Professional Documents
Culture Documents
2)
I have scoured the forum boards at BGG and compiled a list of all the questions posted about this
amazingly fun game. Most of the answers to these questions were posted by the game’s designer, Joel
Finch himself. Others were answered by either Kim Brebach, the Director of Good Games Publishing;
Kate Finch, Joel’s muse and rulebook keeper; or diehard fans of the game whose responses were at least
confirmed and/or not rebuked by Joel, so while this may not be an official FAQ, it’s as close as you can
get for now.
The FAQ is divided into two sections. The first is a list of the specific cards. The second section is a more
general question and concept section.
Contents
Specific Cards ................................................................................................................................................ 1
Letter A - C ................................................................................................................................................ 1
Letters D – H.............................................................................................................................................. 4
Letters I – P ............................................................................................................................................... 7
Letters Q - Z ............................................................................................................................................. 10
Other Questions and Concepts ................................................................................................................... 13
Specific Cards
Letter A - C
A 2-for-1 Deal (City Card)
o Do you refill the market BEFORE you select your free attraction or upgrade?
o Always refill the Market immediately after a card is removed. For all practical purposes,
the Market never has a blank space. – Joel
o If I've just upgraded using Renovation, do I get to build again up to the card cost or the paid
amount?
o If you have Renovation in play, and you build something on a closed attraction, let's say
it was marked at 14 coins and so you paid 7, then you can build something else from the
market that costs you up to 7 coins also. If you are building the freebie on the closed
attraction also, then you can choose something as high as 15 coins marked price, since
you would then only pay 7 to build it via Renovation, and you have a 7-coin 'voucher'
from the 2-for-1 deal. The key point is that you get the amount you paid against the cost
that you would pay for the next build. - Joel
pg. 1
o Card states “Event cannot affect this staff member.” Can I choose Android Greeter as a
target for a city event A Blood Drive? As the event cannot affect Android Greeter, I don't
need to make my Android Greeter unavailable, right?
o You can choose the Android Greeter as the target for A Blood Drive. Nothing on
the card prevents it being chosen. It cannot be affected by an event, so having
been chosen, the event will fail. – Joel
o Yes. The rule doesn't prevent you from choosing the Android Greeter as the
target of an event, it only prevents the event from actually affecting it. The
narrative explanation would be that you were asked to send a staff member to
the blood bank, you sent a robot, and they sent it back in disgust. - Joel
o When the city event Night-time Opening occurs, do I need to pay a cost for my Android
Greeter as the event cannot affect her?
o Night-time Opening says to pay 3 for each staff or dismiss them. If you cannot or
choose not to pay, then the event tries to dismiss the Android Greeter and fails.
Thematically, there is no blood to be had from a robot, and you don't need to
pay a robot overtime. - Joel
Annual Insurance (City Card)
o Staff icons, resource icons, and the main gate icon are all excluded from being counted. - Joel
pg. 2
o You only get them at the end of the game. And if the Balloon Artist is dismissed, then
the coins are lost. – Kate
o Does the Balloon Artist card get 5 coins every round during each guest step? E.g. if you got it out
during the first round it would have 40 coins on it at the end of the game?
o That's right, 5 coins per round, 40 coins maximum over 8 rounds - assuming he doesn't
get fired, hypnotized or mind-controlled in the meantime. – Joel
o If someone uses Head Hunter to steal Balloon Artist, what happens to the coins?
o In the glossary on page 14 of the rulebook, under "Move": Any coins or tokens on the
card move with it. So whoever steals the staff member gets their treasure. – Joel
o Regarding Intimidation (Event Card) - Intimidation forces you to return all staff members from
your park to your hand. Does the phrasing on the card (You may not remove these coins until
game end) mean that the coins are linked to him and as soon as they are rehired, the coins
should be put back on the card?
o When a card leaves play, its rules are no longer active. So regardless of whether the
staff member goes to the discard pile or your hand, any ability they have doesn't
continue to function once they've left the table. - Joel
pg. 3
1. They can pay the bank to build from the Market, for double the current price (which
is usually the marked coin price).
