental rules of reality. Altering
Free Access gravity, modifying the rate at which time passes, etc. Anyone with a
Level: 1-100 Gnosis value less than half of the caster’s is affected by such changes, and
there is no resistance to such an effect, it merely is.
The Barrier Casting Level Base Intermediate Advanced Arcane
Level: 96 Action: Active Type: Effect
Effect: This unusual spell forms a breach in reality that is capable of Zeon 1000 3000 6000 12000
separating the world into two parts. The separation cannot be perceived
naturally, even by those capable of seeing magic. It may adopt any Int. Required 17 18 19 20
appearance, from being completely invisible to looking like a simple stone Base: 1000 Presence points, 180 Presence limit, 1 new fundamental rule.
wall. Whatever form it takes, it does not permit anyone so much as a Intermediate: 10000 Presence points, 220 Presence limit, 5 new
glimpse of what lies beyond it. Usually none are aware of its existence, fundamental rules.
even when attempting to cross it. If someone attempts to, they exit at Advanced: 10000 Presence points, 260 Presence limit, 10 new
another point of the Barrier, completely unaware of what has transpired (it fundamental rules.
is even possible to immediately turn around and not notice it). Transport is Arcane: 100000 Presence points, 320 Presence limit, any number of new
not an automatic spell effect, rather, little by little, reality itself begins to fundamental rules.
adapt to the exit location almost imperceptibly. To successfully perceive Maintenance: None
the Barrier, an Inhuman (320) Notice check is required. The Barrier can

19
Book of Destruction
Fragility Casting Level Base Intermediate Advanced Arcane
Level: 2 Action: Active Type: Effect
Effect: Alters the solidity of an object, reducing its sturdiness and making Zeon 50 90 140 180
it easier to break. Anything affected automatically loses its damage barrier;
if cast on arms or armor, they receive a penalty to their fortitude. This spell Int. Required 6 9 11 13
can affect a number of objects within it’s presence limit, based on the level Base: 20 Presence Limit
of the spell. Intermediate: 40 Presence Limit
Advanced: 60 Presence Limit
Casting Level Base Intermediate Advanced Arcane
Arcane: 80 Presence Limit
Zeon 30 60 120 150 Maintenance: None

Int. Required 5 8 10 12 Sphere of Destruction


Base: -2 Fortitude, 30 Presence limit Level: 12 Action: Active Type: Attack
Intermediate: -4 Fortitude, 60 Presence limit Effect: Projects one or more spheres of destructive magical energy, based
Advanced: -8 Fortitude, 90 Presence limit on the level of the spell. These spheres have a base damage of 30, and can
Arcane: -12 Fortitude, 120 presence limit be used to attack multiple targets. If chosen to do so, targets are chosen
Maintenance: [5 / 10 / 15 / 15] when the spell is cast.
Casting Level Base Intermediate Advanced Arcane
Free Access
Level: 1-10 Zeon 30 60 100 150
Int. Required 5 8 10 13
Dismantle
Level: 6 Action: Active Type: Effect Base: 1 Sphere
Effect: Dismantles an object into its various pieces. This spell only affects Intermediate: 3 Spheres
inanimate objects within a limit set by the level of the spell. Advanced: 5 Spheres
Arcane: 7 Spheres
Casting Level Base Intermediate Advanced Arcane Maintenance: None
Zeon 40 80 120 150
Free Access
Int. Required 5 8 10 12 Level: 1-20
Base: 20 Presence limit
Intermediate: 40 Presence limit Increase Weakness
Advanced: 60 Presence limit Level: 16 Action: Active Type: Spiritual
Arcane: 80 presence limit Effect: Finds a being’s weak points, and makes them even weaker
Maintenance: None supernaturally. In game terms, it doubles the penalties an individual suffers
for an existing weakness or vulnerability. For example, an elemental who
Destroy Energy is especially vulnerable to light would suffer quadruple damage, instead of
Level: 8 Action: Active Type: Effect the standard double damage for such an attack. A character weak to poison
Effect: Destroys a number of intensities of the caster’s choice – either would find their PsnR reduced to one quarter it’s value, instead of the
Fire, Cold, or Electricity. If cast upon an elemental associated with the standard one half for such a disadvantage. To avoid these effects, the target
chosen element, they must pass a successful MR check or immediately must pass an MR check, and are only permitted another check when
lose 5 Life Points per intensity destroyed. affected by their weaknesses.
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane

Zeon 40 80 120 150 Zeon 50 80 120 150

Int. Required 5 8 10 12 Int. Required 6 8 10 12


Base: 1 Intensity, 100 MR Base: 120 MR
Intermediate: 5 Intensities, 120 MR Intermediate: 140 MR
Advanced: 10 Intensities, 140 MR Advanced: 160 MR
Arcane: 20 Intensities, 160 MR Arcane: 200 MR
Maintenance: None Maintenance: [5 / 10 / 15 / 15] Daily

Minor Destruction Destroy Magic


Level: 10 Action: Active Type: Effect Level: 18 Action: Passive Type: Effect
Effect: Affects the essence of a lifeless material object, destroying it Effect: Destroys completely any spell whose Zeon value is within the limit
completely, as long as it’s presence is within the limit set by the level of determined by the level of the spell. Since Destroy Magic is passive, it
the spell. may be employed to nullify any spell launched in the same combat turn.

20
Casting Level Base Intermediate Advanced Arcane Destroy Ki
Level: 28 Action: Active Type: Spiritual
Zeon 60 150 300 500 Effect: The magic unleashed by this spell penetrates the soul of the victim,
dissolving their Ki reserves. The victim must pass a successful MR check,
Int. Required 6 9 12 16 or lose a number of ki points equal to their level of failure.
Base: 50 Zeon limit Casting Level Base Intermediate Advanced Arcane
Intermediate: 120 Zeon limit
Advanced: 200 Zeon limit Zeon 80 140 220 300
Arcane: 350 Zeon limit
Maintenance: None Int. Required 6 9 12 15
Base: 140 MR
Aggravate Damage Intermediate: 160 MR
Level: 20 Action: Passive Type: Effect Advanced: 180 MR
Effect: Increases the base damage of an attack (whether physical or Arcane: 220 MR
supernatural), by an amount determined by the level of the spell. For Maintenance: None
example, if an attacker is wielding a weapon with a base damage of 60,
using this spell increases it to 90. In spite of this spell being Passive, it Produce Damage
must be cast before any dice are rolled for an associated attack. Level: 30 Action: Active Type: Spiritual
Casting Level Base Intermediate Advanced Arcane Effect: The caster automatically causes a wound to appear on an
individual’s body. If the victim does not pass an MR check, they suffer a
Zeon 60 100 150 220 number of points of damage directly to their Life Point total. Creatures
with Damage Resistance multiplies the damage value by their damage
Int. Required 6 9 12 15 resistance multiple.
Base: +30 Base damage Casting Level Base Intermediate Advanced Arcane
Intermediate: +50 Base damage
Advanced: +90 Base damage Zeon 80 120 180 300
Arcane: +120 Base damage
Maintenance: None Int. Required 6 9 12 15
Base: 120 MR, 50 Damage
Destruction of Matrices Intermediate: 140 MR, 100 Damage
Level: 22 Action: Passive Type: Effect Advanced: 160 MR, 180 Damage
Effect: Unravels the energy composing the matrices of a psychic power. Arcane: 200 MR, 250 Damage
Any active power of the determined difficulty rating based on the level of Maintenance: None
the spell is destroyed, though the psychic may manifest the powers again at
a later time. Since this spell is passive, it may be employed to nullify any Destruction of Senses
psychic power launched in the same combat turn. Level: 32 Action: Active Type: Spiritual
Casting Level Base Intermediate Advanced Arcane Effect: Cuts off the senses of an individual unless they pass an MR check.
The caster may choose which senses to eliminate in this way.
Zeon 80 140 240 320
Casting Level Base Intermediate Advanced Arcane
Int. Required 6 9 12 16
Zeon 100 140 200 280
Base: Medium (80)
Intermediate: Very Difficult (140) Int. Required 8 10 12 15
Advanced: Almost Impossible (240) Base: 100 MR
Arcane: Inhuman (320) Intermediate: 140 MR
Maintenance: None Advanced: 200 MR
Arcane: 280 MR
Free Access Maintenance: [5 / 10 / 15 / 15]
Level: 1-30
Free Access
Wound Level: 1-40
Level: 26 Action: Active Type: Spiritual
Effect: Afflicts the physical condition of an individual, doing damage to Mystic Bolt
it’s health. Produces wounds and damage equal to a percentage of the Level: 36 Action: Active Type: Attack
victim’s Life Points. This is calculated using their current life points, not Effect: Projects a mystical bolt at a single target. This spell uses the
their total. To resist the effects of the spell, the target must succeed at an Energy attack type with a base damage determined by the spell level.
MR check.
Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 80 140 220 300
Zeon 80 120 180 300
Int. Required 6 9 12 15
Int. Required 6 9 12 15
Base: 100 Base Damage
Base: 20% Life Points, 120 MR Intermediate: 150 Base Damage
Intermediate: 40% Life Points, 140 MR Advanced: 200 Base Damage
Advanced: 60% Life Points, 160 MR Arcane: 250 Base Damage
Arcane: 80% Life Points, 200 MR Maintenance: None
Maintenance: None

21
Unravel Ties Casting Level Base Intermediate Advanced Arcane
Level: 38 Action: Active Type: Spiritual
Effect: The caster undoes any type of bond that permits a summoner to Zeon 100 180 240 300
control their summoned creatures. This may be used with equal effect on
either the controller or the controlled creature, but it is always the Int. Required 7 10 12 15
controller’s MR that is used for the associated check. If cast upon the Base: 10m Radius, 80 Base damage
creature, it only affects that creature’s bond, but if cast upon the summoner Intermediate: 50m Radius, 120 Base damage
directly, it breaks an additional binding for each 10 points by which they Advanced: 100m Radius, 160 Base damage
fail the associated MR check. If used against a summoner’s Familiar, he Arcane: 150m Radius, 200 Base damage
gains a +40 bonus to the MR check, as the bond is especially deep Maintenance: None
between the two souls.
Casting Level Base Intermediate Advanced Arcane Zone of Decay
Level: 48 Action: Active Type: Automatic
Zeon 100 200 300 500 Effect: Covers a fixed area, within which all forms of life begin to rot and
decay at an accelerated pace. Anyone within the Zone of Decay loses 10%
Int. Required 8 10 13 16 of their total Life Points unless they succeed at an MR check. Each combat
Base: 120 MR turn they remain within the zone they must make a new check, regardless
Intermediate: 140 MR of their success or failure in previous turns. The condition for being
Advanced: 160 MR affected is by simply remaining in the area.
Arcane: 200 MR
Casting Level Base Intermediate Advanced Arcane
Maintenance: None
Zeon 140 180 240 300
Destroy Resistances
Level: 40 Action: Active Type: Spiritual Int. Required 7 9 12 15
Effect: The target affected by this spell has all of their Resistances reduced Base: 100 MR, 10m Radius
by an amount equal to the margin of failure for the associated MR check Intermediate: 120 MR, 30m Radius
determined by the level of the spell. Advanced: 160 MR, 60m Radius
Casting Level Base Intermediate Advanced Arcane Arcane: 200 MR, 100m Radius
Maintenance: [15 / 20 / 25 / 30]
Zeon 80 160 240 300
Aura of Destruction
Int. Required 7 9 12 15 Level: 50 Action: Active Type: Effect
Base: 120 MR Effect: Enchants a place or object, granting it or the area within it an aura
Intermediate: 160 MR of magic that destroys anything that comes into contact with it. Anyone
Advanced: 200 MR who touches it or enters the area must succeed at an MR check, or lose as
Arcane: 240 MR many life points equal to their level of failure. The maximum presence for
Maintenance: [10 / 20 / 25 / 30] the object, and/or the area affected is determined by the level of the spell,
and affects anyone including the caster.
Undo States Casting Level Base Intermediate Advanced Arcane
Level: 42 Action: Active Type: Effect
Effect: Automatically removes any states described in Anima: Beyond Zeon 150 200 250 350
Fantasy Chapter 14 – States and Accidents, or any other equivalent.
This spell can affect a number of targets as long as their total presence is Int. Required 8 10 12 15
within the limit set by the level of the spell. This cannot undo any penalties Base: 80 MR, 60 Presence limit, 1m Radius
from physical deficiencies caused by Critical attacks. Resisting the effects Intermediate: 100 MR, 90 Presence limit, 5m Radius
of this spell requires a successful MR check. Advanced: 80 MR, 60 Presence limit, 15m Radius
Casting Level Base Intermediate Advanced Arcane Arcane: 80 MR, 60 Presence limit, 25m Radius
Maintenance: [15 / 20 / 25 / 30] Daily
Zeon 120 180 240 300
Destroy Memories
Int. Required 7 10 12 15 Level: 52 Action: Active Type: Spiritual
Base: 120 Presence Limit, 120 MR Effect: Affects the memories of an individual, making them forget
Intermediate: 200 Presence Limit, 140 MR whatever the caster wishes. The spell does not affect a person’s abilities,
Advanced: 300 Presence Limit, 160 MR only their conscious memories. Avoiding the effect requires a successful
Arcane: 400 Presence Limit, 200 MR MR or PsR check.
Maintenance: None
Casting Level Base Intermediate Advanced Arcane

Free Access Zeon 140 180 240 300


Level: 1-50
Int. Required 7 9 12 15
Dome of Destruction Base: 100 MR or PsR
Level: 46 Action: Active Type: Attack Intermediate: 120 MR or PsR
Effect: Unleashes a dome of supernatural energy that bursts over an area Advanced: 160 MR or PsR
set by the level of the spell. The attack is of the Energy attack type, and the Arcane: 200 MR or PsR
level of the spell also determines its base damage. Maintenance: None

Free Access
Level: 1-60

22
Block Learning Base: 150 Damage
Level: 56 Action: Active Type: Effect Intermediate: 300 Damage
Effect: Impedes the ability of an individual to learn, completely preventing Advanced: 450 Damage
them from developing or acquiring new knowledge. In game terms, a Arcane: 600 Damage
person is under the effects of the spell cannot acquire new Experience Maintenance: None
Points nor develop any abilities or powers. To avoid these effects, they
must succeed at an MR check with a difficulty set by the level of the spell. Free Access
If unsuccessful, a new check may only be attempted once per day. Level: 1-70
Casting Level Base Intermediate Advanced Arcane
Destroy Will
Zeon 80 180 300 500 Level: 66 Action: Active Type: Spiritual
Effect: Affects an area, within which any individual who does not succeed
Int. Required 7 9 12 15 at an MR check automatically loses the ability to make decisions. In game
Base: 120 MR terms, while a person is influenced by this spell, they cannot undertake any
Intermediate: 160 MR Active action, even moving, except in the cases of necessity.
Advanced: 200 MR Casting Level Base Intermediate Advanced Arcane
Arcane: 240 MR
Maintenance: [15 / 20 / 25 / 30] Daily Zeon 160 200 240 280

Forbid Int. Required 8 10 13 16


Level: 58 Action: Active Type: Spiritual Base: 120 MR, 10m Radius
Effect: The caster vetoes some specific action by the spell’s victim, Intermediate: 140 MR, 25m Radius
completely preventing them from even attempting the action. In game Advanced: 160 MR, 50m Radius
terms, the spell forbids only Active actions. Resisting the spell’s effects Arcane: 180 MR, 100m Radius
requires a successful MR check. If the forbidden action is very general, Maintenance: [20 / 20 / 25 / 30]
like attacking or moving, the target may add a special bonus to their check
between +10 and +30, at the GM’s discretion. Zone of Weakness
Casting Level Base Intermediate Advanced Arcane Level: 68 Action: Active Type: Automatic
Effect: The caster weakens the fibers of reality itself within a given area,
Zeon 100 180 240 300 making everything inside become fragile and vulnerable. Any damage
produced within the spells area is automatically doubled, and characters
Int. Required 7 10 13 16 suffer the effects of Critical hits as if their entire body was a vulnerable
Base: 120 MR point. Structures and constructions automatically lose their Damage
Intermediate: 160 MR Barrier, and objects with a Fortitude rating such as swords and armor
Advanced: 200 MR suffer a -5 penalty to said Fortitude. The spell remains stationary once cast.
Arcane: 240 MR Resisting the spell’s effects requires a successful MR check, and a failed
Maintenance: [10 / 15 / 25 / 30] check may only be repeated once per day. However, leaving the area
removes the spells effects immediately.
Destroy Powers Casting Level Base Intermediate Advanced Arcane
Level: 60 Action: Active Type: Spiritual
Effect: The victim of this spell is completely unable to use any of their Zeon 200 300 400 500
supernatural powers. They are thereby prevented from using any magical,
psychic, or Ki powers they possess. Mystical beings also lose all their Int. Required 9 12 14 16
powers (although not any natural abilities). To avoid the effects of the Base: 140 MR, 25m Radius
spell, the target must succeed at an MR check with a difficulty set by the Intermediate: 160 MR, 100m Radius
level of the spell. Advanced: 180 MR, 250m Radius
Arcane: 200 MR, 500m Radius
Casting Level Base Intermediate Advanced Arcane
Maintenance: [20 / 30 / 40 / 50] Daily
Zeon 140 180 240 300
Essence of Destruction
Int. Required 7 9 12 15 Level: 70 Action: Active Type: Effect
Base: 120 MR Effect: The caster alters the material of a person or creature, transforming
Intermediate: 140 MR it into a form of pure destructive energy capable of devouring anything it
Advanced: 180 MR comes into contact with. While in this state, they can only be damaged by
Arcane: 220 MR attacks capable of damaging energy, and anyone coming into contact with
Maintenance: [15 / 20 / 25 / 30] Daily them must pass an MR check, with a special difficulty rating equal to
twice the presence of the transformed person. If unsuccessful, the level of
Greater Mystic Bolt the spell determines the effects of the spell.
Level: 62 Action: Active Spell Type: Attack Casting Level Base Intermediate Advanced Arcane
Effect: Projects a powerful supernatural bolt. The attack is of the Energy
attack type and has a base damage determined by the level of the spell. Zeon 150 200 250 300
Casting Level Base Intermediate Advanced Arcane Int. Required 9 12 14 16
Zeon 150 300 450 600 Base: Damage equal to the failure level.
Intermediate: Damage and All Action Penalty equal to the failure level.
Int. Required 8 10 13 16 Advanced: As Intermediate, but Damage is equal to twice the failure level.
Arcane: Damage and All Action Penalty equal to twice the failure level.
Maintenance: [15 / 20 / 25 / 30]

23
Death Base: -50 DP, 120 MR
Level: 72 Action: Active Type: Spiritual Intermediate: -100 DP, 160 MR
Effect: The caster is capable of producing the death of a living being by Advanced: -150 DP, 200 MR
separating their soul from their body. The power of this spell is so great, it Arcane: -200 DP, 240 MR
can even kill purely supernatural beings or necromantic creatures, Maintenance: None
converting them simply into a dead soul or even destroying them
completely. To resist the effects of this spell, it is necessary to beat an MR Sever Existence
or PhR check. Level: 80 Action: Active Type: Spiritual
Effect: As though wielding a knife of nothingness, the caster can cut
Casting Level Base Intermediate Advanced Arcane
through reality itself, annihilating anything in their path. Anything that
Zeon 200 250 300 350 comes into contact with the spell is destroyed both physically and
spiritually, leaving no sign that it ever existed, and does not return to the
Int. Required 10 12 14 16 flow of souls. To resist this effect, an affected individual must pass an MR
Base: 120 MR or PhR check. The spell can either be used in a line, with a distance and difficulty
Intermediate: 140 MR or PhR for the check determined by the level of the spell, or focused into a single
Advanced: 160 MR PhR point, increasing the associated difficulty by 20. In spite of being a
Arcane: 180 MR PhR Spiritual spell, the cut in reality is visible to anyone, even someone
Maintenance: None incapable of seeing magic.
Casting Level Base Intermediate Advanced Arcane
Free Access
Level: 1-80 Zeon 350 500 600 800
Int. Required 12 14 16 18
Devouring Zone Base: 120 MR, 10m Line
Level: 76 Action: Active Type: Automatic
Intermediate: 160 MR, 100m Line
Effect: Like a deadly vortex, the Devouring Zone spreads, shredding the
Advanced: 200 MR, 250m Line
essence of everything it finds in its path by slowly consuming it. Little by
Arcane: 240 MR, 1km Line
little, the things this spell reaches weaken until they are unmade, whether
Maintenance: None
they are material objects or living beings. Every day the victims (either

High Magic
people or objects) remain within the area, they must pass a MR or PhR
check, or temporarily have their presence reduced by 5 points. If their
presence falls to 0 from this effect, they decompose, leaving little to no
trace. Living beings also receive an All Action Penalty equivalent to twice
the Presence points lost to this effect. The spiritual damage is treated as if Rain of Destruction
Sacrificed, and recovers at a rate of 5 points per day once outside the area Level: 82 Action: Active Type: Attack
of effect. Effect: The spell unleashes a storm of selective blasts that destroy only the
Casting Level Base Intermediate Advanced Arcane targets designated by the caster within it’s area. It has a base damage
determined by the level of the spell, and is an Energy attack. Additionally,
Zeon 250 360 450 600 if it impacts a target and causes damage to them, the victim must pass an
MR check, or lose a quantity of life points equal to the level of failure.
Int. Required 9 12 15 17
Base: 500m Radius, 140 MR or PhR
Casting Level Base Intermediate Advanced Arcane
Intermediate: 6km Radius, 195 MR or PhR Zeon 250 350 450 600
Advanced: 10.5km Radius, 240 MR or PhR
Arcane: 13.5km Radius, 270 MR or PhR Int. Required 10 13 15 17
Maintenance: [25 / 40 / 45 / 55] Daily Base: 50m Radius, 200 Damage, 140 MR
Intermediate: 150m Radius, 250 Damage, 180 MR
Destroy Capabilities Advanced: 500m Radius, 300 Damage, 220 MR
Level: 78 Action: Active Type: Spiritual Arcane: 1km Radius, 400 Damage, 260 MR
Effect: Destroys part of the abilities or powers of an individual, stripping Maintenance: None
them of those powers forever. The caster freely removes a number of
Development Points from the affected person, removing them from any Free Access
ability they desire. They could, for instance, cut the victim’s Attack ability Level: 1-90
by 30 Development Points, and the remaining amount could be from a
secondary ability of the caster’s choice. It is also possible to destroy the
supernatural powers of mystical creatures with this spell, using the point
Destruction of Zeon
values in Anima: Beyond Fantasy - Chapter 26: Creation of Beings for Level: 86 Action: Active Type: Effect
reference. This power also allows the destruction of advantages bought Effect: By directly affecting the essence of magic, this spell is capable of
with Creation Points, at a cost of 100 DP per CP removed. Resisting this dissipating the power of another active spell, automatically diminishing it’s
spell requires a successful MR check, but if failed, it cannot be repeated as Zeon value by an amount determined by the level of the spell. If this
the removal is permanent. diminishes the spell below it’s Zeon value for the matching grade of the
spell, it is reduced to the next lowest level. If this reduces the spell below
Casting Level Base Intermediate Advanced Arcane it’s base cost, the spell is instead dismissed.
Zeon 150 250 350 500 Casting Level Base Intermediate Advanced Arcane

Int. Required 8 10 12 15 Zeon 200 400 600 700


Int. Required 10 12 14 16

24
Base: Affects Base level spells, -50 Zeon objects as desired as long as the their presence is within the limit imposed
Intermediate: Affects Intermediate level spells, -150 Zeon by the level of the spell.
Advanced: Affects Advanced level spells, -250 Zeon
Casting Level Base Intermediate Advanced Arcane
Arcane: Affects Arcane level spells, -350 Zeon
Maintenance: None Zeon 350 600 900 1500

Sweep from the Heavens Int. Required 12 14 16 18


Level: 88 Action: Active Type: Spiritual Base: 100 Presence Limit
Effect: By destroying its very essence, this spell takes away the divine Intermediate: 160 Presence Limit
presence of an entity, temporarily transforming it into an earthly creature. Advanced: 200 Presence Limit
In game terms, the creature affected by this spell has its Gnosis value Arcane: 240 Presence Limit
reduced. That reduction affects what powers or abilities the entity has if Maintenance: None
they depend on Gnosis, and as such cannot use them while in their reduced
state. Resisting the spell requires a successful MR check, and it cannot be Free Access
repeated in the event of a failure while the spell is maintained. Level: 1-100
Casting Level Base Intermediate Advanced Arcane
Destroy Souls
Zeon 300 600 1000 2000 Level: 96 Action: Active Type: Automatic
Int. Required 12 14 16 18 Effect: The power unleashed by this spell sweeps away all spiritual matter
around the caster, ending the existence of anyone who does not resist its
Base: -5 Gnosis, 120 MR effects. Any individual within the radius from the point where the spell is
Intermediate: -10 Gnosis, 160 MR unleashed must succeed at an MR check against a difficulty set by the
Advanced: -15 Gnosis, 200 MR level of the spell, or their soul is completely disintegrated, causing
Arcane: -20 Gnosis, 260 MR immediate death.
Maintenance: [15 / 30 / 50 / 100] Daily
Casting Level Base Intermediate Advanced Arcane
Void Zeon 500 800 1500 2500
Level: 90 Action: Active Type: Effect
Effect: Forms a sphere of absolute destruction that absorbs into itself all Int. Required 13 15 17 19
physical and spiritual matter around it, unmaking them completely. The Base: 5 km Radius, MR 100
sphere must be located in open space when cast, and remains in a fixed Intermediate: 50 km Radius, MR 140
location until the spell ends. Once cast, it begins suck in anything within Advanced: 250 km Radius, MR 180
it’s area of influence. The power of attraction of the spell employs an Arcane: 1000 km Radius, MR 220
equivalent force to a Strength 14 to pull in its victims, and anyone failing Maintenance: None
an opposed characteristics check is pulled 30m per point of failure towards
the center. The central void is so powerful, that anyone or anything coming
into contact with it weakens until it disappears. Each combat turn they
Chaos
Level: 98 Action: Active Type: Automatic
remain in the central void’s radius, they must succeed at two resistance
Effect: A spell of almost insuperable power, since it is capable of shaking
checks. The first, an MR check, where failure will reduce the victim’s
even the very pillars of reality. Upon being unleashed, the caster causes the
Zeon equal to the level of failure. The second is a PhR check, where
very order of things to crumble, altering the balance of all things in a
failure will reduce the victim’s Life points equal to the level of failure. If
completely unexpected way. Inside this zone of chaos, nothing works as it
the character is completely drained of Zeon, they begin to permanently
should, and all events are unnaturally twisted. For example, Chaos can
lose a point of Power for every 100 points of Zeon they would lose. If their
affect gravity, making some things light as feathers and others as heavy as
power falls to 0 this way, or if they die from loss of Life Points, their being
lead. It can affect the weather, causing icy winds only yards from a tropical
is totally absorbed by the nothingness. Although the caster is not affected
gale or heat wave. This spell does not affect only the natural elements,
by the attracting power of the void, he will suffer it’s consequences if
though. It can influence the feelings and instincts of living beings, making
placed in it’s nucleus like anyone else.
lovers hate each other with a passion, or irreconcilable enemies capable of
Casting Level Base Intermediate Advanced Arcane bonds of peace. This spell can even affect the passage of time, making it
flow more quickly or slowly (this said, it cannot allow you to travel to the
Zeon 250 350 500 800 past). This is all to say, Chaos is capable of affecting practically any
Int. Required 12 14 16 18 imaginable facet of reality.
The caster can designate specific aspects of reality they wish to alter, or on
Base: 50m Radius Vortex, 120 MR and PhR, 5m Radius Nucleus, the other hand, transform all of reality completely. In either case, this spell
Intermediate: 500m Radius Vortex, 160 MR and PhR, 15m Radius does not give the caster direct control of the changes, so the results and
Nucleus consequences can be as the name of the spell implies, completely chaotic.
Advanced: 1km Radius Vortex, 200 MR and PhR, 25m Radius Nucleus The spell has a radius based on the level of the spell, and is stationary once
Arcane: 3km Radius Vortex, 240 MR and PhR, 50m Radius Nucleus cast. Additionally, especially powerful beings have the ability to resist this
Maintenance: [25 / 40 / 45 / 55] change, depending on the level of the spell, as their spiritual and existential

Divine Magic
force is great enough to maintain order.
Casting Level Base Intermediate Advanced Arcane

Zeon 700 1200 2000 5000


Greater Destruction Int. Required 14 16 18 20
Level: 92 Action: Active Type: Effect
Effect: Provides the ability for the caster to destroy part of the material
world on a grand scale, disintegrating even large constructions such as
entire cities or vast areas of land. This spell can affect as many inorganic

25
Base: Affects Gnosis 10 beings, 100 km Radius entities with a Gnosis of 40, or those who have ascended with a value 20
Intermediate: Affects Gnosis 20 beings, 1000 km Radius higher than their Natura will remember the unmade, due to their superior
Advanced: Affects Gnosis 30 beings, 10000 km Radius existential force. To avoid the effects of this spell, even if it targets a
Arcane: Affects Gnosis 40 beings, no distance limitations. multitude of people or objects, the highest value among them is used to
Maintenance: [70 / 80 / 90 / 100] Daily perform a MR check. It is only possible to unmake those things that exist
in the present, and not something purely in the past.
Uncreation Casting Level Base Intermediate Advanced Arcane
Level: 100 Action: Active Type: Automatic
Effect: This spell permits the caster to designate an aspect of existence, Zeon 1000 2500 5000 10000
one as far reaching as a city, or a race of peoples, or as precise as a single
individual, and simply make it cease to exist. The unmade item, or person, Int. Required 17 18 19 20
is erased from reality with all the consequences this implies, so that it had Base: 140 MR
never existed. No one who knew of what was unmade can remember it, Intermediate: 160 MR
and all events it may have affected are modified as though what was Advanced: 200 MR
unmade had no hand in it; even returning to life those whose deaths the Arcane: 240 MR
unmade may have caused (as long as the victim’s souls remain). Only Maintenance: None

Book of Air
Raise Wind Casting Level Base Intermediate Advanced Arcane
Level: 2 Action: Active Type: Effect
Effect: Conjures a draft of wind with a maximum speed and width Zeon 40 140 240 350
determined by the level of the spell. The caster needs to be in the open or
in an area likely to experience such drafts. Once created, the length of the Int. Required 5 8 10 12
draft is 10 times the width. Base: -20 Kg
Casting Level Base Intermediate Advanced Arcane Intermediate: -150 Kg
Advanced: -300 Kg
Zeon 30 60 90 120 Arcane: -500 Kg
Maintenance: [5 / 15 / 25 / 35] Daily
Int. Required 5 8 10 12
Base: 20 Km/hour, 25m Maximum width Stop Breathing
Intermediate: 40 Km/hour, 50m Maximum width Level: 12 Action: Passive Type: Effect
Advanced: 80 Km/hour, 75m Maximum width Effect: Anyone affected by this spell no longer needs to breathe, and is no
Arcane: 100 Km/hour, 100m Maximum width longer affected by a lack of air. It can affect as many individuals as
Maintenance: [5 / 10 / 10 / 15] desired, as long as their combined presence is within the limit set by the
level of the spell.
Free Access Casting Level Base Intermediate Advanced Arcane
Level: 1-10
Zeon 40 80 110 150
Move Int. Required 6 8 10 12
Level: 6 Action: Active Type: Spiritual
Effect: Allows the caster to move inanimate objects without physical Base: 80 Presence limit
contact. In Game terms, as long as the objects affected are within the Intermediate: 150 Presence limit
weight limit, they can be moved by the caster with a flight speed of 10. Advanced: 200 Presence limit
Arcane: 350 Presence limit
Casting Level Base Intermediate Advanced Arcane Maintenance: [5 / 10 / 10 / 15] Daily
Zeon 30 60 90 120
Free Access
Int. Required 5 8 10 12 Level: 1-20
Base: 10 Kg Weight limit
Intermediate: 50 Kg Weight limit Free Motion
Advanced: 100 Kg Weight limit Level: 16 Action: Active Type: Effect
Arcane: 250 Kg Weight limit Effect: This target of this spell is able to move freely along any type of
Maintenance: [5 / 10 / 10 / 15] solid surface, completely untouched by gravity. Individuals under the spell
are able to walk on water or run on walls and ceilings. The caster may
Free Access apply this spell to multiple individuals, as long as their combined presence
Level: 1-10 is within the limit set by the level of the spell.
Casting Level Base Intermediate Advanced Arcane
Weight Reduction
Level: 10 Action: Active Type: Effect Zeon 50 80 110 150
Effect: Reduces the material or person’s body weight by a given amount, Int. Required 6 8 10 12
based on the level of the spell. Anything affected by this spell is reduced to
a minimum of 1kg.

