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Unofficial Unfair FAQ (v.1.

2)
I have scoured the forum boards at BGG and compiled a list of all the questions posted about this
amazingly fun game. Most of the answers to these questions were posted by the game’s designer, Joel
Finch himself. Others were answered by either Kim Brebach, the Director of Good Games Publishing;
Kate Finch, Joel’s muse and rulebook keeper; or diehard fans of the game whose responses were at least
confirmed and/or not rebuked by Joel, so while this may not be an official FAQ, it’s as close as you can
get for now.

The FAQ is divided into two sections. The first is a list of the specific cards. The second section is a more
general question and concept section.

Contents
Specific Cards ................................................................................................................................................ 1
Letter A - C ................................................................................................................................................ 1
Letters D – H.............................................................................................................................................. 4
Letters I – P ............................................................................................................................................... 7
Letters Q - Z ............................................................................................................................................. 10
Other Questions and Concepts ................................................................................................................... 13

Specific Cards
Letter A - C
A 2-for-1 Deal (City Card)
o Do you refill the market BEFORE you select your free attraction or upgrade?
o Always refill the Market immediately after a card is removed. For all practical purposes,
the Market never has a blank space. – Joel
o If I've just upgraded using Renovation, do I get to build again up to the card cost or the paid
amount?
o If you have Renovation in play, and you build something on a closed attraction, let's say
it was marked at 14 coins and so you paid 7, then you can build something else from the
market that costs you up to 7 coins also. If you are building the freebie on the closed
attraction also, then you can choose something as high as 15 coins marked price, since
you would then only pay 7 to build it via Renovation, and you have a 7-coin 'voucher'
from the 2-for-1 deal. The key point is that you get the amount you paid against the cost
that you would pay for the next build. - Joel

Android Greeter (Staff Member)

pg. 1
o Card states “Event cannot affect this staff member.” Can I choose Android Greeter as a
target for a city event A Blood Drive? As the event cannot affect Android Greeter, I don't
need to make my Android Greeter unavailable, right?
o You can choose the Android Greeter as the target for A Blood Drive. Nothing on
the card prevents it being chosen. It cannot be affected by an event, so having
been chosen, the event will fail. – Joel
o Yes. The rule doesn't prevent you from choosing the Android Greeter as the
target of an event, it only prevents the event from actually affecting it. The
narrative explanation would be that you were asked to send a staff member to
the blood bank, you sent a robot, and they sent it back in disgust. - Joel
o When the city event Night-time Opening occurs, do I need to pay a cost for my Android
Greeter as the event cannot affect her?
o Night-time Opening says to pay 3 for each staff or dismiss them. If you cannot or
choose not to pay, then the event tries to dismiss the Android Greeter and fails.
Thematically, there is no blood to be had from a robot, and you don't need to
pay a robot overtime. - Joel
Annual Insurance (City Card)
o Staff icons, resource icons, and the main gate icon are all excluded from being counted. - Joel

Arsonists (City Card)


o What if the attraction closest to your main gate has no upgrades? Does it burn the next closest?
What if the closest has only one upgrade, does it burns the other next closest attractions
upgrade?
o Arsonists only affects the attraction specified, so one defense is to not build a tall ride
close to the gate - this is one way that you can use knowledge of the possible bad effects
to your advantage. Of course, it means you can't build anything on the first attraction in
your park, which will make for a slower start, and Blueprints harder to match. – Joel
o Regarding Extra Insurance - Think of it as having two separate policies. The City card pays out
the cost of the items demolished, to everyone who is affected by it. Your Extra Insurance
resource pays out a separate amount for the same loss. – Joel
o What if my closest attraction has a built-in upgrade? As I understand in the rules, it's impossible
to destroy this upgrade, so I must close the attraction. But, can I gain the corresponding coins or
not?
o Built-in upgrades have no marked coin price - the attraction has a marked coin price, but
there's no separate value attributed to the upgrade, so it's considered "not applicable".
The general rule is "if you can't see it, you can't use it", so in that case the coin value
gained is 0. - Joel

Balloon Artist (Staff Member)


o Are the coins that are put on the card during the Guest Step strictly for the staff member and
only used for End Game scoring? Or do you collect those coins as you wish?

pg. 2
o You only get them at the end of the game. And if the Balloon Artist is dismissed, then
the coins are lost. – Kate
o Does the Balloon Artist card get 5 coins every round during each guest step? E.g. if you got it out
during the first round it would have 40 coins on it at the end of the game?
o That's right, 5 coins per round, 40 coins maximum over 8 rounds - assuming he doesn't
get fired, hypnotized or mind-controlled in the meantime. – Joel
o If someone uses Head Hunter to steal Balloon Artist, what happens to the coins?
o In the glossary on page 14 of the rulebook, under "Move": Any coins or tokens on the
card move with it. So whoever steals the staff member gets their treasure. – Joel
o Regarding Intimidation (Event Card) - Intimidation forces you to return all staff members from
your park to your hand. Does the phrasing on the card (You may not remove these coins until
game end) mean that the coins are linked to him and as soon as they are rehired, the coins
should be put back on the card?
o When a card leaves play, its rules are no longer active. So regardless of whether the
staff member goes to the discard pile or your hand, any ability they have doesn't
continue to function once they've left the table. - Joel

