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This chapter presents the summary of findings which were analyzed and
interpreted in the previous chapter. This summary formed the basis for inferring
SUMMARY
The primary purpose of this study is to determine the level of aggression on male Senior
High School students in University of Bohol who are DOTA players. Specifically, the
study sought to answer the following questions:
1.1 Age
1.3 Strand
3.2 Verbal
3.3 Anger
3.4 Hostility
4.1 Age
4.3 Strand
5. Is there a significant relationship between the level of aggression and the frequency
of the time consumed in playing DotA?
Null Hypotheses
1. There is no significant relationship between the DOTA players and their level of
aggression.
2. The higher the frequency in playing DOTA, the higher the level of aggression.
3. The higher the grade students grade level, the higher is the level of aggression.
4. There is no significant relationship between the student's grade level and their level of
aggression.
Design
To achieve the purpose of the study, the researcher made use of survey and the
descriptive-normative design using a standardized questionnaire to gather the data on
the level of aggression on male senior high school DOTA player. The tool used was the
Buss-Perry Aggression Questionnaire, a 29-item test. It measures the four aspects of
aggression: Physical Aggression, Verbal Aggression, Anger, and Hostility.
THE FINDINGS
Age. 17 years’ old DotA players ranked top with fifty-three students out of 122
respondents (43.4 percent) followed by 18 years old DotA players with thirty-four
students out of 122 respondents (27.9 percent), 16 years old DotA players with twenty-
eight students out of 122 respondents (23 percent), 19 years old DotA players with five
students of 122 respondents (1.6 percent), 15 years old DotA players got a frequency of
two students out of 122 respondents(1.6 percent). Data reveals that the mean age of
Grade Level. Both grade 11 and grade 12 placed in the same rank with a
Strand. GAS (Design & Industrial Arts) ranked top with forty-six DotA players out of
122 respondents (37.7 percent), followed by STEM with forty DotA players out of 122
respondents (32.8 percent), GAS (Hospitality & Wellness) with 14 DotA players out of
122 respondents (11.5 percent), HUMMS with eleven DotA players out of 122
respondents (9.0 percent), GAS (Criminal Justice) with five DotA players out of 122
respondents (4.1 percent), ABM with six DotA players out of 122 respondents. GAS
One-two hours a day topped in the ranking in terms of frequency of hours playing
DotA with forty-three students out of 122 respondents (35.2 percent) followed by three
to four hours a day with thirty-two students out of 122 respondents (26.2 percent), five-
six hours a day with twenty-two students out of 122 respondents (18 percent), six hours
and above with twenty-four students out of 122 respondents (19.7 percent). One
respondent neglected to answer the frequency of hours playing DotA identified as the
3. Level of aggression
3.1 Physical Aggression. Item number 5 ranked the highest which states that “If
states that “I get into fights a little more than the average person” with 1.645
3.2 Verbal Aggression. Item number 10 ranked the highest which states that “I
tell my friends openly when I disagree with them.” with 2.893 or “somewhat
characteristic of me”. Item number 14 ranked the lowest which states that “My friends
say that I’m somewhat argumentative” with 2.165 or somewhat uncharacteristic of me.
3.3 Anger. Item number 15 ranked the highest which states that “I flare up
quickly but get over it quickly” with 2.303 or “somewhat uncharacteristic of me”. Item
number 18 with reversed scoring ranked the lowest which states that “I am an even-
are especially nice, I wonder what they want” with 2.762 or “somewhat characteristic of
me”. Item number 23 ranked the lowest which states that “At times I feel I have gotten a
4.1 Profile and Physical Aggression. Data revealed that there is no significant
difference between the respondents age, strand and grade level in terms of physical
aggression.
4.2 Profile and Verbal Aggression. Data revealed that there is no significant
difference between the respondents age, and strand except for their grade level in
4.3 Profile and Anger. Data revealed that there is no significant difference
between the respondents age, strand and grade level in terms of anger aggression.
4.4 Profile and Hostility. Data revealed that there is no significant difference
between the respondents age, strand and grade level in terms of hostility aggression.
difference between the respondents age, strand and grade level in terms of the four
types of aggression.
playing DotA
The variance among the aspects of aggression which is the Verbal, Physical, Hostility
and Anger. The first aspect of aggression which is anger has an average score of
Second aspect, physical aggression which has an average score 2.072632 while the
Third aspect, hostility which has an average score 2.427254 while the variance of its
scores .341901.
Fourth aspect, verbal aggression which has an average score 2.437432 while the
Data reveals that comparing the four aspects of aggression anger is equal to physical
aggression, while anger is greater than hostility, anger is greater than verbal
than verbal aggression and hostility is equal to verbal aggression. This holds true to the
122 male DotA layers of University of Bohol, Senior High School Department.
CONCLUSION
1. What is the profile of the students in terms of Age, Grade level and Strand.
Age. Data reveals that there were more respondents in the 17 age
Grade Level. Both grade 11 and grade 12 placed in the same rank
Strand. GAS (Design & Industrial Arts) ranked top with forty-six DotA
The frequency of hours a day topped in the ranking was One-two hours
followed by three to four hours a day, five-six hours a day, six hours and
table. This would mean that the frequency of hours playing dota is
moderate.
3. What is the level of aggression of the following aspects: Verbal, Physical, Hostility
and Anger
The level of aggression revealed that hostility ranked as the highest of all the
age, strand and grade level in terms of the four types of aggression.
5. Significant relatiosnship between the level of aggression and the frequency of the
time consumed in playing DotA.
The date reveals that there is no significant difference between the levels of
aggression and the frequency of hours in playing
6. Is there a significant variance among the aspects of aggression?
Comparing the variances of the four aspects of aggression it is sought that anger
is equal to physical aggression, anger is greater than hostility, anger is greater
than verbal aggression, physical aggression is greater than hostility, physical
aggression is greater than verbal aggression, and hostility is equal to verbal
aggression.
7. Based on the research findings, the Male Senior High School DotA players in
University of Bohol is in low level of aggression. This based on the “somewhat
uncharacteristic of me” parameter in the research questionnaire, with an overall
composite mean of 2.29907.
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