26
Base: 80 Presence limit
Casting Level Base Intermediate Advanced Arcane
Intermediate: 120 Presence limit
Advanced: 160 Presence limit Zeon 50 80 120 150
Arcane: 240 Presence limit
Maintenance: [5 / 10 / 10 / 15] Int. Required 6 8 10 12
Base: 50 Presence limit, 50m
Free Access Intermediate: 90 Presence limit, 250m
Level: 1-20 Advanced: 120 Presence limit, 400m
Arcane: 150 Presence limit, 1km
Air Blow Maintenance: None
Level: 20 Action: Active Type: Attack
Effect: The caster unleashes a potent strike of air that can either hit a Free Access
single long distance target or a group of people together over a distance. In Level: 1-30
the latter case, the width is determined by the level of the spell. The blast
exerts pressure equivalent to an independent strength based on the level of Flight
the spell, and hitting a single target increases this value by +2. Though Level: 30 Action: Active Type: Effect
modest, a blast of air can cause real damage equivalent to twice the bonus Effect: Grants the target the ability to move through the air, with a flight
of the blow’s strength, and uses the Impact attack type. value determined by the level of the spell.
Since this attack is caused merely by the air, only those who pass an
Absurd (180) difficulty, or have the ability to otherwise see magic, can Casting Level Base Intermediate Advanced Arcane
perceive of the attack at all.
Zeon 60 100 150 240
Casting Level Base Intermediate Advanced Arcane
Int. Required 6 9 12 15
Zeon 40 80 140 200 Base: Flight value 4
Int. Required 6 9 11 13 Intermediate: Flight value 8
Advanced: Flight value 12
Base: 5m width, 6 Strength Arcane: Flight value 15
Intermediate: 20m width, 9 Strength Maintenance: [15 / 20 / 25 / 30]
Advanced: 30m width, 12 Strength
Arcane: 50m width, 14 Strength
Maintenance: None
Reaction Increase
Level: 32 Action: Active Type: Effect
Effect: Increases the subject’s reaction time, adding a bonus to their
Air Screen initiative based on the level of the spell.
Level: 22 Action: Passive Type: Defense
Effect: Forms a barrier of air that offers protection from all kinds of Casting Level Base Intermediate Advanced Arcane
attacks, except for those based on Electricity or Energy. In addition, the
Zeon 60 90 120 150
strong winds raised by the spell hinders any physical projectiles either
fired and thrown by the enemy, causing a -50 penalty to the projectile’s Int. Required 6 9 12 15
final Attack value. The amount of life points the shield has is determined
Base: +30 Initiative
by the level of the spell.
Intermediate: +60 Initiative
Casting Level Base Intermediate Advanced Arcane Advanced: +90 Initiative
Arcane: +120 Initiative
Zeon 50 160 200 240 Maintenance: [5 / 5 / 10 / 15]
Int. Required 6 8 10 14
Base: 300 Life Points
Free Access
Level: 1-40
Intermediate: 1500 Life Points
Advanced: 2000 Life Points
Arcane: 3500 Life Points Electrify
Maintenance: [5 / 20 / 20 / 25] Level: 36 Action: Active Type: Effect
Effect: Electrifies physical bodies, inflicting strong discharges on any who
Free Access touch them. Anyone coming into physical contact with an electrified body,
including the caster, must succeed at a PhR check per combat turn they
Level: 1-30
remain in contact with the object, or suffer a loss of life points equal to half
the level of failure. For the purposes of resistance and weakness, this is
Automatic Transportation considered an Electricity attack. The electrified body cannot be above
Level: 26 Action: Active Type: Effect certain requirements for presence and maximum size, determined by the
Effect: The target of this spell can be transported up to a distance level of the spell.
determined by the level of the spell, allowing them to pass through any
physical object such as walls or doors – provided they are not energy Casting Level Base Intermediate Advanced Arcane
barriers. The caster may apply this to as many individuals as desired, as
Zeon 80 120 160 240
long as their combined presence is within the limit set by the level of the
spell. Those that wish to resist this effect must succeed at an MR check. Int. Required 7 10 13 15
Those that are to be transported to an unnatural location (such as mid-air)
Base: 30 Presence limit, 100 PhR, 1m Length
may apply a +40 bonus to this resistance check.
Intermediate: 40 Presence limit, 120 PhR, 3m Length
Advanced: 60 Presence limit, 140 PhR, 5m Length
Arcane: 80 Presence limit, 160 PhR, 10m Length
Maintenance: [10 / 15 / 20 / 25] Daily

27
Free Access Whirlwind
Level: 1-40 Level: 50 Action: Active Type: Automatic
Effect: The caster raises a mighty whirlwind with a maximum radius
Air Cut determined by the level of the spell. It leaves nothing but a trail of
Level: 40 Action: Active Type: Attack destruction behind it, and any subject within the area will automatically
Effect: Produces a strong gust of wind capable of inflicting cuts on any suffer an attack of 180 Final Attack value, with a base damage of 40 of the
surface it comes into contact with. The cut affects an area in a line where Impact type. In addition, anyone affected must pass an Opposed Strength
no targets can be selected within. The length of this line is determined by or Agility check against the spell, which uses a Strength of 12. Upon
the level of the spell, but the base damage is always 80, and is of the Cut failure, the victims are sucked into the air within the whirlwind, and suffer
attack type. The excessive force of this attack also reduces enemy AT by 2. a -60 All action penalty while they remain inside.
Once the spell ends, any suspended bodies fall from a distance of between
Casting Level Base Intermediate Advanced Arcane 100 and 130 meters.
Zeon 60 150 240 350 The only condition for being affected is being within the area after the first
round where the whirlwind is created, but does not affect immaterial
Int. Required 6 9 12 15 bodies or those not affected by air.
The caster may propel the whirlwind as desired with a movement value of
Base: 3m
8.
Intermediate: 12m
Advanced: 25m Casting Level Base Intermediate Advanced Arcane
Arcane: 50m
Maintenance: None Zeon 140 180 240 300
Int. Required 7 9 12 15
Speed Base: 3m Radius
Level: 42 Action: Active Type: Effect
Intermediate: 6m Radius
Effect: Increases the target’s speed. In game terms, it doubles the
Advanced: 12m Radius
movement value allowed to characters. The caster may apply this bonus to
Arcane: 25m Radius
as many individuals as desired, as long as their combined presence is
Maintenance: [30 / 40 / 50 / 60]
within the limit set by the level of the spell.
Casting Level Base Intermediate Advanced Arcane Ethereal Form
Zeon 80 100 120 140 Level: 52 Action: Active Type: Effect
Effect: Transforms a designated body into one of air, rendering it
Int. Required 8 10 12 14 intangible and therefore immune to all matter and attacks not able to
damage energy. For as long as the spell lasts, the subject is only visible to
individuals who succeed at a Notice check of Almost Impossible (240)
Base: 50 Presence limit
difficulty, or a Search check of Very Difficult (140). Those who can see
Intermediate: 80 Presence limit
magic can also see the ethereal individual. Although unable to fully pass
Advanced: 120 Presence limit
through physical matter, those affected can pass through any crack or gap
Arcane: 160 Presence limit
that allows the passage of air.
Maintenance: [10 / 10 / 15 / 15] Daily
Casting Level Base Intermediate Advanced Arcane
Free Access Zeon 100 120 140 160
Level: 1-50
Int. Required 8 11 13 16
Lightning Base: As described under the effects section.
Level: 46 Action: Active Type: Attack Intermediate: As Base, but can also move through the air.
Effect: Sets off a lightning strike, with a base damage of 100. The caster Advanced: As Intermediate, but those able to see magic must pass a
can choose to strike a single target, or multiple. If a single target is chosen, Notice of Very Difficult, or a search of Medium to see those affected.
a bonus is applied to the base damage. In the latter case, after hitting it’s Arcane: As Advanced, but any attack based on Cut or Thrust able to
target, the electricity bounces to nearby targets within a 15 meter radius, damage energy produces only half damage to those affected.
causing a new attack with identical characteristics. Although the caster Maintenance: [10 / 15 / 15 / 20]
cannot choose these additional targets, they themselves are immune from
these attacks. If there are no targets within the area, the lightning either Free Access
vanishes or harmlessly strikes the ground.
Level: 1-60
Casting Level Base Intermediate Advanced Arcane

Zeon 80 180 280 400 Air Control


Level: 56 Action: Active Type: Effect, Spiritual
Int. Required 6 9 12 15 Effect: Endows the caster with dominion over air and any other gaseous
substance within an area around them, determined by the level of the spell.
Base: +10 Damage or 1 bounce
The caster can manipulate the air and any gaseous current at will, for
Intermediate: +40 Damage or 10 bounces
instance, they can deprive an entire area of air, or change the course of a
Advanced: +80 Damage or 15 bounces
tornado. If a being of air enters the area or it is cast upon them, the caster
Arcane: +150 Damage or 25 bounces
may attempt to control the creature. The creature can attempt to resist this
Maintenance: None
effect with a successful MR check.

Free Access Casting Level Base Intermediate Advanced Arcane


Level: 1-50 Zeon 80 150 240 350
Int. Required 8 10 13 15

28
Base: 120 MR, 50m Radius Free Access
Intermediate: 140 MR, 300m Radius Level: 1-70
Advanced: 180 MR, 500m Radius
Arcane: 220 MR, 1km Radius
Immateriality
Maintenance: [10 / 20 / 25 / 35]
Level: 70 Action: Active Type: Effect, Spiritual
Effect: The designated body becomes completely immaterial, thus turning
Free Access intangible to all non-energy based creatures, objects, and attacks. While
Level: 1-60 remaining in this state, the subject in question will not be able to touch or
be touched, and can pass through any material not of a supernatural origin.
Electricity Control If cast upon an unwilling target, the target must pass an MR check to avoid
Level: 60 Action: Active Type: Effect, Spiritual it’s effects. Should they fail the check and become immaterial, they are
Effect: Grants control over the form and direction of electrical sources and entitled to a new check each day.
currents, as long as their intensity is within the limit set by the level of the The caster may affect as many targets as desired, so long as their combined
spell. If faced with a being based on electricity, the caster can attempt to presence is within the limit set by the level of the spell.
control it, unless the creature succeeds at an MR check.
Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 120 180 240 350
Zeon 80 150 240 350
Int. Required 6 9 12 15
Int. Required 8 10 13 15 Base: 100 MR, 80 Presence limit
Base: 5 Intensities, 120 MR Intermediate: 140 MR, 120 Presence limit
Intermediate: 15 Intensities, 140 MR Advanced: 160 MR, 160 Presence limit
Advanced: 25 Intensities, 180 MR Arcane: 200 MR, 200 Presence limit
Arcane: 40 Intensities, 220 MR Maintenance: [15 / 20 / 25 / 30] Daily
Maintenance: [10 / 20 / 25 / 35]
Hurricane
Defensive Movement Level: 72 Action: Active Type: Automatic
Level: 62 Action: Passive Type: Defense Effect: Creates a tremendous gale that sweeps away everything within a
Effect: Allows the caster to move away from the reach of an attack. When large area. All characters inside the area must succeed an opposed
cast, the spell uses the caster’s Magic Projection ability in place of their characteristics check against Strength 12, or be taken by the wind. All
Dodge ability. The caster may only defend themselves this way against a constructions within the area with a damage barrier lower than 60 is
maximum number of attacks per combat turn, determined by the level of destroyed automatically, while those with damage barriers below 120
the spell. For defense against area attacks, the spell grants the caster a suffer 10 points of damage each turn until they are destroyed utterly.
separate movement value to determine if they can escape the area. Especially sturdy structures with damage barriers above 120 remain
unaffected by the magical hurricane.
Casting Level Base Intermediate Advanced Arcane
Bodies dragged by the wind remain suspended in the air until the spell
Zeon 120 180 240 300 dissipates, at which point they plunge to the ground. Distance to the
ground can vary according to both the environment and the casters’
Int. Required 7 10 12 15 desires, but at no point may it exceed 300 meters. Characters who succeed
Base: 3 Dodges, Movement value 8 at the opposed check are safe and make no further checks as long as they
Intermediate: 9 Dodges, Movement value 12 remain immobile. The GM may decide to apply a bonus to the affected
Advanced: 15 Dodges, Movement value 16 characters’ checks depending on their circumstances.
Arcane: No limit, Movement value 18 Casting Level Base Intermediate Advanced Arcane
Maintenance: [15 / 20 / 25 / 30]
Zeon 200 300 450 600
Free Access Int. Required 9 12 14 16
Level: 1-70
Base: 500m Radius
Intermediate: 1km Radius
Teletransportation Advanced: 2km Radius
Level: 66 Action: Active Type: Effect
Arcane: 5km Radius, the Strength value of the hurricane increases to 14
Effect: The caster, or the character appointed by them, is transported up to
Maintenance: [10 / 15 / 20 / 25]
a maximum distance set by the level of the spell. This spell allows those
transported to pass through solid objects to reach their destination,
provided they are not energy barriers. The desired destination of the spell Free Access
must be well known by the caster to be transported exactly to its location, Level: 1-80
otherwise the destination is approximate. The caster may affect as many
targets as desired, as long as their combined presence is within the limit Solid Air
determined by the level of the spell. Level: 76 Action: Active Type: Effect, Attack
Effect: Solidifies the very air, producing resistant, compact matter. The
Casting Level Base Intermediate Advanced Arcane
magician may choose its form and location, but the area of the solidified
Zeon 180 300 450 600 air is limited to an area based on the level of the spell. Possible uses of this
spell are to obstruct an entrance with a solid block of air, or building an
Int. Required 8 11 13 16 invisible bridge to cover a gap, for example. Only attacks capable of
Base: 10 km, 80 Presence limit damaging energy can affect the solid air, and it is counted as having 150
Intermediate: 10000 km, 150 Presence limit Life Points per 15m before breaking. The only way this substance can be
Advanced: 100000 km, 240 Presence limit seen is by the viewer passing a Notice check of Inhuman (320), or a
Arcane: Any distance, 350 Presence limit Search check of Absurd (180).
Maintenance: None

29
An additional use for this spell is to fence people in, preventing them from weight is within the limit based on the level of the spell. Any living
moving freely. When used with this purpose, attacks may be performed creature may resist the spell by succeeding at an MR check.
with the rules for trapping; no penalties apply to the magician’s projection
Casting Level Base Intermediate Advanced Arcane
ability for this purpose, and the spell is considered to have a Strength value
of 14 for opposed checks. Zeon 160 280 400 550
Casting Level Base Intermediate Advanced Arcane
Int. Required 10 12 14 16
Zeon 140 200 260 350 Base: 100 Tons, 100 MR
Intermediate: 10000 Tons, 120 MR
Int. Required 9 11 13 16 Advanced: 25000 Tons, 140 MR
Base: 25m Radius Arcane: 150000 Tons, 160 MR
Intermediate: 150m Radius Maintenance: [35 / 40 / 50 / 60] Daily
Advanced: 300m Radius
Arcane: 500m Radius, the Strength value increases to 16 Free Access
Maintenance: [10 / 10 / 15 / 25] Level: 1-90

Free Access Relocate Magic


Level: 1-80 Level: 90 Action: Active Type: Spiritual
Effect: The caster is able to transport the magical sources supporting an
Weather Control active spell from one place to another. In this way, the caster can relocate
Level: 80 Action: Active Type: Effect spells that are place-oriented, individual-oriented, and object-oriented. A
Effect: The caster can fully control the weather within the specified radius. character casting this spell may relocate any maintained spell with a Zeon
They have the power to modify any meteorological element at will. Thus value lower than the limit, even if the spell is not their own. Maximum
the caster may create gradually the desired climatic situation. relocation distance is determined by the general rules for magic projection.
When relocating a Spiritual type spell, all effects are treated exactly as if
Casting Level Base Intermediate Advanced Arcane
the spell was just cast, allowing those affected a new chance to defend
Zeon 250 300 380 500 themselves with their normal resistance check.

Int. Required 9 12 14 16 Casting Level Base Intermediate Advanced Arcane

Base: 5 km Radius Zeon 180 270 360 450


Intermediate: 25 km Radius
Advanced: 100 km Radius Int. Required 9 11 13 16
Arcane: 1000 km Radius Base: 100 Zeon limit
Maintenance: [50 / 60 / 80 / 100] Daily Intermediate: 200 Zeon limit
Advanced: 300 Zeon limit

High Magic
Arcane: 400 Zeon limit
Maintenance: [20 / 30 / 40 / 45] Daily

Create Sylph
Level: 82 Action: Active Type: Effect
Effect: Creates a seemingly live creature completely under the caster’s
Divine Magic
control. This entity is developed as a Being Between Worlds, subject to the Passive Magic
elemental powers and limitations of Air Elementals described in Anima: Level: 92 Action: Active Type: Effect
Beyond Fantasy - Chapter 26: Creation of Beings. The creature has a Effect: Envelops the magical essence of the caster, allowing magic to flow
number of development points based on the level of the spell, and the within them in an instinctive manner. The caster is at one with magic, and
elemental is created using the same rules as the spell Create Being in the they respond to events as a single union. In game terms, as long as the
path of creation. caster maintains the spell, all other spells that they perform occur as
Passive actions, including Attack and Spiritual type spells.
Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 250 350 500 700
Zeon 300 400 550 800
Int. Required 10 12 14 16
Base: 600 DP (Level 1) Int. Required 12 12 14 16
Intermediate: 800 DP (Level 3) Base: Affects spells cast at Base level
Advanced: 1100 DP (Level 6) Intermediate: Affects spells cast at Intermediate level
Arcane: 1500 DP (Level 10) Advanced: Affects spells cast at Advanced level
Maintenance: [50 / 70 / 100 / 140] Daily Arcane: Affects spells cast at Arcane level
Maintenance: [30 / 40 / 55 / 80]
Free Access
Level: 1-90 Free Access
Level: 1-100
Superior Psychokinesis
Level: 86 Action: Active Type: Effect Lord of the Air
Effect: Allows the caster to move both organic and inorganic bodies at a Level: 96 Action: Active Type: Automatic
distance, without the need for physical contact. Objects moved by this Effect: Grants a character control of all air or electricity nuclei, regardless
spell can travel up to a speed equivalent to flight value 10. Superior of their composition or intensity, within a given area. This dominion also
Psychokinesis can affect any number of objects as long as their combined allows for weather manipulation and the creation of gales, storms, or gusts

30
of wind of all sizes. All air and electricity based creatures in the area will A Place in the World
immediately be controlled by the caster unless they succeed at an MR Level: 100 Action: Active Type: Automatic
check. Once passed or failed, this check cannot be repeated, unless their Effect: The caster modifies the very order of the flow of souls, thus
base resistance values change. altering reality itself. Even though this spell is not able to change the
Casting Level Base Intermediate Advanced Arcane essence of things or even their shape, the spell grants the caster the ability
to move them and place them wherever they desire within the area of the
Zeon 300 450 600 1000 spell. Any object or being, either physical or spiritual, can be teleported
anywhere. There is no combat round limitation on the number or condition
Int. Required 10 12 14 16 of beings that can be moved. The only way for a character to avoid these
Base: 100 km Radius, MR 140 effects is to succeed at an MR check, or to leave the affected area.
Intermediate: 1000 km Radius, MR 180 Casting Level Base Intermediate Advanced Arcane
Advanced: 10000 km Radius, MR 200
Arcane: 100000 km Radius, MR 240 Zeon 450 800 1200 1600
Maintenance: [30 / 45 / 60 / 100] Daily
Int. Required 12 14 16 18
Free Access Base: 50 km Radius, 140 MR
Level: 1-100 Intermediate: 250 km Radius, 180 MR
Advanced: 500 km Radius, 240 MR
Arcane: 1000 km Radius, 280 MR
Maintenance: [45 / 80 / 120 / 200]

Book of Water
Spring Aquatic Capability
Level: 2 Action: Active Type: Effect Level: 10 Action: Active Type: Effect
Effect: Draws forth any nearby underground current or stream, causing a Effect: Grants it’s recipients the ability to both breathe and move freely
spring to flow from the spot designated by the caster. The spell affects through an aquatic environment. The targets of this spell can use their
natural liquids within a distance determined by the level of the spell, but it maximum movement value underwater, as well as breathe normally, and
cannot draw forth through any energy barriers. resist any effects of ambient water pressure. The caster can affect as many
targets with this spell as desired, as long as their combined presence is
Casting Level Base Intermediate Advanced Arcane
within the limit determined by the level of the spell.
Zeon 30 80 120 180 Casting Level Base Intermediate Advanced Arcane
Int. Required 5 7 10 12 Zeon 50 70 100 140
Base: 100m Radius
Intermediate: 250m Radius Int. Required 5 8 10 12
Advanced: 500m Radius Base: 50 Presence limit
Arcane: 1 km Radius Intermediate: 100 Presence limit
Maintenance: [5 / 10 / 15 / 20] Daily Advanced: 200 Presence limit
Arcane: 350 Presence limit
Free Access Maintenance: [10 / 20 / 20 / 25] Daily
Level: 1-10
Cold Immunity
Create Chill Level: 12 Action: Active Type: Effect
Level: 6 Action: Active Type: Effect Effect: Grants the recipient immunity to a number of cold intensities based
Effect: Creates intensities of cold or ice. The temperature of the substance on the level of the spell. When suffering any attack based on Cold or Ice,
will remain stable for as long as the spell is maintained. every intensity to which the character is immune reduces the base damage
of the attack by 5 points. Additionally, if a spiritual effect based on cold or
Casting Level Base Intermediate Advanced Arcane ice causes a resistance check, each intensity of immunity grants a +5
resistance bonus to that check.
Zeon 30 50 90 140
Casting Level Base Intermediate Advanced Arcane
Int. Required 5 7 10 12
Base: 1 Intensity Zeon 50 140 200 300
Intermediate: 3 Intensities Int. Required 6 8 10 13
Advanced: 5 Intensities
Arcane: 8 Intensities Base: 5 Intensities
Maintenance: [5 / 5 / 10 / 15] Intermediate: 12 Intensities
Advanced: 20 Intensities
Arcane: 30 Intensities
Free Access Maintenance: [5 / 10 / 10 / 15] Daily
Level: 1-10
Free Access
Level: 1-20

31
Protection Bubble Freeze Emotions
Level: 16 Action: Passive Type: Defense Level: 26 Action: Active Type: Effect
Effect: Creates a bubble of magical energy that envelops the caster or their Effect: Stops a person’s emotions, granting them psychological immunity
target. Any attack with a base damage less than the barrier value provided to all emotional states (both positive and negative), with some exceptions.
by the level of the spell is halted, and rendered completely ineffective. Any At Base, it cannot stop Pain, nor any state applied by supernatural entities.
attack higher than the stated value immediately shatters the bubble. Additional effects are based on higher levels of the spell.
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane

Zeon 40 90 140 220 Zeon 60 90 120 150


Int. Required 6 9 12 15 Int. Required 6 9 10 12
Base: 40 Base damage Base: Affects natural psychological states
Intermediate: 90 Base damage Intermediate: As Base, but also stops pain
Advanced: 120 Base damage Advanced: As Intermediate, but also stops supernatural states
Arcane: 160 Base damage Arcane: As advanced, but the caster may choose which emotions and
Maintenance: [5 / 5 / 10 / 10] states are stopped, while allowing others.
Maintenance: [5 / 5 / 10 / 10]
Free Access
Level: 1-20 Free Access
Level: 1-30
Water Impact
Level: 20 Action: Active Type: Attack Control Cold
Effect: The caster unleashes an offensive burst of water. Although this Level: 30 Action: Active Type: Effect, Spiritual
attack uses the Impact attack type, it is automatically capable of damaging Effect: Grants the caster the ability to control a number of cold intensities.
energy. The spell’s level determines it’s base damage, and it produces an Control Cold empowers the caster to alter the potency to half of it’s
Impact upon the target with a given Strength value, which staggers and original value, changing it’s shape, or sculpting it’s form as they please.
pushes the target from the force of the impact. When this spell is directed at a being based on cold or ice, the caster can
attempt to control it, unless the creature succeeds at an MR check. A
Casting Level Base Intermediate Advanced Arcane
creature controlled in this way is allowed to attempt a new check each day.
Zeon 50 90 140 200 Casting Level Base Intermediate Advanced Arcane
Int. Required 5 8 10 12 Zeon 50 80 120 180
Base: 40 Base damage, 8 Strength
Intermediate: 60 Base damage, 10 Strength Int. Required 6 9 12 15
Advanced: 80 Base damage, 12 Strength Base: 5 Intensities, 100 MR
Arcane: 100 Base damage, 14 Strength Intermediate: 8 Intensities, 120 MR
Maintenance: None Advanced: 12 Intensities, 140 MR
Arcane: 15 Intensities, 180 MR
Liquid Control Maintenance: [5 / 10 / 15 / 20]
Level: 22 Action: Active Type: Effect, Spiritual
Effect: Grants the caster complete control over an amount of liquid mass Freeze
in the nearby area. The caster may alter the physical characteristics of this Level: 32 Action: Active Type: Spiritual
fluid (such as color and clarity) as well as it’s solidity. The liquid can even Effect: Inflicts intense cold on either a single individual or several people
be moved without contact. When used against an elemental based on at once, freezing their bodies and enclosing them in ice prisons. Freeze
water, the caster can attempt to control the creature unless it succeeds at an affects an area based on the level of the spell, and all within that area must
MR check. Creatures that fail this check may attempt a new check each succeed at an MR check. If targeted at an individual, the difficulty of the
day. In Addition, this spell can also manipulate the bloodstreams of living check is increased by +20.
organisms. However, in these cases the victims may attempt either an MR The consequences of a failure depend on the level of failure:
or PhR check, and they receive a +40 bonus. This style of manipulation • 20 or less: Minor paralysis
allows the caster to apply an all action penalty, as well as damage per • 80 or less: Partial paralysis
combat turn, equal to half the level of failure for the check. Victims who • 81 or more: Total paralysis
fail the check for this style of manipulation are allowed a new check every
Casting Level Base Intermediate Advanced Arcane
5 combat turns.
Casting Level Base Intermediate Advanced Arcane Zeon 60 100 140 220

Zeon 60 100 150 220 Int. Required 6 9 12 15


Base: 5m Radius, 120 MR
Int. Required 6 9 12 15 Intermediate: 10m Radius, 140 MR
Base: 5 L, 100 MR or PhR Advanced: 25m Radius, 160 MR
Intermediate: 50 L, 120 MR or PhR Arcane: 50m Radius, 180 MR
Advanced: 500 L, 140 MR or PhR Maintenance: [10 / 10 / 15 / 15]
Arcane: 5000 L, 180 MR or PhR
Maintenance: [10 / 10 / 15 / 15] Daily Free Access
Level: 1-40
Free Access
Level: 1-30

32
Ice Screen Casting Level Base Intermediate Advanced Arcane
Level: 36 Action: Passive Type: Defense
Effect: Forms an ice barrier that offers protection from any source of Zeon 80 120 150 200
attack. Whenever the shield successfully repels an energy attack based on
Light or Darkness, it can reflect the attack using the same final attack Int. Required 8 10 12 14
ability as the strike had originally. The strength of the shield in life points Base: 140 MR or PhR
is determined by the level of the spell. Intermediate: 160 MR or PhR
Casting Level Base Intermediate Advanced Arcane Advanced: 180 MR or PhR
Arcane: 200 MR or PhR
Zeon 60 180 240 300 Maintenance: [5 / 10 / 15 / 20]

Int. Required 6 9 12 15 Free Access


Base: 400 Life points Level: 1-50
Intermediate: 1500 Life points
Advanced: 2500 Life points Reflected Control
Arcane: 4000 Life points Level: 50 Action: Active Type: Automatic
Maintenance: [10 / 10 / 15 / 15] Effect: Mystically ties the victim’s body to the caster’s, forcing the target
to mimic the caster’s every move. In a way, the targeted individual behaves
Free Access like a mirror image, automatically duplicating the caster. In order to resist
Level: 1-40 the effects of this spell, the target must succeed at an MR check. Victims
may attempt new checks if the caster forces them to engage in an action
Create Liquids contrary to their nature.
Level: 40 Action: Active Type: Effect Casting Level Base Intermediate Advanced Arcane
Effect: Allows the caster to produce a number of Liters of water or similar
substance. In the cases where the presence of the desired material is higher Zeon 80 160 240 350
than water, the quantity can be reduced by the GM as they see fit.
Supernatural or mystical liquids cannot be created using this spell. Int. Required 7 10 13 15
Base: 80 MR
Casting Level Base Intermediate Advanced Arcane
Intermediate: 130 MR
Zeon 80 140 240 350 Advanced: 160 MR
Arcane: 200 MR
Int. Required 6 9 12 16 Maintenance: [5 / 10 / 15 / 20]
Base: 50L
Intermediate: 500L Liquid Body
Advanced: 5000L Level: 52 Action: Active Type: Effect
Arcane: 50000L Effect: Transforms a designated body into a liquid substance, rendering it
Maintenance: [10 / 20 / 25 / 30] Daily immune to many types of attacks and able to shift it’s form at the caster’s
will. Because of this, the Liquid Body can transform it’s appendages into
Ice Attack natural weapons, with a +5 quality bonus. This limited metamorphism is
Level: 42 Action: Active Type: Attack very effective, and so anyone observing them must pass a Notice check of
Effect: Releases a strong ice based attack that can automatically damage Very Difficult to perceive it’s liquid nature.
energy. The caster can decide whether an attack is based on either the Cold Although not strictly an immaterial being, liquefied bodies are able to pass
or the Thrust attack type. Either way, the choice does not affect the base through any opening or hole that water can. While in this state, those
damage of the spell, which is determined by the level it is cast at. affected are completely invulnerable to any attack of the Thrust and Cut
attack types while those based on Impact will have half of their regular
Casting Level Base Intermediate Advanced Arcane damage. If an attack is capable of damaging energy, it acts normally
Zeon 80 160 240 300 against a liquefied character.
Characters in this state are vulnerable to the paralyzing cold, and related
Int. Required 6 9 12 15 effects, suffering a resistance penalty of -20 to checks against them.
Base: 100 Base damage Casting Level Base Intermediate Advanced Arcane
Intermediate: 150 Base damage
Advanced: 200 Base damage Zeon 100 120 140 160
Arcane: 250 Base damage Int. Required 8 11 13 16
Maintenance: None
Base: As described under the effects section.
Intermediate: As Base, but can also move through the water with their
Free Access natural movement value.
Level: 1-50
Advanced: As Intermediate, but weapon quality increases to +10.
Arcane: As Advanced, but any attack based on Cold or Thrust able to
Crystallization damage energy produces only half damage to those affected.
Level: 46 Action: Active Type: Spiritual Maintenance: [10 / 15 / 15 / 20]
Effect: Transforms a body into a crystal, rendering it fragile and brittle.
The target must succeed at an MR or PhR check to stop their whole body Free Access
from freezing and being subject to an immediate state of Minor Paralysis.
Level: 1-60
In addition, all damage received is automatically considered a Critical,
regardless of the actual damage value.
Creatures with Damage Resistance ignores the automatic critical effect,
and instead treats their entire body as a vulnerable point.

33
Reflect States Water Confinement
Level: 56 Action: Passive Type: Automatic Level: 66 Action: Active Type: Automatic
Effect: The caster creates a mystic mirror, with the ability to reflect any Effect: Produces a huge water mass that swallows all individuals it
supernatural state of which the caster, or any nearby individual, may be the encounters. Whomever is trapped inside will move as if diving and will
target of. The effect automatically reflects upon the originator, who must soon drown if unable to breathe in a liquid environment. Potent currents
succeed at an MR check to avoid falling victim to their own effect. For also push prisoners inside to the center of the prison, making it difficult to
example, if the caster falls prey to a terrible magical pain, the spell would escape. Any attempt to do so requires succeeding at an opposed STR
force the character causing the pain to succeed at an MR check or undergo check, for which the spell uses a value of 14. Characters trapped inside can
the same suffering. The reflected state remains for as long as the original increase their effective Strength score by +1 for every level of difficulty
target continues to suffer the effects, or until this spell is dissipated. Each above Easy they achieve with a Swim check.
effect can only be reflected (or attempted to be reflected) once. The water mass appears as a cube, whose area is determined by the level of
the spell. All creatures inside the area of effect after the first round it is cast
Casting Level Base Intermediate Advanced Arcane
must attempt the opposed check.
Zeon 120 180 240 320 Casting Level Base Intermediate Advanced Arcane
Int. Required 7 10 13 16 Zeon 140 200 280 350
Base: 120 MR
Intermediate: 150 MR Int. Required 7 10 13 16
Advanced: 180 MR Base: 10 m3
Arcane: 220 MR Intermediate: 50 m3
Maintenance: [10 / 20 / 25 / 35] Advanced: 100 m3
Arcane: 150 m3, Strength increased to 15
Free Access Maintenance: [10 / 10 / 15 / 20]
Level: 1-60
Free Access
Ice Storm Level: 1-70
Level: 60 Action: Active Type: Automatic
Effect: Creates a heavy ice storm that freezes anything within it. Anyone Glacier
within it’s range must succeed at a PhR check every 5 combat turns they Level: 70 Action: Active Type: Effect
remain within or automatically suffer 10 damage from the cold, and a -5 all Effect: As implied by the name, this spell creates an immense glacial zone
action penalty, which accumulates with successive failures. Due to the around the caster, totally independent of the prevailing weather conditions.
extreme conditions and intense blizzards called forth by the storm, all The surroundings immediately are covered with ice and snow, while the
perceptive ability checks have their difficulty increased by 2 levels. The temperature drops several degrees below freezing. Natural weather
storm has a radius from the origination point but remains stationary, and phenomena will not affect the cold for as long as the spell is maintained.
once a turn has passed from it’s creation, anyone inside must attempt the The radius is dictated by the level of the spell, and cannot be moved once
resistance check. determined.
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane

Zeon 120 180 240 320 Zeon 200 300 400 500
Int. Required 7 10 12 15 Int. Required 10 12 14 16
Base: 50m Radius, 140 PhR Base: 1km Radius
Intermediate: 150m Radius, 140 PhR Intermediate: 3km Radius
Advanced: 500m Radius, 160 PhR Advanced: 5km Radius
Arcane: 1km Radius, 180 PhR Arcane: 10km Radius
Maintenance: [10 / 10 / 15 / 15] Maintenance: [40 / 60 / 80 / 100] Daily

Tide Control Tsunami


Level: 62 Action: Active Type: Effect Level: 72 Action: Active Type: Effect
Effect: The caster gains a limited control over the sea tide and river Effect: Raises a devastating Tsunami that ravages the coast for a given
currents, and they are able to alter their course and strength. Through the length. The eldritch tsunami destroys any construction with a damage
use of this spell, the caster can even create small underwater earthquakes, barrier less than 80. Those above are still greatly damaged, but functional.
tidal waves, or reverse the course of a river. The spell has a maximum area All individuals along the area suffer the logical consequences.
of influence, which the caster may relocate after casting the spell.
Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 250 350 450 550
Zeon 150 300 450 600
Int. Required 10 12 15 17
Int. Required 6 9 12 15 Base: 1km Length
Base: 500m Radius Intermediate: 10km Length
Intermediate: 1km Radius Advanced: 20km Length
Advanced: 3km Radius Arcane: 30km Length, damage barrier limit 90.
Arcane: 5km Radius Maintenance: None
Maintenance: [15 / 30 / 45 / 60] Daily
Free Access
Free Access Level: 1-80
Level: 1-70

34
Soul Reflection Casting Level Base Intermediate Advanced Arcane
Level: 76 Action: Active Type: Effect, Attack
Effect: Produces a spiritual reflection of a person or creature. The result is Zeon 250 350 500 700
an animistic copy of the individual, featuring each and every quality
present in the original. In game terms, the entity is identical to the original Int. Required 10 12 14 16
– except that it is a spiritual being. Although endowed with the capacity to Base: 600 DP (Level 1)
interact with the real world, and visible to all (unless the original is also Intermediate: 800 DP (Level 3)
invisible), it is immune to attacks not capable of damaging energy. Powers Advanced: 1100 DP (Level 6)
of the original creature that require an elevated Gnosis above 20 cannot be Arcane: 1500 DP (Level 10)
duplicated. Maintenance: [50 / 70 / 100 / 140] Daily
The reflection will obey the caster’s orders, but it can only materialize in
the presence of the subject upon whose likeness it reflects. It can also only Free Access
target beings within the level limit set by the level of the spell. Unwilling Level: 1-90
targets can attempt a MR check to avoid being copied, and the caster
cannot target themselves.
Freeze Magic
Casting Level Base Intermediate Advanced Arcane Level: 86 Action: Passive Type: Effect
Effect: Freezes magic itself, temporarily stopping spells and canceling
Zeon 200 280 320 400 their effects. Spells do not dissipate while they are stopped. However, they
Int. Required 10 12 14 16 are suspended and unable to affect anything, and they also do not require
maintenance while in this state. Freeze magic affects spells both from the
Base: Level 3, 140 MR caster and from other characters, provided their combined Zeon is within
Intermediate: Level 5, 160 MR the limit set by the level of the spell. The suspended spells will regain
Advanced: Level 8, with powers up to Gnosis 25, MR 180 activity as soon as Freeze Magic dissipates. As this is a passive spell, it can
Arcane: Level 12, with powers up to Gnosis 30, MR 200 even be used to stop spells activated within the same turn it is cast.
Maintenance: [20 / 30 / 35 / 40]
Casting Level Base Intermediate Advanced Arcane
Free Access Zeon 250 400 550 800
Level: 1-80
Int. Required 9 12 15 18
Slow Time Base: 150 Zeon limit
Level: 80 Action: Active Type: Automatic Intermediate: 250 Zeon limit
Effect: Acting upon the fabric of space-time of a specific section of reality, Advanced: 300 Zeon limit
time’s pace is slowed in such a way that it passes at a much slower rate for Arcane: 400 Zeon limit
everyone within – including the caster. One minute in the area may equal Maintenance: [50 / 75 / 90 / 110] Daily
one hour outside of it, or even longer, based on the level of the spell. The
spell also has a final radius, but the zone initially only expands from the Free Access
caster at a rate of 10 meters per combat turn. If someone enters it later, Level: 1-90
they are equally influenced.
Only great and powerful entities, with a Gnosis value greater than 30, can
avoid the consequences of the spell by succeeding at an MR check.
Inside the Mirror
Level: 90 Action: Active Type: Effect
Casting Level Base Intermediate Advanced Arcane Effect: The caster can conjure a reflection of a territory, thus creating a
parallel reality in image and likeness of an actual place in the world. The
Zeon 200 320 450 600 reflection will be identical, duplicating the exact condition of buildings,
Int. Required 10 12 14 16 flora, and weather present in the original at the time the spell is cast. Only
living beings with presence greater than 20, or locales with exceptional
Base: 100m Radius, 120 MR, time slowed to one tenth of normal characteristics cannot be duplicated.
Intermediate: 200m Radius, 140 MR, time slowed to one hundredth of The caster creates as well several doors that connect the real world to their
normal creation in whatever place or form they desire when the spell is cast. There
Advanced: 500m Radius, 160 MR, time slowed to one thousandth of is no limit to the number of doors that is made – provided there is at least
normal one.
Arcane: 1km Radius, 180 MR, time slowed to one millionth of normal
Maintenance: [20 / 25 / 30 / 35] Daily Casting Level Base Intermediate Advanced Arcane

High Magic
Zeon 300 480 600 800
Int. Required 9 12 15 17
Base: 500m Radius
Create Undine Intermediate: 2km Radius
Level: 82 Action: Active Type: Effect Advanced: 5km Radius
Effect: Creates a seemingly live creature completely under the control of Arcane: 10km Radius, can also imitate beings with presence 30 or below
the caster. This entity is developed as a Being Between Worlds, subject to Maintenance: [30 / 50 / 60 / 70] Daily
the elemental powers and limitations of Water Elementals described in
Anima: Beyond Fantasy - Chapter 26: Creation of Beings. The creature
has a number of development points based on the level of the spell, and the
elemental is created using the same rules as the spell Create Being in the
path of creation.