Blackbeard’s Revenge (Super Attraction)


o Regarding Demolition order (Event Card)
o Cards buried under Blackbeard's Revenge are intended to count as part of the
attraction's icon size, and Demolition Order is intended to require one Event card
discarded per icon in the attraction's icon size. Demolition Order should actually read:
 “Choose an attraction in any park and demolish it. To play this event, you must
also discard a number of Event cards from your hand equal to the icon size of
the chosen attraction.” – Joel
o Regarding Annual Insurance (City Card)
o Annual Insurance asks to count attraction and upgrade icons. Blackbeard's
Revenge simply says cards under it are counted as icons. Since they're not specified as
being attraction icons or upgrade icons, they're not counted in that total. Staff icons,
resource icons, the main gate icon are all similarly excluded from being counted.
Thematically you're paying insurance for what's operating in your park, not the treasure
buried under it. - Joel

Building Contractor (Event card)


o Can you use this to help build a Super Attraction?
o Yes, the glossary entry for "Attraction" says that anything with the word Attraction in its
card type is an Attraction, including a Super Attraction. - Joel
o Can you could spend all your park actions in the round Building Contractor came out on getting
cheap attractions, while padding the pocket of another player for their next turn?
o You can. The only restriction is how much you want to help your rivals get rich. – Kim
o Combined with Spiraling Costs (City Card)
o The general principle is that you work out what you were going to pay, and then double
it if it's coming from the Market. Players have four options for building under this
combination:

pg. 3
1. They can pay the bank to build from the Market, for double the current price (which
is usually the marked coin price).
2. They can pay the bank to build from their hand, for the current price (which is
usually the marked coin price).
3. They can pay the Building Contractor half the marked coin price to build from the
Market, only to have that cost doubled by the City event. Note that this can save a
coin on rounding. (e.g. 15 -> 7 -> 14)
4. They can pay the Building Contractor half the marked coin price to build from their
hand.

A similar approach applies with Renovation. - Joel

Celebrity Guest (Event card)


o If all my attractions are already closed, does Celebrity Guest open one of them?
o No. "Close" means "set the card to its facedown state". You can close something that's
already closed. So, if your park has 5 closed attractions, you can close 4 of them again,
and the 5th one will still be closed. – Joel
o What happens if you only got one attraction at the time? And what happens if you buy a new
attraction in the following round?
o Events in Unfair are applied only at the time they're played, unless they include
something that specifically says they have an enduring effect. So, for Celebrity Guest, all
attractions except the chosen one must be set to closed at the time the event is played.
If there are no other attractions, that condition is easily met. Any attractions that are
built subsequently are unaffected. The card would need to say something like "All
attractions built this round are built closed" if it intended to create an enduring effect
that stopped you from building more open attractions. You can also reopen attractions
with other abilities too, just one of the ways to abuse the drawing power of a celebrity
visitor. - Joel

Letters D – H
Demolition Order (Event Card) – “Choose an attraction in any park and demolish it. To play this
event, you must also discard one Event card from your hand for each ribbon icon to be demolished. “

o This is an error. It should read: “Choose an attraction in any park and demolish it. To play this
event, you must also discard a number of Event cards from your hand equal to the icon size of
the chosen attraction.” – Joel
o What happens to a Showcase attraction if it gets demolished? Does it go in the Park discard
pile?
o A demolished showcase card is removed from the game. (Pg. 6) - Joel

Drainage Crisis, The (City Card) – “Injunction. Close all attractions that have Restrooms.”
o Events (including City events and Park card abilities that take place in the Events step) all take
effect immediately, unless they specifically have a step indicator to show they apply to a
different step, or have some other indicator of an extended duration. So, The Drainage
Crisis immediately closes all attractions that currently have Restrooms, but doesn't create an

pg. 4
ongoing Restroom closure effect, as contrasted with Jaded Youth, which says that in the Guests
step leisure rides score no stars. - Joel

Dumpster Diving (Event card)

o Is a player allowed to look through the discard pile at any time to remind them of what is in
there before playing the card?
o All of the face-up piles are public information. I didn't want Unfair to be a high memory
game, and the practical effect is that players can make up their minds what they want to
choose ahead of time, without stopping play when it's their turn. - Joel