2. They can pay the bank to build from their hand, for the current price (which is
usually the marked coin price).
3. They can pay the Building Contractor half the marked coin price to build from the
Market, only to have that cost doubled by the City event. Note that this can save a
coin on rounding. (e.g. 15 -> 7 -> 14)
4. They can pay the Building Contractor half the marked coin price to build from their
hand.
Letters D – H
Demolition Order (Event Card) – “Choose an attraction in any park and demolish it. To play this
event, you must also discard one Event card from your hand for each ribbon icon to be demolished. “
o This is an error. It should read: “Choose an attraction in any park and demolish it. To play this
event, you must also discard a number of Event cards from your hand equal to the icon size of
the chosen attraction.” – Joel
o What happens to a Showcase attraction if it gets demolished? Does it go in the Park discard
pile?
o A demolished showcase card is removed from the game. (Pg. 6) - Joel
Drainage Crisis, The (City Card) – “Injunction. Close all attractions that have Restrooms.”
o Events (including City events and Park card abilities that take place in the Events step) all take
effect immediately, unless they specifically have a step indicator to show they apply to a
different step, or have some other indicator of an extended duration. So, The Drainage
Crisis immediately closes all attractions that currently have Restrooms, but doesn't create an
pg. 4
ongoing Restroom closure effect, as contrasted with Jaded Youth, which says that in the Guests
step leisure rides score no stars. - Joel
o Is a player allowed to look through the discard pile at any time to remind them of what is in
there before playing the card?
o All of the face-up piles are public information. I didn't want Unfair to be a high memory
game, and the practical effect is that players can make up their minds what they want to
choose ahead of time, without stopping play when it's their turn. - Joel
o Does this apply for every clean up step or only when my upgrade or attraction gets demolished?
o Extra Insurance must be paid for every clean up, regardless if it was used or not. That's
the way insurance works – Confirmed by Joel
o If a demolish has occurred on either my attraction or upgrades, do I keep the Extra Insurance or
is it discarded after it’s used once?
o Generally speaking, the rules will say what you need to do, so if there's no mention of
discarding it after it pays out, it stays. Thematically, insurance is something you pay for
each month, and keep paying for as long as you want to keep it, even if you do need to
make a claim on it sometimes. – Joel
o With Arsonists (City Card) - Think of it as having two separate policies. The City card pays out
the cost of the items demolished, to everyone who is affected by it. Your Extra Insurance
resource pays out a separate amount for the same loss. - Joel
pg. 5
o What is the reason for the "discard all unused cards" rule? The card says to draw and play 2
event cards, not "draw and may play" so what leftover cards might there be to discard?
o It refers to drawing an event that has a condition you cannot use. E.g. if one of the cards
you drew was Unusual Bequest, and you did not have an upgrade in your hand to play
for free, then you would have to discard that event (since you can't play it immediately)
as opposed to keeping it in your hand for later. – Confirmed by Joel
pg. 6
o Head Hunting is stealing a staff member outright. You can use your own Head Hunting in
reply, or Instant Karma to immediately reverse it. If your plans rely on a specific staff
member that you cannot afford to lose, then keeping one of those two cards in hand is
vital. The combination of Frivolous Lawsuit and Dumpster Diving can be another way to
recover a stolen staff member. Vlad's Impaler also offers a way of finding the exact staff
member you want from either deck or discard. – Joel
o If I use the Head Hunting event card to steal Balloon Artist from another player, do I keep the
coins on the Balloon Artist?
o In the glossary on page 14 of the rulebook, under "Move": Any coins or tokens on the
card move with it. So whoever steals the staff member gets their treasure. - Joel
Letters I – P
Idol of the Clenched Fist (Upgrade Feature) – “If the effect of an event would require you to discard
a card that is already in your hand, you may keep the card instead. This does not apply to discards
required to play an event.”
There are 8 main examples of use for this card and whether the card applies or not. All were answered
by Joel.