35
resistance check again when their base resistance value changes or if they

Divine Magic
are ordered to do something against their very nature.
Casting Level Base Intermediate Advanced Arcane

Zeon 300 450 600 1000


Lord of Ice
Level: 92 Action: Active Type: Automatic Int. Required 10 12 15 18
Effect: Grants the caster control of all cold or ice nuclei within the area – Base: 100 km Radius, MR 140
regardless of their number of intensities. They can decrease ambient Intermediate: 1000 km Radius, MR 180
temperature in the area and crystallize ice wherever needed. Any cold- Advanced: 10000 km Radius, MR 200
based creature within the area must succeed at an MR check or be Arcane: Affects all liquids in the world, MR 240
completely under the control of the caster. These beings only can reattempt Maintenance: [30 / 45 / 60 / 100] Daily
their resistance check again when their base resistance value changes or if
they are ordered to do something against their very nature.
Free Access
Casting Level Base Intermediate Advanced Arcane Level: 1-100
Zeon 300 450 600 1000
A Perfect World
Int. Required 10 12 14 16 Level: 100 Action: Active Type: Automatic
Base: 100 km Radius, MR 140 Effect: Freezes reality itself, grinding the passage of time to a complete
Intermediate: 1000 km Radius, MR 180 stop. Existence is frozen for the duration of the spell, and only the caster
Advanced: 10000 km Radius, MR 200 can move actively and freely upon the surroundings. During this time, they
Arcane: 100000 km Radius, MR 240 are unable to regenerate Zeon.
Maintenance: [30 / 45 / 60 / 100] Daily It is only possible for supremely powerful beings with either a Gnosis of
35 or a Gnosis value 20 above their natura can even attempt to resist, and
to do so requires succeeding against an MR check. Obviously, failure
Free Access means they are frozen in existence, and cannot repeat the check.
Level: 1-100
Casting Level Base Intermediate Advanced Arcane
Lord of Water Zeon 450 800 1200 1600
Level: 96 Action: Active Type: Automatic
Effect: Grants absolute control over all liquid substances within it’s area. Int. Required 12 15 17 20
The caster can manipulate oceans, rivers and lakes of any size, molding Base: 120 MR
them at will as if they were extensions of the caster. All water based Intermediate: 180 MR
creatures in the area will immediately be controlled by the caster unless Advanced: 220 MR
they succeed at an MR check. These beings only can reattempt their Arcane: 260 MR
Maintenance: [90 / 115 / 130 / 145] Daily

Book of Fire
Create Fire each level of intensity diminished – Provided they fail the associated MR
Level: 2 Action: Active Type: Effect check. Creatures with damage resistance receive 25 points of damage per
Effect: Creates a fire with the given intensity. The flame itself is magical intensity instead.
and does not require fuel. If placed upon a flammable material, the Casting Level Base Intermediate Advanced Arcane
material will burn naturally even after the spell has dissipated.
Zeon 30 80 120 200
Casting Level Base Intermediate Advanced Arcane
Int. Required 5 8 10 13
Zeon 30 80 100 120
Base: -1 Intensity, 100 MR
Int. Required 5 8 10 12 Intermediate: -5 Intensities, 120 MR
Base: 1 Intensity Advanced: -10 Intensities, 140 MR
Intermediate: 5 Intensities Arcane: -15 Intensities, 180 MR
Advanced: 8 Intensities Maintenance: None
Arcane: 10 Intensities
Maintenance: [5 / 10 / 10 / 15] Daily Free Access
Level: 1-10
Free Access
Level: 1-10 Fire Immunity
Level: 10 Action: Active Type: Effect
Put Out Fire Effect: Grants the caster or whomever they designate immunity to a
Level: 6 Action: Active Type: Effect, Spiritual number of heat intensities based on the level of the spell. When attacked
Effect: Reduces heat or fire by a number of intensities, based on the level from an attack based on fire the base damage is reduced by 5 per intensity
of the spell. Bear in mind that some sources of fire, such as Volcanoes, the target is immune from. In addition, the immune character receives a +5
reproduce themselves automatically when not fully extinguished. When bonus to Resistances against fire based effects per intensity immunity.
cast upon a Fire based being, the creature suffers 5 points of damage for

36
Casting Level Base Intermediate Advanced Arcane Fire Barrier
Level: 22 Action: Active Type: Automatic, Defense
Zeon 50 140 200 300 Effect: Raises a powerful wall of fire. Anyone who tries to traverse it will
automatically receive a Heat based attack against an Almost Impossible
Int. Required 6 8 10 13 ability (that is, an automatic attack of final skill 240). Receiving damage
Base: 5 Intensities does not prevent a character from crossing the wall. Additionally, the
Intermediate: 12 Intensities sorcerer can use it as a magic shield to stop any attacks based on water,
Advanced: 20 Intensities cold or fire. The maximum length of the barrier as well as the damage is
Arcane: 30 Intensities based on the level of the spell.
Maintenance: [5 / 10 / 10 / 15] Daily Casting Level Base Intermediate Advanced Arcane

Detect Heat Zeon 50 90 120 150


Level: 12 Action: Active Type: Detection
Effect: Enables the caster to locate any source of heat in an area Int. Required 6 9 12 15
determined by the level of the spell. The caster can feel the intensity level Base: 2m Length, 80 Base damage, 300LP
and size of the heat source, and even perceive heat coming from warm- Intermediate: 5m Length, 90 Base Damage, 500LP
blooded creatures, but not from inanimate or immaterial beings, such as Advanced: 10m Length, 100 Base Damage, 800LP, Blocks attacks based
constructs or undead. Living creatures can avoid detection by the spell by on energy
succeeding at an MR check. Arcane: 15m Length, 100 Base Damage, 1500LP, Blocks any attack
Maintenance: [5 / 10 / 10 / 15]
Casting Level Base Intermediate Advanced Arcane

Zeon 60 100 140 200 Free Access


Level: 1-30
Int. Required 6 9 12 15
Base: 25m Radius, 120 MR Igneous Weapon
Intermediate: 50m Radius, 150 MR Level: 26 Action: Active Type: Effect
Advanced: 100m Radius, 180 MR Effect: Infuses a weapon with fire, thus upgrading it’s attack into one
Arcane: 250m Radius, 220 MR based on Heat. This eldritch fire increases the weapon’s base damage,
Maintenance: [10 / 10 / 15 / 15] without altering it’s other properties like fortitude and breakage.
Casting Level Base Intermediate Advanced Arcane
Free Access
Level: 1-20 Zeon 50 80 100 120

Fire Ball Int. Required 6 9 11 14


Level: 16 Action: Active Type: Attack Base: +10 Base damage
Effect: Projects a Heat based fire attack which explodes in a radius around Intermediate: +20 Base damage
the target. The caster cannot select targets within the explosion area. Advanced: +30 Base damage
Arcane: +40 Base damage
Casting Level Base Intermediate Advanced Arcane
Maintenance: [5 / 10 / 10 / 15]
Zeon 50 100 160 250
Free Access
Int. Required 6 9 12 15 Level: 1-30
Base: 5m Radius, 50 Base damage
Intermediate: 25m Radius, 100 Base damage Heat Wave
Advanced: 80m Radius, 140 Base damage Level: 30 Action: Active Type: Attack
Arcane: 150m Radius, 160 Base damage Effect: Projects a high temperature wave that acts as a Heat based attack.
Maintenance: [5 / 5 / 10 / 10] Since these pressure waves are invisible to the human eye, the victim must
either be able to see magic, have thermal vision, or pass an Absurd (180)
Free Access level Notice check in order to avoid the blinded penalty against the attack.
Level: 1-20 Casting Level Base Intermediate Advanced Arcane

Control Fire Zeon 60 90 120 150


Level: 20 Action: Active Type: Effect, Spiritual
Effect: Grants the caster control of a number of fire intensities. They can Int. Required 6 9 12 15
alter different aspects of the flames, such as color and smoke production. If Base: 50 Base damage
used on a fire based creature, the caster has complete control of the being Intermediate: 70 Base damage
should it fail a MR check. Beings controlled in this way cannot repeat the Advanced: 90 Base damage
check unless given a command directly opposed to their nature. Arcane: 110 Base damage
Maintenance: None
Casting Level Base Intermediate Advanced Arcane

Zeon 50 80 120 180 Read the Ashes


Level: 32 Action: Active Type: Effect
Int. Required 6 9 12 15 Effect: Transports the caster’s senses into the past, allowing them to see
Base: 5 Intensities, 100 MR the causes of a specific fire. The caster must be present in the remains of
Intermediate: 8 Intensities, 120 MR the fire, and while performing the spell, they are not aware of their true
Advanced: 12 Intensities, 140 MR surroundings. The amount of time passed since the fire occurred must be
Arcane: 15 Intensities, 180 MR within the limit set by the level of the spell.
Maintenance: [5 / 10 / 15 / 20]

37
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane

Zeon 60 140 220 340 Zeon 60 90 120 150


Int. Required 6 10 13 15 Int. Required 6 9 12 15
Base: 1 day Base: +20 to the Critical level
Intermediate: 1 week Intermediate: +40 to the Critical level
Advanced: 1 month Advanced: +60 to the Critical level
Arcane: 1 year Arcane: +80 to the Critical level
Maintenance: None Maintenance: None

Free Access Free Access


Level: 1-40 Level: 1-50

Raise Weather Temperature Dry


Level: 36 Action: Active Type: Effect Level: 46 Action: Active Type: Effect
Effect: Increases the ambient temperature within the spell’s area. If the Effect: Immediately dry any wet body or object within the designated
temperature rises more than 10 degrees above the record temperature of radius. This effect can be used to harm elementals based on water. Any
the area, any further increase is reduced by half. such being targeted must pass an MR or PhR check or suffer life point
loss equal to double the level of failure. If used in hostility against living
Casting Level Base Intermediate Advanced Arcane
organisms that require water to survive (including humans), its effects can
Zeon 60 140 240 300 also be harmful, but damage is only half the level of failure for such
creatures.
Int. Required 7 10 12 15
Casting Level Base Intermediate Advanced Arcane
Base: +5°C, 1km Radius
Intermediate: +10°C, 5km Radius Zeon 80 120 180 240
Advanced: +20°C, 10km Radius
Arcane: +30°C, 15km Radius Int. Required 8 10 12 14
Maintenance: [15 / 40 / 50 / 60] Daily Base: 100 MR or PhR, 5m Radius
Intermediate: 120 MR or PhR, 15m Radius
Free Access Advanced: 140 MR or PhR, 25m Radius
Level: 1-40 Arcane: 160 MR or PhR, 35m Radius
Maintenance: None
Fire Mine
Level: 40 Action: Active Type: Effect Free Access
Effect: Creates an igneous mine ready to explode in a radius around a Level: 1-50
designated point. The explosion is considered a Heat attack, with base
damage set by the level of the spell. The extent of the damage is also set by Melt
the proximity of the target to the center of the mine upon it’s activation. Level: 50 Action: Active Type: Spiritual
• If the distance between the character and the mine is more than half Effect: Heats up any inorganic object the caster desires within it’s radius,
of the explosion area, they must defend against an automatic attack causing it to reach extremely high temperatures. The intensity of heat
of Almost Impossible difficulty (a final attack of 240). causes any object that fails a PhR check to melt in a number of rounds
• If the distance between the character and the mine is less than half equal to its fortitude. Anyone in contact with the object must discard it
the explosion area, they must defend against an automatic attack of quickly or suffer injuries according to Anima: Beyond Fantasy - Table
Impossible difficulty (a final attack of 280) 73: In Flames.
• If the character is less than five meters from the source of the mine,
Casting Level Base Intermediate Advanced Arcane
they must defend against an automatic attack of Inhuman difficulty
(a final attack of 320) Zeon 80 120 180 240
The mine is placed at a particular place or object when cast, and can be
activated as an active action. It is not possible to select targets inside the Int. Required 8 10 12 14
explosion area, including the caster themselves. Base: 80 PhR, 10m Radius
Casting Level Base Intermediate Advanced Arcane Intermediate: 100 PhR, 50m Radius
Advanced: 120 PhR, 100m Radius
Zeon 80 160 240 320 Arcane: 140 PhR, 150m Radius
Maintenance: [10 / 10 / 15 / 15]
Int. Required 7 10 12 15
Base: 10m Radius, 80 Base damage Body of Fire
Intermediate: 50m Radius, 120 Base damage Level: 52 Action: Active Type: Effect
Advanced: 150m Radius, 180 Base damage Effect: Transforms a designated body into one of fire. Once transformed, a
Arcane: 250m Radius, 240 Base damage fiery body becomes immune to all attacks not based on cold, water, or
Maintenance: [20 / 40 / 50 / 60] Daily energy. All methods of fire extinguishing (sand, foam, etc.) will injure the
character in this state. Anyone who comes into contact with the flame body
Increase Critical must pass a PhR check with a special difficulty equal to twice the caster’s
Level: 42 Action: Passive Type: Effect presence. Failure damages the individual equal to half the level of failure,
Effect: Adds a bonus to the Critical Level when determining effects for and every Heat AT the character has increases their resistance to this effect
specific attacks. The spell must be cast before dice are rolled to determine by +5.
the overall effect of the critical.

38
Casting Level Base Intermediate Advanced Arcane Consume Essence
Level: 62 Action: Active Type: Spiritual
Zeon 100 120 140 160 Effect: Creates a terrifying supernatural aura around the caster that can
destroy the vital essences of people, consuming their energy and
Int. Required 8 11 13 16 preventing them from healing by natural means. Anyone in the radius of
Base: As described under the effects section. the spell must pass an MR check or suffer damage to both their Life Points
Intermediate: As Base, but also gives +30 Resistance against Fire based and Zeon reserve equal to their level of failure. Life Points lost this way
effects. can not be recovered naturally, and must instead be restored by healing
Advanced: As Intermediate, but the subject can pass through small spells or other supernatural means. Zeon points lost in this way must be
passages that any flame could pass through. absorbed from other casters or from Zeonic containers.
Arcane: As Advanced, but immune to any Cold or Water attack not able to Casting Level Base Intermediate Advanced Arcane
damage energy.
Maintenance: [10 / 15 / 15 / 20] Zeon 120 180 240 300

Free Access Int. Required 6 9 12 15


Level: 1-60 Base: 10m Radius, 120 MR
Intermediate: 25m Radius, 160 MR
Vital Sacrifice Advanced: 50m Radius, 200 MR
Level: 56 Action: Active Type: Effect Arcane: 250m Radius, 220 MR
Effect: Allows the caster to consume their own life force to increase their Maintenance: None
physical abilities. This spell grants the passive ability to temporarily
sacrifice life points up to a limit each combat turn to obtain a bonus for a Free Access
given action. Every 5 life points sacrificed this way will provide the Level: 1-70
character +5 to one of their rolls (in the case of damage resistant creatures,
multiply the life point cost by their life point multiple). This bonus will Power Sacrifice
only be applicable to physical actions, but can be added to primary abilities Level: 66 Action: Active Type: Effect
such as attack, defense or Magic Projection. Despite being a passive Effect: Allows the caster to consume their own magical energy in order to
action, it is necessary to declare the amount sacrificed before any dice are increase their magical prowess. In game terms, the caster gains the passive
rolled. It is also possible that the caster decides to confer this ability on ability to spend Zeon to temporarily increase their Magic Accumulation.
another individual, then it is the target who decides how many points to For every 10 points of Zeon sacrificed for this purpose the caster gains +5
spend in each case. Life points lost in this way are recovered at a rate of 10 to their MA for the combat turn. This spell’s effects do not overlap, and
a day, no matter what the natural Regeneration of the character indicates only one Sacrifice spell may be active on an individual at a time.
(that is, they count as a Sacrifice). This spell’s effects do not overlap, and
only one sacrifice spell may be active on an individual at a time. Casting Level Base Intermediate Advanced Arcane

Casting Level Base Intermediate Advanced Arcane Zeon 120 180 240 300
Zeon 120 180 240 300 Int. Required 7 10 13 15
Int. Required 6 9 12 15 Base: 20 Zeon per turn limit
Intermediate: 50 Zeon per turn limit
Base: 50 Life Points per turn limit Advanced: 80 Zeon per turn limit
Intermediate: 100 Life Points per turn limit Arcane: 120 Zeon per turn limit
Advanced: 150 Life Points per turn limit Maintenance: [10 / 10 / 15 / 15] Daily
Arcane: 200 Life Points per turn limit
Maintenance: [10 / 10 / 15 / 15] Daily
Free Access
Level: 1-70
Free Access
Level: 1-60
Direct Critical
Level: 70 Action: Active Type: Spiritual
Incinerate Effect: Causes an internal explosion within the target, causing a critical
Level: 60 Action: Active Type: Spiritual automatically. In game terms, the target receives the equivalent of a critical
Effect: Set on fire any body designated by the caster, organic or inorganic, at a given level, although they have the ability to counter it with their PhR
by the mere condition of being in their presence. In game terms, the caster using the general rules. To avoid the effects altogether, the target can
will make a 1d100 roll and add a bonus for Anima: Beyond Fantasy - succeed at an MR check.
Table 76: In Flames, for each target they wish to incinerate within a
certain area. Avoiding the effects requires a successful MR check. Casting Level Base Intermediate Advanced Arcane

Casting Level Base Intermediate Advanced Arcane Zeon 100 140 200 280
Zeon 100 150 200 260 Int. Required 9 11 13 16
Int. Required 10 12 14 16 Base: 140 MR, 120 Critical
Intermediate: 160 MR, 140 Critical
Base: 50m Radius, 140 MR, +100 to result Advanced: 180 MR, 180 Critical
Intermediate: 100m Radius, 160 MR, +120 to result Arcane: 200 MR, 220 Critical
Advanced: 150m Radius, 180 MR, +140 to result Maintenance: None
Arcane: 200m Radius, 200 MR, +160 to result
Maintenance: [10 / 15 / 15 / 20]
Magic for Capacities
Level: 72 Action: Active Type: Effect
Effect: Allows the caster to consume their own magical reserve to increase
their characteristics and abilities. In game terms, the caster gains the

39
passive ability to gain a +1 to one Characteristic for the current combat

High Magic
turn for every 25 Zeon sacrificed. The maximum number of Zeon points a
character can sacrifice per combat turn is set by the level of the spell.
Effects of this spell do not overlap, and only one Sacrifice spell can be
active on an individual at a time.
Create Ifreet
Casting Level Base Intermediate Advanced Arcane
Level: 82 Action: Active Type: Effect
Zeon 120 180 240 300 Effect: Creates a seemingly live creature completely under the magician’s
control. This entity is developed as a Being Between Worlds, subject to the
Int. Required 6 9 12 15 elemental powers and limitations of Fire Elementals described in Anima:
Base: 50 Zeon per turn limit Beyond Fantasy - Chapter 26: Creation of Beings. The creature has a
Intermediate: 100 Zeon per turn limit number of development points based on the level of the spell, and the
Advanced: 150 Zeon per turn limit elemental is created using the same rules as the spell Create Being in the
Arcane: 200 Zeon per turn limit path of creation.
Maintenance: [10 / 10 / 15 / 15] Daily Casting Level Base Intermediate Advanced Arcane

Free Access Zeon 250 350 500 700


Level: 1-80 Int. Required 10 12 14 16
Base: 600 DP (Level 1)
Fire Storm Intermediate: 800 DP (Level 3)
Level: 76 Action: Active Type: Automatic Advanced: 1100 DP (Level 6)
Effect: The caster selects an area where within a heavy fire storm appears, Arcane: 1500 DP (Level 10)
burning everything inside it to the ground. Every turn, individuals Maintenance: [50 / 70 / 100 / 140] Daily
encompassed within the area will suffer an automatic attack using the Heat
attack type and has a base damage of 100. The storm affects all within it,
including the caster, and remains stationary from where it was cast.
Free Access
Level: 1-90
Casting Level Base Intermediate Advanced Arcane

Zeon 150 200 240 280 Pyre


Level: 86 Action: Active Type: Effect
Int. Required 8 10 12 15 Effect: Creates a large amount of fire intensities, which continue to burn
Base: 25m Radius, final attack 180 even with no fuel to consume as long as the spell is maintained. If set upon
Intermediate: 150m Radius, final attack 240 flammable material, it will burn naturally after the spell has ended.
Advanced: 200m Radius, final attack 280 Casting Level Base Intermediate Advanced Arcane
Arcane: 250m Radius, final attack 320
Maintenance: [15 / 20 / 25 / 30] Zeon 250 300 350 400
Int. Required 10 12 14 18
Free Access
Level: 1-80 Base: 15 Intensities
Intermediate: 25 Intensities
Advanced: 35 Intensities
Consume Life for Magic Arcane: 45 Intensities
Level: 80 Action: Active Type: Effect Maintenance: [25 / 30 / 30 / 35] Daily
Effect: Allows the caster to consume their own vital energy in order to
increase their magical reserves. In game terms, the spell grants the caster
the passive ability temporarily sacrifice Life Points to recover Zeon. For
Free Access
every 5 life points sacrificed up to the limit per combat turn, the caster Level: 1-90
regains 100 points of Zeon. Damage resistant creatures sacrifice this
number of life points multiplied by their damage resistance multiple. Life Devastation
points lost this way recover at a rate of 10 per day, regardless of the Level: 90 Action: Active Type: Attack
character’s natural regeneration or magical healing they may employ (that Effect: Creates a massive explosion within the given area, which counts as
is, it follows the rules for Sacrifice). Multiples of this spell do not overlap, a Heat attack with base damage 200, though it can damage energy and
and a character can only have one sacrifice spell active at a time. immaterial beings. The caster cannot designate specific targets within the
area; everything is affected.
Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 120 180 240 300
Zeon 200 300 400 500
Int. Required 6 9 12 15
Int. Required 10 13 16 18
Base: 20 Life Points per turn limit
Intermediate: 80 Life Points per turn limit Base: 1km Radius
Advanced: 140 Life Points per turn limit Intermediate: 5km Radius
Arcane: 200 Life Points per turn limit Advanced: 10km Radius
Maintenance: [10 / 10 / 15 / 15] Daily Arcane: 15km Radius
Maintenance: None

40
produce violent volcanic eruptions. All fire based creatures within the area

Divine Magic
must succeed an MR check or be dominated by the caster. Pass or fail, no
subsequent check is allowed unless the base resistance values of the
creature changes.

Sacrificing Others Casting Level Base Intermediate Advanced Arcane


Level: 92 Action: Active Type: Effect, Spiritual Zeon 300 450 600 1000
Effect: This spell binds other individuals’ essence and vital force to the
caster, enabling them to be consumed for the caster’s advantage. In game Int. Required 10 12 15 18
terms, it allows the caster to use the Life Points and Zeon of those affected Base: 100 km Radius, MR 140
by this spell for the spells of sacrifice in this path, namely: Intermediate: 1000 km Radius, MR 180
• Vital Sacrifice Advanced: 10000 km Radius, MR 200
• Magic for Capacities Arcane: Affects all heat sources in the world, MR 240
• Power Sacrifice Maintenance: [30 / 45 / 60 / 100] Daily
• Consume Life for Magic
This spell’s area is stationary once cast, and the caster may select any
number of individuals within it to draw from. The effects can be avoided Free Access
with a successful MR check, which those inside the area may repeat once Level: 1-100
per day, or at the time when their energy is to be consumed.
Armageddon
Casting Level Base Intermediate Advanced Arcane
Level: 100 Action: Active Type: Automatic
Zeon 250 350 500 750 Effect: The ultimate fire spell allows the caster to consume a portion of the
world’s very essence, incinerating everything, even souls. Any entity
Int. Required 13 15 17 19 inside the area, organic or inorganic, must succeed at an MR check every
Base: 1km Radius, MR 120 minute to avoid being physically and spiritually incinerated. During the
Intermediate: 2km Radius, MR 140 maintenance of the spell, no life form can be created or born within the
Advanced: 3km Radius, MR 160 spell’s area of influence.
Arcane: 5km Radius, MR 180 Casting Level Base Intermediate Advanced Arcane
Maintenance: [50 / 70 / 100 / 150] Daily
Zeon 450 800 1200 1600
Free Access Int. Required 15 16 17 18
Level: 1-100
Base: 10km Radius, 140 MR
Intermediate: 25km Radius, 150 MR
Lord of Fire Advanced: 50km Radius, 160 MR
Level: 96 Action: Active Type: Automatic Arcane: 150km Radius, 180 MR
Effect: The caster is able to control all heat within a large area. This Maintenance: [90 / 100 / 105 / 110]
dominion extends to control over planetary magma, allowing the caster to

Book of Earth
Detect Minerals the caster cannot endow the minerals with any capacities it does not
Level: 2 Action: Active Type: Detection already possess. In other words, the caster may reshape a pebble into an
Effect: The caster can detect a particular mineral’s location within the arrowhead, but cannot make it inflict electrical damage. Some golems and
radius of the spell, provided it is not behind an energy barrier. This allows earth elementals can be controlled with this spell, unless they succeed at an
them to gather information about the location, relative size, and purity of MR check to resist. The check can only be repeated if the creature’s
the material, but not it’s shape. resistance values change, or if given an order contrary to it’s very nature.
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane

Zeon 20 60 100 140 Zeon 30 60 100 140

Int. Required 5 8 10 12 Int. Required 5 8 10 12


Base: 10m Radius Base: 30 Presence limit, 100 MR
Intermediate: 50m Radius Intermediate: 60 Presence limit, 120 MR
Advanced: 150m Radius Advanced: 90 Presence limit, 130 MR
Arcane: 500m Radius Arcane: 120 Presence limit, 140 MR
Maintenance: None Maintenance: [5 / 10 / 10 / 15] Daily

Free Access Free Access


Level: 1-10 Level: 1-10

Mineral Control
Level: 6 Action: Active Type: Effect, Spiritual
Effect: Enables the caster to move, reshape, and control any mineral
substance within the presence limit set by the level of the spell. However,

41
Weight Increment Casting Level Base Intermediate Advanced Arcane
Level: 10 Action: Active Type: Effect, Spiritual
Effect: Increases the weight of a physical body - organic or inorganic. Zeon 60 160 240 300
Casting Level Base Intermediate Advanced Arcane Int. Required 6 9 12 15
Zeon 40 120 200 320 Base: 600 Life points, Damage Barrier 60
Intermediate: 1600 Life points, Damage Barrier 100
Int. Required 5 8 10 12 Advanced: 3000 Life points, Damage Barrier 150
Base: +20Kg Arcane: 5000 Life points, Damage Barrier 200
Intermediate: +120Kg Maintenance: [10 / 20 / 25 / 30]
Advanced: +200Kg
Arcane: +300Kg Slowness
Maintenance: [5 / 25 / 30 / 40] Daily Level: 22 Action: Active Type: Spiritual
Effect: Decreases the reaction speed and mobility of an individual. In
Transform Mineral game terms, if they do not succeed at an MR check, their initiative and
Level: 12 Action: Passive Type: Effect movement value is decreased based on the level of the spell. If the
Effect: Changes one type of material into another, modifying it’s natural movement penalty reduces the character’s movement value to 0, every
composition. It can affect rocks and metals as long as its base presence and extra point of movement value subtracted is instead converted to a
weight is within the limit set by the level of the spell. For instance, it can cumulative All Action Penalty of -20.
turn a piece of limestone into a gold nugget. Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 60 90 120 150
Zeon 40 80 120 160 Int. Required 6 9 12 15
Int. Required 6 8 11 13 Base: 120 MR, -50 Initiative, -2 Movement Value
Base: 30 Presence limit, 10Kg limit Intermediate: 140 MR, -70 Initiative, -4 Movement Value
Intermediate: 50 Presence limit, 50Kg limit Advanced: 160 MR, -90 Initiative, -6 Movement Value
Advanced: 70 Presence limit, 100Kg limit Arcane: 180 MR, -120 Initiative, -10 Movement Value
Arcane: 90 Presence limit, 250Kg limit Maintenance: [5 / 10 / 10 / 15]
Maintenance: [5 / 5 / 5 / 10]
Free Access
Free Access Level: 1-30
Level: 1-20
Shell
Firmness Level: 26 Action: Active Type: Effect
Level: 16 Action: Active Type: Effect Effect: Creates a physical shell which counts as armor, with it’s own AT
Effect: Enhances the endurance of individuals or objects, making them value to all types of attack, except for Energy attacks. Even though this
more resistant to physical damage. When cast upon a living organism, it counts as an additional layer of armor, no initiative penalty is applied.
grants a bonus to their Physical Resistance (PhR) for the purposes of Casting Level Base Intermediate Advanced Arcane
avoiding the effects of criticals. If used upon an object, it increases the
fortitude of that object. Only one target may be designated by this spell, Zeon 80 100 120 140
and they can only have one Firmness effect at a time.
Int. Required 8 10 12 15
Casting Level Base Intermediate Advanced Arcane
Base: 2 AT
Zeon 50 80 120 160 Intermediate: 4 AT
Advanced: 6 AT
Int. Required 6 9 11 13 Arcane: 8 AT
Base: +3 Fortitude, +20 PhR Maintenance: [5 / 5 / 10 / 10] Daily
Intermediate: +5 Fortitude, +30 PhR
Advanced: +7 Fortitude, +45 PhR Free Access
Arcane: +9 Fortitude, +60 PhR Level: 1-30
Maintenance: [5 / 10 / 15 / 20] Daily
Magnetic Shield
Free Access Level: 30 Action: Passive Type: Defense
Level: 1-20 Effect: By controlling magnetic fields around themselves, the caster raises
a shield with the ability to repel any attack from a metallic source made
Stone Barrier against them, including bullets and arrows with metallic tips. In such
Level: 20 Action: Active Type: Defense cases, the shield’s magnetism causes a distortion that results in a -50
Effect: Raises a material barrier allowing the caster to repel any attack, penalty to the attackers’ offensive abilities. The shield has a number of life
even those based on energy. However, the shield is unable to stop any points to absorb attacks, but is only able to be damaged by attacks capable
Spiritual effect that calls only for a successful MR or PsR check. In of damaging energy. Naturally, this shield is practically useless against
addition to the usual Life Points for absorbing attacks, the Stone Barrier attacks of an immaterial or spiritual nature.
possesses a Damage Barrier. Casting Level Base Intermediate Advanced Arcane

Zeon 50 90 120 160


Int. Required 6 8 11 14

42
Base: 300 Life points Base: +4 Breakage
Intermediate: 600 Life points Intermediate: +8 Breakage
Advanced: 900 Life points Advanced: +12 Breakage
Arcane: 1200 Life points Arcane: +15 Breakage
Maintenance: [5 / 10 / 10 / 20] Maintenance: [10 / 10 / 15 / 15]

Pass Through Solid Matter Telemetry


Level: 32 Action: Active Type: Effect Level: 42 Action: Active Type: Effect
Effect: Allows the caster or those designated by them to pass through solid Effect: Allows the caster to read the history of an object with which they
objects. The recipients of this spell do not exactly become immaterial, as come into contact with, perceiving the important events that have
they are still affected by the ambient heat or cold, but they can completely happened to it within the amount of time in the past determined by the
ignore any object not capable of stopping energy. In this way, characters level of the spell. This spell can also be used on individuals, but in those
can decide to pass through anything from walls to sword blades as if they cases the target may avoid the effects by succeeding at an MR check.
did not exist. It is possible for the character to determine what materials
Casting Level Base Intermediate Advanced Arcane
they wish to pass through and what remains solid to them. This spell can
affect a number of individuals as long as their combined presence is within Zeon 120 180 240 300
the limit set by the level of the spell.
Int. Required 6 9 12 15
Casting Level Base Intermediate Advanced Arcane
Base: 80 MR, 1 Month
Zeon 80 100 120 140 Intermediate: 120 MR, 1 Year
Advanced: 140 MR, 10 Years
Int. Required 7 10 12 14 Arcane: 160 MR, 1 Century
Base: 100 Presence limit Maintenance: None
Intermediate: 140 Presence limit
Advanced: 180 Presence limit Free Access
Arcane: 240 Presence limit Level: 1-50
Maintenance: [5 / 5 / 10 / 10]
Magnetic Control
Free Access Level: 46 Action: Active Type: Effect
Level: 1-40 Effect: Grants the caster control over all magnetic fields within a radius
around them. In that area, it allows the caster to dictate the movement of
Earth Spike any metallic body with a force equivalent to an independent Strength
Level: 36 Action: Active Type: Attack value, set by the level of the spell.
Effect: Giant stone spikes erupt from the ground and impale targets upon The control over magnetism is such that any action is considered an
the surface. This spell conjures a number of spikes with a Base Damage of Automatic effect upon the metal. This allows, for example, the full
60, that use the Thrust attack type. These attacks can be used against a paralysis of an individual fully in metal armor with no associated MR
single target, or multiple, but cannot damage immaterial beings or those check, or to snatch a sword directly from an opponent’s hands, requiring
only capable of being damaged by energy, unless this attack is combined no Magic Projection to do so. Alternatively, characters can overcome these
with an Enchant spell. Though this is an attack spell, it cannot be used to effects by opposing the Strength of the spell with either their own Strength,
perform a spell clash, and it cannot be used against a target which at that or Agility. If used to make an attack with a metal weapon at a distance, use
moment is 10 meters or more from a solid surface. the rules for the Psychic power Minor Psychokinesis and the caster’s
Magic projection.
Casting Level Base Intermediate Advanced Arcane
This act of control is an active action, and thus the caster must have the
Zeon 80 120 150 200 active combat initiative to execute it (and thus cannot use it as a defense).
If a body is composed of metal only in part (such as an axe head with a
Int. Required 8 10 12 14 weighty shaft of wood), or is shielded with energy barriers, the Strength
Base: 2 Spikes value of the spell receives a -4 penalty.
Intermediate: 4 Spikes Casting Level Base Intermediate Advanced Arcane
Advanced: 6 Spikes
Arcane: 8 Spikes Zeon 100 180 240 320
Maintenance: None
Int. Required 6 9 12 15
Free Access Base: 10 Strength, 25m Radius
Level: 1-40 Intermediate: 12 Strength, 150m Radius
Advanced: 13 Strength, 350m Radius
Arcane: 14 Strength, 500m Radius
Breakage Maintenance: [10 / 20 / 25 / 30]
Level: 40 Action: Active Type: Effect
Effect: Through magic, the caster increases an object’s ability to break
things. In game terms, the breakage of the object or weapon increases. Free Access
Level: 1-50
Casting Level Base Intermediate Advanced Arcane

Zeon 60 90 120 150 Forge


Level: 50 Action: Active Type: Spiritual
Int. Required 6 9 12 15 Effect: Employs magic to forge and create objects, using the equivalent of
a Forge ability determined by the level of the spell. Since this act of
creation is based on supernatural means, no modifiers in Anima: Beyond
Fantasy – Table 17: Time Employed applies. Additionally, there is no
need for proper forging equipment. This spell does not replace or produce

43
the base materials, such as steel, necessary to forge the specific item, and it original condition. Any damage or breakage to the statue can result in
is required for the caster to provide them. injury, or even death, to the actual character. The target of the spell can
resist it’s effects by succeeding at an MR check. Upon failure, the subject
Casting Level Base Intermediate Advanced Arcane
is allowed a new check the following day for the first attempt, and then
Zeon 160 270 360 450 any subsequent attempt at weekly intervals.