Extra Insurance (Park Resource Card)

o Does this apply for every clean up step or only when my upgrade or attraction gets demolished?
o Extra Insurance must be paid for every clean up, regardless if it was used or not. That's
the way insurance works – Confirmed by Joel
o If a demolish has occurred on either my attraction or upgrades, do I keep the Extra Insurance or
is it discarded after it’s used once?
o Generally speaking, the rules will say what you need to do, so if there's no mention of
discarding it after it pays out, it stays. Thematically, insurance is something you pay for
each month, and keep paying for as long as you want to keep it, even if you do need to
make a claim on it sometimes. – Joel
o With Arsonists (City Card) - Think of it as having two separate policies. The City card pays out
the cost of the items demolished, to everyone who is affected by it. Your Extra Insurance
resource pays out a separate amount for the same loss. - Joel

Flagpole (Upgrade Feature)


o I understand the Flagpole prevents other upgrades on the same ride from being
demolished. But the wording on the card doesn't actually say that the demolishing
action is "targeting" the Flagpole. So, if I were to use an action that only targets a
specific kind of upgrade, let's say a "quality upgrade", would the Flagpole be
demolished instead anyways?
o The Flagpole rule says it is demolished *instead* of any other upgrade, providing
that the other upgrade is actually about to be demolished. No matter how that
demolition is triggered, the Flagpole will substitute for it. You can't even
demolish your own upgrades with an action without removing the Flagpole first.
- Joel
o If I have Renfield's Stakehouse in play, would I get the money value of the Flagpole?
o With Renfield's Stakehouse in play, you'd receive the marked coin price of the
upgrade actually demolished, rather than the one originally targeted. The rule on
Renfield's doesn't consider what you tried to demolish, only what you actually
did demolish. - Joel
Flurry of Activity (Event card)

pg. 5
o What is the reason for the "discard all unused cards" rule? The card says to draw and play 2
event cards, not "draw and may play" so what leftover cards might there be to discard?
o It refers to drawing an event that has a condition you cannot use. E.g. if one of the cards
you drew was Unusual Bequest, and you did not have an upgrade in your hand to play
for free, then you would have to discard that event (since you can't play it immediately)
as opposed to keeping it in your hand for later. – Confirmed by Joel

Frivolous Lawsuit (Event card)


o Frivolous Lawsuit allows to spend 20 coins or discard Giant Wad of Cash to cancel the
event effect. By doing this is the event blocked? Is the player who spent the 20 coins or
discarded the Giant Wad of Cash still able to use Instant Karma?
o Paying 20 coins or discarding Giant Wad of Cash doesn't count as blocking the
effect of Frivolous Lawsuit. They are simply two ways to prevent discarding a
worker. If you haven't blocked the event: meaning you discarded a worker, you
paid 20 coins or you discarded Giant Wad of Cash, you've been affected by the
event and you can use Instant Karma to do the same to the opponent that
played Frivolous Lawsuit. -Confirmed by Joel
Gen Con Sideshow (Attraction)
o What happens if the next player already has 5 attractions in their park?
o The rule for Gen Con says that it's not subject to park limits, including the limit of 5
attractions per park. It can freely move from park to park regardless of what other
attractions they might have. - Joel

Getaway, The (Blueprint)


o The Getaway states that you need the Car Chase + Any Upgrade. Why would it state "any
upgrade", when the Car Chase comes with a built-in upgrade already? (i.e., it could have just
said "Car Chase" on the blueprint).
o This is an oversight due to the Car Chase not originally having a built-in upgrade and it
will be errata'ed on a later print run. For the purposes of satisfying the Blueprint
requirements as they currently stand, you only need the Car Chase built. – Kate

Groundskeeper (Staff Member)


o The card states “If this event is blocked, dismiss this staff instead.” Does this mean if
the event is blocked, the event effect still occurs but the Groundskeeper is dismissed?
o The Groundskeeper tries to demolish an upgrade and steal it. If he is blocked
from doing so, by an Event card like Security Guards, then the Groundskeeper is
dismissed and the event has no effect on the park being attacked. Thematically,
he has been caught red-handed and is off to prison (or worse). - Joel
Headhunter (Event card)
o Does the staff member return to the original player during clean up?

pg. 6
o Head Hunting is stealing a staff member outright. You can use your own Head Hunting in
reply, or Instant Karma to immediately reverse it. If your plans rely on a specific staff
member that you cannot afford to lose, then keeping one of those two cards in hand is
vital. The combination of Frivolous Lawsuit and Dumpster Diving can be another way to
recover a stolen staff member. Vlad's Impaler also offers a way of finding the exact staff
member you want from either deck or discard. – Joel
o If I use the Head Hunting event card to steal Balloon Artist from another player, do I keep the
coins on the Balloon Artist?
o In the glossary on page 14 of the rulebook, under "Move": Any coins or tokens on the
card move with it. So whoever steals the staff member gets their treasure. - Joel