1. "Keep only one & discard any unchosen cards in hand" type. e.g. A Change of Plans (city card)
a. Idol applies. Ignore the discard instruction.
2. "Draw cards & choose one to keep, then Discard the others" type. e.g. Intel Gathering, Project
Management
a. Does not apply.
3. "If... is met, Discard a card from hand" type. e.g. Temple of the Sun: "If revealed park card has
value of 11 coins or higher, also discard a card from hand"
a. Idol applies. Do not need to discard a card from hand.
4. "Draw cards into hand, then discard at least X cards" type e.g. Waste Management
a. Idol applies. Ignore the discard instruction or may choose to discard as few as you
want, even keep all.
i. You have the option to exercise the discard-ignoring ability on each discard, and
thus can still discard any number of cards for 3 coins each if you wish.
pg. 7
5. "Draw & Play the cards immediately, then Discard unused cards" type. e,g. Flurry of Activities:
for example, the Unusual Bequest / Powerful Friends (unused card) is drawn to play, but no
upgrade in your hand can be built as well as no event is needed to block.
a. Does not apply.
6. "Discard itself to block an event" type. e.g. Powerful Friends, Safety Certificate, Security
Guards, Family Connection
a. Does not apply.
7. "Reveal card(s), then Discard unused cards" type. e.g. Recycling, Special Offers, Robopocalypse
2057
a. Does not apply since the revealed cards are not "already in your hand".
8. Is an owned blueprint counted as a card that "already in your hand" stated on the Idol of C.F.?
a. Does not apply.
pg. 8
o Due to Jaded Youth making the leisure rides score 0 stars, the Snack Seller nets
an income of 0 coins. - Joel
_______ Kingdom (Attraction)
o The ________ Kingdom closes anytime it doesn't have a theme, including immediately after it's
built. Once it is closed, any rules it has on it are inactive, so even if it had an "open it again
when...." rule, that rule wouldn't be active anyway. To get the best value, plan to build a theme
on it in the same round it is built, and it will at least be open for the next round. – Joel
o If you are effected by something that lets you build twice in 1 action (i.e. 2 for 1 Deal)
could you build the Kingdom and the theme in the same action for it to stay open?
o Sadly, before you made it back with the second build, the Kingdom would be
closed. - Joel
pg. 9
o The Mesmerist allows stealing and using a staff member for only one round, with a
specific provision in its rules for returning that staff member in the Cleanup step. – Joel
o Can I take control over an opponents’ staff member and use an action in the park phase to
dismiss the staff?
o Yes, you can dismiss at the cost of a Park step action while you control them. You also
make an enemy for life. - Joel
o Can I choose the same staff member every round?
o The same staff member cannot be chosen for the remainder of the game. However, if
the staff member leaves play (discarded or buried), and is later re-introduced, it's
considered a new staff member and the limitations are started fresh. – Joel
o What happens if the Mesmerist is dismissed?
o The tokens stay in place. If a new Mesmerist were recruited again later, the staff who
had already been "in the show" (mesmerized) previously have retained their tokens and
are immune. – Joel
o Does taking control of a Staff Member with the Mesmerist "reset" their once per turn Event
action if they have one? Or does "Once per Events step" mean once no matter what?
o The rulebook has some detail under "Move" in the glossary on pg 14: “Any special
abilities that have already been used before the card is moved do not reactivate after
moving.” - Joel
Letters Q - Z
Renfield’s Steakhouse (Super Attraction)
o When you demolish an upgrade in competitor's park, gain coins equal to its marked coin
price. Can I use the event card Demolish Order to gain coins this way as demolishing an
attraction also demolishes its upgrade?
o This is totally Unfair and totally legit. – Confirmed by Joel
o If I target an attraction with a Flagpole, would I get the money value of the Flagpole or
the targeted upgrade?
o With Renfield's Stakehouse in play, you'd receive the marked coin price of the
upgrade actually demolished, rather than the one originally targeted. The rule on
pg. 10
Renfield's doesn't consider what you tried to demolish, only what you actually
did demolish. - Joel
o
Renovation (Event card)
o Can I use this with Megafactory to pay half and build a bunch of upgrades in the event
step (since Renovation's text says this round)?