Int. Required 7 9 12 15 Casting Level Base Intermediate Advanced Arcane

Base: 120 Forge ability Zeon 140 200 260 320


Intermediate: 180 Forge ability
Advanced: 240 Forge ability Int. Required 7 10 13 16
Arcane: 280 Forge ability Base: 120 MR
Maintenance: None Intermediate: 150 MR
Advanced: 180 MR
Arcane: 220 MR
Solid Body Maintenance: [10 / 10 / 15 / 20] Daily
Level: 52 Action: Active Type: Effect
Effect: The targeted individual becomes immensely solid with stone-like
resistance. When cast upon individuals, they receive natural armor which Fissure
defends against all types of attacks (except for those of the Energy type), Level: 62 Action: Active Type: Effect
and a natural damage barrier equal to twice their Presence. As well, the Effect: Causes a violent, but highly concentrated tremor that splits the
character’s muscles strengthen, granting a bonus to their Strength score, earth, creating a fissure. The dimensions of the fissure’s maximum length
but reducing their movement value by 2. The transformed individual and width are determined by the level of the spell, and can be between 20
appears to be made of different materials based on the level of the spell; to 50 meters deep. Individuals in the area of the fissure forming must pass
Rock, Steel, Diamond, and Malebolgium. an Agility check to avoid falling into the fissure and suffering the
appropriate impact damage. Constructions in the area can also be severely
Casting Level Base Intermediate Advanced Arcane damaged, as long as their damage barrier is sufficiently low. If they are
above the limit set by the level of the spell, their structure is too dense or
Zeon 100 120 140 160
sturdy to be trapped or damaged by the fissure.
Int. Required 8 11 13 16 Casting Level Base Intermediate Advanced Arcane
Base: As described under the effects section, with 6 AT, +1 Strength
Intermediate: As Base, with AT 8, +2 Strength Zeon 150 200 250 300
Advanced: As Intermediate, with AT 10, +3 Strength, and only physical Int. Required 8 10 12 14
attacks capable of damaging energy can harm the individual.
Arcane: As Advanced, with AT 12, +4 Strength, physical attacks that can Base: 10m Length, 3m Width, Damage Barrier 40 or lower.
damage energy inflict only half damage. Intermediate: 25m Length, 8m Width, Damage Barrier 60 or lower.
Maintenance: [10 / 15 / 15 / 20] Advanced: 36m Length, 12m Width, Damage Barrier 80 or lower.
Arcane: 48m Length, 15m Width, Damage Barrier 100 or lower.
Maintenance: None
Free Access
Level: 1-60
Free Access
Level: 1-70
Resistance
Level: 56 Action: Active Type: Effect
Effect: Confers the temporary ability to absorb almost any damage Reverse Gravity
inflicted on the individual. It provides a pool of additional Life Points, and Level: 66 Action: Active Type: Automatic
the affected individual uses the rules for Damage Resistance, with a Effect: Completely alters gravity in a particular area, reversing it’s force.
damage resistance multiple based on their size category. This prevents the In a way, it turns the world upside down. Everything within the area begins
character from using other defensive abilities just as a damage resistance to ‘fall’ into the sky up to a maximum height set by the level of the spell.
creature. These bonus life points from this spell are subtracted before the The caster may impose limits on this spell, such as only affecting the
character’s own when suffering any damage. interior of a particular structure. Naturally, any object rooted or otherwise
fixed to the ground does not fall. Individuals may avoid the effects entirely
Casting Level Base Intermediate Advanced Arcane by succeeding at an MR check. The area affected remains stationary after
Zeon 120 180 240 300 being cast.
Casting Level Base Intermediate Advanced Arcane
Int. Required 8 10 13 15
Base: +500 Life Points Zeon 200 240 280 320
Intermediate: +1200 Life Points Int. Required 10 12 14 16
Advanced: +2000 Life Points
Arcane: +3000 Life Points Base: 25m Radius, 50m Height, 120 MR
Maintenance: [10 / 20 / 25 / 30] Intermediate: 50m Radius, 100m Height, 140 MR
Advanced: 100m Radius, 200m Height, 160 MR
Arcane: 150m Radius, 300m Height, 180 MR
Free Access Maintenance: [40 / 50 / 60 / 65] Daily
Level: 1-60

Petrify Free Access


Level: 1-70
Level: 60 Action: Active Type: Spiritual
Effect: Transforms the target into a stone statue. The victim cannot move
and has no awareness of the events going on around them for the duration
of the spell. This can be maintained for years, but the affected character
does not age. As soon as the spell dissipates, the individual returns to their

44
Mineral Creation prevent the target from escaping the area of effect unless it succeeds at an
Level: 70 Action: Active Type: Effect opposed Strength check against the spell, which uses a value of 16. The
Effect: Allows the caster to create anything they desire, provided it is power is so great that even immaterial beings are partially affected, though
composed of minerals or metals. The created object must be within the they apply a +40 bonus to the resistance roll, and +6 to their effective
presence limit set by the level of the spell, and must appear in a logical strength to escape. The spell affects everyone but the caster within it’s
location according to it’s form. area, and is stationary once cast.
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane

Zeon 120 180 240 300 Zeon 180 250 320 400

Int. Required 8 10 12 15 Int. Required 9 12 15 17


Base: 40 Presence limit Base: 20m Radius
Intermediate: 70 Presence limit Intermediate: 50m Radius
Advanced: 100 Presence limit Advanced: 100m Radius
Arcane: 140 Presence limit Arcane: 100m Radius
Maintenance: [15 / 20 / 25 / 30] Daily Maintenance: [20 / 25 / 35 / 40]

Terrain Erudition
Level: 72 Action: Active Type: Effect
Effect: The caster gains an immediate and total knowledge of everything
High Magic
in contact with the ground for a large area around them. Both constructions Create Golem
and living creatures can be detected straightaway, provided they are not Level: 82 Action: Active Type: Effect
immaterial in nature. The spell does not affect any places sealed with Effect: Creates a seemingly live creature completely under the magician’s
energy barriers. control. This entity is developed as a Being Between Worlds, subject to the
Casting Level Base Intermediate Advanced Arcane elemental powers and limitations of Earth Elementals described in Anima:
Beyond Fantasy - Chapter 26: Creation of Beings. The creature has a
Zeon 120 270 360 450 number of development points based on the level of the spell, and the
elemental is created using the same rules as the spell Create Being in the
Int. Required 7 10 12 15 path of creation.
Base: 500m Radius
Intermediate: 3km Radius
Casting Level Base Intermediate Advanced Arcane
Advanced: 10km Radius Zeon 250 350 500 700
Arcane: 15km Radius
Maintenance: None Int. Required 10 12 14 16
Base: 600 DP (Level 1)
Free Access Intermediate: 800 DP (Level 3)
Level: 1-80 Advanced: 1100 DP (Level 6)
Arcane: 1500 DP (Level 10)
Earthquake Maintenance: [50 / 70 / 100 / 140] Daily
Level: 76 Action: Active Type: Effect
Effect: Causes a devastating tremor in a large area with enough potential Free Access
to destroy a city. Any construction with a Damage Barrier lower than 40 is Level: 1-90
immediately destroyed in the area, while those above 150 are not damaged
at all. Those between 40 and 150 receive 5 points of damage in the first Gravity Increment
round, and is doubled every round thereafter (10 in the second, 20 in the Level: 86 Action: Active Type: Effect
third, etc.) All individuals in the area suffer the logical consequences for Effect: Increases the mass of the atmosphere itself in a particular area, thus
falling debris based on their surroundings. increasing the force of gravity, and therefore, the weight of everything
Casting Level Base Intermediate Advanced Arcane inside. In game terms, the weight of all targets designated by the caster
within the area of the spell increases. The spell’s location remains
Zeon 150 200 300 400 stationary after being cast.
Int. Required 8 10 12 14 Casting Level Base Intermediate Advanced Arcane
Base: 500m Radius Zeon 200 240 280 320
Intermediate: 3km Radius
Advanced: 10km Radius Int. Required 10 12 14 16
Arcane: 15km Radius Base: 100m Radius, Double weight
Maintenance: [15 / 20 / 25 / 30] Intermediate: 200m Radius, Triple weight
Advanced: 300m Radius, Five times weight
Free Access Arcane: 400m Radius, Ten times weight
Level: 1-80 Maintenance: [20 / 25 / 30 / 35] Daily

Gravity Destruction Free Access


Level: 80 Action: Active Type: Automatic Level: 1-90
Effect: Creates a high pressure gravity ‘bubble’ that can trap any physical
entity and damage it to the point where it bursts. Trapped creatures must
succeed at a PhR check of difficulty 180 each combat turn, or be subject to
damage equal to half of the failure level. Characters receive a +5 bonus to
this check for every point of Impact AT they possess. The extreme forces

45
Meteor One with the Earth
Level: 90 Action: Active Type: Attack Level: 96 Action: Active Type: Automatic
Effect: Allows the caster to control the trajectory of one or more meteors Effect: The caster merges their essence with the world, obtaining complete
and throw them from the heavens to cause unprecedented devastation. control over all minerals and metals in a large area. This allows them to
Despite being an attack spell, the arrival of each meteor requires between alter the face of the earth by creating or removing mountains and valleys,
one and ten rounds after the cast to arrive, determined by rolling 1d10 to redirecting rivers, and so forth. Every stone based creature within the
determine it’s arrival in combat turns after the spell is cast. spells area is required to succeed at an MR check in order to avoid being
Each meteor produces an attack with a base damage of 200 to the impact under the caster’s complete control. Upon failure, the creature can only
site and 10 meters around it, using either the Heat or Impact attack type. repeat a check if their base resistance changes.
Everything within 50 meters of the central impact will suffer the effects of
Casting Level Base Intermediate Advanced Arcane
the blast wave, which is an attack with 60 base damage and an impact with
a Strength score of 14. Naturally, the spell cannot produce it’s full effects if Zeon 300 450 600 1000
cast indoors or underground, so it’s consequences can be altered depending
on the environment. Int. Required 10 12 15 18
Casting Level Base Intermediate Advanced Arcane Base: 100 km Radius, MR 140
Intermediate: 1000 km Radius, MR 180
Zeon 200 250 350 450 Advanced: 10000 km Radius, MR 200
Arcane: Affects all mineral sources in the world, MR 240
Int. Required 10 13 15 17 Maintenance: [30 / 45 / 60 / 100] Daily
Base: 1 Meteor
Intermediate: 5 Meteors Free Access
Advanced: 10 Meteors Level: 1-100
Arcane: 15 Meteors
Maintenance: None
Atomic Control

Divine Magic
Level: 100 Action: Active Spell Type: Automatic
Effect: The caster is able to mold the atomic matter of their surroundings
like clay. To them, everything that moves is nothing but a set of atoms to
manipulate as they desire. They gain full dominion over all organic and
Gravity Control inorganic matter within the area.
Level: 92 Action: Active Type: Effect There is no limit to what the caster can do to with a body or object under
Effect: Grants the caster the ability to completely control all gravitational their control; they may alter it’s shape and appearance, transform it into
forces within the area. Within this zone, the caster will have absolute something else, or simply scatter its atoms, thereby causing it’s utter
dominion over gravity, able to cancel it, increase or decrease it’s value up destruction. Since this spell controls physical matter, it has no effect on
to 10 times normal strength, or reverse it. Every character in the area is souls or completely immaterial bodies. Those wishing to avoid the effects
automatically influenced by the chosen effects. must immediately succeed at an MR or PhR check, or they are forever
subject to the control of the caster.
Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 350 500 650 800
Zeon 450 800 1200 1600
Int. Required 12 14 16 18
Int. Required 12 14 16 18
Base: 100 km Radius
Intermediate: 750 km Radius Base: 100m Radius, 140 MR or PhR
Advanced: 1500 km Radius Intermediate: 250m Radius, 160 MR or PhR
Arcane: 5000 km Radius Advanced: 500m Radius, 200 MR or PhR
Maintenance: [70 / 100 / 130 / 160] Daily Arcane: 1 km Radius, 240 MR or PhR
Maintenance: [45 / 80 / 120 / 160]
Free Access
Level: 1-100

Book of Essence
Natural Affinity Base: Natural animals
Level: 2 Action: Active Type: Effect Intermediate: All natural beings
Effect: Alters the essence of an individual, allowing them to bond with Advanced: All natural beings and beings between worlds
certain creatures. Such creatures recognize them as one of their own, for Arcane: All creatures including supernatural beings of high existential
instance, the spell could be used to grant affinity with wolves, so that a power
pack would recognize the character as an actual wolf. The types of Maintenance: [5 / 10 / 10 / 15]
creatures affected depends on the level of the spell.
Casting Level Base Intermediate Advanced Arcane Free Access
Level: 1-10
Zeon 30 80 100 120
Int. Required 5 8 10 12

46
Detect Essence other penalties of criticals, but it does stop any bleeding. In the case of a
Level: 6 Action: Active Type: Automatic damage resistant character, half of the percentage is recovered.
Effect: The caster is able to detect any being’s base essence in an area Casting Level Base Intermediate Advanced Arcane
around them. The caster does not obtain any real information about the
creature, but is able to recognize characteristics such as it’s elemental Zeon 80 100 120 150
binding, and at a later time may recognize beings with the same essence or
race. Creatures wishing to avoid the effects must succeed at an MR check. Int. Required 8 10 13 15
As this spell is not a Detection spell, the caster must be aware of the Base: 20% Life Points
presence of someone nearby to read their essence, but it can affect spiritual Intermediate: 40% Life Points
and immaterial creatures. Advanced: 60% Life Points
Casting Level Base Intermediate Advanced Arcane Arcane: 80% Life Points
Maintenance: None
Zeon 30 60 100 140
Free Access
Int. Required 5 8 10 12 Level: 1-20
Base: 10m Radius, 100 MR
Intermediate: 25m Radius, 140 MR Soul Barrier
Advanced: 50m Radius, 160 MR Level: 20 Action: Active Type: Defense
Arcane: 100m Radius, 200 MR Effect: Creates a barrier that stops all spiritual attacks affecting
Maintenance: [5 / 10 / 10 / 15] supernatural resistances. In game terms, it can stop attacks that force the
defender to attempt an MR or PsR check of a certain difficulty or lower. It
Free Access is not capable of stopping attacks that cause damage and also produce
Level: 1-10 additional effects, such as Rain of Destruction. The shield itself does not
have a life point value, as it does not stop attacks that produce damage.
Communication Through Essence Casting Level Base Intermediate Advanced Arcane
Level: 10 Action: Active Type: Automatic
Effect: Establishes a connection between the caster and another living Zeon 40 60 90 120
being, making it possible for them to communicate spiritually. Since this
communication does not rely on spoken language, it is even possible to Int. Required 6 9 12 15
communicate with plants or animals. The level of the spell sets what types Base: 140 Resistance limit
of creatures are affected. Intermediate: 160 Resistance limit
Advanced: 200 Resistance limit
Casting Level Base Intermediate Advanced Arcane
Arcane: 240 Resistance limit
Zeon 30 70 100 150 Maintenance: [5 / 10 / 10 / 15]

Int. Required 6 9 10 13 Share Senses


Level: 22 Action: Active Type: Spiritual
Base: Affects animals and plants Effect: Allows the caster and other characters to share sight and hearing
Intermediate: Affects all natural beings over a long distance. The caster may choose to deny access to their own
Advanced: Affects natural beings and beings between worlds senses. Characters can avoid being connected by succeeding at either an
Arcane: Affects any class of being MR or PsR check, and are entitled to a new attempt every hour. The
Maintenance: [10 / 20 / 20 / 25] Daily number of individuals affected besides the caster is limited only by their
combined presence.
Natural Knowledge Casting Level Base Intermediate Advanced Arcane
Level: 12 Action: Active Type: Effect
Effect: Permits the spiritual analysis of information pertaining to a natural Zeon 60 180 240 300
beings. A caster using this spell might examine a strange plant and
determine its toxicity, or identify any special properties. The types of Int. Required 6 9 12 15
beings and analysis are determined by the level of the spell. Base: 100 MR or PsR, 100 Presence limit, 1km
Intermediate: 160 MR or PsR, 160 Presence limit, 10km
Casting Level Base Intermediate Advanced Arcane
Advanced: 200 MR or PsR, 190 Presence limit, 50km
Zeon 40 60 90 120 Arcane: 240 MR or PsR, 220 Presence limit, 150km
Maintenance: [10 / 20 / 25 / 30] Daily
Int. Required 6 9 10 13
Base: Base properties of animals or plants Free Access
Intermediate: All properties of animals or plants Level: 1-30
Advanced: All properties of a natural race
Arcane: Base properties and supernatural powers of a natural being Modify Essence
Maintenance: None Level: 26 Action: Active Type: Spiritual
Effect: Allows the caster to modify their own, or another character’s
Free Access essence. This spell does not grant additional or special abilities as part of
Level: 1-20 the change, but does temporarily alter the animistic base of the being. In
game terms, this spell could turn an earth elemental into one of cold,
Healing causing it to be vulnerable to heat based effects and attacks. If the creature
Level: 16 Action: Active Type: Effect does possess special powers according to the aspect being modified, it
Effect: Instantly heals one character by restoring a percentage of their lost temporarily loses those powers. To avoid this effect it is necessary to
life points. This spell does not recover lost limbs, nor does it eliminate the succeed at an MR check, which is only repeatable if the being’s base
resistance changes.

47
the character, and cannot be used to increase primary abilities or acquire
Casting Level Base Intermediate Advanced Arcane
supernatural powers.
Zeon 50 80 100 140 This spell can temporarily alter the appearance of the character, but not
their state as a natural creature. For instance, a character acquiring an
Int. Required 6 8 10 12 increased natural damage may sprout horns or claws.
Base: 140 MR A character can only be affected by one application of this spell at a time,
Intermediate: 160 MR and to acquire new powers, the existing spell must be dismissed, and a new
Advanced: 180 MR spell cast.
Arcane: 200 MR Casting Level Base Intermediate Advanced Arcane
Maintenance: [5 / 10 / 10 / 15]
Zeon 120 200 280 360
Free Access Int. Required 7 10 13 15
Level: 1-30
Base: +50 Development Points
Intermediate: +100 Development Points
Soul Poison Advanced: +150 Development Points
Level: 30 Action: Active Type: Spiritual
Arcane: +200 Development Points
Effect: Soul poison is a supernatural substance, inoculated into the target
Maintenance: [25 / 40 / 60 / 80] Daily
and spreading throughout their body. The caster is free to determine the
effects of the poison, following the guidelines in Anima: Beyond Fantasy
– Chapter 14: States and Accidents. The level of the poison is Free Access
determined by the level of the spell. Level: 1-40
Additionally, this spell can be used to create antidotes should enough
information to deduce one be available. Revitalize
Level: 40 Action: Active Type: Automatic
Casting Level Base Intermediate Advanced Arcane
Effect: Creates an area within which every living being regenerates its
Zeon 60 90 120 150 wounds and revitalizes itself. People and animals will regain their vigor,
while plants will bloom with renewed strength. The spell affects a radius
Int. Required 6 9 12 15 around the caster within which living creatures will be considered to have
Base: Poison level 40 regeneration 16 as long as they remain in it.
Intermediate: Poison level 50 Casting Level Base Intermediate Advanced Arcane
Advanced: Poison level 60
Arcane: Poison level 70 Zeon 100 180 240 300
Maintenance: None
Int. Required 7 9 12 15
Analyze Soul Base: 50m Radius
Level: 32 Action: Active Type: Effect Intermediate: 200m Radius
Effect: Allows the caster to spiritually analyze an individual or creature, Advanced: 500m Radius
obtaining detailed information about their natural capacities and powers. Arcane: 1km Radius
Although it does not confer access to the victim’s knowledge, or the level Maintenance: [10 / 20 / 25 / 30]
of the abilities that depend on it, the caster can measure the victim’s
spiritual potential and their innate capabilities. For example, when directed Life Mind
at a supernatural being, the caster can discover their powers and level, but Level: 42 Action: Active Type: Automatic
not what the creature knows, or how good of a fighter it is. To avoid these Effect: Connects the caster’s essence with any living organism in a large
effects, the target must succeed at an MR check. area, as long as their Gnosis is 10 or lower, including natural plants and
animals. The caster is able to feel what is around those beings using their
Casting Level Base Intermediate Advanced Arcane
senses as if they were the caster’s own, but does not allow for control of
Zeon 60 90 120 150 those creatures. Since this also transmits part of the caster’s spirit, they can
cast spells from the creature with half of their Magic Accumulation as if
Int. Required 7 10 13 15 they were physically present. However, this also means that any Spiritual
Base: 120 MR spell cast upon the creature in which the caster finds themselves will also
Intermediate: 140 MR affect the caster. Usually, an affected individual does not realize they are
Advanced: 180 MR being possessed in this way, even if spells are cast from their body.
Arcane: 200 MR The instant the caster tries to introduce their essence to the target, a
Maintenance: None successful MR check by the target will avoid the effects entirely. Once the
caster is observing from that body, they are free to ‘jump’ to any other
body within range of the spell (as long as that target also fails their
Free Access resistance roll). Once an individual resists successfully, the caster can no
Level: 1-40
longer affect them, as if they left the area of effect.
As this spell is not a Detection spell, it does not allow the caster to know
Acquire Natural Capacities how many valid targets are around them or their exact location, but the
Level: 36 Action: Active Type: Effect caster can direct their power to an area where they are interested in
Effect: Grants the caster or those designated by them the ability to acquire directing their spirit. It is possible, for example, to decide that the caster
abilities and characteristics of natural beings, such as plants or animals. In wants to enter the nearest mind to the point 300 meters to the north, and
game terms, it gives the target a number of additional development points the spell will search for such a being. However, this method can be of
to acquire secondary abilities, essential abilities, and powers described in limited use, since it is quite possible that the nearest living organism would
Anima: Beyond Fantasy - Chapter 26: Creation of Beings. be nothing more than a blade of grass.
Of secondary abilities, only ones based on Strength, Agility, or Perception While a part of the casters’ essence resides outside their original body, they
can be acquired. Of powers, only those with a Gnosis requirement of 0 can are unaware of the events taking place around their true body’s
be acquired. Otherwise, the DP is spent according to the current class of surroundings.

48
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane

Zeon 120 180 240 300 Zeon 100 120 140 160
Int. Required 6 9 12 15 Int. Required 8 11 13 16
Base: 80 MR, 500m Radius Base: Intangible to all matter and attacks not able to damage energy.
Intermediate: 120 MR, 1km Radius Intermediate: As Base, but the character also obtains the ‘Physical
Advanced: 140 MR, 2km Radius Exemption’ essential ability.
Arcane: 160 MR, 3km Radius Advanced: As Intermediate, but the character also obtains the power
Maintenance: [10 / 10 / 15 / 15] ‘Spiritual Invisibility’.
Arcane: As Advanced, but the character also obtains the power
Free Access ‘Interaction with the world’.
Level: 1-50 Maintenance: [10 / 15 / 15 / 20]

Alter Growth Free Access


Level: 46 Action: Active Type: Spiritual Level: 1-60
Effect: Modifies the natural rhythm of an organism's development,
accelerating or delaying its evolution. In game terms, it allows multiplying Natural Control
or dividing the aging rate of a living body based on the level of the spell. Level: 56 Action: Active Type: Effect
For example, if this spell is cast at the advanced degree to accelerate Effect: The caster gains absolute dominion over a single living being with
someone's aging, each day that passes will be equivalent to fifty for the Gnosis 0. Valid targets include plants, animals, and even regular human
target. To resist the spell’s effects, the target must succeed at an MR check. beings. The caster transmits their orders directly through a mystic
Once someone is affected by this spell, he has no right to repeat the connection, without need for language. Resisting the effects of this spell
resistance check as long as the caster maintains the spell. requires a successful MR check. A character cannot substitute their
Psychic resistance, since the effect is control through the target’s essence,
Casting Level Base Intermediate Advanced Arcane
and not their mind. The victim is allowed a new resistance check every
Zeon 80 140 180 240 day, as well as any time it receives an order against it’s nature. The target
additionally gains a +20 bonus to this check if given an extreme order,
Int. Required 9 11 13 16 such as sacrificing themselves or slaying a loved one.
Base: 100 MR, Two times growth rate Casting Level Base Intermediate Advanced Arcane
Intermediate: 120 MR, Ten times growth rate
Advanced: 140 MR, Fifty times growth rate Zeon 100 180 240 300
Arcane: 160 MR, One hundred times growth rate
Maintenance: [10 / 15 / 15 / 20] Daily Int. Required 8 10 12 15
Base: 80 MR
Free Access Intermediate: 120 MR
Level: 1-50 Advanced: 150 MR
Arcane: 180 MR
Maintenance: [20 / 40 / 50 / 60] Daily
Natural Imitation
Level: 50 Action: Active Type: Effect
Effect: Creates one or more natural animals, imitating existing species. Free Access
The beings will be under the absolute control of the caster, who can give Level: 1-60
them orders through the mystical bond that unites them. The created
creatures must be an animal with Gnosis 0 and a race that exists in the State Induction
world (for example, bears, rabbits, elephants ...). The spell allows you to Level: 60 Action: Active Type: Spiritual
create a single being (Level 5 limit), or distribute the levels it confers Effect: Through manipulation of the soul, the subject can be induced to
among several creatures. Creations will have all their natural instincts and any of the generic states described in Anima: Beyond Fantasy – Chapter
abilities. 14: States and Accidents, except for Death. The caster chooses the
As a reference, the caster should use the animals of Anima: Beyond specific state at the moment the spell is cast, and the target receives a +40
Fantasy – Chapter 25: Common Characters for reference. bonus to their resistance roll if ‘Coma’ or ‘Total Paralysis’ are chosen.
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane

Zeon 60 180 240 300 Zeon 100 180 240 300


Int. Required 8 10 13 15 Int. Required 8 10 12 15
Base: 2 Levels Base: 100 MR
Intermediate: 10 Levels Intermediate: 140 MR
Advanced: 20 Levels Advanced: 180 MR
Arcane: 50 Levels Arcane: 200 MR
Maintenance: [10 / 10 / 15 / 15] Maintenance: None

Spiritual Form Return to the Flow


Level: 52 Action: Active Type: Effect Level: 62 Action: Active Type: Spiritual
Effect: Transforms the physical form of an individual into spiritual matter. Effect: Sends a spirit back to the flow of souls. This spell can affect both a
While in this state, they will apply the rules described in the degree of the dead soul of a normal creature awaiting the call, and a creature of the Spirit
spell as if they were a spiritual being (as described in Anima: Beyond category. The essence vanishes once it arrives to the great beyond unless
Fantasy – Chapter 26: Creation of Beings). the entity has a Gnosis level high enough to simply return to the real
world. If used against a spiritual undead, it is automatically destroyed as it

49
is separated from the natural course of the world. Avoiding these effects Share Essence
requires a successful MR check. Level: 72 Action: Active Type: Effect
Casting Level Base Intermediate Advanced Arcane Effect: The caster ties the essence of two individuals together in an
indivisible unity, so long as their combined presence is within the limit set
Zeon 100 180 240 300 by the level of the spell. In this way, all damage and Spiritual effects
suffered by one equally affects the other. Both individuals use the highest
Int. Required 8 10 12 15 MR of the two against spiritual spells. When the essence of a damage
Base: 120 MR resistant creature is combined with a normal being, the latter only suffers
Intermediate: 160 MR one fifth of the damage from the former. Avoiding these effects requires a
Advanced: 180 MR successful MR check.
Arcane: 220 MR Casting Level Base Intermediate Advanced Arcane
Maintenance: None
Zeon 140 180 240 300
Free Access
Level: 1-70 Int. Required 8 10 12 15
Base: 100 Presence limit, 120 MR
Shield Area Intermediate: 140 Presence limit, 140 MR
Level: 66 Action: Active Type: Automatic Advanced: 200 Presence limit, 170 MR
Effect: Enchants a certain area, making it impenetrable for a certain type Arcane: 260 Presence limit, 200 MR
of being. At the time of casting the spell, the caster must choose which Maintenance: [15 / 20 / 25 / 30] Daily
kind of beings will be forbidden, although they will have absolute freedom
to select as many as desired. It could, for example, prohibit the passage Free Access
only to fire elementals or allow only humans to enter. Level: 1-80
The affected area may not be longer in radius than the spell's degree
indicates, or double in length if it is instead wall-shaped. That is to say, if Transmigrate Soul
cast at base degree, the caster can choose between the area having a radius Level: 76 Action: Active Type: Spiritual
of 20 meters or a length of 40 meters in line. Effect: Confers upon the caster the ability to transport any soul in their
Any being who has been forbidden and who does not succeed at an MR presence to a new host. The soul can be hosted in a living being, or an
check will not be able to cross the shield. Anyone who has failed the inanimate object such as a stone, or sword. A dead body, in good condition,
resistance roll has the right to repeat the roll once an hour. If any of these can also serve as a host, in which case the body will return to life. The
beings were already inside a shielded area when the spell was cast, they transmigrated soul adopts the physical capabilities and limitations of the
can move freely until they leave the area and intend to re-enter. Shield new host, retaining only their intellectual and spiritual abilities. For
Area remains static in the place where it is cast. example, if the new host is a tree, the soul will be able to think, but unable
Casting Level Base Intermediate Advanced Arcane to speak or move, or see with any capacity not innate to their body. Once
the transmigration is complete, the soul will remain in it’s new host until it
Zeon 120 180 240 300 is destroyed.
If the soul transmigrates to a body, or object already in possession of a
Int. Required 8 10 13 15 soul, it will naturally face resistance. The two souls engage in a struggle
Base: 20m Radius, 120 MR for control of the host, and each roll 1d100 and add their base presence (no
Intermediate: 30m Radius, 160 MR open rolls are allowed for this contested check). The results for the winner
Advanced: 40m Radius, 180 MR depend on the margin of victory.
Arcane: 50m Radius, 200 MR • 100+: The victor consumes the other soul and takes control of the
Maintenance: [15 / 20 / 25 / 30] Daily host permanently.
• 50-99: The weaker soul is pacified for a time, and remains asleep
Free Access until a significant event awakens it.
Level: 1-70 • 0-50: Temporary control is established, but the weaker soul is awake
and entitled to a new check once per day.
This spell can be resisted by both the transmigrated soul and the soul of a
Supernatural Control host, requiring a successful MR check.
Level: 70 Action: Active Type: Spiritual
This spell can affect deceased spirits still awaiting the call, but cannot
Effect: Grants control over a single entity categorized as a Being Between
bring someone back from the flow of souls. If a supernatural spirit is
Worlds, or a Spirit. The caster transmits their orders directly through a
enclosed in a physical body, it may lose it’s mystic powers, and reduce it’s
mystic connection, disregarding any need for language. Any entity wishing
level if necessary.
to avoid these effects must succeed at an MR check. The target’s Psychic
Resistance cannot be used, as the spell exerts control through the essence Casting Level Base Intermediate Advanced Arcane
of the target, and not the mind. Those who fail the roll are entitled to a new
resistance roll every day, as well as any time it receives an order that Zeon 180 240 300 540
directly opposes it’s nature. Int. Required 9 12 15 18
Casting Level Base Intermediate Advanced Arcane Base: 60 Presence limit, 100 MR
Zeon 120 180 240 300 Intermediate: 100 Presence limit, 140 MR
Advanced: 140 Presence limit, 160 MR
Int. Required 8 10 13 15 Arcane: 180 Presence limit, 200 MR
Maintenance: [15 / 20 / 25 / 30]
Base: 100 MR
Intermediate: 120 MR
Advanced: 140 MR Free Access
Arcane: 180 MR Level: 1-80
Maintenance: [25 / 40 / 50 / 60] Daily

50
Spiritual Existence will be immune to the mystical effects of a spiritual nature, that is, any
Level: 80 Action: Active Type: Effect effect that directly affects its essence. On the contrary, the container itself
Effect: Allows the caster to transcend to a spiritual state, definitively is vulnerable, and if it is destroyed the character will die automatically.
abandoning their physical body. From that moment, they will cease to be a Since there is still a link between the body and the object that serves as a
natural creature or being between worlds and will become a spirit with hiding place for the soul, they cannot be separated at a great distance at the
Gnosis 25, enjoying all the advantages (and disadvantages, such as being risk of breaking the union and the individual dies. This distance is
affected by summoning) that this entails. Additionally, they will have the determined by the degree of the spell. If someone wants to resist this
ability to obtain extra Development Points, which can be used to choose effect, they must succeed at an MR check, but once failed, they will not
between Essential Abilities and Powers described in Anima: Beyond have the right to repeat it until they are in physical contact with the
Fantasy - Chapter 26: Creation of Beings. It also allows you to buy container.
disadvantages and penalties to obtain additional points. Casting Level Base Intermediate Advanced Arcane
Keep in mind that excess development points increases the level of the
caster; When using this spell, the sorcerer automatically gains one level Zeon 200 300 400 500
(by becoming a spiritual entity) plus an additional one for every 100 DP he
obtains without counting disadvantages. Int. Required 10 12 14 16
This spell only works on natural beings and beings between worlds, so it Base: 100 MR, 1km Distance
cannot be cast on spirits to increase their abilities again. In the event that a Intermediate: 120 MR, 5km Distance
spiritual being is reincarnated again in a physical form, they will Advanced: 140 MR, 50km Distance
automatically lose the advantages and powers obtained through this spell. Arcane: 160 MR, 150km Distance
Casting Level Base Intermediate Advanced Arcane Maintenance: None