Here Be Monsters (Blueprint)


o In regards the bonus goal: Does it mean that the largest attraction in each park has a flagpole?
Or is the wording there in case you have multiple attractions in your park that have the same
size, and are the largest?
o "Each largest" is a way of resolving the situation where you have two attractions the
same size. Both are the largest in your park, and each must have a flagpole. – Joel
 But if you have two largest attractions of the same size and then add a flagpole
to one, then it would be bigger and satisfy the requirement though right?
 Correct - but if you have two attractions of size 8, say, and only one of
them includes a flagpole (7 others plus a flagpole), the blueprint
condition isn't met. - Joel

Letters I – P
Idol of the Clenched Fist (Upgrade Feature) – “If the effect of an event would require you to discard
a card that is already in your hand, you may keep the card instead. This does not apply to discards
required to play an event.”

There are 8 main examples of use for this card and whether the card applies or not. All were answered
by Joel.

1. "Keep only one & discard any unchosen cards in hand" type. e.g. A Change of Plans (city card)
a. Idol applies. Ignore the discard instruction.
2. "Draw cards & choose one to keep, then Discard the others" type. e.g. Intel Gathering, Project
Management
a. Does not apply.
3. "If... is met, Discard a card from hand" type. e.g. Temple of the Sun: "If revealed park card has
value of 11 coins or higher, also discard a card from hand"
a. Idol applies. Do not need to discard a card from hand.
4. "Draw cards into hand, then discard at least X cards" type e.g. Waste Management
a. Idol applies. Ignore the discard instruction or may choose to discard as few as you
want, even keep all.
i. You have the option to exercise the discard-ignoring ability on each discard, and
thus can still discard any number of cards for 3 coins each if you wish.

pg. 7
5. "Draw & Play the cards immediately, then Discard unused cards" type. e,g. Flurry of Activities:
for example, the Unusual Bequest / Powerful Friends (unused card) is drawn to play, but no
upgrade in your hand can be built as well as no event is needed to block.
a. Does not apply.
6. "Discard itself to block an event" type. e.g. Powerful Friends, Safety Certificate, Security
Guards, Family Connection
a. Does not apply.
7. "Reveal card(s), then Discard unused cards" type. e.g. Recycling, Special Offers, Robopocalypse
2057
a. Does not apply since the revealed cards are not "already in your hand".
8. Is an owned blueprint counted as a card that "already in your hand" stated on the Idol of C.F.?
a. Does not apply.

Instant Karma (Event card)


o Are you able to reveal 2 Instant Karmas after an opponent plays one event card against you?
o Instant Karma duplicates any event that affects you. Once it does so, it becomes an
event in its own right, and can then be duplicated by a further copy of Instant Karma in
response. – Joel
o Are you able to use Instant Karma to copy the effects of a staff member or other effect not from
an event card? Something like the Star Performer's destruction ability.
o Any activity that occurs in the Events step is an event, so any Park card ability that says
"Once per Events step" counts as an event when it is used (mentioned on pg.8) This
means you can duplicate the Star Performer's ability if it affected you. Note that the
themes aren't a cost to play that event ability, so if you use Instant Karma, you will only
be able to attack up to the number of Ninja Themes you have in your own park. – Joel
o If you use Instant Karma on the Groundskeeper's power, and then the opponent blocks it, does
the original Groundskeeper get dismissed?
o No. Instant Karma creates a duplicate of the ability/event, distinct from the original, so
it's not attached to the original staff member card. – Joel
o Can you use Instant Karma on the card Fire Drill that says "choose an attraction type and close
all those attraction in all parks?"
o The test for whether you are affected by an event is whether something you control
changed state. Any change in your park, your hand, your money, or anything else you
control counts as "affected". You can reveal Instant Karma in response, and make
completely different choices, providing that those choices attempt to affect the player
who affected you. So in short, yes, if they close all Sideshows and get you, you can close
all Thrill Rides trying to get them back. - Joel

Jaded Youth (City Event)


o With Snack Seller - This came up while playing with Jungle and Pirates. I only had Leisure
rides with the Jaded Youth City Event in play. My question is will my Snack Seller still
get me income on the ride? Or will those darn youths keep my star total on those rides
down to 0?

pg. 8
o Due to Jaded Youth making the leisure rides score 0 stars, the Snack Seller nets
an income of 0 coins. - Joel
_______ Kingdom (Attraction)
o The ________ Kingdom closes anytime it doesn't have a theme, including immediately after it's
built. Once it is closed, any rules it has on it are inactive, so even if it had an "open it again
when...." rule, that rule wouldn't be active anyway. To get the best value, plan to build a theme
on it in the same round it is built, and it will at least be open for the next round. – Joel
o If you are effected by something that lets you build twice in 1 action (i.e. 2 for 1 Deal)
could you build the Kingdom and the theme in the same action for it to stay open?
o Sadly, before you made it back with the second build, the Kingdom would be
closed. - Joel