o Yes. Just remember that the attraction must be closed to pay half for the
upgrades and remember you can't repeat upgrades with the same name on the
same attraction. – Confirmed by Joel
Robopocalypse 2057 (Super Attraction)
o If from the previous round the Robopocalypse 2057 has got a Flagpole, what would
happen?
o If the Robopocalypse 2057 has a Flagpole or is prevented from being upgraded
in some other fashion, such as Animal Sighting (it would need to be re-opened
to use its ability) then if you choose to activate its ability, you would draw a card,
find that you can't build it, and repeat until you exhaust the Park deck. So, the
ability effectively becomes "shuffle the Park discard into the Park deck" under
those circumstances. - Joel
Snack Seller (Staff Member)
o Is that the total number of stars that the attraction has or is it totaling all the numbers within
the stars?
o The glossary has the "star total" as the total of all numbers on the gold stars. E.g. The
Snack Seller is selling delicious junk food to guests waiting in line for a large 9-star ride,
and scores 2 coins for each of the 9 stars in its star total = 18 – Joel
pg. 11
o The park limit is only applied after the total is calculated. So if you have, say, 20
stars in your park, plus a Media Blitz that round, you'd have 28 stars, halved to
14, which is inside the 15 capacity limit. Stars are people who want to visit, so the
wet weather makes half of them want to stay home. Your park capacity is the
same as it always is, rain or shine, so any people who do show up are let in as
normal. Stormy Weather only affects the star total of your entire park - other
coin bonuses are unaffected. - Joel
Temple of the Sun (Super Attraction)
o It says to reveal top card of park deck and gain coins equal to marked coin price. If the
value is 11 coins or more, also discard a card from your hand. What happens when there
is no card left in your hand to be discarded?
o Then you don’t discard a card and you can consider yourself lucky! – confirmed
by Joel
Treasure Trove (Event card)
o Does using Treasure Trove (when you take an action to draw cards, keep all cards you
draw) also benefit the "discard 1, draw 5, keep one" action? Wasn't sure if this was just
for the "draw 2, keep one" action.
o It sure does. Keep everything you draw, and then discard back to 5 at the end of
the round. But if you draw blueprints with Treasure Trove and choose to keep
them both, you can't discard them so choose wisely! - Kate
Viral Marketing (Event card)
o Does this card let your star capacity go over your park capacity?
o Your capacity, barring any other cards changing it, is 15. Viral marketing sets your star
total for that round to your capacity, so in this case, 15. This is not in addition to your
actual stars, it is instead of. – Confirmed by Joel
o With Premium Tickets (City Card) - Premium Tickets gives you an extra coin per guest, for
whatever your final guest total is. So in a normal situation, this combo gives 30 income. - Joel
VR Pod (Attraction)
o When do I declare what theme this Attraction has? When I build it or at the end of the game? If
it is when I build it I can subsequently change the theme it has?
o Anytime a card comes into play (such as a blueprint) that requires an attraction with a
particular theme then the VR Pod automatically fulfills that requirement. It can basically
change its built-in theme at will. Thematically it's like you just change which program
you load in the VR Pod to show a particularly themed activity in it (the software can
change the theme in an instant). – Confirmed by Joel
o Is it possible to declare that the VR Pod has a theme that isn't in play? I mean, let's say I'm
playing with Gangsters & Pirates theme packs. Could I say the VR Pod has a Vampire theme thus
allowing me to build both Gangster and Pirate theme upgrades onto the Attraction?
pg. 12
o Yes! It would specify "any theme available in the theme packs in play" if that was a
restriction. So you can use the VR Pod to have three themes on an attraction in a 2-
player game. There may be other reasons in future. – Joel
o Can I say/argue that the VR Pod does not have a particular theme? Main example being is if my
opponent has the Skullcliff Stronghold built in their park can I say that my VR Pod does NOT
have a Pirate theme so they get less of a bonus during the Guests step?