Zeon 250 500 1000 2500 Free Access


Level: 1-90
Int. Required 10 13 15 17
Base: 100 DP from disadvantages Greenness
Intermediate: +100 DP, 100 DP from disadvantages Level: 90 Action: Active Type: Effect
Advanced: +200 DP, 200 DP from disadvantages Effect: By merging their spirit with nature itself, the caster is able to create
Arcane: +300 DP, 300 DP from disadvantages plant and animal life as they please within a large radius. Such life emerges
Maintenance: None instantly, regardless of local climate and terrain conditions. However, since

High Magic
the magical energy of the spell has no duration, the extended survival of
the newly created life is not guaranteed. Animals and plants created with
this spell must belong to natural existing species.
Casting Level Base Intermediate Advanced Arcane
Spirit Creation
Level: 82 Action: Active Type: Effect Zeon 250 500 1000 2500
Effect: Creates a spiritual creature completely under the magician’s Int. Required 10 13 15 17
control. This entity is developed as a spirit, subject to the powers and
limitations of such beings described in Anima: Beyond Fantasy - Base: 10 km Radius
Chapter 26: Creation of Beings. The creature has a number of Intermediate: 150 km Radius
development points based on the level of the spell, and the spirit is created Advanced: 350 km Radius
using the same rules as the spell Create Being in the path of creation. Arcane: 600 km Radius
Maintenance: None
Casting Level Base Intermediate Advanced Arcane

Zeon
Int. Required
250
10
350
12
500
14
700
16 Divine Magic
Base: 600 DP (Level 1) Life Dominion
Intermediate: 800 DP (Level 3) Level: 92 Action: Active Type: Automatic
Advanced: 1100 DP (Level 6) Effect: By seizing control of a portion of the world’s very essence, the
Arcane: 1500 DP (Level 10) caster gains absolute dominion over all Natural beings in a large area.
Maintenance: [50 / 70 / 100 / 140] Daily They transmit their orders to such creatures through a mystical connection,
without the need for language or physical proximity. Any entity wishing to
Free Access resist the effects of this spell must succeed at an MR check. Any affected
Level: 1-90 being is entitled to a new check every day as well as any time they receive
an order completely against their nature.
Tie Vital Essence Casting Level Base Intermediate Advanced Arcane
Level: 86 Action: Active
Spell Type: Spiritual Zeon 300 500 750 1000
Effect: Hides a soul in a physical container, without completely detaching
it from its original form. The affected person will continue to act through Int. Required 10 13 15 18
their old body with freedom, since there is still a link with the soul, Base: 100 MR, 100km Radius
although this will be nothing more than an immortal empty shell, since his Intermediate: 130 MR, 500km Radius
vital essence is safe elsewhere. However, the fact that they do not die does Advanced: 160 MR, 1500 km Radius
not mean that they are invulnerable. The body is not immune to criticals Arcane: 200 MR, 2500 km Radius
and they may be incapacitated completely. In addition, although they are Maintenance: [60 / 75 / 85 / 100] Daily
unable to perish because of the loss of life points, if these are reduced such
or if they suffer from the state of death, their body becomes a lifeless shell
that will only heal with supernatural abilities. The carcass without a soul

51
Free Access Free Access
Level: 1-100 Level: 1-100

Resurrection Lord of Souls


Level: 96 Action: Active Type: Effect Level: 100 Action: Active Type: Automatic
Effect: Plucks from the flow of souls a person’s very essence, and returns Effect: The caster seizes control of a portion of the flow of souls itself,
it to life. The difficulty of the spell depends on the time that has elapsed giving him absolute dominion over all souls, Spirits, and similar beings in
from the moment in which the person died, since the longer this period, the a wide radius. Among other uses, the caster can snatch a soul from one
more the spirit is dispersed and rooted within the flow of souls. As such, body and reintroduce it into an unborn child, thus producing Nephalim.
the individual must be within both the presence and time limits of the The lord of souls conveys their orders to those under their dominion
degree of the spell. through a mystical connection that does not require physical proximity nor
This spell only allows you to bring back the soul of the individual, but you language. Those wishing to resist these effects must succeed at an MR
cannot tie it to your body alone, nor heal it directly. To make the check, and those who fail this check are entitled to a new check each day,
resurrection completely effective, the spirit must be transferred to an or any time they are given an order completely against their nature. If the
appropriate body, through the spell Transmigrate Soul. There is the caster is attempting to separate the soul from it’s original body, the target
possibility that their time in the afterlife has irreparably affected the soul of receives a special +40 to their resistance roll.
the individual, so it is up to the game master to determine the limit and Naturally, this spell only affects creatures with souls, and so it does not
knowledge of the individual. affect the undead or inanimate constructs.
Obviously, it is not possible to resurrect the soul of one who has already
Casting Level Base Intermediate Advanced Arcane
been reincarnated, or had their soul destroyed.
Casting Level Base Intermediate Advanced Arcane Zeon 600 800 1200 1500

Zeon 400 500 600 700 Int. Required 12 14 16 18


Base: 100km Radius, 120 MR
Int. Required 10 13 15 18 Intermediate: 1000km Radius, 140 MR
Base: 30 Presence limit, 1 Month Advanced: 2500km Radius, 180 MR
Intermediate: 60 Presence limit, 1 Year Arcane: 5000km Radius, 200 MR
Advanced: 120 Presence limit, 10 Years Maintenance: [120 / 160 / 240 / 300] Daily
Arcane: 150 Presence limit, 1 Century
Maintenance: None

Book of Illusion
Illusory Sound Base: 100 MR, 20m Radius
Level: 2 Action: Active Type: Automatic Intermediate: 120 MR, 50m Radius
Effect: Allows the caster to create any sound, including human voices, in Advanced: 140 MR, 100m Radius
an area around them. All subjects within the area must pass an MR check Arcane: 160 MR, 250m Radius
to disbelieve the effect, though the caster may choose those within the area Maintenance: [5 / 5 / 10 / 10]
who hear the illusion.
Casting Level Base Intermediate Advanced Arcane Free Access
Level: 1-10
Zeon 30 50 90 120
Illusory Touch
Int. Required 5 8 10 12 Level: 10 Action: Active Type: Automatic
Base: 100 MR, 20m Radius Effect: Distorts the touch or taste of a particular element. The caster
Intermediate: 120 MR, 50m Radius decides the element’s new taste or feel. Those who interact with it and
Advanced: 140 MR, 100m Radius designated by the caster must succeed at an MR check or be deceived.
Arcane: 160 MR, 250m Radius Casting Level Base Intermediate Advanced Arcane
Maintenance: [5 / 5 / 10 / 10]
Zeon 30 50 90 120
Free Access
Level: 1-10 Int. Required 5 8 10 12
Base: 100 MR, 20m Radius
Illusory Smell Intermediate: 120 MR, 50m Radius
Level: 6 Action: Active Type: Automatic Advanced: 140 MR, 100m Radius
Effect: Creates an illusory smell that affects all targets within an area that Arcane: 160 MR, 250m Radius
the caster chooses, who must succeed at an MR check to avoid the Maintenance: [5 / 5 / 10 / 10]
deception.
Casting Level Base Intermediate Advanced Arcane Visual Illusion
Level: 12 Action: Active Type: Automatic
Zeon 30 50 90 120 Effect: Creates a false image that can deceive the viewer. The image must
remain static and have a size within the area described by the level of the
Int. Required 5 8 10 12 spell. It affects anyone who the caster designates can view it and who fail
the associated MR check.

52
Casting Level Base Intermediate Advanced Arcane Free Access
Level: 1-30
Zeon 40 70 100 130
Int. Required 6 8 10 12 Illusory Invisibility
Level: 26 Action: Active Type: Automatic
Base: 100 MR, 10m Radius Effect: Allows the caster to make any being or object vanish from sight, as
Intermediate: 120 MR, 25m Radius long as their combined presence is within the limit set by the level of the
Advanced: 140 MR, 50m Radius spell. Only individuals who pass an MR check can observe the presence of
Arcane: 160 MR, 100m Radius the characters through their visual senses.
Maintenance: [5 / 5 / 10 / 10]
Casting Level Base Intermediate Advanced Arcane
Free Access Zeon 60 90 120 150
Level: 1-20
Int. Required 6 9 12 15
Detect Illusions Base: 120 MR, 140 Presence limit
Level: 16 Action: Active Type: Automatic Intermediate: 150 MR, 200 Presence limit
Effect: Enables the caster to sense the presence of all illusion spells in an Advanced: 180 MR, 260 Presence limit
area around them in a radius, automatically revealing them. Arcane: 210 MR, 320 Presence limit
Maintenance: [5 / 5 / 10 / 10]
Casting Level Base Intermediate Advanced Arcane

Zeon 60 160 200 240 Free Access


Level: 1-30
Int. Required 6 8 10 12
Base: Affects Base level spells Mirror Image
Intermediate: Affects Intermediate level spells Level: 30 Action: Active Type: Automatic
Advanced: Affects Advanced level spells Effect: Creates a number of copies of a specific target. These are only
Arcane: Affects Arcane level spells illusory images, and cannot be separated by more than 10 meters from
Maintenance: [10 / 20 / 20 / 25] each other. Acting as mirrors of their target, they perform the same actions
as them.
Free Access Any copy hit by an attack capable of damaging energy is immediately
Level: 1-20 destroyed.
Discerning the copies from the original requires a successful MR check.
Sweet Talk Casting Level Base Intermediate Advanced Arcane
Level: 20 Action: Active Type: Effect
Effect: Enhances a person’s charisma and personal charm. In game terms, Zeon 60 90 120 150
the character affected receives a bonus to their Leadership and Persuasion
secondary abilities. Int. Required 8 10 12 14
Base: 5 Copies, 120 MR
Casting Level Base Intermediate Advanced Arcane
Intermediate: 10 Copies, 140 MR
Zeon 50 80 100 120 Advanced: 20 Copies, 160 MR
Arcane: 50 Copies, 180 MR
Int. Required 6 8 10 13 Maintenance: [10 / 10 / 15 / 15]
Base: +50 to abilities
Intermediate: +80 to abilities Total Illusion
Advanced: +100 to abilities Level: 32 Action: Active Type: Automatic
Arcane: +120 to abilities Effect: Creates a complete illusion that can deceive all five of a victim’s
Maintenance: [5 / 10 / 10 / 15] Daily natural senses. The caster can create anything inanimate they desire. The
illusion is destroyed if damaged by an attack capable of damaging energy.
Alter Appearance This spell automatically affects anyone capable of seeing, hearing, or
Level: 22 Action: Active Type: Effect feeling the illusion and not succeeding at an MR check.
Effect: Allows the caster to change the appearance of an individual or Casting Level Base Intermediate Advanced Arcane
object into that of another of their choice. This spell only allows an
increase or decrease of one’s size by two degrees. All subjects in contact Zeon 80 180 240 300
with the image can attempt to disbelieve with an MR check. Once failed, a
new check is only allowed when they have reason to doubt the identity or Int. Required 6 9 12 15
appearance of the affected target. Base: 120 MR
Intermediate: 160 MR
Advanced: 200 MR
Casting Level Base Intermediate Advanced Arcane
Arcane: 240 MR
Zeon 60 90 120 150 Maintenance: [5 / 5 / 10 / 10]

Int. Required 6 9 12 15 Free Access


Base: 120 MR Level: 1-40
Intermediate: 160 MR
Advanced: 200 MR
Arcane: 240 MR
Maintenance: [10 / 10 / 15 / 15] Daily

53
Confusion Free Access
Level: 36 Action: Active Type: Spiritual Level: 1-50
Effect: Confounds all five natural senses of a single target. The victim
must succeed at an MR check or suffer a penalty equal to their failure level Detect Lie
to all perception based secondary abilities. Furthermore, if failed by a Level: 46 Action: Active Type: Automatic
margin of 40 or greater, they suffer an All Action Penalty of -20 due to Effect: Automatically detects any lie told in the caster’s presence. Every
dizziness. time a lie is deliberately told before them, the liar must succeed at either an
The target is not entitled to a new resistance check unless they increase MR or PsR check to prevent the caster from finding out. Lies
their base resistance value. unknowingly told are unaffected by this spell.
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane
Zeon 50 70 90 120 Zeon 80 120 160 200
Int. Required 6 9 11 13 Int. Required 7 10 13 15
Base: 140 MR Base: 120 MR or PsR
Intermediate: 160 MR Intermediate: 140 MR or PsR
Advanced: 180 MR Advanced: 160 MR or PsR
Arcane: 200 MR Arcane: 180 MR or PsR
Maintenance: [5 / 5 / 5 / 10] Maintenance: [10 / 15 / 20 / 20] Daily

Free Access Free Access


Level: 1-40 Level: 1-50

Create Illusory Being Ghostly Illusion


Level: 40 Action: Active Type: Automatic Level: 50 Action: Active Type: Automatic
Effect: Creates an illusory being. The entity is fashioned according to the Effect: Creates one or more objects, which are governed by the rules for a
caster’s desires, using the rules described in Anima: Beyond Fantasy – Ghostly spell. Any inanimate object the caster desires can be produced,
Chapter 26: Creation of Beings. This is a being between worlds, from a sword to a wall, provided the theoretical presence of the object is
however, its illusory nature automatically grants it the Physical within the limit set by the level of the spell. A character or creature can
Exemption ability. This creature can be at most 2 levels above the level of avoid the spell and ignore the illusion if they succeed at an MR check. The
the caster. Because the creature is not real, it can not inflict damage or check is only allowed to be repeated if the character has a reason to doubt
affect physical reality whatsoever. All attacks incapable of damaging the reality of the object.
energy pass right through it, causing no damage in any way.
The spell must be cast upon a specific area with a given radius, and all Casting Level Base Intermediate Advanced Arcane
those within must succeed at an MR check to disbelieve the creature’s Zeon 120 180 240 300
existence. Even though the spell is circumscribed to a specific area, the
creature may chase after someone outside the range of the spell, however it Int. Required 6 9 12 15
remains unseen to any not previously within the spell’s area.
Base: 120 MR, 60 Presence limit
Just as characters who succeed at the Mr check do not perceive the
Intermediate: 150 MR, 80 Presence limit
creature, it likewise cannot perceive those who succeed to disbelieve it,
Advanced: 180 MR, 100 Presence limit
and will ignore them.
Arcane: 210 MR, 120 Presence limit
Casting Level Base Intermediate Advanced Arcane Maintenance: [10 / 10 / 15 / 15]
Zeon 60 90 120 150
Distort Detection
Int. Required 7 10 13 15 Level: 52 Action: Active Type: Automatic
Effect: Grants the caster the ability to alter the result of any supernatural
Base: 120 MR, 700 Development Points (level 2), 20m Radius
detection around them. They can falsify the information in any way they
Intermediate: 140 MR, 900 Development Points (level 4), 50m Radius
desire, increasing or decreasing it’s potential, its abilities, or location of
Advanced: 160 MR, 1200 Development Points (level 7), 100m Radius
detection. The character that casts the detection ability must succeed at an
Arcane: 180 MR, 1500 Development Points (level 10), 250m Radius
MR check to avoid being deceived. The spell does not work directly
Maintenance: [5 / 5 / 10 / 10] Daily
against individuals within the area of effect, but against the detection
method itself. Therefore, if someone tries to detect something that is within
Resistance to Illusions the radius of the spell, they must also succeed at the MR check or be
Level: 42 Action: Active Type: Effect affected. It would, for example, affect a sorcerer who from miles away
Effect: Increases the subject’s MR value against illusory effects. This only tries to magically locate the caster or someone next to them. For this same
affects a subject’s resistances against spells of this path or those with a reason, by directly affecting the means of detection, the person who uses it
similar illusory nature. An individual can only be affected by this spell does not realize that they had to overcome the MR check to avoid being
once, and multiples do not overlap. deceived.
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane
Zeon 80 100 120 140 Zeon 120 180 240 300
Int. Required 7 10 12 14 Int. Required 7 10 13 15
Base: +20 MR Base: 120 MR, 10m Radius
Intermediate: +40 MR Intermediate: 140 MR, 50m Radius
Advanced: +60 MR Advanced: 180 MR, 250m Radius
Arcane: +80 MR Arcane: 220 MR, 500m Radius
Maintenance: [10 / 10 / 15 / 15] Daily Maintenance: [15 / 20 / 25 / 30] Daily

54
Free Access Gullibility
Level: 1-60 Level: 66 Action: Active Type: Spiritual
Effect: Weakens a target’s resistance against Illusion spells. The affected
Lie party must succeed at an MR check or suffer a penalty against Illusion
Level: 56 Action: Active Type: Spiritual spells equal to their failure level. This penalty applies to both MR and PsR
Effect: Allows the caster to convince their audience to believe anything checks made by the character.
they say, no matter how ridiculous or absurd. The affected parties will not Casting Level Base Intermediate Advanced Arcane
necessarily obey orders from them, but they will believe what is said as
true. Zeon 60 100 140 200
Any victim may avoid the results of this spell by succeeding at an MR
check, which is able to be reattempted each hour. In cases of exceptionally Int. Required 7 10 12 14
unbelievable lies, or if the victims are warned of this ability, they may Base: 140 MR
apply a +40 to their resistance. Intermediate: 160 MR
Advanced: 180 MR
Casting Level Base Intermediate Advanced Arcane
Arcane: 200 MR
Zeon 100 120 140 160 Maintenance: [10 / 10 / 15 / 15]

Int. Required 8 11 14 16 Free Access


Base: 100 MR Level: 1-70
Intermediate: 120 MR
Advanced: 140 MR Ghostly Attack
Arcane: 160 MR Level: 70 Action: Active Type: Attack, Spiritual
Maintenance: [10 / 15 / 15 / 20] Daily Effect: Projects a discharge of energy that uses the rules for Ghostly
spells, though the caster can choose the attack type it is perceived as to the
Free Access victim. Characters can avoid the damage of the spell by succeeding at an
Level: 1-60 MR check. Due to the illusory nature of the attack, it cannot clash with
other spells.
Destroy Illusions Casting Level Base Intermediate Advanced Arcane
Level: 60 Action: Active Type: Effect
Effect: Destroys any Active spell belonging to the path of Illusion, as long Zeon 80 140 220 300
as it’s Zeon value is within the limit set by the level of the spell.
Int. Required 6 9 12 15
Casting Level Base Intermediate Advanced Arcane
Base: 100 Base damage, 140 MR
Zeon 80 180 300 500 Intermediate: 180 Base damage, 160 MR
Advanced: 250 Base damage, 180 MR
Int. Required 7 10 12 15 Arcane: 300 Base damage, 200 MR
Base: 80 Zeon limit Maintenance: None
Intermediate: 140 Zeon limit
Advanced: 200 Zeon limit The Gift of Lying
Arcane: 300 Zeon limit Level: 72 Action: Active Type: Spiritual
Maintenance: None Effect: The caster gains the ability to force their victim to lie. The lying
behavior can be about anything the victim says, or restricted to a certain
Ghostly Being subject. The affected individual may not indicate that they are lying, nor
Level: 62 Action: Active Type: Automatic give any truthful information about the subject in any way. This can be
Effect: Creates a ghostly being. The entity is fashioned according to the avoided with a successful MR or PsR check, which can only be repeated
caster’s desires, using the rules described in Anima: Beyond Fantasy – once a day upon failure.
Chapter 26: Creation of Beings. This spell functions for all intents and Casting Level Base Intermediate Advanced Arcane
purposes like the spell Illusory Being from this path, except for that
whomever fails the MR check is subject to the rules for Ghostly spells. It Zeon 120 180 240 320
is possible to perform a new resistance roll only if a character has reason to
disbelieve the reality of the entity. Int. Required 8 10 14 16
The being can be a maximum of 3 levels above the caster.

Casting Level Base Intermediate Advanced Arcane Base: 140 MR or PsR


Intermediate: 160 MR or PsR
Zeon 100 120 150 200 Advanced: 180 MR or PsR
Arcane: 220 MR or PsR
Int. Required 8 11 13 16 Maintenance: [15 / 20 / 25 / 35] Daily
Base: 120 MR, 700 Development Points (level 2), 20m Radius
Intermediate: 140 MR, 900 Development Points (level 4), 50m Radius Free Access
Advanced: 160 MR, 1200 Development Points (level 7), 100m Radius Level: 1-80
Arcane: 180 MR, 1500 Development Points (level 10), 250m Radius
Maintenance: [10 / 15 / 15 / 20] Illusory Life
Level: 76 Action: Active Type: Spiritual
Free Access Effect: Grants the caster the ability to introduce false memories into the
Level: 1-70 mind of an individual. The caster can alter their memories, including any
and all new data they desire.

55
Any person influenced by this spell is not able to differentiate illusory Illusion of the Senses
memories from their own. Once the individual fails the associated MR or Level: 86 Action: Active Type: Spiritual
PsR check, they are not entitled to a new roll, unless they find reason to Effect: Allows the caster to lead a subject to believe whatever the caster
disbelieve their memories. wishes. Though the caster does not actually modify reality, the spell
Casting Level Base Intermediate Advanced Arcane convinces the affected character that an illusion is so real, they will act as
if it is so in every aspect. For example, if the caster wishes to trick
Zeon 140 200 260 320 someone into thinking they have lost all of their arms and legs, the
character will lose all feeling in those limbs and fall to the ground in the
Int. Required 8 10 13 16 belief that they have in fact, lost them.
Base: 140 MR or PsR Another example of this could be a fighter suffering from wounds who is
Intermediate: 160 MR or PsR led to believe that not only are they in perfect shape, but also that they
Advanced: 180 MR or PsR possess a +50 all action bonus (which is of course, fictional). A character
Arcane: 200 MR or PsR convinced they are dead falls immediately into unconsciousness.
Maintenance: [15 / 20 / 30 / 35] Daily If the associated MR or PsR is failed, they receive a new check only upon
being convinced they are being deceived.
Free Access Casting Level Base Intermediate Advanced Arcane
Level: 1-80
Zeon 200 250 300 350
Major Illusion Int. Required 10 12 14 16
Level: 80 Action: Active Type: Automatic
Effect: Creates an enormous illusion able to affect all five natural senses. Base: 120 MR or PsR
The spell develops over a large area, within which anyone can see, hear, Intermediate: 150 MR or PsR
feel, smell, and taste whatever the caster desires. For instance, the caster Advanced: 190 MR or PsR
may trick someone into thinking a whole town is deserted, while in Arcane: 220 MR or PsR
actuality it is a thriving city. Any character entering the area affected is Maintenance: [20 / 25 / 30 / 35]
automatically affected unless they pass an MR check. Affected characters
can only receive a new check opportunity when encountering a reason to Free Access
doubt the reality around them. Level: 1-90
Casting Level Base Intermediate Advanced Arcane
Non-Existence
Zeon 250 350 500 700 Level: 90 Action: Active Type: Automatic
Effect: The target of this spell cannot be perceived by any of the natural
Int. Required 9 12 15 18 senses – although they still materially exist. Others cannot see, hear, smell,
Base: 120 MR, 1km Radius touch, or taste the presence of the individual in any way. In addition, the
Intermediate: 160 MR, 5km Radius target does not leave any visible trace or marks behind while the spell is
Advanced: 200 MR, 10km Radius maintained. The only way to realize a non-existent character’s presence is
Arcane: 240 MR, 20km Radius via supernatural means (such as magic, ki, or psychic detections).
Maintenance: [25 / 35 / 50 / 70] Daily A character can resist the effects of the spell by passing an MR check.
Those who fail are entitled to repeat it every time they have reason to

High Magic
believe there is another being around.
Casting Level Base Intermediate Advanced Arcane

Zeon 250 300 400 500


Fix Illusion
Level: 82 Action: Active Type: Effect Int. Required 11 13 15 17
Effect: Creates a ‘permanent’ illusion. In game terms, it adds a number of Base: 120 MR
Zeon points to be used for maintenance of any spell of the path of illusion. Intermediate: 140 MR
Bear in mind this amount will not serve to increase the degree at which the Advanced: 160 MR
spell is cast, and only provides the ability to maintain the illusion Arcane: 180 MR
constantly. This cannot be used to maintain any free access spell, even if Maintenance: [25 / 30 / 40 / 50] Daily
the ‘slot’ used is within the path of illusion.

Divine Magic
Casting Level Base Intermediate Advanced Arcane

Zeon 250 360 450 600


Int. Required 9 12 15 18 Deceive Death
Base: +1000 Zeon Level: 92 Action: Active Type: Effect
Intermediate: +1500 Zeon Effect: The caster manages to deceive death itself. In game terms, while
Advanced: +3000 Zeon active, the individual will not die in any way, as the flow of souls ignores
Arcane: +5000 Zeon their presence and will not claim them.
Maintenance: None Although the spirit will not leave the body, the physical form can be
shattered, and the character continues to suffer the negative effects of such
Free Access damage. This spell only affects characters within a certain level limit.
Level: 1-90 This spell does not protect from an effect that completely destroys the soul
of the individual.

56
Casting Level Base Intermediate Advanced Arcane False Reality
Level: 100 Action: Active Type: Automatic
Zeon 500 800 1200 1500 Effect: This spell creates a distorted reality, and makes the false real. In
this way, events that can never have taken place can be invented and made
Int. Required 10 15 17 19 to produce effects upon the present. History is not truly altered, since the
Base: Level 5 spell only manages to change the state of things at the time it is cast,
Intermediate: Level 10 however few are able to tell the difference. The spell cannot accomplish
Advanced: Level 15 the impossible; it can only alter feasible events which are likely to have
Arcane: Level 20 happened if the appropriate situation is described by the caster.
Maintenance: [100 / 160 / 240 / 300] Daily For example, the caster may say a certain mountain pass has been blocked
due to a landslide caused by thieves making a daring escape. According to
Free Access this set of events, the False Reality spell would create a random group of
Level: 1-100 burglars and all individuals in the pass at the time. As another example,
the caster could claim that a non-existent entity called Ethon is about to
destroy a city. They only need justify this by saying it was born by magic
World of Lies of a great sorcerer in the past – it is all up to the creativity they put into the
Level: 96 Action: Active Type: Automatic
lie.
Effect: Creates an artificial reality that the caster can modify as they
Calculating whom needs to attempt an MR check for this spell is difficult
please. They might create a city out of nowhere and turn it into a fantasy
to do; the being or object within the lie that has the highest resistance or
land all in the next combat turn, for example. Imagination is the only limit.
those affected by it is considered. In the first example above, it seems
This spell covers a large radius within which all illusions apply the Ghostly
natural that the landslide rocks or the thieves themselves need pass the
spell rules. Everyone entering the spell’s area must succeed at an MR
check. However, if there is a high level individual in the designated pass at
check or fall beneath the power of this spell. World of Lies also allows the
the time, he could use his own resistance value instead of those of the
caster to create ghostly creatures to populate it, and is given a number of
thieves. In the “Ethon” example, the most logical approach would be for
levels to distribute for this purpose – although none of them can have more
the GM to find a suitable sorcerer to create such a being, and use their
than half the level of the caster, rounded up. For example, a level 10 caster
resistance. Keep in mind, that the greater event described, the more likely
can create 100 level 1 beings, or 20 of level 5, or any combination
powerful entities are related to the event.
between. These beings are created as beings between worlds, using the
Since this spell does not directly change history, it is not possible to bring
rules described in Anima: Beyond Fantasy – Chapter 26: Creation of
the dead back to life, nor make someone die within the distant past. The
Beings. These creatures have illusory intelligence and life, and are able to
reason for this is that it is not feasible to return someone from a time or
act independently or follow the orders of the caster.
place where the flow of souls has claimed them. However, if an event is
Anyone who fails the resistance check can only repeat it when
described that implies a change preventing someone’s death or returning
encountering something causing them to doubt the reality of their
them to life, they would do so without a soul, as an empty shell of what
surroundings.
they really were.
Casting Level Base Intermediate Advanced Arcane This spell additionally does not increase or decrease the abilities or
characteristics of any characters involved. As well, any being with Gnosis
Zeon 500 900 1400 2000 superior to the caster need not attempt a check to disbelieve the story.
Int. Required 13 15 17 19 Casting Level Base Intermediate Advanced Arcane
Base: 140 MR, 1km Radius, 100 Levels Zeon 600 1000 2000 3000
Intermediate: 180 MR, 100km Radius, 500 Levels
Advanced: 220 MR, 1000km Radius, 1500 Levels Int. Required 14 16 18 19
Arcane: 260 MR, 10000km Radius, 5000 Levels
Base: 140 MR
Maintenance: [50 / 90 / 140 / 200] Daily
Intermediate: 180 MR
Advanced: 220 MR
Free Access Arcane: 240 MR
Level: 1-100 Maintenance: None

Book of Necromancy
Feel Death Free Access
Level: 2 Action: Active Type: Detection Level: 1-10
Effect: The caster automatically detects any death that occurs within a
radius around them and also reveals any undead that fails an MR check. See The Great Beyond
Casting Level Base Intermediate Advanced Arcane Level: 6 Action: Active Type: Effect
Effect: Allows the caster or someone designated by them to see specters
Zeon 30 60 90 120 and other spiritual creatures invisible to the human eye.
Int. Required 6 8 10 12 Casting Level Base Intermediate Advanced Arcane
Base: 120 MR, 100m Radius Zeon 30 60 90 120
Intermediate: 140 MR, 250m Radius
Advanced: 160 MR, 500m Radius Int. Required 6 8 10 12
Arcane: 180 MR, 1km Radius
Maintenance: [5 / 10 / 10 / 15]

57
Base: Spectral beings Necromantic Detection
Intermediate: Spectral beings and Souls awaiting the call Level: 16 Action: Active Type: Detection
Advanced: All classes of spirits Effect: Allows the caster to detect any living or undead being within a
Arcane: All classes of spirits as well as anything with supernatural certain radius. Characters may avoid this detection with a successful MR
characteristics in the area check.
Maintenance: [5 / 10 / 10 / 15]
Casting Level Base Intermediate Advanced Arcane
Control Scavengers Zeon 50 80 100 120
Level: 8 Action: Active Type: Effect
Effect: Grants the caster control over creatures that feed mostly on the Int. Required 6 9 11 13
dead. The affected creatures must all be within the specified area and have Base: 120 MR, 20m Radius
an individual presence less than 20. Some possible examples include Intermediate: 160 MR, 50m Radius
vultures, crows, and maggots. Advanced: 200 MR, 100m Radius
Casting Level Base Intermediate Advanced Arcane Arcane: 240 MR, 150m Radius
Maintenance: [5 / 10 / 10 / 15]
Zeon 40 120 200 300
Int. Required 6 8 11 13 Talk to the Dead
Level: 18 Action: Active Type: Automatic
Base: 10m Radius Effect: Allows the caster to communicate with dead souls and spirits
Intermediate: 150m Radius around them, even if they are not aware of the creature’s exact position.
Advanced: 500m Radius The level of the spirit and that of the spell is what determines if the
Arcane: 2km Radius communication is possible.
Maintenance: [5 / 10 / 10 / 15]
Casting Level Base Intermediate Advanced Arcane
Spectral Shield Zeon 60 90 120 150
Level: 10 Action: Passive Type: Defense
Effect: Creates a shield of necromantic energy, capable of stopping Int. Required 6 9 12 15
Spiritual attacks that affect the character’s supernatural resistance, as long Base: Level 4
as the difficulty is not above the value set by the level of the spell. The Intermediate: Level 8
spell does not stop any physical attacks. Advanced: Level 12
Casting Level Base Intermediate Advanced Arcane Arcane: Level 16
Maintenance: [5 / 5 / 5 / 5]
Zeon 40 60 80 100
Int. Required 6 9 11 13 Necromantic Paralysis
Level: 20 Action: Active Type: Spiritual
Base: 140 MR Effect: Freezes the spiritual essence of undead creatures, rendering them
Intermediate: 180 MR unable to move. Any such being in a radius around the caster is
Advanced: 220 MR automatically subject to the state of Total Paralysis if they fail an MR
Arcane: 260 MR check.
Maintenance: [5 / 5 / 10 / 15]
Casting Level Base Intermediate Advanced Arcane
Drain Life Zeon 60 90 120 150
Level: 12 Action: Active Type: Spiritual
Effect: Allows the caster to absorb the life force of another living creature, Int. Required 7 10 13 15
severely injuring it in the process. The caster must be able to physically Base: 120 MR, 10m Radius
touch the target, who must succeed at an MR check or lose a number of Intermediate: 140 MR, 25m Radius
life points equal to the level of failure. The caster then adds this amount of Advanced: 160 MR, 50m Radius
life points to their own, however they cannot exceed their normal Arcane: 180 MR, 100m Radius
maximum. Creatures with damage resistance lose 5 times the normal Maintenance: [10 / 10 / 15 / 15]
amount, but the caster only restores the normal amount to their own life
points. For example, if a damage resistant creature fails by 20 points, they
would lose 100 LP, but the caster would only restore 20LP.
Necromitude
Level: 22 Action: Active Type: Effect
Casting Level Base Intermediate Advanced Arcane Effect: Allows an undead creature to recover life points supernaturally. It
has no effect upon living creatures.
Zeon 50 140 230 320
Casting Level Base Intermediate Advanced Arcane
Int. Required 6 9 12 14
Zeon 80 100 120 140
Base: 100 MR
Intermediate: 140 MR Int. Required 8 10 12 14
Advanced: 180 MR
Base: 50 Life Points
Arcane: 240 MR
Intermediate: 100 Life Points
Maintenance: None
Advanced: 150 Life Points
Arcane: 250 Life Points
Free Access Maintenance: None
Level: 1-20
Free Access
Level: 1-30