Lost and Found Attendant (Staff Member)


o Does this Staff Member only activate if a card in your Park is demolished? Or are there other
ways that a card in your Park might be discarded?
o You must lose a card from your park into the discard pile in order to find one out of it
again. That might happen most often when someone attacks you and demolishes
something, but it also happens when you sacrifice a staff member such as the Cleaner to
block an event, or the promo Gunslinger from the Western pack uses his ability. The
Lost & Found Attendant also allows a sneaky use of attacking events for your own
benefit - by demolishing something cheap in your own park (which is valid even under
World Peace), you can then search the discard pile for a card you want more, effectively
turning a range of attack cards into a Dumpster Diving on demand. - Joel

Media Blitz (Event card)


o Is Media Blitz capped by park capacity?
o Yes, it is capped to your park's specific capacity. – Kate
o The way to think of stars is as "excitement" or "how interesting is this". You advertise
heavily in the media and get 8 more stars worth of excitement that month, but you can
still only fit so many people in your park. – Joel
o With World Peace (Game Changer) – Can I play Media Blitz to remove someone else’s Media
Blitz?
o Media Blitz isn't banned outright, but it is if yours would remove theirs. - Joel

Mesmerist (Staff Member)


o This card has been officially updated. The card text now says: “Once per Events step: You may
choose a staff member without a mesmerism token in any park an d add one to gain exclusive
use of their available abilities this round, as if you were their employer.”
o The official version of the Mesmerist has been updated to give control of their victim's
ability only, and not control of the staff member themselves. This is more in keeping
with the intention of the card (directing them to do your bidding for one round). - Joel
o Can I keep the staff members I mesmerize forever?

pg. 9
o The Mesmerist allows stealing and using a staff member for only one round, with a
specific provision in its rules for returning that staff member in the Cleanup step. – Joel
o Can I take control over an opponents’ staff member and use an action in the park phase to
dismiss the staff?
o Yes, you can dismiss at the cost of a Park step action while you control them. You also
make an enemy for life. - Joel
o Can I choose the same staff member every round?
o The same staff member cannot be chosen for the remainder of the game. However, if
the staff member leaves play (discarded or buried), and is later re-introduced, it's
considered a new staff member and the limitations are started fresh. – Joel
o What happens if the Mesmerist is dismissed?
o The tokens stay in place. If a new Mesmerist were recruited again later, the staff who
had already been "in the show" (mesmerized) previously have retained their tokens and
are immune. – Joel
o Does taking control of a Staff Member with the Mesmerist "reset" their once per turn Event
action if they have one? Or does "Once per Events step" mean once no matter what?
o The rulebook has some detail under "Move" in the glossary on pg 14: “Any special
abilities that have already been used before the card is moved do not reactivate after
moving.” - Joel

Project Management (Event card)


o How does the discarding of Blueprints work?
o There are 2 things here. The first sentences says "you may" so you don't have to if you
don't want to. But if you do, you now own (at least) one Blueprint. Then the second half:
"you may" (so you don't have to if you don't want to) discard a Blueprint you own. This
can be any Blueprint you own, including the one you just took. – Confirmed by Joel
o Once you keep a Blueprint card, it becomes something you own, so if you exercise the
first option, then the second option, you are discarding from your collection of
blueprints including the newest one. This makes it possible to discard the card you just
kept, in effect allowing you to look at a Blueprint card without risk, but breaking the
steps into two options gives more flexibility in its use. - Joel

Letters Q - Z
Renfield’s Steakhouse (Super Attraction)
o When you demolish an upgrade in competitor's park, gain coins equal to its marked coin
price. Can I use the event card Demolish Order to gain coins this way as demolishing an
attraction also demolishes its upgrade?
o This is totally Unfair and totally legit. – Confirmed by Joel
o If I target an attraction with a Flagpole, would I get the money value of the Flagpole or
the targeted upgrade?
o With Renfield's Stakehouse in play, you'd receive the marked coin price of the
upgrade actually demolished, rather than the one originally targeted. The rule on

pg. 10
Renfield's doesn't consider what you tried to demolish, only what you actually
did demolish. - Joel
o
Renovation (Event card)
o Can I use this with Megafactory to pay half and build a bunch of upgrades in the event
step (since Renovation's text says this round)?
o Yes. Just remember that the attraction must be closed to pay half for the
upgrades and remember you can't repeat upgrades with the same name on the
same attraction. – Confirmed by Joel
Robopocalypse 2057 (Super Attraction)
o If from the previous round the Robopocalypse 2057 has got a Flagpole, what would
happen?
o If the Robopocalypse 2057 has a Flagpole or is prevented from being upgraded
in some other fashion, such as Animal Sighting (it would need to be re-opened
to use its ability) then if you choose to activate its ability, you would draw a card,
find that you can't build it, and repeat until you exhaust the Park deck. So, the
ability effectively becomes "shuffle the Park discard into the Park deck" under
those circumstances. - Joel
Snack Seller (Staff Member)
o Is that the total number of stars that the attraction has or is it totaling all the numbers within
the stars?
o The glossary has the "star total" as the total of all numbers on the gold stars. E.g. The
Snack Seller is selling delicious junk food to guests waiting in line for a large 9-star ride,
and scores 2 coins for each of the 9 stars in its star total = 18 – Joel