o The card doesn't say "This attraction has all themes", but rather: This attraction may be
counted as having any theme you choose. "You" refers to the owner of the card, and
"may" means the choice is not forced but at your discretion. You're obliged to tell other
players what theme you wish to count the VR Pod as having, whenever they enquire,
but you're not obliged to make it any particular theme. - Joel
pg. 13
o Does a Super Attraction count as one of your 5 main attractions? Is it 5+1 Super attraction, or is
it 5 total?
o The rulebook states on page 6, in the section on "Showcase cards": You must still pay
the build price on the price tag to build a Showcase card into your park, just like a
normal Park card, and super attractions are included in your 5 attraction limit. - Joel
On park capacity
o What are stars vs capacity and how do I calculate the Guest Step?
o Stars vs capacity represents guests who want to visit the park vs its capacity to hold
them, and is taken care of first and separately to any other income. – Joel
o The way that I describe it to people is that the capacity limits the ticket sales - you can
only fit 15 guests in the park if your capacity is 15, so you can only sell 15 tickets. You
can have a park with 25 stars worth of cool stuff, and still only fit 15 guests in it. The
extra coins are more money that you manage to wring out of the guests once they're in
the park, by selling them snacks, souvenirs, balloons, special shows, etc. - Joel
o Can the capacity be increased?
o Larger Capacity allow the cap to be increased, and some cards increase it briefly
- Festival Permit, for example. However, the capacity is a limit only on ticket sales, not
on how much money you can make each round. Stars represent how attractive your
park is - 22 stars, say, means 22 guests want to visit your park. Capacity is how many of
those you can fit in the park. A capacity of 15 means that 15 of those 22 stars turn into
ticket sales, at whatever the current rate per guest is (usually 1 coin). Once they're in
the park, you can sell them snacks and souvenirs and make as much extra money from
them as you possibly can. – Joel
o What about Gen Con (Attraction)?
o Gen Con also can earn you a few extra coins with its "Park limits don't apply to this
attraction". So, if you cap out at 15 stars from the rest of your rides, the 4 stars from
Gen Con are added after that to give you 19 stars max while you have that attraction. –
Confirmed by Joel
On events
o What exactly is an event?
o Any activity that occurs in the Events step is an event, so any Park card ability that says
"Once per Events step" counts as an event when it is used (mentioned in Rulebook
pg.8). – Joel
o Does a 'pinned' event card affect both the top and bottom halves or only the half the pin is on?
o The pin applies only to the half it’s shown on. There are very few pinned bottom halves,
Animal Sighting in the Jungle pack is one example. There are never any cases where
both halves of the card have a pin. - Joel
o When do Events take effect? Can some of them be ongoing?
o Events (including City events and Park card abilities that take place in the Events step) all
take effect immediately, unless they specifically have a step indicator to show they
apply to a different step, or have some other indicator of an extended duration. So all
closure notices from the City, for example, are enforced at the time they are received,
pg. 14
but no-one comes back to check what you do after that time, the inspection is done.
You can build a new one, reopen the old one, demolish the offending item - too late,
enforcement has already occurred. – Joel
o In what order are the Event card played? Does Player A play all Event cards that he chose to play
at once, then Player B?
o Page 8 of the Rulebook: In turn order, play as many events as you like, one at a time in
turn with the other players. You can pass and still play an event again later in the same
Events step, but the Events step will end as soon as each player has passed
consecutively. So, you cannot play again if you pass and everyone else also passes. – Joel
o What events are blockable?
o There's a distinction to make here - you can block an Intrusion event because you have a
card that says you can block it. There's nothing inherently blockable or unblockable
about events in general. Events with no attack type can't usually be blocked, but only
because you don't have a card that says you can block them, not because they're
unblockable. It's not out of the question that future packs will offer cards that do allow
blocking of any event. - Joel
o Generally speaking though, the attacks that have no type are ones that are reversible.