58
Death Beam Casting Level Base Intermediate Advanced Arcane
Level: 26 Action: Active Type: Attack
Effect: Project a strong necromantic discharge. This is an Energy attack Zeon 60 140 220 300
with a base damage based on the level of the spell.
Int. Required 8 10 13 15
Casting Level Base Intermediate Advanced Arcane
Base: 140 MR
Zeon 60 90 120 150 Intermediate: 180 MR
Advanced: 220 MR
Int. Required 6 9 12 15 Arcane: 260 MR
Base: 80 Base damage Maintenance: None
Intermediate: 100 Base damage
Advanced: 140 Base damage Free Access
Arcane: 180 Base damage Level: 1-40
Maintenance: None
Destroy Undead
Raise Corpses Level: 36 Action: Active Type: Spiritual
Level: 28 Action: Active Type: Effect Effect: Completely destroys the essence of an undead target. Any
Effect: By manipulating necrotic energy, the caster can animate corpses necromantic enemy targeted by this spell must succeed at an MR check or
and turn them into zombies or skeletons under their control. The dead do suffer damage equal to twice the level of failure. Creatures with damage
not keep any special abilities or knowledge from their life, as they are resistance multiply this amount by their damage resistance multiple.
merely shells of their former selves. However, they retain natural
Casting Level Base Intermediate Advanced Arcane
capabilities, such as natural weapons and some physical characteristics.
The power and endurance of the creature varies depending on its body, for Zeon 80 160 240 320
example the corpse of a bear is considerably more dangerous than one of a
human. Basic information on zombies can be referenced in Anima: Int. Required 8 10 13 15
Beyond Fantasy – Chapter 25: Common Characters. Base: 140 MR
The caster can raise a number of corpses, as long as their combined Intermediate: 180 MR
presence and individual levels are within the limits set by the spell. Advanced: 220 MR
Casting Level Base Intermediate Advanced Arcane Arcane: 260 MR
Maintenance: None
Zeon 80 180 300 450
Int. Required 7 10 13 15 Drain Characteristics
Level: 38 Action: Active Type: Spiritual
Base: 100 Presence Limit, Max Level 0 Effect: By touching a living creature, the caster can absorb one of the
Intermediate: 300 Presence Limit, Max Level 1 individual’s characteristics, increasing their own in the process. The caster
Advanced: 600 Presence Limit, Max Level 2 must decide the characteristic being drained before executing the spell.
Arcane: 1000 Presence Limit, Max Level 3 The target loses 1 point from this characteristic for every 10 points by
Maintenance: [10 / 20 / 25 / 30] Daily which they fail the associated MR check. If the natural value of the
characteristic drained is higher than the caster’s, the drained points are
Dead Body absorbed at a one to one ratio. However if the caster has a higher natural
Level: 30 Action: Active Type: Effect value in this characteristic, they must drain 3 points to absorb 1 to their
Effect: Temporarily stops the bodily functions of an individual without own. These changes last as long as the spell is maintained, and once
killing them, although they are still able to move and act completely dismissed the characteristics recover at a rate of 1 point per hour.
normally. As long as the spell remains active, the character will be
Casting Level Base Intermediate Advanced Arcane
extremely resistant to the effects of damage and its consequences, so any
physical penalty is halved. Additionally, in the state between life and Zeon 60 150 240 320
death, it allows the character to remain conscious and ignore penalties
(except those caused by criticals). Anyone who inspects the body will be Int. Required 8 10 13 15
unable to discover that it is not a true corpse. Affects any character up to Base: 140 MR
the level determined by the spell. Intermediate: 180 MR
Casting Level Base Intermediate Advanced Arcane Advanced: 220 MR
Arcane: 260 MR
Zeon 80 100 120 140 Maintenance: [5 / 10 / 15 / 15]
Int. Required 8 10 12 14
Control The Dead
Base: Level 3 Level: 40 Action: Active Type: Spiritual
Intermediate: Level 6 Effect: The caster obtains absolute control over any undead creature in the
Advanced: Level 12 area when cast. Dominion over the creatures remains active as long as the
Arcane: Level 18 spell is maintained, but does not affect any other necromantic creatures
Maintenance: [10 / 10 / 15 / 15] Daily that approach later. The creatures can avoid these effects by passing a MR
check, and are only allowed another attempt when given an order
Drain Magic completely contrary to their nature. As such, creatures without will, such
Level: 32 Action: Active Type: Spiritual as animated corpses, can never be freed.
Effect: Drains the magical energy out of an individual or an object, and
Casting Level Base Intermediate Advanced Arcane
transfers it to the caster. Any individual affected by the spell is forced to
succeed at an MR check or lose Zeon equal to twice the level of failure, Zeon 100 140 180 250
which the caster immediately absorbs.
Int. Required 9 11 14 16

59
Base: 120 MR, 20m Radius
Casting Level Base Intermediate Advanced Arcane
Intermediate: 140 MR, 50m Radius
Advanced: 160 MR, 100m Radius Zeon 140 180 240 300
Arcane: 180 MR, 150m Radius
Maintenance: [10 / 15 / 20 / 25] Daily Int. Required 9 11 13 15
Base: 20% Absorption
Wither Life Intermediate: 40% Absorption
Level: 42 Action: Active Type: Automatic Advanced: 60% Absorption
Effect: Creates a necromantic energy area that immediately kills any lesser Arcane: 100% Absorption
life form – such as small animals and plants – around the caster. Any living Maintenance: [15 / 20 / 25 / 30]
being with a presence less than 20 within the area automatically rots away
at a rapid pace, with no ability to make a resistance roll. Spectral Form
Casting Level Base Intermediate Advanced Arcane Level: 52 Action: Active Type: Effect
Effect: The caster’s body becomes a crackling mass of pure necromantic
Zeon 100 140 180 220 energy, granting special abilities.
Int. Required 9 12 14 16 Casting Level Base Intermediate Advanced Arcane
Base: 10m Radius Zeon 100 180 240 300
Intermediate: 20m Radius
Advanced: 30m Radius Int. Required 10 12 14 16
Arcane: 50m Radius Base: The caster is immaterial, and can only be damaged by attacks
Maintenance: [10 / 15 / 20 / 25] Daily capable of damaging energy.
Intermediate: As Base, but those who touch the caster must succeed
Free Access against an MR or PhR equal to double the caster’s presence, or lose life
Level: 1-50 points equal to half the level of failure.
Advanced: As Intermediate, but the caster gains Life Points equal to the
Necromantic Shield loss produced by those who touch them.
Level: 46 Action: Passive Type: Defense Arcane: As Advanced, but if the resistance roll is failed by more than 40,
Effect: Creates an energy shield from the essence of dead souls to protect they instantly die.
against all manner of attacks. Maintenance: [10 / 20 / 25 / 30]
Casting Level Base Intermediate Advanced Arcane
Free Access
Zeon 80 160 240 300 Level: 1-60

Int. Required 9 11 13 15 Necromantic Modification


Base: 1000 Life Points Level: 56 Action: Active Type: Effect
Intermediate: 2000 Life Points Effect: The undead creature that is the target of this spell feeds upon it’s
Advanced: 3500 Life Points energy, temporarily gaining new powers and abilities. In game terms, an
Arcane: 5000 Life Points undead obtains a number of additional Development Points to acquire
Maintenance: [5 / 10 / 15 / 15] powers and essential abilities described in Anima: Beyond Fantasy –
Chapter 26: Creation of Beings. It does so as a creature with Gnosis 25
Dominate Life of the category it currently exists as. A creature can only be affected by one
Level: 48 Action: Passive Type: Spiritual copy of this spell at any time and it’s effects cannot overlap.
Effect: Allows the caster to enslave a living being’s soul. The victim can Casting Level Base Intermediate Advanced Arcane
resist by succeeding at an MR check, and is allowed a new check each day.
The resistance check may also be repeated if given an order completely Zeon 100 200 300 400
against their nature.
Int. Required 9 11 13 16
Casting Level Base Intermediate Advanced Arcane
Base: 100 Development Points
Zeon 140 180 240 300 Intermediate: 200 Development Points
Advanced: 300 Development Points
Int. Required 9 11 13 15 Arcane: 400 Development Points
Base: 100 MR Maintenance: [10 / 20 / 30 / 40]
Intermediate: 120 MR
Advanced: 140 MR Summon The Dead
Arcane: 160 MR Level: 58 Action: Active Type: Effect
Maintenance: [30 / 40 / 50 / 60] Daily Effect: Calls the souls of the dead or specters to the caster. They are able
to summon these spirits selectively, although it is possible some other soul
Vampire Stigma may appear in it’s place. Summon the Dead only works upon spirits still
Level: 50 Action: Active Type: Effect awaiting the call, or spectral creatures, with a maximum level based on the
Effect: The target of this spell gains the ability to automatically absorb a level of the spell. It does not affect souls already transmigrated to the Flow
portion of the damage they personally produce upon their opponents as of Souls, or those housed in new bodies.
Life Points. It works on both physical attacks and any spell or mystical Casting Level Base Intermediate Advanced Arcane
power producing direct damage. In the case of damage resistant creatures,
this spell absorbs a number of life points equal to damage produced Zeon 100 140 160 180
divided by the damage resistance multiple of the creature.
Int. Required 9 12 14 16

60
Base: Level 3 Base: 80 MR or PhR
Intermediate: Level 6 Intermediate: 100 MR or PhR
Advanced: Level 9 Advanced: 120 MR or PhR
Arcane: Level 12 Arcane: 140 MR or PhR
Maintenance: None Maintenance: None

Raise Specters Soul Beam


Level: 60 Action: Active Type: Effect Level: 68 Action: Active Type: Attack
Effect: By dominating the souls of the dead, the caster can pervert their Effect: Projects a magical energy discharge composed of withered souls.
essences and turn them into specters in their service. The ghosts keep a The spell is an Energy attack, and only affects beings with a soul. Lifeless
small part of the capacities they used to have in life, but lose the majority physical bodies, such as walls or constructs, are ignored. Given the nature
of their old powers and attributes. A specter raised by this spell reduces to of the attack, only those able to see spirits are able to perceive it.
half (rounded up) their level achieved in life. Although it does use the
Casting Level Base Intermediate Advanced Arcane
general rule for spiritual creatures, it obtains an additional 100
Development Points to acquire powers deemed appropriate by the caster Zeon 140 260 380 500
with Gnosis 20. This spell only works on newly deceased souls who still
await the call to the Flow of Souls. It can affect several spirits at the same Int. Required 9 11 13 16
time, as long as the sum of their presences are within the limit set by the Base: 100 Base Damage
spell. Intermediate: 200 Base Damage
Casting Level Base Intermediate Advanced Arcane Advanced: 300 Base Damage
Arcane: 400 Base Damage
Zeon 200 240 280 320 Maintenance: None
Int. Required 10 12 14 16
Necromantic Chimera
Base: 1 Spirit, 100 Presence limit Level: 70 Action: Active Type: Effect
Intermediate: Up to 2 Spirits, 160 Presence limit Effect: Creates an undead creature subject to the caster’s control. This
Advanced: Up to 4 Spirits, 220 Presence limit entity is developed as a Being Between worlds and Gnosis 25 using the
Arcane: Up to 6 Spirits, 280 Presence limit rules described in Anima: Beyond Fantasy – Chapter 26: Creation of
Maintenance: [20 / 25 / 30 / 35] Daily Beings. However, the caster cannot create the entity from scratch; in order
to develop it, they must gather it’s pieces from several corpses. If looking
Drain Life Force to endow any power or essential ability, it must find the bodies of those
Level: 62 Action: Active Type: Spiritual who possessed those powers in life. For example, if wanting to create a
Effect: Absorbs the life force of an individual and transmits it to creature with natural flight, they must find the corpse of a creature who
whomever is designated by the caster. The character that is to be drained had that specific ability when alive. The existence of the chimera is linked
must succeed at an MR check, or lose a point of both Constitution and to the caster’s soul, and as such is subject to the same maximum level rules
Power for every 10 points of failure. If the caster wishes, the target may as the spell Create Being in the path of creation.
also be aged by this process, by a number of years equal to the level of
Casting Level Base Intermediate Advanced Arcane
failure. The absorbed points allow the caster or the subject who receives
them to rejuvenate and recover their lost Constitution and Power, up to Zeon 250 360 500 800
their natural levels.
Characters drained of their vital essence cannot recover it, except through Int. Required 9 12 15 17
supernatural abilities that allow it (like this one). Base: Level 2
Casting Level Base Intermediate Advanced Arcane Intermediate: Level 6
Advanced: Level 10
Zeon 180 240 300 360 Arcane: Level 13
Maintenance: [50 / 80 / 100 / 160] Daily
Int. Required 9 12 15 18
Base: 100 MR Life Perversion
Intermediate: 130 MR Level: 72 Action: Active Type: Spiritual
Advanced: 160 MR Effect: Corrupts the essence of a living being and stops its natural bodily
Arcane: 190 MR functions, immediately transforming it into an undead entity. The afflicted
Maintenance: None character maintains the same characteristics and abilities they had in life –
although their animated corpse status naturally grants them the Physical
Free Access Exemption power. Individuals may avoid these effects by succeeding at
Level: 1-70 an MR or PhR check.
Casting Level Base Intermediate Advanced Arcane
Kill
Level: 66 Action: Active Type: Spiritual Zeon 180 240 300 360
Effect: Stops a subject’s bodily functions, causing immediate death. It
only works on living beings, and is useless against spirits or constructs, Int. Required 10 13 15 18
who lack vital natural processes to stop. Those affected must succeed at an Base: 100 MR or PhR
MR or PhR check to survive. Intermediate: 140 MR or PhR
Advanced: 180 MR or PhR
Casting Level Base Intermediate Advanced Arcane
Arcane: 220 MR or PhR
Zeon 100 140 180 220 Maintenance: None

Int. Required 10 12 14 16 Free Access


Level: 1-80

61
Vassalage Base: +100 DP, with up to 100 DP of disadvantages.
Level: 76 Action: Active Type: Spiritual Intermediate: +200 DP, with up to 100 DP of disadvantages.
Effect: Permanently ties an undead creature’s soul to that of the caster. Advanced: +300 DP, with up to 200 DP of disadvantages.
Thus, the caster automatically becomes it’s hierarchical superior, and the Arcane: +400 DP, with up to 200 DP of disadvantages.
creature’s existence is now fully dependent on the caster. Although this Maintenance: None

High Magic
spell does not endow the necromancer with real control over the creature,
their essence is tied together such that if the master is destroyed, the
creature perishes as well. The affected undead may avoid these effects by
succeeding at an MR or PhR check.
Casting Level Base Intermediate Advanced Arcane True Rise
Level: 82 Action: Active Type: Effect
Zeon 250 360 450 540 Effect: Raises a corpse allowing it to maintain it’s knowledge and every
Int. Required 10 13 15 18 one of it’s powers and abilities it had in life. Unfortunately, the raised
creature becomes an undead that lacks a true soul. The spell affects
Base: 100 MR or PhR deceased creatures or characters with a maximum level based on the level
Intermediate: 140 MR or PhR of the spell, and whose bodies are within reach of the caster.
Advanced: 180 MR or PhR If death occurred a long time before the spell is cast, the raised creature’s
Arcane: 220 MR or PhR physical abilities might be damaged. Characters resurrected once through
Maintenance: None this spell can not be resurrected again. As well, even though it is an undead
entity, it retains it’s free will and is not under the caster’s control.
Drain Souls
Level: 78 Action: Active Type: Spiritual
Casting Level Base Intermediate Advanced Arcane
Effect: The caster plucks the soul of another person, feeding on their Zeon 350 500 800 1200
essence and power. The stronger the spirit absorbed, the greater energy
received. The individual targeted by this spell must succeed at an MR Int. Required 9 12 14 16
check, or lose an amount of presence equal to half the level of failure. Base: Level 3
Every five points lost also subtracts a level, and with it any capacity or Intermediate: Level 6
power that depended upon it. If the target’s presence reaches 0, their soul is Advanced: Level 9
completely consumed and they die. Arcane: Level 12
For every 10 points of presence absorbed, the caster temporarily increases Maintenance: None
one of their characteristics by 1, or obtains 10 Development Points to
obtain any essential ability or power of a creature with Gnosis 30. Every
day, the caster loses 1 of these temporary characteristics, or 20 of the
Free Access
increased Development Points. Level: 1-90
Casting Level Base Intermediate Advanced Arcane
Well of Life
Zeon 200 240 280 320 Level: 86 Action: Active Type: Effect
Effect: Creates a field of dark energy centered on the necromancer that
Int. Required 10 12 14 16 allows them to absorb half of all lost life points of living beings within a
Base: 120 MR radius around them. These life points go toward healing any sort of wound
Intermediate: 140 MR they have incurred. Well of Life itself does not inflict any damage, but
Advanced: 160 MR typically casters incorporate this spell with other damaging magics at their
Arcane: 180 MR disposal.
Maintenance: None Casting Level Base Intermediate Advanced Arcane

Surpass Death Zeon 300 400 500 600


Level: 80 Action: Active Type: Effect
Int. Required 10 12 14 16
Effect: Allows a living person to defeat death. In game terms, the target
becomes an undead entity without any spiritual ties, and thus can exist in Base: 50m Radius
the world on their own power. The spell must be cast at the exact moment Intermediate: 250m Radius
of the individuals death – or a few seconds before it (the spell itself does Advanced: 500m Radius
not cause the individual to die). The caster is free to decide if the target in Arcane: 1km Radius
question becomes either a Being Between Worlds or a Spirit, but in either Maintenance: [15 / 20 / 25 / 30]
case it acquires a Gnosis of 25. The spell confers a number of extra
Development Points to use in acquiring essential abilities and powers Cursed Land
described in Anima: Beyond Fantasy – Chapter 26: Creation of Level: 88 Action: Active Type: Effect
Beings. If the caster chooses for the target to become a Spirit, the target Effect: By corrupting a small fragment of the world, the caster enchants an
must spend 100 of the Development Points gained to that end. area of land, causing any being that dies within to rise instantly as an
Excess development points grant additional levels, as well as other effects undead under their control. The deceased automatically become animated
described in the spell Chimera in the path of creation. corpses, although powerful beings with Gnosis at least 5 points above their
Since this spell only affects living beings, it cannot be used on creatures Natura, rise as a Specter instead (as if it had been affected by the spell
already of a necromantic nature. Raise Specter).
Casting Level Base Intermediate Advanced Arcane Creatures can only act while inside of the cursed land. If they leave it’s
area, the magic that sustains them disappears, and they die.
Zeon 250 500 1000 2500 Once cast, the area affected remains stationary.

Int. Required 10 13 15 17

62
Base: 100 km Radius, 140 MR
Casting Level Base Intermediate Advanced Arcane
Intermediate: 1000 km Radius, 160 MR
Zeon 350 600 900 1500 Advanced: 10000 km Radius, 180 MR
Arcane: 100000 km Radius, 200 MR
Int. Required 9 12 14 16 Maintenance: [30 / 60 / 100 / 200] Daily
Base: 1km Radius
Intermediate: 10km Radius Come Back From The Dead
Advanced: 100km Radius Level: 98 Action: Active Type: Effect
Arcane: 1000km Radius Effect: Returns a deceased creature’s spirit to the world, even after it has
Maintenance: [35 / 60 / 90 / 150] returned to the flow of souls or if their essence has been dispersed. The
creature returns as an undead being, but keeps their soul and essence
Sustenance intact. If the body of the deceased still exists, it returns to it. If it does not
Level: 90 Action: Active Type: Effect exist, they may return to a new one provided or become an immaterial
Effect: Affects the essence of one or several undead maintained by the specter. As is the case in similar spells, the level of the entity and the time
caster, allowing for their existence after the caster stops maintaining their since their death are limiting factors for this spell. Souls that have been
existence. For example, if the caster uses Sustenance upon an animated utterly destroyed or since resurrected after death can not be affected.
corpse from the spell Raise Corpses, the creature will continue to ‘live’
once the spell has ended. The caster may affect as many undead as desired,
as long as their total presence is within the limit set by the spell. Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 400 800 1600 3200
Zeon 200 300 400 500 Int. Required 16 17 18 19
Int. Required 10 13 16 18 Base: One month from death, Level 4
Base: 60 Presence limit Intermediate: One year from death, Level 8
Intermediate: 120 Presence limit Advanced: Ten years from death, Level 10
Advanced: 240 Presence limit Arcane: One Century from death, Level 16
Arcane: 480 Presence limit Maintenance: None
Maintenance: None
The Awakening

Divine Magic
Level: 100 Action: Active Type: Automatic
Effect: The most powerful of the necromantic spells. By corrupting a part
of the soul of the world, the caster extends their shadow throughout
existence, returning life to the dead and submitting them to the caster’s
Raw Material dominion. The awakening does not have a certain range of action; it
Level: 92 Action: Active Type: Effect equally affects any deceased whose level was not higher than described by
Effect: Generates the corrupting energy used by necromancy to resurrect the level of the spell. If their spirit still awaits the call, they rise as specters,
corpses and spirits, enabling the caster to create the raw material necessary otherwise as animated corpses. Those beings who have a Gnosis 15 points
to resurrect as corpses at a later stage. The spell forms the necromantic above their Natura, return as undead with all of their faculties and abilities.
materials, equivalent to a number of human bodies based on the level of
the spell. In the case of other, more powerful creatures, a smaller number is Casting Level Base Intermediate Advanced Arcane
used instead based on the GM’s discretion. Zeon 900 2000 3500 5000
Casting Level Base Intermediate Advanced Arcane
Int. Required 17 18 19 20
Zeon 350 500 900 1500 Base: Level 4
Intermediate: Level 8
Int. Required 12 14 16 18 Advanced: Level 12
Base: 1000 Human bodies Arcane: Level 15
Intermediate: 10000 Human bodies Maintenance: None
Advanced: 100000 Human bodies
Arcane: 1000000 Human bodies
Maintenance: None

Free Access
Level: 1-100

Lord of the Dead


Level: 96 Action: Active Type: Automatic
Effect: The caster extends their presence over a large area of the world,
subduing all undead creatures in a large area. All such creatures within the
area must succeed at an MR check or be subject to the complete control of
the caster. If failed, no additional attempts to escape are possible, unless
the base resistance value of the creature changes.
Casting Level Base Intermediate Advanced Arcane

Zeon 300 600 1000 2000


Int. Required 12 14 16 18

63
FREE ACCESS INDEX
Level 1-10 Level 10-20 Level 20-30 Level 30-40
• Change Color • Attract Minor Vermin • Cause Fear • Alter Size
• Cleanliness • Breathe Liquids • Close With Magic • Change of Outlook
• Create Fire • Climb • Clouds • Eliminate Dreams
• Create Music • Create Sounds • Contraceptive Protection • Eliminate Spells
• Jump • Enchant • Levitation • Extend Presence
• Magic Detection • Fog • Magic Shield • Heal Diseases
• Move Objects • Infinite Bag • Magical Protection • Invoke Aggressiveness
• Opening • Inhumanity • Net • Magic Beam
• Static Message • Pass Without Leaving Trace • Send Message • Purification
• Stop Fall • Recreate Image • Serenity • Resistance to Pain
• Tie • Repair • Speed • Sense Feelings
• Undo Writing • Slippery Area • Understand Languages • True Close

Level 40-50 Level 50-60 Level 60-70 Level 70-80


• Absorb Information • Acid Cloud • Body to Magic • Containment
• Alter Energy • Blindness • Create Emotion • Defensive Erudition
• Cancel Magic • Deafness • Forgetfulness • Deflect Trajectory
• Cause Sickness • Eliminate Fatigue • Increase Physical Characteristics • Detection Mark
• Curse • Heal Wounds • Increase Psychic Characteristics • Dominion
• Friendship • Inability to Speak • Magic Weapon • Flight
• Quick Transport • Leave Unprotected • Minor Alteration • Invisibility
• Read Minds • Magic Saddle • Paralyze • Levitation Sphere
• Send Dreams • Merge with Body • Plague • Offensive Erudition
• Show the Invisible • Sleep • Rejection • Perfect Target
• Slow • Visualize Cartography • Resist • Stall Spell
• Undo • Walk on Walls • Weakness • Uselessness

Level 80-90 Level 90-100


• Disenchant • Conditioning
• Eliminate Needs • Eye of Time
• Gate • Imitate Spell
• Immortality • Innate Magic
• Location • Link Maintenance
• Magic Prism • Possession
• Natural Spell • Predestination
• Physical Immunity • Seal
• Prepare Spell • Shield Against Powers
• Spell Return • Strengthen Magic
• Steal Spell • The Gift of Knowledge
• Teletransportation • The Magistrate

64
Level 1-10 Jump
Change Color Level: 1-10 Action: Active Type: Effect
Level: 1-10 Action: Active Type: Spiritual Effect: Supernaturally increases the target’s ability to jump. In game
Effect: Changes the color of a material, object, or person whose presence terms, the target adds a bonus to their Jump secondary ability.
is within the given limit. Resisting requires a successful MR check. Those
affected cannot repeat the check as long as the spell remains active. Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane Zeon 50 80 100 140
Zeon 350 500 900 1500 Int. Required 5 8 10 12
Int. Required 12 14 16 18 Base: +50 to Jump
Intermediate: +100 to Jump
Base: 40 Presence limit, 100 MR Advanced: +150 to Jump, allows Inhuman difficulty results.
Intermediate: 60 Presence limit, 120 MR Arcane: +200 to Jump, allows Zen difficulty results.
Advanced: 80 Presence limit, 140 MR Maintenance: [5 / 10 / 10 / 15]
Arcane: 100 Presence limit, 160 MR Closed Paths: Earth
Maintenance: [5 / 5 / 5 / 10] Daily
Closed Paths: Destruction
Magic Detection
Level: 1-10 Action: Active Type: Effect
Cleanliness Effect: The caster automatically detects any source of magic around them.
Level: 1-10 Action: Active Type: Effect If it is hidden, the spell employs a final Magic Appraisal ability determined
Effect: Removes any minor physical impurities (such as dirt or bad odors) by the level of the spell.
in the target’s body and clothes. It can also be used to clean places or
objects, provided their presence is within the limit set by the spell. Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane Zeon 40 80 120 150
Zeon 30 60 100 140 Int. Required 5 8 10 12
Int. Required 5 8 10 12 Base: 25m Radius, 140 Magic Appraisal
Intermediate: 100m Radius, 180 Magic Appraisal
Base: 40 Presence limit Advanced: 200m Radius, 200 Magic Appraisal
Intermediate: 80 Presence limit Arcane: 300m Radius, 240 Magic Appraisal
Advanced: 120 Presence limit Maintenance: [5 / 5 / 10 / 10]
Arcane: 140 Presence limit Closed Paths: Darkness
Maintenance: None
Closed Paths: None
Move Objects
Level: 1-10 Action: Active Type: Effect
Create Fire Effect: Moves inorganic objects without the need for physical contact,
Level: 1-10 Action: Active Type: Effect with a flight value of 10. The maximum weight is determined by the level
Effect: Creates fire intensities if cast upon a flammable substance. If the of the spell
fire catches on the material, maintenance is no longer required.
Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 30 70 90 120
Zeon 40 80 110 130
Int. Required 5 8 10 12
Int. Required 6 8 10 12
Base: 10 kg
Base: 1 Intensity Intermediate: 50 kg
Intermediate: 3 Intensities Advanced: 100 kg
Advanced: 6 Intensities Arcane: 150 kg
Arcane: 9 Intensities Maintenance: [5 / 10 / 10 / 15]
Maintenance: [5 / 10 / 10 / 15] Closed Paths: Destruction, Earth.
Closed Paths: Water
Opening
Create Music Level: 1-10 Action: Active Type: Effect
Level: 1-10 Action: Active Type: Effect Effect: Allows the caster to open any closed door using an independent
Effect: Creates audible music within a radius. The piece is performed with Lockpicking ability based on the level of the spell.
an independent music ability based on the level of the spell. This can only
play pieces the caster is familiar with, even if only in a vague way. Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane Zeon 30 70 100 140
Zeon 50 80 100 120 Int. Required 5 8 10 12
Int. Required 5 8 10 12 Base: 80 Lockpicking
Intermediate: 140 Lockpicking
Base: 10m Radius, 80 Music Advanced: 240 Lockpicking
Intermediate: 50m Radius, 120 Music Arcane: 280 Lockpicking
Advanced: 150m Radius, 180 Music Maintenance: None
Arcane: 250m Radius, 240 Music Closed Paths: Destruction, Fire.
Maintenance: [5 / 5 / 5 / 10]
Closed Paths: Destruction

65
Static Message Casting Level Base Intermediate Advanced Arcane
Level: 1-10 Action: Active Type: Effect
Effect: Mark a place or object with a written message. The caster can Zeon 40 80 120 160
make it appear and disappear at will, even if not physically present
(although they do not know if anyone is there to read it). Int. Required 5 8 10 12
Casting Level Base Intermediate Advanced Arcane Base: 500 Text characters, 30 Presence limit.
Intermediate: 5000 Text characters, 60 Presence limit.
Zeon 30 70 120 180 Advanced: 50000 Text characters, 90 Presence limit.
Arcane: 250000 Text characters, 120 Presence limit.
Int. Required 5 8 10 12 Maintenance: None
Base: 50 Word limit Closed Paths: Creation
Intermediate: 150 Word limit
Advanced: 250 Word limit
Arcane: 500 Word limit
Level 10-20
Maintenance: [5 / 10 / 15 / 20] Daily Attract Minor Vermin
Closed Paths: Destruction Level: 10-20 Action: Active Type: Effect
Effect: Summons a mass of vermin (toads, lizards, wasps, rats….) to the
place designated by the caster. The appearance is not automatic, but are
Stop Fall instead immediately attracted from the closest areas where they are
Level: 1-10 Action: Passive Type: Effect naturally.
Effect: Cancel the effects of a fall from great heights. In game terms, it This spell does not grant control over the beings summoned, but the caster
completely eliminates the impact suffered when falling from a high can determine what types of vermin they can attract.
distance, or reduces it if above the listed amount. It can affect several
targets, as long as their combined presence is within the limit set by the Casting Level Base Intermediate Advanced Arcane
level of the spell.
Zeon 30 80 140 180
Casting Level Base Intermediate Advanced Arcane
Int. Required 6 9 11 13
Zeon 40 80 160 240 Base: Attracts 500 animals
Int. Required 5 8 10 12 Intermediate: Attracts 10,000 animals
Advanced: Attracts 100,000 animals
Base: 50m Height, 60 Presence limit Arcane: Attracts multiple millions of animals
Intermediate: 150m Height, 160 Presence limit Maintenance: [5 / 5 / 10 / 15]
Advanced: 500m Height, 240 Presence limit Closed Paths: None
Arcane: No height limit, 320 Presence limit
Maintenance: [5 / 15 / 20 / 25]
Closed Paths: Earth Breathe Liquids
Level: 10-20 Action: Active Type: Effect
Effect: Grants the ability to breathe in any liquid as if it were air. Several
Tie subjects may be affected, as long as their combined presence is within the
Level: 1-10 Action: Active Type: Effect limit set by the level of the spell.
Effect: This spell causes chains, ropes, or any type of string to be tied with
an independent Sleight of Hand ability. Alternately, the caster may Casting Level Base Intermediate Advanced Arcane
command ropes to tie up a subject, in which case the target must defend
against an automatic trapping attack of the same difficulty as the Sleight of
Zeon 40 80 120 160
Hand value. The Strength value of the binding once struck depends on the Int. Required 6 9 11 13
material used. For example, thick rope would have a Strength value of 10,
and metallic chains a value of 12. Rope and other bindings are not directly Base: 60 Presence limit
created by the spell. Intermediate: 100 Presence limit
Advanced: 200 Presence limit
Casting Level Base Intermediate Advanced Arcane Arcane: 320 Presence limit
Maintenance: [5 / 10 / 10 / 15] Daily
Zeon 40 80 120 160 Closed Paths: Earth, Fire.
Int. Required 5 8 10 12
Base: 120 Slight of Hand or Attack Climb
Intermediate: 140 Slight of Hand or Attack Level: 10-20 Action: Active Type: Effect
Advanced: 180 Slight of Hand or Attack Effect: Supernaturally increases an individual’s ability to scale any
Arcane: 240 Slight of Hand or Attack surface, adding a bonus to their Climb secondary ability.
Maintenance: None Casting Level Base Intermediate Advanced Arcane
Closed Paths: Destruction, Illusion.
Zeon 50 80 120 160
Undo Writing Int. Required 6 9 11 13
Level: 1-10 Action: Active Type: Effect
Effect: Removes a certain amount of characters or letters on an object or Base: +50 Climb
surface. This does not destroy the material upon which it is written, just the Intermediate: +100 Climb
characters or letters upon it. For example, on a sheet of paper the ink Advanced: +150 Climb, allows Inhuman difficulty results.
would disappear, while on an engraving the stone would be filled. Can Arcane: +200 Climb, allows Zen difficulty results.
only affect objects within the presence limit set by the level of the spell. Maintenance: [5 / 5 / 5 / 10]
Closed Paths: Air

66
Create Sounds Base: 10x capacity
Level: 10-20 Action: Active Type: Effect Intermediate: 30x capacity
Effect: Creates a sound in a specific place. Advanced: 40x capacity
Arcane: 50x capacity
Casting Level Base Intermediate Advanced Arcane Maintenance: [5 / 10 / 10 / 15] Daily
Closed Paths: None
Zeon 40 50 120 160
Int. Required 6 9 11 13 Inhumanity
Base: At 50m Level: 10-20 Action: Active Type: Effect
Intermediate: At 200m Effect: The target of this spell may reach inhuman difficulty in any field or
Advanced: At 500m subject. Keep in mind this does not mean that the actions performed by
Arcane: At 1km these subjects are automatically of inhuman difficulty, merely that they can
Maintenance: [5 / 10 / 15 / 20] achieve that difficulty if their skill rolls or attributes allow it.
Closed Paths: Destruction Casting Level Base Intermediate Advanced Arcane

Enchant Zeon 30 80 100 120


Level: 10-20 Action: Active Type: Effect Int. Required 6 9 11 13
Effect: Grants an object or place a supernatural element, allowing it to
affect intangible beings and spells. For instance, if cast upon a weapon, it Base: Can achieve Inhumanity in a single ability.
will be able to inflict damage to supernatural beings (using the object’s Intermediate: Can achieve Inhumanity in all abilities.
presence). Likewise, an enchanted wall cannot be pierced by supernatural Advanced: As Intermediate, but can also achieve Zen in a single ability.
beings or mystical effects. This effect can be applied to any number of Arcane: Can achieve Zen in all abilities.
items within the presence limit set by the level of the spell. Maintenance: [5 / 5 / 5 / 10] Daily
Closed Paths: None
Casting Level Base Intermediate Advanced Arcane

Zeon 50 80 100 130 Pass Without Leaving Trace


Level: 10-20 Action: Active Type: Effect
Int. Required 6 9 11 13 Effect: Eliminates the physical traces left behind by a person. To follow in
Base: 40 Presence limit the footsteps of someone affected by this spell, it is necessary to succeed at
Intermediate: 60 Presence limit a Track check of Impossible (280) difficulty. This spell can affect any
Advanced: 90 Presence limit number of targets as long as their combined presence is within the limit set
Arcane: 120 Presence limit by the spell.
Maintenance: [5 / 5 / 10 / 10] Daily Casting Level Base Intermediate Advanced Arcane
Closed Paths: None
Zeon 60 140 220 340
Fog Int. Required 6 9 11 13
Level: 10-20 Action: Active Type: Effect
Effect: Forms a fog with a density determined by the caster, which Base: 120 Presence limit
remains stationary where it was cast. Intermediate: 180 Presence limit
Advanced: 240 Presence limit, the difficulty of finding tracks increases to
Casting Level Base Intermediate Advanced Arcane Inhuman (320)
Arcane: 320 Presence limit, the difficulty of finding tracks increases to
Zeon 60 120 180 240
Zen (440)
Int. Required 6 9 11 13 Maintenance: [10 / 15 / 25 / 35] Daily
Closed Paths: Light
Base: 100m Radius
Intermediate: 250m Radius
Advanced: 500m Radius Recreate Image
Arcane: 1km Radius Level: 10-20 Action: Active Type: Effect
Maintenance: [10 / 20 / 20 / 25] Daily Effect: Recreates the image of something the caster has seen before. The
Closed Paths: Fire appearance is that of a translucent hologram without substance, which
remains motionless in the place it was created.
Infinite Bag Casting Level Base Intermediate Advanced Arcane
Level: 10-20 Action: Active Type: Effect
Effect: Allows a sack, bag, or chest to be filled with materials that greatly Zeon 40 70 100 130
exceed its natural capacity, without increasing its weight. The caster is Int. Required 6 9 11 13
always able to extract what they desire from the bag, but others will take
things out at random. Base: 1 m2
You cannot store objects that do not physically fit inside the container, Intermediate: 5 m2
such as a spear inside a small bag. If the spell ends, any items will Advanced: 10 m2
reappear, and the container may even burst. Arcane: 15 m2, The image appears so real a Very Difficult (140) Notice
check or Moderate (80) Search check is required to avoid deception.
Casting Level Base Intermediate Advanced Arcane Maintenance: [5 / 10 / 10 / 15]
Closed Paths: Destruction
Zeon 40 80 100 120
Int. Required 5 8 10 12 Repair
Level: 10-20 Action: Active Type: Effect
Effect: Fully repair an inorganic object. It does not recreate any lost parts,
so it is necessary to preserve the pieces or have necessary raw materials for