Star Performer (Staff Member)


o Can the Star Performer be used to target built-in upgrades?
o Unless explicitly overridden, the general principle we're using is "if you can't see it, you
can't use it.” This applies, for example, to abilities on the main card of attractions when
they're turned face-down for closure, and staff when they're unavailable. As this applies
to the Star Performer, if you can't see a star value that is directly associated with the
upgrade, her ability doesn't apply, and she can't demolish it. So, no repeatable super
attraction closures with the Star Performer, sorry. - Joel

Stormy Weather (City Event)


o How does this interact with the park limit? Do you total up the stars, limit to 15, and
then cut this in half (for a maximum of 7 coins total) or do you total up the stars, cut this
in half and then apply the limit?

pg. 11
o The park limit is only applied after the total is calculated. So if you have, say, 20
stars in your park, plus a Media Blitz that round, you'd have 28 stars, halved to
14, which is inside the 15 capacity limit. Stars are people who want to visit, so the
wet weather makes half of them want to stay home. Your park capacity is the
same as it always is, rain or shine, so any people who do show up are let in as
normal. Stormy Weather only affects the star total of your entire park - other
coin bonuses are unaffected. - Joel
Temple of the Sun (Super Attraction)
o It says to reveal top card of park deck and gain coins equal to marked coin price. If the
value is 11 coins or more, also discard a card from your hand. What happens when there
is no card left in your hand to be discarded?
o Then you don’t discard a card and you can consider yourself lucky! – confirmed
by Joel
Treasure Trove (Event card)
o Does using Treasure Trove (when you take an action to draw cards, keep all cards you
draw) also benefit the "discard 1, draw 5, keep one" action? Wasn't sure if this was just
for the "draw 2, keep one" action.
o It sure does. Keep everything you draw, and then discard back to 5 at the end of
the round. But if you draw blueprints with Treasure Trove and choose to keep
them both, you can't discard them so choose wisely! - Kate
Viral Marketing (Event card)
o Does this card let your star capacity go over your park capacity?
o Your capacity, barring any other cards changing it, is 15. Viral marketing sets your star
total for that round to your capacity, so in this case, 15. This is not in addition to your
actual stars, it is instead of. – Confirmed by Joel
o With Premium Tickets (City Card) - Premium Tickets gives you an extra coin per guest, for
whatever your final guest total is. So in a normal situation, this combo gives 30 income. - Joel

VR Pod (Attraction)
o When do I declare what theme this Attraction has? When I build it or at the end of the game? If
it is when I build it I can subsequently change the theme it has?
o Anytime a card comes into play (such as a blueprint) that requires an attraction with a
particular theme then the VR Pod automatically fulfills that requirement. It can basically
change its built-in theme at will. Thematically it's like you just change which program
you load in the VR Pod to show a particularly themed activity in it (the software can
change the theme in an instant). – Confirmed by Joel
o Is it possible to declare that the VR Pod has a theme that isn't in play? I mean, let's say I'm
playing with Gangsters & Pirates theme packs. Could I say the VR Pod has a Vampire theme thus
allowing me to build both Gangster and Pirate theme upgrades onto the Attraction?

pg. 12
o Yes! It would specify "any theme available in the theme packs in play" if that was a
restriction. So you can use the VR Pod to have three themes on an attraction in a 2-
player game. There may be other reasons in future. – Joel
o Can I say/argue that the VR Pod does not have a particular theme? Main example being is if my
opponent has the Skullcliff Stronghold built in their park can I say that my VR Pod does NOT
have a Pirate theme so they get less of a bonus during the Guests step?
o The card doesn't say "This attraction has all themes", but rather: This attraction may be
counted as having any theme you choose. "You" refers to the owner of the card, and
"may" means the choice is not forced but at your discretion. You're obliged to tell other
players what theme you wish to count the VR Pod as having, whenever they enquire,
but you're not obliged to make it any particular theme. - Joel

Wear and Tear (City Card)


o What exactly defines "closest to the attraction card"?
o The upgrade card that has been on the attraction the longest is the first to wear out. If
the attraction has no upgrades, then there is no wear to an upgrade. – Joel
o If a ride has a built-in upgrade, what happens?
o The intention with the rule is to demolish the first separate upgrade card that has been
added to the ride (the oldest and most worn out). Built-in upgrades are required for the
ride to operate, and are constantly renewed (hence closure and reopening when they
would otherwise be demolished). - Joel