For example, the way to "block" a Giant Wad of Cash is to reverse the effect on your
turn with your own Giant Wad of Cash. Likewise, the way to block a Head Hunting
event is by reversing it with another Head Hunting or with Instant Karma. - Joel
On Built-In Attractions
o Technically, do built-in upgrades have a star value of 0?
o The answer to "what star value does a built-in upgrade have?" is "not applicable". To
qualify as having a 0-star value, it would need a grey 0-star icon visible on the card and
attributed just to the upgrade. – Joel
On Duplicate cards
o Are there any restrictions on duplicate cards other than duplicate upgrades on an attraction? Or
is it ok to have two attractions with the exact same name and duplicate staff/resources?
o No limit on duplicate attractions, staff or resources, or stacked events. If you want
two Car Chases in your park, go for it. The natural limit on staff is that they are all
unique, but more than one Larger Capacity is within the rules. If you can manage to
collect 4 Sponsorship Deals, you can play them all in one round if you wish.
On Blocking/Defending events
o If I played an event card, can I announce its type first, allowing any players who can the chance to
block that card, and then I would get to choose my target from the remaining players? This would
seem the case per pg. 8 of the rulebook under EVENT TYPES.
o "EVENT TYPES: Some events have a type, such as Intrusion, Inspection, or Injunction.
Announce the type when you play that event. Other players may immediately block it from
affecting them if they have a suitable defense."
It's not an announce-then-choose situation. You target the player, and then tell
them the attack. At that point, they get to defend if they can. - Kate
pg. 15
o “Do we actually have to tell them what the event is called (so they have full information), or are we
allowed to hold that back?”
o You need to tell them all the information about the event. One Injunction attack may
behave differently to a different Injunction attack, so the specific event conditions are vital
knowledge, especially if they can't defend. One of the golden rules with Unfair is "If you
can't see it, you can't play it." Conversely, when you play something in Unfair, it's revealed
and becomes public knowledge. – Kate
o Both announcing the attack type and revealing the blocking card are done "immediately",
which means "in the same turn or action" (to distinguish it from something they play later in
their own turn), but there's no scope for partially playing a card by announcing the title and
the attack type, and then holding off on choosing the target. Defense cards are specifically
worded as a reaction to that player's park being affected by the event, and that can't
happen until they have been chosen as the target. – Joel
o Must an intrusion, injunction and inspection card be only blocked by its matching card category? E.g.
can an intrusion attack card be only blocked by an intrusion defense card or can it be blocked by any
defense card?
o Event cards specify precisely what they can block in their text and icons. The icons were
added after the Kickstarter campaign to make spotting blocking, and more importantly
correct blocking cards, even easier. – Kim
o Could I reveal both a Security Guard (block an Intrusion event) and Instant Karma to block an attack
as well as attack my opponent who tried to attack me? (and before you say the attack has to "affect
me" to use Instant Karma, I say "it did" by forcing me to lose an event card to block it).
o Nice try but the attacking event doesn't cause the discarding of the defensive event card, it's
a choice you make. The wording of the defense says that the event is blocked from affecting
you. – Joel
You may hold cards in your hand in any manner, and place your Showcase,
Blueprint, Loan, Staff, and Resource cards, along with coins, tokens, and any buried
cards, in whatever manner is most convenient to your play space and preference,
pg. 16
but you must not obscure any items completely from view to conceal their existence
or number, and you must correctly report the count of those items and their status
whenever asked. Place things how you like, as long as people can see them.
You must allow other players to examine any face-up item in your park so that they
can review its rules or requirements.
You are not required to show the face of cards whose identity is private, such as
Showcase, Blueprint, buried cards, or hand cards.
- Joel
On Building Attractions
o Some attractions have the "You may use an action to build a X theme on this attraction for
free" text. Is this just a one-time ability? Or does this mean future upgrades of the ‘X’ theme
will also be free? Of course the rest of the rules apply, i.e. Only 1 type of them per
attraction, etc.
o Yes, you can use these attraction abilities multiple times within the single named
upgrade per attraction constraints because upgrades can be destroyed by city
events, events, staff abilities, actions and even moved around in various ways. - Kim
pg. 17