67
repair. This can be used on anything from weapons to buildings as long as Clouds
its presence is within the limit set by the level of the spell. Level: 20-30 Action: Active Type: Effect
Casting Level Base Intermediate Advanced Arcane Effect: Forms a thick layer of clouds. The caster has complete control over
them, being able to move or shape them as they desire.
Zeon 60 90 120 150
Casting Level Base Intermediate Advanced Arcane
Int. Required 6 9 12 15
Zeon 80 140 200 260
Base: 30 Presence limit
Intermediate: 50 Presence limit Int. Required 6 9 11 13
Advanced: 70 Presence limit Base: 100m Radius
Arcane: 90 Presence limit Intermediate: 250m Radius
Maintenance: None Advanced: 500m Radius
Closed Paths: Destruction, Illusion Arcane: 1km Radius
Maintenance: [10 / 15 / 20 / 30] Daily
Slippery Area Closed Paths: Fire, Earth
Level: 10-20 Action: Active Type: Effect
Effect: Enchants an area, rendering it as slippery as wet ice. Crossing the Contraceptive Protection
area without slipping requires an Acrobatics or Athleticism check of Level: 20-30 Action: Active Type: Effect
Difficult (120) while walking, or Absurd (180) if Running. Effect: The character or those chosen by them are prevented from
Casting Level Base Intermediate Advanced Arcane contracting sexually transmitted diseases or conceiving offspring. This can
affect several individuals as long as the sum of their presence is within the
Zeon 50 100 160 240 limit set by the spell.
Int. Required 6 9 11 13 Casting Level Base Intermediate Advanced Arcane
Base: 5m Radius Zeon 60 90 120 150
Intermediate: 25m Radius
Advanced: 50m Radius Int. Required 6 9 12 15
Arcane: 100m Radius, Walking difficulty increases to Very Difficult Base: 80 Presence Limit
(140), while running requires an Impossible (280) difficulty check. Intermediate: 180 Presence Limit
Maintenance: [5 / 10 / 10 / 15] Advanced: 260 Presence Limit
Closed Paths: Fire Arcane: 380 Presence Limit
Maintenance: [5 / 5 / 10 / 10] Daily
Level 20-30 Closed Paths: None
Cause Fear
Level: 20-30 Action: Active Type: Spiritual Levitation
Effect: Those in a radius around the caster are prisoners of a terrible Level: 20-30 Action: Active Type: Effect
magical fear of the caster should they fail an MR check. Effect: Grants a target the ability to rise or fall through the air at will, but
does not permit horizontal movement in the same way.
Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 100 120 140 160
Zeon 50 80 100 120
Int. Required 10 12 14 16
Int. Required 6 9 11 13
Base: 5m Radius, 100 MR
Intermediate: 15m Radius, 120 MR Base: Flight Value 4
Advanced: 25m Radius, 140 MR Intermediate: Flight Value 6
Arcane: 50m Radius, 160 MR Advanced: Flight Value 8
Maintenance: [10 / 15 / 15 / 20] Arcane: Flight Value 10
Closed Paths: Light Maintenance: [5 / 10 / 10 / 15]
Closed Paths: Earth

Close With Magic Magic Shield


Level: 20-30 Action: Active Type: Effect Level: 20-30 Action: Passive Type: Defense
Effect: Automatically closes any door or lock, increasing the difficulty Effect: Creates a magical shield that protects from any type of attack,
necessary to open it. Although the lock is enchanted, it is not necessary to including those of a supernatural nature.
maintain the spell, as the lock remains until it is opened. This spell
however can only affect one lock at a time. Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane Zeon 60 120 180 240
Zeon 100 120 140 160 Int. Required 6 9 11 13
Int. Required 6 9 11 13 Base: 300 Life Points
Intermediate: 1000 Life Points
Base: +1 Difficulty Level Advanced: 2000 Life Points
Intermediate: +2 Difficulty Levels Arcane: 3000 Life Points
Advanced: +3 Difficulty Levels Maintenance: [10 / 20 / 20 / 25]
Arcane: +4 Difficulty Levels Closed Paths: Destruction
Maintenance: None
Closed Paths: Destruction

68
Magical Protection Base: 120 MR
Level: 20-30 Action: Active Type: Effect Intermediate: 140 MR
Effect: Grants increased armor against all manner of attacks except for Advanced: 160 MR
Energy attacks. It can be combined with any other armor as an additional Arcane: 180 MR
layer, but as an exception does not impose initiative penalties for doing so. Maintenance: [5 / 10 / 10 / 15]
Closed Paths: Fire, Darkness
Casting Level Base Intermediate Advanced Arcane

Zeon 60 90 120 150 Speed


Level: 20-30 Action: Active Type: Effect
Int. Required 6 9 12 15 Effect: Elevates the reactions and movement value of the subject. Any
Base: 2 AT increase to the target’s movement value over 12 are halved.
Intermediate: 4 AT
Advanced: 6 AT Casting Level Base Intermediate Advanced Arcane
Arcane: 8 AT
Maintenance: [10 / 10 / 15 / 15] Zeon 80 120 160 200
Closed Paths: Destruction
Int. Required 6 9 11 13
Net Base: +20 Initiative, +1 Movement value
Level: 20-30 Action: Active Type: Attack, Effect Intermediate: +40 Initiative, +2 Movement value
Effect: This spell creates high density magical fibers, which act as a very Advanced: +60 Initiative, +4 Movement value
sticky web. It has a number of uses such as blocking an area, or throwing Arcane: +80 Initiative, +6 Movement value
directly on individuals. Any creature within its radius is trapped with a Maintenance: [10 / 10 / 15 / 15]
strength value of 10 for the spell. The net also has a pool of life points it Closed Paths: Earth
can sustain damage with before breaking, with an AT of 4.
Being supernatural substance, the net can only be damaged by Heat or Understand Languages
other attacks capable of damaging energy. Level: 20-30 Action: Active Type: Effect
Effect: Temporarily allows the caster to understand an unknown language,
Casting Level Base Intermediate Advanced Arcane
whether in written or spoken form.
Zeon 60 90 120 150 Casting Level Base Intermediate Advanced Arcane
Int. Required 6 9 12 15 Zeon 100 160 200 240
Base: 3m2, 500 Life Points
Intermediate: 6m2, 750 Life Points Int. Required 7 10 12 15
Advanced: 9m2, 1000 Life Points Base: Basic Languages, spoken and known by many people in all
Arcane: 12m2, 1500 Life Points, Strength value increases to 12 countries of the world.
Maintenance: [5 / 5 / 10 / 10] Intermediate: Strange and unusual languages, spoken by small minorities
Closed Paths: None or no longer used in greater society.
Advanced: Unique languages and forgotten or dead languages.
Send Message Arcane: All languages
Level: 20-30 Action: Active Type: Effect Maintenance: [20 / 35 / 40 / 50] Daily
Effect: Send a verbal or written message to a known person or place Closed Paths: None
within the distance set by the level of the spell. The message can be in any
language, but is limited by the number of words. Level 30-40
Casting Level Base Intermediate Advanced Arcane Alter Size
Level: 30-40 Action: Active Type: Spiritual
Zeon 80 100 120 140 Effect: Increase or decrease the size of the person or object the spell is cast
Int. Required 6 9 11 13 upon. Regardless of the spell level used, the size of the target can not be
reduced below 1. Resisting the effects requires a successful MR check.
Base: 10 km, 500 Words
Intermediate: 100 km, 1000 Words Casting Level Base Intermediate Advanced Arcane
Advanced: 250 km, 2500 Words
Arcane: 1000 km, 5000 Words
Zeon 80 100 140 180
Maintenance: None Int. Required 7 10 12 14
Closed Paths: None
Base: ± 2 Size, 100 MR
Intermediate: ± 4 Size, 120 MR
Serenity Advanced: ± 6 Size, 140 MR
Level: 20-30 Action: Active Type: Spiritual Arcane: ± 8 Size, 160 MR
Effect: Instills a sense of peace and tranquility to the target of the spell, Maintenance: [10 / 10 / 15 / 20]
causing them to calm themselves even if terrified, or full of rage. In game Closed Paths: Destruction
terms, this spell nullifies any state of fear, terror, or rage suffered by the
affected target, unless they are of a supernatural origin.
Change of Outlook
Casting Level Base Intermediate Advanced Arcane Level: 30-40 Action: Active Type: Spiritual
Effect: Modifies the facial and bodily appearance of the subject on which
Zeon 50 70 100 130 it is cast. The caster can alter the victim’s skin color or physiognomy, but
Int. Required 6 9 11 13 does not vary the height or weight of the victim beyond the limits of their
size value. To resist these effects, it is necessary to succeed at an MR
check. Once failed, it is only possible to repeat the check once a day.

69
Base: 5m Radius
Casting Level Base Intermediate Advanced Arcane
Intermediate: 25m Radius
Zeon 80 100 120 140 Advanced: 50m Radius
Arcane: 100m Radius, also creates copies of objects brought by the caster
Int. Required 7 10 12 14 allowing their expanded presence to use them.
Base: 100 MR Maintenance: [10 / 15 / 20 / 25] Daily
Intermediate: 110 MR Closed Paths: None
Advanced: 120 MR
Arcane: 130 MR Heal Diseases
Maintenance: [10 / 10 / 15 / 15] Daily Level: 30-40 Action: Active Type: Effect
Closed Paths: Destruction Effect: Automatically heals any disease up to a certain disease level. This
can affect a number of individuals, as long as the sum of their presence is
Eliminate Dreams within the limit set by the level of the spell.
Level: 30-40 Action: Active Type: Spiritual Casting Level Base Intermediate Advanced Arcane
Effect: It suppresses the ability of an individual to dream. If cast on a
target in the wake, they will be immediately expelled to the real world. The Zeon 80 140 200 300
spell can be resisted with a successful MR check, although if failed it can
only be repeated once a day. Int. Required 8 11 13 16
Base: Disease Level 30, 80 Presence Limit
Casting Level Base Intermediate Advanced Arcane
Intermediate: Disease Level 50, 120 Presence Limit
Zeon 50 100 150 200 Advanced: Disease Level 70, 180 Presence Limit
Arcane: Disease Level 100, 240 Presence Limit
Int. Required 6 9 11 14 Maintenance: None
Base: 120 MR Closed Paths: None
Intermediate: 160 MR
Advanced: 200 MR Invoke Aggressiveness
Arcane: 240 MR Level: 30-40 Action: Active Type: Automatic
Maintenance: [5 / 10 / 15 / 15] Daily Effect: Automatically increases the aggressiveness of all living beings
Closed Paths: Light, Darkness close to the caster, should they fail an MR check. Those affected are
subject to the Rage state and act in a violent manner toward any individual
Eliminate Spells or thing targetable by their anger.
Level: 30-40 Action: Active Type: Effect Casting Level Base Intermediate Advanced Arcane
Effect: Destroy an active spell whose Zeon value does not exceed that
indicated by the spell's level when cast. Zeon 80 120 160 200
Casting Level Base Intermediate Advanced Arcane Int. Required 7 10 12 14
Zeon 150 200 240 280 Base: 20m Radius, 80 MR
Intermediate: 40m Radius, 100 MR
Int. Required 7 10 12 14 Advanced: 60m Radius, 120 MR
Base: 60 Maximum Zeon Value Arcane: 80m Radius, 140 MR
Intermediate: 80 Maximum Zeon Value Maintenance: [10 / 10 / 15 / 15]
Advanced: 100 Maximum Zeon Value Closed Paths: Light
Arcane: 120 Maximum Zeon Value
Maintenance: None Magic Beam
Closed Paths: Creation Level: 30-40 Action: Active Type: Attack
Effect: Projects a magical discharge, which is an attack of the Energy type.
Extend Presence Casting Level Base Intermediate Advanced Arcane
Level: 30-40 Action: Active Type: Effect
Effect: The caster can separate their soul from their body at will, allowing Zeon 60 90 120 150
them to act remotely as if they were truly there. While the caster is
separated, they will not be able to move, but will be able to make their soul Int. Required 6 9 11 14
return to their body whenever desired without having to end the spell. Base: 40 Base Damage
The expanded presence can touch physical objects and even attack, but it Intermediate: 60 Base Damage
will be invisible to the human eye; It is only possible to notice it through Advanced: 80 Base Damage
the use of Ki detection, the ability to see spirits, or some other means of Arcane: 100 Base Damage
seeing ethereal bodies (although if their presence is holding something, Maintenance: None
that object is perfectly visible). Closed Paths: Creation
The presence is intangible and can only be damaged by attacks capable of
damaging energy. Any loss of life points will also affect the caster’s body. Purification
The maximum distance that the presence can separate from the body is Level: 30-40 Action: Active Type: Effect
determined by the level of the spell. Effect: Purify a target by eliminating any harmful element, such as poisons
Casting Level Base Intermediate Advanced Arcane and toxins. Purification only affects harmful elements of a body that do not
belong to it. In this way, the poison that a snake possesses naturally will
Zeon 100 150 200 250 not be altered, since it is something natural for that creature, but it will be
eliminated if inoculated into a bite victim.
Int. Required 7 10 12 15

70
Casting Level Base Intermediate Advanced Arcane Level 40-50
Zeon 80 100 120 140 Absorb Information
Level: 40-50 Action: Active Type: Effect
Int. Required 7 10 12 14 Effect: The caster absorbs written or visual knowledge within sight or
Base: Poison Level 30 reach. Thus, it is possible for example, to read a book in a few seconds by
Intermediate: Poison Level 50 touching its cover and remember the details as if it had been perused
Advanced: Poison Level 70 carefully. A character who tries to remember information memorized using
Arcane: Poison Level 90 this spell decreases the difficulty of any Memorize check by 2 degrees.
Maintenance: None Casting Level Base Intermediate Advanced Arcane
Closed Paths: Creation
Zeon 80 180 320 500
Resistance To Pain Int. Required 8 10 12 16
Level: 30-40 Action: Active Type: Effect
Effect: Increases the endurance of a living being, giving a bonus to the Base: A short and not very complex book.
secondary ability Withstand Pain. Intermediate: A large and complex book.
Advanced: The equivalent of an encyclopedia.
Casting Level Base Intermediate Advanced Arcane Arcane: The knowledge of an entire library.
Maintenance: None
Zeon 60 90 120 150 Closed Paths: None
Int. Required 6 9 11 14
Base: +50 Withstand Pain
Alter Energy
Intermediate: +100 Withstand Pain Level: 40-50 Action: Active Type: Spiritual
Advanced: +150 Withstand Pain, allows Inhuman difficulty results. Effect: The caster can transform intensities of any kind of elemental
Arcane: +200 Withstand Pain, allows Zen difficulty results. intensity into another, such as converting fire into electricity. If these
Maintenance: [10 / 10 / 15 / 15] Daily intensities are magical or have their own presence (such as an elemental)
Closed Paths: Essence they can resist with a successful MR check. This spell does not harm any
elemental being affected, but does change it’s nature.
Sense Feelings Casting Level Base Intermediate Advanced Arcane
Level: 30-40 Action: Active Type: Detection
Effect: Detects a certain feeling in those individuals who are within a
Zeon 100 160 200 240
radius close to the caster. The caster must choose what emotion they wish Int. Required 8 10 12 14
to perceive. Affected subjects may resist with a successful MR or PsR
check. Base: 10 Intensities, 120 MR
Intermediate: 15 Intensities, 140 MR
Casting Level Base Intermediate Advanced Arcane Advanced: 20 Intensities, 160 MR
Arcane: 25 Intensities, 180 MR
Zeon 60 90 120 150 Maintenance: [10 / 20 / 20 / 25] Daily
Int. Required 7 10 13 16 Closed Paths: Destruction
Base: 50m Radius, 120 MR or PsR
Intermediate: 100m Radius, 140 MR or PsR
Cancel Magic
Advanced: 250m Radius, 160 MR or PsR Level: 40-50 Action: Active Type: Automatic
Arcane: 500m Radius, 180 MR or PsR Effect: Cancels the effects of all spells (including those of the caster)
Maintenance: [5 / 5 / 10 / 10] within a radius around the caster, as long as their Zeon value does not
Closed Paths: None exceed the limit set by the level of the spell. Keep in mind this does not
destroy the spell, but simply neutralizes the effects while in the area.
True Close Casting Level Base Intermediate Advanced Arcane
Level: 30-40 Action: Active Type: Effect
Effect: Through this spell, the caster automatically obstructs any type of
Zeon 150 200 240 280
door, shutter, or window. If for example, it is cast upon an open door, it Int. Required 8 10 12 14
will close by itself. If upon the latch, it will physically bar the exit. While
the spell is maintained, it is not possible to open the door physically, and Base: 10m Radius, 60 Maximum Zeon Value
only mystical effects or destruction will open it. The maximum presence of Intermediate: 25m Radius, 100 Maximum Zeon Value
the opening affected is determined by the level of the spell. Advanced: 50m Radius, 140 Maximum Zeon Value
Arcane: 100m Radius, 180 Maximum Zeon Value
Casting Level Base Intermediate Advanced Arcane Maintenance: [10 / 10 / 15 / 15]
Closed Paths: Creation
Zeon 80 160 200 240
Int. Required 7 10 12 14 Cause Sickness
Base: 20 Presence Limit Level: 40-50 Action: Active Type: Spiritual
Intermediate: 40 Presence Limit Effect: Causes the victim to fall ill should they fail the DR check.
Advanced: 60 Presence Limit Casting Level Base Intermediate Advanced Arcane
Arcane: 80 Presence Limit
Maintenance: [5 / 10 / 10 / 15] Daily Zeon 60 100 140 200
Closed Paths: None
Int. Required 8 10 12 15

71
Base: Disease Level 30 place of a different nature than the one they’re currently in (for example,
Intermediate: Disease Level 50 by making someone appear in the air).
Advanced: Disease Level 70
Casting Level Base Intermediate Advanced Arcane
Arcane: Disease Level 90
Maintenance: None Zeon 60 90 120 150
Closed Paths: Illusion, Water
Int. Required 6 9 12 15
Curse Base: 25m
Level: 40-50 Action: Active Type: Spiritual Intermediate: 100m
Effect: Causes a series of negative conditions on the person it affects. It Advanced: 200m
causes misfortune when certain actions are performed by the victim: Arcane: 350m
maintaining a romantic relationship, writing poetry, helping someone… Maintenance: None
The caster decides what exactly the action is, as well as it’s consequences, Closed Paths: Earth
within the limit set by the level of the spell.
By it’s nature, the spell does not influence only those directly targeted, but Read Minds
also others who interact with them if they enter the designation of the Level: 40-50 Action: Active Type: Spiritual
curse. In this case, every individual is entitled to their own MR check. For Effect: Allows the caster to delve into the thoughts or memories of an
example, a young girl who is interested in forming a relationship with a individual. It is at the GM’s discretion to decide the number of combat
boy affected by a curse that prevents others from falling in love with him, turns needed to find the desired information, depending on how deeply
would feel discouraged from this action should she fail the MR of the hidden it is in the character’s memory. The affected can resist with either
spell. New resistance checks may only be performed when the condition is an MR or PsR check. As long as the caster can read the intentions of their
met an additional time. victim, he receives a +30 bonus to any opposed check against the target.
Casting Level Base Intermediate Advanced Arcane Casting Level Base Intermediate Advanced Arcane
Zeon 200 350 500 700 Zeon 100 160 200 240
Int. Required 8 10 13 16 Int. Required 8 10 12 15
Base: 120 MR, Only affects very specific acts (such as falling in love with Base: 80 MR or PsR
a certain person, or writing a poem for the king) and only produces the Intermediate: 120 MR or PsR
inability to achieve such goals with complete success. Advanced: 140 MR or PsR
Intermediate: 140 MR, Affects generic acts (falling in love, fighting, Arcane: 180 MR or PsR
helping others…) produces true misfortune, where the target cannot Maintenance: [10 / 20 / 20 / 25] Daily
achieve the goal; or if cursing a primary or secondary ability, a -60 penalty Closed Paths: Darkness
every time it is used.
Advanced: 160 MR, Affects any act or condition, producing any number
of negative effects to those affected (pain, crying blood, inability to
Send Dreams
Level: 40-50 Action: Active Type: Automatic
speak…); or if cursing a primary or secondary ability, a -80 penalty every
Effect: Allows the caster to send images and words to the subconscious of
time it is used
a sleeper. This does not work as a communication system, since the caster
Arcane: 180 MR, Any level of complexity imaginable and produces major
will have no record of what the dreamer says or does. The messages can be
effects, such as death, to those who fall within it’s consequences.
sent to any subject, regardless of distance. The only conditions needed to
Maintenance: [10 / 20 / 25 / 35] Daily
be affected is to be both asleep and chosen by the caster.
Closed Paths: None
Casting Level Base Intermediate Advanced Arcane
Friendship Zeon 120 180 240 300
Level: 40-50 Action: Active Type: Spiritual
Effect: Creates a bond of friendship towards another person designated by Int. Required 8 10 12 15
the caster. Keep in mind the victim does not become stupid, so they do not
Base: The dream is vague and not very illuminating, allowing only
blindly obey their ‘friend’, but instead act according to their personality.
fragmented images, disjointed phrases and sounds.
To overcome the effects of this spell, a successful MR or PsR check is
Intermediate: The dream is value, but is allowed to show sequences and
required. Subsequently, the resistance roll is repeated only once a day, or
places to the dreamer.
when something may cast doubt upon the companionship this spell creates.
Advanced: The dreams are clear and convey an understandable message,
Casting Level Base Intermediate Advanced Arcane as well as images and sequences devised by the caster.
Arcane: The dreams are completely clear and the dreamer has a vague
Zeon 80 120 180 220 awareness similar to that of the caster, allowing the dreamer to even ask
Int. Required 8 10 12 14 questions or interact with what they see in the dream.
Maintenance: None
Base: 120 MR or PsR Closed Paths: None
Intermediate: 140 MR or PsR
Advanced: 160 MR or PsR
Arcane: 180 MR or PsR
Show The Invisible
Level: 40-50 Action: Active Type: Automatic
Maintenance: [10 / 15 / 20 / 25] Daily
Effect: Show any invisible force or presence, displaying it in plain sight to
Closed Paths: Darkness
anyone. This spell reveals both supernatural effects and beings of a
spiritual or invisible nature. Affected creatures may avoid these effects
Quick Transport with a successful MR check. The effect remains as long as the entity is
Level: 40-50 Action: Active Type: Spiritual within the radius of the spell.
Effect: Transport the target up to a specified distance. This allows the
transported individual to pass through solid matter, provided it is not
considered an energy barrier. Additionally, they cannot be transported to a

72
Base: 5m Radius, Flight Value 6, 120 PhR
Casting Level Base Intermediate Advanced Arcane
Intermediate: 10m Radius, Flight Value 8, 140 PhR
Zeon 60 90 120 150 Advanced: 20m Radius, Flight Value 10, 160 PhR
Arcane: 50m Radius, Flight Value 12, 180 PhR
Int. Required 6 9 12 15 Maintenance: [10 / 20 / 35 / 35]
Base: 25m Radius, 120 MR Closed Paths: Earth
Intermediate: 50m Radius, 160 MR
Advanced: 100m Radius, 200 MR Blindness
Arcane: 250m Radius, 240 MR Level: 50-60 Action: Active Type: Spiritual
Maintenance: [5 / 5 / 10 / 10] Effect: Anyone within the radius of the spell except the caster will lose
Closed Paths: Darkness their sense of sight if they fail the associated MR check.
Casting Level Base Intermediate Advanced Arcane
Slow
Level: 40-50 Action: Active Type: Spiritual Zeon 80 120 160 200
Effect: Diminishes the movement speed of the target, causing a movement
penalty if they do not succeed on an MR check. This cannot reduce the Int. Required 8 10 13 15
target to below a movement value of 1. Base: 5m Radius, 100 MR
Casting Level Base Intermediate Advanced Arcane Intermediate: 25m Radius, 120 MR
Advanced: 50m Radius, 140 MR
Zeon 60 90 120 150 Arcane: 100m Radius, 160 MR
Maintenance: [10 / 15 / 20 / 20]
Int. Required 8 10 12 15 Closed Paths: Creation, Light
Base: -2 Movement Value, 120 MR
Intermediate: -4 Movement Value, 140 MR Deafness
Advanced: -8 Movement Value, 160 MR Level: 50-60 Action: Active Type: Spiritual
Arcane: -12 Movement Value, 180 MR Effect: Anyone within the radius of the spell except the caster will go deaf
Maintenance: [10 / 10 / 15 / 15] if they fail the associated MR check.
Closed Paths: Air
Casting Level Base Intermediate Advanced Arcane
Undo Zeon 80 100 120 140
Level: 40-50 Action: Active Type: Effect
Effect: Destroy up to the listed mass of any inorganic material, provided it Int. Required 8 10 13 15
does not succeed at an MR check. Base: 5m Radius, 120 MR
Casting Level Base Intermediate Advanced Arcane Intermediate: 25m Radius, 140 MR
Advanced: 50m Radius, 160 MR
Zeon 100 140 180 240 Arcane: 100m Radius, 180 MR
Maintenance: [5 / 5 / 10 / 10]
Int. Required 8 10 12 15 Closed Paths: Creation
Base: 50 kg, 80 MR
Intermediate: 100 kg, 100 MR Eliminate Fatigue
Advanced: 250 kg, 120 MR Level: 50-60 Action: Active Type: Effect
Arcane: 500 kg, 140 MR Effect: Magically induces recovery from physical exhaustion, allowing the
Maintenance: None designated individual to regain fatigue points.
Closed Paths: Creation
Casting Level Base Intermediate Advanced Arcane

Level 50-60 Zeon 80 100 120 140


Acid Cloud Int. Required 8 10 12 14
Level: 50-60 Action: Active Type: Automatic
Effect: Forms a corrosive cloud, which melts any material by mere Base: 1 Fatigue Point
contact. All bodies in contact with the cloud must succeed at a PhR check Intermediate: 3 Fatigue Points
or lose an amount of life points equal to the level of failure. If an object Advanced: 5 Fatigue Points
fails this check by 50 points or more, it loses 1 level of quality. Each turn Arcane: 7 Fatigue Points
that a body is exposed to the cloud and fails the associated resistance Maintenance: None
check, it applies a cumulative -10 penalty to subsequent checks. Closed Paths: Darkness
The caster can move the cloud at a speed determined by the level of the
spell. All bodies inside it’s area of effect the turn after it is formed are Heal Wounds
affected. Naturally, it is not possible to distinguish targets inside the spell’s Level: 50-60 Action: Active Type: Effect
area, including the caster themselves. Effect: Heals any kind of wound and restores a number of life points to the
target. This type of healing will not regenerate missing organs or other
Casting Level Base Intermediate Advanced Arcane
effects of criticals, but will stop the effects of bleeding.
Zeon 100 160 240 320 Casting Level Base Intermediate Advanced Arcane
Int. Required 8 10 13 16 Zeon 100 140 180 220
Int. Required 8 10 13 16

73
Base: 40 Life Points Separating the object and externalizing it requires a full combat turn.
Intermediate: 80 Life Points
Casting Level Base Intermediate Advanced Arcane
Advanced: 160 Life Points
Arcane: 320 Life Points Zeon 60 90 120 150
Maintenance: None
Closed Paths: Destruction Int. Required 6 9 12 15
Base: 80 Presence Limit
Inability to Speak Intermediate: 180 Presence Limit
Level: 50-60 Action: Active Type: Spiritual Advanced: 280 Presence Limit
Effect: Any creature within the radius of the spell becomes mute unless Arcane: 320 Presence Limit
they succeed at the MR check. Maintenance: [15 / 20 / 25 / 30] Daily
Casting Level Base Intermediate Advanced Arcane Closed Paths: Destruction

Zeon 80 100 120 140 Sleep


Level: 50-60 Action: Active Type: Spiritual
Int. Required 8 10 12 14 Effect: Induces a deep sleep on all subjects within an area. Those affected
Base: 5m Radius, 120 MR must succeed at an MR check or be immersed in a deep sleep in just over a
Intermediate: 25m Radius, 150 MR minute. If however the check is failed by more than 20 points, the effects
Advanced: 50m Radius, 190 MR are immediate.
Arcane: 100m Radius, 220 MR As long as the spell is maintained, the affected individuals cannot wake up.
Maintenance: [5 / 5 / 10 / 10] Any cause that would allow the bewitched to wake up while it is still
Closed Paths: Creation maintained will be given the opportunity to resist again.
Casting Level Base Intermediate Advanced Arcane
Leave Unprotected
Level: 50-60 Action: Active Type: Automatic Zeon 80 120 160 200
Effect: Reduces the AT of the defender, if they (or their armor) does not
succeed at an MR check. The only condition to be affected by this spell is Int. Required 8 10 12 14
to be designated by the caster and fail the associated resistance check. Base: 10m Radius, 80 MR
Casting Level Base Intermediate Advanced Arcane Intermediate: 25m Radius, 100 MR
Advanced: 50m Radius, 120 MR
Zeon 80 100 120 140 Arcane: 100m Radius, 140 MR
Maintenance: [10 / 10 / 15 / 15] Daily
Int. Required 8 10 12 14 Closed Paths: None
Base: -2 AT, 140 MR
Intermediate: -4 AT, 160 MR Visualize Cartography
Advanced: -6 AT, 180 MR Level: 50-60 Action: Active Type: Effect
Arcane: -8 AT, 200 MR Effect: Allows the caster to visualize the elements of the land that are
Maintenance: [10 / 10 / 15 / 15] close to them, within a radius. This cannot locate specific individuals or
Closed Paths: Creation constructions, but larger formations such as cities, rivers, and mountains.
Casting Level Base Intermediate Advanced Arcane
Magic Saddle
Level: 50-60 Action: Active Type: Effect Zeon 60 90 120 150
Effect: Creates a supernatural being, with the sole purpose of serving as a
riding mount. The creature has no attack ability and will defend itself using Int. Required 8 10 13 15
the rules for a damage resistant creature. While moving, the creature uses Base: 25 km Radius
the rules of the Weight Elimination Ki ability and Athleticism 200. Intermediate: 100 km Radius
Casting Level Base Intermediate Advanced Arcane Advanced: 250 km Radius
Arcane: 1000 km Radius
Zeon 100 140 180 220 Maintenance: None
Closed Paths: Darkness
Int. Required 8 10 12 15
Base: Movement 10, Strength 10, 500 Life Points, Max Size 20. Walk on Walls
Intermediate: Movement 12, Strength 12, 1000 Life Points, Max Size 22. Level: 50-60 Action: Active Type: Effect
Advanced: Movement 14, Strength 14, 1500 Life Points, Max Size 24. Effect: Allows an individual to move on walls or ceilings as if they were
Arcane: Movement 15, Strength 15, 2000 Life Points, Max Size 28. the floor, completely annulling any rule of gravity.
Maintenance: [10 / 15 / 15 / 20] Daily
Casting Level Base Intermediate Advanced Arcane
Closed Paths: Illusion
Zeon 60 80 100 120
Merge With Body
Level: 50-60 Action: Active Type: Effect Int. Required 8 10 12 15
Effect: Merges one or more objects such as weapons, armor, lock-picks, Base: Can move up to ¼ movement.
etc. with the individual designated by the caster, with a presence limit Intermediate: Can move up to ½ movement.
determined by the level of the spell. The object remains hidden under any Advanced: Can move up to full movement.
visible form desired, such as a scar or tattoo, until such time as the person Arcane: Can move or stand still with absolute control on any surface, such
containing it decides to remove it. While hidden, the carrier will not have as a falling feather, thread, or jump from one drop of rain to another.
any penalty applied for the object’s weight or size, but cannot use it for it’s Maintenance: [5 / 5 / 10 / 10]
benefits. It is not possible to merge something that exceeds more than ten Closed Paths: Water
times the size of the person acting as the container.

74
Level 60-70 Casting Level Base Intermediate Advanced Arcane
Body to Magic Zeon 100 120 140 160
Level: 60-70 Action: Active Type: Effect
Effect: The body of the character designated by the caster is transformed Int. Required 9 11 14 16
into magic, granting special benefits based on the level of the spell. Base: +1 to the characteristic
Casting Level Base Intermediate Advanced Arcane Intermediate: +3 to the characteristic
Advanced: +5 to the characteristic
Zeon 100 120 140 160 Arcane: +7 to the characteristic
Maintenance: [10 / 10 / 15 / 20]
Int. Required 10 11 13 16
Closed Paths: Destruction
Base: Can only be damaged by attacks that can damage energy.
Intermediate: As Base, but allows free movement through any material Increase Psychic Characteristics
that is not an energy barrier. Level: 60-70 Action: Active Type: Effect
Advanced: As Intermediate, but the character gains +10 MA Effect: Increases one of the four mental characteristics of a character:
Arcane: As Advanced, but all damage from magical effects and spells is Intelligence, Power, Willpower, or Perception. In the event that an attribute
halved. is increased above 12, any further increases are reduced by half.
Maintenance: [10 / 15 / 15 / 20] If Intelligence is increased, it does not allow the caster to increase the
Closed Paths: Earth maximum potential of their spells.
A character can only be affected by one increased characteristic at a time.
Create Emotion
Level: 60-70 Action: Active Type: Spiritual Casting Level Base Intermediate Advanced Arcane
Effect: Creates a designated feeling or emotion within a particular Zeon 100 120 140 160
character who does not succeed at an MR or PsR check. Affected
characters are allowed a new check every day, or in the case they have Int. Required 9 11 14 16
serious suspicion they are being supernaturally influenced. Base: +1 to the characteristic
Casting Level Base Intermediate Advanced Arcane Intermediate: +3 to the characteristic
Advanced: +5 to the characteristic
Zeon 120 180 220 280 Arcane: +7 to the characteristic
Maintenance: [10 / 15 / 15 / 20]
Int. Required 8 11 13 16
Closed Paths: Destruction
Base: 120 MR or PsR
Intermediate: 140 MR or PsR Magic Weapon
Advanced: 160 MR or PsR Level: 60-70 Action: Active Type: Effect
Arcane: 180 MR or PsR Effect: Creates a magical weapon from pure magic. The weapon is
Maintenance: [15 / 20 / 25 / 30] Daily considered of the quality determined by the level of the spell, and can
Closed Paths: Illusion innately damage energy.