Zombie Horde (Staff Member)


o You must dismiss a staff member to get these guys to move on. Would it be correct to assume
that that dismissal requires a park step? So it could potentially take you 2 actions (hire staff +
dismiss them) to get rid of zombies?
o The dismiss-to-move ability is in the Event step. Note that any player can exercise this
option, regardless of the location of the horde, and that unlike most Event step abilities,
it isn't limited to once only. So in order to lure the zombie horde to another park,
everyone can send out their loyal but sadly doomed staff, until there's no-one left to
send... - Joel

Other Questions and Concepts


On Super Attractions
o Do closed attractions contribute to your star total in the case of building a Super Attraction?
o Your park requires five stars from the Main Gate and Park cards in order to build a
Showcase card. Whether those cards are open or closed, available or unavailable,
doesn't factor into the counting for this purpose. – Joel
o Can I discard both of my Show Stopper cards to earn 10 coins? Does this take a Park Action or is
it free at any point in the game?
o It's a financial transaction and can take place at any time you need money, the same as
with a Loan. – Joel

pg. 13
o Does a Super Attraction count as one of your 5 main attractions? Is it 5+1 Super attraction, or is
it 5 total?
o The rulebook states on page 6, in the section on "Showcase cards": You must still pay
the build price on the price tag to build a Showcase card into your park, just like a
normal Park card, and super attractions are included in your 5 attraction limit. - Joel

On park capacity
o What are stars vs capacity and how do I calculate the Guest Step?
o Stars vs capacity represents guests who want to visit the park vs its capacity to hold
them, and is taken care of first and separately to any other income. – Joel
o The way that I describe it to people is that the capacity limits the ticket sales - you can
only fit 15 guests in the park if your capacity is 15, so you can only sell 15 tickets. You
can have a park with 25 stars worth of cool stuff, and still only fit 15 guests in it. The
extra coins are more money that you manage to wring out of the guests once they're in
the park, by selling them snacks, souvenirs, balloons, special shows, etc. - Joel
o Can the capacity be increased?
o Larger Capacity allow the cap to be increased, and some cards increase it briefly
- Festival Permit, for example. However, the capacity is a limit only on ticket sales, not
on how much money you can make each round. Stars represent how attractive your
park is - 22 stars, say, means 22 guests want to visit your park. Capacity is how many of
those you can fit in the park. A capacity of 15 means that 15 of those 22 stars turn into
ticket sales, at whatever the current rate per guest is (usually 1 coin). Once they're in
the park, you can sell them snacks and souvenirs and make as much extra money from
them as you possibly can. – Joel
o What about Gen Con (Attraction)?
o Gen Con also can earn you a few extra coins with its "Park limits don't apply to this
attraction". So, if you cap out at 15 stars from the rest of your rides, the 4 stars from
Gen Con are added after that to give you 19 stars max while you have that attraction. –
Confirmed by Joel

On events
o What exactly is an event?
o Any activity that occurs in the Events step is an event, so any Park card ability that says
"Once per Events step" counts as an event when it is used (mentioned in Rulebook
pg.8). – Joel
o Does a 'pinned' event card affect both the top and bottom halves or only the half the pin is on?
o The pin applies only to the half it’s shown on. There are very few pinned bottom halves,
Animal Sighting in the Jungle pack is one example. There are never any cases where
both halves of the card have a pin. - Joel
o When do Events take effect? Can some of them be ongoing?
o Events (including City events and Park card abilities that take place in the Events step) all
take effect immediately, unless they specifically have a step indicator to show they
apply to a different step, or have some other indicator of an extended duration. So all
closure notices from the City, for example, are enforced at the time they are received,

pg. 14
but no-one comes back to check what you do after that time, the inspection is done.
You can build a new one, reopen the old one, demolish the offending item - too late,
enforcement has already occurred. – Joel
o In what order are the Event card played? Does Player A play all Event cards that he chose to play
at once, then Player B?
o Page 8 of the Rulebook: In turn order, play as many events as you like, one at a time in
turn with the other players. You can pass and still play an event again later in the same
Events step, but the Events step will end as soon as each player has passed
consecutively. So, you cannot play again if you pass and everyone else also passes. – Joel
o What events are blockable?
o There's a distinction to make here - you can block an Intrusion event because you have a
card that says you can block it. There's nothing inherently blockable or unblockable
about events in general. Events with no attack type can't usually be blocked, but only
because you don't have a card that says you can block them, not because they're
unblockable. It's not out of the question that future packs will offer cards that do allow
blocking of any event. - Joel
o Generally speaking though, the attacks that have no type are ones that are reversible.
For example, the way to "block" a Giant Wad of Cash is to reverse the effect on your
turn with your own Giant Wad of Cash. Likewise, the way to block a Head Hunting
event is by reversing it with another Head Hunting or with Instant Karma. - Joel

On Built-In Attractions
o Technically, do built-in upgrades have a star value of 0?
o The answer to "what star value does a built-in upgrade have?" is "not applicable". To
qualify as having a 0-star value, it would need a grey 0-star icon visible on the card and
attributed just to the upgrade. – Joel

On Duplicate cards
o Are there any restrictions on duplicate cards other than duplicate upgrades on an attraction? Or
is it ok to have two attractions with the exact same name and duplicate staff/resources?
o No limit on duplicate attractions, staff or resources, or stacked events. If you want
two Car Chases in your park, go for it. The natural limit on staff is that they are all
unique, but more than one Larger Capacity is within the rules. If you can manage to
collect 4 Sponsorship Deals, you can play them all in one round if you wish.

On Blocking/Defending events
o If I played an event card, can I announce its type first, allowing any players who can the chance to
block that card, and then I would get to choose my target from the remaining players? This would
seem the case per pg. 8 of the rulebook under EVENT TYPES.
o "EVENT TYPES: Some events have a type, such as Intrusion, Inspection, or Injunction.
Announce the type when you play that event. Other players may immediately block it from
affecting them if they have a suitable defense."
 It's not an announce-then-choose situation. You target the player, and then tell
them the attack. At that point, they get to defend if they can. - Kate

pg. 15
o “Do we actually have to tell them what the event is called (so they have full information), or are we
allowed to hold that back?”
o You need to tell them all the information about the event. One Injunction attack may
behave differently to a different Injunction attack, so the specific event conditions are vital
knowledge, especially if they can't defend. One of the golden rules with Unfair is "If you
can't see it, you can't play it." Conversely, when you play something in Unfair, it's revealed
and becomes public knowledge. – Kate
o Both announcing the attack type and revealing the blocking card are done "immediately",
which means "in the same turn or action" (to distinguish it from something they play later in
their own turn), but there's no scope for partially playing a card by announcing the title and
the attack type, and then holding off on choosing the target. Defense cards are specifically
worded as a reaction to that player's park being affected by the event, and that can't
happen until they have been chosen as the target. – Joel
o Must an intrusion, injunction and inspection card be only blocked by its matching card category? E.g.
can an intrusion attack card be only blocked by an intrusion defense card or can it be blocked by any
defense card?
o Event cards specify precisely what they can block in their text and icons. The icons were
added after the Kickstarter campaign to make spotting blocking, and more importantly
correct blocking cards, even easier. – Kim
o Could I reveal both a Security Guard (block an Intrusion event) and Instant Karma to block an attack
as well as attack my opponent who tried to attack me? (and before you say the attack has to "affect
me" to use Instant Karma, I say "it did" by forcing me to lose an event card to block it).
o Nice try but the attacking event doesn't cause the discarding of the defensive event card, it's
a choice you make. The wording of the defense says that the event is blocked from affecting
you. – Joel

On what is secret and what isn’t


o My friend wants to be efficiently mean to us so he is curious about this. Is the amount of
Coins a player owns a secret? Can he ask everyone for their current amount of Coins to
choose whose safe he will crack? Also, I know the number of cards in players’ hands are not
a secret but is the number of each card type a secret? Can he ask everyone for their current
number of event cards before choosing who to attack?
o We will be adding a new Golden Rule to the rulebook shortly. It's not a change so
much as a concise expression of how things are intended to play now, to ensure that
the etiquette is clear to all players:

#3: It's not a memory game.


The existence and number of cards, coins, tokens, and any other items in your park
is public knowledge.

You may hold cards in your hand in any manner, and place your Showcase,
Blueprint, Loan, Staff, and Resource cards, along with coins, tokens, and any buried
cards, in whatever manner is most convenient to your play space and preference,

pg. 16
but you must not obscure any items completely from view to conceal their existence
or number, and you must correctly report the count of those items and their status
whenever asked. Place things how you like, as long as people can see them.

You must allow other players to examine any face-up item in your park so that they
can review its rules or requirements.

You are not required to show the face of cards whose identity is private, such as
Showcase, Blueprint, buried cards, or hand cards.
- Joel
On Building Attractions
o Some attractions have the "You may use an action to build a X theme on this attraction for
free" text. Is this just a one-time ability? Or does this mean future upgrades of the ‘X’ theme
will also be free? Of course the rest of the rules apply, i.e. Only 1 type of them per
attraction, etc.
o Yes, you can use these attraction abilities multiple times within the single named
upgrade per attraction constraints because upgrades can be destroyed by city
events, events, staff abilities, actions and even moved around in various ways. - Kim

pg. 17

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