Forgetfulness Casting Level Base Intermediate Advanced Arcane


Level: 60-70 Action: Active Type: Spiritual Zeon 140 200 240 280
Effect: Affects the memory of the target, making them forget everything
the caster desires. If the memories being erased are deeply rooted to the Int. Required 9 11 14 16
character affected, they may apply a +40 bonus to the MR or PsR roll. In Base: +5 Quality
spite of not having maintenance, the target may be allowed a new Intermediate: +10 Quality
resistance roll if they find something that can make them remember those Advanced: +15 Quality
forgotten memories. Arcane: +20 Quality
This spell cannot affect a character’s abilities or powers, only their Maintenance: [15 / 20 / 25 / 30] Daily
conscious memories. Closed Paths: Destruction
Casting Level Base Intermediate Advanced Arcane
Minor Alteration
Zeon 120 160 200 240 Level: 60-70 Action: Active Type: Effect
Int. Required 8 11 13 16 Effect: Allows the caster to mold the shape of inorganic matter,
transmuting an object into one of similar shape and presence. For example,
Base: 120 MR or PsR it is possible to convert a harpoon to a spear, as they are both similarly
Intermediate: 140 MR or PsR shaped and have the same presence. However, the same harpoon could not
Advanced: 160 MR or PsR be molded into a two-handed sword, as their presence and shape are
Arcane: 180 MR or PsR considerably different.
Maintenance: None
Closed Paths: Essence Casting Level Base Intermediate Advanced Arcane

Zeon 80 160 240 320


Increase Physical Characteristics
Level: 60-70 Action: Active Type: Effect Int. Required 9 11 14 16
Effect: Increases one of the four physical characteristics of a character: Base: 30 Presence limit
Dexterity, Agility, Strength, or Constitution. In the event that an attribute is Intermediate: 50 Presence limit
increased above 12, any further increases are reduced by half. Advanced: 70 Presence limit
A character can only be affected by one increased characteristic at a time. Arcane: 100 Presence limit
Maintenance: [5 / 10 / 15 / 20]
Closed Paths: Destruction

75
Paralyze Base: +20 to resistance value.
Level: 60-70 Action: Active Type: Spiritual Intermediate: +40 to resistance value.
Effect: Inflicts the state of Complete Paralysis on any target within the Advanced: +60 to resistance value.
spell’s area that fails an MR check. Arcane: +80 to resistance value.
Maintenance: [20 / 20 / 25 / 30]
Casting Level Base Intermediate Advanced Arcane Closed Paths: Destruction
Zeon 140 200 240 280
Weakness
Int. Required 8 9 13 16 Level: 60-70 Action: Active Type: Spiritual
Base: 10m Radius, 80 MR Effect: The target of the spell is subject to the state of Weakness as
Intermediate: 25m Radius, 100 MR explained in Anima: Beyond Fantasy – Chapter 14: States and
Advanced: 50m Radius, 120 MR Accidents.
Arcane: 100m Radius, 140 MR Casting Level Base Intermediate Advanced Arcane
Maintenance: [15 / 20 / 25 / 30]
Closed Paths: Air Zeon 80 100 120 140
Int. Required 9 11 14 16
Plague
Level: 60-70 Action: Active Type: Automatic Base: 120 MR
Effect: Causes a disease to spread endemically. In Game terms, this spell Intermediate: 140 MR
must be cast on a subject or place infected with a disease no greater than Advanced: 160 MR
the limit imposed by the level of the spell, and by doing so automatically Arcane: 180 MR
spreads it to all individuals within it’s area of effect. The people affected Maintenance: [10 / 10 / 15 / 15]
are entitled to a DR against the disease to avoid it’s effects. The only Closed Paths: Creation
condition to be affected is to be within the area when it is cast.
Casting Level Base Intermediate Advanced Arcane Level 70-80
Containment
Zeon 140 200 240 280 Level: 70-80 Action: Active Type: Automatic
Int. Required 8 11 13 16 Effect: Enchants a certain place by making any creature that enters or is
already inside unable to leave it’s border unless they succeed at an MR
Base: 20 Disease level limit, 1km Radius. check. Although they can move within the interior area freely, it will be
Intermediate: 40 Disease level limit, 5km Radius. completely impossible to cross outside the barrier. Once a subject fails to
Advanced: 60 Disease level limit, 10km Radius. resist, they are not entitled to any new resistance check for as long as the
Arcane: 80 Disease level limit, 25km Radius, the difficulty of the DR is spell is maintained, unless for some reason their resistance score increases.
increased by 10 points. The only condition to be affected is simply to be inside the area any time
Maintenance: None after the turn it is cast. For this reason, the caster will be unable to choose
Closed Paths: Illusion targets affected in the area, and will themselves be contained if they remain
in the area.
Rejection
Level: 60-70 Action: Active Type: Effect
Casting Level Base Intermediate Advanced Arcane
Effect: Enchants a physical body with magical energy, producing a strong Zeon 200 240 280 320
rejection to anyone who touches it. The spell causes an impact on anyone
coming into contact with the subject, and the spell has it’s own Strength Int. Required 9 11 14 16
value for this purpose. As in similar scenarios, the GM must determine the Base: 10m Radius, 120 MR
damage suffered by the character pushed by the impact, depending on the Intermediate: 25m Radius, 140 MR
difference in opposed check and the elements in the environment. The Advanced: 50m Radius, 160 MR
maximum presence of the affected subject cannot exceed the limit set by Arcane: 100m Radius, 180 MR
the level of the spell. Maintenance: [40 / 50 / 60 / 65] Daily
Casting Level Base Intermediate Advanced Arcane Closed Paths: None

Zeon 80 120 180 220 Defensive Erudition


Int. Required 8 11 13 16 Level: 70-80 Action: Active Type: Effect
Effect: Increases the caster’s own defensive magic projection. Characters
Base: 30 Presence limit, Strength 8 can only be affected by one Defensive Erudition at a time.
Intermediate: 40 Presence limit, Strength 10
Advanced: 50 Presence limit, Strength 12 Casting Level Base Intermediate Advanced Arcane
Arcane: 60 Presence limit, Strength 14
Maintenance: [5 / 5 / 10 / 15] Daily
Zeon 80 120 160 200
Closed Paths: Essence, Water Int. Required 9 11 13 16
Base: +20 Defensive projection
Resist Intermediate: +30 Defensive projection
Level: 60-70 Action: Active Type: Effect Advanced: +40 Defensive projection
Effect: Increase one of the resistances of the subject. Only one type is Arcane: +50 Defensive projection
increased, such as PhR or MR, not all resistances. Maintenance: [10 / 10 / 15 / 15]
Casting Level Base Intermediate Advanced Arcane Closed Paths: Destruction

Zeon 80 100 120 140


Int. Required 8 11 13 16

76
Deflect Trajectory Casting Level Base Intermediate Advanced Arcane
Level: 70-80 Action: Passive Type: Defense, Effect
Effect: Modifies the trajectory of a moving body, redirecting it in the way Zeon 100 120 140 160
the caster wishes. Affects any amount of mass, whether small like an arrow
or as large as a moving ship. Keep in mind it does not allow movement of Int. Required 8 11 13 16
a static body, but only modifying the route that one already in motion Base: Flight value 8
takes. Intermediate: Flight value 10
This may also be used as a defense against material attacks, such as slashes Advanced: Flight value 12
or projectiles. In the event the caster achieves a successful defense with Arcane: Flight value 14
magic projection, they may redirect the attack to another foe. Maintenance: [5 / 10 / 10 / 10]
The effects of this spell in either case can be avoided by a successful MR Closed Paths: Earth
check.
Casting Level Base Intermediate Advanced Arcane Invisibility
Level: 70-80 Action: Active Type: Effect
Zeon 100 160 220 300 Effect: Makes one or more bodies designated by the caster invisible.
Observers can perceive the alterations an invisible body produces by
Int. Required 9 11 13 16 overcoming a Notice or Search check set by the level of the spell.
Base: 140 MR
Casting Level Base Intermediate Advanced Arcane
Intermediate: 160 MR
Advanced: 200 MR Zeon 160 200 240 280
Arcane: 240 MR
Maintenance: None Int. Required 9 11 13 16
Closed Paths: Fire Base: Notice of Impossible (280); Search of Absurd (180)
Intermediate: Notice of Inhuman (320); Search of Almost Impossible
Detection Mark (240)
Level: 70-80 Action: Active Type: Effect, Spiritual Advanced: Notice of Zen (440); Search of Impossible (280)
Effect: Enchants a person, object, or place, allowing the caster to attune Arcane: Cannot be perceived with the sense of sight.
their senses to it. In this way, the caster may use their perception abilities Maintenance: [20 / 20 / 25 / 30]
as if present with the subject, as long as their distance is no greater than the Closed Paths: Essence
limit set by the level of the spell. In addition, the caster is always aware of
where the mark is in relation to their own location. Levitation Sphere
Living beings and supernatural objects being targeted by this spell may Level: 70-80 Action: Active Type: Spiritual
attempt an MR check to avoid it’s effects. Effect: Causes objects and creatures in the area of effect to levitate. The
Casting Level Base Intermediate Advanced Arcane caster can decide what levitates and what doesn’t, regardless of weight or
size. Objects and people suspended in the air are moved by the caster with
Zeon 100 120 140 160 a flight value of 6 unless they succeed at an MR check. Only animate
beings and constructs endowed with supernatural characteristics are
Int. Required 9 11 13 16 allowed to attempt this resistance.
Base: 10km Radius, 120 MR
Casting Level Base Intermediate Advanced Arcane
Intermediate: 100km Radius, 140 MR
Advanced: 1000km Radius, 160 MR Zeon 150 200 250 300
Arcane: Any distance, 180 MR
Maintenance: [10 / 15 / 15 / 20] Daily Int. Required 8 11 13 16
Closed Paths: Darkness Base: 25m Radius, 80 MR.
Intermediate: 150m Radius, 100 MR.
Dominion Advanced: 250m Radius, 120 MR.
Level: 70-80 Action: Active Type: Spiritual Arcane: 350m Radius, 140 MR
Effect: Allows the caster to dominate the will of anyone who does not Maintenance: [15 / 20 / 25 / 30] Daily
succeed at an MR or PsR check. The affected person is only entitled to a Closed Paths: Earth, Water
new check every time they are ordered to perform an act that goes
completely against their nature. If the order is exceptionally against the Offensive Erudition
target’s nature, they may apply a +20 bonus to their resistance roll. Level: 70-80 Action: Active Type: Effect
Casting Level Base Intermediate Advanced Arcane Effect: Increases the caster’s offensive magic projection. Only one
Offensive Erudition spell may affect a character at a time.
Zeon 160 200 240 280
Casting Level Base Intermediate Advanced Arcane
Int. Required 9 11 13 16
Zeon 80 120 160 200
Base: 100 MR or PsR
Intermediate: 120 MR or PsR Int. Required 9 11 13 16
Advanced: 140 MR or PsR Base: +20 Offensive projection
Arcane: 160 MR or PsR Intermediate: +30 Offensive projection
Maintenance: [20 / 20 / 25 / 30] Advanced: +40 Offensive projection
Closed Paths: None Arcane: +50 Offensive projection
Maintenance: [10 / 10 / 15 / 15]
Flight Closed Paths: Creation
Level: 70-80 Action: Active Type: Effect
Effect: Grants the subject the ability to move through the air at will with a
supernatural flight speed.

77
Perfect Target
Level: 70-80 Action: Active Type: Effect
Level 80-90
Effect: Magically enchants a conventional projectile so that, once shot, it Disenchantment
will reach its target inescapably. The projectile still uses the ability of it’s Level: 80-90 Action: Active Type: Effect
launcher, and if used to attack an individual, it is defended against using Effect: Automatically destroy a magic item. The caster can choose
the conventional rules for projectile defense. However, the supernatural whether the object is completely destroyed or simply stripped of it’s
spell’s power gives the attacker a bonus to their roll, allowing them to supernatural properties.
ignore any penalty of Anima: Beyond Fantasy – Table 44: Projectile Casting Level Base Intermediate Advanced Arcane
Modifiers, as well as distance to the target. In other words, it will always
reach it’s target, no matter where the launcher is. Perfect Target must be Zeon 200 250 320 400
used in the same combat turn as the projectile is launched.
Int. Required 10 13 15 17
Casting Level Base Intermediate Advanced Arcane
Base: 80 Presence limit
Zeon 80 100 120 140 Intermediate: 100 Presence limit
Advanced: 120 Presence limit
Int. Required 9 11 13 16 Arcane: 140 Presence limit
Base: +40 Attack ability Maintenance: None
Intermediate: +60 Attack ability Closed Paths: Creation
Advanced: +80 Attack ability
Arcane: +100 Attack ability Eliminate Needs
Maintenance: None Level: 80-90 Action: Active Type: Effect
Closed Paths: None Effect: Completely eliminates any physical needs of an individual. In
game terms, as long as the spell is maintained, the subject will not be
Stall Spell affected by the effects of hunger, fatigue, or sleep, completely ignoring any
Level: 70-80 Action: Active Type: Effect penalties caused by them (or by their lack of them). The character can
Effect: Allows a second spell to be ‘stored’ inside an object, so that it may continue to spend fatigue points to increase their physical actions, and are
be used by other sorcerers. Stall spell must be cast at the same time as the recovered at a rate of 1 point per hour passively, and does not suffer
intended spell, so that the second spell instead of functioning normally, negative effects from very low fatigue points.
will be stuck inside something. The stalled spell may be activated later, by Casting Level Base Intermediate Advanced Arcane
any sorcerer who enters the matching Zeonic cost into the container as
when it was cast. The holder of the object will control the spell as if they Zeon 300 360 420 480
were the caster, and may even pay it’s maintenance if applicable.
The stalled spell may be used more than once, provided the holder pays the
Int. Required 10 12 14 16
same cost each time. As an example; an archmage has placed a fireball Base: As described under the effects section.
spell at Base grade inside of a cane. From that moment on, any character Intermediate: As Base, but will also ignore natural climate effects such as
that possesses that cane may pay the 50 Zeon to trigger a fireball. heat or cold.
Advanced: As Intermediate, but will also ignore any all action penalty not
Casting Level Base Intermediate Advanced Arcane
caused by supernatural effects.
Zeon 150 200 250 300 Arcane: As advanced, but the character recovers fatigue at a rate of 1 point
per combat turn.
Int. Required 9 11 13 16 Maintenance: [15 / 20 / 25 / 25] Daily
Base: 80 Zeon limit Closed Paths: Essence
Intermediate: 120 Zeon limit
Advanced: 180 Zeon limit Gate
Arcane: 240 Zeon limit Level: 80-90 Action: Active Type: Effect
Maintenance: None Effect: Creates a magical portal between two distant places. Anyone
Closed Paths: Air crossing it will move instantly to the other opening. This spell is fixed in
place once cast at both the connecting points, so the caster cannot change
Uselessness it’s location later. The caster may also decide when casting if it works in
Level: 70-80 Action: Active Type: Spiritual both directions, or only transports one way. The portals can only transmit a
Effect: The target becomes clumsy and unable to perform physical maximum amount of presence per day; this value, along with the size of
maneuvers. The target must succeed at an MR check or suffer a penalty to the portal opening as well as the maximum distance that can separate the
all physical actions equivalent to the level of failure. Naturally this penalty points are determined by the level of the spell.
does not apply to magical, psychic, or perceptual abilities. Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 500 600 700 800
Zeon 120 180 240 300 Int. Required 10 12 14 16
Int. Required 8 11 13 16 Base: 500 Presence limit, 5m opening, 1000km distance.
Base: 120 MR Intermediate: 1000 Presence limit, 15m opening, 5000km distance.
Intermediate: 140 MR Advanced: 2000 Presence limit, 25m opening, 25000km distance.
Advanced: 180 MR Arcane: No presence limit, 50m opening, any distance.
Arcane: 220 MR Maintenance: [25 / 30 / 35 / 40] Daily
Maintenance: [15 / 20 / 25 / 30] Closed Paths: None
Closed Paths: Water

78
Immortality spend any Zeon. In this way, the caster can innately execute one of said
Level: 80-90 Action: Active Type: Effect spells each combat turn.
Effect: While this spell remains active, the caster or their target does not For example, you could have prepared a spell of Fireball at the
age nor suffer the effects of the passage of time. Thus, they will be an intermediate degree and one
immortal being, except in the face of a violent death. If this spell ceases to Casting Level Base Intermediate Advanced Arcane
be maintained or is destroyed, the individual recovers their age at a very
rapid rate. Zeon 350 420 480 540
Casting Level Base Intermediate Advanced Arcane Int. Required 10 13 15 17
Zeon 300 400 500 600 Base: 100 Zeon limit
Intermediate: 140 Zeon limit
Int. Required 10 13 15 17 Advanced: 180 Zeon limit
Base: As described under the effects section. Arcane: 220 Zeon limit
Intermediate: As Base, but also immune to natural poisons and disease. Maintenance: [70 / 85 / 100 / 110] Daily
Advanced: As Intermediate, but also immune to blood loss or physical Closed Paths: None
damage not of supernatural origin.
Arcane: as Advanced, but the character can suffer any level of physical Physical Immunity
damage without dying, unless it produces a lethal critical hit on a Level: 80-90 Action: Active Type: Effect
vulnerable point ( this does not eliminate any penalties due to damage). Effect: The designated individual or object becomes completely
Maintenance: [15 / 20 / 25 / 30] Daily invulnerable to any damage that is not capable of damaging energy. It is
Closed Paths: Destruction possible to choose as many targets as desired, as long as the sum of their
presences does not exceed what is set by the level of the spell.
Location Casting Level Base Intermediate Advanced Arcane
Level: 80-90 Action: Active Type: Detection
Effect: Allows the caster to find a person, object, or place, and know it’s Zeon 200 240 280 320
exact location at the time, provided it’s within the distance set by the level
of the spell. The caster can look for anything concrete, but not using Int. Required 10 12 14 16
subjective qualities. For example, the caster may not use this spell to locate Base: 60 Presence limit
his brother’s killer unless he knows exactly who that is. To avoid detection, Intermediate: 80 Presence limit
people or qualifying objects must succeed at an MR check. Large places Advanced: 100 Presence limit
will apply a -40 to this roll. Arcane: 120 Presence limit
Casting Level Base Intermediate Advanced Arcane Maintenance: [10 / 15 / 15 / 20] Daily
Closed Paths: Essence
Zeon 300 360 420 480
Prepare Spell
Int. Required 10 12 14 16 Level: 80-90 Action: Active Type: Effect
Base: 100km, 120 MR Effect: Allows the caster to introduce a second spell up to the Zeon limit
Intermediate: 1000km, 140 MR set by this spell inside an object or individual, to cast automatically in the
Advanced: 10000km, 180 MR future, without accumulation or preparation. This and the second spell
Arcane: Any distance, 220 MR must be cast at the same time, so that instead of functioning normally, the
Maintenance: None second spell remains to be used later. The prepared spell may be activated
Closed Paths: Darkness by the caster’s will, the will of the person it is being stored in, or the one in
possession of the enchanted object. It uses the magic projection of the
Magic Prism original caster, unless the second person or holder of the object intends to
Level: 80-90 Action: Active Type: Effect use their own. Once cast, the prepared spell disappears.
Effect: Solidifies magic creating a supernatural vessel for Zeon. In game If this spell’s maintenance cost ceases to be paid, the prepared spell is also
terms, it forms a magical container that can hold an mount of Zeon based lost. It is only possible to use one prepared spell per combat turn,
on the level of the spell, though when created it is empty. Only one Magic regardless of the amount stored. Any object or person can hold up to four
Prism spell may be active for a character at a time. times their presence in Zeonic value of prepared spells. That is, an
individual of 50 presence can hold up to 400 Zeon worth of prepared spells
stored inside them.
Casting Level Base Intermediate Advanced Arcane
Casting Level Base Intermediate Advanced Arcane
Zeon 200 240 280 320
Zeon 200 300 360 420
Int. Required 10 12 14 16
Int. Required 10 12 14 16
Base: 400 Zeon
Intermediate: 800 Zeon Base: 100 Zeon limit
Advanced: 1500 Zeon Intermediate: 200 Zeon limit
Arcane: 3000 Zeon Advanced: 300 Zeon limit
Maintenance: [10 / 15 / 15 / 20] Daily Arcane: 400 Zeon limit
Closed Paths: Destruction Maintenance: [20 / 30 / 40 / 45] Daily
Closed Paths: None
Natural Spell
Level: 80-90 Action: Active Type: Effect Spell Return
Effect: Allows the caster to bind to their essence one or more spells that Level: 80-90 Action: Passive Type: Automatic
are prepared in advance, granting them the ability to be cast later as many Effect: Returns an active spell against it’s originator, or any other target
times as the caster wishes as if they were innate spells, without having to chosen. The returned spell uses the original projection of the person who
executed it. This is an automatic effect, and so no resistance is allowed.

79
turn in which the condition is met if the caster cannot act in the turn the
Casting Level Base Intermediate Advanced Arcane
condition happens.
Zeon 150 200 240 280 The conditioned spells require no maintenance as they are not active, but if
this spell ceases to be maintained, the conditioned spells are also lost. As
Int. Required 10 12 14 16 many spells can be conditioned as desired, so long as each spell does not
Base: 100 Zeon limit exceed the maximum Zeonic value determined by the level of this spell.
Intermediate: 120 Zeon limit A character can only be affected by one Conditioning spell at a time.
Advanced: 140 Zeon limit Casting Level Base Intermediate Advanced Arcane
Arcane: 160 Zeon limit
Maintenance: None Zeon 300 400 500 600
Closed Paths: None
Int. Required 11 13 15 17
Steal Spell Base: 100 Zeon limit
Level: 80-90 Action: Active Type: Automatic Intermediate: 150 Zeon limit
Effect: Subtracts the magical essence of a spell, cutting the ties with the Advanced: 200 Zeon limit
sorcerer who cast it and linking it to another. In game terms, the caster Arcane: 250 Zeon limit
takes control of a spell that is not theirs, controlling it from that moment Maintenance: [30 / 40 / 50 / 60] Daily
onward as if they had cast it themselves. The stolen spell may not have a Closed Paths: None
Zeonic value greater than the limit set by the level of this spell, and it is
only possible to steal those spells that have maintenance; not spells whose Eye of Time
effects are immediate and automatic. The original caster may attempt to Level: 90-100 Action: Active Type: Effect
resist these effects by succeeding at an MR check. Effect: The caster can send his senses into the past, to observe any event
that happened long ago in their current place as if they were present at that
Casting Level Base Intermediate Advanced Arcane
time. The caster can observe any time within the period determined by the
Zeon 200 280 340 400 level of the spell, moving their senses backward and forward within that
range at will.
Int. Required 10 12 14 16
Casting Level Base Intermediate Advanced Arcane
Base: 120 Zeon limit, 120 MR
Intermediate: 180 Zeon limit, 140 MR Zeon 200 300 400 500
Advanced: 240 Zeon limit, 160 MR
Arcane: 300 Zeon limit, 180 MR Int. Required 11 13 15 17
Maintenance: None Base: 10 Years
Closed Paths: None Intermediate: 100 Years
Advanced: 1000 Years
Teletransportation Arcane: Any amount of time
Level: 80-90 Action: Active Type: Effect Maintenance: [10 / 15 / 20 / 25] Daily
Effect: The caster or their targets is teleported to another position. This Closed Paths: Darkness
allows for passage through physical bodies between these points, provided
they are not energy barriers. It can affect as many individuals as desired, Imitate Spells
provided their total presence is within the limit set by the level of the spell. Level: 90-100 Action: Active Type: Effect (Variable)
Effect: Allows the caster to imitate a spell that is in their presence. Spells
Casting Level Base Intermediate Advanced Arcane
cast in the same turn as Imitate Spells, as well as those maintained during
Zeon 300 480 560 640 that turn, can be imitated. This can even apply to spells of High or Divine
magic, without the usual need for the caster to have superior Gnosis to cast
Int. Required 10 12 14 16 them. The caster chooses whether to use their own magic projection for the
Base: 50km Distance, 80 Presence limit imitated spell, or the value of the original caster. The maximum Zeonic
Intermediate: 1000km Distance, 180 Presence limit value for imitated spells is determined by the level of this spell when cast.
Advanced: 5000km Distance, 240 Presence limit Casting Level Base Intermediate Advanced Arcane
Arcane: 10000km Distance, 320 Presence limit
Maintenance: None Zeon 300 400 500 600
Closed Paths: Earth
Int. Required 10 12 14 16
Level 90-100 Base: 100 Zeon limit
Intermediate: 150 Zeon limit
Conditioning Advanced: 200 Zeon limit
Level: 90-100 Action: Active Type: Effect Arcane: 250 Zeon limit
Effect: Causes other spells used by the caster to halt until a predetermined Maintenance: As per the imitated spell.
circumstance. This spell must be cast at the same time as the conditioned Closed Paths: Destruction
spells, such that instead of functioning normally, the conditioned spells
will wait to be activated until the circumstance the caster has designated. Innate Magic
Each spell may be subject to a different condition, but once chosen, cannot Level: 90-100 Action: Active Type: Effect
be changed later. Effect: Exponentially increases the environmental magical potential of an
The spell will be activated at the same instant the condition occurs, even if area, thus increasing the capacity for sorcerers to use innate magic. In
the caster themselves is not aware of it. For example, the caster may game terms, this enchants a static area, within which innate spells have
condition a Stop Fall spell to the circumstance of ‘falling from great additional potential to what a sorcerer’s MA indicates. The caster has the
height’, or a necromancer may condition the spell Surpass Death to ‘the ability to choose whether this increase affects everyone equally, or if only
moment I die’. The spell itself remains either Active or Passive as the they benefit from the effect.
normal rules state, but always end up being used at the end of the combat

80
Casting Level Base Intermediate Advanced Arcane Predestination
Level: 90-100 Action: Active Type: Automatic
Zeon 200 300 400 500 Effect: Through this spell the magician can modify the coming events
according to their desire, predestining different events in the future. The
Int. Required 10 12 14 16 caster may designate the complexity of these events in any way they wish.
Base: 25m Radius, +10 Zeonic value for innate magic. It is possible that they preordain one event, leaving to chance the many
Intermediate: 100m Radius, +20 Zeonic value for innate magic. small events that lead to it’s realization, or on the contrary determine each
Advanced: 250m Radius, +30 Zeonic value for innate magic. of these aspects leading to the ultimate end. Preordained events may be set
Arcane: 500m Radius, +40 Zeonic value for innate magic. for a specific date or may be scheduled to repeat eternally throughout time
Maintenance: [50 / 60 / 70 / 80] Daily – Solstices in leap years for example.
Closed Paths: None Although it is not intended for this spell to cause a completely impossible
result, the possibilities are limited only by the imagination of the caster.
Link Maintenance Given the enormous complexity of this spell, some examples are provided
Level: 90-100 Action: Active Type: Spiritual to demonstrate it’s uses. An approximate predestination would be for the
Effect: Allows the caster to link the maintenance payment for one of their caster to designate that misfortune befall a family and all their offspring,
spells to another individual or object, forcing the spending of the new condemning their line to a horrible death before reaching a certain age. On
target’s Zeon in an unconscious way. This link can only be used on people the other hand, should the caster wish to be more explicit, they could
who possess the Gift, or upon magical beings or objects, which can avoid condemn the first born of this family to be murdered by wild wolves on the
being affected with a successful MR check. If the linked individual does very night of their birth. Naturally, not all predestination need be negative;
not realize they are being targeted by this spell, they are not entitled to a the caster may wish to predestine a child to become king.
new resistance check. If noticed, however, a new resistance check is able However, the future created by this spell is not absolute and inevitable;
to be performed depending on the type of spell linked. In the case of daily there is always a chance of its prevention from coming true. Anyone
maintenance spells a check is allowed each day, and for all others a new outside the limits preordained by the caster, that is, anyone whom is
check is allowed every five rounds. The moment that a resistance is outside those that must attempt an MR check, has the ability to keep
successful or if the linked target runs out of Zeon, the effect of the link destiny from being fulfilled. In order to neutralize the actions of any third
disappears forever. parties, the caster may plan ahead and add security measures within the
limits of the spell. A good example of this would be the inclusion of a
Casting Level Base Intermediate Advanced Arcane clause stating that any who try to thwart destiny will be murdered by
wolves. To prevent this spell from working, a single MR check is
Zeon 100 150 200 250
performed by the person, creature, or object directly affected by the
Int. Required 10 12 14 16 predestination with the highest resistance at the time of it’s casting. Those
within it’s effects are unable to resist, and chance will play against any
Base: 120 MR
decision they make to achieve the end goals. The MR check may only be
Intermediate: 140 MR
repeated when one of the predetermined events is met, so that the greater
Advanced: 160 MR
degree of details the spell is crafted with, the greater the chances it can be
Arcane: 180 MR
avoided. If any of the spell’s predestined events are thwarted, the entire
Maintenance: None
spell stops working. The only condition to be affected by the spell is to be
Closed Paths: None
within the narrative created by the caster.

Possession Casting Level Base Intermediate Advanced Arcane


Level: 90-100 Action: Active Type: Spiritual Zeon 600 900 1200 1500
Effect: Allows the caster to take control of the body of another individual,
temporarily moving a portion of their soul into the host. This dominion Int. Required 12 15 17 19
allows the caster to either use the abilities of the possessed individual, or
Base: 140 MR
their own (this is chosen each combat turn to use one or the other, in no
Intermediate: 170 MR
case may they use both). In the case that the host body’s abilities are
Advanced: 200 MR
chosen, the physical characteristics will be that of the host, and not the
Arcane: 240 MR
caster. If the individual does not have a physical form similar to that of the
Maintenance: None
caster, they will apply a -20 to -40 penalty, at the GM’s discretion, due to
Closed Paths: None
the difficulty in controlling the new body correctly. While this spell is
maintained, the caster’s original body remains in a coma. Attacks unable to
damage energy will only affect the host body, but if they are supernatural, Seal
both the host and the caster receive the full damage. If the host body is a Level: 90-100 Action: Active Type: Effect
damage resistant creature, the caster suffers only one tenth the damage that Effect: Seal an active Spiritual spell within a person, making it impossible
the host body receives in this case. In the event the host body dies, but the to be freed from the spell’s effects. This spell is used on a previously cast
caster still has life points remaining, the soul immediately returns to the Spiritual spell, successfully cast upon an individual who failed their
caster’s body. To avoid the effects of this spell, it is necessary to succeed at resistance roll. Thus, until that spell is destroyed or otherwise no longer
an MR check. This check may be repeated once per day that passes, or maintained, the affected individual loses all ability to perform a new
every time the victim take an action completely against their nature. resistance roll, regardless of what the general rules of the associated spell
says. It has no effects on a spell without maintenance, or those that affect
Casting Level Base Intermediate Advanced Arcane an area instead of an individual.
Zeon 300 400 500 600 Casting Level Base Intermediate Advanced Arcane

Int. Required 10 12 14 16 Zeon 200 360 420 480


Base: 120 MR Int. Required 11 13 15 17
Intermediate: 140 MR
Advanced: 180 MR
Arcane: 220 MR
Maintenance: [30 / 40 / 50 / 60] Daily
Closed Paths: None

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Base: Affects spells at Base level. The Gift of Knowledge
Intermediate: Affects spells at Intermediate level. Level: 90-100 Action: Active Type: Effect
Advanced: Affects spells at Advanced level. Effect: Using magic, the caster obtains intellectual knowledge that they do
Arcane: Affects spells at Arcane level. not know. This spell grants the caster or their designated target a number of
Maintenance: None bonus points to the Intellectual field of secondary abilities, which they may
Closed Paths: None distribute as they deem appropriately. This cannot exceed 340 points
towards a single ability.
Shield Against Powers For example, if you get 100 points, you can increase the History skill by
Level: 90-100 Action: Active Type: Automatic 40 points, Science by 30 points, and Animals by 30 points.
Effect: The caster creates an area that prevents the use of supernatural Characters can only benefit from one Gift of Knowledge spell at a time.
powers of any kind. Inside, no summon, spell, psychic power, or Ki
Casting Level Base Intermediate Advanced Arcane
Technique who’s difficulty, Zeonic value, Psychic Potential, or Ki cost
exceeds what the degree of the spell indicates. This area remains stationary Zeon 200 300 400 500
to where it was cast, and affects everyone within, including the caster.
Int. Required 10 12 14 16
Casting Level Base Intermediate Advanced Arcane
Base: +100 Points
Zeon 300 360 420 480 Intermediate: +250 Points
Advanced: +400 Points
Int. Required 11 13 15 17 Arcane: +600 Points
Base: 50m Radius, 180 Summoning, 100 Zeon, 140 Potential, 8 Ki cost. Maintenance: [30 / 45 / 60 / 75] Daily
Intermediate: 150m Radius, 240 Summoning, 150 Zeon, 180 Potential, Closed Paths: Destruction
14 Ki cost.
Advanced: 300m Radius, 280 Summoning, 200 Zeon, 240 Potential, 22 The Magistrate
Ki cost. Level: 90-100 Action: Active Type: Automatic
Arcane: 500m Radius, 320 Summoning, 250 Zeon, 280 Potential, 30 Ki Effect: This spell creates an area in which the caster becomes an absolute
cost. judge of what happens, obtaining the ability to intervene in the decisions of
Maintenance: [30 / 40 / 45 / 50] Daily all present. If desired, they can veto any active action of those inside the
Closed Paths: Creation area, prohibiting them from doing anything the caster doesn’t wish for
them to do. The caster is unable to subject anyone to their direct control,
Strengthen Magic but can prevent them from acting freely. This intervention is a passive
Level: 90-100 Action: Active Type: Effect action, so it interrupts even those who have won the initiative roll. The
Effect: Intensifies the power of magic used by the caster, making spells caster must be aware of any action for them to veto it. Every time a
they cast harder to destroy. While maintained, all spells of the caster are character wants to perform an act that is prohibited by the caster, they must
considered to have ‘fake’ Zeon points added to the Zeonic value of their succeed at an MR check, or will not be able to perform the action.
spells. However, even if someone manages to resist, they are not totally free from
Since these points are not real, they do not add any additional effects or the spell, since in the next round they will still submit to the will of the
increase the casting level of the spells. They merely increase their value for magistrate if they do not resist again.
the purposes of comparing to abilities that affect and destroy spells. If, for This spell remains stationary to the area where cast, and the only condition
example, the caster uses Strengthen Magic in the base level (+50 points), to be affected is to be within the area.
and uses the spell Create Light at base level (50 Zeonic value), the
Casting Level Base Intermediate Advanced Arcane
potential of the Light spell would not be increased to any higher level, but
a second sorcerer using Destroy Magic at base grade (50 Zeon limit) Zeon 450 600 800 1000
would not be able to destroy the light spell.
Int. Required 12 14 16 18
Casting Level Base Intermediate Advanced Arcane
Base: 50m Radius, 140 MR
Zeon 200 360 480 600 Intermediate: 100m Radius, 180 MR
Advanced: 500m Radius, 220 MR
Int. Required 11 13 15 17 Arcane: 1km Radius, 260 MR
Base: +50 Zeon Maintenance: [45 / 60 / 80 / 100] Daily
Intermediate: +100 Zeon Closed Paths: None
Advanced: +150 Zeon
Arcane: +250 Zeon
Maintenance: [20 / 40 / 50 / 60] Daily
Closed Paths: Destruction

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